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The Order: 1886 Leaks to YouTube in Full, Playthrough is Five Hours Long

Written By Kom Limpulnam on Senin, 16 Februari 2015 | 13.15

YouTuber PlayMeThrough has uploaded a complete playthrough of The Order: 1886 to their YouTube channel. The footage totals roughly five hours of playtime, including both gameplay and cutscenes. The time devoted to cutscenes appears to be roughly half of that playtime, and the cutscenes are reported to be unskippable.

The leak has arrived shortly after rumours circulated that the game was only three hours long, and after Ready At Dawn founder and CTO Andrea Pessino responded to a query that the game was less than five hours long by stating that was "not true". Pessino later tweeted that he would no longer comment on such questions.

Another leak from NeoGAF user Renegade contains a screenshot of some of the game's ultra-violent gore effects.

For GameSpot's early thoughts on The Order: 1886, check out our hands-on preview. The game releases on Friday for PS4.


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GS News Update: Google And Mattel Reveal Virtual Reality "View-Master"

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  2. Scarra on his triumphant return to LCS, handshake blunders, and TSM vs CLG
  3. 1 out of 10: The Worst Games Ever Reviewed on GameSpot
  4. Link: "I think I bring a lot more to the team that a lot of people don't realize."
  5. Quick Look: Grand Theft Auto: San Andreas Remastered
  6. Travis speaks with Prince Zuko Voice Actor Dante Basco at LCS about his LoL experience
  7. Xpecial on recent TL drama: "a miracle" that there were no roster swaps
  8. The Point - DLC Still Sucks
  9. GS News Update: GTA Publisher Says Game Development Is Expensive and Risky
  10. GS News Top 5 - Tablet Power Surpassing Consoles; Free PS4 Multiplayer
  11. GS News - Mass Effect 4 Multiplayer News; The Order: 1886 Controversy
  12. GS News - Molyneux Sparks More Drama; Evolve's DLC Adds Up To $136!
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AU New Releases: The Order: 1886 Launches Exclusively For PS4

This week, Ready At Dawn's supernatural shooter The Order: 1886 hits Australian retailers on February 20. The game is set in a steampunk Victorian era and revolves around an order of knights who fight to protect the world from half-breed werewolves.

Weapons in the game are part based on real, Victorian-era technology, part science-fiction. Ready At Dawn has confirmed that inventor Nikola Tesla will appear in the game. If you think the game looks pretty visually impressive, Ready At Dawn studio co-founder Ru Weerasuriya told GameSpot in an interview that the game was built to showcase the power of the PlayStation 4.

The Order: 1886 has been in development for three and half years. For our early impressions of the game, specifically with regards to its gameplay, check out editor Mark Walton's preview.

Total War fans will be interested in this week's release of Total War: Attila, the latest standalone entry in the series of strategy games. The game is set in Europe around 400 A.D. Total War: Attila was positively received in GameSpot's review, praised for its gorgeous and well-scaled world map and unpredictability, but criticized for its glitches and cluttered interface. To see what everyone else is saying about the game, we rounded up all the reviews right here.

For more details on games out this week, check the full list below.

February 17, 2014

Total War: Attila (PC)

February 19, 2014

Akiba's Trip: Undead & Undressed (PS4)

February 20, 2014

Dead or Alive 5: Last Round (PS4, Xbox One)

The Order: 1886 (PS4)


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Nintendo TVii Canceled in Europe

Written By Kom Limpulnam on Minggu, 15 Februari 2015 | 13.15

Nintendo TVii, which attempts to collect several different video streaming services and your existing television channels into one convenient Wii U channel, will not launch in the Europe, Nintendo has announced.

"Due to the extremely complex nature of localising multiple television services across a diverse range of countries with varied licensing systems, regrettably we have taken the decision not to launch the Nintendo TVii service within the European region," Nintendo said. "With this in mind, Nintendo of Europe has launched the Nintendo Anime Channel, a new video-on-demand service on Nintendo 3DS which offers users the chance to stream anime series from the likes of Pokémon, Kirby, and Inazuma Eleven."

