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Guild Wars 2 - First Major Content Update Part 2

Written By Kom Limpulnam on Minggu, 28 Oktober 2012 | 13.15

 Jestersmiles Didn't think someone would take it so personally, did your dad work on this "content update" or something?

according to the guild wars site there are 4 things that are being added:

Halloween event-temporary, so doesn't count

Black lion store getting Halloween themed items-again, just temporary items.

PvP paid tournaments-no new content here, just a different way to use existing content

"Tyria Evolving"-some new jumping puzzles, achievements to go with them.

So you're right, the MAJOR CONTENT UPDATE(!!!!) gave us some new jumping puzzles.


13.15 | 0 komentar | Read More

This Week in Games: October 27, 2012

Halo 4, Assassin's Creed and GTA news, plus G4 ditching its games programming, Zynga's downsizing, games media hissy fits, and more Meat. Also: Minecraft and League of Legends dominate, still.

Assassin's Creed III ships next week with bonkers, lofty expectations both critically and commercially, but it is already breaking records of sorts. Ubisoft announced on Thursday that the new installment is the company's "most preordered game" (that's a thing people care about these days, apparently) ever, surpassing previous record holder Assassin's Creed: Revelations. The franchise as a whole has now sold more than 40 million units to date across all systems.

If you love the franchise so much that you'd really like to wear clothing evocative of the styles it portrays, you're in luck. Purveyors of high-end games-inspired clothes Musterbrand (it also sells stuff based on Street Fighter, Resident Evil, Hitman, and Metal Gear Solid) has launched an official Assassin's Creed clothing line, which offers various cardigans, coats, and long- and short-sleeve shirts. The most expensive offering is the "AC DNA Coat," (below) which sells for £162, or about $260. Other items included in the virtual marketplace include a "Kingdom Knit Jacket" and an "Ottoman Long Cardigan."

Sticking with the Creed for a moment; the upcoming Assassin's Creed movie is coming sooner rather than later. Ubisoft announced on Monday that its Ubisoft Motion Pictures outfit has "fast-tracked" the film, and partnered with production company New Regency to get the job done. Ubisoft's deal with New Regency allows the game maker to maintain control of "key elements" of the film's creative direction, unlike its deal with Disney that led to some "creative" re-interpretations for Prince of Persia: The Sands of Time. Writing of the screenplay for the untitled film is beginning immediately, Ubisoft said, but did not specify who has been tapped for the job (we say, give it to Book of Eli and The Walking Dead Ep 4 scribe Gary Whitta, he knows games and movies.) "Ubisoft chose to partner with New Regency because they are a talent and filmmaker-driven company, with the same independent and creative mindset that we have at Ubisoft Motion Pictures," said Ubisoft Motion Pictures chief executive officer Jean-Julien Baronnet. What we do know at this point is that the movie will star Michael Fassbender as the Assassin and, presumably (or not?) Desmond.

Wii U, Online Games, and Pre-Orders

An updated Electronic Arts privacy policy document confirms that Wii U gamers wishing to play EA titles online will need an Origin account to do so. Additionally, by signing up for a Origin account for Wii U, players must agree to allow EA to collect their email address, Mii information, friend list, country, language, and date of birth. Further, the document spells out "Nintendo Network ID." Nintendo has previously confirmed that Friend Codes from the Wii era would return for the Wii U, but it is not clear if "Nintendo Network ID" is a new name for these. Having an EA Origin account to play EA games online is not an exclusive requirement for the Wii U. The same policy is in place for Xbox 360 and PlayStation 3 gamers. In all cases and for all platforms, players will not need to agree to share their credit card number or other personal financial account information. 

Speaking of the Wii U, pre-orders seem to be piling up pretty fast. According to Nintendo, Wii U preorders at GameStop have sold out. That, however, has not kept gamers from expressing interest in the new console. Company president Satoru Iwata claimed in new presentation that as of last week, more than 250,000 gamers had put their names on GameStop's Wii U wait list. That same presentation also indicated that the company will be selling the device at a loss, initially. Iwata stated the company's ambition to sell the system at a "reasonable" price trumped its desire to sell the console in line with manufacturing costs.

League of Legends = Insanely Popular. Duh

Riot released numbers on Monday for the recent League of Legends Season 2 World Championships which took place last week at the Galen Center Arena at the University of South California. Riot is reporting that at peak, over 1,154,000 unique people watched the event online, not counting TV numbers. More than 8,282,000 unique viewers tuned in total via online and TV combined, with 2,402,225 people watching through Korean and Chinese TV. Over the course of both the World Playoffs and Finals, people watched 24,230,688 hours of League of Legends. These numbers make the Riot Season 2 World Championships the most watched competitive gaming eSports event of all time. With the rise of streaming services like Twitch.TV and Own3d.TV, this record has been broken several times in the past year. Two months ago, the bar was set by Valve's The International Dota 2 tournament, taking in 567,000 concurrent viewers, half from China. In June, Major League Gaming brought in 437,000 concurrent viewers and 4.7 million unique viewers for the Spring Championships. Riot has now shattered those previous records.

