Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 26 Maret 2014 | 13.15

Gamespot's Site MashupMinecraft creator Notch on why he doesn't like Facebook in the wake of Oculus buyoutXbox One and 360 experiencing server issues, Titanfall and more currently affected [UPDATE]Why You Shouldn't Worry about Facebook Buying Oculus Rift"Buy Oculus back from Facebook," Frog Fractions 2 sets new stretch goalSmite ReviewMeet the Crusaders and grab the loot in Act V of Diablo III Reaper of Souls - The LobbyNHL '94 - MegabitFacebook is buying Oculus! Virtual Reality Update on The LobbyKill the drug dealers! Playing Infamous: Second Son - The LobbyGoats are so hot right now! Escape Goat 2 with developer Ian Stocker - The LobbyRed Dead Redemption - The Shaun MethodTitan Z Graphics Card, Bear Simulator, Xbox One Bundle News Update - The LobbyGS Breakdown - Facebook buys Oculus: here's why you shouldn't worryGetting Drunk and Getting High in Clockwork EmpiresGameStop aiming to improve your shopping experience

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 25 Mar 2014 22:59:41 -0700 http://www.gamespot.com/articles/minecraft-creator-notch-on-why-he-doesn-t-like-facebook-in-the-wake-of-oculus-buyout/1100-6418547/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2487864-mcvr.jpg" data-ref-id="1300-2487864" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2487864-mcvr.jpg" data-ref-id="1300-2487864"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2487864-mcvr.jpg"></a></figure><p style=""> </p><p style=""><a href="/minecraft/" data-ref-id="false">Minecraft </a>creator Markus "Notch" Persson has shed additional light on why Minecraft will no longer be developed for the Oculus Rift, following <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">Facebook's acquisition of developer Oculus VR earlier today</a>.</p><p style="">Following the announcement, Notch tweeted that plans for a <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">Minecraft version of Oculus had been cancelled as a result of the deal</a>.</p><p style="">Writing on <a href="http://notch.net/2014/03/virtual-reality-is-going-to-change-the-world/" rel="nofollow" data-ref-id="false">notch.net</a>, the developer states, "Facebook is not a company of grass-roots tech enthusiasts."</p><p style="">"Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build."</p><p style="">He maintains that while virtual reality can be a suitable platform for social media, he "[does not] want to work with social," nor with Facebook, stating that "their motives are too unclear and shifting".</p><p style="">Notch himself contributed $10,000 to the Oculus Rift kickstarter project in 2012, an investment he says he did not make "to seed a first investment round to build value for a Facebook acquisition."</p><p style="">For more on the impact of Facebook's acquisition of Oculus VR, check out<a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545"> GameSpot's feature</a>.</p><p style="">A version of Minecraft for the Oculus Rift is still available on the Oculus website, <a href="https://share.oculusvr.com/app/minecrift" rel="nofollow" data-ref-id="false">renamed "Minecrift."</a></p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 25 Mar 2014 20:54:00 -0700 http://www.gamespot.com/articles/minecraft-creator-notch-on-why-he-doesn-t-like-facebook-in-the-wake-of-oculus-buyout/1100-6418547/ http://www.gamespot.com/articles/xbox-one-and-360-experiencing-server-issues-titanfall-and-more-currently-affected-update/1100-6418539/ <p style="">UPDATE MARCH 25 20:20</p><p style="">According to the Xbox support web site, all Xbox services are up and back to normal. Hopefully if you were affected by today's issues, you're still able to get in and play some Titanfall or Forza 5 tonight.</p><p style=""><em>The original story appears below</em></p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg" data-ref-id="1300-2487467" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg" data-ref-id="1300-2487467"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg"></a></figure><p style="">Earlier today, some users were experiencing issues with Xbox Live services related to reported "scheduled maintenance," but new issues have sprung pointing at a possibly larger problem. While the maintenance primarily affected the online experience with <a href="/forza-motorsport-5/" data-ref-id="false">Forza 5</a>, issues now extend to <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare 3</a>, and <a href="/halo-4/" data-ref-id="false">Halo 4</a>.</p><p style="">As of 3:49:39 PM CST, Microsoft wrote on their official Xbox support site: "Are you running into connectivity issues when trying to play Titanfall or Forza 5? Are you having issues when trying to purchase in-game content bundles for Call of Duty: Modern Warfare 3, Fable Trilogy, Twisted Pixel, and Halo 4? Our team is engaged and working hard to get these issue resolved as quickly as possible. We appreciate your patience while our engineers investigate. Check back for an update in 30 minutes."</p><p style="">Microsoft says that users may experience issues:</p><ul><li><p style="">Accessing all game features</p></li><li><p style="">Accessing or retrieving data stored using cloud storage</p></li><li><p style="">Capturing game videos</p></li><li><p style="">Joining other Xbox Live members in online games</p></li><li><p style="">Posting game performance or viewing the performance of other Xbox Live members</p></li><li><p style="">Purchasing content bundles</p></li></ul><p style="">We'll update this story as it develops, but Titanfall's servers are currently offline and unavailable in the GameSpot office.</p><p style=""> </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong><p style=""> </p></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Tue, 25 Mar 2014 20:29:00 -0700 http://www.gamespot.com/articles/xbox-one-and-360-experiencing-server-issues-titanfall-and-more-currently-affected-update/1100-6418539/ http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/ <p dir="ltr" style="">I was as surprised as anyone when I heard that <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook acquired Oculus VR</a>, the company behind the Oculus Rift virtual reality headset. Oculus VR has repeatedly positioned its device as a gaming platform, and outside of supporting social games made by developers like Zynga, Facebook has relatively little experience in gaming at large. This, coupled with the fact that a lot of people dislike some of Facebook's practices, has left a lot of people confused and dismayed by the announcement.</p><p dir="ltr" style="">Regardless of Facebook's privacy-related <a href="http://www.cnet.com/news/facebook-sued-for-allegedly-intercepting-private-messages/" rel="nofollow" data-ref-id="false">controversies</a>, I think this acquisition is a clear boon for VR's biggest proponents, not a threat. Here's why.</p><h3 dir="ltr">More Funds for Research and Development</h3><p dir="ltr" style="">Not long after the announcement, Oculus co-founder and VR visionary Palmer Luckey <a href="http://www.gamespot.com/articles/oculus-creator-explains-why-facebook-buyout-makes-sense/1100-6418544/" data-ref-id="1100-6418544">took to Reddit</a> to defend the decision to join a large and controversial company like Facebook. For someone who's made VR his life's work, Luckey knows full well that developing new technologies requires money--lots of money. Luckey had this to say about the benefit of the acquisition:</p><p dir="ltr" style="">"The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated."</p><p dir="ltr" style="">So, with more working capital, Oculus VR will improve the Rift faster than it could have before and bring it to market sooner than they previously envisioned? Makes sense. So far so good.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h3 dir="ltr">Facebook Has Proven its Ability to Grow Businesses</h3><p dir="ltr" style="">When Facebook acquired the photo sharing service Instagram nearly two years ago, there were 30 million active users. Today, that number is over 200 million. Did Facebook do this by fundamentally changing Instagram? No. If Zuckerberg's statements to investors earlier today are to be believed, Instagram has continued to operate independently since it was purchased. That doesn't mean that Facebook isn't leveraging Instagram as a product, but apart from reducing it's functionality on Twitter, Instagram has benefited from the partnership with Facebook because it's largely been left alone.</p><p dir="ltr" style="">The association with a company like Facebook, whose proliferation of users is admirable, will expose Oculus VR and the Rift to a wider audience. With more people interested in VR, there's a greater chance that game publishers will take VR seriously, and the medium will grow faster than it otherwise would have.