Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 30 Maret 2014 | 13.15

Gamespot's Site MashupOculus VR's Carmack didn't expect Facebook deal, but says Oculus had to partner with someone.Oculus VR employees got death threats after Facebook sale [UPDATE]PS4 The Last of Us "Complete Edition" listed on Spanish retailer siteDayZ sells 1.7 million copies, opens another studio in SlovakiaTrue Player Gear reveals alternative to Oculus RiftTop 5 Skyrim Mods of the Week - Skyrim Batman gets high and inkedCall of Duty mobile studio shuttered by ActivisionPlayStation Store EA Flash Sale discounts Battlefield 4, Crysis 3, Madden NFL 25 and moreAlien: Isolation launches Oct. 7Forza 5 makes "fundamental improvements" to its criticized in-game economySix Games That Deserve a Next-Gen UpdateUbisoft: We'd be stupid not to release Assassin's Creed every yearCastlevania: Lords of Shadow 2 - Revelations Skeleton CombatEscape Goat 2 ReviewThe Elder Scrolls Online Live Stream Extravaganza

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 29 Mar 2014 23:01:33 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491603-9952297026-john_.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/doom/">Doom</a> and Chief Technology Officer at Oculus VR John Carmack didn't necessarily expect it to be Facebook, but said that Oculus had to partner with someone.</p><p dir="ltr" style="">Carmack commented on a post to <a href="http://www.gamespot.com/articles/sound-byte-anamanaguchi/1100-6336630/">Anamanaguchi</a> member <a href="http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus" rel="nofollow" data-ref-id="false">Peter Berkman's blog</a>, which criticized Facebook's acquisition of Oculus VR. Berkman said he's worried about Facebook collecting data, creating an "information monopoly," and the notion that today "companies exist and operate only to be acquired."</p><p dir="ltr" style="">In his response, Carmack said that there is a case for being an independent company like Valve and trying to build a new virtual reality ecosystem like Steam from the ground up. "This is probably what most of the passionate fans wanted to see," he said. "The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state."</p><p dir="ltr" style="">VR, Carmack argues, won't be like that. "The experience is too obviously powerful, and it makes converts on contact," he said. "The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who."</p><p dir="ltr" style="">He added that he didn't expect it to be this soon, that he didn't expect it to be Facebook, and that he could think of other, more obvious companies, but that he believes Facebook sees the "Big Picture."</p><p dir="ltr" style="">"I wasn't personally involved in any of the negotiations," he said. "I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus."</p><p dir="ltr" style="">In 2000, Carmack founded <a href="http://www.gamespot.com/articles/doom-designers-x-prize-attempt-x-plodes/1100-6235401/">Armadillo Aerospace</a>, a space tourism startup. <a href="https://twitter.com/ID_AA_Carmack/status/450031715017179136" rel="nofollow">On Twitter</a>, Carmack also said that the Facebook deal probably means he'll give aerospace another shot, but not for several years. "I have divided my focus too much in the past," he said.</p><p style="">To catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 18:51:00 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2490389-oculusvrnew.jpg"></a></figure><p style="">[UPDATE] Following the publication of this story, Oculus Rift creator Palmer Luckey <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">wrote on Reddit</a> that Oculus VR employees have received death threats in the wake of the company's sale to Facebook.</p><p style=""><em>"We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families,</em>" <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">Luckey said</a>. "<em>We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.</em>"</p><p style=""><strong><em>The original story is below. We have updated this story's headline to reflect Luckey's comments, which were made today. </em></strong></p><p dir="ltr" style="">Following the surprise announcement Tuesday that Facebook had <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">purchased Oculus VR for $2 billion</a>, positive and negative comments flowed forth from social media. Oculus VR vice president Nate Mitchell said in a new interview with <a href="http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&amp;y=2014&amp;m=03&amp;d=26&amp;WeblogPostName=oculus-overnight-acquisition-and-becoming-a-zero-compromises-product&amp;GroupKeys=" rel="nofollow" data-ref-id="false"><em>Game Informer</em></a> that he expected to get some heat from its core fans over the deal, but said he was surprised by the outpouring of negativity from the community at large.</p><p dir="ltr" style="">"We assumed that the reaction would be negative, especially from our core community," Mitchell said. "Beyond our core community, we expected it would be positive. I don't think we expected it to be so negative."</p><p dir="ltr" style="">In the time that's passed, Mitchell said he's already starting to see the conversation on Twitter and Reddit "swinging back the opposite direction." He stressed that it's up to Oculus VR to educate people on why the deal makes sense and should be considered a good thing.</p><p style="">21-year-old Oculus Rift creator Palmer Luckey has been busy doing just that. Immediately following the announcement of the acquisition, he <a href="http://www.gamespot.com/articles/oculus-rift-creator-we-promise-we-won-t-change-following-facebook-buyout/1100-6418562/" data-ref-id="1100-6418562">answered dozens of questions on Reddit</a> about privacy concerns and what the deal means for the future of Oculus. For more on the Oculus VR/Facebook deal, check out <a href="http://www.gamespot.com/articles/facebook-oculus-rift-and-the-kickstarter-backlash/1100-6418571/" data-ref-id="1100-6418571">editorials from GameSpot editors Tom McShea</a> and <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">Peter Brown</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491537-tloups4.jpeg"></a></figure><p dir="ltr" style="">Spanish retailer <a href="http://www.xtralife.es/playstation-4/the-last-of-us-complete-edition/15943?source=webgains&amp;siteid=54264#prettyPhoto" rel="nofollow">XtraLife</a> is now allowing customers to pre-order a PlayStation 4 version of <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> "Complete Edition," which also comes with its <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">Left Behind</a> DLC and a one-strap backpack.</p><p dir="ltr" style="">XtraLife has priced the game at €65, which is almost $90, and listed the release date as June 19.</p><p dir="ltr" style="">The listing appeared only a few days after PlayStation Turkey VP Sercan Sulun said <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will soon be coming to the PlayStation 4 as both a physical and digital release. At this point, this rumor has not been officially confirmed by Sony. As we said when we first reported on the story, the up-res gambit worked for the <a href="http://www.gamespot.com/reviews/tomb-raider-definitive-edition-review/1900-6415647/">Tomb Raider: Definitive Edition update</a>, but sometimes executives are just confused or wrong.</p><p dir="ltr" style="">The listing on XtraLife seems pretty specific, but keep in mind that the cover art could be easily faked, and that XtraLife seems to offer other game-branded products, like this <a href="http://www.xtralife.es/playstation-3/battlefield-4/13035" rel="nofollow">Battlefield 4 water bottle</a>.</p><p style="">For more on The Last of Us, check out <a href="http://www.gamespot.com/the-last-of-us/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 16:10:00 -0700 http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491516-7204517065-24432.jpg"></a></figure><p dir="ltr" style="">Bohemia Interactive sold 1.7 million copies of <a href="http://www.gamespot.com/dayz/">DayZ</a>'s standalone version and has opened a new studio in Bratislava, Slovakia, creator Dean Hall has announced.</p><p dir="ltr" style="">Hall revealed the news live on stage at EGX Rezzed 2014, where he also said that the game's original Arma 2 mod has now been downloaded more than 2 million times.</p><p dir="ltr" style="">Bohemia Interactive Slovakia will employ the staff, facilities, and technologies of developer Cauldron, but Bohemia isn't calling it an acquisition. "In 2013, Bohemia Interactive opened a new studio in Bratislava, Slovakia - as part of the Czech company's portfolio of next-generation game development studios," Bohemia said in a statement to <a href="http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed" rel="nofollow">Eurogamer</a>. "The new studio is composed by former recruits from the successful Slovak studio Cauldron, and has acquired selected Cauldron facilities and technologies."</p><p dir="ltr" style="">Cauldron worked on several hunting games in the last few years, including <a href="http://www.gamespot.com/cabelas-big-game-hunter-2012/">Cabela's Big Game Hunter 2012</a>. That makes sense because, last week, <a href="http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/">Hall said in a post to DayZ's development blog that Bohemia added an entire new team based in Bratislava</a> to work on adding animals to DayZ, as well as improve collisions and zombie pathfinding.</p><p style="">Last month, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">Hall announced that he will leave Bohemia this year</a> to open a new studio in New Zealand. For more on DayZ, check out our <a href="http://www.gamespot.com/articles/dayz-early-access-review/1100-6417979/">Early Access review of the game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417447" data-width="854" data-height="480"><iframe src="/videos/embed/6417447/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 14:59:00 -0700 http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge"></a></figure><p dir="ltr" style="">True Player Gear, a five employee startup based in Montreal, Canada, has revealed a virtual reality head-mounted display very similar to the Oculus Rift, tentatively called Totem.