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Written By Kom Limpulnam on Rabu, 06 November 2013 | 13.15

Gamespot's Site MashupCall of Duty: Ghosts Launch EventDiablo III: Reaper of Souls enemies detailedCall of Duty: Ghosts Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 05 Nov 2013 21:54:53 -0800 http://www.gamespot.com/videos/call-of-duty-ghosts-launch-event/2300-6415935/ Missed out on the launch event in person? Well check out what it was like in Los Angeles, where Activision came out to surprise local fans at Gamestop. Tue, 05 Nov 2013 21:38:00 -0800 http://www.gamespot.com/videos/call-of-duty-ghosts-launch-event/2300-6415935/ http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-enemies-detailed/1100-6415985/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/7/2/7/2051727-728015_20130821_003.jpg" data-ref-id="1300-2051727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/7/2/7/2051727-728015_20130821_003.jpg" data-ref-id="1300-2051727"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/7/2/7/2051727-728015_20130821_003.jpg"></a></figure><p style="">Blizzard has revealed a first look at enemies to be included in the upcoming <a href="/diablo-iii-reaper-of-souls/" data-ref-id="false">Diablo III: Reaper of Souls</a> expansion.</p><p style="">Posted on the official <a href="http://us.battle.net/d3/en/blog/11441422" rel="nofollow" data-ref-id="false">Diablo III blog</a>, the announcement provides a look at the Westmarch forces under the command of Malthael, the Angel of Death who serves as the antagonist in Reaper of Souls. New enemies include the death maiden, executioner, exorcist, and ghastly seraph. Westmarch itself is described as a location that serves as "the great martial and mercantile capital of the west".</p><p style="">Diablo III: Reaper of Souls is an expansion for action role-playing game<a href="/diablo-iii/" data-ref-id="false"> Diablo III</a>, due out next year for the PC and <a href="http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-confirmed-for-ps4/1100-6415640/" data-ref-id="1100-6415640">PlayStation 4</a>. An Xbox One version has not been announced.</p><p style="">Diablo III: Reaper of Souls will introduce a new class, the Crusader, and increase the level cap to 70. The Crusader class is a descendent of the Paladin order and includes a version of the Fist of the Heavens skill seen in <a href="http://www.gamespot.com/diablo-ii/" data-ref-id="false">Diablo II</a>. All of the game's classes will gain new skills, passive abilities, and runes.</p><div data-embed-type="video" data-ref-id="2300-6414237" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414237/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p> Tue, 05 Nov 2013 17:30:00 -0800 http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-enemies-detailed/1100-6415985/ http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/ <p style="">The first few minutes of Call of Duty: Ghosts don't paint a terribly accurate portrait of what lies ahead. You barely have time to take stock of the idyllic Southern California setting before fire begins raining down from the heavens, destroying every car and home in sight as a shouty man commands you to follow him to safety. But whereas Infinity Ward's recent work on the <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare</a> series was weighed down by bewildering plot twists and an affinity for restricting its most exciting moments to noninteractive set dressing, Ghosts tells a lean, straightforward story that throws you into plenty of spectacular situations, but with more breathing room to appreciate the action. Along with the outstanding new Extinction co-op mode and an abundance of clever refinements to competitive multiplayer, Call of Duty: Ghosts is a refreshing and thoroughly satisfying entry in the blockbuster shooter franchise.</p><p style="">Much of Ghosts' success stems from its own sense of humility. Infinity Ward has done a great job reining in the excesses of previous Call of Duty campaigns, replacing the crumbling Eiffel Tower and runaway Tube trains of Modern Warfare 3 with a less heavy-handed approach that employs spectacle--and there's no shortage of that here--as more of a complement to its core combat. It's a game that avoids falling in love with its own cinematic ambitions, allowing the ruthless combat and well-paced encounters to take center stage over the plot.</p><p style="">It's a good thing, too, because the story is every bit a predictable tribute to American military might. After the collapse of the Middle Eastern oil economy, South America's oil-producing states join together to form an economic and military superpower known as the Federation. Naturally, the Federation decides to hijack a satellite weapon system and turn it against the United States. The conflict that follows is one centered on the Ghosts, an enigmatic tier one task force with a penchant for lethal efficiency and sweet skeleton masks.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364546-pix_001_566.mov.still001.png" data-ref-id="1300-2364546" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364546-pix_001_566.mov.still001.png" data-ref-id="1300-2364546"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2364546-pix_001_566.mov.still001.png"></a><figcaption>Ghosts is full of atmospheric touches, like bubbles discharging from your gun when fired underwater.</figcaption></figure><p style="">The whole thing feels like a geopolitical Mad Lib, but a functional and rather harmless one. Ghosts delivers <i>just</i> enough narrative to serve as a catalyst for its whirlwind tour through global warzones, while resisting the urge to club you over the head with plot twists and gratuitous shock-and-awe moments. In many ways, Infinity Ward has crafted a story that reflects the stoic nature of the Ghosts themselves: focused, efficient, and committed to the task at hand.</p><p style="">The approach pays off: Ghosts features a terrific collection of shootouts and set pieces, largely unburdened by the sensation that you're merely an extra in someone else's adventure. At various points you go after a missile launch center by tank and an offshore industrial facility by helicopter, each serving as excellent examples of how well Call of Duty's zippy and responsive controls can be applied toward massive, fully navigable battlefields. It's also a game with a knack for crafting tense shootouts in unexpected locales, highlighted by a brief jaunt into outer space that has you floating from one piece of debris to the next, aiming the shots that will make a Federation soldier's helmet decompress in a gruesome hiss.</p><p style="">These bombastic set pieces are complemented by more subdued moments, like a deep-sea scuba mission that has you swimming through gorgeous reef formations while avoiding enemies both shark and human. Then there are the more tightly scripted scenes, like prowling through a dense jungle while using a motion tracker to spot enemies, or rappelling down the side of a Caracas skyscraper as you quietly snipe soldiers patrolling its interior. Moments like these further the game's excellent pacing, serving as welcome palette cleansers after some of the more spacious and chaotic battles.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364551-pix_001_567a.mov.still001.png" data-ref-id="1300-2364551" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364551-pix_001_567a.mov.still001.png" data-ref-id="1300-2364551"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2364551-pix_001_567a.mov.still001.png"></a><figcaption>Tank controls are unapologetically agile in Ghosts. </figcaption></figure><p style="">It all adds up to a campaign that follows the familiar rhythms of the series, but in a more varied and generous way. There's a real willingness to let you stretch your legs and soak up the spectacle, driven by the feeling that--for the most part--you're the one at the center of the action.