Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 06 Maret 2014 | 13.15

Gamespot's Site MashupTitanfall season pass is $25, contains 3 packsTowerFall Ascension Highlights - Multiple PlayersEA: Battlefield's rocky launch did not "damage" the franchiseGS News - Titanfall DLC Details + Is Metal Gear Solid: V Coming To PC?Age of Wonders III Feels Like A Highlight Reel Of PC Gaming's BestSouth Park RPG delayed in Germany, Austria over "unconstitutional symbol"Titanfall goes retro in these classic arcade games, play the first one nowThe Point - Those Games You Never CompletedGame of the Month February 2014: The Last of Us: Left BehindGame of the Month: February 2014InFAMOUS: Second Son - Now PlayingOnLive not threatened by PlayStation Now, Steam MachinesCall of Duty: Black Ops II - Personalization Packs Trailer #4Report: New Flappy Bird clone hits App Store every 24 minutesRust: Part 2 - The Shaun Method

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 05 Mar 2014 21:23:02 -0800 http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/ <figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2449008-tfspgenericpft.jpg" data-ref-id="1300-2449008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2449008-tfspgenericpft.jpg" data-ref-id="1300-2449008"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2449008-tfspgenericpft.jpg"></a></figure><p style=""> </p><p style=""> </p><p style="">Respawn confirmed yesterday that <a href="http://www.gamespot.com/articles/titanfall-will-have-free-paid-dlc-and-season-pass/1100-6418112/" data-ref-id="1100-6418112">Titanfall would include a season pass,</a> and today they revealed how much that extra will cost: $25.</p><p style="">A FAQ on the official <a href="http://www.titanfall.com/news/season-pass-and-digital-deluxe" rel="nofollow">Titanfall website</a> says that Xbox Live Gold members on Xbox One and Xbox 360 will be able to get all three packs through the Season Pass as they're released, saving $5 (which implies that the packs will cost $10 individually).</p><p style="">PC owners can get a slightly bigger discount by purchasing the Digital Deluxe edition of <a href="/titanfall/" data-ref-id="false">Titanfall</a> for $80, which includes both the game and Season Pass (ostensibly netting you the Season Pass for $20). For players who've already pre-ordered the game and want to take advantage of the deal, the blog says you can <a href="http://help.ea.com/en/" rel="nofollow">contact EA directly</a> to adjust your order. Otherwise, the standalone Season Pass is the same $25 as on console.</p><p style="">What are we going to get in the new content? Respawn confirms that there'll be maps, but they're cagey on other details. "All other content is still to be determined and will be announced as we get closer to the release."</p><p style="">And does the Season Pass content carry over if you own the game on both Xbox One and Xbox 360? "The Titanfall Season Pass will only provide you access for content for the platform you purchase it for. If you purchase the Season Pass for Xbox One, it will allow you access to the 3 individual content packs for Xbox One only."</p><p style="">Titanfall is set to launch on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/">March 11</a> for Xbox One and PC and on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/">March 25</a> for Xbox 360. But are you going to take advantage of this early deal, or are you holding out for the reviews? Let us know in the comments below.</p><div data-embed-type="video" data-ref-id="2300-6417517" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417517/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table> Wed, 05 Mar 2014 18:22:00 -0800 http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/ http://www.gamespot.com/videos/towerfall-ascension-highlights-multiple-players/2300-6417534/ Arrows everywhere! Maxwell, Carolyn, Max, and Erick battle it out with their bows and arrows. Wed, 05 Mar 2014 16:36:00 -0800 http://www.gamespot.com/videos/towerfall-ascension-highlights-multiple-players/2300-6417534/ http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369156-e3_mp_02.jpg" data-ref-id="1300-2369156" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369156-e3_mp_02.jpg" data-ref-id="1300-2369156"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369156-e3_mp_02.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Electronic Arts' multiplayer shooter <a href="/battlefield-4/" data-ref-id="false">Battlefield 4 </a>suffered through a rocky launch where server woes and technical issues caused widespread headaches for players. Some of these issues <a href="http://www.gamespot.com/articles/battlefield-4-ps4-update-features-33-fixes-tweaks-and-improvements/1100-6418094/" data-ref-id="1100-6418094">continue to linger </a>as developer DICE works on new updates. These problems, however, have not "damaged" the Battlefield franchise overall, EA CFO Blake Jorgensen said today.</p><p dir="ltr" style="">"We haven't seen any damage," Jorgensen said today at the Morgan Stanley Technology, Media &amp;, Telecom Conference in San Francisco. "Clearly we're very focused on protecting that brand." The game has sold well and continues to sell well, he added.</p><p dir="ltr" style="">Jorgensen went on to say that consumers have been "very responsive" to some of the game updates/patches that DICE has released so far. He also noted that regularly releasing content for Battlefield 4 has kept player engagement at solid levels.</p><p dir="ltr" style="">"We've also tried to provide extra content to the consumers to make sure they keep coming back and playing the game and we're finding that it's working very well," Jorgensen said. "I don't see that there's a damage issue. I think for us it's making sure that we're providing great gameplay for the consumer and we'll continue to do that."</p><p dir="ltr" style="">The reason why Battlefield 4 suffered through some extreme challenges, Jorgensen said, was because of the "complexity" of the game (64-player online, tablet support), as well as the fact that DICE was working with new consoles like the Xbox One and PlayStation 4.</p><p style="">Finally, Jorgensen said Battlefield will be a "key" franchise for EA going forward and teased that the franchise will be "critical" to EA's fiscal year 2015, which begins next month. A Battlefield game for 2014 has not been announced, though a <a href="http://www.polygon.com/2014/2/1/5360976/layoffs-hit-ghost-games-uk-office-unannounced-nfs-title-mothballed" rel="nofollow" data-ref-id="false">police-themed entry in the series from Visceral Games </a>is rumored to launch this year.</p><div data-embed-type="video" data-ref-id="2300-6416394" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416394/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 16:04:00 -0800 http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/ http://www.gamespot.com/videos/gs-news-titanfall-dlc-details-is-metal-gear-solid-/2300-6417532/ We get info on how Titanfall will tackle DLC, the Xbox One gets a huge update, and can you expect The Phantom Pain to come to your PC? Wed, 05 Mar 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-titanfall-dlc-details-is-metal-gear-solid-/2300-6417532/ http://www.gamespot.com/articles/age-of-wonders-iii-feels-like-a-highlight-reel-of-pc-gaming-s-best/1100-6418108/ <p style="">On paper, Age of Wonders III sounds intimidating. It's an independently developed turn-based strategy game for the PC with a legacy that stretches back over a decade. As someone jumping into the Age of Wonders series for the first time, I was picturing menus piled on top of menus full of confounding research trees and political stratagems I was 10 years too late to comprehend. Thankfully, Age of Wonders III is not like this at all. It's a much more approachable game than I had expected, and after spending a few days with it, I discovered it also invoked some of my fondest memories of PC gaming.