Meat Lovers, Rejoice. Something With Cats Incoming

Super Meat Boy developer Team Meat has unveiled its next game. Writing on the company blog, Edmund McMillen announced Mew-Genics, the two-man studio's next official project.  Details are light on the game, but McMillen said it will be "randomly generated, strange, and involve cats." He added that Mew-Genics is the strangest project he has ever worked on, which is definitely saying something given his back-catalog. Mew-Genics is a result of a game jam Team Meat founders McMillen and Tommy Refenes held one weekend in September. McMillen said development is "moving quite fast," with more information and screenshots coming "soon." He also assured fans holding out for Super Meat: The Game for iOS devices that the game is still in development, but it has been placed "on hold" until the company releases Mew-Genics.

Borderlands Coming to iPhone/iPad Next Week

The Borderlands franchise appears to be branching out from consoles and PC and coming to mobile platforms. A Gearbox forum user first spotted an advertisement for Borderlands Legends in the Borderlands 2 digital strategy guide, indicating the game will release for iPad and iPhone sometime this month. This was later confirmed by a teaser story on Entertainment Weekly's Popwatch blog on Tuesday. EW games report Matt Cabral then followed this up on Thursday with an exclusive hands-on look at the game, which will hit the App Store next Wednesday night. Cabral described the game, saying "its gameplay signifies a drastic departure from the series' defining open-world first-person shooting. Viewed from a top-down perspective, each level unfolds in a small, arena-like battlefield where the original Borderlands' vault hunters — Brick, Lilith, Mordecai, and Roland — are tasked with fending off hordes of ugly foes. Missions contain multiple, increasingly difficult levels, each with four waves of baddies to unload on. More objective-based than story-driven, missions include a clear-cut goal; during my demo, for example, I was required to destroy three crates of Marcus bobbleheads — a cool call-out fans will appreciate. While reducing the crates to rubble doesn't pose much of a problem, staying alive while attempting to do so is another story. Enemies approach from all sides and utilize different attack patterns." He continued, describing its tablet-friendly controls scheme. "Legends evens the odds by putting players behind the ass-kicking arsenals of all four protagonists. Simultaneously controlling the quartet is a delicate balancing act favoring thoughtful strategy over ammo clip-emptying abandon. Characters fire weapons automatically, so it's up to the player to ensure they're in the right spot to get a bead on the bad guys. In terms of controls, this means tapping characters and drawing a destination path, or touching them and then the enemy the player wants them to focus on. Legends also encourages the use of cover, littering each level with waste-high defenses to hunker down behind." The game will boast a total of 36 unique powers and abilities, as well as "thousands" of weapons, and a "strategic cover system." Cabral also noted that the looting mechanic only yields money, not weapon-drops.

Rough Week for Studios

Tuesday was not a great day for many Zynga employees. The social gaming empire confirmed that its Austin, Texas-based studio (home of its The Sims Online-esque The Ville) may eventually be closed, with more than 100 staffers losing their jobs this week. Affected employees were given just a matter of hours to clear their desks and leave their offices. Zynga also closed its Boston studio, which was producing Indiana Jones Adventure World. "These reductions, along with our ongoing efforts to implement more stringent budget and resource allocation around new games and partner projects, will improve our profitability and allow us to reinvest in great games and our Zynga network on web and mobile," said CEO Marc Pincus in an internal memo received by Gamasutra. The announcement of the downsizing came during Apple's much-publicized press event, during which the technology giant announced the long-rumored $329 iPad mini, among other things.

The following day, Zynga said it is forming an exclusive partnership with bwin.party, a real-money gaming operator. This marks the company's first move into real-money from the fake-cash gaming its used to hosting on Facebook, through games like Zynga Poker. The poker and casino games site in the UK will use Zynga's branding and will launch with 180 games that the two companies have worked on together, including slots, roulette and blackjack. Zynga stalwarts will have a presence too; there's a Farmville slots game. Oh, happy day.

In other downsizing news, Bigpoint--the studio behind Battlestar Galactica Online--also laid off 120 workers this week, more than a third of which were from the San Francisco studio, the rest being mainly administrative staff from the office in Hamburg, Germany. It also announced the departure of CEO Heiko Hubertz, who will be taking up the role of executive chairman of the company's supervisory board. The company is cutting its development efforts in the US, claiming that development in the regional is not efficient. "The games that we have developed in the last two years haven't been that successful, and the San Francisco area and Bay Area is quite a competitive market," Hubertz told Games Industry International. "San Francisco is, after New York, one of the most expensive cities you can live in in the US, so the people are quite expensive."