</p><p style="">There are some missteps. Using your pet dog to take out enemies serves as an entertaining staple of the game's early missions, but this gameplay mechanic completely disappears for the latter half of the campaign. Your AI squad mates still have a habit of occasionally running in front of your gunfire as thought you don't exist, and a few levels follow the bland corridor template a little too closely. But those issues aside, this is an impressive campaign that uses the series' winning formula as more of a roadmap than a shackle.</p><p style="">Ghosts is even more impressive on the next-gen hardware of the PlayStation 4. While the current-gen versions are just as competent as ever, rendering the chaotic shootouts at a smooth 60 frames per second, the PS4's next-gen artistry creates a much more immersive battleground. Those effects are most noticeable in the levels that emphasize lighting: the soft bokeh effects of floating embers on a burning oil refinery, or the way moonlight refracts and ripples while underwater. It's essentially the difference between a PC game running on high versus low settings. Each version is functionally the same, but all those extra effects add up to a more engrossing experience. (<i>Note: Our review of the Xbox One version remains under embargo until a later date</i>. <em>Activision did not provide access to the PC and Wii U versions</em>.)</p><blockquote data-size="large" data-align="center"><p style="">This is an impressive campaign that uses the series' winning formula as more of a roadmap than a shackle.</p></blockquote><p style="">If Ghosts' story campaign is an example of its developers leaving Modern Warfare behind, its approach to co-op takes that trend one step further. Gone are the Spec Ops missions from Infinity Ward's previous work, replaced by a new co-op campaign dubbed Extinction. Much like Zombies in the Black Ops games, Extinction presents a playful alternate reality where you and up to three friends are dropped into a battle against fantastical enemies. But instead of shambling zombies, you're fighting a swarm of buglike aliens. The way these enemies scurry up the sides of buildings and burst forth from underground hives changes the dynamic in a monumental way: you're still employing Call of Duty's signature shooting mechanics, but you're doing so against an enemy whose animalistic movement makes it much more imposing and unpredictable than your average foot soldier.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364584-360_exctinction.mov.still002.png" data-ref-id="1300-2364584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364584-360_exctinction.mov.still002.png" data-ref-id="1300-2364584"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2364584-360_exctinction.mov.still002.png"></a><figcaption>Extinction's various progression systems make for a steep learning curve, but boy is it fun. </figcaption></figure><p style="">Extinction is an ambitious hybrid of tower defense, <a href="/left-4-dead/" data-ref-id="false">Left 4 Dead</a>, and <a href="/borderlands/" data-ref-id="false">Borderlands</a>. You're drilling into alien hives as you move through the backwoods and small-town streets of rural America, each drill site its own standoff against swarms of incoming enemies who grow larger and nastier as the campaign progresses. There's a class system that allows you to play complementary roles, an in-game skill tree that lets you beef up your character on the fly, and a scavenging system where taking the time to rummage through a dumpster might reward you with a new weapon sight. There's also an economy that encourages fun twists on teamwork, like the ability to pool your money together to unlock a helicopter strike when things get really tough.</p><p style=""> </p><p style="">None of these ideas are remarkable on their own, but the way Extinction blends them with Call of Duty's fast-paced action is tremendous fun. Throwing a hypno knife at an acid-flinging scorpion to turn it into a friendly, debating whether to buy a turret gun for yourself or a crate of incendiary ammo for your team--Extinction is full of all these little moments and decisions that add up to a stellar co-op experience. This is Call of Duty venturing as far outside its comfort zone as it ever has, but the payoff is immense.</p><p style="">A more familiar experience can be found in Ghosts' competitive multiplayer. The frantic pacing and close-quarters encounters are every bit as enjoyable as they've ever been, augmented by contextual lean and running slide abilities that make for more fluid transitions in and out of cover. Infinity Ward has taken a delicate approach to the existing multiplayer progression, though a new perk weighting system promotes better player balance while still giving you plenty of ways to micromanage your loadouts.</p><p style="">One of the features that Ghosts introduces to multiplayer is a character customization system that takes those abstract player levels and wraps a greater sense of ownership around them. You can now create a roster of personalized soldiers, each decked out in a wardrobe full of custom armor and equipment. Facial designs, skin color, and gender are all options you can use to craft your own characters, and then you take those creations one step further by leveling them all up independently of one another. For a series that has long given you such granular control over your weapons and abilities, it's nice to finally be able to apply that same level of personalization to the characters themselves.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364587-pix_001_572.mov.still001.png" data-ref-id="1300-2364587" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364587-pix_001_572.mov.still001.png" data-ref-id="1300-2364587"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2364587-pix_001_572.mov.still001.png"></a><figcaption>Multiplayer maps have you fighting everywhere from Scottish castles to Alaskan fishing villages.</figcaption></figure><p style="">That customization system is what drives the new Squads mode, a feature that pushes Call of Duty eerily close to the realm of management sim. Squads is where you take your custom characters and turn them into a full-blown team of AI soldiers, leading your creations in competitive matches against teams designed by your friends--even if those friends happen to be offline. It essentially spreads the rewards of repeated prestiging out across different soldiers, giving dedicated players a new kind of progression for the countless hours they will spend leveling up.<b> </b>Squads is clearly a feature designed for the most hardcore Call of Duty players, but it's also a testament to just how deep the well of competitive experiences has become.</p><p style="">Yet Squads is hardly the only addition to Call of Duty's competitive landscape. Ghosts introduces a number of clever multiplayer modes that keep a keen eye on the series' strengths while taking a playful approach to how you can interact with one another. Blitz is like a twist on American football: players dash toward scoring zones on the other team's side of the map, warping right back to safety if they're successful and becoming sitting ducks if they fail to properly judge the scoring cooldown timer. Hunted takes a <i>Hunger Games</i> approach to multiplayer design, giving players one handgun and 10 bullets to start and forcing them to fight over randomized weapon drops that fall from the sky. And then there's Grind, an evolution of Kill Confirmed that makes players take the dog tags dropped by fallen enemies and run them back to a handful of specific locations in order to bank points. Each of these game modes adds a devilish new wrinkle to the multiplayer experience, taking an already exceptional collection of competitive options and expanding them further.</p><p style="">From an exuberant campaign full of spectacle and variety to the way Extinction's unpredictable aliens force you to use those targeting skills in entirely new ways, Ghosts strikes an excellent balance between the familiar and the novel. This is a game that's keenly aware of the series' strengths, but doesn't find itself beholden to them. No matter what standard you apply, Call of Duty: Ghosts is a terrific first-person shooter.</p> Tue, 05 Nov 2013 00:01:00 -0800 http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/

