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PS4, PS3, PS Vita Games Discounted In Latest PSN Flash Sale

Written By Kom Limpulnam on Kamis, 25 Desember 2014 | 13.15

@garyhove Well, in these cases, digital download IS cheaper than physical.  At least, cheaper than full retail.  

No, this isn't a great sale, though.  There are a few gems--FIFA, Madden and NHL are good deals for $35--but others like Shadow of Mordor have already been cheaper just in the last few weeks.  

Personally I prefer digital.  No disc swapping to mess with, no worries about damaged or lost discs, can install on multiple consoles with same owner.  The fact that it may take a few hours to download is no biggie.  I'm not that impatient.  


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The Interview Coming to Theaters, Available Now Online

[UPDATE] Sony has now released The Interview online for rental or purchase. You can watch in on YouTube, Xbox Video, or Google Play.

The original story is below.

Just days after US President Barack Obama criticized Sony Pictures' decision to cancel the theatrical release of controversial movie The Interview, the film company has reversed its decision. The movie, a James Franco/Seth Rogen satire that depicts an assassination attempt of North Korea's leader, will indeed come to theaters through a limited release, Sony announced on Tuesday.

"We have never given up on releasing The Interview and we're excited our movie will be in a number of theaters on Christmas Day," Sony executive Michael Lynton said in a statement. "At the same time, we are continuing our efforts to secure more platforms and more theaters so that this movie reaches the largest possible audience."

"The people have spoken! Freedom has prevailed! Sony didn't give up!" -- Seth Rogen

Sony originally scuttled plans for a theatrical release after major movie theater chains said they would not show the film in the wake of threats of violence. The FBI has since linked North Korea to the widepsread hacking against Sony Pictures, though the country has officially denied involvement in the case.

Two theaters so far have announced plans to show The Interview: The Plaza Theater in Atlanta and The Alamo Drafthouse in Dallas.

You may not need to visit a theater to watch The Interview, however, as The Hollywood Reporter has heard from a source that Sony is also planning to release the movie on Christmas Day digitally. It's unclear what platform Sony would use to do this, though those details are expected to come soon.

Following Sony's announcement today, key creative people behind The Interview spoke out on social media to praise the decision.

The Sony Pictures hack has seriously tarnished the entire Sony brand in terms of consumer perception, according to a recent survey. For more on the hacking fallout, head over to GameSpot sister sites CNET and CBS News.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Sony Computer Entertainment America LLC

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PlayStation Network Currently Down

UPDATE: 7:19PST When should you expect the service back up? PlayStation on Twitter says that technicians are currently working on the problem, but there is no ETA for when it will return.

The original story appears below.

The PlayStation Network is currently offline, according to the PlayStation support website.

A notice on the site reads, "We are aware that some users are experiencing difficulty logging into the PSN. We will update this article with any changes that occur in regards to this issue. Thank you for your patience."

Similarly, the AskPlayStation twitter account has a message that reads, "We are aware that there have been issues reported with PSN. Thanks for your patience as we investigate."

While not quite as severe, Xbox Live is also currently facing issues with the video and music store. A message on the Xbox Live status site reads, "Unable to view certain content from within Xbox Music and Xbox Video, such as the Explore and Radio features? Don't worry, we're doing everything we can to get this back to normal. Thanks for staying patient in the meantime. Check back in a half hour for an update on our progress."

We'll continue monitoring the gaming services, and like you, we hope they'll be back up in time for all the new consoles that'll likely be coming online after Christmas tomorrow morning.

Got a news tip or want to contact us directly? Email news@gamespot.com

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PS3

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Loadout Review

Written By Kom Limpulnam on Rabu, 24 Desember 2014 | 13.15

Loadout feels good on the PlayStation 4. It's not just how well the game has adapted Sony's controller, but also that small changes have translated into some big differences. This free-to-play third-person shooter is all about collecting gun parts and crafting them into vicious weapons that lash out with fire, lightning, or spiked metal spheres--just as it was on the PC. But on the PlayStation 4, Loadout tries new things, completely revamping its method of distributing weapon parts that makes collecting them almost as exciting as constructing them into a vast array of deadly guns. Despite a lackluster campaign and a locked-out ranked mode, Loadout is a frantic and entertaining shooter on the PlayStation 4 and will keep you happy on your quest for loot, with a smile on your face and a numb trigger finger.