</p><div data-embed-type="video" data-ref-id="2300-6417240" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417240/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">At the risk of sounding too grandiose, playing Age of Wonders III felt like playing through a highlight reel of <a href="http://www.gamespot.com/reviews/civilization-v-brave-new-world-review/1900-6411136/" data-ref-id="1900-6411136">Sid Meier's Civilization V</a> and <a href="http://www.gamespot.com/reviews/xcom-enemy-within-review/1900-6415533/" data-ref-id="1900-6415533">XCOM: Enemy Within</a>. I settled cities and expanded my empire much in the same way as in Civilization, but when it came time for war, I dove into a separate, more-intimate screen where the turn-based battles played out. However, Age of Wonders III didn't just feel like a copy of these two games slapped together. I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy.</p><blockquote data-size="medium" data-align="left"><p style="">I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy.</p></blockquote><p style="">Each game--whether it was a story-driven campaign or a randomly generated map--started with leader selection. Choosing a leader in Age of Wonders III impacted every aspect of how my empire was managed since it determined the race of my people, such as elves or orks or humans, and what types of magic or technology they had access to. Playing as a dwarven dreadnought, with all their flame tanks and other heavy war machines, felt different from playing as an elvan theocrat, who relied more on healing magic and powerful summons.</p><p style="">My various empires all started the same way: a simple homestead in some forgotten corner of the world. I had a handful of units to command, and sent them out to explore the countryside. My chosen leader was the star of the show at this early stage. He fought alongside my troops, gaining levels, unlocking new abilities, and collecting equipment to use in battle along the way. Gradually, as I settled new cities and my empire grew, I had to shift my focus from being an action role-playing game adventurer to more of an empire manager. There was a lot to keep up with between commanding multiple armies, assigning research, and making sure I had the proper infrastructure to pay for everything--but it never felt overwhelming.</p><p style="">When it came time to fight, each battle took place in a smaller arena separate from the larger world map. Fights were turn-based, and played out across a hexagonal grid. Most battlefields provided some cover, which could be used in much the same way as in XCOM. Troops standing behind a large boulder or tree would take less damage when an enemy wizard started slinging lightning bolts or some archers let fly their arrows. Unlike in XCOM, however, I could see the enemy player's entire army at all times, and vice versa. There was also considerably more magic if one of my hero units was present, though I had to be careful since all heroes draw upon a common magical source. If I spent too many spells in one battle and drained all my magic, it would leave my other heroes hamstrung in future fights.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2448248-aow.jpg" data-ref-id="1300-2448248" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2448248-aow.jpg" data-ref-id="1300-2448248"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2448248-aow.jpg"></a><figcaption>In Age of Wonders III, your goal is always to lead your empire to victory. Allies are optional.</figcaption></figure><p style="">Of course, the true test of a good strategy game is if it can make the hours evaporate after you told yourself just one more turn. And, at least for me, Age of Wonders III definitely has the time-gobbling quality. Now I have only a few more weeks left before my entire social life is consumed in a battle hymn of fire and ice. Recently, <a href="http://ageofwonders.com/pre-orders-start-on-steam-gog-new-video-release-march-31st/" rel="nofollow" data-ref-id="false">developer Triumph Studios announced</a> that Age of Wonders III will be released on March 31 through Steam and Good Old Games. If you're looking to hone your skills before that release date, well, I can think of a couple of PC gaming favorites to help you brush up on your skills.</p> Wed, 05 Mar 2014 14:46:00 -0800 http://www.gamespot.com/articles/age-of-wonders-iii-feels-like-a-highlight-reel-of-pc-gaming-s-best/1100-6418108/ http://www.gamespot.com/articles/south-park-rpg-delayed-in-germany-austria-over-unconstitutional-symbol/1100-6418129/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/1/8/9/2041189-651581_20130604_009.jpg" data-ref-id="1300-2041189" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/1/8/9/2041189-651581_20130604_009.jpg" data-ref-id="1300-2041189"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/1/8/9/2041189-651581_20130604_009.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> has been delayed across all versions and platforms in Germany and Austria due to its depiction of an "unconstitutional symbol," presumably a swastika.</p><p style="">"The German and Austrian version of South Park: The Stick of Truth contains a symbol of an unconstitutional organization, whereupon we stopped the distribution of the game and unfortunately will not be able to release it as initially planned on March 6, 2014 on the German and Austrian market. This concerns all versions/platforms of the game," a Ubisoft representative told GameSpot today.</p><p style="">"We are extremely sorry for the additional waiting time this will mean for the fans of the game. A new release date of South Park: The Stick of Truth for the German and Austrian market will be announced shortly," the representative added. "We invite customers who have preordered the game to liaise directly with their retailers, who will keep them updated on the new release date."</p><p dir="ltr" style="">A Ubisoft representative said last week that <a href="http://www.gamespot.com/articles/ubisoft-removes-swastikas-from-german-version-of-south-park-rpg/1100-6417987/" data-ref-id="1100-6417987">all Nazi symbols were removed</a> from South Park: The Stick of Truth "in accordance with German law." However, it appears some must have made it through.</p><p style="">South Park: The Stick of Truth launched in North America yesterday, March 4, for Xbox 360, PlayStation 3, and PC. For more, <a href="http://www.gamespot.com/articles/south-park-the-stick-of-truth-review-roundup/1100-6418104/" data-ref-id="1100-6418104">check out what the critics are saying</a>.</p><div data-embed-type="video" data-ref-id="2300-6417520" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417520/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 12:35:00 -0800 http://www.gamespot.com/articles/south-park-rpg-delayed-in-germany-austria-over-unconstitutional-symbol/1100-6418129/ http://www.gamespot.com/articles/titanfall-goes-retro-in-these-classic-arcade-games-play-the-first-one-now/1100-6418128/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448804-titanfallarcade.jpg" data-ref-id="1300-2448804" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448804-titanfallarcade.jpg" data-ref-id="1300-2448804"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448804-titanfallarcade.