Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 22 Maret 2014 | 13.15

Gamespot's Site MashupMicrosoft says VR is "something we've been playing with for a while"What We Learned (And Didn't) From The New Assassin's Creed TrailerTitanfall helped Xbox Live on Xbox One enjoy its biggest week everMicrosoft on Xbox One vs. PS4 -- "We are in this to win"GS News Top 5 - EA and Titanfall Disappoint, All The PS4 VR Details!Bulletstorm removed from Steam -- But why?GameSpot GamePlay Podcast Episode #66Microsoft: Steam has been the "backbone" of PC gaming for past 10 yearsGS News Update - Xbox One Titanfall bundle drops to $450 at Walmart and Best BuyFeedbackula - inFamous: Second Son ShoutingDiablo III Wings of Valor Preview - Reaper of Souls Pre-Order BonusEx-Microsoft creative director discusses the "Internet hate phenomenon"Grab some free Hearthstone cards if you buy Diablo 3: Reaper of SoulsXbox E3 presentation this year won't feature many execsFate of God game genre depends on success of Godus, Molyneux says

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 21 Mar 2014 22:57:44 -0700 http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/ <p style=""> </p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2483490-5830780210-24570.jpg" data-ref-id="1300-2483490" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2483490-5830780210-24570.jpg" data-ref-id="1300-2483490"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2483490-5830780210-24570.jpg"></a></figure><p style="">Speaking at aGDC panel earlier today, Microsoft's Phil Spencer talked about his company's plans for virtual reality saying, "I think the technology's really interesting, and it's definitely something we've been playing with for quite a while."</p><p style=""> </p><p style="">While Spencer didn't provide any solid details on the <a href="http://www.gamespot.com/articles/another-report-says-xbox-also-getting-virtual-reality-augmented-reality-device/1100-6418363/" data-ref-id="1100-6418363">rumored system reportedly under development</a>, he did discuss how Microsoft's research division has helped the Xbox (and Microsoft as a whole) remain competitive. "We have this huge Microsoft research organization that is pretty important to us as a platform holder in helping us think about what might be next. It's where Kinect came from, it's where [Cortana's] voice system came from, it's where Drivatars came from. There's a bunch of stuff in our games that have been berthed out of Microsoft research; thousands of people working there in that team. Looking at things like Oculus, Morpheus--they haven't sent me one yet--but when I think about VR and its uses in gaming I think there's a real <i>something</i> there."</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">But does the VR we've seen so far from Oculus and Sony have a chance at success outside of the hardcore, tech-savvy, and early adopters? Spencer says, "I don't think it's going to be that every game requires me to put goggles on my face in order to go play it, but ... there are real, immersive games where actually being able to completely immerse the user in the experience, both in audio and visuals, can be really compelling.</p><p style=""> </p><p style="">"Will it ever become mainstream? You see these bifurcations; some people are playing simple touch games where you feel like you're controlling the Death Star, and then other people are putting goggles on their face where they can feel like they're living in that world 24/7. But the big area in the middle is closer to the casual side in terms of usage."</p><p style=""> </p><p style="">But while Microsoft didn't have any experimental, far-off tech to show at the conference, he thinks that <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony made the right choice in revealing Morpheus this week.</a> "Sony did a good job with Morpheus and showing it here, and talking to the developer community. Bringing out things that you're talking about, whether it's <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">Direct X12</a> or it's Morpheus, is why GDC exists. People can bring out technologies that they see a future for and get feedback from the development community. This is absolutely the right kind of forum for that."</p><p style="">Here at the GameSpot office, the tech has generated a lot heated discussion, and we'll be exploring VR technology's current implications, as well as other developers' reactions to it, in the coming weeks.</p><p style=""> </p><p style=""> </p><p style=""> </p> Fri, 21 Mar 2014 19:10:00 -0700 http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/ http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/ <p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417887" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417887/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">The announcement trailer for the next <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed </a>was released earlier today, and finally confirmed where the next game in Ubisoft's hit franchise will be set--revolutionary France. But the trailer revealed very few other hard facts. Who is the new main character? What part will he play in the revolution occurring around him? What's the importance of the guillotine? And what's happening with the previous console generation versions? Check out the teaser trailer above, and then see what GameSpot editors Kevin VanOrd and Carolyn Petit have to say about these mysteries in the video below.</p><div data-embed-type="video" data-ref-id="2300-6417906" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417906/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 21 Mar 2014 17:22:00 -0700 http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/ http://www.gamespot.com/articles/titanfall-helped-xbox-live-on-xbox-one-enjoy-its-biggest-week-ever/1100-6418471/ <div data-embed-type="video" data-ref-id="2300-6417583" data-width="854" data-height="480"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/titanfall/" data-ref-id="false">Titanfall</a>'s launch for Xbox One this month helped Xbox Live on the platform enjoy its "biggest week in terms of users and usage," Xbox boss Phil Spencer told GameSpot today at GDC.</p><p dir="ltr" style="">Spencer didn't reveal specific Xbox Live usage statistics, and he doesn't have access to Titanfall sales numbers because the game is published by Electronic Arts.</p><p dir="ltr" style="">The very same day that Titanfall launched earlier this month, Xbox Live suffered through stability and connectivity issues, but this <a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">was not the game's fault</a>, Microsoft said.