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WildStar confirmed for 2013 release

Written By Kom Limpulnam on Kamis, 07 Februari 2013 | 13.15

Latest preview version of sci-fi themed MMO will be on display at the Penny Arcade Expo East this March.

NCSoft and Carbine Studio's upcoming MMO WildStar now has a confirmed release window.

According to a WildStar blog entry from executive producer Jeremy Gaffney, the game is slated to be ready in 2013. The post did not state any dates for a closed beta, open beta, or launch. The latest version of the game will be featured at this year's Penny Arcade Expo East game convention on March.

WildStar is an upcoming sci-fi themed MMO that features a path system where quest types are determined by the class players start with. For more on the game, check out the preview video below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


13.15 | 0 komentar | Read More

Reinventing the City of Your Imagination - SimCity

Written By Kom Limpulnam on Selasa, 05 Februari 2013 | 13.15

@theconniption Highly unlikely there'll be a crack or any illegal copy, because of the way they require Origin authentication and syncing, as well as no direct-client saves (it's saved server side only).  So, besides "cracking" the game, there would have to be some significant programming to get things changed to play it offline.

And besides that, illegal downloading doesn't do anything but say 1) You're a thief and 2) that you encourage illegal downloading (which in turn causes more issues and the developers put more DRM to prevent it).  

YOU DO NOT OWN THE GAME!  First off, it's not "your" single-player game, so don't go there at all.  This is a multiplayer Sim City made by Maxis and EA with the option to play solo if you'd like (by making your region private).   

Now, I can somewhat understand that IF YOU PURCHASE THE GAME that you can/want to crack it....but only if you own it in the first place.  But by not purchasing it at all, and still claiming you have rights to play it...you're an entitled brat and a thief, nothing more. No "if's, ands, or buts" about it.


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Abandoning Tradition to Keep Castlevania Relevant

The man in charge of Castlevania reveals that forging a new path for the series was the only way to keep it alive. "I don't want it to die."

Even the most cherished series needs a kick in the pants from time to time, according to Konami Producer David Cox. He recently sat down with GameSpot to discuss Mirror of Fate, the upcoming side-scrolling Castlevania for the Nintendo 3DS, and why fans of Koji Igarashi's games shouldn't fear the series' new direction. Along with developer Mercury Steam, Cox wants to focus on the origins of the Belmont's curse, and the ramifications it has on their offspring with each passing generation.

There are a lot of 2D Castlevanias out there, and fans have pretty clear expectations. Can you explain some of the core concepts that went into developing Mirror of Fate as a 2D Lords of Shadow game?

I'm probably going to get murdered for saying this, but like we said with Lords of Shadow, forget everything you know about Castlevania, because on the surface, it seems like a traditional 2D side-scrolling Castlevania game, but in many ways it's just a continuation of what we did with Lords of Shadow. If people really enjoyed Lords of Shadow , then they'll love Mirror of Fate. It's really like a squeezed-down version of that game.

Our idea with the series is to tell Dracula's story. Ultimately, that's the overarching storyline. Lords of Shadow is Dracula's beginning, Lords of Shadow 2 will be the ending, and this kind of sits in the middle. The purpose of Mirror of Fate is to explain the blood feud between Dracula and the Belmonts. How did it come about? What drives it? It has always been about going to Dracula's castle, killing Dracula; that has really been it. Dracula has always been a one-dimensional guy who just turns up at the end of the game. We really want to explore that character and explore the motivations of that character. How did he become Dracula? Why has he become Dracula? Why are the Belmonts the ones that have to go after him? That's the kind of story we're trying to tell.

Obviously, with a title like Mirror of Fate, it's about how fate and destiny are intertwined with our actions. You know, Gabriel made the decision to become Dracula because of the events in Lords of Shadow and the DLC. Going down this darker path has consequences on his son Trevor, and the things he does have consequences on his son Simon.

