Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 17 Maret 2014 | 13.15

Gamespot's Site MashupAU New Releases: Infamous: Second Son launches exclusively for PS4Decapre Unveiled Trailer - Ultra Street Fighter IVMetal Gear Solid V: Ground Zeroes release is delayed in Australia - ReportWatch Dogs creative director says story is 35-40 hours longXbox One Skype improved with better chat, fewer bugsCommand & Conquer creators announce new RTS Grey GooReality Check - How To Make A Great Game! (Can Psychology Help?)Transformers Universe's closed beta has started, but spaces are limitedFormer Double Fine, Telltale, 2K Marin devs announce their first game: FirewatchMetal Gear Solid, inFAMOUS and Ninja Gaiden Z - New ReleasesYou Shall Not Pass! Finding The End in Open World GamesSony was "proactive" in getting one of Ouya's best games on PS4Valve gives users tool to report Steam products for pornography, hate speech, legal violation, other reasonsSurgeon Simulator Touch out on iPad for $6EA, Oculus VR, others join non-profit organization representing virtual reality

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 16 Mar 2014 23:04:52 -0700 http://www.gamespot.com/articles/au-new-releases-infamous-second-son-launches-exclusively-for-ps4/1100-6418346/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/3/0/4/2042304-704525_20130610_006.jpg" data-ref-id="1300-2042304" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/3/0/4/2042304-704525_20130610_006.jpg" data-ref-id="1300-2042304"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/3/0/4/2042304-704525_20130610_006.jpg"></a></figure><p style="">This week sees the launch of the PlayStation 4-exclusive title,<a href="/infamous-second-son/" data-ref-id="false"> Infamous: Second Son</a>. The game is the third entry in the Infamous series, following 2009's <a href="http://www.gamespot.com/infamous/">original Infamous</a> and 2011's <a href="http://www.gamespot.com/infamous-2/" data-ref-id="false">Infamous 2</a>.</p><p style="">Infamous: Second Son will <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-requires-24gb-install/1100-6417844/" data-ref-id="1100-6417844">require a 24GB install</a>. Fans concerned about the size of the download will be happy to know that the PS4 sports the Playgo feature, allowing gamers to start playing before downloads are complete.</p><p style="">Developer Sucker Punch has revealed that the game <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-won-t-support-user-generated-content/1100-6418317/" data-ref-id="1100-6418317">will not support user-generated content as Infamous 2 did</a>. According to design director Chris Zimmerman, only 5 percent of users who finished Infamous 2 went on to publish a level.</p><p style="">Infamous: Second Son will be released on March 21.</p><p style="">Stealth-action title Metal Gear Solid V: Ground Zeroes was slated for retail release this week, but the <a href="http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/" data-ref-id="1100-6418345">game's launch date has been reportedly pushed back to March 27</a>. It is unknown whether this will affect the digital releases of the game.</p><p style="">The game will be released on PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. For more details on games out this week, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6416614" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416614/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>March 20, 2014</b></p><p style=""><a href="/final-fantasy-x-x-2-hd-remaster/" data-ref-id="false">Final Fantasy X | X-2 HD Remaster </a>(PS3, Vita)</p><p style=""><b>March 21, 2014</b></p><p style=""><a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> (PS4)</p><p style=""><b>March 25, 2014</b></p><p style=""><a href="/diablo-iii/" data-ref-id="false">Diablo III: Reaper of Souls</a> (PC)</p><p style=""><a href="/yaiba-ninja-gaiden-z/" data-ref-id="false">Yaiba: Ninja Gaiden Z</a> (360, PS3)</p> Sun, 16 Mar 2014 21:59:00 -0700 http://www.gamespot.com/articles/au-new-releases-infamous-second-son-launches-exclusively-for-ps4/1100-6418346/ http://www.gamespot.com/videos/decapre-unveiled-trailer-ultra-street-fighter-iv/2300-6417740/ Decapre has been unveiled as the newest character to come to Ultra Street Fighter IV. She joins Hugo, Elena, Poison, and Rolento. Sun, 16 Mar 2014 21:08:00 -0700 http://www.gamespot.com/videos/decapre-unveiled-trailer-ultra-street-fighter-iv/2300-6417740/ http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png" data-ref-id="1300-2449471" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png" data-ref-id="1300-2449471"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png"></a></figure><p style="">According to<a href="http://www.kotaku.com.au/2014/03/metal-gear-solid-v-ground-zeroes-delayed-in-australia-and-nz/" rel="nofollow" data-ref-id="false"> Kotaku Australia,</a> the release of <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes </a>will be delayed in Australia and New Zealand.</p><p style="">The game will be released on March 27, a week later than its original planned launch date of March 20. It remains unclear whether the digital release of the game on the PSN store or Xbox Live will be effected.</p><p style="">GameSpot has reached out to local distributor Mindscape, who was not available at the time to comment. </p><p style="">Metal Gear Solid V: Ground Zeroes is the prologue to Metal Gear Solid V: The Phantom Pain. The game launches on <a href="http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-release-date-announced-xbox-exclusive-content-detailed/1100-6416613/" data-ref-id="1100-6416613">March 18</a> in North America for the Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Sony will release a <a href="http://www.gamespot.com/articles/metal-gear-solid-5-gets-special-edition-ps4/1100-6417812/" data-ref-id="1100-6417812">special Ground Zeroes limited-run PS4 console in Japan</a>.</p><div data-embed-type="video" data-ref-id="2300-6414685" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414685/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Sun, 16 Mar 2014 17:49:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/ http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455947-2252583758-24492.png" data-ref-id="1300-2455947" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455947-2252583758-24492.png" data-ref-id="1300-2455947"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455947-2252583758-24492.png"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a>' main story will take you about 35-40 hours to complete, the game's creative director <a href="https://twitter.com/Design_Cave/status/444907972481658880" rel="nofollow">Jonathan Morin said on Twitter</a>.</p><p dir="ltr" style="">"I would say the average player which does free roam a bit tend to reach the end within 35-40h. But doing everything is close 100h," he said. "And these don't really consider online stuff in the mix…"</p><p dir="ltr" style="">Morin previously revealed that <a href="http://www.gamespot.com/articles/watch-dogs-has-8-player-online-freeroam-multiplayer-mode/1100-6418176/">Watch Dogs will feature an 8-player free roam online mode</a>. The game also includes a head-to-head multiplayer mode, where players will hunt down other human players and use their hacking skills to affect the world to their benefit.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">will come sometime later</a>.</p><p style="">For more on Watch Dogs, be sure to check out <a href="http://www.gamespot.com/articles/hacking-and-hentai-one-ridiculous-hour-in-the-watch-dogs-sandbox/1100-6418125/">GameSpot editor Shaun McInnis' recent extensive hands-on preview of the game</a> from his recent trip to Ubisoft Montreal.</p><div data-embed-type="video" data-ref-id="2300-6417535" data-width="854" data-height="480"><iframe src="/videos/embed/6417535/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 16:01:00 -0700 http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/ http://www.gamespot.com/articles/xbox-one-skype-improved-with-better-chat-fewer-bugs/1100-6418343/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455917-8585546900-23721.png" data-ref-id="1300-2455917" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455917-8585546900-23721.png" data-ref-id="1300-2455917"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455917-8585546900-23721.png"></a></figure><p style="">Skype for Xbox One's first update adds improved chat capability, contact filtering, a first time tutorial, and gets rid of several bugs, <a href="http://blogs.skype.com/2014/03/14/skype-for-xbox-one-delivers-an-enhanced-experience/" rel="nofollow">Skype has announced on its official blog</a>.</p><p dir="ltr" style="">The improved chat keeps conversations in sync across multiple devices, adds push notifications alerting you to new messages, and provides a longer chat history that can hold up to 1,000 messages, as opposed to just the past seven days.</p><p dir="ltr" style="">The contact filtering update allows you to filter your contacts by who is online, making it easier to find those who are available to chat. A new first time tutorial will teach users how to use video calling and chatting using the Xbox One. Skype also said that it's been listening to feedback and is working hard fix issues users have been experiencing.</p><p dir="ltr" style="">Finally, the update adds new "hidden heroes" emoticons, which are based on characters from the upcoming movie, <em>Captain America: The Winter Soldier.