</p><p style="">For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 16:24:00 -0700 http://www.gamespot.com/articles/titanfall-helped-xbox-live-on-xbox-one-enjoy-its-biggest-week-ever/1100-6418471/ http://www.gamespot.com/articles/microsoft-on-xbox-one-vs-ps4-we-are-in-this-to-win/1100-6418470/ <div data-embed-type="video" data-ref-id="2300-6416679" data-width="854" data-height="480"><iframe src="/videos/embed/6416679/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Microsoft's <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">Xbox One might be pacing behind Sony's PlayStation 4 in the early sales race</a>, but Xbox boss Phil Spencer sees a future where his console comes out on top.</p><p dir="ltr" style="">"We are in this to win and to compete, compete on all levels; functionality, games, value. All of those things are incredibly important to us," Spencer told GameSpot today at GDC.</p><p dir="ltr" style="">At $500, the Xbox One is the most expensive console on the market today, but this premium price point won't hurt the console if Microsoft can deliver value to gamers, Spencer said.</p><p dir="ltr" style="">"Clearly we see the price difference in market between our box and Sony's box. We're not blind to that," Spencer said. "We believe in the value proposition that we have there, but we also want to make sure we're a great value for our consumers."</p><p dir="ltr" style="">Part of the way Spencer said Microsoft is delivering value to consumers is through the existing <a href="http://www.gamespot.com/articles/get-titanfall-for-free-when-you-buy-an-xbox-one/1100-6417928/" data-ref-id="1100-6417928">Titanfall</a> and <a href="http://www.gamespot.com/articles/buy-an-xbox-one-get-free-copy-of-forza-5/1100-6418152/" data-ref-id="1100-6418152">Forza 5 </a>bundles, as well as initiatives like Games with Gold.</p><p dir="ltr" style="">We asked Spencer when the <a href="http://www.gamespot.com/articles/xbox-s-phil-spencer-says-games-with-gold-is-fundamentally-different-than-playstation-plus/1100-6418195/" data-ref-id="1100-6418195">Xbox One equivalent of Games with Gold</a>, but he wouldn't give us a specific start-date or even a window. He did stress, however, that Microsoft understands how important the promotion is to gamers.</p><p dir="ltr" style="">"We're not blind to that fact that [Games with Gold] is something that people have found value on [for Xbox 360], and clearly, we want people to find value with Gold on Xbox One," he said.</p><p style="">Games with Gold for Xbox One "won't be exactly the same" as its Xbox 360 counterpart, Spencer said, but he made clear that the Xbox Live platform itself is "really important to us and making sure that we get that whole social community plugged in is critical."</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 16:18:00 -0700 http://www.gamespot.com/articles/microsoft-on-xbox-one-vs-ps4-we-are-in-this-to-win/1100-6418470/ http://www.gamespot.com/videos/gs-news-top-5-ea-and-titanfall-disappoint-all-the-/2300-6417883/ EA may be the 'Worst Company', Titanfall on 360 is delayed, the PS4 gets more expensive for Canada and its all new virtual reality device is unveiled Fri, 21 Mar 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-ea-and-titanfall-disappoint-all-the-/2300-6417883/ http://www.gamespot.com/articles/bulletstorm-removed-from-steam-but-why/1100-6418469/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2482508-bulletstorm.jpg" data-ref-id="1300-2482508" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2482508-bulletstorm.jpg" data-ref-id="1300-2482508"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2482508-bulletstorm.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Epic Games' 2011 first-person shooter <a href="/bulletstorm/" data-ref-id="false">Bulletstorm</a> is no longer available on Steam, vanishing from Valve's PC marketplace earlier this week. That's what we do know. What we don't know is why.</p><p dir="ltr" style="">We have reached out to Epic Games for comment, but have not heard back yet.</p><p dir="ltr" style="">Bulletstorm <a href="https://www.origin.com/en-us/store/buy/68377/pc-download/base-game/standard-edition-ANW.html" rel="nofollow" data-ref-id="false">remains available for purchase via EA's Origin download platform</a>. You can buy the game there today for $20.</p><p dir="ltr" style="">Developed by Epic Games and People Can Fly (<a href="http://www.gamespot.com/articles/gears-of-war-judgment-dev-renamed-epic-games-poland/1100-6415921/" data-ref-id="1100-6415921">now called Epic Games Poland</a>), Bulletstorm launched in March 2011. Described as a "pulp sci-fi adventure," the game features arcade-style mechanics that challenges players to "kill with skill."</p><p style="">People Can Fly <a href="http://www.gamespot.com/articles/epic-shelved-bulletstorm-sequel/1100-6370603/" data-ref-id="1100-6370603">started work on Bulletstorm 2</a>, but would later abandon this game to work on <a href="/gears-of-war-judgment/" data-ref-id="false">Gears of War: Judgment</a> instead. For more on Bulletstorm, check out <a href="http://www.gamespot.com/reviews/bulletstorm-review/1900-6300186/" data-ref-id="1900-6300186">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6300361" data-width="100%" data-height="100%"><iframe src="/videos/embed/6300361/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 14:52:00 -0700 http://www.gamespot.com/articles/bulletstorm-removed-from-steam-but-why/1100-6418469/ http://www.gamespot.com/videos/gamespot-gameplay-podcast-episode-66/2300-6417902/ Kevin and the GameSpot crew talk about Project Morpheus, Metal Gear, Titanfall and all things GDC 2014! Joining the team is Jayson Napolitano from Scarlet Moon Productions. Fri, 21 Mar 2014 13:29:00 -0700 http://www.gamespot.com/videos/gamespot-gameplay-podcast-episode-66/2300-6417902/ http://www.gamespot.com/articles/microsoft-steam-has-been-the-backbone-of-pc-gaming-for-past-10-years/1100-6418466/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2481902-xboxorth.jpg" data-ref-id="1300-2481902" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2481902-xboxorth.jpg" data-ref-id="1300-2481902"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2481902-xboxorth.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">During a Game Developers Conference panel today, Xbox boss Phil Spencer praised Steam and what the company has done for PC gaming over the past ten years.