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As part of the marketing campaign for next week's much-anticipated multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>, Electronic Arts and Respawn Entertainment have launched the <a href="http://www.titanfallarcade.com/" rel="nofollow" data-ref-id="false">Titanfall Arcade</a>.</p><p dir="ltr" style="">Right now, the special website lets you play an 8-bit Flash-based version of Atari's Asteroids with a Titanfall Twist. Instead of controlling a spaceship, you control a Titan. Two other Atari games are featured in the Titanfall Arcade (Missile Command and Centipede) but they aren't playable just yet. Presumably they will be later on this week.</p><p dir="ltr" style="">"8-bit is better with a Titan," the website reads.</p><p style="">Developed by a team of former Call of Duty developers including Infinity Ward cofounder Vince Zampella, Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC. An Xbox 360 version--developed externally by Bluepoint Games--will launch on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. For more on Titanfall, check out GameSpot's interview with Zampella below.</p><div data-embed-type="video" data-ref-id="2300-6417517" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417517/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 12:05:00 -0800 http://www.gamespot.com/articles/titanfall-goes-retro-in-these-classic-arcade-games-play-the-first-one-now/1100-6418128/ http://www.gamespot.com/videos/the-point-those-games-you-never-completed/2300-6417522/ Danny talks about how we stop playing some games out of boredom, while others we stop playing because we never want them to end. Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/the-point-those-games-you-never-completed/2300-6417522/ http://www.gamespot.com/articles/game-of-the-month-february-2014-the-last-of-us-left-behind/1100-6418082/ <p style="">February gave us a number of good and great games, offering something for just about everyone. Shooter fans can enjoy the wonderfully refreshing <a href="http://www.gamespot.com/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a>. Classic arcade aficionados might gravitate toward <a href="http://www.gamespot.com/strider/" data-ref-id="false">Strider</a>, an excellent update of a classic Capcom franchise. And those with a taste for challenging city builders can find a grim, unforgiving new take on the genre in <a href="http://www.gamespot.com/banished/" data-ref-id="false">Banished</a>. But in the end, our deliberations boiled down to a debate over the merits of two outstanding games: the captivating Japanese role-playing game <a href="http://www.gamespot.com/bravely-default-flying-fairy/" data-ref-id="false">Bravely Default</a>, and the story-focused downloadable add-on for <a href="http://www.gamespot.com/the-last-of-us/" data-ref-id="false">The Last of Us</a>, Left Behind.</p><p style="">Left Behind ultimately triumphed because the humanity of its characters and of its story isn't just uncommon in games; it's practically unheard of. It's no wonder that, in her great Wired piece called "<a href="http://www.wired.com/gamelife/2014/02/left-behind-women-video-games/" rel="nofollow" data-ref-id="false">The Videogame That Finally Made Me Feel Like a Human Being</a>," Laura Hudson called Left Behind "the most emotionally powerful experience I've ever had in the medium." Left Behind is set during the events of The Last of Us, but while you, as Ellie, forage around a Colorado mall hoping to find the supplies you need to tend to a wounded Joel, Ellie recalls another experience she once had in a mall, an experience that may have been only a few months prior but is so far removed from her life now that it might as well have been in another lifetime.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2447602-ellie+and+riley.jpg" data-ref-id="1300-2447602" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2447602-ellie+and+riley.jpg" data-ref-id="1300-2447602"><img src="http://static.gamespot.com/uploads/scale_super/78/787590/2447602-ellie+and+riley.jpg"></a><figcaption>Ellie and Riley go through an awful lot together in a very short time.</figcaption></figure><p style="">During the flashback sequences, we relive a time that Ellie and her friend Riley ventured into a dilapidated Boston mall, and although our time with the two of them is relatively brief, it gives us a picture of a complex, fully realized relationship. They share sad moments and funny moments and sweet moments; they laugh together and they play together and they argue with each other, and we understand them and believe in them and empathize with them every step of the way. The writing is so good, it puts the dialogue in most games to shame.</p><p style="">Left Behind is also brilliant in the way that it takes the gameplay mechanics of The Last of Us--things like throwing bricks, sneaking, and shooting--and uses them as a way for us to participate in Ellie and Riley's relationship. If you've played The Last of Us, you'll have come to associate these mechanics with fear and danger, but in Left Behind, they're often recontextualized in moments of joy and friendly competition. Ellie and Riley live in a devastated world, and they've learned how to cope with things nobody their age should have to, but they're also just teenagers, who want to laugh and have fun and fall in love. It's a poignant reminder of just how much Ellie has lost, how different her life should have been.</p><p style="">Ultimately, Left Behind is about how things are fleeting and how people are haunted by loss, but we're left with our memories, and these become a part of who we are. It's appropriate, then, that the act of playing Left Behind leaves you with so many memories of the time that Ellie and Riley spent together.</p><p style=""><em><strong>Related links:</strong></em></p><p style=""><a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/" data-ref-id="1900-6415658">The Last of Us: Left Behind Review</a></p><p style=""><a href="http://www.gamespot.com/articles/game-of-the-month-january-2014-olliolli/1100-6417576/" data-ref-id="1100-6417576">January Game of the Month</a></p> Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/articles/game-of-the-month-february-2014-the-last-of-us-left-behind/1100-6418082/ http://www.gamespot.com/videos/game-of-the-month-february-2014/2300-6417519/ February saw a handful of memorable titles released, but which one will reign as February's Game of the Month? Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/game-of-the-month-february-2014/2300-6417519/ http://www.gamespot.com/videos/infamous-second-son-now-playing/2300-6417530/ Maxwell McGee is joined by Chris Zimmerman from Sucker Punch Studios to show off InFAMOUS: Second Son. Wed, 05 Mar 2014 11:35:00 -0800 http://www.gamespot.com/videos/infamous-second-son-now-playing/2300-6417530/ http://www.gamespot.com/articles/onlive-not-threatened-by-playstation-now-steam-machines/1100-6418127/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448773-onlive-new-ui-market_04.jpg" data-ref-id="1300-2448773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448773-onlive-new-ui-market_04.jpg" data-ref-id="1300-2448773"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448773-onlive-new-ui-market_04.