The highly craftable guns are the stars of the show, and the customizable loadouts set the stage. Abandoning traditional classes, Loadout instead offers a toybox that slowly fills with various gun parts that you can play with using its robust weaponcrafting menu. For instance, creating a powerful shotgun is as easy as snapping a scatter barrel and a shell-loading magazine onto a gun chassis. Swap that scatter barrel out for a Gatling barrel and strap on a high-capacity magazine to create a Gatling gun, and so on. Different ammo types kick things up a notch or two, and can make your weapon belch fire or send out a slap of electricity that sends chain lightning through a group of hapless foes. Not all ammo types are deadly: loading your gun with healing rounds transforms your weapon from a death dealer to a wound healer, and there's nothing wrong with wanting to be the team medic. Or, if you're feeling sneaky, you can use a gun with a silencer, and, using the disguise equipment, go undercover to infiltrate the opposing team and silently take them by surprise. And you might as well slap on a suit, mask, and tie from the outfitter store while you're at it, and become the spy Team Fortress 2 always knew you could be.

Earning parts in Loadout on PlayStation 4 is a much different experience than in the PC version of the game. On a PC, you unlock parts from daily prizes or in a tech tree by earning experience and spending blutes, Loadout's in-game currency awarded at the end of matches. On the PlayStation 4 edition, weapon parts, gear, and safes are often awarded at the end of finished multiplayer matches or campaign missions. Safes, which contain items of varying rarity, are opened with dynamite, which is bought with spacebux, Loadout's other currency that must be purchased with actual cash and not blutes, somewhat like the currency in Counter-Strike: Global Offensive's weapon cases and keys. Parts are assigned levels, as well as a degree of rarity that moves from common to rare items. Rarer parts can grant optional attribute boosts, such as decreased reload times or additional health.

Comparing the two systems of delivering items, from the tech tree of the PC version to earning parts post-match on the PlayStation 4, I prefer the latter. Parts and gear come at a steady flow in Loadout on PlayStation 4, and I can't deny the giddy feeling of anticipation that grows just before opening each loot chest or safe filled with new toys to play with. You gain a lot of weapon parts as you progress, but not everything is worth keeping. The included fusion mechanic allows you to take a lower-tier item and merge it with other disposable parts to increase its potency. It's a great way to burn off extra junk you don't need, while making your weapons even stronger, all the while not spending any actual cash on upgrades yourself. And the upgrade is often quickly apparent, too; promoting that level three pyro rocket to level five or higher can mean the difference between leaving your foes medium rare or well done.

Baldies do it better.

Crafting and naming your own custom weapon is a joy I've rarely experienced in other online shooters. A machine gun with the offensive output of mosquito bites later roars as it rips flesh from bone. A feeble rocket launcher that evokes more laughs than screams evolves over time to become a frightening, two-hit kill monster that causes enemies to burst into flame--it's enough to bring a tear to your eye.

The weak campaign mode, however, is a wet blanket that stifles some of that fire. There is no "story" to speak of, only five chapters with missions that consist of you fighting waves of AI-controlled alien baddies on the available multiplayer maps and gametypes. For at least a few missions, the campaign is passable, if not somewhat disappointing. But after playing through chapter after chapter of similar battles, the venture becomes tedious and dull. The only real incentive to play each campaign is tied into Loadout's new method of distributing loot. Campaign mode offers loot packs and safes that drop randomly as you play through a match, and that unfortunately means having to wade through the muck for some of those precious parts and equipment--some of which, like deployable health packs and jump boots, is awarded at the end of certain missions. At least collecting the extra loot in campaign is still enjoyable; it's just the parts in between that are the issue.

The highly craftable guns are the stars of the show, and the customizable loadouts set the stage.

One additional positive about the campaign, however, is that it allows you to earn some additional spacebux without having to fork over any of your hard-earned cash. Currently, Loadout on PlayStation 4 is the only version to have the campaign included with the package. The PC version is set to have the currently separate campaign (now in beta) merged with the base game next year.

Thankfully, the core multiplayer experience is just as exhilarating and violent as ever, and it is here you spend most of your time. The controls adapt well to DualShock 4, though aiming does feel a little squirrelly when zoomed in--a problem that can be alleviated by lowering aim sensitivity. Other than that, Loadout plays exceptionally well on the controller; skirmishes haven't lost an ounce of their raw intensity in the transfer from the keyboard and mouse. Across six varied maps that include deep crevasses, hidden pathways, and high ledges, you sprint, dive, and leap high into the air while raining fire on enemies above and below.