</p><p dir="ltr" style="">"They've been the backbone of PC gaming for the last decade," Spencer said. "As a Windows company, I appreciate what they've done."</p><p dir="ltr" style="">Steam has focused on PC gaming more, in a lot of ways, than Microsoft has, Spencer said.</p><p dir="ltr" style="">Also during the panel, Spencer said PC gamers can expect "more focus" from Microsoft in the PC gaming space in the time ahead. Spencer stressed that Microsoft doesn't plan to compete directly with Valve, but said "it's important to invest in [PC gaming] in a real way."</p><p style="">Finally, he said PC gamers will see "tier-1" initiatives for PC gaming from Microsoft beginning this summer, though he did not say more.</p><p style="">Earlier this week, Microsoft <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">announced Direct X12</a>, the latest version of the graphics API that promises major improvements for Xbox One and PC developers.</p><p style="">Valve is, of course, soon to become a competitor to Microsoft in the home console space with its<a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968"> line of Steam Machines</a>. Spencer isn't worried about the competition though. Steam Machines "make sense" for Valve, Spencer said, because the company already has an established storefront and <a href="http://www.gamespot.com/articles/steam-hits-65-million-users/1100-6415866/" data-ref-id="1100-6415866">65 million users</a>--many of which "buy a lot of content."</p><p style="">Overall, Spencer said a high tide raises all ships--so he's not worried about competitors like the PlayStation 4 or Steam Machines.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 12:22:00 -0700 http://www.gamespot.com/articles/microsoft-steam-has-been-the-backbone-of-pc-gaming-for-past-10-years/1100-6418466/ http://www.gamespot.com/videos/gs-news-update-xbox-one-titanfall-bundle-drops-to-/2300-6417899/ Select retailers are selling Microsoft's next-gen console for $450, which will include a free copy of Titanfall. Fri, 21 Mar 2014 12:20:00 -0700 http://www.gamespot.com/videos/gs-news-update-xbox-one-titanfall-bundle-drops-to-/2300-6417899/ http://www.gamespot.com/videos/feedbackula-infamous-second-son-shouting/2300-6417892/ inFamous: Second Son got reviewed rather positively this week, though you wouldn't know it from the comments. Let Johnny try and prove it to you. Fri, 21 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/feedbackula-infamous-second-son-shouting/2300-6417892/ http://www.gamespot.com/videos/diablo-iii-wings-of-valor-preview-reaper-of-souls-/2300-6417895/ A monk tries out his shiny new Wings of Valor that are coming as a pre-order bonus for Diablo III Reaper of the Souls. Fri, 21 Mar 2014 11:23:00 -0700 http://www.gamespot.com/videos/diablo-iii-wings-of-valor-preview-reaper-of-souls-/2300-6417895/ http://www.gamespot.com/articles/ex-microsoft-creative-director-discusses-the-internet-hate-phenomenon/1100-6418465/ <div data-embed-type="video" data-ref-id="2300-6416249" data-width="854" data-height="480"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">During a Game Developers Conference presentation this week, Adam Orth, who <a href="http://www.gamespot.com/articles/adam-orth-no-longer-with-microsoft-after-always-on-comments/1100-6406798/" data-ref-id="1100-6406798">left Microsoft after his Xbox One "deal with it" comments drew significant controversy</a>, opened up on what he described as the "Internet hate phenomenon."</p><p dir="ltr" style="">As part of his presentation, called "Mob Rules: The Destructive Power of Opinion and Online Community," Orth explained how the spewing of hate affected him personally.</p><p dir="ltr" style="">"I was becoming the next victim of the Internet hate phenomenon. It was an absolute feeding frenzy. My public and private life was fair game," he said, as reported by <a href="http://www.gamesindustry.biz/articles/2014-03-20-adam-orth-internet-toxicity-has-been-chilling" rel="nofollow" data-ref-id="2014-03">GamesIndustry International</a>. "People began to distance themselves from me. I was dejected, ashamed, and embarrassed. I destroyed my career and feared being blacklisted by the industry. I went from income to no income."</p><p dir="ltr" style="">Orth received death threats and some people even wished cancer upon him and his child, he said. But he's not worried about the potential for Internet threats to materialize into real-world violence. Instead, he said it's seriously sad that society has "regressed" to a point where the kind of behavior and comments sent his way are acceptable when someone has an opinion other than their own.</p><p dir="ltr" style="">"Most developers don't even raise an eyebrow at this because this is the new normal. As an industry we've become desensitized to this insane behavior because it's overwhelming, ubiquitous, and unstoppable. Somehow we've devolved while moving forward, and there's no going back," he said.</p><p dir="ltr" style="">Orth explained that he's seen an "us versus them" theme rise to the surface between developers and players. This negative trend has the potential to spiral even further out of control, he said.</p><p style="">"It's chilling," he said, recalling a quote from one developer he spoke with saying this issue "represents a total breakdown of how our industry fundamentally functions and foreshadows possible dark times ahead. Internet toxicity has the power to sh** on something beautiful and destroy it."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Fri, 21 Mar 2014 11:16:00 -0700 http://www.gamespot.com/articles/ex-microsoft-creative-director-discusses-the-internet-hate-phenomenon/1100-6418465/ http://www.gamespot.com/articles/grab-some-free-hearthstone-cards-if-you-buy-diablo-3-reaper-of-souls/1100-6418464/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2372627-mage+vs+warrior.jpg" data-ref-id="1300-2372627" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2372627-mage+vs+warrior.jpg" data-ref-id="1300-2372627"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2372627-mage+vs+warrior.jpg"></a></figure><p style="">Anyone buying a copy of <a href="/diablo-iii/" data-ref-id="false">Diablo III</a> expansion Reaper of Souls next week will get an additional bonus inside the box: free <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> cards.</p><p dir="ltr" style="">Standard editions of the game will come with one pack, while the digital deluxe edition and retail collector's edition will feature three.