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Gamespot's Site MashupMoebius: Empire Rising ReviewLego The Hobbit ReviewStone Giants - LEGO The Hobbit - GameplayLEGO The Hobbit - Video ReviewThe iOS and Tablet Games Worth Talking About at PAX East 2014Beyond Good and Evil 2 director teases new look for JadeGS News Update: Resolution disparity continues, as Trials Fusion is 1080p on PS4 and 900p on Xbox OneGS News - Watch Dogs Ultra Specs + New Mass Effect On PS4/Xbox One?Hitman: Absolution - The Shaun MethodTitanfall myths put to the test in this new videoGet ready for The Witcher 3 by picking up The Witcher 2 for $4 todayUbisoft boss not happy with the assumption that gamers only want chainsaws and girls in bikinisGTA Diaries - Extreme Selfies Part 2Titanfeet? Watch this modder play Titanfall with custom-made foot pedalsChild of Light - The Mythical World of Lemuria Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 14 Apr 2014 22:31:34 -0700 http://www.gamespot.com/reviews/moebius-empire-rising-review/1900-6415730/ <p style="">It is said that those who cannot remember the past are condemned to repeat it. The axiom is often used by politicians and history professors as a warning, but the story behind Moebius: Empire Rising suggests we may not have a choice. The game presents a theory that space and time are connected in a twisted loop, and at any given moment, important figures from the past reemerge, sparking an event that may change the world for good or ill. At first blush,the story seems intriguing. But the brief moments of exuberance are hampered by mundane puzzle solving and uninteresting characters, making this 10-hour adventure not worth the time spent.</p><p style="">The plot, crafted by game design veteran Jane Jensen, has all the fluff and dramatic flair of a Dan Brown novel. Malachi Rector, the protagonist in this point-and-click adventure, is a brilliant man of considerable ego and antipathy. His coveted skills in art appraisal have him traveling the globe to evaluate ancient artifacts and search them for signs of authenticity or fraud. His abilities earn him the attention of a secret branch of the government, which hands him the task of identifying and attaining special persons of interest who resemble particular people in history pivotal in changing the course of the world. The organization believes that these individuals are destined to re-create a certain past event, bringing about a second Golden Age. Malachi soon finds himself paired with ex-soldier David Walker, whom he hires as a bodyguard. Together, they find themselves in a race against time hunting down their targets before a shadow group discovers them first.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505684-0001.jpg" data-ref-id="1300-2505684" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505684-0001.jpg" data-ref-id="1300-2505684"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2505684-0001.jpg"></a><figcaption>Searching environments yields clues to be used in your investigations.</figcaption></figure><p style="">The story moves at a brisk pace, with the two protagonists traveling the world in search of their quarry, all the while being targeted by mysterious men in masks who always seem to be one step ahead of them. They travel through the cities of New York and Boston, walk the sandy streets of Cairo, and explore the dank recesses of ancient catacombs under Paris. Puzzle solving and exploration adhere to the traditional point-and-click formula, where mouse clicks allow for movement and interacting with objects. The in-game menu lets you briefly highlight points of interest, removing the need to blindly click around the environment. Items that you pick up are stored in your inventory and, when necessary, are used or combined to solve puzzles.</p><p style="">Acquiring items isn't as typical as in other adventure games. Malachi often refuses to pocket every loose item, which falls in line with his stoic personality. After all, it's normal in games in the genre for characters to pick up anything lying around, from paper clips to wads of chewed gum, and then rub them against objects to progress, but to Malachi, it's unnecessary. He sometimes lets items be until the use for them becomes apparent.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505698-0002.jpg" data-ref-id="1300-2505698" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505698-0002.jpg" data-ref-id="1300-2505698"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2505698-0002.jpg"></a><figcaption>Gather evidence to link characters to famous historical figures.</figcaption></figure><p style="">The limitation makes narrative sense, but it causes issues later in the game. In one instance, I had to travel across Manhattan from Central Park to Malachi's apartment to grab an MP3 player, and then travel back, because he wouldn't let me get the device earlier. In another sequence, I had to leave a conversation and travel from Washington, DC, by plane to New York to pick up a pair of earrings and a bottle of alcohol before flying back to continue said conversation. Moments like this make progress tedious and contrived without providing any clear gameplay advantage.</p><p style="">Difficult puzzles are rare; there were few occasions when I was stumped. Many of the puzzles are conventional to the genre, such as looking for hidden keys and passcodes, or moving objects into a certain order. Most puzzles lack any sort of complexity, and the absence of challenge gives way to boredom long before the halfway point of the game. If you do find yourself at a loss, though, the game includes a hint system that nudges you in the right direction. During your investigations, you are given the option to use applied psychology on certain characters before talking to them, opening up more conversation options. Evaluating a person opens a menu screen where you examine a point of interest, such as a facial expression or body language, and pick from a list of choices, giving you a clearer picture of the person's personality.</p><blockquote data-align="right"><p style="">The brief moments of exuberance are hampered by mundane puzzle solving and uninteresting characters.</p></blockquote><p style="">Breaking up exploration and puzzle solving are the moments when you must analyze a person and match him or her up with a figure in history. This is done through investigation, where you discover clues through exploration and conversation. After you gather enough evidence, you open up a menu and scroll through a list of historical figures. You match the person's data points with possible candidates, removing those who don't stack up. When only several remain, you then choose the person who matches your subject the most. It's an interesting concept, but it wears thin rather quickly. Differences between candidates become more precise, and staring at the screen for too long tests your patience.</p><p style="">Malachi and David have a Sherlock and Watson type of relationship. Malachi is antisocial and has little concern for the troubles of those around him, and is motivated only by his chosen profession, which allows him to use impressive observational skills to evaluate people and objects. His partner, David, left the military disillusioned, wandering aimlessly without much purpose. He becomes Malachi's friend and moral compass, and eventually moves into Malachi's apartment. The two travel to various locations solving mysteries.