Loadout's action is ferocious, and each clash erupts in a chaotic frenzy of flying rockets, popping grenades, and neon lasers; the vibrant cartoon visuals are a colorful foil to the absurd violence onscreen. During battles, flesh is seared from bone, heads are blown apart to leave bouncing eyeballs and a brain, and somewhere in the fracas is a person thrusting their gun between their hips as a pair of disembodied legs run across the war-tattered field before collapsing. Loadout is often as hilarious as it is grotesque, leaving you vacillating between laughing at the slapstick insanity and cringing at the immense gore. And you know what? It's quite a lot of fun--though much of it is like a riding a rollercoaster through a whirlwind of bullets and body parts.

Bots can be a great part of any multiplayer shooter, but their rarity in the genre makes them a pleasant delight in Loadout.

Multiplayer consists of four-on-four matches among five game types: blitz, death snatch, extraction, domination, and jackhammer. Blitz and domination are won by taking control points on a map, the latter of which has you fighting to control three points at once. Death snatch is Loadout's take on classic death match, and plays similar to Call of Duty's Kill Confirmed mode. In death snatch, dead opponents drop a vial of glowing blutes that must be snagged in order for the death to count as a kill. Extraction tasks each team with protecting a teammate who collects blutonium deposits and places them into marked grinders to score points. Finally, jackhammer is a mode similar to capture the flag, except the flag is a massive hammer that smashes enemies into itty bitty meaty chunks. You can kill up to five opponents, which adds extra points to your score when the hammer is claimed at your base.

There are two downsides to multiplayer; the most notable is the lack of the ranked mode, Annihilation, which is currently locked out with "Coming Soon!" written over it. Instead, you are left with the unranked arena, which performs rather poorly in terms of matching you with players of similar skill. You have an overall level that increases as you gain experience points earned after completing matches. However, that rank is effectively slashed in the arena, and you often find yourself paired with unskilled allies or against a team of seasoned players. I realize this is the caveat of any unranked multiplayer, but it's incredibly frustrating to play a session consisting of about ten losses in a row due to unbalanced matchmaking. The other issue with multiplayer is that with only six maps, things soon slide into repetition. Having five game types does help deter some boredom, but after a dozen hours I was more than ready for a change in scenery. And just when will there be more than three customizable characters to choose from?

How dare I be denied?!

Loadout on PlayStation 4 is not without its issues, but overall it remains an energetic, madcap shooter with a violent sense of humor that delights as often as it disgusts. There are still tweaks to be made--the underwhelming campaign is the first that comes to mind--and, once released, the ranked mode will also greatly increase its value, which is a lot, considering that the game is already free of charge. Regardless, there is a lot of entertainment to be found in Loadout. The welcome new changes to earning gun parts will keep you killing, collecting, and customizing for many blood-soaked hours to come as the game continues to evolve, just like the many weapons that call it home.


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A Beginner's Guide to Monster Hunter

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Sunset Overdrive and the Mystery of the Mooil Rig! Review

The better the game, the easier expansion packs can rely on a more-of-the-same approach (see Mass Effect 2 and Diablo III). Mystery of the Mooil Rig! is wholly effective in its series of nine missions, with objectives recognizable to those who have beaten Sunset Overdrive. Normally, I dislike being an errand boy in open world games, yet I'm happy to engage in fetch quests in Mooil Rig, because each quest is succinctly designed and retains the same kind of comedic storytelling found in the main game.

It's hard to turn down assignments from one of the world's more resilient and endearing quadriplegics. If you've played several hours of Sunset Overdrive, you'll know I'm talking about Brylcreem. The absence of arms and legs didn't stop him previously, and he remains the eternal optimist in the Mystery of the Mooil Rig. Now armed with a fortified exosuit, Brylcreem plays Colossus to the hero's Wolverine, launching you toward key objectives, including a boss' mouth. These scenes add thrilling forward movement; the more you hurtle at breakneck speeds, the more you want to keep going.

Don't mind the crowds. One explosive round should clear the area right up.