</p><p dir="ltr" style="">A single pack of Hearthstone cards works out to about $1.49 and features five cards, selected by random, with at least one coming in at Rare quality or higher. If you're particularly lucky you'll pick up an Epic or Legendary card. If you're incredibly lucky you'll get a Ragnaros and everyone on Battle.net will hate you.</p><p dir="ltr" style="">How do you get them? Digital editions of the game will deliver the card packs straight into your account, while retail editions will feature redeemable codes in the box. Worst case scenario, it might give you something to do if the Diablo 3 servers collapse</p><p dir="ltr" style="">A maximum of five packs can be redeemed to a single Battle.net account, Blizzard adds.</p><p dir="ltr" style="">Diablo III: Reaper of Souls will be released on March 25.</p><div data-embed-type="video" data-ref-id="2300-6417022" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417022/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Fri, 21 Mar 2014 10:15:00 -0700 http://www.gamespot.com/articles/grab-some-free-hearthstone-cards-if-you-buy-diablo-3-reaper-of-souls/1100-6418464/ http://www.gamespot.com/articles/xbox-e3-presentation-this-year-won-t-feature-many-execs/1100-6418463/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2481612-haloe3.jpg" data-ref-id="1300-2481612" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2481612-haloe3.jpg" data-ref-id="1300-2481612"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2481612-haloe3.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft's E3 presentation this summer should be primarily focused on games, with "very few" Xbox executives taking the stage to talk, studio boss Phil Spencer said on Twitter.</p><p dir="ltr" style="">"Yes, I think you'll see very few execs," Spencer <a href="https://twitter.com/XboxP3/status/446874187777310720" rel="nofollow" data-ref-id="false">said</a> when asked if this year's presentation will be focused on games.</p><p dir="ltr" style="">Microsoft's E3 briefing this summer will span 90 minutes, Spencer said, noting the company is having a hard time fitting in everything it wants to for the show.</p><p dir="ltr" style="">"We are already over our 90-minute time limit and having to move stuff out of show," Spencer said.</p><p dir="ltr" style="">Microsoft's E3 presentation will <a href="http://www.gamespot.com/articles/there-will-definitely-be-halo-news-at-e3-343i-said-to-have-a-great-plan/1100-6418015/" data-ref-id="1100-6418015">definitely feature Halo news</a>, though it is unclear if Microsoft is going to discuss <a href="/halo/" data-ref-id="false">Halo 5</a>, the rumored <a href="http://www.gamespot.com/articles/update-white-xbox-one-coming-in-2014-halo-2-anniversary-edition-and-titanfall-console-spotted-report/1100-6417425/" data-ref-id="1100-6417425">Halo 2 Anniversary</a>, the<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982"> Halo TV show</a>, or something else entirely.</p><p dir="ltr" style="">E3 2014 runs <a href="http://www.gamespot.com/e3/" data-ref-id="false">June 10-12</a> in Los Angeles. </p><div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 09:48:00 -0700 http://www.gamespot.com/articles/xbox-e3-presentation-this-year-won-t-feature-many-execs/1100-6418463/ http://www.gamespot.com/articles/fate-of-god-game-genre-depends-on-success-of-godus-molyneux-says/1100-6418462/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2460921-champion_2048.jpg" data-ref-id="1300-2460921" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2460921-champion_2048.jpg" data-ref-id="1300-2460921"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2460921-champion_2048.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The fate of the "God game" genre depends on the success of Peter Molyneux's upcoming PC game<a href="/godus/" data-ref-id="false"> Godus</a>, the veteran designer told GameSpot in a new interview this week.</p><p dir="ltr" style="">"If Godus doesn't exist, there are going to be no God games left," Molyneux said.</p><p dir="ltr" style="">But why? First, Molyneux said the God game genre does not translate well to consoles because the interface and the "free-form" nature of their worlds is tricky to manipulate using a controller. "Controllers are awful for free-form. They're very serial," he said.</p><p dir="ltr" style="">That's why you see so few God games on consoles, he said.</p><p dir="ltr" style="">Second, Molyneux said games like FarmVille, CityVille, and Clash of Clans have been labeled "God games," but they really aren't, he argued.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2461089-godus_ss_11.jpg" data-ref-id="1300-2461089" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2461089-godus_ss_11.jpg" data-ref-id="1300-2461089"><img src="http://static.gamespot.com/uploads/scale_medium/1197/11970954/2461089-godus_ss_11.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"I don't think they are God games because they're not playful enough, they're not about your world; they're about this very compartmentalized world," Molyneux said. "So I feel that Godus should be a reinvention of that game and then infusing that with the ability that all people are playing together is fresh and new and different enough."</p><p dir="ltr" style="">No stranger to making lofty claims, Molyneux boasted that Godus will break new ground and do things that no game has ever done before.</p><p dir="ltr" style="">"There is nothing like Godus that I have ever played before. It's not like any game that has existed before," he said. The game will offer "ultimate freedom," Molyneux said.</p><p dir="ltr" style="">Also in our talk with Molyneux, he recalled the origins of the God game genre itself. He is credited with giving life to the "God game" genre with <a href="/populous/" data-ref-id="false">Populous</a>, but he never thought of using that specific terminology.</p><p style="">"I didn't invent that genre; I stumbled across it. It was only my alcohol-soaked brain that came up with that idea. And then the press turned around and said 'Oh, this is called a God game' and I didn't set out to do it," Molyneux said.</p><p style="">You can watch our full interview with Molyneux below.</p><div data-embed-type="video" data-ref-id="2300-6417832" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417832/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 09:15:00 -0700 http://www.gamespot.com/articles/fate-of-god-game-genre-depends-on-success-of-godus-molyneux-says/1100-6418462/