Gamespot's Site MashupCall of Duty: Ghosts Launch EventDiablo III: Reaper of Souls enemies detailedCall of Duty: Ghosts Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 05 Nov 2013 21:54:53 -0800 http://www.gamespot.com/videos/call-of-duty-ghosts-launch-event/2300-6415935/ Missed out on the launch event in person? Well check out what it was like in Los Angeles, where Activision came out to surprise local fans at Gamestop. Tue, 05 Nov 2013 21:38:00 -0800 http://www.gamespot.com/videos/call-of-duty-ghosts-launch-event/2300-6415935/ http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-enemies-detailed/1100-6415985/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/7/2/7/2051727-728015_20130821_003.jpg" data-ref-id="1300-2051727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/7/2/7/2051727-728015_20130821_003.jpg" data-ref-id="1300-2051727"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/7/2/7/2051727-728015_20130821_003.jpg"></a></figure><p style="">Blizzard has revealed a first look at enemies to be included in the upcoming <a href="/diablo-iii-reaper-of-souls/" data-ref-id="false">Diablo III: Reaper of Souls</a> expansion.</p><p style="">Posted on the official <a href="http://us.battle.net/d3/en/blog/11441422" rel="nofollow" data-ref-id="false">Diablo III blog</a>, the announcement provides a look at the Westmarch forces under the command of Malthael, the Angel of Death who serves as the antagonist in Reaper of Souls. New enemies include the death maiden, executioner, exorcist, and ghastly seraph. Westmarch itself is described as a location that serves as "the great martial and mercantile capital of the west".</p><p style="">Diablo III: Reaper of Souls is an expansion for action role-playing game<a href="/diablo-iii/" data-ref-id="false"> Diablo III</a>, due out next year for the PC and <a href="http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-confirmed-for-ps4/1100-6415640/" data-ref-id="1100-6415640">PlayStation 4</a>. An Xbox One version has not been announced.</p><p style="">Diablo III: Reaper of Souls will introduce a new class, the Crusader, and increase the level cap to 70. The Crusader class is a descendent of the Paladin order and includes a version of the Fist of the Heavens skill seen in <a href="http://www.gamespot.com/diablo-ii/" data-ref-id="false">Diablo II</a>. All of the game's classes will gain new skills, passive abilities, and runes.</p><div data-embed-type="video" data-ref-id="2300-6414237" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414237/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p> Tue, 05 Nov 2013 17:30:00 -0800 http://www.gamespot.com/articles/diablo-iii-reaper-of-souls-enemies-detailed/1100-6415985/ http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/ <p style="">The first few minutes of Call of Duty: Ghosts don't paint a terribly accurate portrait of what lies ahead. You barely have time to take stock of the idyllic Southern California setting before fire begins raining down from the heavens, destroying every car and home in sight as a shouty man commands you to follow him to safety. But whereas Infinity Ward's recent work on the <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare</a> series was weighed down by bewildering plot twists and an affinity for restricting its most exciting moments to noninteractive set dressing, Ghosts tells a lean, straightforward story that throws you into plenty of spectacular situations, but with more breathing room to appreciate the action. Along with the outstanding new Extinction co-op mode and an abundance of clever refinements to competitive multiplayer, Call of Duty: Ghosts is a refreshing and thoroughly satisfying entry in the blockbuster shooter franchise.</p><p style="">Much of Ghosts' success stems from its own sense of humility. Infinity Ward has done a great job reining in the excesses of previous Call of Duty campaigns, replacing the crumbling Eiffel Tower and runaway Tube trains of Modern Warfare 3 with a less heavy-handed approach that employs spectacle--and there's no shortage of that here--as more of a complement to its core combat. It's a game that avoids falling in love with its own cinematic ambitions, allowing the ruthless combat and well-paced encounters to take center stage over the plot.</p><p style="">It's a good thing, too, because the story is every bit a predictable tribute to American military might. After the collapse of the Middle Eastern oil economy, South America's oil-producing states join together to form an economic and military superpower known as the Federation. Naturally, the Federation decides to hijack a satellite weapon system and turn it against the United States. The conflict that follows is one centered on the Ghosts, an enigmatic tier one task force with a penchant for lethal efficiency and sweet skeleton masks.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364546-pix_001_566.mov.still001.png" data-ref-id="1300-2364546" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364546-pix_001_566.mov.still001.png" data-ref-id="1300-2364546"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2364546-pix_001_566.mov.still001.png"></a><figcaption>Ghosts is full of atmospheric touches, like bubbles discharging from your gun when fired underwater.</figcaption></figure><p style="">The whole thing feels like a geopolitical Mad Lib, but a functional and rather harmless one. Ghosts delivers <i>just</i> enough narrative to serve as a catalyst for its whirlwind tour through global warzones, while resisting the urge to club you over the head with plot twists and gratuitous shock-and-awe moments. In many ways, Infinity Ward has crafted a story that reflects the stoic nature of the Ghosts themselves: focused, efficient, and committed to the task at hand.</p><p style="">The approach pays off: Ghosts features a terrific collection of shootouts and set pieces, largely unburdened by the sensation that you're merely an extra in someone else's adventure. At various points you go after a missile launch center by tank and an offshore industrial facility by helicopter, each serving as excellent examples of how well Call of Duty's zippy and responsive controls can be applied toward massive, fully navigable battlefields. It's also a game with a knack for crafting tense shootouts in unexpected locales, highlighted by a brief jaunt into outer space that has you floating from one piece of debris to the next, aiming the shots that will make a Federation soldier's helmet decompress in a gruesome hiss.</p><p style="">These bombastic set pieces are complemented by more subdued moments, like a deep-sea scuba mission that has you swimming through gorgeous reef formations while avoiding enemies both shark and human. Then there are the more tightly scripted scenes, like prowling through a dense jungle while using a motion tracker to spot enemies, or rappelling down the side of a Caracas skyscraper as you quietly snipe soldiers patrolling its interior. Moments like these further the game's excellent pacing, serving as welcome palette cleansers after some of the more spacious and chaotic battles.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364551-pix_001_567a.mov.still001.png" data-ref-id="1300-2364551" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364551-pix_001_567a.mov.still001.png" data-ref-id="1300-2364551"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2364551-pix_001_567a.mov.still001.png"></a><figcaption>Tank controls are unapologetically agile in Ghosts. </figcaption></figure><p style="">It all adds up to a campaign that follows the familiar rhythms of the series, but in a more varied and generous way. There's a real willingness to let you stretch your legs and soak up the spectacle, driven by the feeling that--for the most part--you're the one at the center of the action.</p><p style="">There are some missteps. Using your pet dog to take out enemies serves as an entertaining staple of the game's early missions, but this gameplay mechanic completely disappears for the latter half of the campaign. Your AI squad mates still have a habit of occasionally running in front of your gunfire as thought you don't exist, and a few levels follow the bland corridor template a little too closely. But those issues aside, this is an impressive campaign that uses the series' winning formula as more of a roadmap than a shackle.