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The cloud-gaming market is going to be so massive that OnLive, PlayStation Now, and others can co-exist, according to OnLive executive chairman Mark Jung. Speaking with GameSpot today about the <a href="http://www.gamespot.com/articles/cloud-gaming-company-onlive-returns-in-a-big-way/1100-6418122/" data-ref-id="1100-6418122">service's new suite of features</a>, we asked if his company is worried about <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">PlayStation Now</a>. His answer was blunt.</p><p dir="ltr" style="">"No," Jung said. "I think <a href="http://www.gamespot.com/articles/sony-to-acquire-cloud-gaming-service-gaikai-for-380m/1100-6385186/" data-ref-id="1100-6385186">Sony's acquisition of Gaikai</a> and the launch of their service is only a validation of how important the cloud-gaming marketplace is. This is such a big opportunity that we'd be hard pressed to say that any one company could possibly capitalize on all of it."</p><p dir="ltr" style="">Though PlayStation Now and OnLive are ostensibly alike, Jung contends that OnLive won't be faced with the same strictures of Sony's service.</p><p dir="ltr" style="">"And frankly, with Gaikai and that acquisition, that's going to have very much of a Sony feel, in a Sony-closed environment," Jung said. "They have specific goals and objectives for that service for migration or legacy application or platform support for their own titles. They have their hands full in what they have to do. And building out all the data centers is not going to be simple."</p><blockquote data-align="right"><p dir="ltr" style="">"And frankly, with Gaikai and that acquisition, that's going to have very much of a Sony feel, in a Sony-closed environment" -- OnLive executive chairman Mark Jung</p></blockquote><p dir="ltr" style="">Overall, Jung said PlayStation Now is "not an issue to us," and pointed out that OnLive won't spend its time worrying about the competition because, "We have plenty of market opportunity facing us that we're just trying to get our hands around [laughs]."</p><p dir="ltr" style="">Part of this market opportunity extends beyond gaming--far beyond. The possibilities for cloud-based commercial applications are "almost unlimited," he said, noting that anything graphics-rich you can imagine can be delivered via the cloud to "roaming devices" like smartphones and tablets.</p><p dir="ltr" style="">OnLive has already seen "significant interest" from the military and government, as well as the medical and financial fields, Jung said. Of course, OnLive has a number of competitors who are no doubt vying for the same kinds of opportunities and contracts. But Jung said OnLive's technology is "far superior" to any competitive technology or specific applications for graphics streaming.</p><p dir="ltr" style="">"So we seem to be the top choice from a technical standpoint," Jung said.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg" data-ref-id="1300-2448775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg" data-ref-id="1300-2448775"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">We also quizzed OnLive about Steam Machines and what kind of impact they might have on the company's business considering <a href="http://www.gamespot.com/articles/steam-in-home-streaming-beta-invites-going-out-now/1100-6417141/" data-ref-id="1100-6417141">Valve recently introduced in-home streaming</a>. Vice president of product and marketing Rick Sanchez described Valve's new system as a "really fabulous platform," but said what OnLive offers is vastly different.</p><p dir="ltr" style="">"At least publicly, Valve has said that Steam Machines are about being in the living room. They want their device there in the home and they want to do in-home streaming from those devices," Sanchez said. "What we offer is something very, very different though. We enable you to take your game library and take them with you wherever you go. Streaming out of the home and into the Internet and to another location is a very very different thing than in-home streaming."</p><p dir="ltr" style="">Whatever the case, OnLive sees massive potential for cloud-powered experiences across industries.</p><p style="">"Cloud overall is increasing in terms of relative importance worldwide across all technical industries," Jung said. "I think it's inevitable that almost everything will be streamed from the cloud."</p><div data-embed-type="video" data-ref-id="2300-6338563" data-width="100%" data-height="100%"><iframe src="/videos/embed/6338563/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 11:27:00 -0800 http://www.gamespot.com/articles/onlive-not-threatened-by-playstation-now-steam-machines/1100-6418127/ http://www.gamespot.com/videos/call-of-duty-black-ops-ii-personalization-packs-tr/2300-6417528/ Customize your Call of Duty experience and show it off with a Personalization Pack. Each themed set includes a weapon camo, three sight reticles, and a Calling Card. Wed, 05 Mar 2014 10:34:00 -0800 http://www.gamespot.com/videos/call-of-duty-black-ops-ii-personalization-packs-tr/2300-6417528/ http://www.gamespot.com/articles/report-new-flappy-bird-clone-hits-app-store-every-24-minutes/1100-6418126/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448672-flappyclone.jpg" data-ref-id="1300-2448672" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448672-flappyclone.jpg" data-ref-id="1300-2448672"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448672-flappyclone.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Flappy Bird may be gone, but it's certainly not forgotten. A new report from <a href="http://www.pocketgamer.co.uk/r/iPhone/Flappy+Bird/news.asp?c=57880" rel="nofollow" data-ref-id="false">Pocket Gamer</a> has found that 60 new Flappy Bird clones were added to Apple's App Store February 28-March 3. That breaks down to 2.5 new clones per hour or one every 24 minutes.</p><p dir="ltr" style="">To qualify as a Flappy Bird clone, games needed to have players guiding characters through a course of pipes (or pipe-like objects) hanging from the ceiling or emerging from the ground.</p><p style="">Some notable Flappy Bird clones have included <a href="http://www.gamespot.com/articles/fall-out-boy-to-release-their-own-flappy-bird-game/1100-6417680/" data-ref-id="1100-6417680">Fall Out Bird</a> (based on the band Fall Out Boy) and <a href="http://www.gamespot.com/articles/sesame-street-takes-on-flappy-bird-with-flappy-bert/1100-6417699/" data-ref-id="1100-6417699">Flappy Bert</a>, which was inspired by the beloved Sesame Street character. The original Flappy Bird saw more than 50 million downloads before created Dong Nguyen pulled the game down in early February, saying the game was "<a href="http://www.gamespot.com/articles/flappy-bird-creator-explains-why-he-killed-the-world-s-most-popular-app/1100-6417651/" data-ref-id="1100-6417651">too addictive</a>."</p><div data-embed-type="video" data-ref-id="2300-6417197" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417197/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 09:59:00 -0800 http://www.gamespot.com/articles/report-new-flappy-bird-clone-hits-app-store-every-24-minutes/1100-6418126/ http://www.gamespot.com/videos/rust-part-2-the-shaun-method/2300-6417525/ Shaun revisits Rust, and tries to avoid the Naked Man Clan once again! Wed, 05 Mar 2014 09:54:00 -0800 http://www.gamespot.com/videos/rust-part-2-the-shaun-method/2300-6417525/