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505699-0005.jpg" data-ref-id="1300-2505699" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505699-0005.jpg" data-ref-id="1300-2505699"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2505699-0005.jpg"></a><figcaption>Speak to various characters to gather evidence. </figcaption></figure><p style="">But unlike the friendships between other detectives of fiction, the friendship between Malachi and David feels forced. There is little to suggest that the two have chemistry, mostly because of their flat personalities. David is a two-dimensional military man, ending many sentences with "sir." He shows little depth other than his penchant for lame jokes, which manage to draw a dry chuckle from Malachi. And then there is Malachi, whose nature is more abrasive than charming.</p><p style="">Character models are not high quality and stand out against the colorful hand-painted backdrops of the environment. Many of the characters, Malachi especially, frequently spasm during their walking animations. Conversations sometimes take an interesting turn as arms occasionally clip into torsos. Other animations are equally peculiar, such as low-quality lip-syncing, which ranges from silly to downright creepy. In one of my early cases, I spoke with a woman who would pick up a cup of espresso, put it back down, and then repeat the motion while rarely taking sips. An investigator would normally see such a movement as nervousness on the subject's part, betraying a feeling of guilt. In Moebius, however, such exaggerated animations, ranging from waving hands to slouching shoulders, are meaningless, and are more distracting then helpful.</p><blockquote data-size="large" data-align="center"><p style="">David is a two-dimensional military man, ending many sentences with "sir." He shows little depth other than his penchant for lame jokes.</p></blockquote><p style="">The most enjoyable moments come when you have to use Malachi's keen intellect and vast historical knowledge to appraise ancient artifacts from across cultures and nations. Though it boils down to clicking through sliding images and choosing one that matches the object, it's still exciting to confirm whether the owner of the item in question is granted the satisfaction of claiming a piece of history or a prison sentence for fraud. These moments are sadly too few, because the game typically sets your deductive gaze upon characters, which isn't nearly as gratifying.</p><p style="">Moebius: Empire Rising starts with an interesting idea, but the plot never takes off. Some moments may briefly grab your interest, but disappointing puzzles, shallow characters, and tedious methods behind investigations keep the game feeling lethargic all the way to its uninspiring climax. Instantly forgettable, this game is better off lost to time.</p> Mon, 14 Apr 2014 21:00:00 -0700 http://www.gamespot.com/reviews/moebius-empire-rising-review/1900-6415730/ http://www.gamespot.com/reviews/lego-the-hobbit-review/1900-6415731/ <p style="">Lego The Hobbit is immediately charming. The title screen shows Bilbo puttering around in his cozy hobbit hole of Bag End, and the wizard Gandalf poking his head in the window. As Howard Shore's beautiful score from the films plays, you can almost feel the warmth from the fire. And from these quaint beginnings, Lego The Hobbit whisks you off on a journey across Middle-earth, getting all the visual details right to transport you to the world of Peter Jackson's films. But despite the game's endearing Lego characters, its appealing sense of humor, and its faithfulness to the films, the act of actually playing Lego The Hobbit is a chore that leaves you firmly grounded in reality.</p><p style="">All of the most memorable scenes and locations from the first two Hobbit films are represented here. You traipse through the lush elegance of Rivendell and the rough-hewn majesty of the dwarven kingdom of Erebor. You battle the mysterious necromancer in Dol Guldur and encounter the dragon Smaug under the lonely mountain. And it's all presented with a humorous touch that only makes this version of Middle-earth more appealing: at one point, for instance, the dwarves construct a key to open a large, forbidding door, but rather than inserting the key into the lock, they simply hurl the key at the door, smashing both to bits. But though it all looks appropriately epic and imaginative, this is one sleepy quest. As you make your way through an environment, your progress is constantly hindered, and figuring out how to advance is never remotely stimulating or enjoyable.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418322" data-embed-type="video"><iframe src="/videos/embed/6418322/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Maybe you need to just run around smashing Lego objects until you destroy the one that gives you the pieces that let you build something that lets you advance. This building process requires no ingenuity on your part; you usually just hold down a button for several seconds as your character tosses the pieces into place. This is how it's been since the earliest days of the Lego games, and the simplicity of the process is getting tiresome. Occasionally, the building process involves a basic minigame in which you see which piece is needed to continue building the object and have to select that particular piece from among several pieces, but even the young children whom this game is designed to appeal to deserve more engaging problem-solving than this.</p><p style="">In some situations, you need specific types of "loot" to construct the Lego object you need to progress. These occasions can be especially frustrating, sending you on a quest far and wide through the game's large environments looking for the type of object you need to destroy to get the loot you need. There are traders here and there who let you exchange one type of loot for another, but they rarely offer the specific loot you might be in dire need of when you encounter them.</p><figure data-ref-id="1300-2505729" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2505729-ci6155876830365717.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2505729-ci6155876830365717.jpg" data-ref-id="1300-2505729"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2505729-ci6155876830365717.jpg"></a><figcaption>As in just about every Lego game, you can play local split-screen co-op.</figcaption></figure><p style="">You also often need to rely on the abilities of one character or another to advance. You might need to switch to Dori and use his flail to pull hooks loose. Perhaps Dwalin's hefty hammer is required to whack a block into place. Or maybe Bombur needs to sit on a picnic blanket and let other hobbits toss food into his mouth so that his belly can be used as a springy jumping pad. Whatever it is, there's never any sense of accomplishment that comes from doing these things, because the game makes it abundantly clear what you need to do. You don't need to think about it, or play skillfully to do it. You just go through the motions, dutifully switching to the correct character and using his or her ability in the designated spot.</p><p style="">And then there's the combat. Sluggish conflicts that require no skill and have no feeling of impact drag the game down constantly. Again, the presentation does the source material justice: combat often takes place amid massive crowds, and even if they are Lego minifigs rather than highly detailed character models, the way the screen swarms with orcs, goblins, or other foes makes these skirmishes look large and alive and dangerous. When you face powerful enemies, the camera zooms in, and the minifigs perform stylish fight choreography that wouldn't be out of place in Jackson's films. But as usual, the chasm dividing how the fights look and how they feel is wide. Like so much of the action in Lego The Hobbit, winning these battles is a matter of responding to onscreen cues.</p><figure data-ref-id="1300-2505741" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2505741-ci-148474852830365717.