</em></p><p style="">Skype for Xbox One is limited to Xbox Live Gold subscribers. You can find out more about it by reading our <a href="http://www.gamespot.com/articles/skype-on-xbox-one-features-six-months-of-free-calling/1100-6416063/">previous</a> <a href="http://www.gamespot.com/articles/skype-on-xbox-one-detailed/1100-6408775/">coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 14:15:00 -0700 http://www.gamespot.com/articles/xbox-one-skype-improved-with-better-chat-fewer-bugs/1100-6418343/ http://www.gamespot.com/articles/command-conquer-creators-announce-new-rts-grey-goo/1100-6418342/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455889-grey_goo__screenshot_07.jpg" data-ref-id="1300-2455889" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455889-grey_goo__screenshot_07.jpg" data-ref-id="1300-2455889"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455889-grey_goo__screenshot_07.jpg"></a></figure><p style=""> Developer Petroglyph has announced it's working on <a href="http://www.gamespot.com/grey-goo/news/">Grey Goo</a>, a new real-time strategy game that blends established gameplay mechanics with modern design and tools.</p><p dir="ltr" style="">Petroglyph says Grey Goo will draw on the best aspects of base building, unit management, and all-out war in an all new space saga. It promises to remove the frustration often associated with the genre and focus on deep, tactical systems based on classic RTS gameplay.</p><p dir="ltr" style="">The game will feature three factions: The Beta, Human, and Goo, each with its own strategies and powerful "epic" units that tower over the battlefield, which you can play in either a single-player campaign or competitive multiplayer mode. Grey Goo's AI, Petroglyph said, is based on real-world Defense Advanced Research Projects Agency (DARPA) concepts, and will make every match unique rather than run off of scripts.</p><p dir="ltr" style="">"We have a rich, lengthy background as RTS developers, dating all the way back to our time on the original <a href="http://www.gamespot.com/command-and-conquer/%E2%80%8E/">Command &amp; Conquer</a> at Westwood Studios," Executive Producer at Petroglyph Ted Morris said. "We want to bring back some of what made those 'traditional' RTS games great while addressing all the lessons we've learned along the way."</p><p style="">Grey Goo will release on PC via Steam this fall</p><div data-embed-type="video" data-ref-id="2300-6417680" data-width="854" data-height="480"><iframe src="/videos/embed/6417680/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 13:33:00 -0700 http://www.gamespot.com/articles/command-conquer-creators-announce-new-rts-grey-goo/1100-6418342/ http://www.gamespot.com/videos/reality-check-how-to-make-a-great-game-can-psychol/2300-6417722/ Cam investigates the psychology of cognitive flow to find out if it could help us understand what makes a truly great gameplay experience. Sun, 16 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-how-to-make-a-great-game-can-psychol/2300-6417722/ http://www.gamespot.com/articles/transformers-universe-s-closed-beta-has-started-but-spaces-are-limited/1100-6418341/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455847-9926959584-24330.jpg" data-ref-id="1300-2455847" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455847-9926959584-24330.jpg" data-ref-id="1300-2455847"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455847-9926959584-24330.jpg"></a></figure><p style="">You can now sign up to enter Transformers Universe's closed beta, which kicked off this weekend, developer Jagex has announced.</p><p dir="ltr" style="">Jagex said that it will only choose a "select few" to be the first group of players in the world to get hands-on with the new game. You can sign up for the beta on <a href="https://www.transformersuniverse.com/signup" rel="nofollow">the game's official site</a> by first choosing between the Decepticons and Autobots and entering your email address. Jagex says that even if you don't make it into the beta during this initial round, it plans to expand the beta soon.</p><p dir="ltr" style="">Jagex also used the opportunity to reveal two new playable characters, <a href="https://www.transformersuniverse.com/warriors/front-line" rel="nofollow">Front-Line</a>, a big Autobot brawler, and <a href="https://www.transformersuniverse.com/warriors/conduit" rel="nofollow">Conduit</a>, a Decepticon healer, both of which are introduced in the videos below.</p><p dir="ltr" style="">Formerly an MMO, Transformers Universe recently <a href="http://www.gamespot.com/articles/transformers-mmo-is-looking-pretty/1100-6417598/">reintroduced itself</a> as a "fast-paced, battle-centric, tactical action game" with modes tailored to core and casual gamers alike, as well as Transformers enthusiasts. As a commander of a squad of bots, you'll recruit, maintain, and battle other players.</p><p style="">For more on Transformers Universe, <a href="http://www.gamespot.com/articles/is-transformers-universe-back-on-track/1100-6398006/">check out our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417677" data-width="854" data-height="480"><iframe src="/videos/embed/6417677/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6417676" data-width="854" data-height="480"><iframe src="/videos/embed/6417676/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 11:17:00 -0700 http://www.gamespot.com/articles/transformers-universe-s-closed-beta-has-started-but-spaces-are-limited/1100-6418341/ http://www.gamespot.com/articles/former-double-fine-telltale-2k-marin-devs-announce-their-first-game-firewatch/1100-6418340/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455826-9442134765-canop.png" data-ref-id="1300-2455826" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455826-9442134765-canop.png" data-ref-id="1300-2455826"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455826-9442134765-canop.png"></a></figure><p dir="ltr" style="">Small San Francisco developer Campo Santo announced a title and few details for its first project, Firewatch.</p><p dir="ltr" style="">Firewatch will be a single-player, first-person game where you play the role of Henry, who explores the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful break from Henry's complicated life takes a turn when he starts to question some of the things that are happening to him. As you play, your only human connection is over a handheld radio, which you'll use to speak with your supervisor, Delilah, about the things you're both experiencing.</p><p dir="ltr" style="">Campo Santo's small team has an impressive background in the games industry. Jake Rodkin, a designer and Campo Santo's creative director, was previously at Telltale, where he worked on <a href="http://www.gamespot.com/the-walking-dead-a-telltale-games-series/">The Walking Dead</a>, <a href="http://www.gamespot.com/puzzle-agent/%E2%80%8E/">Puzzle Agent</a>, <a href="http://www.gamespot.com/tales-of-monkey-island/%E2%80%8E/">Tales of Monkey Island</a>, and <a href="http://www.gamespot.com/sam-and-max-season-one/%E2%80%8E/">Sam &amp; Max</a>. Other Campo Santo members previously worked at Klei, Double Fine, 2K Marin, and Maxis.</p><p dir="ltr" style="">Firewatch will be published by Panic Inc., on PC, Mac, and Linux. Campo Santo said it would "love for it to come out in 2015."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 10:11:00 -0700 http://www.gamespot.com/articles/former-double-fine-telltale-2k-marin-devs-announce-their-first-game-firewatch/1100-6418340/ http://www.gamespot.com/videos/metal-gear-solid-infamous-and-ninja-gaiden-z-new-r/2300-6417731/ This week Metal Gear Solid - Ground Zeroes comes out the same day as Yaiba - Ninja Gaiden Z and Final Fantasy X/X-2 HD Remaster. Later in the week inFAMOUS Second Son drops, its a good week to be a gamer. Sun, 16 Mar 2014 10:00:00 -0700 http://www.gamespot.com/videos/metal-gear-solid-infamous-and-ninja-gaiden-z-new-r/2300-6417731/ http://www.gamespot.com/articles/you-shall-not-pass-finding-the-end-in-open-world-games/1100-6417832/ <p style="">The invisible wall has long served as a disappointing reminder to curious and adventurous gamers that the worlds they enjoy exploring have a limit. For developers, they serve as barriers created to prevent players from moving outside of the intended play space and discovering the malformed, untextured geometry beyond. But whether you're a player or developer, invisible walls are necessary, for no game is capable of rendering an infinite world that's also full of infinitely interesting things to see and do. Even the randomly-generated terrain in <a href="/minecraft/" data-ref-id="false">Minecraft</a> comes to an end <a href="http://minecraft.gamepedia.com/Far_Lands" rel="nofollow">after 32,000,000 metres</a>.</p><p style="">Not every developer is ready to settle for such arbitrary restrictions as invisible walls, however. Some go out of their way to bring this barrier back into the context of the game world and make it part of the experience. Here, then, are the top 10 invisible walls, creatively reimagined for sandbox levels or open world games.</p><p style=""> </p><h2>10. The Elder Scrolls Online</h2><p style="">Zenimax Online Studios, 2014</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445645-1365758647-dreughbattle.jpg" data-ref-id="1300-2445645" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445645-1365758647-dreughbattle.jpg" data-ref-id="1300-2445645"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445645-1365758647-dreughbattle.jpg"></a></figure><h3>Swarm of Piranhas</h3><p style="">Travelling to far off places and exploring the unexplored has been one thing The Elder Scrolls series consistently encourages its players to do. There is something sublime about seeing a mountain in the distance and knowing that you can actually climb to its peak.</p><p style="">But Tamriel does have its limits. Whilst Oblivion and Skyrim took to simply displaying an on-screen message telling you that you could travel no further, <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> takes a slightly snappier approach--in that you'll be devoured by a swarm of snapping, ravenous piranhas if you swim too far off the map. It's a nasty end, but at least you can easily ressurect back on land with naught but a few hundred bite marks in your undergarments.