The Boston area development scene took its second hit on Thursday when Warner Bros. Interactive Entertainment confirmed to The Boston Globe that it has enacted a round of layoffs at the Needham, Massachusetts-based Turbine Inc. "As part of the continual review of our business operations and fluctuating market conditions, we have had to make reductions in our Turbine workforce," a spokesperson from the company said. "The group continues to remain an integral part of Warner Bros. Interactive Entertainment." According to the report, Turbine had more than 400 employees before the cuts, making the studio the Boston area's most sizable studio.

G4 Done With Games Programming, Refocusing on "GQ-style" Content

Struggling TV network G4 is cancelling all gaming-related programming, including X-Play and Attack of the Show, a source reportedly close to the situation told Kotaku on Friday. An "exclusive report" on TV Guide's website explains the shows will be winding down over the next two months, rolling out new episodes through December. Tweets from G4 employees, including Attack of the Show host Candace Bailey and X-Play personality Blair Herter, suggested that changes were afoot late on Thursday.

"Attack of the Show and X-Play have been important for G4, and we want to acknowledge the creative people who have helped inspire and showcase the phenomenon of gamer culture," G4 Media general manager Adam Stotsky told TV Guide. "With more than 3,000 episodes aired between them, we have more than enough great material to honor these innovators and their amazing contributions as we bring both shows to a close."

Remember SmartGlass?

Earlier this year, Microsoft announced that it would be bringing the Xbox entertainment experience to tablets, PCs, and phones, but has hardly said a thing about it since. Remember that? SmartGlass? Well, they haven't forgotten all about it;  the new update will actually , be launched this Friday, October 26, on Windows 8 and Windows RT. SmartGlass will live on mobile devices as an app, allowing users to access their 360 content from several mobile devices. The technology will also include a feature that Microsoft is dubbing "multi-screen entertainment," allowing gamers to enhance their gaming experience by integrating their mobile devices as they play games on the Xbox 360. SmartGlass will be free for download on Windows 8 and RT PCs, Windows Phone 8, iOS, and Android devices. The following games and partners have confirmed Xbox SmartGlass integration: Ascend, Dance Central 3, Forza Horizon, Halo Waypoint, Home Run Stars, Karaoke, Kinect Sesame Street TV, and Prima Games.

Halo 4 = Hella Expensive to Make. Also, Maps

If you're looking to grab Halo 4 and all its add-on map packs, you're going to end up spending around $85 by next Spring. Microsoft announced the Halo 4 "War Games Map Pass" on Wednesday this week, a very-reasonable (compared to comparable offerings) $25 package that gets players nine maps in total that will be released between December 2012 and April 2013. The map packs will sell for about $10 each as standalone downloads. So, if you commit up front you'll be saving about 15 percent. In addition, players who purchase the Map Pass will receive two in-game helmets ("Scanner" and "Strider") and an in-game emblem ("Falcon"). The Pass is included as part of the $100 Halo 4 Limited Edition release. The first pack due out  is titled "Crimson" and will launch in December with the maps "Wreckage," "Harvest," and "Shatter." You then have to wait a couple of months, and then in February 2013 you'll get the "Majestic" pack, which adds "Landfall," "Monolith," and "Skyline" to the mix. The last pack comes in April, dubbed "Castle" with "Daybreak" (shown below,) "Outcast," and "Perdition."

In other Halo 4 news, we also learned this week that the game is the most expensive game ever produced by a studio at Microsoft. If the game is a bust, it won't be for lack of trying. Microsoft Game Studios boss Phil Spencer told Polygon this week that the company has spent more money making Halo 4 than it has developing any other game in the company's history. Absolutely. Nothing's even close," he said. He added that the Halo series, which he estimated to be a "three billion dollar franchise," is the company's "most important entertainment product." Some of Microsoft's other major franchises include Forza, Fable, and Banjo-Kazooie.

Speaking of Polygon. Congratulations to the whole team over at Vox Media. After months of teases, and their content being buried within parent-site The Verge, the full site games finally launched this week with much fanfare on Twitter. We wish them well. Check it out here.

GTA Info-Dribble 

Want another dribble of Grand Theft Auto V info? A new piece of artwork emerged this week, showing nothing we haven't already seen in the trailer that hit ages ago. The real motivation for the non-news seems to be pre-awareness for a substantial info-dump in November, via the Game Informer cover story that we mentioned a couple of weeks ago. Still, GTA is GTA, and the lack of real info doesn't make us any less excited for it. In fact, indulge your love of the franchise with this anniversary celebration from earlier this week.