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2505741-ci-148474852830365717.jpg" data-ref-id="1300-2505741"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/78/787590/2505741-ci-148474852830365717.jpg"></a><figcaption>Yes, even the controversial barrel scene is represented. </figcaption></figure><p style="">There's no shortage of content in Lego The Hobbit. The main story quest covers the narrative films in detail, though frustratingly, it ends on the same cliff-hanger that the second Hobbit film ends on, so there is no resolution offered here. And of course, there are tons of collectibles that you have to return to levels as different characters to nab, perhaps using an elf's ability to walk on tightropes or a goblin's knack for climbing certain walls. There are also plenty of optional side quests to complete across Middle-earth, but they all involve the same tedious mechanics employed by the story quests. Lego The Hobbit proves that having plenty of variety in terms of objectives and gameplay mechanics doesn't make much difference if none of those objectives and mechanics are much fun, and that capturing the look of an epic quest isn't the same as capturing the feel of one.</p> Mon, 14 Apr 2014 19:44:00 -0700 http://www.gamespot.com/reviews/lego-the-hobbit-review/1900-6415731/ http://www.gamespot.com/videos/stone-giants-lego-the-hobbit-gameplay/2300-6418322/ This is no thunder storm... it's a thunder battle! Mon, 14 Apr 2014 19:17:00 -0700 http://www.gamespot.com/videos/stone-giants-lego-the-hobbit-gameplay/2300-6418322/ http://www.gamespot.com/videos/lego-the-hobbit-video-review/2300-6418321/ LEGO The Hobbit is charming, funny, faithful to the films, yet it can be incredibly tedious to play. Mon, 14 Apr 2014 18:51:00 -0700 http://www.gamespot.com/videos/lego-the-hobbit-video-review/2300-6418321/ http://www.gamespot.com/videos/the-ios-and-tablet-games-worth-talking-about-at-pa/2300-6418320/ Danny and Randolph recap what they found to be the best iOS and Tablet games on display at PAX East. Mon, 14 Apr 2014 17:29:00 -0700 http://www.gamespot.com/videos/the-ios-and-tablet-games-worth-talking-about-at-pa/2300-6418320/ http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2505792-bke2dbpcqaayetw.jpg" data-ref-id="1300-2505792" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2505792-bke2dbpcqaayetw.jpg" data-ref-id="1300-2505792"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1536/15366587/2505792-bke2dbpcqaayetw.jpg"></a></figure><p style=""><a href="http://www.gamespot.com/beyond-good-and-evil-2/" data-ref-id="false">Beyond Good and Evil 2</a> director Michel Ancel has revealed new concept art of Jade, the main character of the follow-up to Ubisoft Montpellier's 2003 cult action-adventure game.</p><p style="">The reveal happened unexpectedly during <a href="http://www.youtube.com/watch?v=XqeBgzaWQYg" rel="nofollow" data-ref-id="false">a livestream</a> with Ancel and the <a href="/rayman-legends/" data-ref-id="false">Rayman Legends</a> development team when a viewer asked about the status of Beyond Good and Evil 2.</p><p style="">The redesigned Jade is clad in more muted colours compared to her bright green outfit of the original game. This new design is similar to the one which appeared in what was apparently a leaked target gameplay render in 2009, below.</p><p style="">In the livestream, Ancel went on to say that working on the comical Rayman Legends was a good buffer to tackle a more "serious" game in Beyond Good and Evil 2. Though it still has no definitive release date, the game is being developed for PlayStation 4, Xbox One, Wii U and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=xrnuV-9FKLk" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FxrnuV-9FKLk%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxrnuV-9FKLk&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FxrnuV-9FKLk%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Daniel Hindes is the AU editor at GameSpot, and you can follow him on <a href="http://www.twitter.com/dhindes" rel="nofollow" data-ref-id="false">Twitter @dhindes</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 16:57:00 -0700 http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/ http://www.gamespot.com/videos/gs-news-update-resolution-disparity-continues-as-t/2300-6418318/ Ubisoft says that they're upcoming title will run in 1080p on PS4 but only 900p on Xbox One. Mon, 14 Apr 2014 16:34:00 -0700 http://www.gamespot.com/videos/gs-news-update-resolution-disparity-continues-as-t/2300-6418318/ http://www.gamespot.com/videos/gs-news-watch-dogs-ultra-specs-new-mass-effect-on-/2300-6418317/ Ultra specs for Watch Dogs are revealed, details about the next Mass Effect game are teased, and a soda drinking simulator is coming to Xbox One! Mon, 14 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-watch-dogs-ultra-specs-new-mass-effect-on-/2300-6418317/ http://www.gamespot.com/videos/hitman-absolution-the-shaun-method/2300-6418314/ Shaun becomes Agent 47 again and terrorizes the fictional town of Hope, SD. Mon, 14 Apr 2014 14:26:00 -0700 http://www.gamespot.com/videos/hitman-absolution-the-shaun-method/2300-6418314/ http://www.gamespot.com/articles/titanfall-myths-put-to-the-test-in-this-new-video/1100-6418997/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=mYYEE_9RQcI" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FmYYEE_9RQcI%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DmYYEE_9RQcI&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FmYYEE_9RQcI%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">In <a href="/titanfall/" data-ref-id="false">Titanfall</a>, can you trick your auto titan into falling off the map or destroy an evacuation ship with a falling titan? These myths and more are put to the test in the first installment of Defend This House's "Titanfall Mythbusters" series and you can watch the first episode right now.</p><p dir="ltr" style="">Defend This House is a popular YouTube channel that tests "myths" for many popular gaming franchises, including Halo, Call of Duty, Battlefield, and Grand Theft Auto, among others.</p><p dir="ltr" style="">Developed by a team of former Call of Duty developers at Respawn Entertainment, Titanfall launched <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11 for Xbox One and PC</a>, and arrived <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">last week for Xbox 360</a>. The game's first expansion, titled Expedition, was <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">announced this weekend at PAX East</a>.</p><p dir="ltr" style="">We recently spoke with producer Drew McCoy, who told us that Respawn <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">prototyped a single-player mode for Titanfall at the onset of development </a>and said that you <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">shouldn't expect virtual reality support anytime soon</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 13:57:00 -0700 http://www.gamespot.com/articles/titanfall-myths-put-to-the-test-in-this-new-video/1100-6418997/ http://www.gamespot.com/articles/get-ready-for-the-witcher-3-by-picking-up-the-witcher-2-for-4-today/1100-6418996/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2012/067/1899523-997903_120308_010.jpg" data-ref-id="1300-1899523" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2012/067/1899523-997903_120308_010.jpg" data-ref-id="1300-1899523"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/gamespot/images/2012/067/1899523-997903_120308_010.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings Enhanced Edition </a>is currently available for $4 through CD Projekt Red's own GOG online store. That's an 80 percent markdown. By comparison, the game is <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=the+witcher+2" rel="nofollow" data-ref-id="false">selling for $20 right now through Steam</a>.