</p><p style="">Ghosts is even more impressive on the next-gen hardware of the PlayStation 4. While the current-gen versions are just as competent as ever, rendering the chaotic shootouts at a smooth 60 frames per second, the PS4's next-gen artistry creates a much more immersive battleground. Those effects are most noticeable in the levels that emphasize lighting: the soft bokeh effects of floating embers on a burning oil refinery, or the way moonlight refracts and ripples while underwater. It's essentially the difference between a PC game running on high versus low settings. Each version is functionally the same, but all those extra effects add up to a more engrossing experience. (<i>Note: Our review of the Xbox One version remains under embargo until a later date</i>. <em>Activision did not provide access to the PC and Wii U versions</em>.)</p><blockquote data-size="large" data-align="center"><p style="">This is an impressive campaign that uses the series' winning formula as more of a roadmap than a shackle.</p></blockquote><p style="">If Ghosts' story campaign is an example of its developers leaving Modern Warfare behind, its approach to co-op takes that trend one step further. Gone are the Spec Ops missions from Infinity Ward's previous work, replaced by a new co-op campaign dubbed Extinction. Much like Zombies in the Black Ops games, Extinction presents a playful alternate reality where you and up to three friends are dropped into a battle against fantastical enemies. But instead of shambling zombies, you're fighting a swarm of buglike aliens. The way these enemies scurry up the sides of buildings and burst forth from underground hives changes the dynamic in a monumental way: you're still employing Call of Duty's signature shooting mechanics, but you're doing so against an enemy whose animalistic movement makes it much more imposing and unpredictable than your average foot soldier.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364584-360_exctinction.mov.still002.png" data-ref-id="1300-2364584" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364584-360_exctinction.mov.still002.png" data-ref-id="1300-2364584"><img src="http://static.gamespot.com/uploads/scale_medium/642/6422750/2364584-360_exctinction.mov.still002.png"></a><figcaption>Extinction's various progression systems make for a steep learning curve, but boy is it fun. </figcaption></figure><p style="">Extinction is an ambitious hybrid of tower defense, <a href="/left-4-dead/" data-ref-id="false">Left 4 Dead</a>, and <a href="/borderlands/" data-ref-id="false">Borderlands</a>. You're drilling into alien hives as you move through the backwoods and small-town streets of rural America, each drill site its own standoff against swarms of incoming enemies who grow larger and nastier as the campaign progresses. There's a class system that allows you to play complementary roles, an in-game skill tree that lets you beef up your character on the fly, and a scavenging system where taking the time to rummage through a dumpster might reward you with a new weapon sight. There's also an economy that encourages fun twists on teamwork, like the ability to pool your money together to unlock a helicopter strike when things get really tough.</p><p style=""> </p><p style="">None of these ideas are remarkable on their own, but the way Extinction blends them with Call of Duty's fast-paced action is tremendous fun. Throwing a hypno knife at an acid-flinging scorpion to turn it into a friendly, debating whether to buy a turret gun for yourself or a crate of incendiary ammo for your team--Extinction is full of all these little moments and decisions that add up to a stellar co-op experience. This is Call of Duty venturing as far outside its comfort zone as it ever has, but the payoff is immense.</p><p style="">A more familiar experience can be found in Ghosts' competitive multiplayer. The frantic pacing and close-quarters encounters are every bit as enjoyable as they've ever been, augmented by contextual lean and running slide abilities that make for more fluid transitions in and out of cover. Infinity Ward has taken a delicate approach to the existing multiplayer progression, though a new perk weighting system promotes better player balance while still giving you plenty of ways to micromanage your loadouts.</p><p style="">One of the features that Ghosts introduces to multiplayer is a character customization system that takes those abstract player levels and wraps a greater sense of ownership around them. You can now create a roster of personalized soldiers, each decked out in a wardrobe full of custom armor and equipment. Facial designs, skin color, and gender are all options you can use to craft your own characters, and then you take those creations one step further by leveling them all up independently of one another. For a series that has long given you such granular control over your weapons and abilities, it's nice to finally be able to apply that same level of personalization to the characters themselves.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2364587-pix_001_572.mov.still001.png" data-ref-id="1300-2364587" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2364587-pix_001_572.mov.still001.png" data-ref-id="1300-2364587"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2364587-pix_001_572.mov.still001.png"></a><figcaption>Multiplayer maps have you fighting everywhere from Scottish castles to Alaskan fishing villages.</figcaption></figure><p style="">That customization system is what drives the new Squads mode, a feature that pushes Call of Duty eerily close to the realm of management sim. Squads is where you take your custom characters and turn them into a full-blown team of AI soldiers, leading your creations in competitive matches against teams designed by your friends--even if those friends happen to be offline. It essentially spreads the rewards of repeated prestiging out across different soldiers, giving dedicated players a new kind of progression for the countless hours they will spend leveling up.<b> </b>Squads is clearly a feature designed for the most hardcore Call of Duty players, but it's also a testament to just how deep the well of competitive experiences has become.</p><p style="">Yet Squads is hardly the only addition to Call of Duty's competitive landscape. Ghosts introduces a number of clever multiplayer modes that keep a keen eye on the series' strengths while taking a playful approach to how you can interact with one another. Blitz is like a twist on American football: players dash toward scoring zones on the other team's side of the map, warping right back to safety if they're successful and becoming sitting ducks if they fail to properly judge the scoring cooldown timer. Hunted takes a <i>Hunger Games</i> approach to multiplayer design, giving players one handgun and 10 bullets to start and forcing them to fight over randomized weapon drops that fall from the sky. And then there's Grind, an evolution of Kill Confirmed that makes players take the dog tags dropped by fallen enemies and run them back to a handful of specific locations in order to bank points. Each of these game modes adds a devilish new wrinkle to the multiplayer experience, taking an already exceptional collection of competitive options and expanding them further.</p><p style="">From an exuberant campaign full of spectacle and variety to the way Extinction's unpredictable aliens force you to use those targeting skills in entirely new ways, Ghosts strikes an excellent balance between the familiar and the novel. This is a game that's keenly aware of the series' strengths, but doesn't find itself beholden to them. No matter what standard you apply, Call of Duty: Ghosts is a terrific first-person shooter.</p> Tue, 05 Nov 2013 00:01:00 -0800 http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/