Gamespot's Site MashupMicrosoft says VR is "something we've been playing with for a while"What We Learned (And Didn't) From The New Assassin's Creed TrailerTitanfall helped Xbox Live on Xbox One enjoy its biggest week everMicrosoft on Xbox One vs. PS4 -- "We are in this to win"GS News Top 5 - EA and Titanfall Disappoint, All The PS4 VR Details!Bulletstorm removed from Steam -- But why?GameSpot GamePlay Podcast Episode #66Microsoft: Steam has been the "backbone" of PC gaming for past 10 yearsGS News Update - Xbox One Titanfall bundle drops to $450 at Walmart and Best BuyFeedbackula - inFamous: Second Son ShoutingDiablo III Wings of Valor Preview - Reaper of Souls Pre-Order BonusEx-Microsoft creative director discusses the "Internet hate phenomenon"Grab some free Hearthstone cards if you buy Diablo 3: Reaper of SoulsXbox E3 presentation this year won't feature many execsFate of God game genre depends on success of Godus, Molyneux says

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 21 Mar 2014 22:57:44 -0700 http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/ <p style=""> </p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2483490-5830780210-24570.jpg" data-ref-id="1300-2483490" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2483490-5830780210-24570.jpg" data-ref-id="1300-2483490"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2483490-5830780210-24570.jpg"></a></figure><p style="">Speaking at aGDC panel earlier today, Microsoft's Phil Spencer talked about his company's plans for virtual reality saying, "I think the technology's really interesting, and it's definitely something we've been playing with for quite a while."</p><p style=""> </p><p style="">While Spencer didn't provide any solid details on the <a href="http://www.gamespot.com/articles/another-report-says-xbox-also-getting-virtual-reality-augmented-reality-device/1100-6418363/" data-ref-id="1100-6418363">rumored system reportedly under development</a>, he did discuss how Microsoft's research division has helped the Xbox (and Microsoft as a whole) remain competitive. "We have this huge Microsoft research organization that is pretty important to us as a platform holder in helping us think about what might be next. It's where Kinect came from, it's where [Cortana's] voice system came from, it's where Drivatars came from. There's a bunch of stuff in our games that have been berthed out of Microsoft research; thousands of people working there in that team. Looking at things like Oculus, Morpheus--they haven't sent me one yet--but when I think about VR and its uses in gaming I think there's a real <i>something</i> there."</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">But does the VR we've seen so far from Oculus and Sony have a chance at success outside of the hardcore, tech-savvy, and early adopters? Spencer says, "I don't think it's going to be that every game requires me to put goggles on my face in order to go play it, but ... there are real, immersive games where actually being able to completely immerse the user in the experience, both in audio and visuals, can be really compelling.</p><p style=""> </p><p style="">"Will it ever become mainstream? You see these bifurcations; some people are playing simple touch games where you feel like you're controlling the Death Star, and then other people are putting goggles on their face where they can feel like they're living in that world 24/7. But the big area in the middle is closer to the casual side in terms of usage."</p><p style=""> </p><p style="">But while Microsoft didn't have any experimental, far-off tech to show at the conference, he thinks that <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony made the right choice in revealing Morpheus this week.</a> "Sony did a good job with Morpheus and showing it here, and talking to the developer community. Bringing out things that you're talking about, whether it's <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">Direct X12</a> or it's Morpheus, is why GDC exists. People can bring out technologies that they see a future for and get feedback from the development community. This is absolutely the right kind of forum for that."</p><p style="">Here at the GameSpot office, the tech has generated a lot heated discussion, and we'll be exploring VR technology's current implications, as well as other developers' reactions to it, in the coming weeks.</p><p style=""> </p><p style=""> </p><p style=""> </p> Fri, 21 Mar 2014 19:10:00 -0700 http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/ http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/ <p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417887" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417887/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">The announcement trailer for the next <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed </a>was released earlier today, and finally confirmed where the next game in Ubisoft's hit franchise will be set--revolutionary France. But the trailer revealed very few other hard facts. Who is the new main character? What part will he play in the revolution occurring around him? What's the importance of the guillotine? And what's happening with the previous console generation versions? Check out the teaser trailer above, and then see what GameSpot editors Kevin VanOrd and Carolyn Petit have to say about these mysteries in the video below.</p><div data-embed-type="video" data-ref-id="2300-6417906" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417906/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 21 Mar 2014 17:22:00 -0700 http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/ http://www.gamespot.com/articles/titanfall-helped-xbox-live-on-xbox-one-enjoy-its-biggest-week-ever/1100-6418471/ <div data-embed-type="video" data-ref-id="2300-6417583" data-width="854" data-height="480"><iframe src="/videos/embed/6417583/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/titanfall/" data-ref-id="false">Titanfall</a>'s launch for Xbox One this month helped Xbox Live on the platform enjoy its "biggest week in terms of users and usage," Xbox boss Phil Spencer told GameSpot today at GDC.</p><p dir="ltr" style="">Spencer didn't reveal specific Xbox Live usage statistics, and he doesn't have access to Titanfall sales numbers because the game is published by Electronic Arts.</p><p dir="ltr" style="">The very same day that Titanfall launched earlier this month, Xbox Live suffered through stability and connectivity issues, but this <a href="http://www.gamespot.com/articles/xbox-live-struggling-and-it-s-not-titanfall-s-fault-update/1100-6418246/" data-ref-id="1100-6418246">was not the game's fault</a>, Microsoft said.