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Telltale confirms Fables game

Written By Kom Limpulnam on Selasa, 16 Oktober 2012 | 13.15

Episodic adventure game specialist Telltale Games has confirmed that it will be adapting Bill Willingham's comic book series Fables, published under DC Comics' Vertigo label.

According to the studio, Telltale is partnering with both Warner Bros and DC for the game.

"Created by Bill Willingham, the Eisner award-winning and chart-topping Fables re-imagines classic characters from fairy tales and folklore spinning their stories in wild, brutally violent, mature, and often unexpected directions," Telltale wrote on its site.

The original comic series follows various fictional characters such as Snow White, Pinocchio, and the Three Bears, who have been banished and forced to live in New York City.

No details on the game's release have been given as yet.


13.15 | 0 komentar | Read More

Project Eternity most-funded video game in Kickstarter

Obsidian Entertainment's recent Kickstarter project, titled Project Eternity, is now the highest-funded video game on the crowd-source funding platform.

According to its Kickstarter page (via Polygon), it has surpassed Double Fine Adventure's Kickstarter campaign total of $3,336,371. At the time of writing, Project Eternity's total is at $3,348,171, and has 22 hours left before the project closes. The project started on September 14 and had exceeded its pledged goal of $1,100,000 within 24 hours.

Due to the goals being met, the developers will use the extra funding to possibly feature new playable races, factions, crafting systems, and a personal stronghold for players to store gear and weapons in. The developers will also attempt to enlist the aid of Neverwinter Nights 2's creative lead George Ziets. If the campaign reaches beyond $3.5 million, the developers will add a final goal, called "Big Big City", where the game will feature a giant city hub, reminiscent of Athkatla from Baldur's Gate 2: Shadows of Amn.

Project Eternity is an isometric party-based fantasy RPG that will be developed by Obsidian Entertainment, the company behind Fallout: New Vegas and the upcoming South Park: The Stick of Truth.


13.15 | 0 komentar | Read More

Retro City Rampage Review

Written By Kom Limpulnam on Sabtu, 13 Oktober 2012 | 13.15

Back in 1987, when the NES was at the peak of its reign, the video game world was not yet ready for the open-world urban crime adventure. But today, a quarter century later, Retro City Rampage lets you experience what the genre might have been like if it had been introduced on that now-primitive platform. In terms of its gameplay, it's often not quite faithful enough to the games of the era that inspired it, and in terms of its difficulty, it's sometimes too faithful. But all in all, Retro City Rampage is an enjoyable experience in which old meets new to create something both fresh and familiar.

Can you spot all 572 references hidden in these early minutes of Retro City Rampage?

In Retro City Rampage's Story mode, you play as Player, a low-ranking henchman in a supercriminal's army. Following an introductory series of stages that references The Dark Knight, Mario Bros., Mega Man 2, Frogger, Bill & Ted's Excellent Adventure, Super Mario Bros. 2, Back to the Future, and much more, you're set free in the city of Theftropolis to spend your time as you see fit. You can complete story missions or ignore them, and spend your time causing chaos and competing in the score-based challenges scattered all over town.

Every mission in Retro City Rampage's Story mode skewers video games, movies, or TV shows of the 80s. If you have any reverence for icons of 80s pop culture, don't be surprised if versions of those icons show up in RCR and are made to suffer some indignities. (The Ghostbusters, for instance, are spoofed here as the Go-Go Busters. Their job is even messier and nastier than catching and occasionally getting slimed by ghosts.) Too often, the game is raunchy just for the sake of being raunchy, without any cleverness to actually make its off-color gags funny. But the game throws so much at the wall that, while most of it doesn't stick, enough does to make for a good number of laughs, and there's some particularly scathing humor about indie game development and major publishers.

What with the danger of being run over as you stroll down the sidewalk or being stomped on by criminals flying around in hover suits, Theftropolis doesn't seem like a nice place to live. It is, however, a pleasure to look at, particularly if you have a soft spot in your heart for 8-bit worlds. The pixelated residents of Theftropolis are a wonderfully diverse bunch. Despite being quite tiny, they have a good deal of personality, thanks to their vibrant colors, their big hair, and jaunty hats--not to mention their expressive animations as they strut down the street, breakdance or otherwise pass the time.