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Angry Birds Star Wars Review

Written By Kom Limpulnam on Selasa, 05 November 2013 | 13.15

My Luke Skywalker Angry Bird has crossed the blazing sands of Tatooine, survived the icy plains of Hoth, trained with Yoda in the swamps of Dagobah, fought Boba Fett in Cloud City, and is ready to take down Pig Vader in the final levels of the second Death Star. With a little luck, the right trajectory, and the boosted Force powers I picked up several levels ago, he might just make it.

Angry Birds Star Wars has moved beyond its traditional mobile operating system roots. After four years of dominating iOS and Android sales, the franchise has spun off, in Star Wars form, to current-generation consoles. The game re-creates the original Star Wars trilogy in Angry Birds form and retells the story of Luke Skywalker, complete with the birds as the Rebel Alliance and the pigs as the Empire, in an amusing adaptation of the trilogy.

As in the Angry Birds you know and love, the goal of each level is to hurl your bird at the pigs, using whatever terrain, explosives, or unique features might be available to wipe them out. All of this is presented in the classic Angry Birds tongue-in-cheek style. Colorful visuals recreate beloved Star Wars scenes with a sly wink, and provide a wonderful complement to the birds' and pigs' grumblings at the start of each level. Birds shriek as they're launched into the air and land with a thud or crash, and their cries of victory when you complete the level are a charming reward for a job well done. Conversely, should you fail the level, the pigs' mocking chortles--and the half-demonic laughter of Pig Vader in particular--inspire you to try a new strategy.

Angry Birds has always combined elements of luck, strategy, and chaos; upon launching your bird, you work with whatever variables--such as gravity, TNT, air vents, or weighted objects--complicate the level. Just as in the mobile Angry Birds games, a responsive set of controls makes it easy to pull back the slingshot, find the right angle, and send your bird soaring into the fray. It's consistently enjoyable to try random new ideas within a level before stumbling upon a tactic that works and earns you two or three stars upon demolishing the last piggy. It's best to stick with a standard controller, for what it's worth. If you use the Move controller, you get a wider default view, but don't get access to the widest view available, which makes for cumbersome navigation.

