GS News - Valve getting sued again, Xbox One and PS4 recording!

Written By Kom Limpulnam on Selasa, 23 Juli 2013 | 13.15

@greasemonkey42 Valid argument, but I still don't agree. While the content of the product may not have changed, neither has the level of expected support, or bandwidth, therefore, they are simply supporting the same product that they were paid for. As for someone else having the experience without paying for it, they are easily able to watch the game, or play it on that same console (if no used games are allowed, which actually would generate a whole new issue...how many "play-through's" are you actually paying for?) without needing to pay for it again. And while I don't agree with the comment, +1 for actually making a valid point.

If the developers/publishers want to continue to get a cut of all sales, they need to simply lower their price and allow returns on products that customers don't feel is worth the price. How they verify that the customer hasn't played the game to completion is on them to prove.

I'm sure there are studies out there that show that lowering the initial price of games would actually generate more revenue than the current price and allowing used sales. I for one believe that a price of $40 (the price I usually wait for) would generate so many sales (and thus the potential for add-on content/experience sales) that they wouldn't know what to do with all that extra money.


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