The city has at least as much personality as its residents. Everywhere you look, there are references on shop signs and billboards to 80s video games and other pop culture artifacts. For that extra dose of nostalgia, an impressive assortment of color modes lets you make the game look as if it's running on a wide range of 80s gaming and computer hardware; a CGA mode, for example, severely limits the game's color palette and dominates it with blue and purple, recalling the visuals on early Apple computers. There's also a fine selection of borders that can make the game look like it's being played on an old TV, an arcade cabinet, or other setups, with optional scanlines to help sell the illusion. Regardless of your visual preference, the catchy 8-bit music is sure to please, and would have been right at home in an NES game.

Unfortunately, as alluring as the city is, getting around Theftropolis isn't always enjoyable. Player moves sluggishly until he gets a bit of momentum going, and although all the vehicles around you are yours for the taking, many of them are too slow to be much fun to drive. Still, there are some speedy little numbers to cruise around in. The two driving control schemes let you select between an option in which you use a button to accelerate and in which pushing left or right turns your vehicle to its left or right regardless of which way you're driving onscreen, and an option in which you push the thumbstick up to move up, down to move down, and so on. This second, far less realistic option allows for more responsive, turn-on-a-dime controls and more enjoyable vehicular shenanigans as a result. (On PC, you also have the option of playing with a keyboard, which works just fine.)


13.15 | 0 komentar | Read More

Retro City Rampage Review

Back in 1987, when the NES was at the peak of its reign, the video game world was not yet ready for the open-world urban crime adventure. But today, a quarter century later, Retro City Rampage lets you experience what the genre might have been like if it had been introduced on that now-primitive platform. In terms of its gameplay, it's often not quite faithful enough to the games of the era that inspired it, and in terms of its difficulty, it's sometimes too faithful. But all in all, Retro City Rampage is an enjoyable experience in which old meets new to create something both fresh and familiar.

Niko Bellic wishes he could get his hands on a hover suit like this and stomp some civilians!

In Retro City Rampage's Story mode, you play as Player, a low-ranking henchman in a supercriminal's army. Following an introductory series of stages that references The Dark Knight, Mario Bros., Mega Man 2, Frogger, Bill & Ted's Excellent Adventure, Super Mario Bros. 2, Back to the Future, and much more, you're set free in the city of Theftropolis to spend your time as you see fit. You can complete story missions or ignore them, and spend your time causing chaos and competing in the score-based challenges scattered all over town.

Every mission in Retro City Rampage's Story mode skewers video games, movies, or TV shows of the 80s. If you have any reverence for icons of 80s pop culture, don't be surprised if versions of those icons show up in RCR and are made to suffer some indignities. (The Ghostbusters, for instance, are spoofed here as the Go-Go Busters. Their job is even messier and nastier than catching and occasionally getting slimed by ghosts.) Too often, the game is raunchy just for the sake of being raunchy, without any cleverness to actually make its off-color gags funny. But the game throws so much at the wall that, while most of it doesn't stick, enough does to make for a good number of laughs, and there's some particularly scathing humor about indie game development and major publishers.

What with the danger of being run over as you stroll down the sidewalk or being stomped on by criminals flying around in hover suits, Theftropolis doesn't seem like a nice place to live. It is, however, a pleasure to look at, particularly if you have a soft spot in your heart for 8-bit worlds. The pixelated residents of Theftropolis are a wonderfully diverse bunch. Despite being quite tiny, they have a good deal of personality, thanks to their vibrant colors, their big hair, and jaunty hats--not to mention their expressive animations as they strut down the street, breakdance or otherwise pass the time.

The city has at least as much personality as its residents. Everywhere you look, there are references on shop signs and billboards to 80s video games and other pop culture artifacts. For that extra dose of nostalgia, an impressive assortment of color modes lets you make the game look as if it's running on a wide range of 80s gaming and computer hardware; a CGA mode, for example, severely limits the game's color palette and dominates it with blue and purple, recalling the visuals on early Apple computers. There's also a fine selection of borders that can make the game look like it's being played on an old TV, an arcade cabinet, or other setups, with optional scanlines to help sell the illusion. Regardless of your visual preference, the catchy 8-bit music is sure to please, and would have been right at home in an NES game.