There's nothing quite like flinging your Luke Skywalker bird by the head of an AT-AT walker, cleanly cutting that head off with a light saber, and then watching the head roll down a hill to reign utter chaos among your porcine foes.

Where Star Wars would be nothing without the Force, Angry Birds Star Wars would be nothing without an upgradable set of unique and Force-related abilities for your birds. Your Luke Skywalker bird can swing a light saber in midair, your Han Solo bird can fire a trio of laser bolts at any target along its trajectory, and your Obi-Wan Kenobi bird can use a Force push to shove objects in midair--as well as through walls--or deflect laser blasts. Not to be outdone, your Princess Leia bird can grab objects with a miniature tractor beam and fling them about as needed, your Chewbacca bird can crash through almost any object, and your Rebel pilot bird can split into three small, fast-moving birds. These powers round out the Star Wars element and make it fun to enter a new level, look over the puzzle at hand, take a mental inventory of what birds you have at your disposal, and begin racking your brain as to the steps you have to take to beat the level. You also upgrade your birds after you complete the requisite number of levels, which only improves the pig-smashing fun.

The Star Wars element isn't merely a veneer: the levels embrace the locations from the movies as well as the source material itself. The inventive level design keeps you on your toes, and it's interesting to see the physics change based on location. The Cloud City and space-based levels introduce variable gravity and varying air paths you must fling your bird over, and these shifts keep the gameplay lively. There's nothing quite like flinging your Luke Skywalker bird by the head of an AT-AT walker, cleanly cutting that head off with a light saber, and then watching the head roll down a hill to reign utter chaos among your porcine foes.

When your birds' powers just aren't enough, the Millennium Falcon has been transformed into the Mighty Falcon, wherein a probe can be flung toward your opponents and set off, and the Millennium Falcon scorches the general area with laser fire. You have to save up the stars you collect by beating each level to use the Mighty Falcon, but it's fun to call in a laser-based air strike when you want to wipe out a few holdout enemies.

While Star Wars Angry Birds' single-player mode pulls out all the stops, the multiplayer mode is bland by comparison. Two players can fling birds cooperatively or compete for high scores, but either way, Angry Birds Star Wars makes for a lackluster shared experience. It's a shame these modes play so closely to the traditional Angry Birds structure, rather than bring something novel to the mix. As it is, taking turns with a friend doesn't bring anything meaningful to Angry Birds that you couldn't experience on your own, even in the game's mobile versions.

And that's where things get sticky. All of this content is available for under $10 in total on mobile platforms, yet runs a hefty $39.99 on console. Granted, Angry Birds Star Wars arrives with a hefty amount of content--about 100 levels to play through, some cool bonus levels, and character stickers and concept art to unlock--but that's a huge premium to pay for the luxury of playing Angry Birds on your television screen.

It's hard to overcome the price point, as charming as Angry Birds Star Wars is. The difference in price between platforms is substantial, but the difference in gameplay is not. Yet you shouldn't outright sentence Angry Birds Star Wars to the Great Pit of Carkoon to be slowly digested over the course of 1,000 years. The game's midi-chlorian counts may not be through the roof, but not every bird needs to be a Jedi Master to have value in this galaxy.


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Metal Gear Rising: Revengeance drops to $30

The Platinum Games-developed action game Metal Gear Rising: Revengeance will be sold at the reduced price of $30 for Xbox 360 and PlayStation 3 beginning today, Konami announced this afternoon.

Included at the new, lower price point is the Jetstream and Blade Wolf downloadable content at no extra cost, Konami said. It is not clear if this content is on-disc or must be downloaded separately.

The Jetstream DLC is a multi-hour expansion that features Samuel Rodriguez as a playable character. Meanwhile, the Blade Wolf DLC is a side story where gamers play as LQ-84i.

Metal Gear Rising: Revengeance was released for Xbox 360 and PS3 in February. A PC version is "looking good," according to series creator Hideo Kojima, but does not yet have a release date.

For more on Metal Gear Rising: Revengeance, check out GameSpot's review.

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Metal Gear Rising: Revengeance

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Call of Duty: Ghosts - Epic Night Out Teaser

Posted by | Nov. 4, 2013 9:00pm

The official Call of Duty®: Ghosts live action trailer, directed by James Mangold and featuring Megan Fox, follows four buddies on the trip of a lifetime through Las Vegas and beyond.

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Adventure Time creator adds voice to upcoming Double Fine adventure

Written By Kom Limpulnam on Senin, 04 November 2013 | 13.15

Double Fine Productions, the studio behind Brutal Legend, announced that they're collaborating with Adventure Time creator Pendleton Ward on the upcoming independently published game Broken Age.

The announcement came during the Day of the Devs event in San Francisco and on the private backer forums for Broken Age. Ward will be voicing one of the characters in Broken Age, and the reveal was accompanied online by a video showing him in the studio recording lines and improvising with Tim Schafer.

As announced earlier, Hynden Walch (who voices Princess Bubblegum in Adventure Time) Jack Black, and Jennifer Hale also play characters in the game.

Broken Age made headlines earlier this year as the most successful video game Kickstarter (and one of the most successful Kickstarter campaigns of all time) up to that point. And Pendleton Ward's cult hit Adventure Time is featured in the upcoming game Adventure Time: Explore the Dungeon Because I DON'T KNOW!

The Day of the Devs event runs until 8PM PDT today, and you can watch the remainder on the Double Fine Twitch channel here.

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Broken Age

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Mario & Sonic at the Sochi 2014 Olympic Winter Games Review

The Mario & Sonic series has always, and perhaps bizarrely, mixed accessible minigames, topical sporting events, and gaming nostalgia. It's an odd but enduring mix, one that's given us Charmy Bee cameos in a stylised re-creation of England's capital city for London 2012, but sadly the mascot duo's fourth outing falls flat.