</p><p dir="ltr" style="">True Player Gear says it's been developing Totem for the last nine years. According to its website, it offers a 90 degrees field of view, 1080p OLED screen, and will support PC, PlayStation 3, PlayStation 4, Xbox One, and Xbox 360. The company said it talked to Epic Games, and that it would be really easy to support Unreal Engine 4, as well as CryEngine, Havok, and Unity. In addition, True Player Gear says it's currently working on positional tracking using onboard cameras, which in the future could also be used for augmented reality functionality.</p><p dir="ltr" style="">True Player Gear will launch a Kickstarter in the next few months and hopes to raise a minimum of $500,000. If it succeeds, it hopes to ship Totem by Christmas. The company says that since Totem has hardware acceleration, cameras, and more, "it will cost just a little bit more than Oculus, but nothing outrageous." The Oculus Rift Development Kit will sell for $350.</p><p dir="ltr" style="">"We didn't initially intend to make any announcement," <a href="http://www.reddit.com/r/virtualreality/comments/21g61f/true_player_gear_to_offer_an_alternative_to/" rel="nofollow">the company said on Reddit</a>. "But we feel that with the news of a corporation buying Oculus, who is focused on web applications and doesn't understand the hardware business like others do, we really need to come out of the woods and let everyone know that there is an alternative that is coming soon. We are in the last stretch of developing a final 5th gen prototype and are aiming to present a finished dev kit on Kickstarter in the next few months."</p><p dir="ltr" style="">If you need to catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 12:33:00 -0700 http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ Kevin VanNord and Batman get high on catnip and covered in tattoos. That's just what happens when the world's greatest warrior meets the world's greatest detective. Sat, 29 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ http://www.gamespot.com/articles/call-of-duty-mobile-studio-shuttered-by-activision/1100-6418641/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491464-9383231584-23555.jpg" data-ref-id="1300-2491464" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491464-9383231584-23555.jpg" data-ref-id="1300-2491464"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491464-9383231584-23555.jpg"></a></figure><p dir="ltr" style="">Call of Duty mobile game developer The Blast Furnace will close by the end of the month, publisher Activision has announced.</p><p dir="ltr" style="">"Having explored a range of options, including a potential sale of the business, and consulted with the staff about the options, we have not been able to find a suitable alternative for the talented team in the timescales set by the consultation exercise and have agreed to close The Blast Furnace," Activision told <a href="http://www.mcvuk.com/news/read/call-of-duty-mobile-studio-the-blast-furnace-will-close-this-month/0129975" rel="nofollow">MCV</a>.</p><p dir="ltr" style="">Overall, 47 developers will lose their jobs, though Activision said that it's looking at moving some employees to other places within the company.</p><p dir="ltr" style="">The studio, located in Leeds, England, developed <a href="http://www.gamespot.com/call-of-duty-strike-team/">Call of Duty: Strike Team</a> for iOS and Android, as well as mobile versions of other Activision games like <a href="https://play.google.com/store/apps/details?id=com.activision.pitfall&amp;hl=en" rel="nofollow">Pitfall</a> and <a href="https://play.google.com/store/apps/details?id=com.activision.wipeout&amp;hl=en" rel="nofollow">Wipeout</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 10:57:00 -0700 http://www.gamespot.com/articles/call-of-duty-mobile-studio-shuttered-by-activision/1100-6418641/ http://www.gamespot.com/articles/playstation-store-ea-flash-sale-discounts-battlefield-4-crysis-3-madden-nfl-25-and-more/1100-6418640/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491445-5389147208-13456.jpg" data-ref-id="1300-2491445" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491445-5389147208-13456.jpg" data-ref-id="1300-2491445"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491445-5389147208-13456.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of Electronic Arts games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Battlefield 4, down from $50 to $25, Crysis 3, down from $44 to $22, and Madden NFL 25, down from $50 to $25.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="http://www.gamespot.com/alice-madness-returns/">Alice: Madness Returns</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/battlefield-1943/">Battlefield 1943</a> - $5 (original price: $10)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis/">Crysis</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis-2/">Crysis 2</a> Maximum Edition - $15 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis-3/">Crysis 3</a> Ultimate Bundle - $22 (original price: $44)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space/">Dead Space</a> Ultimate Edition - $12.49 (original price: $24)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space-2/">Dead Space 2</a> Ultimate Edition - $20 (original price: $40)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space-3/">Dead Space 3</a> Ultimate Edition - $31.49 (original price: $62.49)</li><li dir="ltr"><a href="http://www.gamespot.com/fifa-14/">EA Sports FIFA 14</a> - $30 (original price: $60)</li><li dir="ltr"><a href="http://www.gamespot.com/fifa-street-2012/">EA Sports FIFA Street</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/hasbro-family-game-night-3/">Hasbro Family Game Night 3</a> - $20 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/kingdoms-of-amalur-reckoning/">Kingdoms of Amalur: Reckoning</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/madden-nfl-25/">Madden NFL 25</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/monopoly-streets/">Monopoly Streets</a> - $20 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/nba-jam-on-fire-edition/">NBA JAM: On Fire Edition</a> - $4 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/ncaa-football-14/">NCAA Football 14</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/need-for-speed-rivals/">Need for Speed Rivals</a> - $30 (original price: $60)</li><li dir="ltr"><a href="http://www.gamespot.com/nfl-blitz/">NFL Blitz</a> - $7.49 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/nhl-14/">NHL 14</a> - $30 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/shank-2/">Shank 2</a> - $5 (original price: $10)</li></ul><p dir="ltr" style="">The EA Flash Sale will end on Monday, March 31, 12:00 p.m. Pacific.</p><p style="">Yesterday, Sony also unveiled the list of games it will be dishing out for <a href="http://www.gamespot.com/articles/ps4-gets-free-mercenary-kings-on-ps-plus-in-april-as-sony-announces-full-lineup/1100-6418621/">free to users with a PlayStation Plus subscription this April</a>.</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6415801" data-width="854" data-height="480"><iframe src="/videos/embed/6415801/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 09:42:00 -0700 http://www.gamespot.com/articles/playstation-store-ea-flash-sale-discounts-battlefield-4-crysis-3-madden-nfl-25-and-more/1100-6418640/ http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491418-7244188625-24147.png" data-ref-id="1300-2491418" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491418-7244188625-24147.png" data-ref-id="1300-2491418"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491418-7244188625-24147.jpg"></a></figure><p style=""><a href="http://www.gamespot.com/alien-isolation/" data-ref-id="false">Alien: Isolation</a> will launch on Oct. 7 this year, developer Creative Assembly has announced.</p><p dir="ltr" style="">The release date was revealed by the Total War developer today during a panel at EGX Rezzed 2014, a gaming event in the United Kingdom.</p><p dir="ltr" style="">"We couldn't be happier to finally announce a date for Alien: Isolation," Creative Lead at Creative Assembly Alistair Hope said in a statement. "The reaction we have seen so far has been simply incredible, from the screams and shrieks to the cold sweats and racing hearts. It's the Alien game that we've always wanted to play and we can't wait to let everyone get their hands on it this fall."</p><p dir="ltr" style="">Published by Sega, Alien: Isolation is a survival horror sci-fi game starring Ellen Ripley's daughter, Amanda. While working for Weyland-Yutani, she arrives on remote station Sevastopol in an attempt to recover the flight recorder of the Nostromo. There's a xenomorph on the station, too, as you might expect, and Creative Assembly is absolutely adamant that the game will never arm players with an assault rifle and have them square off with hordes of aliens.</p><p style="">Alien: Isolation will release on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. For more on the game, check out <a href="http://www.gamespot.com/articles/alien-isolation-is-this-the-alien-game-you-ve-been-waiting-for/1100-6416961/">GameSpot's recent preview</a>.