Unfortunately, as alluring as the city is, getting around Theftropolis isn't always enjoyable. Player moves sluggishly until he gets a bit of momentum going, and although all the vehicles around you are yours for the taking, many of them are too slow to be much fun to drive. Still, there are some speedy little numbers to cruise around in. The two driving control schemes let you select between an option in which you use a button to accelerate and in which pushing left or right turns your vehicle to its left or right regardless of which way you're driving onscreen, and an option in which you push the thumbstick up to move up, down to move down, and so on. This second, far less realistic option allows for more responsive, turn-on-a-dime controls and more enjoyable vehicular shenanigans as a result.


13.15 | 0 komentar | Read More

ToeJam & Earl games out on PS3 and Xbox 360 this November

Written By Kom Limpulnam on Kamis, 11 Oktober 2012 | 13.15

ToeJam & Earl and ToeJam & Earl in Panic on Funkotron will be out as single downloads and as a bundle on PSN and XBLA.

Sega has announced that it will be re-releasing the ToeJam & Earl games on PS3 and Xbox 360 on November 6.

The two titles on the Sega Genesis, ToeJam & Earl and ToeJam &Earl in Panic on Funkotron, will be on sale on PSN and XBLA for $4.99 apiece. Sega will also release a bundle of the two games, dubbed the Sega Vintage Collection: ToeJam & Earl. This pack will be out on November 7, and will cost gamers $10 on PSN and 800 Microsoft Points on XBLA.

Both titles will feature online co-op and new achievements and trophies for their respective platforms. For more information on the last ToeJam & Earl title, check out GameSpot's coverage on ToeJam & Earl III: Mission To Earth.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


13.15 | 0 komentar | Read More

Ragnarok Odyssey reaching North America this month

The action RPG from Game Arts and GungHo will come with a Mercenary edition featuring an art book and soundtrack CD.

Xseed Games has announced the final release date for the PS Vita title Ragnarok Odyssey in North America.

The game will be out on October 30, and will be sold in stores and on the PlayStation Store for $39.99. Players can also buy the Mercenary edition of the game, which comes with a 96-page art book, a soundtrack CD, and 10 monster cards. The set will cost $49.99.

The action RPG will be published in Europe by Gungho Online Entertainment America, but there is no word on a release date at this point in time. The game is already out in Japan and Asia.

For more information, check out GameSpot's preview of the game.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


13.15 | 0 komentar | Read More

Dishonored No Kill Walkthrough: Mission 2

Written By Kom Limpulnam on Rabu, 10 Oktober 2012 | 13.15

Actually, the interesting thing about this mission is that you can follow the High Overseer and the other guy down into his private chamber, wait until the overseer's back is turned, and then simply choke him out.  This essentially requires no darts in the whole area.  Then, for some odd reason, the other guy unsheaths his sword, ignores you, and walks pleasantly out where he is supposed to go.  Then, carry the body of the overseer up the stairs and use blink to get to the branding room.  You can end up branding him without touching a single guard.


13.15 | 0 komentar | Read More

GameSpot GamePlay Episode 14: Splinter Shell

Host Kevin VanOrd welcomes IGN's Mitch Dyer for an extra dose of crazy. Also present (and also crazy): Tom Mc Shea, Chris Watters, and Peter Brown.

GameSpot GamePlay

Mitch Dyer from IGN graces us with his politically incorrect presence long enough to explain just what should be done with the TMNT license. He's joined by Peter Brown, who puts the "FIFA" in FIFA; Chris Watters, who closes the episode on the most disturbing note possible; and Tom Mc Shea, who insists on stubbornly breaking the fourth wall.

Kevin VanOrd hosts. Charmingly.

Click here to subscribe to GameSpot Gameplay via iTunes.

Click here to subscribe to GameSpot Gameplay via Zune.

Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 13: Double Jesus

GameSpot GamePlay Episode 12: All Pandas go to Heaven

GameSpot GamePlay Episode 11: Enter The Pee Zone

GameSpot GamePlay Episode 10: Adolf Critler

GameSpot GamePlay Episode 9: Out of the Closet

GameSpot GamePlay Episode 8: Ladycrotch

GameSpot GamePlay Episode 7: Bald and Powdery

GameSpot GamePlay Episode 6: Dirty Talk

GameSpot GamePlay Episode 5: Hybrid Species

GameSpot GamePlay Episode 4: Pulling a Brad

GameSpot GamePlay Special Edition Spoilercast: The Dark Knight Rises

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


13.15 | 0 komentar | Read More

Mendapatkan Backlink Dengan Mudah

Written By Kom Limpulnam on Kamis, 28 Juni 2012 | 00.10

Cara Cepat Menaikkan Pagerank adalah dengan copy paste artikel ini dari atas sampai bawah. Tapi sebelum itu bacalah dulu pesan-pesan dibawah ini.

Silahkan pelajari dengan baik lalu anda terapkan dengan benar…. Ada kata bijak yang mengatakan "Honesty is The Best Policy (Kejujuran adalah politik/strategi terbaik)", mari kita buktikan….apakah konsep kejujuran disini dapat kita gunakan untuk menghasilkan traffic dan popularity yang sangat hebat dari sebuah metode rumit para expert webmaster atau pakar SEO..? Saya percaya kita bisa asal metode ini anda terapkan dengan benar…apabila ini di aplikasikan pada web/blog anda sesuai ketentuan maka:
  • Blog anda akan kebanjiran traffic pengunjung secara luar biasa hari demi hari, tanpa anda harus repot-repot memikirkan SEO atau capek-capek melakukan promosi keberbagai tempat di dunia online.
  • Blog anda juga akan kebanjiran backlink secara signifikan hari demi hari, tanpa perlu repot-repot berburu link keberbagai tempat di dunia internet.
Hal yang harus anda lakukan adalah ikuti langkah-langkah berikut :
  1. Buatlah postingan artikel seperti posting saya ini, atau copy-paste artikel ini. Lalu beri Judul sesuka anda (karena itu merupakan SEO buat web/blog anda sendiri).
  2. Anda cukup hanya meletakkan Link-Link di bawah ini pada artikel anda tersebut pada blog/web anda.

  •  
    1. viruses
    2. healthy heart
    3. Mate of God
    4. Domestic problems
    5. Racing Sport
    6. Dani Pedrosa
    7. Promo Tour
    8. Travel Safe
    9. Healthy Food
    10. Healthy Skin