</p><p style="">For more on Titanfall, check out <a href="http://www.gamespot.com/reviews/titanfall-review/1900-6415690/" data-ref-id="1900-6415690">GameSpot's review</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 16:24:00 -0700 http://www.gamespot.com/articles/titanfall-helped-xbox-live-on-xbox-one-enjoy-its-biggest-week-ever/1100-6418471/ http://www.gamespot.com/articles/microsoft-on-xbox-one-vs-ps4-we-are-in-this-to-win/1100-6418470/ <div data-embed-type="video" data-ref-id="2300-6416679" data-width="854" data-height="480"><iframe src="/videos/embed/6416679/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Microsoft's <a href="http://www.gamespot.com/articles/playstation-4-crosses-6-million-sales-following-strong-japan-launch/1100-6418086/" data-ref-id="1100-6418086">Xbox One might be pacing behind Sony's PlayStation 4 in the early sales race</a>, but Xbox boss Phil Spencer sees a future where his console comes out on top.</p><p dir="ltr" style="">"We are in this to win and to compete, compete on all levels; functionality, games, value. All of those things are incredibly important to us," Spencer told GameSpot today at GDC.</p><p dir="ltr" style="">At $500, the Xbox One is the most expensive console on the market today, but this premium price point won't hurt the console if Microsoft can deliver value to gamers, Spencer said.</p><p dir="ltr" style="">"Clearly we see the price difference in market between our box and Sony's box. We're not blind to that," Spencer said. "We believe in the value proposition that we have there, but we also want to make sure we're a great value for our consumers."</p><p dir="ltr" style="">Part of the way Spencer said Microsoft is delivering value to consumers is through the existing <a href="http://www.gamespot.com/articles/get-titanfall-for-free-when-you-buy-an-xbox-one/1100-6417928/" data-ref-id="1100-6417928">Titanfall</a> and <a href="http://www.gamespot.com/articles/buy-an-xbox-one-get-free-copy-of-forza-5/1100-6418152/" data-ref-id="1100-6418152">Forza 5 </a>bundles, as well as initiatives like Games with Gold.</p><p dir="ltr" style="">We asked Spencer when the <a href="http://www.gamespot.com/articles/xbox-s-phil-spencer-says-games-with-gold-is-fundamentally-different-than-playstation-plus/1100-6418195/" data-ref-id="1100-6418195">Xbox One equivalent of Games with Gold</a>, but he wouldn't give us a specific start-date or even a window. He did stress, however, that Microsoft understands how important the promotion is to gamers.</p><p dir="ltr" style="">"We're not blind to that fact that [Games with Gold] is something that people have found value on [for Xbox 360], and clearly, we want people to find value with Gold on Xbox One," he said.</p><p style="">Games with Gold for Xbox One "won't be exactly the same" as its Xbox 360 counterpart, Spencer said, but he made clear that the Xbox Live platform itself is "really important to us and making sure that we get that whole social community plugged in is critical."</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 16:18:00 -0700 http://www.gamespot.com/articles/microsoft-on-xbox-one-vs-ps4-we-are-in-this-to-win/1100-6418470/ http://www.gamespot.com/videos/gs-news-top-5-ea-and-titanfall-disappoint-all-the-/2300-6417883/ EA may be the 'Worst Company', Titanfall on 360 is delayed, the PS4 gets more expensive for Canada and its all new virtual reality device is unveiled Fri, 21 Mar 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-ea-and-titanfall-disappoint-all-the-/2300-6417883/ http://www.gamespot.com/articles/bulletstorm-removed-from-steam-but-why/1100-6418469/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2482508-bulletstorm.jpg" data-ref-id="1300-2482508" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2482508-bulletstorm.jpg" data-ref-id="1300-2482508"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2482508-bulletstorm.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Epic Games' 2011 first-person shooter <a href="/bulletstorm/" data-ref-id="false">Bulletstorm</a> is no longer available on Steam, vanishing from Valve's PC marketplace earlier this week. That's what we do know. What we don't know is why.</p><p dir="ltr" style="">We have reached out to Epic Games for comment, but have not heard back yet.</p><p dir="ltr" style="">Bulletstorm <a href="https://www.origin.com/en-us/store/buy/68377/pc-download/base-game/standard-edition-ANW.html" rel="nofollow" data-ref-id="false">remains available for purchase via EA's Origin download platform</a>. You can buy the game there today for $20.</p><p dir="ltr" style="">Developed by Epic Games and People Can Fly (<a href="http://www.gamespot.com/articles/gears-of-war-judgment-dev-renamed-epic-games-poland/1100-6415921/" data-ref-id="1100-6415921">now called Epic Games Poland</a>), Bulletstorm launched in March 2011. Described as a "pulp sci-fi adventure," the game features arcade-style mechanics that challenges players to "kill with skill."</p><p style="">People Can Fly <a href="http://www.gamespot.com/articles/epic-shelved-bulletstorm-sequel/1100-6370603/" data-ref-id="1100-6370603">started work on Bulletstorm 2</a>, but would later abandon this game to work on <a href="/gears-of-war-judgment/" data-ref-id="false">Gears of War: Judgment</a> instead. For more on Bulletstorm, check out <a href="http://www.gamespot.com/reviews/bulletstorm-review/1900-6300186/" data-ref-id="1900-6300186">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6300361" data-width="100%" data-height="100%"><iframe src="/videos/embed/6300361/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 14:52:00 -0700 http://www.gamespot.com/articles/bulletstorm-removed-from-steam-but-why/1100-6418469/ http://www.gamespot.com/videos/gamespot-gameplay-podcast-episode-66/2300-6417902/ Kevin and the GameSpot crew talk about Project Morpheus, Metal Gear, Titanfall and all things GDC 2014! Joining the team is Jayson Napolitano from Scarlet Moon Productions. Fri, 21 Mar 2014 13:29:00 -0700 http://www.gamespot.com/videos/gamespot-gameplay-podcast-episode-66/2300-6417902/ http://www.gamespot.com/articles/microsoft-steam-has-been-the-backbone-of-pc-gaming-for-past-10-years/1100-6418466/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2481902-xboxorth.jpg" data-ref-id="1300-2481902" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2481902-xboxorth.jpg" data-ref-id="1300-2481902"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2481902-xboxorth.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">During a Game Developers Conference panel today, Xbox boss Phil Spencer praised Steam and what the company has done for PC gaming over the past ten years.