</p><h3 dir="ltr">Facebook is in this for the Long Run</h3><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg" data-ref-id="1300-2487833" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg" data-ref-id="1300-2487833"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg"></a></figure><p dir="ltr" style="">Facebook's acquisition of Oculus VR is part of a long-term plan that aims to connect the global population, ideally, within the next 10 years. When discussing the development of VR, including gaming, Zuckerberg stated that he views VR as a five to ten year initiative. What that means is that Facebook isn't in a rush to turn a profit on the hardware; it's in a rush to fund development today to get results further down the road.</p><p dir="ltr" style="">Though Zuckerberg made it clear that VR can serve Facebook's business outside of gaming, he also said that Oculus VR was valuated at $2 billion "solely" for its gaming business alone, and that it is the "clearest opportunity" for the device. Time, Facebook money, and its belief in VR gaming equals a brighter future for the medium.</p><h3 dir="ltr"> </h3><h3 dir="ltr">Facebook Supports Open Software Development</h3><p dir="ltr" style="">Facebook began its Open Compute Project in 2011, which aims to develop advanced, energy efficient data centers, but more importantly, share its findings with the industry at large in the form of open-source design documents. While that doesn't mean Facebook will give away Oculus VR's secret sauce, it's proof that Facebook isn't solely driven by monopolizing technology, and there's a great chance it will keep Rift development open to anyone who's interested.</p><blockquote data-size="large"><p dir="ltr" style="">...with more working capital, Oculus VR will improve the Rift faster than it could have before...</p></blockquote><p dir="ltr" style="">If Facebook throws more money at research and development, if it isn't in a rush to turn a profit on VR, and it respects the Rift's value as a gaming platform, why should this acquisition negatively impact the future of VR gaming? We know that the Rift will also be leveraged for non-gaming purposes that tie into Facebook's advertising network, but that doesn't mean gaming will as well.</p><p dir="ltr" style="">Not everyone is convinced. Mojang <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">pulled out</a> of a potential deal to bring <a href="/minecraft/" data-ref-id="false">Minecraft</a> to the Rift due to owner Markus Persson's feelings that "Facebook creeps me out." But, who says VR gaming will be threatened just because a service-based company with a social focus is involved? I'm optimistic that Facebook will help legitimize VR as a future gaming medium, and that Oculus VR will benefit as a result of time and further investments.</p><p style="">What do you think? Will VR gaming benefit or suffer from Facebook's involvement?</p> Tue, 25 Mar 2014 19:20:00 -0700 http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/ http://www.gamespot.com/articles/buy-oculus-back-from-facebook-frog-fractions-2-sets-new-stretch-goal/1100-6418546/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg" data-ref-id="1300-2487832" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg" data-ref-id="1300-2487832"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg"></a></figure><p style="">The<a href="/frog-fractions/" data-ref-id="false"> Frog Fractions 2</a> developers are currently <a href="https://www.kickstarter.com/projects/475057068/frog-fractions-2" rel="nofollow" data-ref-id="false">running a Kickstarter</a> for their game, and they just added a timely (joking) stretch goal: if they raise $2 billion dollars, they'll "buy Oculus back from Facebook." In case you missed the massive news, earlier today <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook announced that they're buying VR developer Oculus.</a></p><p style="">The news is surprising and even lead developer Notch to <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">cancel the development of Oculus support for Minecraft</a>. However, GameSpot editor Peter Brown pointed out in a recent editorial that <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">it's not necessarily something you should worry about.</a></p><p style="">The Frog Fractions project currently sits just shy of funding at $42k, so it's unlikely it'll reach the $2 billion goal. But just in case you never played the original, you can still <a href="http://twinbeard.com/frog-fractions" rel="nofollow" data-ref-id="false">try it out online right now</a>.</p><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p> Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></td></tr></tbody></table> Tue, 25 Mar 2014 19:13:00 -0700 http://www.gamespot.com/articles/buy-oculus-back-from-facebook-frog-fractions-2-sets-new-stretch-goal/1100-6418546/ http://www.gamespot.com/reviews/smite-review/1900-6415709/ <p style=""> </p><p style="">Since the dawn of civilization, humankind has told stories of the gods above. Whether they were tales of Zeus gallivanting about behind Hera's back or the Norse gods preparing for Ragnarok, one truth held constant: the gods had powers not accessible to mere mortals. Smite seeks to change that.</p><p style=""> </p><p style="">In Smite, you take control of a god of your choosing from a multitude of world mythologies in a match-based multiplayer online battle arena. Unlike in similar games in the genre, you aren't an all-seeing eye watching the battle from overhead and micromanaging a single unit or small army from above. You control only one god. You see only what that god sees. You are that god.</p><p style=""> </p><p style="">Such a small change in theory opens up an entirely new gameplay experience in an otherwise stale genre filled with copycats and bandwagoners. You don't play the game with your eyes locked on a mini-map, focusing on the gameplay itself only when an enemy gets frisky. You focus on what's directly ahead of you. As the eerie feeling you're no longer alone creeps up your spine, you quickly glance to other entrances to your lane, hoping to find your paranoia misguided, before you return to attempting to chip away at the enemy god's health to set up for a display of divine power.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487713-0006.jpg" data-ref-id="1300-2487713" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487713-0006.jpg" data-ref-id="1300-2487713"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2487713-0006.jpg"></a><figcaption>You must protect your portal from enemy minions in Arena to slow the bleed of attrition.</figcaption></figure><p style=""> </p><p style="">The concept of Smite isn't much different from that of <a href="/league-of-legends/" data-ref-id="false">League of Legends</a>; in Conquest mode, your goal is to destroy the enemy's towers to make a path to its minotaur. You choose any or all of the three lanes to push your army of minions into the enemy's base. Your god levels up over the course of the battle, gaining access to his or her full array of skills, which help to battle the enemy's team of gods. You earn gold for being near minions as they die, and a bonus is granted for delivering the killing blow. There is no ability to deny your own minions as in <a href="/dota-2/" data-ref-id="false">Dota 2</a>, but forcing enemy gods away from the clashing minions starves them of their gold income. Gold is spent on items, and many of the items bear striking similarities to the items from other MOBAs. But if it ain't broke...</p><p style=""> </p><p style="">The difference is in the delivery, and thanks to Smite's WASD controls as opposed to the more real-time strategy feel of other MOBAs, items are free to have effects, such as allowing you to attack while on the move without slowing down. Playing a marksman yields a more visceral experience as you kite back without relying on either AI or rapid mouse movement for your target selection, instead focusing fire precisely on your pursuer until it's time to turn tail and flee.</p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487500-0001.jpg" data-ref-id="1300-2487500" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487500-0001.jpg" data-ref-id="1300-2487500"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2487500-0001.jpg"></a><figcaption>Geb smash!</figcaption></figure><p style=""> </p><p style="">Conquest isn't Smite's only available mode. Players not attracted to the crawl of early-game laning will find the deathmatch-oriented Arena mode strong enough to stand on its own legs. Two teams of gods are dropped into a coliseum setting with a crowd cheering or jeering as the attrition tug-of-war scoring pulls in either direction. The stadium crowd even claps familiar sports cheers as it observes the deific skirmish. This mode offers short games of nonstop action with plenty of thriller comebacks and close calls that get your heart racing until the final moment. If the Arena's chaos isn't enough, the genre staple All Random, All Mid makes an appearance under the name Assault, guaranteeing a unique experience in every game with its random selection.