</p><p style=""> </p><h2>9. Gothic</h2><p style="">Piranha Bytes, 2001</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg" data-ref-id="1300-2445646" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg" data-ref-id="1300-2445646"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg"></a></figure><h3>Electric Dome</h3><p style="">Going from biting piranhas to Piranha Bytes--the German developer of the Gothic series--we find ourselves in Europe's unforgiving alternative to The Elder Scrolls series. The Gothic games have typically offered fewer gorgeous vistas to gaze upon than Bethesda's open worlds, but more metaphorical boots to be crushed under.</p><p style="">This is most true of the first <a href="/gothic/" data-ref-id="false">Gothic</a>. Set entirely within an island prison colony, in which the prisoners themselves have taken over the land and formed competing factions, Gothic kept players contained in its world by surrounding it with a giant, dome-shaped electric force field. If players ventured beyond it, they'd find themselves crackling with blue lightning and then immediately zapped to death. The force field was a part of the story itself, which explains its use as a magical barrier erected to keep the prisoners contained. We tried to go all Katniss Everdeen on the barrier, but our pathetic wooden arrows didn't make for great eletric conductors.</p><p style=""> </p><h2>8. Far Cry 2</h2><p style="">Ubisoft Montreal, 2008</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445647-fc22.png" data-ref-id="1300-2445647" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445647-fc22.png" data-ref-id="1300-2445647"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445647-fc22.png"></a></figure><h3>Sudden Malaria Attack</h3><p style=""><a href="/far-cry-2/" data-ref-id="false">Far Cry 2</a> is one of the few first-person shooters that beats you down at every opportunity, and Ubisoft Montreal's approach to keeping players contained within 30 mile square (50km2) slice of the savannah follows suit. The same malaria infection that blurs your screen and causes you to find somewhere to hide and scoff a pill also keeps you from wandering too far off the beaten track. You'll collapse, black out, and reappear a few seconds later back within Africa's boundaries. If you were driving a car, that'll be gone forever--because Far Cry 2 giveth, and Far Cry 2 taketh away.</p><p style=""> </p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2440483-guardian_of_blizzard.jpg" data-ref-id="1300-2440483" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2440483-guardian_of_blizzard.jpg" data-ref-id="1300-2440483"><img src="http://static.gamespot.com/uploads/scale_medium/1536/15366587/2440483-guardian_of_blizzard.jpg"></a></figure><h2>7. World of Warcraft</h2><p style="">Blizzard, 2004</p><h3>Guardian of Blizzard Encounter</h3><p style=""><a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> entices players to explore with promises of colourful new environments and strange creatures to farm for experience points. The most curious players can sometimes explore too far, and catch a peek behind the curtain to see content Blizzard isn't yet ready to reveal. To ward off intrepid explorers, the developer created the Guardian of Blizzard, a powerful enemy that one-hit-kills players when they venture into unfinished environments.</p><p style="">The Guardian was retired when a new, less-exciting mechanic that teleported players back into the world was adopted, but they can still be spawned and controlled by Game Masters who wish to instill a little fear into Azeroth's heroes.</p><p style=""> </p><h2>6. Grand Theft Auto IV</h2><p style="">Rockstar, 2008</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg" data-ref-id="1300-2445649" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg" data-ref-id="1300-2445649"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg"></a></figure><h3>Instant Six Star Wanted Level</h3><p style=""><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> offered incredible freedom to explore by opening its entire world to players from the game's outset. That wasn't the case in <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a>. Liberty City was divided into islands, separated by bridges that could not be crossed until specific points in the story. But there's always usually another way around in an open world, and in the case of GTA 4, the ability to swim without drowning made its return from Grand Theft Auto: San Andreas. However, if you tried to swim under the bridge and across to the other island, you'd be slapped with an instant six star wanted level. Cunning drivers could also find ways to flip their cars over the barricade, leading to a good old fashioned police chase--but there's something delightfully absurd about making the entire island shut down because you went for a dip, and had to be brought to justice.</p><p style=""> </p><h2>5. Unreal Tournament 2004</h2><p style="">Epic, 2004</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png" data-ref-id="1300-2445652" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png" data-ref-id="1300-2445652"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png"></a></figure><h3>Vaporised by Ion Cannon</h3><p style="">With <a href="/unreal-tournament-2004/" data-ref-id="false">Unreal Tournament 2004</a> introducing bigger maps, along with land and air vehicles to traverse them, Epic needed a new way to keep players inside its futuristic arenas. For the locales not enclosed by walls or sheer cliffs, the developer opted to repurpose <a href="/unreal-tournament-2003/" data-ref-id="false">Unreal Tournament 2003</a>'s superweapon, the Ion Painter, into an omnipresent Ion Cannon.</p><p style="">Travelling too far from the action caused a message to pop up on your screen, warning you that were being locked on to by one such cannon. After a countdown timer, a bright pink blast of energy falls from the heavens and incinerates your body, leaving only a charred skeleton to ragdoll its way back into the arena. If you're skilled enough in a Manta hovercraft, however, the Ion Cannon blast can be dodged.</p><p style=""> </p><h2>4. Serious Sam 3: BFE</h2><p style="">Croteam, 2011</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445653-2011-09-12_00001aa.jpg" data-ref-id="1300-2445653" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445653-2011-09-12_00001aa.jpg" data-ref-id="1300-2445653"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445653-2011-09-12_00001aa.jpg"></a></figure><h3>Devoured by Giant Sand Worm</h3><p style="">Serious Sam's explosive debut took the first-person shooter outdoors to some of the most expansive arenas ever seen, and with the ridiculous on-screen enemy counts to fill them. The third entry in the series, a prequel, shifts those open firefights to an apocalyptic Earth ravaged by alien forces.</p><p style="">Where the previous entries in the series boxed Sam into those arenas with high cliffs or walls, <a href="/serious-sam-3-bfe/" data-ref-id="false">Serious Sam 3: BFE</a> took a more interesting approach. Venturing out of bounds would cause a giant, Dune-like sandworm to burst upward from the dirt and devour Sam whole. Unlike every other enemy in BFE, these sandworms could not be killed, even when pummelled with a Serious Cannon.</p><p style=""> </p><h2>3. Just Cause 2</h2><p style="">Avalanche Studios, 2010</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445661-jc2mapaaaaaa.jpg" data-ref-id="1300-2445661" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445661-jc2mapaaaaaa.jpg" data-ref-id="1300-2445661"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445661-jc2mapaaaaaa.jpg"></a></figure><h3>Road to Nowhere</h3><p style="">As we head into the final three contenders on this list, we must take a slight deviation by means of <a href="/just-cause-2/" data-ref-id="false">Just Cause 2</a>. Heading to a certain boundary in the islands of Panau reveals just why developers need to create ways to box players in, because here you can find the complete lack of a boundary. The world simply ends, with land geometry being perfectly sliced off at a certain point, and nothing but water stretches beyond. Hilariously, the game's pedestrian AI doesn't realise this, and cars travelling along this road that leads to nowhere will drive off the edge of the world, without a care in the world.</p><p style=""> </p><h2>2. Motocross Madness</h2><p style="">Rainbow Studios, 1998</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png" data-ref-id="1300-2445662" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png" data-ref-id="1300-2445662"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png"></a></figure><h3>Invisible Bike Cannon</h3><p style="">The original <a href="/motocross-madness-1998/" data-ref-id="false">Motocross Madness</a> was something of an open-world dirt bike stunt game. It offered huge, open levels rippling with undulating hills and valleys pull off a sweet can can. Surrounding these stunt quarries were huge cliffs which, thanks to the funky physics of the time, could be scaled by riding up them completely vertically. But the developer knew players would find a way up here, and so, after riding a further couple of meters, the game would suddenly launch the bike and rider high into the sky and back in the direction of the level. Talk about getting some sick air.</p><p style=""> </p><h2>1. Crysis</h2><p style="">Crytek, 2007</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445663-dnepxfdaaa.jpg" data-ref-id="1300-2445663" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445663-dnepxfdaaa.jpg" data-ref-id="1300-2445663"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445663-dnepxfdaaa.jpg"></a></figure><h3>Shark, Battleship and Killswitch Triple Threat</h3><p style=""><a href="/crysis/" data-ref-id="false">Crysis</a> takes the top spot on this list for implementing what is probably the only three-stage system designed to keep players within a game world. Let's break it down. First up, if you decide to swim off the white sands and out into the pristine tropical waters, you'll eventually encounter a lone shark. This guy menacingly circles you a couple of times, then chomps down for an instant kill. However, these sharks can be killed, or bypassed in a boat.