Gamespot's Site MashupTitanfall season pass is $25, contains 3 packsTowerFall Ascension Highlights - Multiple PlayersEA: Battlefield's rocky launch did not "damage" the franchiseGS News - Titanfall DLC Details + Is Metal Gear Solid: V Coming To PC?Age of Wonders III Feels Like A Highlight Reel Of PC Gaming's BestSouth Park RPG delayed in Germany, Austria over "unconstitutional symbol"Titanfall goes retro in these classic arcade games, play the first one nowThe Point - Those Games You Never CompletedGame of the Month February 2014: The Last of Us: Left BehindGame of the Month: February 2014InFAMOUS: Second Son - Now PlayingOnLive not threatened by PlayStation Now, Steam MachinesCall of Duty: Black Ops II - Personalization Packs Trailer #4Report: New Flappy Bird clone hits App Store every 24 minutesRust: Part 2 - The Shaun Method

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 05 Mar 2014 21:23:02 -0800 http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/ <figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2449008-tfspgenericpft.jpg" data-ref-id="1300-2449008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2449008-tfspgenericpft.jpg" data-ref-id="1300-2449008"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2449008-tfspgenericpft.jpg"></a></figure><p style=""> </p><p style=""> </p><p style="">Respawn confirmed yesterday that <a href="http://www.gamespot.com/articles/titanfall-will-have-free-paid-dlc-and-season-pass/1100-6418112/" data-ref-id="1100-6418112">Titanfall would include a season pass,</a> and today they revealed how much that extra will cost: $25.</p><p style="">A FAQ on the official <a href="http://www.titanfall.com/news/season-pass-and-digital-deluxe" rel="nofollow">Titanfall website</a> says that Xbox Live Gold members on Xbox One and Xbox 360 will be able to get all three packs through the Season Pass as they're released, saving $5 (which implies that the packs will cost $10 individually).</p><p style="">PC owners can get a slightly bigger discount by purchasing the Digital Deluxe edition of <a href="/titanfall/" data-ref-id="false">Titanfall</a> for $80, which includes both the game and Season Pass (ostensibly netting you the Season Pass for $20). For players who've already pre-ordered the game and want to take advantage of the deal, the blog says you can <a href="http://help.ea.com/en/" rel="nofollow">contact EA directly</a> to adjust your order. Otherwise, the standalone Season Pass is the same $25 as on console.</p><p style="">What are we going to get in the new content? Respawn confirms that there'll be maps, but they're cagey on other details. "All other content is still to be determined and will be announced as we get closer to the release."</p><p style="">And does the Season Pass content carry over if you own the game on both Xbox One and Xbox 360? "The Titanfall Season Pass will only provide you access for content for the platform you purchase it for. If you purchase the Season Pass for Xbox One, it will allow you access to the 3 individual content packs for Xbox One only."</p><p style="">Titanfall is set to launch on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/">March 11</a> for Xbox One and PC and on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/">March 25</a> for Xbox 360. But are you going to take advantage of this early deal, or are you holding out for the reviews? Let us know in the comments below.</p><div data-embed-type="video" data-ref-id="2300-6417517" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417517/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table> Wed, 05 Mar 2014 18:22:00 -0800 http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/ http://www.gamespot.com/videos/towerfall-ascension-highlights-multiple-players/2300-6417534/ Arrows everywhere! Maxwell, Carolyn, Max, and Erick battle it out with their bows and arrows. Wed, 05 Mar 2014 16:36:00 -0800 http://www.gamespot.com/videos/towerfall-ascension-highlights-multiple-players/2300-6417534/ http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369156-e3_mp_02.jpg" data-ref-id="1300-2369156" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369156-e3_mp_02.jpg" data-ref-id="1300-2369156"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369156-e3_mp_02.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Electronic Arts' multiplayer shooter <a href="/battlefield-4/" data-ref-id="false">Battlefield 4 </a>suffered through a rocky launch where server woes and technical issues caused widespread headaches for players. Some of these issues <a href="http://www.gamespot.com/articles/battlefield-4-ps4-update-features-33-fixes-tweaks-and-improvements/1100-6418094/" data-ref-id="1100-6418094">continue to linger </a>as developer DICE works on new updates. These problems, however, have not "damaged" the Battlefield franchise overall, EA CFO Blake Jorgensen said today.</p><p dir="ltr" style="">"We haven't seen any damage," Jorgensen said today at the Morgan Stanley Technology, Media &amp;, Telecom Conference in San Francisco. "Clearly we're very focused on protecting that brand." The game has sold well and continues to sell well, he added.</p><p dir="ltr" style="">Jorgensen went on to say that consumers have been "very responsive" to some of the game updates/patches that DICE has released so far. He also noted that regularly releasing content for Battlefield 4 has kept player engagement at solid levels.</p><p dir="ltr" style="">"We've also tried to provide extra content to the consumers to make sure they keep coming back and playing the game and we're finding that it's working very well," Jorgensen said. "I don't see that there's a damage issue. I think for us it's making sure that we're providing great gameplay for the consumer and we'll continue to do that."</p><p dir="ltr" style="">The reason why Battlefield 4 suffered through some extreme challenges, Jorgensen said, was because of the "complexity" of the game (64-player online, tablet support), as well as the fact that DICE was working with new consoles like the Xbox One and PlayStation 4.</p><p style="">Finally, Jorgensen said Battlefield will be a "key" franchise for EA going forward and teased that the franchise will be "critical" to EA's fiscal year 2015, which begins next month. A Battlefield game for 2014 has not been announced, though a <a href="http://www.polygon.com/2014/2/1/5360976/layoffs-hit-ghost-games-uk-office-unannounced-nfs-title-mothballed" rel="nofollow" data-ref-id="false">police-themed entry in the series from Visceral Games </a>is rumored to launch this year.</p><div data-embed-type="video" data-ref-id="2300-6416394" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416394/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 16:04:00 -0800 http://www.gamespot.com/articles/ea-battlefield-s-rocky-launch-did-not-damage-the-franchise/1100-6418131/ http://www.gamespot.com/videos/gs-news-titanfall-dlc-details-is-metal-gear-solid-/2300-6417532/ We get info on how Titanfall will tackle DLC, the Xbox One gets a huge update, and can you expect The Phantom Pain to come to your PC? Wed, 05 Mar 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-titanfall-dlc-details-is-metal-gear-solid-/2300-6417532/ http://www.gamespot.com/articles/age-of-wonders-iii-feels-like-a-highlight-reel-of-pc-gaming-s-best/1100-6418108/ <p style="">On paper, Age of Wonders III sounds intimidating. It's an independently developed turn-based strategy game for the PC with a legacy that stretches back over a decade. As someone jumping into the Age of Wonders series for the first time, I was picturing menus piled on top of menus full of confounding research trees and political stratagems I was 10 years too late to comprehend. Thankfully, Age of Wonders III is not like this at all. It's a much more approachable game than I had expected, and after spending a few days with it, I discovered it also invoked some of my fondest memories of PC gaming.