</p><p style=""> </p><p style="">Developer Hi-Rez knows that variety is the spice of life and ensures such is available in Smite with a cycling mode of the day, featuring focused game types with a specific selection of thematic gods, such as the Assault variant Wet and Wild with only Poseidon and He Bo as selectable gods, or Egyptian Roulette, which grants you a random Egyptian god on a Domination-type map with three control points over which you must battle for control. With a grand total of 55 different daily playlists to choose from, and Saturday's choice put to community vote, the game lets you escape the potential redundancy of the default modes in a fantastic manner.</p><p style=""> </p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487507-0002.jpg" data-ref-id="1300-2487507" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487507-0002.jpg" data-ref-id="1300-2487507"><img src="http://static.gamespot.com/uploads/scale_medium/225/2256286/2487507-0002.jpg"></a><figcaption>Every god has post-game victory and defeat celebrations that shows how much detail was put into the game.</figcaption></figure><p style="">Game modes aren't the only examples of variety in Smite. Hi-Rez left no cairn stone unturned when selecting the deities to use in the game. The core Greek, Norse, and Egyptian gods are present, but alongside them come Chinese legends Sun Wukong and Ao Kuang, Hindu gods, and even the obscure Mayan god of bees, Ah Muzen Cab, and the howler monkey god, Hun Batz. The gods are fairly balanced in the five archetypical roles of hunter, guardian, assassin, warrior, and mage, although the mage carries a larger champion pool than the rest. Warriors and hunters deal physical damage, while the other three deal magical damage. Players who wish to experiment with hybrid item builds or attempt to play a mage as a hunter will be a bit disappointed to find the attack damage items missing from a mage's shop and similarly for hunters and (magical) power items. While the lack of innovation in item builds may be a bit of a downer, its offset by the reduction in potential item builds with the intention to troll.</p><p style=""> </p><p style="">Smite is free-to-play and supports itself through microtransactions, which may be used to unlock gods more quickly or to give your god a different appearance in battle. Smite offers a package of all the game's gods, present and upcoming, for a very attractive $30; most rival games offer an incomplete bundle of champions for a similar price, giving Smite the edge when it comes to value for your money. Many skins in Smite are also available to purchase through the earned-through-play currency, rewarding you for your loyalty even if you choose to play the game entirely for free.</p><p style=""> </p><blockquote data-align="left"><p style="">With just a few changes to what other games have delivered before, Smite manages to feel like a brand-new game.</p></blockquote><p style="">Furthering the comparison of Smite's platform to other MOBAs, Smite strays from the account progression mechanics that affect in-game powers such as runes and masteries from League of Legends. While your account does earn a level from 1 to 30, the only direct effect it has on gameplay is unlocking the game's ranked league play once you reach level 30. Summoner spells from League of Legends are also a no-show in Smite, with Smite instead electing to tie such powerful abilities to in-game purchased active items, which can be further upgraded with gold investment as opposed to furthering your core item build. Devoting time to one god at a time earns you worshippers, who serve no purpose other than to display a mastery level. This cosmetic ranking allows you a bit of self-satisfaction as the loading screen for each match shows how many mastery levels you've earned with both your account and the god you've chosen for the particular match.</p><p style=""> </p><p style="">Smite is a godsend for the MOBA genre, with the heart of its gameplay proving that innovation to the war plan for tower siege games is possible. With just a few changes to what other games have delivered before, Smite manages to feel like a brand-new game. There's no cost to join, and no mechanics that directly make players who have been around longer better at the game, making it easy to get into. Once in, it's hard to keep yourself from following a new god: Smite.</p> Tue, 25 Mar 2014 18:12:00 -0700 http://www.gamespot.com/reviews/smite-review/1900-6415709/ http://www.gamespot.com/videos/meet-the-crusaders-and-grab-the-loot-in-act-v-of-d/2300-6417973/ Erick takes some time from his 5 day stream of Diablo III's new expansion to show us Campaign and Adventure mode in Diablo III Reaper of Souls. Tue, 25 Mar 2014 18:05:00 -0700 http://www.gamespot.com/videos/meet-the-crusaders-and-grab-the-loot-in-act-v-of-d/2300-6417973/ http://www.gamespot.com/videos/nhl-94-megabit/2300-6417971/ Peter takes you back to 1994 with arguably the BEST Hockey game on the planet with NHL '94. Tue, 25 Mar 2014 17:59:00 -0700 http://www.gamespot.com/videos/nhl-94-megabit/2300-6417971/ http://www.gamespot.com/videos/facebook-is-buying-oculus-virtual-reality-update-o/2300-6417972/ Peter talks to Chris and Danny about Facebook announcing a $2 billion dollar deal to buy virtual reality headset maker Oculus, as well as the current state of Virtual Reality. Tue, 25 Mar 2014 17:54:00 -0700 http://www.gamespot.com/videos/facebook-is-buying-oculus-virtual-reality-update-o/2300-6417972/ http://www.gamespot.com/videos/kill-the-drug-dealers-playing-infamous-second-son-/2300-6417970/ While playing Infamous: Second Son, Tom explains how to be morally good by taking down drug dealers, or be bad by killing street musicians in the city of Seattle. Tue, 25 Mar 2014 17:47:00 -0700 http://www.gamespot.com/videos/kill-the-drug-dealers-playing-infamous-second-son-/2300-6417970/ http://www.gamespot.com/videos/goats-are-so-hot-right-now-escape-goat-2-with-deve/2300-6417968/ Ian Stocker stops by to talk to us about goats, mice, grim reapers all all that is Escape Goat 2. Tue, 25 Mar 2014 17:35:00 -0700 http://www.gamespot.com/videos/goats-are-so-hot-right-now-escape-goat-2-with-deve/2300-6417968/ http://www.gamespot.com/videos/red-dead-redemption-the-shaun-method/2300-6417965/ Chris and Danny sub in one more week for Shaun while he is away ... while they try their quickdraw hand in Red Dead Redemption. Tue, 25 Mar 2014 17:34:00 -0700 http://www.gamespot.com/videos/red-dead-redemption-the-shaun-method/2300-6417965/ http://www.gamespot.com/videos/titan-z-graphics-card-bear-simulator-xbox-one-bund/2300-6417964/ Justin Danny and Chris discuss the value of the Titan Z graphics card, the rise of 'random game' simulation style video games, and why the Xbox One is on sale even on Microsoftstore.com Tue, 25 Mar 2014 17:26:00 -0700 http://www.gamespot.com/videos/titan-z-graphics-card-bear-simulator-xbox-one-bund/2300-6417964/ http://www.gamespot.com/videos/gs-breakdown-facebook-buys-oculus-here-s-why-you-s/2300-6417961/ Minecraft may have cancelled their Oculus support, but that doesn't mean VR is doomed. Peter and Justin discuss what it all means. Tue, 25 Mar 2014 17:09:00 -0700 http://www.gamespot.com/videos/gs-breakdown-facebook-buys-oculus-here-s-why-you-s/2300-6417961/ http://www.gamespot.com/articles/getting-drunk-and-getting-high-in-clockwork-empires/1100-6418440/ <p style="">They came from the sea. And I only have a poet to blame.</p><p style="">When I sat down with the fine folks from Gaslamp Games to see Clockwork Empires for the first time, I wasn't sure what to expect, but a mer-people attack had never crossed my mind as even a remote possibility. Villagers chopping trees and farmers putting a hoe to soil--those were the sights I expected (and found) in this management simulation, which finds an intriguing middle ground between the city building of <a href="/simcity/" data-ref-id="false">SimCity</a> and the emergent anxieties of <a href="/dwarf-fortress/" data-ref-id="false">Dwarf Fortress</a>. But terrors from the deep weren't on my radar. Nor, for that matter, did the town residents expect them. Some villagers panicked while others beat the fish people with their fists, and eventually, the local militia gunned them down.</p><p style="">What did a poet have to do with the fishy invasion? He was exploring the seaside, searching for inspiration for his poetry. In doing so, he stirred a hornet's nest. Or a mermaid's nest, as the case may be. Wait--do mermaids live in nests?</p><div data-embed-type="video" data-ref-id="2300-6415842" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415842/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Regardless, I now know to expect the unexpected in Clockwork Empires, which mixes eldritch horrors and quaint colonial pioneers into the same melting pot.</p><p style="">The horror wasn't immediately obvious when I first saw Clockwork Empires in action, however. No--what struck me was just how much the citizens loved their booze. David Baumgart, Gaslamp's Chief Creative Officer and the game's art director, tells me that this is one aspect in which Clockwork Empires will mimic colonial life in the Victorian era. The people loved their alcohol, as well as their opium, as was evidenced by the huge numbers of poppies my citizens were planting. So many buckets of raw opium accumulated, in fact, that the people ran out of space to store it and forced me to build more storage lots.