</p><div data-embed-type="video" data-ref-id="2300-6416745" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416745/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 09:10:00 -0700 http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/ http://www.gamespot.com/articles/forza-5-makes-fundamental-improvements-to-its-criticized-in-game-economy/1100-6418638/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491402-1103249971-24284.jpg" data-ref-id="1300-2491402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491402-1103249971-24284.jpg" data-ref-id="1300-2491402"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491402-1103249971-24284.jpg"></a></figure><p dir="ltr" style="">A <a href="http://www.gamespot.com/forza-motorsport-5/">Forza Motorsport 5</a> update released yesterday makes "fundamental improvements" to its in-game economy, giving players faster, easier access to more cars, developer Turn 10 Studios has said.</p><p dir="ltr" style="">With the new update, players who purchase DLC cars can add them to their garage immediately. Previously, players would have to pay in-game currency or more real money to add cars to their garage, even after buying the DLC. This applies to all current and future DLC.</p><p dir="ltr" style="">In addition, the update makes all of the initial 200 cars that launched with Forza Motorsport 5 available as rental cars, meaning you can use them in the game's Free Play mode.</p><p dir="ltr" style="">Back in December 2013, <a href="http://www.gamespot.com/articles/forza-5-dev-defends-microtransactions/1100-6416688/">after a lot of complaints from players</a>, Turn 10 made another <a href="http://www.gamespot.com/articles/forza-5-economy-patch-incoming-as-early-as-next-week-slashes-car-prices-by-45-percent/1100-6416714/">significant change to the game's economy</a>, slashing car prices by 45 percent and doubling the income rate.</p><p dir="ltr" style="">"I look at the game we launched on November 22, 2013 and the game that I play today, and I see something that has changed dramatically over the past four months," Turn 10 Creative Director <a href="http://www.forzamotorsport.net/en-us/news/Open_Letter_Dan" rel="nofollow">Dan Greenawalt said in an open letter yesterday</a>. "We've made some significant changes to the game's economy, we've added new features, and we've continued a steady stream of new content, including track add-ons like February's free addition of Road America."</p><p style="">Greenawalt also said that Turn 10 will announce another free add-on in April. For more on Forza Motorsport 5, check out <a href="http://www.gamespot.com/reviews/forza-motorsport-5-review/1900-6415570/">our review</a>.</p><div data-embed-type="video" data-ref-id="2300-6416256" data-width="854" data-height="480"><iframe src="/videos/embed/6416256/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 08:02:00 -0700 http://www.gamespot.com/articles/forza-5-makes-fundamental-improvements-to-its-criticized-in-game-economy/1100-6418638/ http://www.gamespot.com/articles/six-games-that-deserve-a-next-gen-update/1100-6418635/ <p style="">If PlayStation Turkey's vice president is to be believed, <a href="http://www.gamespot.com/articles/report-the-last-of-us-coming-to-ps4-as-physical-and-digital-release/1100-6418573/" data-ref-id="1100-6418573">PS3 hit The Last of Us is getting a next-generation update.</a> The Turkish PlayStation exec was quoted earlier this week as saying that the grim adventures of Joel and Ellie would be heading to the PS4 as both a physical and digital release sometime later in 2014, although those details are yet to be officially confirmed by Sony. If this rumor does end up being true, then <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> would become the latest game to receive an update to a new console. <a href="/tomb-raider/" data-ref-id="false">Tomb Raider</a>, for example, made the leap from previous-gen to next-gen earlier this year. So what other games deserve a next-gen update? Which previous-generation titles could do with a graphical spit-and-polish, or could make use of beefier hardware, or would just be great to experience again on a PlayStation 4, Xbox One, or Wii U? GameSpot's editors outline their favorite choices below.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2011/268/1791391-606312_20110926_019.jpg" data-ref-id="1300-1791391" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2011/268/1791391-606312_20110926_019.jpg" data-ref-id="1300-1791391"><img src="http://static.gamespot.com/uploads/scale_super/gamespot/images/2011/268/1791391-606312_20110926_019.jpg"></a><figcaption>No offense Sif, but you would look so much better on next-gen.</figcaption></figure><h3>Dark Souls and Dark Souls II -- Kevin VanOrd</h3><p style="">Given the recent hubbub over the differences between <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II's</a> early showings and its visuals upon release, developer From Software clearly needed to make compromises for the game to run properly on consoles. As for the original <a href="/dark-souls/" data-ref-id="false">Dark Souls</a>, Blighttown's frame rate dips are the stuff of legend, not to mention the fits and starts that occur anytime a creature bearing masses of fur appears onscreen. (Oh, Sif, your silky hair was that battle's downfall.) Releasing new-gen versions of the Souls series is a no-brainer. An improved lighting model would reinforce the series' soul-crushing atmosphere, and a fluid frame rate would ensure we were cursing the horrific monsters rather than the horrific hitches.</p><h3>Grand Theft Auto V -- Randolph Ramsay</h3><p style="">There was a five-year gap between the release of <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a> in 2008 and last year's <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a>. That, of course, was far too long a wait. So what better way to make the wait before the inevitable release of Grand Theft Auto VI more tolerable than by releasing a PS4 and Xbox One (and PC, of course) version of GTA V? Sure, Los Santos already looked impressive on the Xbox 360 and PS3, but imagine what the graphical power of next-gen consoles would be able to do to the misadventures of Trevor, Michael, and Franklin. Some open-world games are already looking amazing on the Xbox One and PS4 (like <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> and <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>), and Grand Theft Auto V would be a welcome addition to that growing list of titles.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/mig/2/9/5/2/952952-942025_20090520_006.jpg" data-ref-id="1300-952952" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/9/5/2/952952-942025_20090520_006.jpg" data-ref-id="1300-952952"><img src="http://static.gamespot.com/uploads/scale_medium/mig/2/9/5/2/952952-942025_20090520_006.jpg"></a><figcaption>Cole at 1080p, 60fps. Would you like that?</figcaption></figure><h3>Infamous -- Tom Mc Shea</h3><p style="">Looks aren't everything, but they do matter. And in the case of <a href="/infamous/" data-ref-id="false">Infamous</a>, its muddy aesthetics would make it mighty difficult to return to. That's a shame because this is one of the most inventive, satisfying, and entertaining open-world games ever devised. A new coat of paint would welcome in those who turn their nose up at archaic visuals, and would help us all better appreciate the incredible adventure that Sucker Punch constructed.</p><h3>The World Ends With You -- Randolph Ramsay</h3><p style="">Square Enix has released its fair share of outstanding role-playing games, and <a href="/the-world-ends-with-you/" data-ref-id="false">The World Ends With You</a> certainly sits comfortably as one of the best the company has ever produced. The game--which was first released in the West in 2008--made excellent use of the DS' two screens, allowing players to input battle commands using the lower screen while keeping the combat visuals locked to the top. And what better way to emulate that handheld experience now than with the Wii U, the only home console that can really support the original's dual-screen functionality? The World Ends With You had a passable port to iOS in 2012, but the move to a platform that can mimic the control scheme that made the game so unique in the first place is one this outstanding JRPG deserves.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg" data-ref-id="1300-987727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg" data-ref-id="1300-987727"><img src="http://static.gamespot.com/uploads/scale_super/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg"></a><figcaption>If we can't get Fallout 4, can we at least get the old Fallouts?</figcaption></figure><h3>Fallout 3 and Fallout: New Vegas -- Justin Haywald</h3><p style="">You can name a lot of series that would be well-served by a definitive collection, but while it's unlikely that we'll <a href="http://www.gamespot.com/articles/the-elder-scrolls-anthology-revealed/1100-6412405/">get another Elder Scrolls Anthology</a> so soon, it's been a long time since we've had a definitive Fallout collection. <a href="/fallout-3/" data-ref-id="false">Fallout 3</a> and <a href="/fallout-new-vegas/" data-ref-id="false">New Vegas</a> were spectacularly buggy at launch, but that's why the next-gen update would be perfect: not only would console gamers be able to get the best-looking versions, but they would also have all the kinks worked out.</p><h3>Banjo-Kazooie: Nuts &amp; Bolts -- Tom Mc Shea</h3><p style="">The world wasn't ready for <a href="/banjo-kazooie-nuts-and-bolts/" data-ref-id="false">Banjo-Kazooie: Nuts &amp; Bolts</a> in 2008. Cries that it wasn't a typical platformer dominated the conversation, dooming this crafting adventure to a quick death at retail. Now is the time for repentance. Nuts &amp; Bolts would thrive in the post-<a href="/minecraft/" data-ref-id="false">Minecraft</a> landscape, and the technical hiccups could be eliminated with the added horsepower of the Xbox One. Wouldn't it be great to relive Rare's glory days with this underappreciated classic?