Nintendo also said that it will add new content to the Anime Channel regularly, which you can access freely by simply downloading the application from the Nintendo eShop.

In his year two review of the Wii U, GameSpot's Rob Crossley wasn't too impressed with the feature, saying it is "notoriously slow, which outright negates the convenience of turning to it in the first place. Elsewhere, the remote control app, which runs on the GamePad without needing to powering on the console, makes for a nice emergency replacement, but is far too basic to be a true alternative to the TV remote."


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Nintendo Bringing a Mii App to Mobile Devices

Nintendo remains steadfast in its refusal to develop games for mobile devices, but we now know one of the ways it plans to leverage that market to its advantage: a Mii-focused app.

In an interview with Japanese publication Nikkei, Nintendo president and CEO Satoru Iwata was asked about the company's plans for mobile. He reiterated his hesitation to allow the company to get into the smartphone or tablet games business, stating, "In the past, I have opposed making smartphone and tablet versions of Nintendo titles. Prices for content aimed at smartphones and tablets are falling quickly. I am still wary of the category. We intend to develop products that will allow customers to identify with Nintendo products and make people pay attention to Nintendo games."

He offered one example of how Nintendo intends to accomplish this: "[S]ome Nintendo game consoles incorporate Mii, which creates a digital avatar to represent players. It would be fun for players to use their Mii characters as icons on social media. We are currently developing an application that will allow users to do that. The app will be announced around the time our full-year results are released."

Iwata didn't share any further details, so it's unclear if the app would have any functions beyond that. Nintendo's fiscal year runs through the end of March, suggesting an announcement will be made in either April or May.

In a statement to investors last month, Iwata offered a vague outline of Nintendo's plans for mobile development. A small team is at work on the initiative with a goal of "achieving greater ties with our consumers on smart devices and expanding our platform business."

"It is our intention to release some application on smart devices this year that is capable of attracting consumer attention and communicating the value of our entertainment offerings," Iwata added at the time.


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GTA Publisher: Game Development Getting More Expensive, Risky

Take-Two Interactive, which wholly owns Grand Theft Auto studio Rockstar Games, says that the games business is still growing, but that it's also becoming more expensive and risky.

"It's an expensive business, and the risk profile reflects that," Take-Two CEO Strauss Zelnick told Bloomberg TV. Zelnick also said that the hit ratio for a well-run interactive entertainment company is in the 80s, while the hit ratio for a well-run movie company is in the 30s comparison.

"That said, those very expensive production, marketing, overhead, in the case of sports titles, licensing, they do create a risk profile," Zelnick said. "And from our point of view it embeds the winners even further. It actually creates a barrier to entry in our business." Zelnick added that a developer "cannot get in not without having a couple hundred high quality engineers and artists, loads of capital and lots of money to market the title."

Just Cause creator Avalanche Studios founder and creative director Christofer Sundberg recently shared a slightly more dire take on the matter, saying that the state of AAA development today is unhealthy and most big-budget games will never make a profit.

If there's a game company that knows that the games business is sometimes worth the risk, it's Take-Two. The company recently revealed that Grand Theft Auto V has now shipped more than 45 million copies worldwide, including 10 million on Xbox One and PlayStation 4. The game is likely to grow further still, as the PC release is scheduled for March.


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Twitch Streamer Claims He Received Unfair DMCA Takedown From Azubu

Written By Kom Limpulnam on Sabtu, 14 Februari 2015 | 13.15

A League of Legends broadcaster on Twitch is claiming that spectator matches he streamed of Sanghyuk "Faker" Lee' were removed unfairly by rival streaming service Azubu.