Speaking of anniversaries, Grand Theft Auto: Vice Cityturns ten years old this month, and to celebrate, Rockstar Games will release an "Anniversary Edition" of the game for select iOS and Android devices this fall. According to Rockstar, GTA: Vice City for mobiles will contain the "full experience" found in the original PlayStation 2 title. It will feature high-res graphics and "several" enhancements unique to the iOS and Android platforms.

Libel, Legal Threats, and Doritos

Criticisms of games media, like any other kind of media these days, are many and frequent in public forums in in opinion pieces. Normally they're not particularly newsworthy, but this week the fallout of such criticism sparked debate and controversy across a variety of communities.

It all started when Rab Florence, a comedy writer, performer, and occasional writer-about-games wrote a piece for Eurogamer dubbed Lost Humanity 18: A Table of Doritos. He opened with the widely-circulated and derided image of Spike's Geoff Keighley surrounded by licensed Halo 4 junk from Mountain Dew and Doritos, characterizing it as "tragic and vulgar" before going on to explore how seemingly innocent actions can easily be interpreted as an act of bias by a reader. He also skewered the European "Games Media Awards," which happened recently in London. "Games PR people and games journos voted for their favourite friends, and friends gave awards to friends, and everyone had a good night out," Florence noted, before elaborating on his disdain for such chummy behavior. The story discussed writers tweeting with the hashtag #gmadefience at the event in order to win a PS3 from publisher Trion, and a few instances of behavior he found questionable. As Ben Kuchera noted in his analysis of the events, that's not news. Opinion pieces rarely are. What happened next however, is.

Intent Media, the publisher of MCV UK, reached out to Eurogamer to complain about comments made about their journalist, Lauren Wainwright, about whom Florence had expressed some suspicions due to tweets arguing that she saw nothing wrong with GMA attendees winning free PlayStations n return for social media promotion. Absurdly, given that everything quoted was done so on a public forum (Twitter, though Wainwright has now made her profile private) Eurogamer has since deleted sections of the story, and it has been claimed that MCV threatened Eurogamer with legal action. MCV editors, on the other hand, state that no legal action was actually threatened. The Eurogamer piece now carries the sidebar, "Following receipt of a complaint from Lauren Wainwright, Eurogamer has removed part of this article (but without admission of any liability). Eurogamer apologises for any distress caused to Ms Wainwright by the references to her. The article otherwise remains as originally published."

Much has been written about this in the past few days. Adam Pavlacka wrote about it on Worth Playing, there's Kuchera's piece on Penny Arcade Report, as noted above, along with a  withering piece from Rock, Paper, Shotgun's John Walker, who concluded, "The last two days have been an utter disgrace for UK games journalists and PRs. I'm sick with anger about it. I'm embarrassed by my profession, and I'm once again reminded that even though being outside the cliquey circles can feel like you're doing something wrong, it likely means I and others are doing something right. I implore young writers getting started in this business to avoid getting embroiled in the cosy world of PR-journo group hugs, and I desperately suggest to them that if you ever think you might want to prevent another journalist from publishing their thoughts, that you instantly quit and get a job where you won't be a disgrace to our industry."

Florence, sadly, has endured criticism and derision from some quarters for choosing to criticize what he observed, as he noted on Twitter on Thursday.

As you can imagine, the whole debacle has spawned plenty of discussion on forums such as Reddit, and NeoGAF.

Minecraft More Popular than Call of Duty on Xbox 360 

Minecraft: Xbox 360 Edition is already a breakout hit. It has sold over 4 million copies since launch in May, driving $80 million in revenue. Now, it has hit another milestone. The latest Xbox Live activity chart reveals the game was the most popular title on Xbox Live for the week of October 15. The game tallied more unique users on Xbox Live during the week than big-budget retail releases like Call of Duty: Modern Warfare 3, FIFA 13, Call of Duty: Black Ops, Borderlands 2, Halo: Reach, and Battlefield 3. Not surprisingly, Minecraft: Xbox 360 Edition was also the best-selling Xbox Live Arcade title of the week, outperforming the likes of The Walking Dead, Sonic Adventure 2, and Trials Evolution. Specific sales figures were not released, but in August, Minecraft: Xbox 360 Edition was selling at a clip of 17,000 copies per day, amassing revenue of a staggering $340,000 every 24 hours.

To celebrate, enjoy this Minecraft-themed Gangnam Style parody from CaptainSparklez. 


13.15 | 0 komentar | Read More

Field Trip: Contests & EyeCandy

This week's Field Trip is packed with Halloween themed activities, contests, and information about the latest game industry community news along with ways to find free stuff or discounts on games.