</p><div data-embed-type="video" data-ref-id="2300-6417240" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417240/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">At the risk of sounding too grandiose, playing Age of Wonders III felt like playing through a highlight reel of <a href="http://www.gamespot.com/reviews/civilization-v-brave-new-world-review/1900-6411136/" data-ref-id="1900-6411136">Sid Meier's Civilization V</a> and <a href="http://www.gamespot.com/reviews/xcom-enemy-within-review/1900-6415533/" data-ref-id="1900-6415533">XCOM: Enemy Within</a>. I settled cities and expanded my empire much in the same way as in Civilization, but when it came time for war, I dove into a separate, more-intimate screen where the turn-based battles played out. However, Age of Wonders III didn't just feel like a copy of these two games slapped together. I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy.</p><blockquote data-size="medium" data-align="left"><p style="">I could see where the game took some of its creative inspiration, but it also built upon those ideas in interesting ways and wrapped it all up in a high-fantasy wrapper that was easy to enjoy.</p></blockquote><p style="">Each game--whether it was a story-driven campaign or a randomly generated map--started with leader selection. Choosing a leader in Age of Wonders III impacted every aspect of how my empire was managed since it determined the race of my people, such as elves or orks or humans, and what types of magic or technology they had access to. Playing as a dwarven dreadnought, with all their flame tanks and other heavy war machines, felt different from playing as an elvan theocrat, who relied more on healing magic and powerful summons.</p><p style="">My various empires all started the same way: a simple homestead in some forgotten corner of the world. I had a handful of units to command, and sent them out to explore the countryside. My chosen leader was the star of the show at this early stage. He fought alongside my troops, gaining levels, unlocking new abilities, and collecting equipment to use in battle along the way. Gradually, as I settled new cities and my empire grew, I had to shift my focus from being an action role-playing game adventurer to more of an empire manager. There was a lot to keep up with between commanding multiple armies, assigning research, and making sure I had the proper infrastructure to pay for everything--but it never felt overwhelming.</p><p style="">When it came time to fight, each battle took place in a smaller arena separate from the larger world map. Fights were turn-based, and played out across a hexagonal grid. Most battlefields provided some cover, which could be used in much the same way as in XCOM. Troops standing behind a large boulder or tree would take less damage when an enemy wizard started slinging lightning bolts or some archers let fly their arrows. Unlike in XCOM, however, I could see the enemy player's entire army at all times, and vice versa. There was also considerably more magic if one of my hero units was present, though I had to be careful since all heroes draw upon a common magical source. If I spent too many spells in one battle and drained all my magic, it would leave my other heroes hamstrung in future fights.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2448248-aow.jpg" data-ref-id="1300-2448248" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2448248-aow.jpg" data-ref-id="1300-2448248"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2448248-aow.jpg"></a><figcaption>In Age of Wonders III, your goal is always to lead your empire to victory. Allies are optional.</figcaption></figure><p style="">Of course, the true test of a good strategy game is if it can make the hours evaporate after you told yourself just one more turn. And, at least for me, Age of Wonders III definitely has the time-gobbling quality. Now I have only a few more weeks left before my entire social life is consumed in a battle hymn of fire and ice. Recently, <a href="http://ageofwonders.com/pre-orders-start-on-steam-gog-new-video-release-march-31st/" rel="nofollow" data-ref-id="false">developer Triumph Studios announced</a> that Age of Wonders III will be released on March 31 through Steam and Good Old Games. If you're looking to hone your skills before that release date, well, I can think of a couple of PC gaming favorites to help you brush up on your skills.</p> Wed, 05 Mar 2014 14:46:00 -0800 http://www.gamespot.com/articles/age-of-wonders-iii-feels-like-a-highlight-reel-of-pc-gaming-s-best/1100-6418108/ http://www.gamespot.com/articles/south-park-rpg-delayed-in-germany-austria-over-unconstitutional-symbol/1100-6418129/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/1/8/9/2041189-651581_20130604_009.jpg" data-ref-id="1300-2041189" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/1/8/9/2041189-651581_20130604_009.jpg" data-ref-id="1300-2041189"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/1/8/9/2041189-651581_20130604_009.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> has been delayed across all versions and platforms in Germany and Austria due to its depiction of an "unconstitutional symbol," presumably a swastika.</p><p style="">"The German and Austrian version of South Park: The Stick of Truth contains a symbol of an unconstitutional organization, whereupon we stopped the distribution of the game and unfortunately will not be able to release it as initially planned on March 6, 2014 on the German and Austrian market. This concerns all versions/platforms of the game," a Ubisoft representative told GameSpot today.</p><p style="">"We are extremely sorry for the additional waiting time this will mean for the fans of the game. A new release date of South Park: The Stick of Truth for the German and Austrian market will be announced shortly," the representative added. "We invite customers who have preordered the game to liaise directly with their retailers, who will keep them updated on the new release date."</p><p dir="ltr" style="">A Ubisoft representative said last week that <a href="http://www.gamespot.com/articles/ubisoft-removes-swastikas-from-german-version-of-south-park-rpg/1100-6417987/" data-ref-id="1100-6417987">all Nazi symbols were removed</a> from South Park: The Stick of Truth "in accordance with German law." However, it appears some must have made it through.</p><p style="">South Park: The Stick of Truth launched in North America yesterday, March 4, for Xbox 360, PlayStation 3, and PC. For more, <a href="http://www.gamespot.com/articles/south-park-the-stick-of-truth-review-roundup/1100-6418104/" data-ref-id="1100-6418104">check out what the critics are saying</a>.</p><div data-embed-type="video" data-ref-id="2300-6417520" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417520/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 12:35:00 -0800 http://www.gamespot.com/articles/south-park-rpg-delayed-in-germany-austria-over-unconstitutional-symbol/1100-6418129/ http://www.gamespot.com/articles/titanfall-goes-retro-in-these-classic-arcade-games-play-the-first-one-now/1100-6418128/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448804-titanfallarcade.jpg" data-ref-id="1300-2448804" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448804-titanfallarcade.jpg" data-ref-id="1300-2448804"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448804-titanfallarcade.