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480747-ce_picnic.jpg" data-ref-id="1300-2480747" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480747-ce_picnic.jpg" data-ref-id="1300-2480747"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2480747-ce_picnic.jpg"></a><figcaption>Pescetarians have it hard in Clockwork Empires. </figcaption></figure><p style="">Ah, yes, booze and drugs, the people's perennial panaceas, and killers of long-term memory. Swilling alcohol might make your villagers happy, but it will also make them lose specific memories. That may not seem like such a terrible thing for little digital workers, but those memories are what drive their wants, needs, and dispositions. Says Baumgart, "alcohol will cause your characters to forget random memories that they have formed, including traumatic events like the death of a loved one, an attack by fish people or otherworldly influences such as being a cult member. So through providing sufficient quantities of alcohol, you can ensure that a character doesn't even remember being in a cult. But on the downside, they will be rather less effective in their day-to-day work due to being hung over."</p><p style="">Gaslamp wants to keep their interface as clean as possible, and has shied away from reducing the game's mechanics to graphs and charts. The developer wants you to get to know your citizens, to learn about them as individuals, to visit them at their graves after they've returned to dust, to learn about the cults they belong to and the weddings they've witnessed. Hearing this had me initially excited, but I also worried: what if I changed my policies or adjusted my construction priorities based on the desires of a few citizens that did not reflect the population's needs at large? Would I need to click on a bunch of individuals to determine my priorities?</p><p style="">Not necessarily. "If the player constructs a bureaucrat's office and has a clerk in their colony to occupy it, the clerk will sit at their desk and compile status reports that present high-level status updates to the player," Baumgart says. I am still not sure that status reports should be a reward for building a particular structure, rather than a core game mechanic, but this particular decision's success rests on context, and an hour-long demonstration just doesn't provide an idea of how all these systems interact.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480750-ce_summoning2.jpg" data-ref-id="1300-2480750" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480750-ce_summoning2.jpg" data-ref-id="1300-2480750"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2480750-ce_summoning2.jpg"></a><figcaption>Land squid!</figcaption></figure><p style="">But let's get back to those seapeople. Sending a poet to be at one with the waves is not the only way to lure them from their watery habitat. "Overfishing, for example, in certain coastal environments may provoke the fish people into attacking your colony," says Baumgart. "The player can react by reducing their impact on the fish people's home by fishing less or they may set up machine guns on the coastline to fire upon any fish people that approach." But fishy foes aren't your only worries. Says Baumgart, "Say a character finds an artifact while mining; one of their fellow workers notices this and reports it to the authorities. If you let the discoverer keep the artifact, the ground near the character may become increasingly corrupted and poisonous growths will begin to grow. If you don't let them keep the artifact, you can destroy it, but that character may now be obsessed with researching the source of its power to try to reclaim their lost glory. Or you may simply send it back to the empire and make it someone else's problem, thereby opting out of most of the risk and reward an artifact provides."</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480748-ce_sadness.jpg" data-ref-id="1300-2480748" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480748-ce_sadness.jpg" data-ref-id="1300-2480748"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2480748-ce_sadness.jpg"></a><figcaption>No graveyard? Just store your dead next to the veggies!</figcaption></figure><p style="">And so you should expect the unexpected in Clockwork Empires, though Baumgart tells me not to expect major tragedies like SimCity's city-smashing monster attacks. Rather, the game will keep me constantly on my toes, giving me enough warning of unusual events that I will have time to react.</p><p style="">Until then, however, my eyes will be on my drugged-up colonists, who chatter with each other in gibberish that bears more than a passing resemblance to Simlish, the language of <a href="/the-sims-3/" data-ref-id="false">The Sims</a>. I was disappointed that Clockwork Empires is not more of a looker; the animations lack fluidity and the art doesn't emphasize the steampunk feel Gaslamp seems to be aiming for. I don't worry, however, that the game will lack complexity. For that matter, I suspect that I'll need to create more space for all the raw fish steaks that remain after my militia rids my colony of the pesky intruders. I'll need them if I want to keep my villagers from eating each other, which is an actual possibility in Clockwork Empires.</p><p style="">No word yet, however, on whether Clockwork Empires will feature fava beans or Chianti. Maybe it's best to just avoid the human flesh and stick to seafood.</p> Tue, 25 Mar 2014 17:04:00 -0700 http://www.gamespot.com/articles/getting-drunk-and-getting-high-in-clockwork-empires/1100-6418440/ http://www.gamespot.com/articles/gamestop-aiming-to-improve-your-shopping-experience/1100-6418538/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2487460-gamestopgti.jpg" data-ref-id="1300-2487460" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2487460-gamestopgti.jpg" data-ref-id="1300-2487460"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2487460-gamestopgti.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">GameStop wants to improve your shopping experience, and to that end, the company today announced a new business unit that aims to discover and implement technology solutions that "better address the needs of today's empowered consumer."</p><p dir="ltr" style="">The GameStop Technology Institute (GTI) is a division of GameStop that will focus on creating affiliations with leading technology corporations as well as academic institutions. Founding partners are IBM and the <a href="http://www.crstamu.org/" rel="nofollow" data-ref-id="false">Center for Retailing Studies</a> at Texas A&amp;M University's Mays Business School.</p><p dir="ltr" style="">Together with these organizations, GameStop says it will be able to explore new research and development processes as a means to create and implement "new, innovative business applications" at its retail locations around the world.</p><p dir="ltr" style="">Specifically, GameStop will make use of IBM's open cloud development platform, <a href="http://www-01.ibm.com/software/ebusiness/jstart/bluemix/" rel="nofollow" data-ref-id="false">BlueMix</a>, to build new mobile and cloud applications that tap into GameStop's existing networks. This will create a "hybrid cloud environment" that will link a customer's online and in-store experiences as a means to improve your overall shopping experience.</p><p dir="ltr" style="">GameStop says its new system will allow it to "remove the complexity" of shopping at GameStop and to "improve the level of service" that the retailer can offer customers. All of this is nebulous at the moment, as GameStop only offered a high-level description of what its plans are.</p><p dir="ltr" style="">"Now more than ever, GameStop's internal rate of change must continue to exceed the rate of change occurring within the retail environments in which we compete," GameStop CEO Paul Raines said in a statement. "The launch of GTI represents GameStop's commitment to cultivate innovation within the retail industry, as well as lead the charge in discovering new technology advancements to drive positive customer experiences."</p><p dir="ltr" style="">GameStop's Jeff Donaldson will head up GTI, serving as its president.</p><p style="">"As we begin our partnership with IBM and Texas A&amp;M University, GTI's initial focus will be on the digitization of the physical retail space which would allow customers to interact with the brick-and-mortar store environment in ways that mimic interaction with digital platforms," he said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 25 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/gamestop-aiming-to-improve-your-shopping-experience/1100-6418538/