Many game industry communities like Capcom, Bethesda, Sega, EA, Gearbox, and Blizzard are rolling out in-game content and contests around Halloween. This report is packed with ways for you to celebrate the spooky holiday, but don't worry, there's some regular happenings too!

Industry Community Activities

- Bethesda Killer Dishonored Moves Contest ends Oct. 31
- Halo 4 Soundtrack Remix Contest ends Oct. 29
- Win a role in Activision's Walking Dead game
- Resident Evil 6 LampFree projector sweepstakes
- Turbine Pumpkin Carving Contest ends Nov. 2
- GameStop Assassin's Creed III Reward Giveaway ends Oct. 31
- Blizzard Halloween Pumpkin Carving Contest ends Oct. 28
- Call of Duty Fan Megapack IV Giveaway ends Oct. 30
- Blizzard Comic Contest ends Oct. 31
- Amazon.com Halloween Gamer Costume Contest ends Oct. 31
- Capcom Design your own Darkstalker ends Oct .31
- World of Tanks Trailer Contest ends Oct. 28
- Unreal Games Wallpaper Contest ends Dec. 10
- Capcom Okami Pumpking Carving Contest ends Oct. 30
- Reddit Pumpkin Carving Contest ends:Oct. 29

To Loot or Not to Loot

- Borderlands 2 Halloween Masks you can print!
- Ravaged $10 off only $14.99 for a limited time.
- Borderlands 2 Golden Keys Giveaway at Gearbox.
- SEGA Halloween Sale on Mobile platforms.
- Lord of Ultima 50% off Castle Themes sale ends Nov. 2.
- Sonic the Hedgehog Toy Collection by Erector.
- XBL: Resident Evil 4 HD, Dead Rising 2 on sale.
- Guild Wars 2 Gems Cards Available at select retailers.
- Minecraft: Halloween Skin Pack for the Xbox 360.
- PSN SFxT Swap Costumes 50 percent off.
- End of Nations Original Soundtrack coming soon.
- Paint your own Dragonborn figure
- Guild Wars 2 Halloween Guide
- ClapTrap blue edition
- Gears of War and Fortnite Twitter headers
- Capcom store has 10% off when you donate towards charity; also earn a chance to win a Street Fighter 25th Anniversary Chess Set.

Eye Candy

- Command & Conquer Nod Pie
- Team Fortress Doomates Digital Comic
- Line of Defenses Digital Comic
- Street Fighter Car Spotted in Miami
- Epic Jack O'Lanterns
- SWTOR Fan Art - Movie Poster
- Brick Force Comic Episode 12
- Elder Scrolls Online: Tamriel, Now and Then
- Treyarch Bloody Office Makeover
- Gears of War Wall Sculpture
- Plants vs. Zombies:: Stop Zombie Mouth!
- World of Tanks Fan Art Spotlight
- Starcrafts, the animation
- Dragon Ages III: Inquisition Concept Art First Look
- Resident Evil BGS2012 Cosplay

The Buzz

General
- Barcraft Gatherings
- Need for Speed Halloween Community Event
- Rift: Storm of Legions Beta event November 2-7
- Secret World Halloween Celebration
- The first annual Edmonton Comic & Entertainment Expo
- Team Evil Geniuses reveal some Starcraft 2 pro tips
- Team Fortress 2 Scream Update
- Wicked Weekend Celebration over at BrickForce
- Play BioShock Infinite: Industrial Revolution to earn rewards
- Pixar visited the Blizzard office report
- EA Breast Cancer Walk 2012
- Official Dishonored Mapp App
- Free-to-Play Shooter Hits Home

Spotlights

- SOE October Gamer of the Month
- Community Creation of the Week: A Bard's Song
- BrickForce's Community Spotlight
- Concept Artist Spotlight: Naomi Baker
- PSN Community Spotlight – The Joy Of Horror

Career Path

- GameSpot Senior Software Engineer
- Amazon recruiting 10,000 extra Christmas staff
- Gamasutra Hiring Report : PopCap, Riot, and Retro Studios


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Medal of Honor: Warfighter - Graphics Comparison

Written By Kom Limpulnam on Sabtu, 27 Oktober 2012 | 13.15

 The_Beanster That's not exactly accurate. I have a PC and I game up close but for console gaming I am sitting 10 feet away on a 50 inch Plasma. I can't tell the difference between 1080P and 720P movies on my TV< nevermind graphics resolution. The human eye is not capable of dissolving the details unless you get a 60-70 inch TV or sit closer. For most console gamers, lack of 1080P is a moot point. What hurts consoles are 30 fps in most games, and poor textures, lack of DX11 lighting model, tessellation, and unique features like PhysX. Resolution alone, even on the PC, is a meaningless metric. As a PC gamer, I laugh when PC gamers still use it as evidence of better graphics. Take Crysis 1 and at 1280x1024 it looks better than 90% of PC games at 2560x1536. Resolution by itself adds nothing to the game. 


