Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 09 November 2013 | 13.15

Gamespot's Site MashupThe Lost Vikings have a "good chance" of coming to Blizzard's Heroes of the StormThe Gun Show - Extinction Mode from Call of Duty: GhostsJourney of a Roach Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 08 Nov 2013 21:25:18 -0800 http://www.gamespot.com/articles/the-lost-vikings-have-a-good-chance-of-coming-to-blizzard-s-heroes-of-the-storm/1100-6416080/ <figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2372975-lost_vikings.gif" data-ref-id="1300-2372975" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2372975-lost_vikings.gif" data-ref-id="1300-2372975"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2372975-lost_vikings.gif"></a></figure><p style="">Today at Blizzcon 2013, Blizzard said that their action RTS <a href="/heroes-of-the-storm/" data-ref-id="false">Heroes of the Storm</a> would have heroes and villains extending through the company's entire back catalog. And Blizzard revealed that they're willing to reach back pretty far; one of the older properties they might be using is <a href="/the-lost-vikings/" data-ref-id="false">The Lost Vikings</a>.</p><p dir="ltr" style="">Blizzard game designer Dustin Browder said in an interview with GameSpot, "There's a good chance for Lost Vikings. That's one of the characters we've been really interested in doing. It's a way we can do three characters and you're controlling them and swapping back and forth. I think we've got some ideas that we might be able to make work, but we're going to have to test it first to really see."</p><p style="">The Lost Vikings starred in a series of side-scrolling puzzle/platforming games from the '90s across a variety of platforms, including SNES, PlayStation, Amiga, and Sega Mega Drive.</p><div data-embed-type="video" data-ref-id="2300-6416033" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416033/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 08 Nov 2013 21:02:00 -0800 http://www.gamespot.com/articles/the-lost-vikings-have-a-good-chance-of-coming-to-blizzard-s-heroes-of-the-storm/1100-6416080/ http://www.gamespot.com/videos/the-gun-show-extinction-mode-from-call-of-duty-gho/2300-6416047/ Chris Watters gives you tips and tricks to get you started in Extinction Mode. Fri, 08 Nov 2013 20:29:00 -0800 http://www.gamespot.com/videos/the-gun-show-extinction-mode-from-call-of-duty-gho/2300-6416047/ http://www.gamespot.com/reviews/journey-of-a-roach-review/1900-6415534/ <p style=""> </p><p style="">Nobody really likes roaches, do they? They're pretty gross looking, after all, and they serve no real purpose other than to wake you up by skittering along the wood floor of your bedroom in the middle of the night. Yet science suggests that these nasty creatures would outlast humans in a nuclear apocalypse, which is the basis for Journey of a Roach, a point-and-click adventure game that does the impossible: it makes roaches likable.</p><p style="">Perhaps even more impressive is that it does so without any dialogue. Journey of a Roach tells the story of two roaches: Jim and his clumsy buddy, Bud. Upon getting a glimpse of a flower growing in the barren wasteland of what appears to be a postapocalyptic Earth, Bud tries to guide Jim to the beautiful plant, only to fall deep underground where all sorts of mutated bugs live. On your journey to rescue him, you discover a world full of interesting and varied characters, all brimming with plot and personality despite never speaking a word. It's as if Pixar's <em>A Bug's Life</em> merged with the animated movie <em>9</em>.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372228-0005.jpg" data-ref-id="1300-2372228" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372228-0005.jpg" data-ref-id="1300-2372228"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2372228-0005.jpg"></a><figcaption>Can you believe there's an empty table at this place?</figcaption></figure><p style="">As a roach, one of your biggest advantages is the ability to crawl up walls and across ceilings, which is immediately neat and useful. You can move freely around the environment with the keyboard or analog stick, and climbing walls makes traversal easy. There are occasional issues with movement, such as when you might not be able to climb onto something that should be no real obstacle for a roach, or moments when the camera rotation is disorienting when you're climbing on ceilings (particularly in one section with air vents you must crawl through), but for the most part, getting around is not a problem.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372226-0003.jpg" data-ref-id="1300-2372226" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372226-0003.jpg" data-ref-id="1300-2372226"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2372226-0003.jpg"></a><figcaption>Though they never speak a word, the characters are wonderfully diverse.</figcaption></figure><p style="">Since Journey of a Roach has no dialogue and isn't heavy on story, the majority of the experience comes down to solving puzzles. This is where the game's point-and-click inspirations are clearest; most puzzles boil down to the tried-and-true "find item in one area, use item somewhere else" mechanics. That said, Journey of a Roach seems to have learned some lessons from both successful and failed adventure games of recent years, and most puzzle solutions do make logical sense (as opposed to requiring seemingly random item combinations that lead to more guesswork than brainpower, like many adventures of old).