I know that you are a big Castlevania fan. How hard has it been trying to balance the game's identity and trying to keep some familiar elements, while mostly going in a new direction?

That has probably been the trickiest thing, honestly speaking. You've got a fan base that's dedicated to Castlevania, just as I was as a fan, but at the same time you've got to do something new. You've got to drive the series forward. You know, I don't want it to die. I want it to stay relevant and popular. Getting that balance right has been pretty tough, but at the same time with respect to Lords of Shadow, I think we took a risk. Even when the game came out, we weren't sure if it was going to be successful or not. It's kind of why we went to handheld because we didn't know what the next step was going to be. We didn't know if the game was going to be popular, so we said, "Let's make a handheld game; you don't need much money." We could do something small in order to carry on the series if necessary. Luckily, the game was successful, and senior management said, "You need to make a sequel." That was great, but we already started the 3DS game, so it was like, "OK, right." Luckily, we had a very rough idea about the arc, but we didn't have the detail, if you know what I mean. So we've got the beginning, and we've got the end, so let's develop the ideas and make it fit within the arc. That's how Mirror of Fate came about.

How do you respect the past while doing something new?

I think you've got to be brave and say we're going to put our mark on it. We are going to do what we think is right. We are going to try and be respectful to the past because I think you've got to, but at the same time, I think we were brave with Lords of Shadow. Some people liked what we did, and a lot of people didn't like what we did, so I think this time it's a bit easier because people kind of know what to expect. They kind of know that it's not going to be like it was before. They know it's going in a different direction, and they've accepted that it's a new universe, that it's a different timeline outside of the traditional timeline. I think it's a little bit easier this time to get that message across, you know, that we're going our own way.

I think we tried, particularly with Mirror of Fate, to meet some of those detractors a little bit further and meet their demands. We felt exploration wasn't as good as it could be in Lords of Shadow; we felt that was a weakness of the game. So when we were designing Mirror of Fate, exploration was much higher up on the list of things we wanted to achieve in terms of the final product. At the same time, we wanted to make sure the combat focus of the title, which is what Lords of Shadow was…we wanted to make sure that element was at the forefront. We don't want people who bought Lords of Shadow to suddenly get something different. They go, "I remember that Lords of Shadow game. It was awesome. But this game, what the hell is this?" We wanted to give them a true sequel, something that felt like it fit within the Lords of Shadow universe. So I think we're trying to straddle, and it's a very fine balancing act, but we aren't slaves to it. If a decision is made that we are going to take this in a different direction, we're just going to do it, you know? That's liberating.

So, Lords of Shadow freed you up to take some liberties with the series' storyline. Do you think that fans are going to be surprised with some of the events that take place in Mirror of Fate?

Yes, I think so, especially the story side of it. I think having a bad guy who has some depth to him, where you can kind of understand how he got to this place…at the end of this game, it's a WTF moment--it really is. We show Dracula how he has never been shown before, and I think people will go, "Shit, if I was him, I would be the bloody same." You know what I mean? So we're trying to give a perspective on it. Good and evil is not black and white in real life. Having characters who aren't black and white is really important to this game. I think that's something we've achieved, certainly with Dracula, with Simon, and with Trevor, because they are nuanced characters that have stories to tell, and it's a really interesting story that's really emotional. When you finish it, because you play the game backwards, starting with Simon, then playing as Alucard, then Trevor, it all becomes clear right at the end. That's the reason we did it. The very last scene, you click, and you want to play it again. You'll notice things that seem offhand or you didn't really notice before, and you go, "Aw shit!" It gives the game more depth. That's something we're really proud of with Mirror or Fate. The replayability is fantastic. I can't stop playing it, and I've been working on it for two years.

Is this arc going to come to a conclusion in Mirror of Fate, or is it going to carry over into Lords of Shadow 2?