In Mario & Sonic's first outing on the Wii U, developer Sega starts with a major change for the series: Mario & Sonic at the Sochi 2014 Olympic Winter Games demands that you make use of the Wii MotionPlus across its collection of 20 Nintendo and Sega characters and 25-odd minigames. The hardware boost ensures an extra degree of controller fidelity in new and returning Olympic events including skiing, figure skating, and curling. And while the move creates an additional expense for families with only a few regular Wii Remotes kicking around, the MotionPlus helps bring a touch of finesse to a previously waggle-intensive series.

Don't worry: the Shy Guy is wearing a protective mask.

It's the forced addition of the GamePad that serves to complicate matters, shifting the series away from its simplistic roots. At best you've just got to explain each individual mechanic to a group all holding different configurations of controllers, but at worst you've got to contend with groups of irate children arguing over why one gets to have a GamePad and the others don't.

The GamePad is incorporated in various ways, and like with many aspects of the Mario & Sonic series, there are both ups and downs. Biathlon, a new event for 2014, mixes cross-country skiing on the Wii Remote with a shooting range, letting the player at the top of the pack shoot via the GamePad while forcing others to use the more complicated Wii Remote. It's a sporting event that hasn't been well translated into a party game, suffering too much from the fact that it's the person who's already ahead that gets placed in the most advantageous situation.

Bobsleigh is another example of an event that's complicated by the GamePad's involvement, only one that's far more endearingly preposterous. The leader steers the vehicle with the GamePad while barking orders at up to three other players, who lean their Wii Remotes to the left or right to help steer around corners. Sitting cross-legged in a row on the floor isn't required, but it does make this event a lot more fun.

Snowboard slopestyle, meanwhile, has you take turns to get the highest score on a downhill run, with points awarded for speed, jumps, and grinds. You steer with the GamePad, and flick the touchscreen to perform tricks. It's simple but fun, and is pleasantly different from the more traditional downhill skiing.

Many returning events are identical to their previous incarnations, though some have been spruced up a bit. Hockey, a particularly drab addition in Mario & Sonic's last wintry sojourn, fills in the hole left by the absence of soccer and beach volleyball, now functioning as a kind of cut-down NHL that has you darting around a tiny rink making chaotic overpowered shots while a Shy Guy sits in goal at each end. It's a lot more fun than you'd expect from such a rudimentary implementation, but it's also hard to imagine it being something you'd want to play multiple times.

Figure skating pairs easily takes the crown for the barmiest minigame. Two players are judged on synchronising their movements, and while you're each allowed to hold a Wii Remote, it's when you play together by holding hands around a single controller that the real silliness kicks in. Having one player clumsily spin around the other in real life while an onscreen Daisy pirouettes elegantly around Dr Eggman is enough to put a smile on anyone's face, although you might need to encourage your immediate friends and family members to finish a glass of wine before joining in.

There are highlights, then, but too many events prove to be a disappointment. I've always found it particularly difficult to feel anything but boredom for this series' ski jumping and speed skating modes, and the downhill slide offered by skeleton is handled with more panache by skiing and snowboarding. But it's Sochi 2014's Dream Events that are especially lacking, with the series' former fantastical twists now reduced to half-baked spins of preexisting events wrapped loosely in the aesthetics of the Sonic or Mario series. Snowball scrimmage is the worst of the lot; it's a crude third-person two-versus-two battle with flat snowball-firing guns.

The Mario & Sonic series has been an inclusive experience, catering to all players of all skill levels, but Sochi 2014 complicates that simplicity.

Developer Sega attempts to add value with a flurry of other modes, with Legends Showdown acting as the game's campaign. As opposed to the technically involved London Party board game of London 2012, Legends Showdown simply peppers a cluster of events with the odd cutscene, as a quartet of characters face off against shadow versions of themselves. Each area is capped off with a boss battle against one of the Sonic or Mario series' more obscure characters, including E-102 Gamma, Birdo, and Jet the Hawk. The mode is completely dull.

Medley Mania is similar to Legends Showdown, but presents clusters of events without any narrative context, and Action & Answer Tour mixes individual events with a quiz show . You must complete various feats during randomised events, such as exposing a picture hidden in smoke with curling stones. It's the most successful additional mode in the game by a country mile, forcing you to keep a little something extra buzzing around your head while competing.

It's unlikely you'll ever be this delighted when playing the game.

The game also adds online competition to the series for the first time, but only via four events: Olympic events freestyle ski cross, snowboard cross, and short track speed skating, alongside multi-vehicle Dream Event winter sports champion race. You can be matched into games alongside strangers or people from your friends list, and online multiplayer is tied together with a national metagame. Winning points in an event goes towards a ranking for your country, with the game displaying the national rankings on the main screen and also via in-game updates on the GamePad.

The Mario & Sonic series has been an inclusive experience, catering to all players of all skill levels, but Sochi 2014 complicates that simplicity. The game's long-winded tutorials have a wearying effect, and the most enjoyable events--which are the simplest, coincidentally--are essentially identical to events from previous years. There are dribs of fun to be extracted from the overall package, but from the outset, it's hard to shake the feeling that this is a series that has now thoroughly outstayed its welcome.

The Mario & Sonic series is the perfect example of the kind of charming, bite-sized, and all-inclusive entertainment that defined Nintendo throughout the Wii's golden years, but a lack of creativity and a poor implementation of the Wii U GamePad ensure that Mario & Sonic's fourth outing in six years fails to secure a podium finish.


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Mario & Sonic at the Sochi Winter Games - Skating and Downhill Skiing Gameplay

Posted by | Nov. 3, 2013 3:01pm

Whether it's racing around an ice rink, or blasting down a mountain, it's all about controlling your speed!