</p><p dir="ltr" style="">The deal is part of a <a href="http://www.gog.com/gamerumble" rel="nofollow" data-ref-id="false">special promotion called Battle of the Games</a>, which also sees markdowns on games like the original <a href="/the-witcher/" data-ref-id="false">Witcher </a>($2), as well as <a href="/heroes-of-might-and-magic/" data-ref-id="false">Heroes of Might and Magic </a>($2.50), <a href="/heroes-of-might-and-magic-ii/" data-ref-id="false">Heroes of Might and Magic II</a> ($2.50), <a href="/heroes-of-might-and-magic-iii/" data-ref-id="false">Heroes of Might &amp; Magic III </a>($2.50), and <a href="/blackguards/" data-ref-id="false">Blackguards</a> ($22.50).</p><p dir="ltr" style=""><a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt </a>was originally targeted to release this year, but developer CD Projekt Red recently <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delayed it to February 2015</a>.</p><p dir="ltr" style="">The special prices expire tomorrow, at which point GOG will launch another sale on a set of games. GOG users can vote for which set they would like to see discounted. One set includes <a href="/chaser/" data-ref-id="false">Chaser</a>, <a href="/red-faction/" data-ref-id="false">Red Faction</a>, and <a href="http://www.gamespot.com/red-faction-ii/" data-ref-id="false">Red Faction 2</a>, while the other includes <a href="http://www.gamespot.com/unreal-ii-the-awakening/" data-ref-id="false">Unreal 2: The Awakening</a>, <a href="http://www.gamespot.com/unreal-gold/" data-ref-id="false">Unreal Gold</a>, and <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament Game of the Year Edition</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 13:04:00 -0700 http://www.gamespot.com/articles/get-ready-for-the-witcher-3-by-picking-up-the-witcher-2-for-4-today/1100-6418996/ http://www.gamespot.com/articles/ubisoft-boss-not-happy-with-the-assumption-that-gamers-only-want-chainsaws-and-girls-in-bikinis/1100-6418995/ <div data-embed-type="video" data-ref-id="2300-6418319" data-width="854" data-height="480"><iframe src="/videos/embed/6418319/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p dir="ltr" style="">Ubisoft Toronto studio head Jade Raymond is fed up with video games that "treat gamers like idiots." In a new interview with <a href="http://www.thegridto.com/city/people/jade-raymond-videogame-boss/" rel="nofollow" data-ref-id="false">The Grid</a>, Raymond said games can be so much more than popular tropes.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505638-raymond.jpg" data-ref-id="1300-2505638" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505638-raymond.jpg" data-ref-id="1300-2505638"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2505638-raymond.jpg"></a><figcaption>Jade Raymond</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"I don't like the assumption that all people who play games want big chainsaws and women in bikinis. It's like, really? Not all gamers are teenage boys, and even teenage boys want more than that," Raymond said.</p><p dir="ltr" style="">The interviewer said that protagonists of many popular video games often are "husky voiced, emotionless asshole[s]," and Raymond seemed to agree.</p><p dir="ltr" style="">"It's got to change, right?" she said, pointing out that even traditional action movies have evolved to a point where their main characters are more narratively complex.</p><p dir="ltr" style="">"The video game world is improving, too: We're seeing some variety," Raymond said. "Grand Theft Auto has been doing a good job picking interesting main characters in recent years--like the new-immigrant underdog. There still isn't a game where you get to play an old lady. That's my dream."</p><p style="">Raymond and Ubisoft Toronto are reportedly working on <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity, which launches this year, but </a><a href="http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/" data-ref-id="1100-6418472">we don't know much about it yet</a>. They're being assisted by Ubisoft Montreal, which is <a href="http://www.gamespot.com/articles/ubisoft-has-assassin-s-creed-splinter-cell-and-three-more-unannounced-games-in-the-works/1100-6418209/" data-ref-id="1100-6418209">currently working on five projects</a>.</p><p style="">Also in the interview, Raymond revealed that the Assassin's Creed series has now sold 76 million copies worldwide. That's up three million from <a href="https://www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx" rel="nofollow" data-ref-id="false">Ubisoft's last officially tally of 73 million</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 12:06:00 -0700 http://www.gamespot.com/articles/ubisoft-boss-not-happy-with-the-assumption-that-gamers-only-want-chainsaws-and-girls-in-bikinis/1100-6418995/ http://www.gamespot.com/videos/gta-diaries-extreme-selfies-part-2/2300-6418305/ Dodging helicopter blades in GTA V is hard work. Capturing the moment in an extreme selfie is even harder. Seb and Cam show you what it takes to get the perfect shot. Mon, 14 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/gta-diaries-extreme-selfies-part-2/2300-6418305/ http://www.gamespot.com/articles/titanfeet-watch-this-modder-play-titanfall-with-custom-made-foot-pedals/1100-6418994/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505573-titanfeet.jpg" data-ref-id="1300-2505573" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505573-titanfeet.jpg" data-ref-id="1300-2505573"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505573-titanfeet.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Gamers no doubt know that some more advanced PC titles require serious finger dexterity, but what if you could map some of those controls to your feet to free up your hands? That's exactly what celebrity modder Ben Heck did for his latest custom creation showcased on element14's The Ben Heck Show.</p><p dir="ltr" style="">As you can see in the video below, Heck created two programmable foot pedals that plug into your computer through a USB cable. The master modder demonstrates his creation using Respawn Entertainment's multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>. He maps the left WASD pedal to allow him to grab objects, while the right WASD pedal makes the character run. The Titanfall part of the video begins around 16:30.</p><p dir="ltr" style="">The foot pedals can even respond to two stages of input, allowing users to map multiple button presses to a single pedal. One can be used for a partial press and another for a "full range of motion." Of course, such foot controls work better for supplementary functions like switching weapons or crouching, in turn freeing up your hands to focus on more important controls like aiming. </p><p dir="ltr" style="">The custom foot pedals will be given away to the element14 community.</p><p style="">Heck is a veteran modder with <a href="http://benheck.com/portfolio" rel="nofollow">dozens of extreme creations</a> to his name. Some of these include <a href="http://www.gamespot.com/articles/modder-creates-single-handed-xbox-one-controller/1100-6416866/" data-ref-id="1100-6416866">single-handed Xbox One</a> and <a href="http://www.gamespot.com/articles/modder-creates-single-handed-ps4-controller-for-disabled-gamers/1100-6418235/" data-ref-id="1100-6418235">PlayStation 4 controllers</a>, as well as Xbox 360 laptops, portable Nintendo 64s, and a NES Micro. Heck charges $125/hour for custom creations and you can <a href="http://benheck.com/" rel="nofollow">read more about his products and services at his website</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=aVLEXlNAxpY" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FaVLEXlNAxpY%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DaVLEXlNAxpY&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FaVLEXlNAxpY%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 11:03:00 -0700 http://www.gamespot.com/articles/titanfeet-watch-this-modder-play-titanfall-with-custom-made-foot-pedals/1100-6418994/ http://www.gamespot.com/videos/child-of-light-the-mythical-world-of-lemuria-trail/2300-6418310/ Take an extraordinary journey through the vast world of Lemuria and explore its mythical environment as you interact with its inhabitants and discover new locations and secrets. Mon, 14 Apr 2014 10:17:00 -0700 http://www.gamespot.com/videos/child-of-light-the-mythical-world-of-lemuria-trail/2300-6418310/