There's a satisfying conclusion to the arc in Mirror of Fate, but the overarching arc is still there. You can play this game without having played the other. That's something we think is very important. In the first game, you have the story about bringing Marie back, about the god mask. That was the key thing, and it came to a conclusion, but you know there's the arc about how he became Dracula. That's going to be explained a little bit in Mirror of Fate, but more so in Lords of Shadow 2. I hate the word trilogy, but people are already saying that to us. It's going to feel like a whole. There's going to be a satisfying conclusion in Lords of Shadow 2, and everything's going to make sense.


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IGN sale closing soon – Report

Written By Kom Limpulnam on Senin, 04 Februari 2013 | 13.15

Sources say Ziff Davis parent company J2 Global on the brink of closing bargain deal to acquire gaming label from News Corp.

Sources close to ongoing discussions have told The Wall Street Journal's AllThingsD that News Corp. is on the brink of closing a deal to sell IGN (and its network of sites) to Ziff Davis parent company J2 Global.

Exact terms of the reported deal were not disclosed, though sources said J2 Global scored a deal on IGN.

J2 Global is reportedly picking up the gaming unit for "considerably lower" than the $650 million News Corp. paid for it in late 2005. A report from October said News Corp. was hoping to get around $100 million for IGN.

IGN has been up for auction for the past six months, with past bidders reportedly including Break Media, SAY Media, and unnamed private equity firms.

IGN president Roy Bahat left the company in August.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Friday: Teenage Mutant Ninja Rabbits

Written By Kom Limpulnam on Minggu, 03 Februari 2013 | 13.15

Aubrey Serr of Wolfire Games demonstrates how two highly-skilled ninja rabbits would face off in mortal combat.

Overgrowth
When deciding how to describe Overgrowth two touchstones leap to mind: Watership Down and Assassin's Creed. In this action-adventure game, you control an acrobatic ninja rabbit who is as nimble as he is deadly. Of course, his enemies are equally deadly, with all the same skills and abilities as the player. In the vein as the Ninja Gaiden series, victory comes from keen combat awareness and execution. Aubrey Surr of developer Wolfire Games joins us to demonstrate the game's locomotion and combat--both armed and unarmed. If you like what you see, be sure to check out the game's official site, as well as its predecessor, Lugaru.

Discover the rest of the Bay Area games back at this feature's hub page.

Maxwell McGee
By Maxwell McGee, Editor

Maxwell McGee earned a degree in Journalism from the University of Arkansas, and has contributed to The Escapist, GamePro, PC Gamer, and more. His introduction to video games was Sonic the Hedgehog 2 on the Sega Genesis, and he has never looked back. He welcomes your feedback through the site, or Twitter.


13.15 | 0 komentar | Read More

IGN sale closing soon – Report

Sources say Ziff Davis parent company J2 Global on the brink of closing bargain deal to acquire gaming label from News Corp.

Sources close to ongoing discussions have told The Wall Street Journal's AllThingsD that News Corp. is on the brink of closing a deal to sell IGN (and its network of sites) to Ziff Davis parent company J2 Global.

Exact terms of the reported deal were not disclosed, though sources said J2 Global scored a deal on IGN.

J2 Global is reportedly picking up the gaming unit for "considerably lower" than the $650 million News Corp. paid for it in late 2005. A report from October said News Corp. was hoping to get around $100 million for IGN.

IGN has been up for auction for the past six months, with past bidders reportedly including Break Media, SAY Media, and unnamed private equity firms.

IGN president Roy Bahat left the company in August.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Introducing the Writer's Roundtable!

Written By Kom Limpulnam on Sabtu, 02 Februari 2013 | 13.15

We reveal a new program dedicated to creative writers on GameSpot

We have an exciting new program and volunteer dedicated to GameSpotters who enjoy publishing editorial blogs and user reviews on GameSpot. In the past month we've recruited prolific writers to assist with a new program called the GameSpot Writers Round Table (GSWR). Starting today, you can share your written work in GSWR prior to publishing it.