</p><p style="">Even if you get stuck, you can often get a subtle hint by hovering the cursor over a specific object, which can alleviate some of the frustration of not knowing what an inventory item might be used for. There are a few moments when you might have to resort to trial and error (one puzzle in particular I solved completely by accident, and I'm not sure I would have figured out the solution on my own), but generally, this hint system works well to inform you of exactly what you should be doing.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372225-0002.jpg" data-ref-id="1300-2372225" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372225-0002.jpg" data-ref-id="1300-2372225"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2372225-0002.jpg"></a><figcaption>Hint bubbles help keep your goals clear throughout the journey.</figcaption></figure><p style="">There is also a handy feature that lets you zoom out slightly and highlight "hot spots" (the objects in the environment you can interact with), which can help you locate some of the harder-to-find items. The small arrows it uses to point out objects of interest, however, aren't always enough help. It's still possible that you will spend more time than you'd like beating your head against a puzzle only to discover that you missed the necessary item hidden in the corner of an adjacent room. In this sense, Journey of a Roach falls into the same sorts of traps many adventure games fall into, which you will either find nostalgic or frustrating, depending on your history with the genre.</p><p style=""> </p><p style="">Though the journey itself is charming, it's the puzzles that keep you pushing forward. None of the puzzles are especially demanding, and you can finish the game in a single two- to three-hour sitting, which feels like an appropriate length once the credits start rolling. Once you know all the solutions to the puzzles, however, the game can easily be completed in under half an hour (in fact, a Steam achievement awards you for finishing it in under 18 minutes). This is not a game for which you'll want to rely on a walkthrough, because it will be over far too quickly.</p><p style="">Journey of a Roach is a charming, worthwhile adventure with some clever puzzles and a nice cast of characters, though you may wish for a longer adventure for the price. It makes some of the same mistakes as its ancestors, but it makes up for most of them with clever design and a unique world. If all roaches were this enjoyable to be around, maybe I wouldn't mind knowing they'll outlive humanity.</p> Fri, 08 Nov 2013 14:39:00 -0800 http://www.gamespot.com/reviews/journey-of-a-roach-review/1900-6415534/

Gamespot's Site MashupThe Lost Vikings have a "good chance" of coming to Blizzard's Heroes of the StormThe Gun Show - Extinction Mode from Call of Duty: GhostsJourney of a Roach Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 08 Nov 2013 21:25:18 -0800 http://www.gamespot.com/articles/the-lost-vikings-have-a-good-chance-of-coming-to-blizzard-s-heroes-of-the-storm/1100-6416080/ <figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2372975-lost_vikings.gif" data-ref-id="1300-2372975" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2372975-lost_vikings.gif" data-ref-id="1300-2372975"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2372975-lost_vikings.gif"></a></figure><p style="">Today at Blizzcon 2013, Blizzard said that their action RTS <a href="/heroes-of-the-storm/" data-ref-id="false">Heroes of the Storm</a> would have heroes and villains extending through the company's entire back catalog. And Blizzard revealed that they're willing to reach back pretty far; one of the older properties they might be using is <a href="/the-lost-vikings/" data-ref-id="false">The Lost Vikings</a>.</p><p dir="ltr" style="">Blizzard game designer Dustin Browder said in an interview with GameSpot, "There's a good chance for Lost Vikings. That's one of the characters we've been really interested in doing. It's a way we can do three characters and you're controlling them and swapping back and forth. I think we've got some ideas that we might be able to make work, but we're going to have to test it first to really see."</p><p style="">The Lost Vikings starred in a series of side-scrolling puzzle/platforming games from the '90s across a variety of platforms, including SNES, PlayStation, Amiga, and Sega Mega Drive.</p><div data-embed-type="video" data-ref-id="2300-6416033" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416033/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 08 Nov 2013 21:02:00 -0800 http://www.gamespot.com/articles/the-lost-vikings-have-a-good-chance-of-coming-to-blizzard-s-heroes-of-the-storm/1100-6416080/ http://www.gamespot.com/videos/the-gun-show-extinction-mode-from-call-of-duty-gho/2300-6416047/ Chris Watters gives you tips and tricks to get you started in Extinction Mode. Fri, 08 Nov 2013 20:29:00 -0800 http://www.gamespot.com/videos/the-gun-show-extinction-mode-from-call-of-duty-gho/2300-6416047/ http://www.gamespot.com/reviews/journey-of-a-roach-review/1900-6415534/ <p style=""> </p><p style="">Nobody really likes roaches, do they? They're pretty gross looking, after all, and they serve no real purpose other than to wake you up by skittering along the wood floor of your bedroom in the middle of the night. Yet science suggests that these nasty creatures would outlast humans in a nuclear apocalypse, which is the basis for Journey of a Roach, a point-and-click adventure game that does the impossible: it makes roaches likable.