</p> Sat, 29 Mar 2014 08:00:00 -0700 http://www.gamespot.com/articles/six-games-that-deserve-a-next-gen-update/1100-6418635/ http://www.gamespot.com/articles/ubisoft-we-d-be-stupid-not-to-release-assassin-s-creed-every-year/1100-6418637/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491385-6456943701-24492.png" data-ref-id="1300-2491385" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491385-6456943701-24492.png" data-ref-id="1300-2491385"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491385-6456943701-24492.jpg"></a></figure><p dir="ltr" style="">Ubisoft plans to support the PlayStation 3 and Xbox 360 for many more years and to keep releasing Assassin's Creed games annually.</p><p dir="ltr" style="">"We are able to offer people a new Assassin's Creed every year because they want Assassin's Creed every year," Ubisoft vice president of creative Lionel Raynaud told <a href="http://www.edge-online.com/news/ubisoft-will-continue-to-support-old-gen-consoles-for-years-to-come/" rel="nofollow">Edge</a>. "As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint."</p><p dir="ltr" style="">Raynaud also said that Ubisoft will keep supporting the PS3 and Xbox 360 because of the many people still playing those consoles, but that this will not hold back Xbox One and PlayStation 4 versions of its games.</p><p dir="ltr" style="">"If you decide that new gen is lead for all of your games, then you have no restrictions at all – you're just saying that the other generation will maybe not be able to have everything but still be a better game than we're used to having on this generation," he said. "We never made choices on Assassin's Creed or Watch Dogs where because we have this other generation we couldn't put something in the game. It would be a very bad call from a company and brand perspective."</p><p dir="ltr" style="">Last week Ubisoft revealed <a href="http://www.gamespot.com/assassins-creed-unity/">Assassin's Creed Unity</a>, which will release only on Xbox One, PS4, and PC. Earlier this week, we heard that the other Assassin's Creed coming out this fall is <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/">Assassin's Creed Comet</a>, and that it will launch on Xbox 360 and PS3.</p><p style="">Ubisoft's <a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a> launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC</a>. The Wii U version is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">coming sometime later</a>.</p><div data-embed-type="video" data-ref-id="2300-6417906" data-width="854" data-height="480"><iframe src="/videos/embed/6417906/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Sat, 29 Mar 2014 07:03:00 -0700 http://www.gamespot.com/articles/ubisoft-we-d-be-stupid-not-to-release-assassin-s-creed-every-year/1100-6418637/ http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-skeleton/2300-6418049/ Watch Alucard tear through a horde of skeleton warriors in this gameplay clip for Castlevania: Lords of Shadow 2 - Revelations DLC. Fri, 28 Mar 2014 18:20:00 -0700 http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-skeleton/2300-6418049/ http://www.gamespot.com/reviews/escape-goat-2-review/1900-6415715/ <p style="">There is no shortage of 2D puzzle games involving block manipulation, particularly on the PC, but it's rare to find one with as smooth a difficulty curve as Escape Goat 2. While we've seen the basics of the jumping, block-pushing, and switch-pressing here in other games, these elements come together in a package that's better than the sum of its parts.</p><p style="">The basic mechanics of Escape Goat 2 might not be novel, but the protagonist is. As a nameless purple goat, you traverse room after room of puzzles in an effort to escape the Stronghold of Toragos and rescue some sheep souls along the way. You're a special goat, if not a particularly special platforming star. Your abilities are limited to basic movement, a double jump, and a dash that can be performed both on the ground and in midair. This is all you need to push or break different types of blocks and hit a variety of switches, doing which gets you through some of the most basic puzzles in the game.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2490460-0001.jpg" data-ref-id="1300-2490460" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2490460-0001.jpg" data-ref-id="1300-2490460"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2490460-0001.jpg"></a><figcaption>A little fireball from that enemy is all you need. Just don't stand too close to the exploding boxes.</figcaption></figure><p style="">It would be unfair to say Escape Goat 2 is only about a goat, though. Much of the puzzle-solving weight is pulled by a magical mouse friend you can summon at the tap of a button. The mouse can crawl on walls, squeeze through tight spaces, stand on switches, distract enemies, and more, making it an invaluable companion throughout the game. On certain puzzles you can also collect items that give the mouse new abilities, including the ability to swap places with you or turn into an indestructible block. While the mouse can "die," it always comes right back to you, ready to be used again, so don't worry about protecting your friend's life.</p><p style="">Escape Goat 2 is smart about how it introduces you to each of these mechanics, easing you into each ability so you never feel overwhelmed. Each time the game wants to teach you something new, it does so with at least one simple puzzle devoted almost entirely to the new element alone. It's not until you feel comfortable with each individual piece of a potential puzzle that the game starts mixing mechanics together into something more complex.</p><blockquote data-size="large"><p style="">Much of the puzzle-solving weight is pulled by a magical mouse friend you can summon at the tap of a button. The mouse can crawl on walls, squeeze through tight spaces, stand on switches, distract enemies, and more, making it invaluable throughout the game.</p></blockquote><p style="">There is a smart pace to the game's natural progression, though branching paths on the level select screen also give you some freedom to vary things up yourself. No tool or mechanic is overused, and just when you might start thinking, "Not another puzzle like that last one, please," Escape Goat switches things up. Some puzzles are focused more on slow, methodical thinking. Others require you to be quick on your cloven hooves and have some decent platforming skills. You're not likely to be performing similar actions over and over again, which helps each of the game's more than 100 puzzles feel fresh.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2490462-0002.jpg" data-ref-id="1300-2490462" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2490462-0002.jpg" data-ref-id="1300-2490462"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2490462-0002.jpg"></a><figcaption>Wanna watch me squash a reaper under a block of ice?</figcaption></figure><p style="">Frustration sometimes arises in the same place it does for countless other puzzle games: in the middle of finding a solution. Occasionally you know exactly what to do to get to the goal, but a tap of the wrong button screws everything up. A quick restart option helps alleviate some of the pain, but you might find yourself wishing for a rewind option that would go back just a few seconds rather than a few minutes. Sometimes experimentation isn't as easy as you would like.</p><p style="">If you're looking for a more simple, almost relaxing puzzle experience, you can reach Escape Goat 2's end credits without breaking your brain too much, which will probably take only a couple of hours, if that. But if you stop there, you will likely have solved less than half of the puzzles in the game, and the other half are much more devious. Those puzzles take a lot more logic and speed to tackle, and there are many secret exits well hidden within select levels that take a while to find.</p><p style="">There's nothing especially unique about Escape Goat 2 aside from its protagonist, but it thrives due to its masterful execution of puzzles, simple controls, and a kind learning curve. Even some of the game's easier solutions make you feel smart for discovering them. The easier, mainline puzzle path may be over quickly, but if you're interested in finding every secret and solving even the most diabolical trials, you can milk a lot of fun out of this goat.</p> Fri, 28 Mar 2014 17:41:00 -0700 http://www.gamespot.com/reviews/escape-goat-2-review/1900-6415715/ http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/ <table data-max-width="true"><tbody><tr><td>Welcome to GameSpot's live streaming Elder Scrolls Online spectacular! Kevin VanOrd is anxious to get his adventure going, so he thought he would invite all of you to join him. Congratulate him on his victories! Ridicule him for his defeats! Ask him anything about the game, online RPGs, or his preferred types of cheese! See below for live stream schedules, and bear in mind that broadcast times are subject to change. Thanks for joining!</td></tr></tbody></table><div data-embed-type="html"> </div><div data-embed-type="html"><object id="live_embed_player_flash" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=kevinvanord" type="application/x-shockwave-flash" height="454" width="744"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=kevinvanord&amp;auto_play=true&amp;start_volume=25" /></object></div><p style=""> </p><div data-embed-type="html"><iframe src="http://twitch.tv/kevinvanord/chat?popout=" height="250" width="744"></iframe></div><p style=""> </p><p style=""><em><strong>Schedule: </strong></em></p><p style="">Sunday, March 30, 10am-4pm PST/1pm-7pm EST</p><p style="">Monday, March 31, 5pm-8pm PST/8pm-11pm EST</p><p style="">Tuesday, April 1, 5pm-8pm PST/8pm-11pm EST</p><p style="">Thursday, April 3, 5pm-8pm PST/8pm-11pm EST</p><p style="">Saturday, April 5, 12pm-6pm PST/3pm-9pm EST</p><p style="">Sunday, April 6, 10am-4pm PST/1pm-7pm EST</p><p style="">Monday, April 7, 5pm-8pm PST/6pm-11pm EST</p> Fri, 28 Mar 2014 17:19:00 -0700 http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/