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As part of the marketing campaign for next week's much-anticipated multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>, Electronic Arts and Respawn Entertainment have launched the <a href="http://www.titanfallarcade.com/" rel="nofollow" data-ref-id="false">Titanfall Arcade</a>.</p><p dir="ltr" style="">Right now, the special website lets you play an 8-bit Flash-based version of Atari's Asteroids with a Titanfall Twist. Instead of controlling a spaceship, you control a Titan. Two other Atari games are featured in the Titanfall Arcade (Missile Command and Centipede) but they aren't playable just yet. Presumably they will be later on this week.</p><p dir="ltr" style="">"8-bit is better with a Titan," the website reads.</p><p style="">Developed by a team of former Call of Duty developers including Infinity Ward cofounder Vince Zampella, Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC. An Xbox 360 version--developed externally by Bluepoint Games--will launch on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. For more on Titanfall, check out GameSpot's interview with Zampella below.</p><div data-embed-type="video" data-ref-id="2300-6417517" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417517/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 12:05:00 -0800 http://www.gamespot.com/articles/titanfall-goes-retro-in-these-classic-arcade-games-play-the-first-one-now/1100-6418128/ http://www.gamespot.com/videos/the-point-those-games-you-never-completed/2300-6417522/ Danny talks about how we stop playing some games out of boredom, while others we stop playing because we never want them to end. Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/the-point-those-games-you-never-completed/2300-6417522/ http://www.gamespot.com/articles/game-of-the-month-february-2014-the-last-of-us-left-behind/1100-6418082/ <p style="">February gave us a number of good and great games, offering something for just about everyone. Shooter fans can enjoy the wonderfully refreshing <a href="http://www.gamespot.com/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a>. Classic arcade aficionados might gravitate toward <a href="http://www.gamespot.com/strider/" data-ref-id="false">Strider</a>, an excellent update of a classic Capcom franchise. And those with a taste for challenging city builders can find a grim, unforgiving new take on the genre in <a href="http://www.gamespot.com/banished/" data-ref-id="false">Banished</a>. But in the end, our deliberations boiled down to a debate over the merits of two outstanding games: the captivating Japanese role-playing game <a href="http://www.gamespot.com/bravely-default-flying-fairy/" data-ref-id="false">Bravely Default</a>, and the story-focused downloadable add-on for <a href="http://www.gamespot.com/the-last-of-us/" data-ref-id="false">The Last of Us</a>, Left Behind.</p><p style="">Left Behind ultimately triumphed because the humanity of its characters and of its story isn't just uncommon in games; it's practically unheard of. It's no wonder that, in her great Wired piece called "<a href="http://www.wired.com/gamelife/2014/02/left-behind-women-video-games/" rel="nofollow" data-ref-id="false">The Videogame That Finally Made Me Feel Like a Human Being</a>," Laura Hudson called Left Behind "the most emotionally powerful experience I've ever had in the medium." Left Behind is set during the events of The Last of Us, but while you, as Ellie, forage around a Colorado mall hoping to find the supplies you need to tend to a wounded Joel, Ellie recalls another experience she once had in a mall, an experience that may have been only a few months prior but is so far removed from her life now that it might as well have been in another lifetime.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2447602-ellie+and+riley.jpg" data-ref-id="1300-2447602" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2447602-ellie+and+riley.jpg" data-ref-id="1300-2447602"><img src="http://static.gamespot.com/uploads/scale_super/78/787590/2447602-ellie+and+riley.jpg"></a><figcaption>Ellie and Riley go through an awful lot together in a very short time.</figcaption></figure><p style="">During the flashback sequences, we relive a time that Ellie and her friend Riley ventured into a dilapidated Boston mall, and although our time with the two of them is relatively brief, it gives us a picture of a complex, fully realized relationship. They share sad moments and funny moments and sweet moments; they laugh together and they play together and they argue with each other, and we understand them and believe in them and empathize with them every step of the way. The writing is so good, it puts the dialogue in most games to shame.</p><p style="">Left Behind is also brilliant in the way that it takes the gameplay mechanics of The Last of Us--things like throwing bricks, sneaking, and shooting--and uses them as a way for us to participate in Ellie and Riley's relationship. If you've played The Last of Us, you'll have come to associate these mechanics with fear and danger, but in Left Behind, they're often recontextualized in moments of joy and friendly competition. Ellie and Riley live in a devastated world, and they've learned how to cope with things nobody their age should have to, but they're also just teenagers, who want to laugh and have fun and fall in love. It's a poignant reminder of just how much Ellie has lost, how different her life should have been.</p><p style="">Ultimately, Left Behind is about how things are fleeting and how people are haunted by loss, but we're left with our memories, and these become a part of who we are. It's appropriate, then, that the act of playing Left Behind leaves you with so many memories of the time that Ellie and Riley spent together.</p><p style=""><em><strong>Related links:</strong></em></p><p style=""><a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/" data-ref-id="1900-6415658">The Last of Us: Left Behind Review</a></p><p style=""><a href="http://www.gamespot.com/articles/game-of-the-month-january-2014-olliolli/1100-6417576/" data-ref-id="1100-6417576">January Game of the Month</a></p> Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/articles/game-of-the-month-february-2014-the-last-of-us-left-behind/1100-6418082/ http://www.gamespot.com/videos/game-of-the-month-february-2014/2300-6417519/ February saw a handful of memorable titles released, but which one will reign as February's Game of the Month? Wed, 05 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/game-of-the-month-february-2014/2300-6417519/ http://www.gamespot.com/videos/infamous-second-son-now-playing/2300-6417530/ Maxwell McGee is joined by Chris Zimmerman from Sucker Punch Studios to show off InFAMOUS: Second Son. Wed, 05 Mar 2014 11:35:00 -0800 http://www.gamespot.com/videos/infamous-second-son-now-playing/2300-6417530/ http://www.gamespot.com/articles/onlive-not-threatened-by-playstation-now-steam-machines/1100-6418127/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448773-onlive-new-ui-market_04.jpg" data-ref-id="1300-2448773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448773-onlive-new-ui-market_04.jpg" data-ref-id="1300-2448773"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448773-onlive-new-ui-market_04.