  • PERATURAN :
    1. Sebelum anda meletakkan Link-Link tersebut ditas ke dalam postingan web/blog anda, harap hapus Link nomor 1 , Sehingga link no 1 hilang dari daftar link dan setiap link anda naikkan 1 level ke atas. Yang tadinya no 2 naik menjadi no 1, yang tadinya no 3 menjadi no 2, yang tadinya no 4 menjadi no 3 dan begitu seterusnya. Setelah itu masukkan Link anda pada urutan Paling bawah ( no 15 ).
    2. Ingat!!! Jangan Merubah Urutan daftar link.. Buktikan kejujuran anda.. Karena ini demi keuntungan bersama, kita sesama blogger 
    3. Apabila setiap blogger yang ikut dalam metode ini berhasil di duplikasi ole hblogger lain yang akan bergabung, andaikan 5 blogger yang bergabung maka Backlink yang anda dapat adalah Ketika:
    Posisi anda 15, jumlah backlink = 1
    Posisi 14, jumlah backlink = 5
    Posisi 13, jumlah backlink = 25
    Posisi 12, jumlah backlink = 125
    Posisi 11, jumlah backlink = 625
    Posisi 10, jumlah backlink = 3.125
    Posisi 9, jumlah backlink = 15.625
    Posisi 8, jumlah backlink = 78.125
    Posisi 7, jumlah backlink = 390.625
    Posisi 6, jumlah backlink = 1.953.125
    Posisi 5, jumlah backlink = 9.765.625
    Posisi 4, jumlah backlink = 48.828.125
    Posisi 3, jumlah backlink = 244.140.625
    Posisi 2, jumlah backlink = 1.220.703.125
    Posisi 1, jumlah backlink = 6.103.515.625
    Dan semua Dari kata kunci yang anda inginkan, bayangkan jika ini bisa berjalan dengan sempurna maka anda akan memperoleh 6.103.515.625 external link yang berasal dari berbagai blog yang anda tidak akan pernah bayangkan sebelumnya. Belum lagi apabila ada pengunjung blog anda dari Link List tersebut diatas maka otomatis anda akan memperoleh traffic ke web/blog anda juga. Ingat!!! Aturuan mainnya, Anda harus memulai dari urutan paling bawah (no 15) sehingga hasil backlink anda bisa Maksimal. Jangan salahkan saya apabila anda tidak mengikuti metode ini dengan benar dan Link anda tiba-tiba berada pada urutan no 1 dan menghilang pada Link daftar. Jadi mulai lah pada urutan paling bawah(no 15). Bisakah Anda melakukan tindakan tidak fair atau tidak jujur dengan menyabotase metode ini, misalkan saja "menghilangkan semua link asal" lalu di isi dengan link web/blog anda sendiri…? ….Bisa, dan metode ini menjadi tidak maksimal. Kejujuran adalah strategi/politik terbaik…..Tapi saya yakin bahwa kita semua tak ingin menjatuhkan kredibilitas diri sendiri dengan melakukan tindakan murahan seperti itu… —- SELESAI —-
    Semoga metode ini bisa berjalan sesuai harapan kita bersama. . . ! ! !
    Cara Cepat Menaikkan Pagerank mudah bukan? Beri tahu kepada kawan2 blogger yang lain agar pagerank anda naik, naik, dan terus naik.. << Kebenaran selalu ada satu
    00.10 | 0 komentar | Read More

    Trens Sepatu Anak Masa Kini

    Written By Kom Limpulnam on Jumat, 20 April 2012 | 19.35

    Trens Sepatu Anak Masa Kini PERGERAKAN tren mode sepatu ternyata tak hanya bergulir untuk para orang dewasa, tapi juga anak-anak. Bahkan, model sepatu anak-anak saat ini pun tak kalah saing dengan orangtua mereka.

    Usia anak-anak memang sangat lekat dengan hal yang lucu. Meski demikian, tak berarti aura kanak-kanak mereka dilampiaskan dalam tatanan busana yang terlalu “childish”. Apalagi, saat ini anak-anak pun mengalami pertumbuhan yang sangat cepat seiring dengan perkembangan zaman. Karenanya, tingkat kedewasaan mereka pun mengalami transisi yang cepat termasuk soal selera berbusana.

    Pola anak yang selalu meniru memang kerap membuat mereka menginginkan apa yang mereka lihat, tak terkecuali untuk urusan tampil “stylish” dalam berbusana. Tak heran, transformasi mode itu pun banyak ditangkap pasar dengan menelurkan item fesyen seperti sepatu dan sandal yang menyerupai orang dewasa.

    Maria Anggriani selaku General Manager PT CooGee Indonesia pun mengamini hal tersebut. Dalam brand yang dinaunginya tersebut, sepatu dan sandal yang tersedia benar-benar diciptakan sesuai tren orang dewasa. Yang membedakan hanyalah soal ukurannya saja, di mana menyesuaikan dengan bentuk kaki anak kecil.

    Lantas, bagaimana soal model yang sedang tren saat ini?

    "Sepatu model ‘high’ atau memiliki tinggi di atas tumit sedang menjadi tren," beber Maria.

    Maria menambahkan, berbeda dengan orang dewasa, model sepatu tali tersebut sifatnya “slip on” alias langsung masuk.

    "Anak-anak tidak suka sesuatu yang ribet. Jika harus mengikat tali sepatu, justru menimbulkan kemalasan pada anak untuk mengenakannya. Pasalnya, anak-anak itu lebih senang model simpel, mudah dipakai, dan menawarkan warna terang atau kombinasi beberapa warna," tutupnya Trens Sepatu Anak Masa Kini
    19.35 | 0 komentar | Read More
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