</p><p style="">Getting further past them will cause the North Korean battleships dotting the horizon to fire an instant-kill torpedo directly at you. But, with some skilled driving, these can be dodged. Make it past those torpedoes, and your commanding officer will freak out and hit your Nanosuit's killswitch. That's right - your suit has a killswitch. Super strength and super speed don't feel so powerful anymore.</p> Sun, 16 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/you-shall-not-pass-finding-the-end-in-open-world-games/1100-6417832/ http://www.gamespot.com/articles/sony-was-proactive-in-getting-one-of-ouya-s-best-games-on-ps4/1100-6418339/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455776-9600020452-24450.png" data-ref-id="1300-2455776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455776-9600020452-24450.png" data-ref-id="1300-2455776"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455776-9600020452-24450.png"></a></figure><p dir="ltr" style="">TowerFall creator Matt Thorson said that <a href="http://www.gamespot.com/towerfall-ascension/">TowerFall Ascension</a> launched on the PlayStation 4 because PlayStation was very helpful in making it happen.</p><p dir="ltr" style="">In an interview posted to the <a href="http://blog.us.playstation.com/2014/03/14/towerfall-ascension-on-ps4-behind-the-arena/" rel="nofollow">PlayStation Blog</a>, Thorson was asked how he came to the decision to launch TowerFall Ascension on PS4. "The game did really well on Ouya and it felt like it was time to expand to a larger audience," he said. "We continued working on it because there was a lot of stuff we still wanted to add, and PlayStation was super proactive in helping me figure out how to bring the game to PS4."</p><p dir="ltr" style="">TowerFall, a local multiplayer game which was one of the few critically acclaimed games on Ouya, came out on PS4 last week as TowerFall Ascension. <a href="http://www.gamespot.com/reviews/towerfall-ascension-review/1900-6415688/">Our review</a> found that it was a blast to play with friends, but that without friends its appeal drops significantly.</p><p style="">Last week, Adam Boyes of the PlayStation developer relations team <a href="http://www.gamespot.com/articles/sony-fires-off-another-shot-at-xbox-policies/1100-6418280/">fired off a shot at Microsoft's contentious "launch parity" policy</a> for games released through the company's independent publishing program ID@Xbox, which prevents an indie developer from releasing their game as a timed-exclusive on another platform.</p><div data-embed-type="video" data-ref-id="2300-6417487" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417487/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 08:57:00 -0700 http://www.gamespot.com/articles/sony-was-proactive-in-getting-one-of-ouya-s-best-games-on-ps4/1100-6418339/ http://www.gamespot.com/articles/valve-gives-users-tool-to-report-steam-products-for-pornography-hate-speech-legal-violation-other-reasons/1100-6418338/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455745-8852201289-24466.jpg" data-ref-id="1300-2455745" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455745-8852201289-24466.jpg" data-ref-id="1300-2455745"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2455745-8852201289-24466.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A new feature on Steam will allow you to report products for containing pornographic content, content that violates the law in your jurisdiction, and other reasons, according to an image posted by <a href="https://twitter.com/SteamDB/status/443890995219152898" rel="nofollow">Steam Database</a>.</p><p dir="ltr" style="">You'll also be able to report a product for containing "content that is patently offensive or intended to shock or disgust viewers," exploiting children in any way, hate speech, fraud, malware, and adult content that isn't age-gated.</p><p dir="ltr" style="">The feature is similar to Valve's recently launched <a href="http://www.gamespot.com/articles/valve-curbs-abusive-steam-tags-after-games-were-tagged-with-not-a-game-hipster-garbage/1100-6417780/">Steam Tags</a>, which allows users to add text tags to individual games and software on their associated Steam Store pages.</p><p dir="ltr" style="">These features, along with Steam reviews and <a href="http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/">new tools that allow developers to configure Steam sales and discounts</a>, allow users and developers to manage content on Steam without much help from Valve.</p><p style="">In his recent <a href="http://www.gamespot.com/articles/no-half-life-3-but-here-s-what-we-learned-from-gabe-newell-s-ama/1100-6418110/">Ask Me Anything on Reddit</a>, Gabe Newell said that Valve is working on <a href="http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/cfugih8" rel="nofollow">making Steam a self-publishing system</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/valve-gives-users-tool-to-report-steam-products-for-pornography-hate-speech-legal-violation-other-reasons/1100-6418338/ http://www.gamespot.com/articles/surgeon-simulator-touch-out-on-ipad-for-6/1100-6418337/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=17RY58OxS9w" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F17RY58OxS9w%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D17RY58OxS9w&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F17RY58OxS9w%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The gruesome, hilarious Surgeon Simulator is out now on the <a href="https://itunes.apple.com/app/surgeon-simulator/id814977594?mt=8" rel="nofollow">iTunes App Store</a> for $6/ £3.99.</p><p dir="ltr" style="">Just as in the PC version, in Surgeon Simulator Touch you'll play as the terribly inept surgeon Nigel Burke, badly performing all kinds of surgeries to save the life of poor patient Bob.</p><p dir="ltr" style="">The most important difference between the PC and iPad version is the new control method. Nigel's hand that was controlled with a mouse is gone and replaced by touch controls, allowing you to manipulate multiple scalpels at a time with your fingers. Judging by the trailer, it seems like there's also a new system in place that allows you to set the trajectory of your tools for more powerful maneuvers, like when you need to crack open Bob's ribcage with a hammer.</p><p dir="ltr" style="">In addition to the familiar heart and kidney transplants, you'll also perform oral surgery and eye transplants. Similar to the PC version's more challenging ambulance level, the iPad version also lets you operate while Bob is on a moving hospital bed.</p><p style=""><a href="http://www.gamespot.com/reviews/surgeon-simulator-2013-review/1900-6407419/">Our review of Surgeon Simulator 2013</a> found that it is a game that defies logic, but an absolute joy to play and fail at.</p><div data-embed-type="video" data-ref-id="2300-6407446" data-width="854" data-height="480"><iframe src="/videos/embed/6407446/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 07:42:00 -0700 http://www.gamespot.com/articles/surgeon-simulator-touch-out-on-ipad-for-6/1100-6418337/ http://www.gamespot.com/articles/ea-oculus-vr-others-join-non-profit-organization-representing-virtual-reality/1100-6418336/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455441-8616944756-24472.jpg" data-ref-id="1300-2455441" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455441-8616944756-24472.jpg" data-ref-id="1300-2455441"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455441-8616944756-24472.jpg"></a></figure><p style="">Publisher Electronic Arts, Oculus Rift virtual reality goggles manufacturer Oculus VR, and other companies have joined The Immersive Technology Alliance, a non-profit organization that aims to represent the augmented reality, virtual reality, 3D, and gesture markets.</p><p dir="ltr" style="">Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been renamed The Immersive Technology Alliance (The ITA) and has been expanded to serve the needs of these emerging technologies.</p><p dir="ltr" style="">The ITA will launch at the 2014 Game Developers Conference next week during a private session. In addition to Oculus VR and EA, other members include Technical Illusions, Gameface Labs, Digital Extremes, Harvard University, Panasonic, Avegant, Epson, and others.</p><p dir="ltr" style="">"In this rapidly expanding industry of augmented and virtual reality displays, and other immersive technologies, great communication and collaboration among technology leaders is valuable," co-founder of Technical Illusions Jeri Ellsworth (<a href="http://www.gamespot.com/articles/valve-hardware-developer-jeri-ellsworth-fired/1100-6403823/">formerly of Valve</a>) said. "We are revolutionizing the way people interact with and display their digital graphics, and we look forward to working with the alliance to bring more awareness to immersive products like <a href="http://www.gamespot.com/articles/ex-valve-inventor-launches-kickstarter-for-vr-glasses/1100-6415562/">castAR</a>."</p><p dir="ltr" style="">Earlier in the week, <a href="http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/">we heard another report</a> that Sony plans to officially announce its virtual reality headset for the PlayStation 4 during GDC.</p><p style="">Last month, we found out that Oculus VR trademarked <a href="http://www.gamespot.com/articles/oculus-rift-company-trademarks-riftcon/1100-6417904/">RiftCon</a>, a convention that has the similar purpose of promoting virtual reality gaming.</p><div data-embed-type="video" data-ref-id="2300-6416762" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416762/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 15 Mar 2014 14:55:00 -0700 http://www.gamespot.com/articles/ea-oculus-vr-others-join-non-profit-organization-representing-virtual-reality/1100-6418336/