Gamespot's Site MashupMinecraft creator Notch on why he doesn't like Facebook in the wake of Oculus buyoutXbox One and 360 experiencing server issues, Titanfall and more currently affected [UPDATE]Why You Shouldn't Worry about Facebook Buying Oculus Rift"Buy Oculus back from Facebook," Frog Fractions 2 sets new stretch goalSmite ReviewMeet the Crusaders and grab the loot in Act V of Diablo III Reaper of Souls - The LobbyNHL '94 - MegabitFacebook is buying Oculus! Virtual Reality Update on The LobbyKill the drug dealers! Playing Infamous: Second Son - The LobbyGoats are so hot right now! Escape Goat 2 with developer Ian Stocker - The LobbyRed Dead Redemption - The Shaun MethodTitan Z Graphics Card, Bear Simulator, Xbox One Bundle News Update - The LobbyGS Breakdown - Facebook buys Oculus: here's why you shouldn't worryGetting Drunk and Getting High in Clockwork EmpiresGameStop aiming to improve your shopping experience

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 25 Mar 2014 22:59:41 -0700 http://www.gamespot.com/articles/minecraft-creator-notch-on-why-he-doesn-t-like-facebook-in-the-wake-of-oculus-buyout/1100-6418547/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2487864-mcvr.jpg" data-ref-id="1300-2487864" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2487864-mcvr.jpg" data-ref-id="1300-2487864"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2487864-mcvr.jpg"></a></figure><p style=""> </p><p style=""><a href="/minecraft/" data-ref-id="false">Minecraft </a>creator Markus "Notch" Persson has shed additional light on why Minecraft will no longer be developed for the Oculus Rift, following <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">Facebook's acquisition of developer Oculus VR earlier today</a>.</p><p style="">Following the announcement, Notch tweeted that plans for a <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">Minecraft version of Oculus had been cancelled as a result of the deal</a>.</p><p style="">Writing on <a href="http://notch.net/2014/03/virtual-reality-is-going-to-change-the-world/" rel="nofollow" data-ref-id="false">notch.net</a>, the developer states, "Facebook is not a company of grass-roots tech enthusiasts."</p><p style="">"Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build."</p><p style="">He maintains that while virtual reality can be a suitable platform for social media, he "[does not] want to work with social," nor with Facebook, stating that "their motives are too unclear and shifting".</p><p style="">Notch himself contributed $10,000 to the Oculus Rift kickstarter project in 2012, an investment he says he did not make "to seed a first investment round to build value for a Facebook acquisition."</p><p style="">For more on the impact of Facebook's acquisition of Oculus VR, check out<a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545"> GameSpot's feature</a>.</p><p style="">A version of Minecraft for the Oculus Rift is still available on the Oculus website, <a href="https://share.oculusvr.com/app/minecrift" rel="nofollow" data-ref-id="false">renamed "Minecrift."</a></p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 25 Mar 2014 20:54:00 -0700 http://www.gamespot.com/articles/minecraft-creator-notch-on-why-he-doesn-t-like-facebook-in-the-wake-of-oculus-buyout/1100-6418547/ http://www.gamespot.com/articles/xbox-one-and-360-experiencing-server-issues-titanfall-and-more-currently-affected-update/1100-6418539/ <p style="">UPDATE MARCH 25 20:20</p><p style="">According to the Xbox support web site, all Xbox services are up and back to normal. Hopefully if you were affected by today's issues, you're still able to get in and play some Titanfall or Forza 5 tonight.</p><p style=""><em>The original story appears below</em></p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg" data-ref-id="1300-2487467" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg" data-ref-id="1300-2487467"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2487467-screen+shot+2014-03-25+at+2.33.29+pm.jpg"></a></figure><p style="">Earlier today, some users were experiencing issues with Xbox Live services related to reported "scheduled maintenance," but new issues have sprung pointing at a possibly larger problem. While the maintenance primarily affected the online experience with <a href="/forza-motorsport-5/" data-ref-id="false">Forza 5</a>, issues now extend to <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Modern Warfare 3</a>, and <a href="/halo-4/" data-ref-id="false">Halo 4</a>.</p><p style="">As of 3:49:39 PM CST, Microsoft wrote on their official Xbox support site: "Are you running into connectivity issues when trying to play Titanfall or Forza 5? Are you having issues when trying to purchase in-game content bundles for Call of Duty: Modern Warfare 3, Fable Trilogy, Twisted Pixel, and Halo 4? Our team is engaged and working hard to get these issue resolved as quickly as possible. We appreciate your patience while our engineers investigate. Check back for an update in 30 minutes."</p><p style="">Microsoft says that users may experience issues:</p><ul><li><p style="">Accessing all game features</p></li><li><p style="">Accessing or retrieving data stored using cloud storage</p></li><li><p style="">Capturing game videos</p></li><li><p style="">Joining other Xbox Live members in online games</p></li><li><p style="">Posting game performance or viewing the performance of other Xbox Live members</p></li><li><p style="">Purchasing content bundles</p></li></ul><p style="">We'll update this story as it develops, but Titanfall's servers are currently offline and unavailable in the GameSpot office.</p><p style=""> </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong><p style=""> </p></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Tue, 25 Mar 2014 20:29:00 -0700 http://www.gamespot.com/articles/xbox-one-and-360-experiencing-server-issues-titanfall-and-more-currently-affected-update/1100-6418539/ http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/ <p dir="ltr" style="">I was as surprised as anyone when I heard that <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook acquired Oculus VR</a>, the company behind the Oculus Rift virtual reality headset. Oculus VR has repeatedly positioned its device as a gaming platform, and outside of supporting social games made by developers like Zynga, Facebook has relatively little experience in gaming at large. This, coupled with the fact that a lot of people dislike some of Facebook's practices, has left a lot of people confused and dismayed by the announcement.</p><p dir="ltr" style="">Regardless of Facebook's privacy-related <a href="http://www.cnet.com/news/facebook-sued-for-allegedly-intercepting-private-messages/" rel="nofollow" data-ref-id="false">controversies</a>, I think this acquisition is a clear boon for VR's biggest proponents, not a threat. Here's why.</p><h3 dir="ltr">More Funds for Research and Development</h3><p dir="ltr" style="">Not long after the announcement, Oculus co-founder and VR visionary Palmer Luckey <a href="http://www.gamespot.com/articles/oculus-creator-explains-why-facebook-buyout-makes-sense/1100-6418544/" data-ref-id="1100-6418544">took to Reddit</a> to defend the decision to join a large and controversial company like Facebook. For someone who's made VR his life's work, Luckey knows full well that developing new technologies requires money--lots of money. Luckey had this to say about the benefit of the acquisition:</p><p dir="ltr" style="">"The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated."</p><p dir="ltr" style="">So, with more working capital, Oculus VR will improve the Rift faster than it could have before and bring it to market sooner than they previously envisioned? Makes sense. So far so good.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h3 dir="ltr">Facebook Has Proven its Ability to Grow Businesses</h3><p dir="ltr" style="">When Facebook acquired the photo sharing service Instagram nearly two years ago, there were 30 million active users. Today, that number is over 200 million. Did Facebook do this by fundamentally changing Instagram? No. If Zuckerberg's statements to investors earlier today are to be believed, Instagram has continued to operate independently since it was purchased. That doesn't mean that Facebook isn't leveraging Instagram as a product, but apart from reducing it's functionality on Twitter, Instagram has benefited from the partnership with Facebook because it's largely been left alone.</p><p dir="ltr" style="">The association with a company like Facebook, whose proliferation of users is admirable, will expose Oculus VR and the Rift to a wider audience. With more people interested in VR, there's a greater chance that game publishers will take VR seriously, and the medium will grow faster than it otherwise would have.