</p><p dir="ltr" style="">"They've been the backbone of PC gaming for the last decade," Spencer said. "As a Windows company, I appreciate what they've done."</p><p dir="ltr" style="">Steam has focused on PC gaming more, in a lot of ways, than Microsoft has, Spencer said.</p><p dir="ltr" style="">Also during the panel, Spencer said PC gamers can expect "more focus" from Microsoft in the PC gaming space in the time ahead. Spencer stressed that Microsoft doesn't plan to compete directly with Valve, but said "it's important to invest in [PC gaming] in a real way."</p><p style="">Finally, he said PC gamers will see "tier-1" initiatives for PC gaming from Microsoft beginning this summer, though he did not say more.</p><p style="">Earlier this week, Microsoft <a href="http://www.gamespot.com/articles/microsoft-reveals-direct-x12-promises-major-improvements-for-xbox-one-and-pc-developers/1100-6418438/" data-ref-id="1100-6418438">announced Direct X12</a>, the latest version of the graphics API that promises major improvements for Xbox One and PC developers.</p><p style="">Valve is, of course, soon to become a competitor to Microsoft in the home console space with its<a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968"> line of Steam Machines</a>. Spencer isn't worried about the competition though. Steam Machines "make sense" for Valve, Spencer said, because the company already has an established storefront and <a href="http://www.gamespot.com/articles/steam-hits-65-million-users/1100-6415866/" data-ref-id="1100-6415866">65 million users</a>--many of which "buy a lot of content."</p><p style="">Overall, Spencer said a high tide raises all ships--so he's not worried about competitors like the PlayStation 4 or Steam Machines.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 12:22:00 -0700 http://www.gamespot.com/articles/microsoft-steam-has-been-the-backbone-of-pc-gaming-for-past-10-years/1100-6418466/ http://www.gamespot.com/videos/gs-news-update-xbox-one-titanfall-bundle-drops-to-/2300-6417899/ Select retailers are selling Microsoft's next-gen console for $450, which will include a free copy of Titanfall. Fri, 21 Mar 2014 12:20:00 -0700 http://www.gamespot.com/videos/gs-news-update-xbox-one-titanfall-bundle-drops-to-/2300-6417899/ http://www.gamespot.com/videos/feedbackula-infamous-second-son-shouting/2300-6417892/ inFamous: Second Son got reviewed rather positively this week, though you wouldn't know it from the comments. Let Johnny try and prove it to you. Fri, 21 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/feedbackula-infamous-second-son-shouting/2300-6417892/ http://www.gamespot.com/videos/diablo-iii-wings-of-valor-preview-reaper-of-souls-/2300-6417895/ A monk tries out his shiny new Wings of Valor that are coming as a pre-order bonus for Diablo III Reaper of the Souls. Fri, 21 Mar 2014 11:23:00 -0700 http://www.gamespot.com/videos/diablo-iii-wings-of-valor-preview-reaper-of-souls-/2300-6417895/ http://www.gamespot.com/articles/ex-microsoft-creative-director-discusses-the-internet-hate-phenomenon/1100-6418465/ <div data-embed-type="video" data-ref-id="2300-6416249" data-width="854" data-height="480"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">During a Game Developers Conference presentation this week, Adam Orth, who <a href="http://www.gamespot.com/articles/adam-orth-no-longer-with-microsoft-after-always-on-comments/1100-6406798/" data-ref-id="1100-6406798">left Microsoft after his Xbox One "deal with it" comments drew significant controversy</a>, opened up on what he described as the "Internet hate phenomenon."</p><p dir="ltr" style="">As part of his presentation, called "Mob Rules: The Destructive Power of Opinion and Online Community," Orth explained how the spewing of hate affected him personally.</p><p dir="ltr" style="">"I was becoming the next victim of the Internet hate phenomenon. It was an absolute feeding frenzy. My public and private life was fair game," he said, as reported by <a href="http://www.gamesindustry.biz/articles/2014-03-20-adam-orth-internet-toxicity-has-been-chilling" rel="nofollow" data-ref-id="2014-03">GamesIndustry International</a>. "People began to distance themselves from me. I was dejected, ashamed, and embarrassed. I destroyed my career and feared being blacklisted by the industry. I went from income to no income."</p><p dir="ltr" style="">Orth received death threats and some people even wished cancer upon him and his child, he said. But he's not worried about the potential for Internet threats to materialize into real-world violence. Instead, he said it's seriously sad that society has "regressed" to a point where the kind of behavior and comments sent his way are acceptable when someone has an opinion other than their own.</p><p dir="ltr" style="">"Most developers don't even raise an eyebrow at this because this is the new normal. As an industry we've become desensitized to this insane behavior because it's overwhelming, ubiquitous, and unstoppable. Somehow we've devolved while moving forward, and there's no going back," he said.</p><p dir="ltr" style="">Orth explained that he's seen an "us versus them" theme rise to the surface between developers and players. This negative trend has the potential to spiral even further out of control, he said.</p><p style="">"It's chilling," he said, recalling a quote from one developer he spoke with saying this issue "represents a total breakdown of how our industry fundamentally functions and foreshadows possible dark times ahead. Internet toxicity has the power to sh** on something beautiful and destroy it."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Fri, 21 Mar 2014 11:16:00 -0700 http://www.gamespot.com/articles/ex-microsoft-creative-director-discusses-the-internet-hate-phenomenon/1100-6418465/ http://www.gamespot.com/articles/grab-some-free-hearthstone-cards-if-you-buy-diablo-3-reaper-of-souls/1100-6418464/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2372627-mage+vs+warrior.jpg" data-ref-id="1300-2372627" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2372627-mage+vs+warrior.jpg" data-ref-id="1300-2372627"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2372627-mage+vs+warrior.jpg"></a></figure><p style="">Anyone buying a copy of <a href="/diablo-iii/" data-ref-id="false">Diablo III</a> expansion Reaper of Souls next week will get an additional bonus inside the box: free <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> cards.</p><p dir="ltr" style="">Standard editions of the game will come with one pack, while the digital deluxe edition and retail collector's edition will feature three.