Two days ago, a reddit user by the handle StarLordLucian posted on the League of Legends subreddit that his "SpectateFaker" stream on Twitch had received a DMCA takedown from Azubu. The user provided the start of the email which reads:

"Dear Twitch Broadcaster:

The content you streamed and archived on Twitch at www.twitch.tv/spectatefaker was the subject of a takedown notice we received from Azubu pursuant to the Digital Millennium Copyright Act ("DMCA"). This organization has asserted that it owns this content and that you streamed that content on Twitch without permission to do so. As a result we have cleared the offending archives, highlights, and episodes from your account and given you a 24 hour restriction from broadcasting...."

Users streaming copyrighted content on Twitch (such as tournament restreams, movies, etc.) are often subject to DMCA takedowns, but the Twitch streamer claims that none of the content he was streaming was owned by Azubu.

Specifically, the streamer operated a channel named "SpectateFaker" which broadcast any matches that World Champion League of Legends player Sanghyuk "Faker" Lee played using the solo-que matchmaking system in the game. Azubu does have a claim to Lee's personal stream through a deal between the Korean Esports Association and the streaming service, but the effected Twitch streamer was operating his own stream independent of the professional player.

He was able to stream the games by using OP.GG, a service that allows anyone to look up a League of Legends account and then spectate their game directly within the game's client. He also claims that his stream was not partnered with Twitch, and that he was not personally making any profit off the running of it, but was instead using a chat bot to direct user's to Lee's own stream on Azubu.

While the full DMCA takedown notice and email from Twitch have yet to be made public, the streamer writes in his post:

"Azubu does not own what I was broadcasting. I was broadcating live spectate games from OP.GG which is content made available by Riot Games and owned solely by Riot Games. Azubu does not own the trademark or brand "Faker" - I checked. I never broadcasted any game directly from Azubu."

As is the new trend with many gaming companies that wish to encourage community content creation, Riot Games provides a legal document, entitled "Legal Jibber Jabber" explaining what the company allows in terms of community intellectual property use.

The document explains:

"No Licensing. Generally, you cannot license your videos to any third party for a fee or other value without our approval. However, there are important exceptions:

Partner programs with YouTube or the following streaming websites: own3D.tv, Ustream.tv,Twitch.tv, Justin.tv, Blip.tv (no prior permission from us required)."

Eventually, Riot employees reached out to the streamer on reddit and requested that he submit a support ticket. He later received a response from Riot and updated his original post to include it:

"If you are going to stream another player's games, it makes sense to reach out to that player first (in this case Faker) and get their permission. It's simply the right thing to do. Raising the visibility of a person's match without their knowledge is questionable because they may be assuming that they are just casually playing a game with friends when in reality they are being broadcast to a larger audience."

While the response seems to contradict the company's own decision to frequently and randomly feature spectating opportunities of highly skilled players in their own client, it also does not address the fact that Azubu, not Riot Games, issued the DMCA takedown notice for content that the streamer claims they do not own.

Yesterday, Matthew Gunnin, Azubu's Director of Content tweeted that a response to the reddit thread would be published later that day. As of yet, no such comment has been made:

Based on the information provided by the Redditor, it appears that Azubu had no legal right to issue the takedown notice for his stream and the removal of the content contradicts the streaming policy put into place by Riot Games.

As of press time, Twitch, Azubu, and Riot Games have not responded to requests for comment. The redditor declined a request to comment further.


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GS News Top 5 - Tablet Power Surpassing Consoles; Free PS4 Multiplayer

Not much of a mobile gamer. Enjoyed Monument Valley though. If they brought major (or at least better) games to my phone maybe I'd give it more time, but would probably still prefer the big screen.

Free multi is nice but I don't really have much as far as multi games go, GTA V maybe? Probably just gonna spend V-day doing what I usually do that day: drinking heavily and watching movies, games will require more than than my booze soaked mind will be capable of so just movies.

Swatter guy... I hope he gets made an example of. Gets the book thrown at him. By which I mean the phone book. Followed by something else. Guantanamo the little d-bags ***... and I hope he's guilty >.>

Molyneux, well, at least he tried. People tend to be a bit too hard on him. Even if he does nearly always f up.