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Adventure Time creator adds voice to upcoming Double Fine adventure

Written By Kom Limpulnam on Minggu, 03 November 2013 | 13.15

Double Fine Productions, the studio behind Brutal Legend, announced that they're collaborating with Adventure Time creator Pendleton Ward on the upcoming independently published game Broken Age.

The announcement came during the Day of the Devs event in San Francisco and on the private backer forums for Broken Age. Ward will be voicing one of the characters in Broken Age, and the reveal was accompanied online by a video showing him in the studio recording lines and improvising with Tim Schafer.

As announced earlier, Hynden Walch (who voices Princess Bubblegum in Adventure Time) Jack Black, and Jennifer Hale also play characters in the game.

Broken Age made headlines earlier this year as the most successful video game Kickstarter (and one of the most successful Kickstarter campaigns of all time) up to that point. And Pendleton Ward's cult hit Adventure Time is featured in the upcoming game Adventure Time: Explore the Dungeon Because I DON'T KNOW!

The Day of the Devs event runs until 8PM PDT today, and you can watch the remainder on the Double Fine Twitch channel here.

Filed under:
Broken Age

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Castlevania: Lords of Shadow - Mirror of Fate HD Review

The second chapter in the Castlevania: Lords of Shadow saga, the 3DS's Mirror of Fate, brought the series closer to its roots than it has been in years. Side-scrolling action made a comeback, with a small amount of Symphony of the Night-style exploration in tow, but it also maintained the combo-driven combat established in the first Lords of Shadow game. The combination of the best elements from different corners of the series worked well, and the reimagining of the connection between the Belmont family of vampire hunters and Dracula provided an interesting if somewhat predictable twist. Unfortunately, a small number of design choices got in the way of the good stuff, but in porting Mirror of Fate to consoles, Konami had a chance to finally fix those failings. Mirror of Fate goes further than the expected visual upgrades, making small improvements that lead to a much more enjoyable experience.

The story in Mirror of Fate picks up after the conclusion of the first Lords of Shadow and follows the paths of three characters: Simon Belmont, his father Trevor Belmont, and Alucard. Each of their stories is told separately, but these threads weave together by the end of the game. Unfortunately, due to the heavy hints laid out in the beginning, the intended element of surprise ultimately falls flat.

Plot aside, Mirror of Fate is a straightforward affair with few innovative constructs, but what is there feels tight. With your map and its handy objective icon, you navigate the halls of Dracula's castle, fending off zombies, seething, skull-headed rat-dogs, and undead knights, with an occasional challenging boss fight along the way. It isn't tricky to maneuver through the castle, but a plethora of platforming sections keep things interesting. The character's whip-like Combat Cross let's them grapple and swing from chandeliers and broken bits of castle, then flow into hand-over-hand climbing sections where you have to leap over chasms before pulling yourself up to solid ground. The orchestration of these sections present a reasonable challenge, but more importantly, you feel like you're exploring the depths and heights of Dracula's castle, rather than sticking to plain paths laid by hallways and staircases.

The three-character setup is an interesting method for storytelling, but it also allows for a bit of variety in play styles. That's not to say the Belmonts and Alucard are wildly different from one another, but each comes with a slightly different repertoire of movement and attack abilities. Regardless of the character in question, the game's combat system makes it easy to string together a series of direct and area attacks, well-timed blocks that can stun enemies, and evasive maneuvers. Thanks to the tight, responsive controls, it's easy to mash your way to victory, but every encounter provides opportunities to demonstrate mastery over the nuanced timing and complex commands.

None of this has changed for the Mirror of Fate HD update, where the most obvious changes are in the visuals. It's not immediately apparent which textures or models are old, but what's here shines on a larger, clearer display. Mercury Steam's beautifully twisted gothic designs for Mirror of Fate finally get the presentation they deserve, and though the in-game models appear rough around the edges compared to console-native games, Mirror of Fate HD's presentation is surprisingly strong.

What is a man but a happy pile of secrets? Wait, is that right?

Interestingly, the graphical boost isn't the only difference between versions of Mirror of Fate. Least of all, the controls have been loosened a bit, allowing you to use the D-pad to control your character. Beyond this, the most important change is the removal of the vast majority of quick-time events. When I reviewed Mirror of Fate the first time around, I lamented the fact that the game constantly shoved in quick-time events. Want to open a treasure chest? Get ready to tap the A button a dozen times. Ready to deal the final blow to a difficult boss? Prepare for a series of button presses that can't be missed. In both scenarios, you've proven your abilities and shouldn't be subjected to laborious inputs for the mere sake of it. In most instances, quick-time events have been removed from Mirror of Fate HD in favor of allowing the action or cutscene to progress without further input.

These are small changes, but the latter has far-reaching implications on the game at large. I no longer view Mirror of Fate as a good Castlevania game plagued by annoying design issues. Now, in the case of the HD port, the positives rise to the surface rather than the negatives, and Mirror of Fate finally feels like a great addition to the series. It has the most intriguing story in any Castlevania game to date, even if it is a bit predictable, and the emphasis on combat above exploration is a fair trade, primarily because the combo system is so fluid and sports a good amount of depth. Mirror of Fate on the 3DS may not have been the side-scrolling, vampire-hunting adventure that we all hoped it would be, but with its heightened presentation and revamped mechanics, Mirror of Fate HD is a big step in the right direction.


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Get Ready for An Epic Night Out with Call of Duty: Ghosts

@dipdish  i call BS on that, i remember as akid the only thing i had to know about a game were adds on magazine, magazines walkthrough and word of mouth from friends, these days we can SEARCH THE "WEBS" about anygame on gaming sites, forums, etc etc, we dont need those overpaid adds, bus stickers,and such.
 


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