</p><p dir="ltr" style="">A single pack of Hearthstone cards works out to about $1.49 and features five cards, selected by random, with at least one coming in at Rare quality or higher. If you're particularly lucky you'll pick up an Epic or Legendary card. If you're incredibly lucky you'll get a Ragnaros and everyone on Battle.net will hate you.</p><p dir="ltr" style="">How do you get them? Digital editions of the game will deliver the card packs straight into your account, while retail editions will feature redeemable codes in the box. Worst case scenario, it might give you something to do if the Diablo 3 servers collapse</p><p dir="ltr" style="">A maximum of five packs can be redeemed to a single Battle.net account, Blizzard adds.</p><p dir="ltr" style="">Diablo III: Reaper of Souls will be released on March 25.</p><div data-embed-type="video" data-ref-id="2300-6417022" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417022/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Fri, 21 Mar 2014 10:15:00 -0700 http://www.gamespot.com/articles/grab-some-free-hearthstone-cards-if-you-buy-diablo-3-reaper-of-souls/1100-6418464/ http://www.gamespot.com/articles/xbox-e3-presentation-this-year-won-t-feature-many-execs/1100-6418463/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2481612-haloe3.jpg" data-ref-id="1300-2481612" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2481612-haloe3.jpg" data-ref-id="1300-2481612"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2481612-haloe3.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft's E3 presentation this summer should be primarily focused on games, with "very few" Xbox executives taking the stage to talk, studio boss Phil Spencer said on Twitter.</p><p dir="ltr" style="">"Yes, I think you'll see very few execs," Spencer <a href="https://twitter.com/XboxP3/status/446874187777310720" rel="nofollow" data-ref-id="false">said</a> when asked if this year's presentation will be focused on games.</p><p dir="ltr" style="">Microsoft's E3 briefing this summer will span 90 minutes, Spencer said, noting the company is having a hard time fitting in everything it wants to for the show.</p><p dir="ltr" style="">"We are already over our 90-minute time limit and having to move stuff out of show," Spencer said.</p><p dir="ltr" style="">Microsoft's E3 presentation will <a href="http://www.gamespot.com/articles/there-will-definitely-be-halo-news-at-e3-343i-said-to-have-a-great-plan/1100-6418015/" data-ref-id="1100-6418015">definitely feature Halo news</a>, though it is unclear if Microsoft is going to discuss <a href="/halo/" data-ref-id="false">Halo 5</a>, the rumored <a href="http://www.gamespot.com/articles/update-white-xbox-one-coming-in-2014-halo-2-anniversary-edition-and-titanfall-console-spotted-report/1100-6417425/" data-ref-id="1100-6417425">Halo 2 Anniversary</a>, the<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982"> Halo TV show</a>, or something else entirely.</p><p dir="ltr" style="">E3 2014 runs <a href="http://www.gamespot.com/e3/" data-ref-id="false">June 10-12</a> in Los Angeles. </p><div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 09:48:00 -0700 http://www.gamespot.com/articles/xbox-e3-presentation-this-year-won-t-feature-many-execs/1100-6418463/ http://www.gamespot.com/articles/fate-of-god-game-genre-depends-on-success-of-godus-molyneux-says/1100-6418462/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2460921-champion_2048.jpg" data-ref-id="1300-2460921" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2460921-champion_2048.jpg" data-ref-id="1300-2460921"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2460921-champion_2048.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The fate of the "God game" genre depends on the success of Peter Molyneux's upcoming PC game<a href="/godus/" data-ref-id="false"> Godus</a>, the veteran designer told GameSpot in a new interview this week.</p><p dir="ltr" style="">"If Godus doesn't exist, there are going to be no God games left," Molyneux said.</p><p dir="ltr" style="">But why? First, Molyneux said the God game genre does not translate well to consoles because the interface and the "free-form" nature of their worlds is tricky to manipulate using a controller. "Controllers are awful for free-form. They're very serial," he said.</p><p dir="ltr" style="">That's why you see so few God games on consoles, he said.</p><p dir="ltr" style="">Second, Molyneux said games like FarmVille, CityVille, and Clash of Clans have been labeled "God games," but they really aren't, he argued.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2461089-godus_ss_11.jpg" data-ref-id="1300-2461089" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2461089-godus_ss_11.jpg" data-ref-id="1300-2461089"><img src="http://static.gamespot.com/uploads/scale_medium/1197/11970954/2461089-godus_ss_11.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"I don't think they are God games because they're not playful enough, they're not about your world; they're about this very compartmentalized world," Molyneux said. "So I feel that Godus should be a reinvention of that game and then infusing that with the ability that all people are playing together is fresh and new and different enough."</p><p dir="ltr" style="">No stranger to making lofty claims, Molyneux boasted that Godus will break new ground and do things that no game has ever done before.</p><p dir="ltr" style="">"There is nothing like Godus that I have ever played before. It's not like any game that has existed before," he said. The game will offer "ultimate freedom," Molyneux said.</p><p dir="ltr" style="">Also in our talk with Molyneux, he recalled the origins of the God game genre itself. He is credited with giving life to the "God game" genre with <a href="/populous/" data-ref-id="false">Populous</a>, but he never thought of using that specific terminology.</p><p style="">"I didn't invent that genre; I stumbled across it. It was only my alcohol-soaked brain that came up with that idea. And then the press turned around and said 'Oh, this is called a God game' and I didn't set out to do it," Molyneux said.</p><p style="">You can watch our full interview with Molyneux below.</p><div data-embed-type="video" data-ref-id="2300-6417832" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417832/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 21 Mar 2014 09:15:00 -0700 http://www.gamespot.com/articles/fate-of-god-game-genre-depends-on-success-of-godus-molyneux-says/1100-6418462/


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