Gamespot's Site MashupOculus VR's Carmack didn't expect Facebook deal, but says Oculus had to partner with someone.Oculus VR employees got death threats after Facebook sale [UPDATE]PS4 The Last of Us "Complete Edition" listed on Spanish retailer siteDayZ sells 1.7 million copies, opens another studio in SlovakiaTrue Player Gear reveals alternative to Oculus RiftTop 5 Skyrim Mods of the Week - Skyrim Batman gets high and inkedCall of Duty mobile studio shuttered by ActivisionPlayStation Store EA Flash Sale discounts Battlefield 4, Crysis 3, Madden NFL 25 and moreAlien: Isolation launches Oct. 7Forza 5 makes "fundamental improvements" to its criticized in-game economySix Games That Deserve a Next-Gen UpdateUbisoft: We'd be stupid not to release Assassin's Creed every yearCastlevania: Lords of Shadow 2 - Revelations Skeleton CombatEscape Goat 2 ReviewThe Elder Scrolls Online Live Stream Extravaganza

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 29 Mar 2014 23:01:33 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491603-9952297026-john_.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/doom/">Doom</a> and Chief Technology Officer at Oculus VR John Carmack didn't necessarily expect it to be Facebook, but said that Oculus had to partner with someone.</p><p dir="ltr" style="">Carmack commented on a post to <a href="http://www.gamespot.com/articles/sound-byte-anamanaguchi/1100-6336630/">Anamanaguchi</a> member <a href="http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus" rel="nofollow" data-ref-id="false">Peter Berkman's blog</a>, which criticized Facebook's acquisition of Oculus VR. Berkman said he's worried about Facebook collecting data, creating an "information monopoly," and the notion that today "companies exist and operate only to be acquired."</p><p dir="ltr" style="">In his response, Carmack said that there is a case for being an independent company like Valve and trying to build a new virtual reality ecosystem like Steam from the ground up. "This is probably what most of the passionate fans wanted to see," he said. "The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state."</p><p dir="ltr" style="">VR, Carmack argues, won't be like that. "The experience is too obviously powerful, and it makes converts on contact," he said. "The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who."</p><p dir="ltr" style="">He added that he didn't expect it to be this soon, that he didn't expect it to be Facebook, and that he could think of other, more obvious companies, but that he believes Facebook sees the "Big Picture."</p><p dir="ltr" style="">"I wasn't personally involved in any of the negotiations," he said. "I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus."</p><p dir="ltr" style="">In 2000, Carmack founded <a href="http://www.gamespot.com/articles/doom-designers-x-prize-attempt-x-plodes/1100-6235401/">Armadillo Aerospace</a>, a space tourism startup. <a href="https://twitter.com/ID_AA_Carmack/status/450031715017179136" rel="nofollow">On Twitter</a>, Carmack also said that the Facebook deal probably means he'll give aerospace another shot, but not for several years. "I have divided my focus too much in the past," he said.</p><p style="">To catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 18:51:00 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2490389-oculusvrnew.jpg"></a></figure><p style="">[UPDATE] Following the publication of this story, Oculus Rift creator Palmer Luckey <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">wrote on Reddit</a> that Oculus VR employees have received death threats in the wake of the company's sale to Facebook.</p><p style=""><em>"We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families,</em>" <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">Luckey said</a>. "<em>We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.</em>"</p><p style=""><strong><em>The original story is below. We have updated this story's headline to reflect Luckey's comments, which were made today. </em></strong></p><p dir="ltr" style="">Following the surprise announcement Tuesday that Facebook had <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">purchased Oculus VR for $2 billion</a>, positive and negative comments flowed forth from social media. Oculus VR vice president Nate Mitchell said in a new interview with <a href="http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&amp;y=2014&amp;m=03&amp;d=26&amp;WeblogPostName=oculus-overnight-acquisition-and-becoming-a-zero-compromises-product&amp;GroupKeys=" rel="nofollow" data-ref-id="false"><em>Game Informer</em></a> that he expected to get some heat from its core fans over the deal, but said he was surprised by the outpouring of negativity from the community at large.</p><p dir="ltr" style="">"We assumed that the reaction would be negative, especially from our core community," Mitchell said. "Beyond our core community, we expected it would be positive. I don't think we expected it to be so negative."</p><p dir="ltr" style="">In the time that's passed, Mitchell said he's already starting to see the conversation on Twitter and Reddit "swinging back the opposite direction." He stressed that it's up to Oculus VR to educate people on why the deal makes sense and should be considered a good thing.</p><p style="">21-year-old Oculus Rift creator Palmer Luckey has been busy doing just that. Immediately following the announcement of the acquisition, he <a href="http://www.gamespot.com/articles/oculus-rift-creator-we-promise-we-won-t-change-following-facebook-buyout/1100-6418562/" data-ref-id="1100-6418562">answered dozens of questions on Reddit</a> about privacy concerns and what the deal means for the future of Oculus. For more on the Oculus VR/Facebook deal, check out <a href="http://www.gamespot.com/articles/facebook-oculus-rift-and-the-kickstarter-backlash/1100-6418571/" data-ref-id="1100-6418571">editorials from GameSpot editors Tom McShea</a> and <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">Peter Brown</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491537-tloups4.jpeg"></a></figure><p dir="ltr" style="">Spanish retailer <a href="http://www.xtralife.es/playstation-4/the-last-of-us-complete-edition/15943?source=webgains&amp;siteid=54264#prettyPhoto" rel="nofollow">XtraLife</a> is now allowing customers to pre-order a PlayStation 4 version of <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> "Complete Edition," which also comes with its <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">Left Behind</a> DLC and a one-strap backpack.</p><p dir="ltr" style="">XtraLife has priced the game at €65, which is almost $90, and listed the release date as June 19.</p><p dir="ltr" style="">The listing appeared only a few days after PlayStation Turkey VP Sercan Sulun said <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will soon be coming to the PlayStation 4 as both a physical and digital release. At this point, this rumor has not been officially confirmed by Sony. As we said when we first reported on the story, the up-res gambit worked for the <a href="http://www.gamespot.com/reviews/tomb-raider-definitive-edition-review/1900-6415647/">Tomb Raider: Definitive Edition update</a>, but sometimes executives are just confused or wrong.</p><p dir="ltr" style="">The listing on XtraLife seems pretty specific, but keep in mind that the cover art could be easily faked, and that XtraLife seems to offer other game-branded products, like this <a href="http://www.xtralife.es/playstation-3/battlefield-4/13035" rel="nofollow">Battlefield 4 water bottle</a>.</p><p style="">For more on The Last of Us, check out <a href="http://www.gamespot.com/the-last-of-us/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 16:10:00 -0700 http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491516-7204517065-24432.jpg"></a></figure><p dir="ltr" style="">Bohemia Interactive sold 1.7 million copies of <a href="http://www.gamespot.com/dayz/">DayZ</a>'s standalone version and has opened a new studio in Bratislava, Slovakia, creator Dean Hall has announced.</p><p dir="ltr" style="">Hall revealed the news live on stage at EGX Rezzed 2014, where he also said that the game's original Arma 2 mod has now been downloaded more than 2 million times.</p><p dir="ltr" style="">Bohemia Interactive Slovakia will employ the staff, facilities, and technologies of developer Cauldron, but Bohemia isn't calling it an acquisition. "In 2013, Bohemia Interactive opened a new studio in Bratislava, Slovakia - as part of the Czech company's portfolio of next-generation game development studios," Bohemia said in a statement to <a href="http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed" rel="nofollow">Eurogamer</a>. "The new studio is composed by former recruits from the successful Slovak studio Cauldron, and has acquired selected Cauldron facilities and technologies."</p><p dir="ltr" style="">Cauldron worked on several hunting games in the last few years, including <a href="http://www.gamespot.com/cabelas-big-game-hunter-2012/">Cabela's Big Game Hunter 2012</a>. That makes sense because, last week, <a href="http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/">Hall said in a post to DayZ's development blog that Bohemia added an entire new team based in Bratislava</a> to work on adding animals to DayZ, as well as improve collisions and zombie pathfinding.</p><p style="">Last month, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">Hall announced that he will leave Bohemia this year</a> to open a new studio in New Zealand. For more on DayZ, check out our <a href="http://www.gamespot.com/articles/dayz-early-access-review/1100-6417979/">Early Access review of the game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417447" data-width="854" data-height="480"><iframe src="/videos/embed/6417447/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 14:59:00 -0700 http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge"></a></figure><p dir="ltr" style="">True Player Gear, a five employee startup based in Montreal, Canada, has revealed a virtual reality head-mounted display very similar to the Oculus Rift, tentatively called Totem.