</p><p style="">Perhaps even more impressive is that it does so without any dialogue. Journey of a Roach tells the story of two roaches: Jim and his clumsy buddy, Bud. Upon getting a glimpse of a flower growing in the barren wasteland of what appears to be a postapocalyptic Earth, Bud tries to guide Jim to the beautiful plant, only to fall deep underground where all sorts of mutated bugs live. On your journey to rescue him, you discover a world full of interesting and varied characters, all brimming with plot and personality despite never speaking a word. It's as if Pixar's <em>A Bug's Life</em> merged with the animated movie <em>9</em>.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372228-0005.jpg" data-ref-id="1300-2372228" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372228-0005.jpg" data-ref-id="1300-2372228"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2372228-0005.jpg"></a><figcaption>Can you believe there's an empty table at this place?</figcaption></figure><p style="">As a roach, one of your biggest advantages is the ability to crawl up walls and across ceilings, which is immediately neat and useful. You can move freely around the environment with the keyboard or analog stick, and climbing walls makes traversal easy. There are occasional issues with movement, such as when you might not be able to climb onto something that should be no real obstacle for a roach, or moments when the camera rotation is disorienting when you're climbing on ceilings (particularly in one section with air vents you must crawl through), but for the most part, getting around is not a problem.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372226-0003.jpg" data-ref-id="1300-2372226" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372226-0003.jpg" data-ref-id="1300-2372226"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2372226-0003.jpg"></a><figcaption>Though they never speak a word, the characters are wonderfully diverse.</figcaption></figure><p style="">Since Journey of a Roach has no dialogue and isn't heavy on story, the majority of the experience comes down to solving puzzles. This is where the game's point-and-click inspirations are clearest; most puzzles boil down to the tried-and-true "find item in one area, use item somewhere else" mechanics. That said, Journey of a Roach seems to have learned some lessons from both successful and failed adventure games of recent years, and most puzzle solutions do make logical sense (as opposed to requiring seemingly random item combinations that lead to more guesswork than brainpower, like many adventures of old).</p><p style="">Even if you get stuck, you can often get a subtle hint by hovering the cursor over a specific object, which can alleviate some of the frustration of not knowing what an inventory item might be used for. There are a few moments when you might have to resort to trial and error (one puzzle in particular I solved completely by accident, and I'm not sure I would have figured out the solution on my own), but generally, this hint system works well to inform you of exactly what you should be doing.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2372225-0002.jpg" data-ref-id="1300-2372225" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2372225-0002.jpg" data-ref-id="1300-2372225"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2372225-0002.jpg"></a><figcaption>Hint bubbles help keep your goals clear throughout the journey.</figcaption></figure><p style="">There is also a handy feature that lets you zoom out slightly and highlight "hot spots" (the objects in the environment you can interact with), which can help you locate some of the harder-to-find items. The small arrows it uses to point out objects of interest, however, aren't always enough help. It's still possible that you will spend more time than you'd like beating your head against a puzzle only to discover that you missed the necessary item hidden in the corner of an adjacent room. In this sense, Journey of a Roach falls into the same sorts of traps many adventure games fall into, which you will either find nostalgic or frustrating, depending on your history with the genre.</p><p style=""> </p><p style="">Though the journey itself is charming, it's the puzzles that keep you pushing forward. None of the puzzles are especially demanding, and you can finish the game in a single two- to three-hour sitting, which feels like an appropriate length once the credits start rolling. Once you know all the solutions to the puzzles, however, the game can easily be completed in under half an hour (in fact, a Steam achievement awards you for finishing it in under 18 minutes). This is not a game for which you'll want to rely on a walkthrough, because it will be over far too quickly.</p><p style="">Journey of a Roach is a charming, worthwhile adventure with some clever puzzles and a nice cast of characters, though you may wish for a longer adventure for the price. It makes some of the same mistakes as its ancestors, but it makes up for most of them with clever design and a unique world. If all roaches were this enjoyable to be around, maybe I wouldn't mind knowing they'll outlive humanity.</p> Fri, 08 Nov 2013 14:39:00 -0800 http://www.gamespot.com/reviews/journey-of-a-roach-review/1900-6415534/


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