Gamespot's Site MashupAU New Releases: Infamous: Second Son launches exclusively for PS4Decapre Unveiled Trailer - Ultra Street Fighter IVMetal Gear Solid V: Ground Zeroes release is delayed in Australia - ReportWatch Dogs creative director says story is 35-40 hours longXbox One Skype improved with better chat, fewer bugsCommand & Conquer creators announce new RTS Grey GooReality Check - How To Make A Great Game! (Can Psychology Help?)Transformers Universe's closed beta has started, but spaces are limitedFormer Double Fine, Telltale, 2K Marin devs announce their first game: FirewatchMetal Gear Solid, inFAMOUS and Ninja Gaiden Z - New ReleasesYou Shall Not Pass! Finding The End in Open World GamesSony was "proactive" in getting one of Ouya's best games on PS4Valve gives users tool to report Steam products for pornography, hate speech, legal violation, other reasonsSurgeon Simulator Touch out on iPad for $6EA, Oculus VR, others join non-profit organization representing virtual reality

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 16 Mar 2014 23:04:52 -0700 http://www.gamespot.com/articles/au-new-releases-infamous-second-son-launches-exclusively-for-ps4/1100-6418346/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/3/0/4/2042304-704525_20130610_006.jpg" data-ref-id="1300-2042304" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/3/0/4/2042304-704525_20130610_006.jpg" data-ref-id="1300-2042304"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/3/0/4/2042304-704525_20130610_006.jpg"></a></figure><p style="">This week sees the launch of the PlayStation 4-exclusive title,<a href="/infamous-second-son/" data-ref-id="false"> Infamous: Second Son</a>. The game is the third entry in the Infamous series, following 2009's <a href="http://www.gamespot.com/infamous/">original Infamous</a> and 2011's <a href="http://www.gamespot.com/infamous-2/" data-ref-id="false">Infamous 2</a>.</p><p style="">Infamous: Second Son will <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-requires-24gb-install/1100-6417844/" data-ref-id="1100-6417844">require a 24GB install</a>. Fans concerned about the size of the download will be happy to know that the PS4 sports the Playgo feature, allowing gamers to start playing before downloads are complete.</p><p style="">Developer Sucker Punch has revealed that the game <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-won-t-support-user-generated-content/1100-6418317/" data-ref-id="1100-6418317">will not support user-generated content as Infamous 2 did</a>. According to design director Chris Zimmerman, only 5 percent of users who finished Infamous 2 went on to publish a level.</p><p style="">Infamous: Second Son will be released on March 21.</p><p style="">Stealth-action title Metal Gear Solid V: Ground Zeroes was slated for retail release this week, but the <a href="http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/" data-ref-id="1100-6418345">game's launch date has been reportedly pushed back to March 27</a>. It is unknown whether this will affect the digital releases of the game.</p><p style="">The game will be released on PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. For more details on games out this week, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6416614" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416614/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>March 20, 2014</b></p><p style=""><a href="/final-fantasy-x-x-2-hd-remaster/" data-ref-id="false">Final Fantasy X | X-2 HD Remaster </a>(PS3, Vita)</p><p style=""><b>March 21, 2014</b></p><p style=""><a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> (PS4)</p><p style=""><b>March 25, 2014</b></p><p style=""><a href="/diablo-iii/" data-ref-id="false">Diablo III: Reaper of Souls</a> (PC)</p><p style=""><a href="/yaiba-ninja-gaiden-z/" data-ref-id="false">Yaiba: Ninja Gaiden Z</a> (360, PS3)</p> Sun, 16 Mar 2014 21:59:00 -0700 http://www.gamespot.com/articles/au-new-releases-infamous-second-son-launches-exclusively-for-ps4/1100-6418346/ http://www.gamespot.com/videos/decapre-unveiled-trailer-ultra-street-fighter-iv/2300-6417740/ Decapre has been unveiled as the newest character to come to Ultra Street Fighter IV. She joins Hugo, Elena, Poison, and Rolento. Sun, 16 Mar 2014 21:08:00 -0700 http://www.gamespot.com/videos/decapre-unveiled-trailer-ultra-street-fighter-iv/2300-6417740/ http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png" data-ref-id="1300-2449471" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png" data-ref-id="1300-2449471"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449471-mgsvgz_ss_bc_title_ps4.png"></a></figure><p style="">According to<a href="http://www.kotaku.com.au/2014/03/metal-gear-solid-v-ground-zeroes-delayed-in-australia-and-nz/" rel="nofollow" data-ref-id="false"> Kotaku Australia,</a> the release of <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes </a>will be delayed in Australia and New Zealand.</p><p style="">The game will be released on March 27, a week later than its original planned launch date of March 20. It remains unclear whether the digital release of the game on the PSN store or Xbox Live will be effected.</p><p style="">GameSpot has reached out to local distributor Mindscape, who was not available at the time to comment. </p><p style="">Metal Gear Solid V: Ground Zeroes is the prologue to Metal Gear Solid V: The Phantom Pain. The game launches on <a href="http://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-release-date-announced-xbox-exclusive-content-detailed/1100-6416613/" data-ref-id="1100-6416613">March 18</a> in North America for the Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Sony will release a <a href="http://www.gamespot.com/articles/metal-gear-solid-5-gets-special-edition-ps4/1100-6417812/" data-ref-id="1100-6417812">special Ground Zeroes limited-run PS4 console in Japan</a>.</p><div data-embed-type="video" data-ref-id="2300-6414685" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414685/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Sun, 16 Mar 2014 17:49:00 -0700 http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/ http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455947-2252583758-24492.png" data-ref-id="1300-2455947" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455947-2252583758-24492.png" data-ref-id="1300-2455947"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455947-2252583758-24492.png"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a>' main story will take you about 35-40 hours to complete, the game's creative director <a href="https://twitter.com/Design_Cave/status/444907972481658880" rel="nofollow">Jonathan Morin said on Twitter</a>.</p><p dir="ltr" style="">"I would say the average player which does free roam a bit tend to reach the end within 35-40h. But doing everything is close 100h," he said. "And these don't really consider online stuff in the mix…"</p><p dir="ltr" style="">Morin previously revealed that <a href="http://www.gamespot.com/articles/watch-dogs-has-8-player-online-freeroam-multiplayer-mode/1100-6418176/">Watch Dogs will feature an 8-player free roam online mode</a>. The game also includes a head-to-head multiplayer mode, where players will hunt down other human players and use their hacking skills to affect the world to their benefit.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">will come sometime later</a>.</p><p style="">For more on Watch Dogs, be sure to check out <a href="http://www.gamespot.com/articles/hacking-and-hentai-one-ridiculous-hour-in-the-watch-dogs-sandbox/1100-6418125/">GameSpot editor Shaun McInnis' recent extensive hands-on preview of the game</a> from his recent trip to Ubisoft Montreal.</p><div data-embed-type="video" data-ref-id="2300-6417535" data-width="854" data-height="480"><iframe src="/videos/embed/6417535/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 16:01:00 -0700 http://www.gamespot.com/articles/watch-dogs-creative-director-says-story-is-35-40-hours-long/1100-6418344/ http://www.gamespot.com/articles/xbox-one-skype-improved-with-better-chat-fewer-bugs/1100-6418343/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455917-8585546900-23721.png" data-ref-id="1300-2455917" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455917-8585546900-23721.png" data-ref-id="1300-2455917"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455917-8585546900-23721.png"></a></figure><p style="">Skype for Xbox One's first update adds improved chat capability, contact filtering, a first time tutorial, and gets rid of several bugs, <a href="http://blogs.skype.com/2014/03/14/skype-for-xbox-one-delivers-an-enhanced-experience/" rel="nofollow">Skype has announced on its official blog</a>.</p><p dir="ltr" style="">The improved chat keeps conversations in sync across multiple devices, adds push notifications alerting you to new messages, and provides a longer chat history that can hold up to 1,000 messages, as opposed to just the past seven days.</p><p dir="ltr" style="">The contact filtering update allows you to filter your contacts by who is online, making it easier to find those who are available to chat. A new first time tutorial will teach users how to use video calling and chatting using the Xbox One. Skype also said that it's been listening to feedback and is working hard fix issues users have been experiencing.</p><p dir="ltr" style="">Finally, the update adds new "hidden heroes" emoticons, which are based on characters from the upcoming movie, <em>Captain America: The Winter Soldier.</em></p><p style="">Skype for Xbox One is limited to Xbox Live Gold subscribers. You can find out more about it by reading our <a href="http://www.gamespot.com/articles/skype-on-xbox-one-features-six-months-of-free-calling/1100-6416063/">previous</a> <a href="http://www.gamespot.com/articles/skype-on-xbox-one-detailed/1100-6408775/">coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 14:15:00 -0700 http://www.gamespot.com/articles/xbox-one-skype-improved-with-better-chat-fewer-bugs/1100-6418343/ http://www.gamespot.com/articles/command-conquer-creators-announce-new-rts-grey-goo/1100-6418342/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455889-grey_goo__screenshot_07.jpg" data-ref-id="1300-2455889" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455889-grey_goo__screenshot_07.jpg" data-ref-id="1300-2455889"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455889-grey_goo__screenshot_07.jpg"></a></figure><p style=""> Developer Petroglyph has announced it's working on <a href="http://www.gamespot.com/grey-goo/news/">Grey Goo</a>, a new real-time strategy game that blends established gameplay mechanics with modern design and tools.