</p><h3 dir="ltr">Facebook is in this for the Long Run</h3><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg" data-ref-id="1300-2487833" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg" data-ref-id="1300-2487833"><img src="http://static.gamespot.com/uploads/scale_small/1406/14063904/2487833-bjmzyd4ccaavmaj.jpg"></a></figure><p dir="ltr" style="">Facebook's acquisition of Oculus VR is part of a long-term plan that aims to connect the global population, ideally, within the next 10 years. When discussing the development of VR, including gaming, Zuckerberg stated that he views VR as a five to ten year initiative. What that means is that Facebook isn't in a rush to turn a profit on the hardware; it's in a rush to fund development today to get results further down the road.</p><p dir="ltr" style="">Though Zuckerberg made it clear that VR can serve Facebook's business outside of gaming, he also said that Oculus VR was valuated at $2 billion "solely" for its gaming business alone, and that it is the "clearest opportunity" for the device. Time, Facebook money, and its belief in VR gaming equals a brighter future for the medium.</p><h3 dir="ltr"> </h3><h3 dir="ltr">Facebook Supports Open Software Development</h3><p dir="ltr" style="">Facebook began its Open Compute Project in 2011, which aims to develop advanced, energy efficient data centers, but more importantly, share its findings with the industry at large in the form of open-source design documents. While that doesn't mean Facebook will give away Oculus VR's secret sauce, it's proof that Facebook isn't solely driven by monopolizing technology, and there's a great chance it will keep Rift development open to anyone who's interested.</p><blockquote data-size="large"><p dir="ltr" style="">...with more working capital, Oculus VR will improve the Rift faster than it could have before...</p></blockquote><p dir="ltr" style="">If Facebook throws more money at research and development, if it isn't in a rush to turn a profit on VR, and it respects the Rift's value as a gaming platform, why should this acquisition negatively impact the future of VR gaming? We know that the Rift will also be leveraged for non-gaming purposes that tie into Facebook's advertising network, but that doesn't mean gaming will as well.</p><p dir="ltr" style="">Not everyone is convinced. Mojang <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">pulled out</a> of a potential deal to bring <a href="/minecraft/" data-ref-id="false">Minecraft</a> to the Rift due to owner Markus Persson's feelings that "Facebook creeps me out." But, who says VR gaming will be threatened just because a service-based company with a social focus is involved? I'm optimistic that Facebook will help legitimize VR as a future gaming medium, and that Oculus VR will benefit as a result of time and further investments.</p><p style="">What do you think? Will VR gaming benefit or suffer from Facebook's involvement?</p> Tue, 25 Mar 2014 19:20:00 -0700 http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/ http://www.gamespot.com/articles/buy-oculus-back-from-facebook-frog-fractions-2-sets-new-stretch-goal/1100-6418546/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg" data-ref-id="1300-2487832" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg" data-ref-id="1300-2487832"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2487832-d4287ffdd760dc993703ddb86e86759b_large.jpg"></a></figure><p style="">The<a href="/frog-fractions/" data-ref-id="false"> Frog Fractions 2</a> developers are currently <a href="https://www.kickstarter.com/projects/475057068/frog-fractions-2" rel="nofollow" data-ref-id="false">running a Kickstarter</a> for their game, and they just added a timely (joking) stretch goal: if they raise $2 billion dollars, they'll "buy Oculus back from Facebook." In case you missed the massive news, earlier today <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook announced that they're buying VR developer Oculus.</a></p><p style="">The news is surprising and even lead developer Notch to <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/" data-ref-id="1100-6418541">cancel the development of Oculus support for Minecraft</a>. However, GameSpot editor Peter Brown pointed out in a recent editorial that <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">it's not necessarily something you should worry about.</a></p><p style="">The Frog Fractions project currently sits just shy of funding at $42k, so it's unlikely it'll reach the $2 billion goal. But just in case you never played the original, you can still <a href="http://twinbeard.com/frog-fractions" rel="nofollow" data-ref-id="false">try it out online right now</a>.</p><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p> Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></td></tr></tbody></table> Tue, 25 Mar 2014 19:13:00 -0700 http://www.gamespot.com/articles/buy-oculus-back-from-facebook-frog-fractions-2-sets-new-stretch-goal/1100-6418546/ http://www.gamespot.com/reviews/smite-review/1900-6415709/ <p style=""> </p><p style="">Since the dawn of civilization, humankind has told stories of the gods above. Whether they were tales of Zeus gallivanting about behind Hera's back or the Norse gods preparing for Ragnarok, one truth held constant: the gods had powers not accessible to mere mortals. Smite seeks to change that.</p><p style=""> </p><p style="">In Smite, you take control of a god of your choosing from a multitude of world mythologies in a match-based multiplayer online battle arena. Unlike in similar games in the genre, you aren't an all-seeing eye watching the battle from overhead and micromanaging a single unit or small army from above. You control only one god. You see only what that god sees. You are that god.</p><p style=""> </p><p style="">Such a small change in theory opens up an entirely new gameplay experience in an otherwise stale genre filled with copycats and bandwagoners. You don't play the game with your eyes locked on a mini-map, focusing on the gameplay itself only when an enemy gets frisky. You focus on what's directly ahead of you. As the eerie feeling you're no longer alone creeps up your spine, you quickly glance to other entrances to your lane, hoping to find your paranoia misguided, before you return to attempting to chip away at the enemy god's health to set up for a display of divine power.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487713-0006.jpg" data-ref-id="1300-2487713" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487713-0006.jpg" data-ref-id="1300-2487713"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2487713-0006.jpg"></a><figcaption>You must protect your portal from enemy minions in Arena to slow the bleed of attrition.</figcaption></figure><p style=""> </p><p style="">The concept of Smite isn't much different from that of <a href="/league-of-legends/" data-ref-id="false">League of Legends</a>; in Conquest mode, your goal is to destroy the enemy's towers to make a path to its minotaur. You choose any or all of the three lanes to push your army of minions into the enemy's base. Your god levels up over the course of the battle, gaining access to his or her full array of skills, which help to battle the enemy's team of gods. You earn gold for being near minions as they die, and a bonus is granted for delivering the killing blow. There is no ability to deny your own minions as in <a href="/dota-2/" data-ref-id="false">Dota 2</a>, but forcing enemy gods away from the clashing minions starves them of their gold income. Gold is spent on items, and many of the items bear striking similarities to the items from other MOBAs. But if it ain't broke...</p><p style=""> </p><p style="">The difference is in the delivery, and thanks to Smite's WASD controls as opposed to the more real-time strategy feel of other MOBAs, items are free to have effects, such as allowing you to attack while on the move without slowing down. Playing a marksman yields a more visceral experience as you kite back without relying on either AI or rapid mouse movement for your target selection, instead focusing fire precisely on your pursuer until it's time to turn tail and flee.</p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487500-0001.jpg" data-ref-id="1300-2487500" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487500-0001.jpg" data-ref-id="1300-2487500"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2487500-0001.jpg"></a><figcaption>Geb smash!</figcaption></figure><p style=""> </p><p style="">Conquest isn't Smite's only available mode. Players not attracted to the crawl of early-game laning will find the deathmatch-oriented Arena mode strong enough to stand on its own legs. Two teams of gods are dropped into a coliseum setting with a crowd cheering or jeering as the attrition tug-of-war scoring pulls in either direction. The stadium crowd even claps familiar sports cheers as it observes the deific skirmish. This mode offers short games of nonstop action with plenty of thriller comebacks and close calls that get your heart racing until the final moment. If the Arena's chaos isn't enough, the genre staple All Random, All Mid makes an appearance under the name Assault, guaranteeing a unique experience in every game with its random selection.