</p><p dir="ltr" style="">True Player Gear says it's been developing Totem for the last nine years. According to its website, it offers a 90 degrees field of view, 1080p OLED screen, and will support PC, PlayStation 3, PlayStation 4, Xbox One, and Xbox 360. The company said it talked to Epic Games, and that it would be really easy to support Unreal Engine 4, as well as CryEngine, Havok, and Unity. In addition, True Player Gear says it's currently working on positional tracking using onboard cameras, which in the future could also be used for augmented reality functionality.</p><p dir="ltr" style="">True Player Gear will launch a Kickstarter in the next few months and hopes to raise a minimum of $500,000. If it succeeds, it hopes to ship Totem by Christmas. The company says that since Totem has hardware acceleration, cameras, and more, "it will cost just a little bit more than Oculus, but nothing outrageous." The Oculus Rift Development Kit will sell for $350.</p><p dir="ltr" style="">"We didn't initially intend to make any announcement," <a href="http://www.reddit.com/r/virtualreality/comments/21g61f/true_player_gear_to_offer_an_alternative_to/" rel="nofollow">the company said on Reddit</a>. "But we feel that with the news of a corporation buying Oculus, who is focused on web applications and doesn't understand the hardware business like others do, we really need to come out of the woods and let everyone know that there is an alternative that is coming soon. We are in the last stretch of developing a final 5th gen prototype and are aiming to present a finished dev kit on Kickstarter in the next few months."</p><p dir="ltr" style="">If you need to catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 12:33:00 -0700 http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ Kevin VanNord and Batman get high on catnip and covered in tattoos. That's just what happens when the world's greatest warrior meets the world's greatest detective. Sat, 29 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ http://www.gamespot.com/articles/call-of-duty-mobile-studio-shuttered-by-activision/1100-6418641/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491464-9383231584-23555.jpg" data-ref-id="1300-2491464" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491464-9383231584-23555.jpg" data-ref-id="1300-2491464"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491464-9383231584-23555.jpg"></a></figure><p dir="ltr" style="">Call of Duty mobile game developer The Blast Furnace will close by the end of the month, publisher Activision has announced.</p><p dir="ltr" style="">"Having explored a range of options, including a potential sale of the business, and consulted with the staff about the options, we have not been able to find a suitable alternative for the talented team in the timescales set by the consultation exercise and have agreed to close The Blast Furnace," Activision told <a href="http://www.mcvuk.com/news/read/call-of-duty-mobile-studio-the-blast-furnace-will-close-this-month/0129975" rel="nofollow">MCV</a>.</p><p dir="ltr" style="">Overall, 47 developers will lose their jobs, though Activision said that it's looking at moving some employees to other places within the company.</p><p dir="ltr" style="">The studio, located in Leeds, England, developed <a href="http://www.gamespot.com/call-of-duty-strike-team/">Call of Duty: Strike Team</a> for iOS and Android, as well as mobile versions of other Activision games like <a href="https://play.google.com/store/apps/details?id=com.activision.pitfall&amp;hl=en" rel="nofollow">Pitfall</a> and <a href="https://play.google.com/store/apps/details?id=com.activision.wipeout&amp;hl=en" rel="nofollow">Wipeout</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 10:57:00 -0700 http://www.gamespot.com/articles/call-of-duty-mobile-studio-shuttered-by-activision/1100-6418641/ http://www.gamespot.com/articles/playstation-store-ea-flash-sale-discounts-battlefield-4-crysis-3-madden-nfl-25-and-more/1100-6418640/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491445-5389147208-13456.jpg" data-ref-id="1300-2491445" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491445-5389147208-13456.jpg" data-ref-id="1300-2491445"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491445-5389147208-13456.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of Electronic Arts games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Battlefield 4, down from $50 to $25, Crysis 3, down from $44 to $22, and Madden NFL 25, down from $50 to $25.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="http://www.gamespot.com/alice-madness-returns/">Alice: Madness Returns</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/battlefield-1943/">Battlefield 1943</a> - $5 (original price: $10)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis/">Crysis</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis-2/">Crysis 2</a> Maximum Edition - $15 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/crysis-3/">Crysis 3</a> Ultimate Bundle - $22 (original price: $44)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space/">Dead Space</a> Ultimate Edition - $12.49 (original price: $24)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space-2/">Dead Space 2</a> Ultimate Edition - $20 (original price: $40)</li><li dir="ltr"><a href="http://www.gamespot.com/dead-space-3/">Dead Space 3</a> Ultimate Edition - $31.49 (original price: $62.49)</li><li dir="ltr"><a href="http://www.gamespot.com/fifa-14/">EA Sports FIFA 14</a> - $30 (original price: $60)</li><li dir="ltr"><a href="http://www.gamespot.com/fifa-street-2012/">EA Sports FIFA Street</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/hasbro-family-game-night-3/">Hasbro Family Game Night 3</a> - $20 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/kingdoms-of-amalur-reckoning/">Kingdoms of Amalur: Reckoning</a> - $10 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/madden-nfl-25/">Madden NFL 25</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/monopoly-streets/">Monopoly Streets</a> - $20 (original price: $30)</li><li dir="ltr"><a href="http://www.gamespot.com/nba-jam-on-fire-edition/">NBA JAM: On Fire Edition</a> - $4 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/ncaa-football-14/">NCAA Football 14</a> - $25 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/need-for-speed-rivals/">Need for Speed Rivals</a> - $30 (original price: $60)</li><li dir="ltr"><a href="http://www.gamespot.com/nfl-blitz/">NFL Blitz</a> - $7.49 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/nhl-14/">NHL 14</a> - $30 (original price: $50)</li><li dir="ltr"><a href="http://www.gamespot.com/shank-2/">Shank 2</a> - $5 (original price: $10)</li></ul><p dir="ltr" style="">The EA Flash Sale will end on Monday, March 31, 12:00 p.m. Pacific.</p><p style="">Yesterday, Sony also unveiled the list of games it will be dishing out for <a href="http://www.gamespot.com/articles/ps4-gets-free-mercenary-kings-on-ps-plus-in-april-as-sony-announces-full-lineup/1100-6418621/">free to users with a PlayStation Plus subscription this April</a>.</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6415801" data-width="854" data-height="480"><iframe src="/videos/embed/6415801/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 09:42:00 -0700 http://www.gamespot.com/articles/playstation-store-ea-flash-sale-discounts-battlefield-4-crysis-3-madden-nfl-25-and-more/1100-6418640/ http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491418-7244188625-24147.png" data-ref-id="1300-2491418" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491418-7244188625-24147.png" data-ref-id="1300-2491418"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491418-7244188625-24147.jpg"></a></figure><p style=""><a href="http://www.gamespot.com/alien-isolation/" data-ref-id="false">Alien: Isolation</a> will launch on Oct. 7 this year, developer Creative Assembly has announced.</p><p dir="ltr" style="">The release date was revealed by the Total War developer today during a panel at EGX Rezzed 2014, a gaming event in the United Kingdom.</p><p dir="ltr" style="">"We couldn't be happier to finally announce a date for Alien: Isolation," Creative Lead at Creative Assembly Alistair Hope said in a statement. "The reaction we have seen so far has been simply incredible, from the screams and shrieks to the cold sweats and racing hearts. It's the Alien game that we've always wanted to play and we can't wait to let everyone get their hands on it this fall."</p><p dir="ltr" style="">Published by Sega, Alien: Isolation is a survival horror sci-fi game starring Ellen Ripley's daughter, Amanda. While working for Weyland-Yutani, she arrives on remote station Sevastopol in an attempt to recover the flight recorder of the Nostromo. There's a xenomorph on the station, too, as you might expect, and Creative Assembly is absolutely adamant that the game will never arm players with an assault rifle and have them square off with hordes of aliens.</p><p style="">Alien: Isolation will release on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. For more on the game, check out <a href="http://www.gamespot.com/articles/alien-isolation-is-this-the-alien-game-you-ve-been-waiting-for/1100-6416961/">GameSpot's recent preview</a>.</p><div data-embed-type="video" data-ref-id="2300-6416745" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416745/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 09:10:00 -0700 http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/ http://www.gamespot.com/articles/forza-5-makes-fundamental-improvements-to-its-criticized-in-game-economy/1100-6418638/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491402-1103249971-24284.jpg" data-ref-id="1300-2491402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491402-1103249971-24284.jpg" data-ref-id="1300-2491402"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491402-1103249971-24284.jpg"></a></figure><p dir="ltr" style="">A <a href="http://www.gamespot.com/forza-motorsport-5/">Forza Motorsport 5</a> update released yesterday makes "fundamental improvements" to its in-game economy, giving players faster, easier access to more cars, developer Turn 10 Studios has said.