</p><p dir="ltr" style="">Petroglyph says Grey Goo will draw on the best aspects of base building, unit management, and all-out war in an all new space saga. It promises to remove the frustration often associated with the genre and focus on deep, tactical systems based on classic RTS gameplay.</p><p dir="ltr" style="">The game will feature three factions: The Beta, Human, and Goo, each with its own strategies and powerful "epic" units that tower over the battlefield, which you can play in either a single-player campaign or competitive multiplayer mode. Grey Goo's AI, Petroglyph said, is based on real-world Defense Advanced Research Projects Agency (DARPA) concepts, and will make every match unique rather than run off of scripts.</p><p dir="ltr" style="">"We have a rich, lengthy background as RTS developers, dating all the way back to our time on the original <a href="http://www.gamespot.com/command-and-conquer/%E2%80%8E/">Command &amp; Conquer</a> at Westwood Studios," Executive Producer at Petroglyph Ted Morris said. "We want to bring back some of what made those 'traditional' RTS games great while addressing all the lessons we've learned along the way."</p><p style="">Grey Goo will release on PC via Steam this fall</p><div data-embed-type="video" data-ref-id="2300-6417680" data-width="854" data-height="480"><iframe src="/videos/embed/6417680/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 13:33:00 -0700 http://www.gamespot.com/articles/command-conquer-creators-announce-new-rts-grey-goo/1100-6418342/ http://www.gamespot.com/videos/reality-check-how-to-make-a-great-game-can-psychol/2300-6417722/ Cam investigates the psychology of cognitive flow to find out if it could help us understand what makes a truly great gameplay experience. Sun, 16 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-how-to-make-a-great-game-can-psychol/2300-6417722/ http://www.gamespot.com/articles/transformers-universe-s-closed-beta-has-started-but-spaces-are-limited/1100-6418341/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455847-9926959584-24330.jpg" data-ref-id="1300-2455847" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455847-9926959584-24330.jpg" data-ref-id="1300-2455847"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455847-9926959584-24330.jpg"></a></figure><p style="">You can now sign up to enter Transformers Universe's closed beta, which kicked off this weekend, developer Jagex has announced.</p><p dir="ltr" style="">Jagex said that it will only choose a "select few" to be the first group of players in the world to get hands-on with the new game. You can sign up for the beta on <a href="https://www.transformersuniverse.com/signup" rel="nofollow">the game's official site</a> by first choosing between the Decepticons and Autobots and entering your email address. Jagex says that even if you don't make it into the beta during this initial round, it plans to expand the beta soon.</p><p dir="ltr" style="">Jagex also used the opportunity to reveal two new playable characters, <a href="https://www.transformersuniverse.com/warriors/front-line" rel="nofollow">Front-Line</a>, a big Autobot brawler, and <a href="https://www.transformersuniverse.com/warriors/conduit" rel="nofollow">Conduit</a>, a Decepticon healer, both of which are introduced in the videos below.</p><p dir="ltr" style="">Formerly an MMO, Transformers Universe recently <a href="http://www.gamespot.com/articles/transformers-mmo-is-looking-pretty/1100-6417598/">reintroduced itself</a> as a "fast-paced, battle-centric, tactical action game" with modes tailored to core and casual gamers alike, as well as Transformers enthusiasts. As a commander of a squad of bots, you'll recruit, maintain, and battle other players.</p><p style="">For more on Transformers Universe, <a href="http://www.gamespot.com/articles/is-transformers-universe-back-on-track/1100-6398006/">check out our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417677" data-width="854" data-height="480"><iframe src="/videos/embed/6417677/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><div data-embed-type="video" data-ref-id="2300-6417676" data-width="854" data-height="480"><iframe src="/videos/embed/6417676/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 11:17:00 -0700 http://www.gamespot.com/articles/transformers-universe-s-closed-beta-has-started-but-spaces-are-limited/1100-6418341/ http://www.gamespot.com/articles/former-double-fine-telltale-2k-marin-devs-announce-their-first-game-firewatch/1100-6418340/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455826-9442134765-canop.png" data-ref-id="1300-2455826" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455826-9442134765-canop.png" data-ref-id="1300-2455826"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455826-9442134765-canop.png"></a></figure><p dir="ltr" style="">Small San Francisco developer Campo Santo announced a title and few details for its first project, Firewatch.</p><p dir="ltr" style="">Firewatch will be a single-player, first-person game where you play the role of Henry, who explores the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful break from Henry's complicated life takes a turn when he starts to question some of the things that are happening to him. As you play, your only human connection is over a handheld radio, which you'll use to speak with your supervisor, Delilah, about the things you're both experiencing.</p><p dir="ltr" style="">Campo Santo's small team has an impressive background in the games industry. Jake Rodkin, a designer and Campo Santo's creative director, was previously at Telltale, where he worked on <a href="http://www.gamespot.com/the-walking-dead-a-telltale-games-series/">The Walking Dead</a>, <a href="http://www.gamespot.com/puzzle-agent/%E2%80%8E/">Puzzle Agent</a>, <a href="http://www.gamespot.com/tales-of-monkey-island/%E2%80%8E/">Tales of Monkey Island</a>, and <a href="http://www.gamespot.com/sam-and-max-season-one/%E2%80%8E/">Sam &amp; Max</a>. Other Campo Santo members previously worked at Klei, Double Fine, 2K Marin, and Maxis.</p><p dir="ltr" style="">Firewatch will be published by Panic Inc., on PC, Mac, and Linux. Campo Santo said it would "love for it to come out in 2015."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 10:11:00 -0700 http://www.gamespot.com/articles/former-double-fine-telltale-2k-marin-devs-announce-their-first-game-firewatch/1100-6418340/ http://www.gamespot.com/videos/metal-gear-solid-infamous-and-ninja-gaiden-z-new-r/2300-6417731/ This week Metal Gear Solid - Ground Zeroes comes out the same day as Yaiba - Ninja Gaiden Z and Final Fantasy X/X-2 HD Remaster. Later in the week inFAMOUS Second Son drops, its a good week to be a gamer. Sun, 16 Mar 2014 10:00:00 -0700 http://www.gamespot.com/videos/metal-gear-solid-infamous-and-ninja-gaiden-z-new-r/2300-6417731/ http://www.gamespot.com/articles/you-shall-not-pass-finding-the-end-in-open-world-games/1100-6417832/ <p style="">The invisible wall has long served as a disappointing reminder to curious and adventurous gamers that the worlds they enjoy exploring have a limit. For developers, they serve as barriers created to prevent players from moving outside of the intended play space and discovering the malformed, untextured geometry beyond. But whether you're a player or developer, invisible walls are necessary, for no game is capable of rendering an infinite world that's also full of infinitely interesting things to see and do. Even the randomly-generated terrain in <a href="/minecraft/" data-ref-id="false">Minecraft</a> comes to an end <a href="http://minecraft.gamepedia.com/Far_Lands" rel="nofollow">after 32,000,000 metres</a>.</p><p style="">Not every developer is ready to settle for such arbitrary restrictions as invisible walls, however. Some go out of their way to bring this barrier back into the context of the game world and make it part of the experience. Here, then, are the top 10 invisible walls, creatively reimagined for sandbox levels or open world games.</p><p style=""> </p><h2>10. The Elder Scrolls Online</h2><p style="">Zenimax Online Studios, 2014</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445645-1365758647-dreughbattle.jpg" data-ref-id="1300-2445645" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445645-1365758647-dreughbattle.jpg" data-ref-id="1300-2445645"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445645-1365758647-dreughbattle.jpg"></a></figure><h3>Swarm of Piranhas</h3><p style="">Travelling to far off places and exploring the unexplored has been one thing The Elder Scrolls series consistently encourages its players to do. There is something sublime about seeing a mountain in the distance and knowing that you can actually climb to its peak.</p><p style="">But Tamriel does have its limits. Whilst Oblivion and Skyrim took to simply displaying an on-screen message telling you that you could travel no further, <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> takes a slightly snappier approach--in that you'll be devoured by a swarm of snapping, ravenous piranhas if you swim too far off the map. It's a nasty end, but at least you can easily ressurect back on land with naught but a few hundred bite marks in your undergarments.</p><p style=""> </p><h2>9. Gothic</h2><p style="">Piranha Bytes, 2001</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg" data-ref-id="1300-2445646" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg" data-ref-id="1300-2445646"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445646-vlc+2014-02-19+17-37-17-27.jpg"></a></figure><h3>Electric Dome</h3><p style="">Going from biting piranhas to Piranha Bytes--the German developer of the Gothic series--we find ourselves in Europe's unforgiving alternative to The Elder Scrolls series. The Gothic games have typically offered fewer gorgeous vistas to gaze upon than Bethesda's open worlds, but more metaphorical boots to be crushed under.