</p><p style=""> </p><p style="">Developer Hi-Rez knows that variety is the spice of life and ensures such is available in Smite with a cycling mode of the day, featuring focused game types with a specific selection of thematic gods, such as the Assault variant Wet and Wild with only Poseidon and He Bo as selectable gods, or Egyptian Roulette, which grants you a random Egyptian god on a Domination-type map with three control points over which you must battle for control. With a grand total of 55 different daily playlists to choose from, and Saturday's choice put to community vote, the game lets you escape the potential redundancy of the default modes in a fantastic manner.</p><p style=""> </p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2487507-0002.jpg" data-ref-id="1300-2487507" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2487507-0002.jpg" data-ref-id="1300-2487507"><img src="http://static.gamespot.com/uploads/scale_medium/225/2256286/2487507-0002.jpg"></a><figcaption>Every god has post-game victory and defeat celebrations that shows how much detail was put into the game.</figcaption></figure><p style="">Game modes aren't the only examples of variety in Smite. Hi-Rez left no cairn stone unturned when selecting the deities to use in the game. The core Greek, Norse, and Egyptian gods are present, but alongside them come Chinese legends Sun Wukong and Ao Kuang, Hindu gods, and even the obscure Mayan god of bees, Ah Muzen Cab, and the howler monkey god, Hun Batz. The gods are fairly balanced in the five archetypical roles of hunter, guardian, assassin, warrior, and mage, although the mage carries a larger champion pool than the rest. Warriors and hunters deal physical damage, while the other three deal magical damage. Players who wish to experiment with hybrid item builds or attempt to play a mage as a hunter will be a bit disappointed to find the attack damage items missing from a mage's shop and similarly for hunters and (magical) power items. While the lack of innovation in item builds may be a bit of a downer, its offset by the reduction in potential item builds with the intention to troll.</p><p style=""> </p><p style="">Smite is free-to-play and supports itself through microtransactions, which may be used to unlock gods more quickly or to give your god a different appearance in battle. Smite offers a package of all the game's gods, present and upcoming, for a very attractive $30; most rival games offer an incomplete bundle of champions for a similar price, giving Smite the edge when it comes to value for your money. Many skins in Smite are also available to purchase through the earned-through-play currency, rewarding you for your loyalty even if you choose to play the game entirely for free.</p><p style=""> </p><blockquote data-align="left"><p style="">With just a few changes to what other games have delivered before, Smite manages to feel like a brand-new game.</p></blockquote><p style="">Furthering the comparison of Smite's platform to other MOBAs, Smite strays from the account progression mechanics that affect in-game powers such as runes and masteries from League of Legends. While your account does earn a level from 1 to 30, the only direct effect it has on gameplay is unlocking the game's ranked league play once you reach level 30. Summoner spells from League of Legends are also a no-show in Smite, with Smite instead electing to tie such powerful abilities to in-game purchased active items, which can be further upgraded with gold investment as opposed to furthering your core item build. Devoting time to one god at a time earns you worshippers, who serve no purpose other than to display a mastery level. This cosmetic ranking allows you a bit of self-satisfaction as the loading screen for each match shows how many mastery levels you've earned with both your account and the god you've chosen for the particular match.</p><p style=""> </p><p style="">Smite is a godsend for the MOBA genre, with the heart of its gameplay proving that innovation to the war plan for tower siege games is possible. With just a few changes to what other games have delivered before, Smite manages to feel like a brand-new game. There's no cost to join, and no mechanics that directly make players who have been around longer better at the game, making it easy to get into. Once in, it's hard to keep yourself from following a new god: Smite.</p> Tue, 25 Mar 2014 18:12:00 -0700 http://www.gamespot.com/reviews/smite-review/1900-6415709/ http://www.gamespot.com/videos/meet-the-crusaders-and-grab-the-loot-in-act-v-of-d/2300-6417973/ Erick takes some time from his 5 day stream of Diablo III's new expansion to show us Campaign and Adventure mode in Diablo III Reaper of Souls. Tue, 25 Mar 2014 18:05:00 -0700 http://www.gamespot.com/videos/meet-the-crusaders-and-grab-the-loot-in-act-v-of-d/2300-6417973/ http://www.gamespot.com/videos/nhl-94-megabit/2300-6417971/ Peter takes you back to 1994 with arguably the BEST Hockey game on the planet with NHL '94. Tue, 25 Mar 2014 17:59:00 -0700 http://www.gamespot.com/videos/nhl-94-megabit/2300-6417971/ http://www.gamespot.com/videos/facebook-is-buying-oculus-virtual-reality-update-o/2300-6417972/ Peter talks to Chris and Danny about Facebook announcing a $2 billion dollar deal to buy virtual reality headset maker Oculus, as well as the current state of Virtual Reality. Tue, 25 Mar 2014 17:54:00 -0700 http://www.gamespot.com/videos/facebook-is-buying-oculus-virtual-reality-update-o/2300-6417972/ http://www.gamespot.com/videos/kill-the-drug-dealers-playing-infamous-second-son-/2300-6417970/ While playing Infamous: Second Son, Tom explains how to be morally good by taking down drug dealers, or be bad by killing street musicians in the city of Seattle. Tue, 25 Mar 2014 17:47:00 -0700 http://www.gamespot.com/videos/kill-the-drug-dealers-playing-infamous-second-son-/2300-6417970/ http://www.gamespot.com/videos/goats-are-so-hot-right-now-escape-goat-2-with-deve/2300-6417968/ Ian Stocker stops by to talk to us about goats, mice, grim reapers all all that is Escape Goat 2. Tue, 25 Mar 2014 17:35:00 -0700 http://www.gamespot.com/videos/goats-are-so-hot-right-now-escape-goat-2-with-deve/2300-6417968/ http://www.gamespot.com/videos/red-dead-redemption-the-shaun-method/2300-6417965/ Chris and Danny sub in one more week for Shaun while he is away ... while they try their quickdraw hand in Red Dead Redemption. Tue, 25 Mar 2014 17:34:00 -0700 http://www.gamespot.com/videos/red-dead-redemption-the-shaun-method/2300-6417965/ http://www.gamespot.com/videos/titan-z-graphics-card-bear-simulator-xbox-one-bund/2300-6417964/ Justin Danny and Chris discuss the value of the Titan Z graphics card, the rise of 'random game' simulation style video games, and why the Xbox One is on sale even on Microsoftstore.com Tue, 25 Mar 2014 17:26:00 -0700 http://www.gamespot.com/videos/titan-z-graphics-card-bear-simulator-xbox-one-bund/2300-6417964/ http://www.gamespot.com/videos/gs-breakdown-facebook-buys-oculus-here-s-why-you-s/2300-6417961/ Minecraft may have cancelled their Oculus support, but that doesn't mean VR is doomed. Peter and Justin discuss what it all means. Tue, 25 Mar 2014 17:09:00 -0700 http://www.gamespot.com/videos/gs-breakdown-facebook-buys-oculus-here-s-why-you-s/2300-6417961/ http://www.gamespot.com/articles/getting-drunk-and-getting-high-in-clockwork-empires/1100-6418440/ <p style="">They came from the sea. And I only have a poet to blame.</p><p style="">When I sat down with the fine folks from Gaslamp Games to see Clockwork Empires for the first time, I wasn't sure what to expect, but a mer-people attack had never crossed my mind as even a remote possibility. Villagers chopping trees and farmers putting a hoe to soil--those were the sights I expected (and found) in this management simulation, which finds an intriguing middle ground between the city building of <a href="/simcity/" data-ref-id="false">SimCity</a> and the emergent anxieties of <a href="/dwarf-fortress/" data-ref-id="false">Dwarf Fortress</a>. But terrors from the deep weren't on my radar. Nor, for that matter, did the town residents expect them. Some villagers panicked while others beat the fish people with their fists, and eventually, the local militia gunned them down.</p><p style="">What did a poet have to do with the fishy invasion? He was exploring the seaside, searching for inspiration for his poetry. In doing so, he stirred a hornet's nest. Or a mermaid's nest, as the case may be. Wait--do mermaids live in nests?</p><div data-embed-type="video" data-ref-id="2300-6415842" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415842/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Regardless, I now know to expect the unexpected in Clockwork Empires, which mixes eldritch horrors and quaint colonial pioneers into the same melting pot.</p><p style="">The horror wasn't immediately obvious when I first saw Clockwork Empires in action, however. No--what struck me was just how much the citizens loved their booze. David Baumgart, Gaslamp's Chief Creative Officer and the game's art director, tells me that this is one aspect in which Clockwork Empires will mimic colonial life in the Victorian era. The people loved their alcohol, as well as their opium, as was evidenced by the huge numbers of poppies my citizens were planting. So many buckets of raw opium accumulated, in fact, that the people ran out of space to store it and forced me to build more storage lots.