</p><p dir="ltr" style="">With the new update, players who purchase DLC cars can add them to their garage immediately. Previously, players would have to pay in-game currency or more real money to add cars to their garage, even after buying the DLC. This applies to all current and future DLC.</p><p dir="ltr" style="">In addition, the update makes all of the initial 200 cars that launched with Forza Motorsport 5 available as rental cars, meaning you can use them in the game's Free Play mode.</p><p dir="ltr" style="">Back in December 2013, <a href="http://www.gamespot.com/articles/forza-5-dev-defends-microtransactions/1100-6416688/">after a lot of complaints from players</a>, Turn 10 made another <a href="http://www.gamespot.com/articles/forza-5-economy-patch-incoming-as-early-as-next-week-slashes-car-prices-by-45-percent/1100-6416714/">significant change to the game's economy</a>, slashing car prices by 45 percent and doubling the income rate.</p><p dir="ltr" style="">"I look at the game we launched on November 22, 2013 and the game that I play today, and I see something that has changed dramatically over the past four months," Turn 10 Creative Director <a href="http://www.forzamotorsport.net/en-us/news/Open_Letter_Dan" rel="nofollow">Dan Greenawalt said in an open letter yesterday</a>. "We've made some significant changes to the game's economy, we've added new features, and we've continued a steady stream of new content, including track add-ons like February's free addition of Road America."</p><p style="">Greenawalt also said that Turn 10 will announce another free add-on in April. For more on Forza Motorsport 5, check out <a href="http://www.gamespot.com/reviews/forza-motorsport-5-review/1900-6415570/">our review</a>.</p><div data-embed-type="video" data-ref-id="2300-6416256" data-width="854" data-height="480"><iframe src="/videos/embed/6416256/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 08:02:00 -0700 http://www.gamespot.com/articles/forza-5-makes-fundamental-improvements-to-its-criticized-in-game-economy/1100-6418638/ http://www.gamespot.com/articles/six-games-that-deserve-a-next-gen-update/1100-6418635/ <p style="">If PlayStation Turkey's vice president is to be believed, <a href="http://www.gamespot.com/articles/report-the-last-of-us-coming-to-ps4-as-physical-and-digital-release/1100-6418573/" data-ref-id="1100-6418573">PS3 hit The Last of Us is getting a next-generation update.</a> The Turkish PlayStation exec was quoted earlier this week as saying that the grim adventures of Joel and Ellie would be heading to the PS4 as both a physical and digital release sometime later in 2014, although those details are yet to be officially confirmed by Sony. If this rumor does end up being true, then <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> would become the latest game to receive an update to a new console. <a href="/tomb-raider/" data-ref-id="false">Tomb Raider</a>, for example, made the leap from previous-gen to next-gen earlier this year. So what other games deserve a next-gen update? Which previous-generation titles could do with a graphical spit-and-polish, or could make use of beefier hardware, or would just be great to experience again on a PlayStation 4, Xbox One, or Wii U? GameSpot's editors outline their favorite choices below.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2011/268/1791391-606312_20110926_019.jpg" data-ref-id="1300-1791391" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2011/268/1791391-606312_20110926_019.jpg" data-ref-id="1300-1791391"><img src="http://static.gamespot.com/uploads/scale_super/gamespot/images/2011/268/1791391-606312_20110926_019.jpg"></a><figcaption>No offense Sif, but you would look so much better on next-gen.</figcaption></figure><h3>Dark Souls and Dark Souls II -- Kevin VanOrd</h3><p style="">Given the recent hubbub over the differences between <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II's</a> early showings and its visuals upon release, developer From Software clearly needed to make compromises for the game to run properly on consoles. As for the original <a href="/dark-souls/" data-ref-id="false">Dark Souls</a>, Blighttown's frame rate dips are the stuff of legend, not to mention the fits and starts that occur anytime a creature bearing masses of fur appears onscreen. (Oh, Sif, your silky hair was that battle's downfall.) Releasing new-gen versions of the Souls series is a no-brainer. An improved lighting model would reinforce the series' soul-crushing atmosphere, and a fluid frame rate would ensure we were cursing the horrific monsters rather than the horrific hitches.</p><h3>Grand Theft Auto V -- Randolph Ramsay</h3><p style="">There was a five-year gap between the release of <a href="/grand-theft-auto-iv/" data-ref-id="false">Grand Theft Auto IV</a> in 2008 and last year's <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a>. That, of course, was far too long a wait. So what better way to make the wait before the inevitable release of Grand Theft Auto VI more tolerable than by releasing a PS4 and Xbox One (and PC, of course) version of GTA V? Sure, Los Santos already looked impressive on the Xbox 360 and PS3, but imagine what the graphical power of next-gen consoles would be able to do to the misadventures of Trevor, Michael, and Franklin. Some open-world games are already looking amazing on the Xbox One and PS4 (like <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> and <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>), and Grand Theft Auto V would be a welcome addition to that growing list of titles.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/mig/2/9/5/2/952952-942025_20090520_006.jpg" data-ref-id="1300-952952" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/9/5/2/952952-942025_20090520_006.jpg" data-ref-id="1300-952952"><img src="http://static.gamespot.com/uploads/scale_medium/mig/2/9/5/2/952952-942025_20090520_006.jpg"></a><figcaption>Cole at 1080p, 60fps. Would you like that?</figcaption></figure><h3>Infamous -- Tom Mc Shea</h3><p style="">Looks aren't everything, but they do matter. And in the case of <a href="/infamous/" data-ref-id="false">Infamous</a>, its muddy aesthetics would make it mighty difficult to return to. That's a shame because this is one of the most inventive, satisfying, and entertaining open-world games ever devised. A new coat of paint would welcome in those who turn their nose up at archaic visuals, and would help us all better appreciate the incredible adventure that Sucker Punch constructed.</p><h3>The World Ends With You -- Randolph Ramsay</h3><p style="">Square Enix has released its fair share of outstanding role-playing games, and <a href="/the-world-ends-with-you/" data-ref-id="false">The World Ends With You</a> certainly sits comfortably as one of the best the company has ever produced. The game--which was first released in the West in 2008--made excellent use of the DS' two screens, allowing players to input battle commands using the lower screen while keeping the combat visuals locked to the top. And what better way to emulate that handheld experience now than with the Wii U, the only home console that can really support the original's dual-screen functionality? The World Ends With You had a passable port to iOS in 2012, but the move to a platform that can mimic the control scheme that made the game so unique in the first place is one this outstanding JRPG deserves.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg" data-ref-id="1300-987727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg" data-ref-id="1300-987727"><img src="http://static.gamespot.com/uploads/scale_super/gamespot/images/2009/236/reviews/987727-959299_20090825_002.jpg"></a><figcaption>If we can't get Fallout 4, can we at least get the old Fallouts?</figcaption></figure><h3>Fallout 3 and Fallout: New Vegas -- Justin Haywald</h3><p style="">You can name a lot of series that would be well-served by a definitive collection, but while it's unlikely that we'll <a href="http://www.gamespot.com/articles/the-elder-scrolls-anthology-revealed/1100-6412405/">get another Elder Scrolls Anthology</a> so soon, it's been a long time since we've had a definitive Fallout collection. <a href="/fallout-3/" data-ref-id="false">Fallout 3</a> and <a href="/fallout-new-vegas/" data-ref-id="false">New Vegas</a> were spectacularly buggy at launch, but that's why the next-gen update would be perfect: not only would console gamers be able to get the best-looking versions, but they would also have all the kinks worked out.</p><h3>Banjo-Kazooie: Nuts &amp; Bolts -- Tom Mc Shea</h3><p style="">The world wasn't ready for <a href="/banjo-kazooie-nuts-and-bolts/" data-ref-id="false">Banjo-Kazooie: Nuts &amp; Bolts</a> in 2008. Cries that it wasn't a typical platformer dominated the conversation, dooming this crafting adventure to a quick death at retail. Now is the time for repentance. Nuts &amp; Bolts would thrive in the post-<a href="/minecraft/" data-ref-id="false">Minecraft</a> landscape, and the technical hiccups could be eliminated with the added horsepower of the Xbox One. Wouldn't it be great to relive Rare's glory days with this underappreciated classic?