In addition to being an ideal place to get insights about your writing, the GameSpot Writers Round Table is the perfect place to gain recognition from GameSpot Staff. The experts who will be examining your work are volunteers known as "Justicars". If you wish to become an official GameSpot Justicar, simply submit an application to the community@gamespot.com email with the subject "Justicar Application" with a brief introduction, examples of your work, and why you should be considered.


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Fire Emblem Character Battle

Who is the best Fire Emblem character? Show off your favorite character and get a chance to win a Fire Emblem: Awakening art book.

Fire Emblem: Awakening comes out on February 4th and to celebrate the new 3DS release we're having a character battle contest! We want to see who you think the best character is from the Fire Emblem series and more importantly why.

To participate create an image that contains the following information:
- An image who you think is the best character, this picture can be from a screen shot, game art, or a custom drawing
- Include the character name, the game they appeared in, and the starting class.
- Briefly describe why this Fire Emblem character is the best character
- Share one "Fun Fact" about the character.

Rules and things you should know:
- Entry deadline is Monday February 11th at 10:00am PST.
- The social voting round will take place on February 11th at 12:00pm PST. The voting round will take place on Facebook and the winning characters will be determined based on the number of Likes, Shares, and comments.

Prizing: Based off of the list of top voted entries via the tally of Facebook Likes, Comments, and shares we will be awarding to the top 10 entries, each will be receiving a Fire Emblem: Awakening art book.

If you need some help, or are looking for some inspiration you can check out our "Tips and Tricks" page.

← Contest Index

Synthia Weires
By Synthia Weires, Community Manager

Community Manager for GameSpot.com. Fan of all things gaming and a second generation gamer, she is a social butterfly and lover of bacon, Magic the Gathering, D20's and pie.


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Daily Digest - Member Benefit Changes

Written By Kom Limpulnam on Jumat, 01 Februari 2013 | 13.15

We explore the changes to your benefits, challenge you to a Mario Kart Wii, and more.

To-Do List

- ENTER your best Mario Wii Score
- WATCH Zorine and Jess play System Shock 2
- SIGN UP to play Ultimate Marvel Vs. Capcom 3 at 4pm PT this Friday!

Tip: Free Registration Changes

If you overheard the news about the subscription service changes this month, the changes we rolled out on the site today will be no surprise. Free registrants now have access to create a user created board, customize their forum name colors, and download videos in HD.

- User created boards: To create or change your UCB settings, go to members only and you'll find a way to create your UCB there.

- Custom forum name colors: To change the color of your username in the forums, go to your settings under members only.

- HD video downloads: To download a video in HD, visit a video page and click the downloads button.


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Grand Theft Auto Vice City Bumper Sticker Contest

We're giving away Grand Theft Auto: Vice City swag in our bumper sticker contest.

Need something to do while you wait for Grand Theft Auto V to come out? We've got just the thing. With the recent release of Grand Theft Auto: Vice City to the PlayStation Network we have decided to have a bumper sticker creation contest.

Prizing:
We will be selecting 3 grand prize winners to receive a Grand Theft Auto Vice City 10th Anniversary prize pack. Five runner ups will be receiving a participation gift.

Guidelines:
- You must be a GameSpot registrant
- Winners will be announced later that day in the community news.
- Send your submissions to contests@gamespot.com; include your GameSpot username, real name, and your physical mailing address.
- Entries must be received by February 11th at 10:00am PST.
- Submission must include the following:
1) A Grand Theft Auto Logo
2) Your entry size should be no larger than 640x160 , and must be in the JPG format.
3) A slogan or catch phrase pertaining to the Grand Theft Auto Franchise.

For more information, you can check out our "Tips and Tricks", or the Official Rules and Guidelines for this contest.

Synthia Weires
By Synthia Weires, Community Manager

Community Manager for GameSpot.com. Fan of all things gaming and a second generation gamer, she is a social butterfly and lover of bacon, Magic the Gathering, D20's and pie.


13.15 | 0 komentar | Read More
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