Add-ons to open world games either expand the maps with a new landmass (e.g., Burnout Paradise's Big Surf Island, Forza Horizon 2's Storm Island) or conjure up new experiences within the current city (e.g., Watch Dogs: Bad Blood). The Mystery of the Mooil Rig opts for the former, with a sprawling oil rig primed for more perpetual grinding. It's an overly intricate off-shore base littered with life rafts, barges and other tiny landing points to help you avoid the water. With the exception of one occasionally lethal undersea creature, spending time in the ocean isn't a hazard at all. Like an energy drink-addicted version of Jesus, this expansion capitalizes on the main game's speedy methods of unaided water traversal. Whether you're on or near the rig, the biggest rushes come from stringing together movement combos as you make your way to your next objective. The addition of two new water moves--a deep dive and an eye-catching high-flying uppercut--mean you can maintain movement combos for hundreds of yards in watery areas within Sunset City, not just the Mooil Rig. The upper cut--oddly named 'Water Slam Bounce'--looks like a water-based Shoryuken, although I was unsuccessful in using it to attack flying foes. It's more practical as a method for reaching elevated parts of the rig.

If I were to describe Sunset Overdrive's look and feel to someone who knows nothing about Insomniac Games' latest hit, it would be 'bubblegum punk'. The closest aesthetic relation I can come up with is Crazy Taxi, but even that Sega classic didn't saturate its visuals with this much fuchsia and neon green. Couple that with Sunset Overdrive's grind-intensive gameplay. If it's a railing or some semblance of a railing, you can grind on it. If it has an edge, you can grind on it. Somewhat like the adrenaline-fueled action film Crank, suspending forward movement often results in death. These situations are diciest when you have to protect stationary objects from invaders--it forces you to get creative with nearby grind points. Provided you mix up melee and ranged attacks, you'd be surprised how long you can survive going back and forth on a 50-yard railing.

No one deserves an ostentatious exosuit more than the noble Brylcreem.

Those who love Sunset Overdrive already know how playing well creates a feedback loop within seemingly chaotic combat. Having a sliver of health is seldom a cause for concern, because you know that firing another explosive teddy bear is likely to yield a health pack, along with a high body count. The missions in the Mystery of the Mooil Rig are seldom short of such moments, so surviving them is all the more gratifying.

Insomniac's writers for Sunset Overdrive exude the chops of a revered, decades-old comedian, one who never laughs at his own jokes and knows to keep quips short and sweet. That includes avoiding the sin of over-explaining a punchline or the myriad pop culture references throughout the main game and this expansion. Even with a boss sporting multiple tentacles, the script wisely avoids hamfisted nods to Japanese erotica. Like the multi-generational appeal of Looney Tunes animated shorts, the Mystery of the Mooil Rig namedrops cultural allusions that many adolescents today won't pick up on, like a certain Alfred Hitchcock film with cross-dressing. One of the most memorable missions is a fetch quest for the versatile 'director' Alan Smithee, whose name has been attached to many edited-for-TV movies dating back to the 1960s, a Metal Gear Solid trailer, and numerous voices in games like Eternal Sonata and Street Fighter X Tekken.

Shoryuken!

For all the risks Sunset Overdrive takes with its vibrant art direction and intuitive level design, the Mystery of the Mooil Rig is a fundamentally safe spin-off. It's impressively consistent with the main game, and enough that relearning the controls takes no time, even if you haven't touched Sunset Overdrive since launch week. This user-friendliness leads to tight, concise story mission playthroughs that will be familiar to fans of the main game. It's not to say these objectives are easy. They're just short, a result of Insomniac's talent for creating scenarios trimmed of fat and devoid of filler.


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The Gist - 4 Huge Games Industry Dramas Of 2014

Written By Kom Limpulnam on Selasa, 23 Desember 2014 | 13.15

@Diluted_NZ They sold it for money. Money needed to TRY to make VR into a constant option for games and such... As it has popped several times in the last decades and never got fully backed. As for the competence in the team, I think having John Carmack, sums up how well equiped they already are.

As for the profits, that one I get. But it was never promised any type of reward for backing the project.. Only that they would get the first development kit. The community got things started, having FB only helps expanding the horizons. (Money wise)

But yeah, we'll have to wait and see... The Rift is due summer 2015. Until then we'll see how the facebook buyout will change Oculus. 


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Halo: Master Chief Collection Patch Adds Halo 4 Spartan Ops Mode

Microsoft continues its work to improve Xbox One game Halo: The Master Chief Collection, on Monday releasing a new patch, which, among other things, finally adds Halo 4's Spartan Ops mode.