</p> Sat, 29 Mar 2014 08:00:00 -0700 http://www.gamespot.com/articles/six-games-that-deserve-a-next-gen-update/1100-6418635/ http://www.gamespot.com/articles/ubisoft-we-d-be-stupid-not-to-release-assassin-s-creed-every-year/1100-6418637/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491385-6456943701-24492.png" data-ref-id="1300-2491385" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491385-6456943701-24492.png" data-ref-id="1300-2491385"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491385-6456943701-24492.jpg"></a></figure><p dir="ltr" style="">Ubisoft plans to support the PlayStation 3 and Xbox 360 for many more years and to keep releasing Assassin's Creed games annually.</p><p dir="ltr" style="">"We are able to offer people a new Assassin's Creed every year because they want Assassin's Creed every year," Ubisoft vice president of creative Lionel Raynaud told <a href="http://www.edge-online.com/news/ubisoft-will-continue-to-support-old-gen-consoles-for-years-to-come/" rel="nofollow">Edge</a>. "As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint."</p><p dir="ltr" style="">Raynaud also said that Ubisoft will keep supporting the PS3 and Xbox 360 because of the many people still playing those consoles, but that this will not hold back Xbox One and PlayStation 4 versions of its games.</p><p dir="ltr" style="">"If you decide that new gen is lead for all of your games, then you have no restrictions at all – you're just saying that the other generation will maybe not be able to have everything but still be a better game than we're used to having on this generation," he said. "We never made choices on Assassin's Creed or Watch Dogs where because we have this other generation we couldn't put something in the game. It would be a very bad call from a company and brand perspective."</p><p dir="ltr" style="">Last week Ubisoft revealed <a href="http://www.gamespot.com/assassins-creed-unity/">Assassin's Creed Unity</a>, which will release only on Xbox One, PS4, and PC. Earlier this week, we heard that the other Assassin's Creed coming out this fall is <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/">Assassin's Creed Comet</a>, and that it will launch on Xbox 360 and PS3.</p><p style="">Ubisoft's <a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a> launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC</a>. The Wii U version is <a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/">coming sometime later</a>.</p><div data-embed-type="video" data-ref-id="2300-6417906" data-width="854" data-height="480"><iframe src="/videos/embed/6417906/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Sat, 29 Mar 2014 07:03:00 -0700 http://www.gamespot.com/articles/ubisoft-we-d-be-stupid-not-to-release-assassin-s-creed-every-year/1100-6418637/ http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-skeleton/2300-6418049/ Watch Alucard tear through a horde of skeleton warriors in this gameplay clip for Castlevania: Lords of Shadow 2 - Revelations DLC. Fri, 28 Mar 2014 18:20:00 -0700 http://www.gamespot.com/videos/castlevania-lords-of-shadow-2-revelations-skeleton/2300-6418049/ http://www.gamespot.com/reviews/escape-goat-2-review/1900-6415715/ <p style="">There is no shortage of 2D puzzle games involving block manipulation, particularly on the PC, but it's rare to find one with as smooth a difficulty curve as Escape Goat 2. While we've seen the basics of the jumping, block-pushing, and switch-pressing here in other games, these elements come together in a package that's better than the sum of its parts.</p><p style="">The basic mechanics of Escape Goat 2 might not be novel, but the protagonist is. As a nameless purple goat, you traverse room after room of puzzles in an effort to escape the Stronghold of Toragos and rescue some sheep souls along the way. You're a special goat, if not a particularly special platforming star. Your abilities are limited to basic movement, a double jump, and a dash that can be performed both on the ground and in midair. This is all you need to push or break different types of blocks and hit a variety of switches, doing which gets you through some of the most basic puzzles in the game.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2490460-0001.jpg" data-ref-id="1300-2490460" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2490460-0001.jpg" data-ref-id="1300-2490460"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2490460-0001.jpg"></a><figcaption>A little fireball from that enemy is all you need. Just don't stand too close to the exploding boxes.</figcaption></figure><p style="">It would be unfair to say Escape Goat 2 is only about a goat, though. Much of the puzzle-solving weight is pulled by a magical mouse friend you can summon at the tap of a button. The mouse can crawl on walls, squeeze through tight spaces, stand on switches, distract enemies, and more, making it an invaluable companion throughout the game. On certain puzzles you can also collect items that give the mouse new abilities, including the ability to swap places with you or turn into an indestructible block. While the mouse can "die," it always comes right back to you, ready to be used again, so don't worry about protecting your friend's life.</p><p style="">Escape Goat 2 is smart about how it introduces you to each of these mechanics, easing you into each ability so you never feel overwhelmed. Each time the game wants to teach you something new, it does so with at least one simple puzzle devoted almost entirely to the new element alone. It's not until you feel comfortable with each individual piece of a potential puzzle that the game starts mixing mechanics together into something more complex.</p><blockquote data-size="large"><p style="">Much of the puzzle-solving weight is pulled by a magical mouse friend you can summon at the tap of a button. The mouse can crawl on walls, squeeze through tight spaces, stand on switches, distract enemies, and more, making it invaluable throughout the game.</p></blockquote><p style="">There is a smart pace to the game's natural progression, though branching paths on the level select screen also give you some freedom to vary things up yourself. No tool or mechanic is overused, and just when you might start thinking, "Not another puzzle like that last one, please," Escape Goat switches things up. Some puzzles are focused more on slow, methodical thinking. Others require you to be quick on your cloven hooves and have some decent platforming skills. You're not likely to be performing similar actions over and over again, which helps each of the game's more than 100 puzzles feel fresh.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2490462-0002.jpg" data-ref-id="1300-2490462" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2490462-0002.jpg" data-ref-id="1300-2490462"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2490462-0002.jpg"></a><figcaption>Wanna watch me squash a reaper under a block of ice?</figcaption></figure><p style="">Frustration sometimes arises in the same place it does for countless other puzzle games: in the middle of finding a solution. Occasionally you know exactly what to do to get to the goal, but a tap of the wrong button screws everything up. A quick restart option helps alleviate some of the pain, but you might find yourself wishing for a rewind option that would go back just a few seconds rather than a few minutes. Sometimes experimentation isn't as easy as you would like.</p><p style="">If you're looking for a more simple, almost relaxing puzzle experience, you can reach Escape Goat 2's end credits without breaking your brain too much, which will probably take only a couple of hours, if that. But if you stop there, you will likely have solved less than half of the puzzles in the game, and the other half are much more devious. Those puzzles take a lot more logic and speed to tackle, and there are many secret exits well hidden within select levels that take a while to find.</p><p style="">There's nothing especially unique about Escape Goat 2 aside from its protagonist, but it thrives due to its masterful execution of puzzles, simple controls, and a kind learning curve. Even some of the game's easier solutions make you feel smart for discovering them. The easier, mainline puzzle path may be over quickly, but if you're interested in finding every secret and solving even the most diabolical trials, you can milk a lot of fun out of this goat.</p> Fri, 28 Mar 2014 17:41:00 -0700 http://www.gamespot.com/reviews/escape-goat-2-review/1900-6415715/ http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/ <table data-max-width="true"><tbody><tr><td>Welcome to GameSpot's live streaming Elder Scrolls Online spectacular! Kevin VanOrd is anxious to get his adventure going, so he thought he would invite all of you to join him. Congratulate him on his victories! Ridicule him for his defeats! Ask him anything about the game, online RPGs, or his preferred types of cheese! See below for live stream schedules, and bear in mind that broadcast times are subject to change. Thanks for joining!</td></tr></tbody></table><div data-embed-type="html"> </div><div data-embed-type="html"><object id="live_embed_player_flash" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=kevinvanord" type="application/x-shockwave-flash" height="454" width="744"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=kevinvanord&amp;auto_play=true&amp;start_volume=25" /></object></div><p style=""> </p><div data-embed-type="html"><iframe src="http://twitch.tv/kevinvanord/chat?popout=" height="250" width="744"></iframe></div><p style=""> </p><p style=""><em><strong>Schedule: </strong></em></p><p style="">Sunday, March 30, 10am-4pm PST/1pm-7pm EST</p><p style="">Monday, March 31, 5pm-8pm PST/8pm-11pm EST</p><p style="">Tuesday, April 1, 5pm-8pm PST/8pm-11pm EST</p><p style="">Thursday, April 3, 5pm-8pm PST/8pm-11pm EST</p><p style="">Saturday, April 5, 12pm-6pm PST/3pm-9pm EST</p><p style="">Sunday, April 6, 10am-4pm PST/1pm-7pm EST</p><p style="">Monday, April 7, 5pm-8pm PST/6pm-11pm EST</p> Fri, 28 Mar 2014 17:19:00 -0700 http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/


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