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GameSpot Black Fridays - Episode 1

Save big with Black Fridays, brought to you by Amazon.com, a new live weekly show that hooks you up with exclusive gaming deals. This week's lineup includes an exclusive offer on Assassin's Creed III. Offers only valid in the US.


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Zero Escape: Virtue's Last Reward Review

Written By Kom Limpulnam on Jumat, 26 Oktober 2012 | 13.15

Adventure games are making something of a resurgence lately, thanks in part to the new input methods appearing on consoles and handhelds. Interest in adventure games has also been driven by a number of somewhat less traditional entries in the genre, such as the heavily text-and-image-driven visual-novel-style adventure games from Japan. In 2010, Aksys Games released Nine Hours, Nine Persons, Nine Doors for the DS, a horror-themed adventure game mixing visual-novel-type storytelling scenes and character interaction with puzzle-laden rooms that you needed to escape. The warm reception of that game has now yielded a sequel in Zero Escape: Virtue's Last Reward--and it's just as enthralling as its predecessor.

Virtue's Last Reward begins with the protagonist, a college student named Sigma, waking up in an elevator next to a strange woman who seems to know more about him than she's letting on. A strange rabbit creature appears on a monitor near them, telling them that they must figure out how to escape the car before it falls. Once they do, they find themselves in an abandoned warehouse with seven other abducted individuals. The creature appears again, telling them that they must all play the Ambidex game to escape their industrial prison. The Ambidex game involves puzzles, traps, and important decisions to either trust or betray your fellow players. The penalty for losing or failing to comply is death, or possibly an even worse fate.

The game is divided into two distinct sections. As Sigma, you team up with groups of your fellow captives and explore various rooms of this mysterious facility. These rooms are the escape portion of the game: you investigate a room for items, clues, and puzzles to solve, piecing things together until you are finally able to unlock a safe containing an item to allow you to exit.

The story- and dialogue-heavy portions of the game are the novel portions, which appear in between the escape sections and elaborate on the various mysteries the game presents. You also have the opportunity to make choices that influence the path the game's plot takes. The game's use of the term "novel" to refer to these sections is apt: there's a massive amount of text in Virtue's Last Reward, but because the writing is superb and the voice-over work for the supporting cast (available in both English and Japanese) is excellent, the hours upon hours of dialogue you page through are a pleasure to experience.

The quality of storytelling is a key factor in an adventure game, and Virtue's Last Reward passes that test with flying colors. The game's plot immediately grabs you and rarely lets go, going from a creepy horror premise to interpersonal character drama to mind-blowing sci-fi concepts expertly. The promise of unraveling the many mysteries--Why are we here? Who are these other people? What purpose do the Ambidex game and the room puzzles serve? What is this facility?--keep you engaged, and the many new mysteries that appear throughout give you even more reasons to keep playing for hours on end as solutions dangle tantalizingly in front of you, just beyond the reach of the next puzzle.


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Plays Like... Medal of Honor: Warfighter & COD: Black Ops 2

Written By Kom Limpulnam on Kamis, 25 Oktober 2012 | 13.15

I saw the vid for modern combat 4, I 100% thought it was a console game.  I never knew a game could look like that on mobile.  Despite the few controllers for mobile, including the ones previewed here on GS, is there a perfect one, thats cheap but has all the buttons like the dual shock 3?


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GameSpot GamePlay Episode 16: Press X to Batman

This week's episode is free and easy, as host Kevin VanOrd puts the GameSpot team through their paces, courtesy of some new reader-suggested quizzes!

GameSpot GamePlay

This week's episode is free and easy, as host Kevin VanOrd puts the GameSpot team through their intellectual paces, courtesy of a slew of new reader-suggested quizzes! On the road to discovery, Tom Mc Shea uncovers just what the Mercer brothers (Alex and Alec, of course!) are up to; Peter Brown fondly recalls the Devil May Cry shooter that never existed; Tyler Winegarner uses lustful language in his best Jerry Seinfeld voice; and Chris Watters inspires Kevin to drop a well-timed F-bomb.

Click here to subscribe to GameSpot Gameplay via iTunes.

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GameSpot GamePlay Episode 15: A Series of Death Screams

GameSpot GamePlay Episode 14: Splinter Shell

GameSpot GamePlay Episode 13: Double Jesus

GameSpot GamePlay Episode 12: All Pandas go to Heaven

GameSpot GamePlay Episode 11: Enter The Pee Zone

GameSpot GamePlay Episode 10: Adolf Critler

GameSpot GamePlay Episode 9: Out of the Closet

GameSpot GamePlay Episode 8: Ladycrotch

GameSpot GamePlay Episode 7: Bald and Powdery

GameSpot GamePlay Episode 6: Dirty Talk

GameSpot GamePlay Episode 5: Hybrid Species

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


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Community Check-In: Reward Challenges & More!