</p><p style="">This is most true of the first <a href="/gothic/" data-ref-id="false">Gothic</a>. Set entirely within an island prison colony, in which the prisoners themselves have taken over the land and formed competing factions, Gothic kept players contained in its world by surrounding it with a giant, dome-shaped electric force field. If players ventured beyond it, they'd find themselves crackling with blue lightning and then immediately zapped to death. The force field was a part of the story itself, which explains its use as a magical barrier erected to keep the prisoners contained. We tried to go all Katniss Everdeen on the barrier, but our pathetic wooden arrows didn't make for great eletric conductors.</p><p style=""> </p><h2>8. Far Cry 2</h2><p style="">Ubisoft Montreal, 2008</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445647-fc22.png" data-ref-id="1300-2445647" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445647-fc22.png" data-ref-id="1300-2445647"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445647-fc22.png"></a></figure><h3>Sudden Malaria Attack</h3><p style=""><a href="/far-cry-2/" data-ref-id="false">Far Cry 2</a> is one of the few first-person shooters that beats you down at every opportunity, and Ubisoft Montreal's approach to keeping players contained within 30 mile square (50km2) slice of the savannah follows suit. The same malaria infection that blurs your screen and causes you to find somewhere to hide and scoff a pill also keeps you from wandering too far off the beaten track. You'll collapse, black out, and reappear a few seconds later back within Africa's boundaries. If you were driving a car, that'll be gone forever--because Far Cry 2 giveth, and Far Cry 2 taketh away.</p><p style=""> </p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2440483-guardian_of_blizzard.jpg" data-ref-id="1300-2440483" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2440483-guardian_of_blizzard.jpg" data-ref-id="1300-2440483"><img src="http://static.gamespot.com/uploads/scale_medium/1536/15366587/2440483-guardian_of_blizzard.jpg"></a></figure><h2>7. World of Warcraft</h2><p style="">Blizzard, 2004</p><h3>Guardian of Blizzard Encounter</h3><p style=""><a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a> entices players to explore with promises of colourful new environments and strange creatures to farm for experience points. The most curious players can sometimes explore too far, and catch a peek behind the curtain to see content Blizzard isn't yet ready to reveal. To ward off intrepid explorers, the developer created the Guardian of Blizzard, a powerful enemy that one-hit-kills players when they venture into unfinished environments.</p><p style="">The Guardian was retired when a new, less-exciting mechanic that teleported players back into the world was adopted, but they can still be spawned and controlled by Game Masters who wish to instill a little fear into Azeroth's heroes.</p><p style=""> </p><h2>6. Grand Theft Auto IV</h2><p style="">Rockstar, 2008</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg" data-ref-id="1300-2445649" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg" data-ref-id="1300-2445649"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445649-gta-4-military-cops-swimmingsss.jpg"></a></figure><h3>Instant Six Star Wanted Level</h3><p style=""><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> offered incredible freedom to explore by opening its entire world to players from the game's outset. That wasn't the case in <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a>. Liberty City was divided into islands, separated by bridges that could not be crossed until specific points in the story. But there's always usually another way around in an open world, and in the case of GTA 4, the ability to swim without drowning made its return from Grand Theft Auto: San Andreas. However, if you tried to swim under the bridge and across to the other island, you'd be slapped with an instant six star wanted level. Cunning drivers could also find ways to flip their cars over the barricade, leading to a good old fashioned police chase--but there's something delightfully absurd about making the entire island shut down because you went for a dip, and had to be brought to justice.</p><p style=""> </p><h2>5. Unreal Tournament 2004</h2><p style="">Epic, 2004</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png" data-ref-id="1300-2445652" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png" data-ref-id="1300-2445652"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445652-ut2004+2014-02-19+17-18-15-65a.png"></a></figure><h3>Vaporised by Ion Cannon</h3><p style="">With <a href="/unreal-tournament-2004/" data-ref-id="false">Unreal Tournament 2004</a> introducing bigger maps, along with land and air vehicles to traverse them, Epic needed a new way to keep players inside its futuristic arenas. For the locales not enclosed by walls or sheer cliffs, the developer opted to repurpose <a href="/unreal-tournament-2003/" data-ref-id="false">Unreal Tournament 2003</a>'s superweapon, the Ion Painter, into an omnipresent Ion Cannon.</p><p style="">Travelling too far from the action caused a message to pop up on your screen, warning you that were being locked on to by one such cannon. After a countdown timer, a bright pink blast of energy falls from the heavens and incinerates your body, leaving only a charred skeleton to ragdoll its way back into the arena. If you're skilled enough in a Manta hovercraft, however, the Ion Cannon blast can be dodged.</p><p style=""> </p><h2>4. Serious Sam 3: BFE</h2><p style="">Croteam, 2011</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445653-2011-09-12_00001aa.jpg" data-ref-id="1300-2445653" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445653-2011-09-12_00001aa.jpg" data-ref-id="1300-2445653"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445653-2011-09-12_00001aa.jpg"></a></figure><h3>Devoured by Giant Sand Worm</h3><p style="">Serious Sam's explosive debut took the first-person shooter outdoors to some of the most expansive arenas ever seen, and with the ridiculous on-screen enemy counts to fill them. The third entry in the series, a prequel, shifts those open firefights to an apocalyptic Earth ravaged by alien forces.</p><p style="">Where the previous entries in the series boxed Sam into those arenas with high cliffs or walls, <a href="/serious-sam-3-bfe/" data-ref-id="false">Serious Sam 3: BFE</a> took a more interesting approach. Venturing out of bounds would cause a giant, Dune-like sandworm to burst upward from the dirt and devour Sam whole. Unlike every other enemy in BFE, these sandworms could not be killed, even when pummelled with a Serious Cannon.</p><p style=""> </p><h2>3. Just Cause 2</h2><p style="">Avalanche Studios, 2010</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445661-jc2mapaaaaaa.jpg" data-ref-id="1300-2445661" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445661-jc2mapaaaaaa.jpg" data-ref-id="1300-2445661"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445661-jc2mapaaaaaa.jpg"></a></figure><h3>Road to Nowhere</h3><p style="">As we head into the final three contenders on this list, we must take a slight deviation by means of <a href="/just-cause-2/" data-ref-id="false">Just Cause 2</a>. Heading to a certain boundary in the islands of Panau reveals just why developers need to create ways to box players in, because here you can find the complete lack of a boundary. The world simply ends, with land geometry being perfectly sliced off at a certain point, and nothing but water stretches beyond. Hilariously, the game's pedestrian AI doesn't realise this, and cars travelling along this road that leads to nowhere will drive off the edge of the world, without a care in the world.</p><p style=""> </p><h2>2. Motocross Madness</h2><p style="">Rainbow Studios, 1998</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png" data-ref-id="1300-2445662" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png" data-ref-id="1300-2445662"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445662-mcm+2014-02-19+17-07-27-45.png"></a></figure><h3>Invisible Bike Cannon</h3><p style="">The original <a href="/motocross-madness-1998/" data-ref-id="false">Motocross Madness</a> was something of an open-world dirt bike stunt game. It offered huge, open levels rippling with undulating hills and valleys pull off a sweet can can. Surrounding these stunt quarries were huge cliffs which, thanks to the funky physics of the time, could be scaled by riding up them completely vertically. But the developer knew players would find a way up here, and so, after riding a further couple of meters, the game would suddenly launch the bike and rider high into the sky and back in the direction of the level. Talk about getting some sick air.</p><p style=""> </p><h2>1. Crysis</h2><p style="">Crytek, 2007</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2445663-dnepxfdaaa.jpg" data-ref-id="1300-2445663" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2445663-dnepxfdaaa.jpg" data-ref-id="1300-2445663"><img src="http://static.gamespot.com/uploads/scale_super/1536/15366587/2445663-dnepxfdaaa.jpg"></a></figure><h3>Shark, Battleship and Killswitch Triple Threat</h3><p style=""><a href="/crysis/" data-ref-id="false">Crysis</a> takes the top spot on this list for implementing what is probably the only three-stage system designed to keep players within a game world. Let's break it down. First up, if you decide to swim off the white sands and out into the pristine tropical waters, you'll eventually encounter a lone shark. This guy menacingly circles you a couple of times, then chomps down for an instant kill. However, these sharks can be killed, or bypassed in a boat.