Gamespot's Site MashupMoebius: Empire Rising ReviewLego The Hobbit ReviewStone Giants - LEGO The Hobbit - GameplayLEGO The Hobbit - Video ReviewThe iOS and Tablet Games Worth Talking About at PAX East 2014Beyond Good and Evil 2 director teases new look for JadeGS News Update: Resolution disparity continues, as Trials Fusion is 1080p on PS4 and 900p on Xbox OneGS News - Watch Dogs Ultra Specs + New Mass Effect On PS4/Xbox One?Hitman: Absolution - The Shaun MethodTitanfall myths put to the test in this new videoGet ready for The Witcher 3 by picking up The Witcher 2 for $4 todayUbisoft boss not happy with the assumption that gamers only want chainsaws and girls in bikinisGTA Diaries - Extreme Selfies Part 2Titanfeet? Watch this modder play Titanfall with custom-made foot pedalsChild of Light - The Mythical World of Lemuria Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 14 Apr 2014 22:31:34 -0700 http://www.gamespot.com/reviews/moebius-empire-rising-review/1900-6415730/ <p style="">It is said that those who cannot remember the past are condemned to repeat it. The axiom is often used by politicians and history professors as a warning, but the story behind Moebius: Empire Rising suggests we may not have a choice. The game presents a theory that space and time are connected in a twisted loop, and at any given moment, important figures from the past reemerge, sparking an event that may change the world for good or ill. At first blush,the story seems intriguing. But the brief moments of exuberance are hampered by mundane puzzle solving and uninteresting characters, making this 10-hour adventure not worth the time spent.</p><p style="">The plot, crafted by game design veteran Jane Jensen, has all the fluff and dramatic flair of a Dan Brown novel. Malachi Rector, the protagonist in this point-and-click adventure, is a brilliant man of considerable ego and antipathy. His coveted skills in art appraisal have him traveling the globe to evaluate ancient artifacts and search them for signs of authenticity or fraud. His abilities earn him the attention of a secret branch of the government, which hands him the task of identifying and attaining special persons of interest who resemble particular people in history pivotal in changing the course of the world. The organization believes that these individuals are destined to re-create a certain past event, bringing about a second Golden Age. Malachi soon finds himself paired with ex-soldier David Walker, whom he hires as a bodyguard. Together, they find themselves in a race against time hunting down their targets before a shadow group discovers them first.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505684-0001.jpg" data-ref-id="1300-2505684" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505684-0001.jpg" data-ref-id="1300-2505684"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2505684-0001.jpg"></a><figcaption>Searching environments yields clues to be used in your investigations.</figcaption></figure><p style="">The story moves at a brisk pace, with the two protagonists traveling the world in search of their quarry, all the while being targeted by mysterious men in masks who always seem to be one step ahead of them. They travel through the cities of New York and Boston, walk the sandy streets of Cairo, and explore the dank recesses of ancient catacombs under Paris. Puzzle solving and exploration adhere to the traditional point-and-click formula, where mouse clicks allow for movement and interacting with objects. The in-game menu lets you briefly highlight points of interest, removing the need to blindly click around the environment. Items that you pick up are stored in your inventory and, when necessary, are used or combined to solve puzzles.</p><p style="">Acquiring items isn't as typical as in other adventure games. Malachi often refuses to pocket every loose item, which falls in line with his stoic personality. After all, it's normal in games in the genre for characters to pick up anything lying around, from paper clips to wads of chewed gum, and then rub them against objects to progress, but to Malachi, it's unnecessary. He sometimes lets items be until the use for them becomes apparent.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505698-0002.jpg" data-ref-id="1300-2505698" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505698-0002.jpg" data-ref-id="1300-2505698"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2505698-0002.jpg"></a><figcaption>Gather evidence to link characters to famous historical figures.</figcaption></figure><p style="">The limitation makes narrative sense, but it causes issues later in the game. In one instance, I had to travel across Manhattan from Central Park to Malachi's apartment to grab an MP3 player, and then travel back, because he wouldn't let me get the device earlier. In another sequence, I had to leave a conversation and travel from Washington, DC, by plane to New York to pick up a pair of earrings and a bottle of alcohol before flying back to continue said conversation. Moments like this make progress tedious and contrived without providing any clear gameplay advantage.</p><p style="">Difficult puzzles are rare; there were few occasions when I was stumped. Many of the puzzles are conventional to the genre, such as looking for hidden keys and passcodes, or moving objects into a certain order. Most puzzles lack any sort of complexity, and the absence of challenge gives way to boredom long before the halfway point of the game. If you do find yourself at a loss, though, the game includes a hint system that nudges you in the right direction. During your investigations, you are given the option to use applied psychology on certain characters before talking to them, opening up more conversation options. Evaluating a person opens a menu screen where you examine a point of interest, such as a facial expression or body language, and pick from a list of choices, giving you a clearer picture of the person's personality.</p><blockquote data-align="right"><p style="">The brief moments of exuberance are hampered by mundane puzzle solving and uninteresting characters.</p></blockquote><p style="">Breaking up exploration and puzzle solving are the moments when you must analyze a person and match him or her up with a figure in history. This is done through investigation, where you discover clues through exploration and conversation. After you gather enough evidence, you open up a menu and scroll through a list of historical figures. You match the person's data points with possible candidates, removing those who don't stack up. When only several remain, you then choose the person who matches your subject the most. It's an interesting concept, but it wears thin rather quickly. Differences between candidates become more precise, and staring at the screen for too long tests your patience.