Written By Kom Limpulnam on Rabu, 24 Oktober 2012 | 13.15

This week we have news about our new reddit.com channel, team/guild recruitment changes, Halloween Activities, user reward challenges, and more!

What's Up?

GameSpot caught the reddit bug!
We know that some of you use Facebook or Twitter for interaction, but some of you have said you love using Reddit. That gave us the idea to create a subreddit channel for such needs. if you happen to have any cool game related links or images go ahead and share them on our new subreddit channel at http://www.reddit.com/r/gamespot to see what others think about the topic. Perhaps you have a top 5 System Wars discussions that others should know about. Whatever the case, we're interested in seeing what you all want to share in the new channel.

Halloween Activities Reminder This year we have a enough Halloween activities to spook you with! If you're big into carving pumpkins, share your photo! If you're big into challenges, find some screenshots based on our Scavenger list or participate in a Zombie guessing game. We even have a contest to dress up Claptrap for a chance to receive your own claptrap figure!

Team and Guild Rule Changes
We noticed that there really is no place for any of you to find teams or recruit new teammates so we've revisited the rules in the Union and Teams forums recent. Drop by the forum rules for the scoop.

Incoming! Assassin's Creed Video Series This month we decided to bring on a variety of Assassin's Creed videos, so if you're a fan or maybe you want to get to know more about the series, you'll want to keep an eye out for Assassin's Creed Revelations Parts 1-5 happening this week. We also plan to share Desmond's Story from each game, and share highlights from Assassin's Creed 1 & 2, Assassin's Creed Brotherhood and Assassin's Creed Revelations all before the end of the month.

User Reward Challenge

This week we have a review challenge extravaganza. We'd like to feature reviewers every Monday with the latest game release information so it's time for you to get some bonus points for writing one! If you're in fear of formatting issues, a known user reviews bug, just post it in your blog for the time being.

200 points - Write a review for XCOM Enemy Unknown
200 points - Write a review for Dishonored
200 points - Write a review for Ravaged
200 points - Doom 3 BFG Edition
750 points - Participate in the Dead or Alive 5 Collector's edition contest

This Week on Chalk Talk…

This week on Chalk Talk we discuss downloadable content. Is DLC the best way to add value to your games? GameSpot members tell us like it is. Also, next week's Chalk Talk's assignment gives you a chance to share your thoughts about the impact our culture has on various aspects of society, the demographics that it encompasses, the social and anti-social implications, the rise of subcultures and the sphere of influence that gaming has created for non-gaming cultures. Drop by to get some inspiration or share that you're interested in writing about this topic

Tip of the Week: 5 Technical Workarounds

Technical issues surface every now and then lately, but we're here to see if we can help out with the frequent issues, and ways to get around them.

1) Bonk or Oops errors: We understand how hazardous this can be to your experience but until our site gets rebuilt, we need to endure them a bit longer. The best thing we've done so far is simply inhale and exhale to calm our nerves, refresh just once. If it happens again on that same page, drop by the technical support forum and share the url where you encountered it. You can even vent! We completely understand.

2) Changing your setting does not stick. This is a known problem that isn't completely clear on why it happens, but because there are two settings to change your information, it is best to change your settings through fuse.gamespot.com until we can resolve the problem. http://fuse.gamespot.com/settings/preferences/

3)profile image issues: We're noticing that another bug has surfaced with the profiles images, and until this gets resolved, we suggest uploading your images via a third party site like photobucket.

4) User review formatting issues have been causing some of you not to post your reviews. We have an engineer looking into it now so it should be fixed very soon. However, if it bothers you too much, you may want to use your blog space to post a review. This way you can add images and screenshots of your choice. However, you'll always want to mirror your review under the reviews section to gain additional exposure to your work on the game pages.

5) Lastly, game updates. This has been a frequent request to resolve soon, but until this happens, you're better off visiting the myfeed section located here.http://www.gamespot.com/users/self/updates

We hope these tips helped you out this week, and we look forward to resolving majority of these issues soon.


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Guild Wars 2: Living in the Shadow of the The Mad King

Written By Kom Limpulnam on Selasa, 23 Oktober 2012 | 13.15

With Shadow of the Mad King, Guild Wars 2 expands with new events, new mini dungeons, and much more.

When you've made the best online role-playing game in years, what's the obvious next step for a busy development team?

Why, make it better, of course.