Spartan Ops is a multi-mission, episodic co-op mode for Halo 4. Microsoft announced in October that the mode wasn't going to be available at launch in November, saying it would be released in December so that developer 343 Industries could make "technical enhancements."

In addition to adding Spartan Ops, today's Master Chief Collection introduces more improvements to the game's matchmaking system, and should bolster overall stability. The patch notes are below, courtesy of 343.

343 also attempted to clear up some confusion about The Master Chief Collection's utilization of dedicated servers. The developer says while the "vast majority" of games are played on dedicated servers, if players cannot connect to a dedicated server, everyone in the lobby stays together and the match is played on a peer-to-peer connection.

"Please be aware that you may connect to the dedicated server quickly enough that you won't see the 'connecting to dedicated server' dialog," 343 said. "The absence of that dialog doesn't mean that you're not playing on a dedicated server."

Last week, Microsoft outlined its plans to make up for The Master Chief Collection's launch woes. Among other things, players will receive a free copy of Halo 3: ODST on Xbox One.

The Master Chief Collection December 22 Patch Notes:

Spartan Ops:

  • Added the entirety of Halo 4's Spartan Ops mode

Matchmaking:

  • Made an update to make sure a match only starts when teams are even.
  • Players will now receive a 'loss' when disconnecting before a round has ended.
  • Made an update to include all split screen players in vote tally.
  • Resolved an issue that caused players to become stuck "Joining Session."
  • Resolved an issue where players could be dropped from matchmaking after disconnecting their controller.

General Multiplayer Updates:

  • Made additional improvements to Halo: CE hit registration.
  • Made an update to the Halo 2: Anniversary Career Progress page to ensure achievements are correctly tracked.
  • Fixed an issue where it took a long time to join players that are in a Multiplayer lobby.

General UI/Menu Updates:

  • Made additional improvements to Roster update times.
  • Fixed Halo 3 game type text when viewing saved data in My Files.

Halo 2: Anniversary Campaign:

  • Fixed an issue where the 'Black Eye Skull' incorrectly prevented players from reaching checkpoints.

Campaign Playlists:

  • Fixed an issue where cross-game playlists could fail to progress to the next level.
  • Made several fixes to Campaign Playlist Carnage Reports.
  • Fixed an issue where Halo 3 Cooperative Playlist progress would not save correctly when completing a mission.
  • Made changes to ensure that Competitive Scoring and Timing are tracked correctly in Halo CE and Halo 2 Campaign Playlists.

Stats & Medals:

  • Made updates to improve stat tracking.
  • Fixed an issue where the 'Steaktacular' medal would not be correctly awarded in Halo 3.
  • Fixed an issue where the 'Supercombine' medal would be incorrectly awarded in the Halo 4 Campaign.

Achievements:

  • Made an update to ensure that the 'Flaming Ninja Anniversary' achievement unlocks when prerequisites are met.

Control Layouts:

  • Updated the Halo 2 'Boxer' Button Layout.
  • Updated the Halo 4 'Legacy' Thumbstick Layout.

General Stability:

  • Made several updates to improve overall game stability.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Halo: The Master Chief Collection

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Quick Look: Middle-earth: Shadow of Mordor: Lord of the Hunt DLC

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Xbox One's Telltale Game Collection Includes Game of Thrones, Walking Dead, and More

Written By Kom Limpulnam on Senin, 22 Desember 2014 | 13.15

Telltale Games has released The Telltale Games Collection on Xbox One, which includes five complete seasons of its adventure games series.

The $110 collection gets you the following (click the links for GameSpot's reviews):

If bought separately through the Xbox One Games Store, these games would cost $130, so the bundle saves you $20.

Game of Thrones - A Telltale Games Series and Tales From the Borderlands are the newest games in the bunch, both of which recently released their first episodes. Both were also reviewed very well by GameSpot, which gave them an 8/10 and 9/10 respectively.

In fact, all the Telltale games in the collection received high scores from GameSpot, so if the Xbox One is your platform of choice, it's not a bad way to catch up with them. You probably just don't want to play all of them in one sitting.

Minecraft developer Mojang and Telltale Games also recently announced a brand new episodic series based on Minecraft, launching in 2015 for PC, consoles, and mobile devices.

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Tales from the Borderlands: Episode One - Zer0 Sum
Game of Thrones: A Telltale Games Series

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