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No, Apple Is Not Censoring App Store Developers (This Time)

You may have noticed some games on the App Store recently with censored or changed images like the one above, but Apple has offered reassurances that this is just part of a misunderstanding between developers and the storefront.

Several developers including Splash Damage (best known for the console version of Batman: Arkham Origins), Elektron, and Team Chaos noticed that their games were being rejected from the App Store on what seemed to be arbitrary criteria. According to a report from Pocket Gamer, a UK blog dedicated to mobile gaming, these studios were being asked to edit images and preview materials on the App Store to remove references to guns or violence against humans.

Apple's app review guidelines can be vague. Speaking with PocketGamer, a spokesperson for Elektron said, Since the metadata is visible to all users on the App Store, this content must meet the 4+ rating requirement, even when purchasing is restricted by a higher rating." This also wouldn't be the first time that Apple has restricted what can published on their digital store front. Games like Sweatshop and Endgame: Syria, which covered Apple's use of sweatshop labor to make iOS devices and the Syrian civil war have been consistently removed from the App Store.

OrangePixel, one of the developers affected in the apparent crackdown on guns and violence, fought Apple's ruling. The developer tried to release an update to their game, Gunslugs 2, in mid-January. In a blog post from January 30, it claimed that the update was rejected "because [a] screenshot (and possibly all screenshots from my game) show violence against a human being." At the time, other games with much more graphic content were promoted on the App Store without any problems, leading to some confusion among developers.

However, a source close to GameSpot revealed that this has all been a misunderstanding. Developers who have resubmitted their games are now clearing the approval process without a problem. OrangePixel's blog also confirmed the change.

"The update was eventually approved, without having to modify screenshots. And another update has since also passed without problems."

We've reached out to Apple for further comment and will update this story with additional details as they're made available.


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PS4 is Best-Selling Console Once Again According to NPD

Written By Kom Limpulnam on Jumat, 13 Februari 2015 | 13.15

The Xbox One had a few strong months as the top-selling console in November and December, but Sony's PlayStation 4 has come out in 2015 as the number one console in terms of sales once again.

In a statement to GameSpot, an SCEA spokesperson wrote, "PlayStation 4 was the top-selling console in January and remains the cumulative leader in the U.S. according to NPD data. Since launch in November 2013, 18.5 million PS4 units and 81.8 million software units have been sold through to consumers worldwide."

Microsoft's Mike Nichols, corporate VP of Xbox Marketing wrote in a statement regarding the NPDs, "After closing a record-breaking holiday, 2015 is off to a great start, with record January sales for Xbox One and more game sales per console than any other platform. Xbox Live also continued to set new all-time highs, with 22 percent growth in gamers and in hours compared to January 2014."

After a holiday discount that brought the Xbox One down to $350, the system briefly went back up to $400 before returning to $350 again in the middle of last month.

PlayStation 4 was the top-selling console in January and remains the cumulative leader in the U.S. according to NPD data.

The NPD Group also released their monthly data and analysis for US retail sales in January 2015 sales, and overall we've seen large hardware sales declines compared to last year. Overall hardware sales are down $54 million compared to January 2014, but both software and accessory sales are up by $12.4 million and $5.4 million respectively.

The NPD's Liam Callahan wrote in a statement, "Hardware sales declined by 23 percent as sales cooled off after the holiday season. Eighth generation console hardware sales were down by 22 percent while seventh generation console hardware sales decreased by 35 percent." However, the silver lining is that "combined hardware install base of PS4 and Xbox One is close to 60 percent higher than the cumulative hardware totals for Xbox 360 and PS3 at the same point in their lifecycles (after 15 months)."

Sales for current-gen games is on the rise and has outpaced last-gen software sales compared to January last year. Callahan wrote, "The sales of January 2015 launch titles were up over 200 percent versus January 2014, with Dying Light being the major new release of the month. If January 2015 releases performed in line with January 2014 releases, overall software sales would have decreased by 4 percent."


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