</p><p style="">Malachi and David have a Sherlock and Watson type of relationship. Malachi is antisocial and has little concern for the troubles of those around him, and is motivated only by his chosen profession, which allows him to use impressive observational skills to evaluate people and objects. His partner, David, left the military disillusioned, wandering aimlessly without much purpose. He becomes Malachi's friend and moral compass, and eventually moves into Malachi's apartment. The two travel to various locations solving mysteries.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2505699-0005.jpg" data-ref-id="1300-2505699" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2505699-0005.jpg" data-ref-id="1300-2505699"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2505699-0005.jpg"></a><figcaption>Speak to various characters to gather evidence. </figcaption></figure><p style="">But unlike the friendships between other detectives of fiction, the friendship between Malachi and David feels forced. There is little to suggest that the two have chemistry, mostly because of their flat personalities. David is a two-dimensional military man, ending many sentences with "sir." He shows little depth other than his penchant for lame jokes, which manage to draw a dry chuckle from Malachi. And then there is Malachi, whose nature is more abrasive than charming.</p><p style="">Character models are not high quality and stand out against the colorful hand-painted backdrops of the environment. Many of the characters, Malachi especially, frequently spasm during their walking animations. Conversations sometimes take an interesting turn as arms occasionally clip into torsos. Other animations are equally peculiar, such as low-quality lip-syncing, which ranges from silly to downright creepy. In one of my early cases, I spoke with a woman who would pick up a cup of espresso, put it back down, and then repeat the motion while rarely taking sips. An investigator would normally see such a movement as nervousness on the subject's part, betraying a feeling of guilt. In Moebius, however, such exaggerated animations, ranging from waving hands to slouching shoulders, are meaningless, and are more distracting then helpful.</p><blockquote data-size="large" data-align="center"><p style="">David is a two-dimensional military man, ending many sentences with "sir." He shows little depth other than his penchant for lame jokes.</p></blockquote><p style="">The most enjoyable moments come when you have to use Malachi's keen intellect and vast historical knowledge to appraise ancient artifacts from across cultures and nations. Though it boils down to clicking through sliding images and choosing one that matches the object, it's still exciting to confirm whether the owner of the item in question is granted the satisfaction of claiming a piece of history or a prison sentence for fraud. These moments are sadly too few, because the game typically sets your deductive gaze upon characters, which isn't nearly as gratifying.</p><p style="">Moebius: Empire Rising starts with an interesting idea, but the plot never takes off. Some moments may briefly grab your interest, but disappointing puzzles, shallow characters, and tedious methods behind investigations keep the game feeling lethargic all the way to its uninspiring climax. Instantly forgettable, this game is better off lost to time.</p> Mon, 14 Apr 2014 21:00:00 -0700 http://www.gamespot.com/reviews/moebius-empire-rising-review/1900-6415730/ http://www.gamespot.com/reviews/lego-the-hobbit-review/1900-6415731/ <p style="">Lego The Hobbit is immediately charming. The title screen shows Bilbo puttering around in his cozy hobbit hole of Bag End, and the wizard Gandalf poking his head in the window. As Howard Shore's beautiful score from the films plays, you can almost feel the warmth from the fire. And from these quaint beginnings, Lego The Hobbit whisks you off on a journey across Middle-earth, getting all the visual details right to transport you to the world of Peter Jackson's films. But despite the game's endearing Lego characters, its appealing sense of humor, and its faithfulness to the films, the act of actually playing Lego The Hobbit is a chore that leaves you firmly grounded in reality.</p><p style="">All of the most memorable scenes and locations from the first two Hobbit films are represented here. You traipse through the lush elegance of Rivendell and the rough-hewn majesty of the dwarven kingdom of Erebor. You battle the mysterious necromancer in Dol Guldur and encounter the dragon Smaug under the lonely mountain. And it's all presented with a humorous touch that only makes this version of Middle-earth more appealing: at one point, for instance, the dwarves construct a key to open a large, forbidding door, but rather than inserting the key into the lock, they simply hurl the key at the door, smashing both to bits. But though it all looks appropriately epic and imaginative, this is one sleepy quest. As you make your way through an environment, your progress is constantly hindered, and figuring out how to advance is never remotely stimulating or enjoyable.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418322" data-embed-type="video"><iframe src="/videos/embed/6418322/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Maybe you need to just run around smashing Lego objects until you destroy the one that gives you the pieces that let you build something that lets you advance. This building process requires no ingenuity on your part; you usually just hold down a button for several seconds as your character tosses the pieces into place. This is how it's been since the earliest days of the Lego games, and the simplicity of the process is getting tiresome. Occasionally, the building process involves a basic minigame in which you see which piece is needed to continue building the object and have to select that particular piece from among several pieces, but even the young children whom this game is designed to appeal to deserve more engaging problem-solving than this.</p><p style="">In some situations, you need specific types of "loot" to construct the Lego object you need to progress. These occasions can be especially frustrating, sending you on a quest far and wide through the game's large environments looking for the type of object you need to destroy to get the loot you need. There are traders here and there who let you exchange one type of loot for another, but they rarely offer the specific loot you might be in dire need of when you encounter them.</p><figure data-ref-id="1300-2505729" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2505729-ci6155876830365717.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2505729-ci6155876830365717.jpg" data-ref-id="1300-2505729"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2505729-ci6155876830365717.jpg"></a><figcaption>As in just about every Lego game, you can play local split-screen co-op.</figcaption></figure><p style="">You also often need to rely on the abilities of one character or another to advance. You might need to switch to Dori and use his flail to pull hooks loose. Perhaps Dwalin's hefty hammer is required to whack a block into place. Or maybe Bombur needs to sit on a picnic blanket and let other hobbits toss food into his mouth so that his belly can be used as a springy jumping pad. Whatever it is, there's never any sense of accomplishment that comes from doing these things, because the game makes it abundantly clear what you need to do. You don't need to think about it, or play skillfully to do it. You just go through the motions, dutifully switching to the correct character and using his or her ability in the designated spot.