</p><p style="">Getting further past them will cause the North Korean battleships dotting the horizon to fire an instant-kill torpedo directly at you. But, with some skilled driving, these can be dodged. Make it past those torpedoes, and your commanding officer will freak out and hit your Nanosuit's killswitch. That's right - your suit has a killswitch. Super strength and super speed don't feel so powerful anymore.</p> Sun, 16 Mar 2014 09:00:00 -0700 http://www.gamespot.com/articles/you-shall-not-pass-finding-the-end-in-open-world-games/1100-6417832/ http://www.gamespot.com/articles/sony-was-proactive-in-getting-one-of-ouya-s-best-games-on-ps4/1100-6418339/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455776-9600020452-24450.png" data-ref-id="1300-2455776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455776-9600020452-24450.png" data-ref-id="1300-2455776"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455776-9600020452-24450.png"></a></figure><p dir="ltr" style="">TowerFall creator Matt Thorson said that <a href="http://www.gamespot.com/towerfall-ascension/">TowerFall Ascension</a> launched on the PlayStation 4 because PlayStation was very helpful in making it happen.</p><p dir="ltr" style="">In an interview posted to the <a href="http://blog.us.playstation.com/2014/03/14/towerfall-ascension-on-ps4-behind-the-arena/" rel="nofollow">PlayStation Blog</a>, Thorson was asked how he came to the decision to launch TowerFall Ascension on PS4. "The game did really well on Ouya and it felt like it was time to expand to a larger audience," he said. "We continued working on it because there was a lot of stuff we still wanted to add, and PlayStation was super proactive in helping me figure out how to bring the game to PS4."</p><p dir="ltr" style="">TowerFall, a local multiplayer game which was one of the few critically acclaimed games on Ouya, came out on PS4 last week as TowerFall Ascension. <a href="http://www.gamespot.com/reviews/towerfall-ascension-review/1900-6415688/">Our review</a> found that it was a blast to play with friends, but that without friends its appeal drops significantly.</p><p style="">Last week, Adam Boyes of the PlayStation developer relations team <a href="http://www.gamespot.com/articles/sony-fires-off-another-shot-at-xbox-policies/1100-6418280/">fired off a shot at Microsoft's contentious "launch parity" policy</a> for games released through the company's independent publishing program ID@Xbox, which prevents an indie developer from releasing their game as a timed-exclusive on another platform.</p><div data-embed-type="video" data-ref-id="2300-6417487" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417487/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 08:57:00 -0700 http://www.gamespot.com/articles/sony-was-proactive-in-getting-one-of-ouya-s-best-games-on-ps4/1100-6418339/ http://www.gamespot.com/articles/valve-gives-users-tool-to-report-steam-products-for-pornography-hate-speech-legal-violation-other-reasons/1100-6418338/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455745-8852201289-24466.jpg" data-ref-id="1300-2455745" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455745-8852201289-24466.jpg" data-ref-id="1300-2455745"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2455745-8852201289-24466.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A new feature on Steam will allow you to report products for containing pornographic content, content that violates the law in your jurisdiction, and other reasons, according to an image posted by <a href="https://twitter.com/SteamDB/status/443890995219152898" rel="nofollow">Steam Database</a>.</p><p dir="ltr" style="">You'll also be able to report a product for containing "content that is patently offensive or intended to shock or disgust viewers," exploiting children in any way, hate speech, fraud, malware, and adult content that isn't age-gated.</p><p dir="ltr" style="">The feature is similar to Valve's recently launched <a href="http://www.gamespot.com/articles/valve-curbs-abusive-steam-tags-after-games-were-tagged-with-not-a-game-hipster-garbage/1100-6417780/">Steam Tags</a>, which allows users to add text tags to individual games and software on their associated Steam Store pages.</p><p dir="ltr" style="">These features, along with Steam reviews and <a href="http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/">new tools that allow developers to configure Steam sales and discounts</a>, allow users and developers to manage content on Steam without much help from Valve.</p><p style="">In his recent <a href="http://www.gamespot.com/articles/no-half-life-3-but-here-s-what-we-learned-from-gabe-newell-s-ama/1100-6418110/">Ask Me Anything on Reddit</a>, Gabe Newell said that Valve is working on <a href="http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/cfugih8" rel="nofollow">making Steam a self-publishing system</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 08:17:00 -0700 http://www.gamespot.com/articles/valve-gives-users-tool-to-report-steam-products-for-pornography-hate-speech-legal-violation-other-reasons/1100-6418338/ http://www.gamespot.com/articles/surgeon-simulator-touch-out-on-ipad-for-6/1100-6418337/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=17RY58OxS9w" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F17RY58OxS9w%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D17RY58OxS9w&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F17RY58OxS9w%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The gruesome, hilarious Surgeon Simulator is out now on the <a href="https://itunes.apple.com/app/surgeon-simulator/id814977594?mt=8" rel="nofollow">iTunes App Store</a> for $6/ £3.99.</p><p dir="ltr" style="">Just as in the PC version, in Surgeon Simulator Touch you'll play as the terribly inept surgeon Nigel Burke, badly performing all kinds of surgeries to save the life of poor patient Bob.</p><p dir="ltr" style="">The most important difference between the PC and iPad version is the new control method. Nigel's hand that was controlled with a mouse is gone and replaced by touch controls, allowing you to manipulate multiple scalpels at a time with your fingers. Judging by the trailer, it seems like there's also a new system in place that allows you to set the trajectory of your tools for more powerful maneuvers, like when you need to crack open Bob's ribcage with a hammer.</p><p dir="ltr" style="">In addition to the familiar heart and kidney transplants, you'll also perform oral surgery and eye transplants. Similar to the PC version's more challenging ambulance level, the iPad version also lets you operate while Bob is on a moving hospital bed.</p><p style=""><a href="http://www.gamespot.com/reviews/surgeon-simulator-2013-review/1900-6407419/">Our review of Surgeon Simulator 2013</a> found that it is a game that defies logic, but an absolute joy to play and fail at.</p><div data-embed-type="video" data-ref-id="2300-6407446" data-width="854" data-height="480"><iframe src="/videos/embed/6407446/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 16 Mar 2014 07:42:00 -0700 http://www.gamespot.com/articles/surgeon-simulator-touch-out-on-ipad-for-6/1100-6418337/ http://www.gamespot.com/articles/ea-oculus-vr-others-join-non-profit-organization-representing-virtual-reality/1100-6418336/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2455441-8616944756-24472.jpg" data-ref-id="1300-2455441" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2455441-8616944756-24472.jpg" data-ref-id="1300-2455441"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2455441-8616944756-24472.jpg"></a></figure><p style="">Publisher Electronic Arts, Oculus Rift virtual reality goggles manufacturer Oculus VR, and other companies have joined The Immersive Technology Alliance, a non-profit organization that aims to represent the augmented reality, virtual reality, 3D, and gesture markets.</p><p dir="ltr" style="">Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been renamed The Immersive Technology Alliance (The ITA) and has been expanded to serve the needs of these emerging technologies.</p><p dir="ltr" style="">The ITA will launch at the 2014 Game Developers Conference next week during a private session. In addition to Oculus VR and EA, other members include Technical Illusions, Gameface Labs, Digital Extremes, Harvard University, Panasonic, Avegant, Epson, and others.</p><p dir="ltr" style="">"In this rapidly expanding industry of augmented and virtual reality displays, and other immersive technologies, great communication and collaboration among technology leaders is valuable," co-founder of Technical Illusions Jeri Ellsworth (<a href="http://www.gamespot.com/articles/valve-hardware-developer-jeri-ellsworth-fired/1100-6403823/">formerly of Valve</a>) said. "We are revolutionizing the way people interact with and display their digital graphics, and we look forward to working with the alliance to bring more awareness to immersive products like <a href="http://www.gamespot.com/articles/ex-valve-inventor-launches-kickstarter-for-vr-glasses/1100-6415562/">castAR</a>."</p><p dir="ltr" style="">Earlier in the week, <a href="http://www.gamespot.com/articles/another-report-says-ps4-virtual-reality-headset-will-be-announced-next-week/1100-6418259/">we heard another report</a> that Sony plans to officially announce its virtual reality headset for the PlayStation 4 during GDC.</p><p style="">Last month, we found out that Oculus VR trademarked <a href="http://www.gamespot.com/articles/oculus-rift-company-trademarks-riftcon/1100-6417904/">RiftCon</a>, a convention that has the similar purpose of promoting virtual reality gaming.</p><div data-embed-type="video" data-ref-id="2300-6416762" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416762/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 15 Mar 2014 14:55:00 -0700 http://www.gamespot.com/articles/ea-oculus-vr-others-join-non-profit-organization-representing-virtual-reality/1100-6418336/


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