And that's just what ArenaNet intends to do with Guild Wars 2, a high-quality game that the developer is enhancing and augmenting in numerous ways, both big and small. Lead content designer Mike Zadorojny and content designer Matt Wuerffel filled us in on the October update, Shadow of the Mad King, which went live today, October 22.

ArenaNet shows off some of the content that has arrived in the newest Guild Wars 2 update, Shadow of the Mad King.

In the weeks preceding this update, ArenaNet prepared for its eventful future by breaking the development team into smaller, focused groups. The goal: expand the living world by continually updating the game, adding new features, and keeping players consistently entertained. To that end, each team concentrates on individual aspects of Guild Wars 2. One such group is the live response team, which is the front line of defense, responsible for fixing bugs, talking to players, perusing the forums and in-game chat, and understanding what players' short- and long-term concerns are.

Live response has already made certain improvements, such as camera adjustments, and fixes for farming exploits that threw the economy out of whack. Reward structures have been another focus. Towards the end game, players are interested in legendary weapons, which require a good deal of karma to purchase. To earn the necessary karma, players would farm certain events--and the team would rather people experience a variety of content, rather than repeat the same content. So karma has been added to other activities, such as challenging jumping puzzles, mini dungeons, monthly achievements, and more.

The living world team works with live response, adding events , jumping puzzles, and other activities to keep things fresh--even when it's a region you've already explored. There are also new hole-in-the-wall places to stumble upon and explore, with new content to discover within. Also: new skrit burglar events (more on those to come!), and new achievement paths, like one that has you leaping from particularly high vantage points. (And, we can only hope, into a bale of hay, Assassin's Creed style.)

NPC guilds are another addition. The idea is that guilds of computer-controlled griefers level up with you, perhaps ambushing you when opening a treasure chest. NPC guild events are scaled to account for the number of players participating, and could potentially turn into larger battles (say, skirmishes versus four simultaneous boss characters) if there are enough combatants. You can also expect new jumping puzzles and mini dungeons, and we got to see both types of content in action in Fireheart Rise, a region tailored towards players between levels 60 and 70.

It's been 200 years since the people of Kryta have seen the ghost of the Mad King, famous for his bad jokes and his tendency to kill anyone that lost a game of Mad King Says.

This new chunk of content as you leaping across platforms to reach a crazy Asura called Vexa, who is performing terrible experiments on her test subjects. Within her lab, you face waves of enemies with different mechanics; beware of chickens that explode upon defeat, and m ight leave grubs in their wake! (And as you might know, the GameSpot team has a peculiar fetish for exploding chickens.) This mini dungeon also requires a lot of jumping and movement--and the team understands that jumping puzzles can be frustrating for certain players. In certain cases, checkpoints have been added so that you are teleported to the beginning without taking armor damage. But such checkpoints won't save you when it comes time to face Vexa herself. During the multi-stage final battle, she will destroy platforming panels and possibly knock you into the water beneath, where toothy sharks await.

The new content isn't just aimed at higher-level folks, however. In Plains of Ashford, the Charr starter area (as well as in many other regions), you shall encounter skrit burglars. Perhaps you're used to running into simple ogres and their pets in a particular locale. Now, you might open a treasure chest, only for a skrit to leap out and run off. As you give chase, he might turn you into a racoon, or cast spells that slow you down. But as you and other event participants try to defeat him before he reaches his goal, he drops pieces of treasure that participants can grab.

If you played the original Guild Wars, you might know why this update is called Shadow of the Mad King: Halloween nears. In Guild Wars, the popular Halloween events inevitable concluded with the arrival of Mad King Thorn's spirit. It's been 200 years since the people of Kryta have seen the ghost of the Mad King, famous for his bad jokes and his tendency to kill anyone that lost a game of "Mad King Says." (Though at least he was kindly enough to resurrect them.) The king may have disappeared--but the traditions carry on. Lion's Arch is the most festive city in Kryta; there, you can expect to see lots of fake Mad King Thorns (much as we'd see people dressed as Santa Claus), candy corn elementals, floating candles, and plenty of jack o' lanterns. Among other events, players can participate in PvP costume brawls, in which combatants imbibe tonics that might morph them, for example, into skittering spiders.

More importantly, act one of this particular update will spawn doors into the world that you "trick or treat." When the door opens, you see a starry field on the other side, and mysterious creatures pour through, forcing to push them and back and protect the lands. Later in the week, Kryta will have built more defenses, and eventually, you will go through the doors and take the fight to the enemy.

Zadorojny and Wuerffel also clued us in on a few other special occurrences in store for players, but you'll have to wait until Friday, October 26, to find out just what they are, so be sure to return to GameSpot then. In the meanwhile, you should practice your "Mad King Says" skills; you never know when they might come in handy.


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