</p><p style="">And then there's the combat. Sluggish conflicts that require no skill and have no feeling of impact drag the game down constantly. Again, the presentation does the source material justice: combat often takes place amid massive crowds, and even if they are Lego minifigs rather than highly detailed character models, the way the screen swarms with orcs, goblins, or other foes makes these skirmishes look large and alive and dangerous. When you face powerful enemies, the camera zooms in, and the minifigs perform stylish fight choreography that wouldn't be out of place in Jackson's films. But as usual, the chasm dividing how the fights look and how they feel is wide. Like so much of the action in Lego The Hobbit, winning these battles is a matter of responding to onscreen cues.</p><figure data-ref-id="1300-2505741" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2505741-ci-148474852830365717.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2505741-ci-148474852830365717.jpg" data-ref-id="1300-2505741"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/78/787590/2505741-ci-148474852830365717.jpg"></a><figcaption>Yes, even the controversial barrel scene is represented. </figcaption></figure><p style="">There's no shortage of content in Lego The Hobbit. The main story quest covers the narrative films in detail, though frustratingly, it ends on the same cliff-hanger that the second Hobbit film ends on, so there is no resolution offered here. And of course, there are tons of collectibles that you have to return to levels as different characters to nab, perhaps using an elf's ability to walk on tightropes or a goblin's knack for climbing certain walls. There are also plenty of optional side quests to complete across Middle-earth, but they all involve the same tedious mechanics employed by the story quests. Lego The Hobbit proves that having plenty of variety in terms of objectives and gameplay mechanics doesn't make much difference if none of those objectives and mechanics are much fun, and that capturing the look of an epic quest isn't the same as capturing the feel of one.</p> Mon, 14 Apr 2014 19:44:00 -0700 http://www.gamespot.com/reviews/lego-the-hobbit-review/1900-6415731/ http://www.gamespot.com/videos/stone-giants-lego-the-hobbit-gameplay/2300-6418322/ This is no thunder storm... it's a thunder battle! Mon, 14 Apr 2014 19:17:00 -0700 http://www.gamespot.com/videos/stone-giants-lego-the-hobbit-gameplay/2300-6418322/ http://www.gamespot.com/videos/lego-the-hobbit-video-review/2300-6418321/ LEGO The Hobbit is charming, funny, faithful to the films, yet it can be incredibly tedious to play. Mon, 14 Apr 2014 18:51:00 -0700 http://www.gamespot.com/videos/lego-the-hobbit-video-review/2300-6418321/ http://www.gamespot.com/videos/the-ios-and-tablet-games-worth-talking-about-at-pa/2300-6418320/ Danny and Randolph recap what they found to be the best iOS and Tablet games on display at PAX East. Mon, 14 Apr 2014 17:29:00 -0700 http://www.gamespot.com/videos/the-ios-and-tablet-games-worth-talking-about-at-pa/2300-6418320/ http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1536/15366587/2505792-bke2dbpcqaayetw.jpg" data-ref-id="1300-2505792" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1536/15366587/2505792-bke2dbpcqaayetw.jpg" data-ref-id="1300-2505792"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1536/15366587/2505792-bke2dbpcqaayetw.jpg"></a></figure><p style=""><a href="http://www.gamespot.com/beyond-good-and-evil-2/" data-ref-id="false">Beyond Good and Evil 2</a> director Michel Ancel has revealed new concept art of Jade, the main character of the follow-up to Ubisoft Montpellier's 2003 cult action-adventure game.</p><p style="">The reveal happened unexpectedly during <a href="http://www.youtube.com/watch?v=XqeBgzaWQYg" rel="nofollow" data-ref-id="false">a livestream</a> with Ancel and the <a href="/rayman-legends/" data-ref-id="false">Rayman Legends</a> development team when a viewer asked about the status of Beyond Good and Evil 2.</p><p style="">The redesigned Jade is clad in more muted colours compared to her bright green outfit of the original game. This new design is similar to the one which appeared in what was apparently a leaked target gameplay render in 2009, below.</p><p style="">In the livestream, Ancel went on to say that working on the comical Rayman Legends was a good buffer to tackle a more "serious" game in Beyond Good and Evil 2. Though it still has no definitive release date, the game is being developed for PlayStation 4, Xbox One, Wii U and PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=xrnuV-9FKLk" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FxrnuV-9FKLk%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxrnuV-9FKLk&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FxrnuV-9FKLk%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Daniel Hindes is the AU editor at GameSpot, and you can follow him on <a href="http://www.twitter.com/dhindes" rel="nofollow" data-ref-id="false">Twitter @dhindes</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 16:57:00 -0700 http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/ http://www.gamespot.com/videos/gs-news-update-resolution-disparity-continues-as-t/2300-6418318/ Ubisoft says that they're upcoming title will run in 1080p on PS4 but only 900p on Xbox One. Mon, 14 Apr 2014 16:34:00 -0700 http://www.gamespot.com/videos/gs-news-update-resolution-disparity-continues-as-t/2300-6418318/ http://www.gamespot.com/videos/gs-news-watch-dogs-ultra-specs-new-mass-effect-on-/2300-6418317/ Ultra specs for Watch Dogs are revealed, details about the next Mass Effect game are teased, and a soda drinking simulator is coming to Xbox One! Mon, 14 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-watch-dogs-ultra-specs-new-mass-effect-on-/2300-6418317/ http://www.gamespot.com/videos/hitman-absolution-the-shaun-method/2300-6418314/ Shaun becomes Agent 47 again and terrorizes the fictional town of Hope, SD. Mon, 14 Apr 2014 14:26:00 -0700 http://www.gamespot.com/videos/hitman-absolution-the-shaun-method/2300-6418314/ http://www.gamespot.com/articles/titanfall-myths-put-to-the-test-in-this-new-video/1100-6418997/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=mYYEE_9RQcI" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FmYYEE_9RQcI%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DmYYEE_9RQcI&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FmYYEE_9RQcI%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">In <a href="/titanfall/" data-ref-id="false">Titanfall</a>, can you trick your auto titan into falling off the map or destroy an evacuation ship with a falling titan? These myths and more are put to the test in the first installment of Defend This House's "Titanfall Mythbusters" series and you can watch the first episode right now.</p><p dir="ltr" style="">Defend This House is a popular YouTube channel that tests "myths" for many popular gaming franchises, including Halo, Call of Duty, Battlefield, and Grand Theft Auto, among others.</p><p dir="ltr" style="">Developed by a team of former Call of Duty developers at Respawn Entertainment, Titanfall launched <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11 for Xbox One and PC</a>, and arrived <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">last week for Xbox 360</a>. The game's first expansion, titled Expedition, was <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">announced this weekend at PAX East</a>.</p><p dir="ltr" style="">We recently spoke with producer Drew McCoy, who told us that Respawn <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">prototyped a single-player mode for Titanfall at the onset of development </a>and said that you <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">shouldn't expect virtual reality support anytime soon</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 13:57:00 -0700 http://www.gamespot.com/articles/titanfall-myths-put-to-the-test-in-this-new-video/1100-6418997/ http://www.gamespot.com/articles/get-ready-for-the-witcher-3-by-picking-up-the-witcher-2-for-4-today/1100-6418996/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/gamespot/images/2012/067/1899523-997903_120308_010.jpg" data-ref-id="1300-1899523" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/gamespot/images/2012/067/1899523-997903_120308_010.jpg" data-ref-id="1300-1899523"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/gamespot/images/2012/067/1899523-997903_120308_010.