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The cloud-gaming market is going to be so massive that OnLive, PlayStation Now, and others can co-exist, according to OnLive executive chairman Mark Jung. Speaking with GameSpot today about the <a href="http://www.gamespot.com/articles/cloud-gaming-company-onlive-returns-in-a-big-way/1100-6418122/" data-ref-id="1100-6418122">service's new suite of features</a>, we asked if his company is worried about <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">PlayStation Now</a>. His answer was blunt.</p><p dir="ltr" style="">"No," Jung said. "I think <a href="http://www.gamespot.com/articles/sony-to-acquire-cloud-gaming-service-gaikai-for-380m/1100-6385186/" data-ref-id="1100-6385186">Sony's acquisition of Gaikai</a> and the launch of their service is only a validation of how important the cloud-gaming marketplace is. This is such a big opportunity that we'd be hard pressed to say that any one company could possibly capitalize on all of it."</p><p dir="ltr" style="">Though PlayStation Now and OnLive are ostensibly alike, Jung contends that OnLive won't be faced with the same strictures of Sony's service.</p><p dir="ltr" style="">"And frankly, with Gaikai and that acquisition, that's going to have very much of a Sony feel, in a Sony-closed environment," Jung said. "They have specific goals and objectives for that service for migration or legacy application or platform support for their own titles. They have their hands full in what they have to do. And building out all the data centers is not going to be simple."</p><blockquote data-align="right"><p dir="ltr" style="">"And frankly, with Gaikai and that acquisition, that's going to have very much of a Sony feel, in a Sony-closed environment" -- OnLive executive chairman Mark Jung</p></blockquote><p dir="ltr" style="">Overall, Jung said PlayStation Now is "not an issue to us," and pointed out that OnLive won't spend its time worrying about the competition because, "We have plenty of market opportunity facing us that we're just trying to get our hands around [laughs]."</p><p dir="ltr" style="">Part of this market opportunity extends beyond gaming--far beyond. The possibilities for cloud-based commercial applications are "almost unlimited," he said, noting that anything graphics-rich you can imagine can be delivered via the cloud to "roaming devices" like smartphones and tablets.</p><p dir="ltr" style="">OnLive has already seen "significant interest" from the military and government, as well as the medical and financial fields, Jung said. Of course, OnLive has a number of competitors who are no doubt vying for the same kinds of opportunities and contracts. But Jung said OnLive's technology is "far superior" to any competitive technology or specific applications for graphics streaming.</p><p dir="ltr" style="">"So we seem to be the top choice from a technical standpoint," Jung said.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg" data-ref-id="1300-2448775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg" data-ref-id="1300-2448775"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448775-onlive-new-ui-details_cloudlift_03.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">We also quizzed OnLive about Steam Machines and what kind of impact they might have on the company's business considering <a href="http://www.gamespot.com/articles/steam-in-home-streaming-beta-invites-going-out-now/1100-6417141/" data-ref-id="1100-6417141">Valve recently introduced in-home streaming</a>. Vice president of product and marketing Rick Sanchez described Valve's new system as a "really fabulous platform," but said what OnLive offers is vastly different.</p><p dir="ltr" style="">"At least publicly, Valve has said that Steam Machines are about being in the living room. They want their device there in the home and they want to do in-home streaming from those devices," Sanchez said. "What we offer is something very, very different though. We enable you to take your game library and take them with you wherever you go. Streaming out of the home and into the Internet and to another location is a very very different thing than in-home streaming."</p><p dir="ltr" style="">Whatever the case, OnLive sees massive potential for cloud-powered experiences across industries.</p><p style="">"Cloud overall is increasing in terms of relative importance worldwide across all technical industries," Jung said. "I think it's inevitable that almost everything will be streamed from the cloud."</p><div data-embed-type="video" data-ref-id="2300-6338563" data-width="100%" data-height="100%"><iframe src="/videos/embed/6338563/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 11:27:00 -0800 http://www.gamespot.com/articles/onlive-not-threatened-by-playstation-now-steam-machines/1100-6418127/ http://www.gamespot.com/videos/call-of-duty-black-ops-ii-personalization-packs-tr/2300-6417528/ Customize your Call of Duty experience and show it off with a Personalization Pack. Each themed set includes a weapon camo, three sight reticles, and a Calling Card. Wed, 05 Mar 2014 10:34:00 -0800 http://www.gamespot.com/videos/call-of-duty-black-ops-ii-personalization-packs-tr/2300-6417528/ http://www.gamespot.com/articles/report-new-flappy-bird-clone-hits-app-store-every-24-minutes/1100-6418126/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2448672-flappyclone.jpg" data-ref-id="1300-2448672" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2448672-flappyclone.jpg" data-ref-id="1300-2448672"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2448672-flappyclone.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Flappy Bird may be gone, but it's certainly not forgotten. A new report from <a href="http://www.pocketgamer.co.uk/r/iPhone/Flappy+Bird/news.asp?c=57880" rel="nofollow" data-ref-id="false">Pocket Gamer</a> has found that 60 new Flappy Bird clones were added to Apple's App Store February 28-March 3. That breaks down to 2.5 new clones per hour or one every 24 minutes.</p><p dir="ltr" style="">To qualify as a Flappy Bird clone, games needed to have players guiding characters through a course of pipes (or pipe-like objects) hanging from the ceiling or emerging from the ground.</p><p style="">Some notable Flappy Bird clones have included <a href="http://www.gamespot.com/articles/fall-out-boy-to-release-their-own-flappy-bird-game/1100-6417680/" data-ref-id="1100-6417680">Fall Out Bird</a> (based on the band Fall Out Boy) and <a href="http://www.gamespot.com/articles/sesame-street-takes-on-flappy-bird-with-flappy-bert/1100-6417699/" data-ref-id="1100-6417699">Flappy Bert</a>, which was inspired by the beloved Sesame Street character. The original Flappy Bird saw more than 50 million downloads before created Dong Nguyen pulled the game down in early February, saying the game was "<a href="http://www.gamespot.com/articles/flappy-bird-creator-explains-why-he-killed-the-world-s-most-popular-app/1100-6417651/" data-ref-id="1100-6417651">too addictive</a>."</p><div data-embed-type="video" data-ref-id="2300-6417197" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417197/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Wed, 05 Mar 2014 09:59:00 -0800 http://www.gamespot.com/articles/report-new-flappy-bird-clone-hits-app-store-every-24-minutes/1100-6418126/ http://www.gamespot.com/videos/rust-part-2-the-shaun-method/2300-6417525/ Shaun revisits Rust, and tries to avoid the Naked Man Clan once again! Wed, 05 Mar 2014 09:54:00 -0800 http://www.gamespot.com/videos/rust-part-2-the-shaun-method/2300-6417525/


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