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480747-ce_picnic.jpg" data-ref-id="1300-2480747" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480747-ce_picnic.jpg" data-ref-id="1300-2480747"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2480747-ce_picnic.jpg"></a><figcaption>Pescetarians have it hard in Clockwork Empires. </figcaption></figure><p style="">Ah, yes, booze and drugs, the people's perennial panaceas, and killers of long-term memory. Swilling alcohol might make your villagers happy, but it will also make them lose specific memories. That may not seem like such a terrible thing for little digital workers, but those memories are what drive their wants, needs, and dispositions. Says Baumgart, "alcohol will cause your characters to forget random memories that they have formed, including traumatic events like the death of a loved one, an attack by fish people or otherworldly influences such as being a cult member. So through providing sufficient quantities of alcohol, you can ensure that a character doesn't even remember being in a cult. But on the downside, they will be rather less effective in their day-to-day work due to being hung over."</p><p style="">Gaslamp wants to keep their interface as clean as possible, and has shied away from reducing the game's mechanics to graphs and charts. The developer wants you to get to know your citizens, to learn about them as individuals, to visit them at their graves after they've returned to dust, to learn about the cults they belong to and the weddings they've witnessed. Hearing this had me initially excited, but I also worried: what if I changed my policies or adjusted my construction priorities based on the desires of a few citizens that did not reflect the population's needs at large? Would I need to click on a bunch of individuals to determine my priorities?</p><p style="">Not necessarily. "If the player constructs a bureaucrat's office and has a clerk in their colony to occupy it, the clerk will sit at their desk and compile status reports that present high-level status updates to the player," Baumgart says. I am still not sure that status reports should be a reward for building a particular structure, rather than a core game mechanic, but this particular decision's success rests on context, and an hour-long demonstration just doesn't provide an idea of how all these systems interact.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480750-ce_summoning2.jpg" data-ref-id="1300-2480750" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480750-ce_summoning2.jpg" data-ref-id="1300-2480750"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2480750-ce_summoning2.jpg"></a><figcaption>Land squid!</figcaption></figure><p style="">But let's get back to those seapeople. Sending a poet to be at one with the waves is not the only way to lure them from their watery habitat. "Overfishing, for example, in certain coastal environments may provoke the fish people into attacking your colony," says Baumgart. "The player can react by reducing their impact on the fish people's home by fishing less or they may set up machine guns on the coastline to fire upon any fish people that approach." But fishy foes aren't your only worries. Says Baumgart, "Say a character finds an artifact while mining; one of their fellow workers notices this and reports it to the authorities. If you let the discoverer keep the artifact, the ground near the character may become increasingly corrupted and poisonous growths will begin to grow. If you don't let them keep the artifact, you can destroy it, but that character may now be obsessed with researching the source of its power to try to reclaim their lost glory. Or you may simply send it back to the empire and make it someone else's problem, thereby opting out of most of the risk and reward an artifact provides."</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2480748-ce_sadness.jpg" data-ref-id="1300-2480748" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2480748-ce_sadness.jpg" data-ref-id="1300-2480748"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2480748-ce_sadness.jpg"></a><figcaption>No graveyard? Just store your dead next to the veggies!</figcaption></figure><p style="">And so you should expect the unexpected in Clockwork Empires, though Baumgart tells me not to expect major tragedies like SimCity's city-smashing monster attacks. Rather, the game will keep me constantly on my toes, giving me enough warning of unusual events that I will have time to react.</p><p style="">Until then, however, my eyes will be on my drugged-up colonists, who chatter with each other in gibberish that bears more than a passing resemblance to Simlish, the language of <a href="/the-sims-3/" data-ref-id="false">The Sims</a>. I was disappointed that Clockwork Empires is not more of a looker; the animations lack fluidity and the art doesn't emphasize the steampunk feel Gaslamp seems to be aiming for. I don't worry, however, that the game will lack complexity. For that matter, I suspect that I'll need to create more space for all the raw fish steaks that remain after my militia rids my colony of the pesky intruders. I'll need them if I want to keep my villagers from eating each other, which is an actual possibility in Clockwork Empires.</p><p style="">No word yet, however, on whether Clockwork Empires will feature fava beans or Chianti. Maybe it's best to just avoid the human flesh and stick to seafood.</p> Tue, 25 Mar 2014 17:04:00 -0700 http://www.gamespot.com/articles/getting-drunk-and-getting-high-in-clockwork-empires/1100-6418440/ http://www.gamespot.com/articles/gamestop-aiming-to-improve-your-shopping-experience/1100-6418538/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2487460-gamestopgti.jpg" data-ref-id="1300-2487460" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2487460-gamestopgti.jpg" data-ref-id="1300-2487460"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2487460-gamestopgti.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">GameStop wants to improve your shopping experience, and to that end, the company today announced a new business unit that aims to discover and implement technology solutions that "better address the needs of today's empowered consumer."</p><p dir="ltr" style="">The GameStop Technology Institute (GTI) is a division of GameStop that will focus on creating affiliations with leading technology corporations as well as academic institutions. Founding partners are IBM and the <a href="http://www.crstamu.org/" rel="nofollow" data-ref-id="false">Center for Retailing Studies</a> at Texas A&amp;M University's Mays Business School.</p><p dir="ltr" style="">Together with these organizations, GameStop says it will be able to explore new research and development processes as a means to create and implement "new, innovative business applications" at its retail locations around the world.</p><p dir="ltr" style="">Specifically, GameStop will make use of IBM's open cloud development platform, <a href="http://www-01.ibm.com/software/ebusiness/jstart/bluemix/" rel="nofollow" data-ref-id="false">BlueMix</a>, to build new mobile and cloud applications that tap into GameStop's existing networks. This will create a "hybrid cloud environment" that will link a customer's online and in-store experiences as a means to improve your overall shopping experience.</p><p dir="ltr" style="">GameStop says its new system will allow it to "remove the complexity" of shopping at GameStop and to "improve the level of service" that the retailer can offer customers. All of this is nebulous at the moment, as GameStop only offered a high-level description of what its plans are.</p><p dir="ltr" style="">"Now more than ever, GameStop's internal rate of change must continue to exceed the rate of change occurring within the retail environments in which we compete," GameStop CEO Paul Raines said in a statement. "The launch of GTI represents GameStop's commitment to cultivate innovation within the retail industry, as well as lead the charge in discovering new technology advancements to drive positive customer experiences."</p><p dir="ltr" style="">GameStop's Jeff Donaldson will head up GTI, serving as its president.</p><p style="">"As we begin our partnership with IBM and Texas A&amp;M University, GTI's initial focus will be on the digitization of the physical retail space which would allow customers to interact with the brick-and-mortar store environment in ways that mimic interaction with digital platforms," he said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 25 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/gamestop-aiming-to-improve-your-shopping-experience/1100-6418538/


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