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/the-witcher-2-assassins-of-kings/" data-ref-id="false">The Witcher 2: Assassins of Kings Enhanced Edition </a>is currently available for $4 through CD Projekt Red's own GOG online store. That's an 80 percent markdown. By comparison, the game is <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=the+witcher+2" rel="nofollow" data-ref-id="false">selling for $20 right now through Steam</a>.</p><p dir="ltr" style="">The deal is part of a <a href="http://www.gog.com/gamerumble" rel="nofollow" data-ref-id="false">special promotion called Battle of the Games</a>, which also sees markdowns on games like the original <a href="/the-witcher/" data-ref-id="false">Witcher </a>($2), as well as <a href="/heroes-of-might-and-magic/" data-ref-id="false">Heroes of Might and Magic </a>($2.50), <a href="/heroes-of-might-and-magic-ii/" data-ref-id="false">Heroes of Might and Magic II</a> ($2.50), <a href="/heroes-of-might-and-magic-iii/" data-ref-id="false">Heroes of Might &amp; Magic III </a>($2.50), and <a href="/blackguards/" data-ref-id="false">Blackguards</a> ($22.50).</p><p dir="ltr" style=""><a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt </a>was originally targeted to release this year, but developer CD Projekt Red recently <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delayed it to February 2015</a>.</p><p dir="ltr" style="">The special prices expire tomorrow, at which point GOG will launch another sale on a set of games. GOG users can vote for which set they would like to see discounted. One set includes <a href="/chaser/" data-ref-id="false">Chaser</a>, <a href="/red-faction/" data-ref-id="false">Red Faction</a>, and <a href="http://www.gamespot.com/red-faction-ii/" data-ref-id="false">Red Faction 2</a>, while the other includes <a href="http://www.gamespot.com/unreal-ii-the-awakening/" data-ref-id="false">Unreal 2: The Awakening</a>, <a href="http://www.gamespot.com/unreal-gold/" data-ref-id="false">Unreal Gold</a>, and <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament Game of the Year Edition</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 13:04:00 -0700 http://www.gamespot.com/articles/get-ready-for-the-witcher-3-by-picking-up-the-witcher-2-for-4-today/1100-6418996/ http://www.gamespot.com/articles/ubisoft-boss-not-happy-with-the-assumption-that-gamers-only-want-chainsaws-and-girls-in-bikinis/1100-6418995/ <div data-embed-type="video" data-ref-id="2300-6418319" data-width="854" data-height="480"><iframe src="/videos/embed/6418319/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p dir="ltr" style="">Ubisoft Toronto studio head Jade Raymond is fed up with video games that "treat gamers like idiots." In a new interview with <a href="http://www.thegridto.com/city/people/jade-raymond-videogame-boss/" rel="nofollow" data-ref-id="false">The Grid</a>, Raymond said games can be so much more than popular tropes.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505638-raymond.jpg" data-ref-id="1300-2505638" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505638-raymond.jpg" data-ref-id="1300-2505638"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2505638-raymond.jpg"></a><figcaption>Jade Raymond</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"I don't like the assumption that all people who play games want big chainsaws and women in bikinis. It's like, really? Not all gamers are teenage boys, and even teenage boys want more than that," Raymond said.</p><p dir="ltr" style="">The interviewer said that protagonists of many popular video games often are "husky voiced, emotionless asshole[s]," and Raymond seemed to agree.</p><p dir="ltr" style="">"It's got to change, right?" she said, pointing out that even traditional action movies have evolved to a point where their main characters are more narratively complex.</p><p dir="ltr" style="">"The video game world is improving, too: We're seeing some variety," Raymond said. "Grand Theft Auto has been doing a good job picking interesting main characters in recent years--like the new-immigrant underdog. There still isn't a game where you get to play an old lady. That's my dream."</p><p style="">Raymond and Ubisoft Toronto are reportedly working on <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity, which launches this year, but </a><a href="http://www.gamespot.com/articles/what-we-learned-and-didn-t-from-the-new-assassin-s-creed-trailer/1100-6418472/" data-ref-id="1100-6418472">we don't know much about it yet</a>. They're being assisted by Ubisoft Montreal, which is <a href="http://www.gamespot.com/articles/ubisoft-has-assassin-s-creed-splinter-cell-and-three-more-unannounced-games-in-the-works/1100-6418209/" data-ref-id="1100-6418209">currently working on five projects</a>.</p><p style="">Also in the interview, Raymond revealed that the Assassin's Creed series has now sold 76 million copies worldwide. That's up three million from <a href="https://www.ubisoftgroup.com/en-us/about_ubisoft/facts_and_figures.aspx" rel="nofollow" data-ref-id="false">Ubisoft's last officially tally of 73 million</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 12:06:00 -0700 http://www.gamespot.com/articles/ubisoft-boss-not-happy-with-the-assumption-that-gamers-only-want-chainsaws-and-girls-in-bikinis/1100-6418995/ http://www.gamespot.com/videos/gta-diaries-extreme-selfies-part-2/2300-6418305/ Dodging helicopter blades in GTA V is hard work. Capturing the moment in an extreme selfie is even harder. Seb and Cam show you what it takes to get the perfect shot. Mon, 14 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/gta-diaries-extreme-selfies-part-2/2300-6418305/ http://www.gamespot.com/articles/titanfeet-watch-this-modder-play-titanfall-with-custom-made-foot-pedals/1100-6418994/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505573-titanfeet.jpg" data-ref-id="1300-2505573" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505573-titanfeet.jpg" data-ref-id="1300-2505573"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505573-titanfeet.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Gamers no doubt know that some more advanced PC titles require serious finger dexterity, but what if you could map some of those controls to your feet to free up your hands? That's exactly what celebrity modder Ben Heck did for his latest custom creation showcased on element14's The Ben Heck Show.</p><p dir="ltr" style="">As you can see in the video below, Heck created two programmable foot pedals that plug into your computer through a USB cable. The master modder demonstrates his creation using Respawn Entertainment's multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>. He maps the left WASD pedal to allow him to grab objects, while the right WASD pedal makes the character run. The Titanfall part of the video begins around 16:30.</p><p dir="ltr" style="">The foot pedals can even respond to two stages of input, allowing users to map multiple button presses to a single pedal. One can be used for a partial press and another for a "full range of motion." Of course, such foot controls work better for supplementary functions like switching weapons or crouching, in turn freeing up your hands to focus on more important controls like aiming. </p><p dir="ltr" style="">The custom foot pedals will be given away to the element14 community.</p><p style="">Heck is a veteran modder with <a href="http://benheck.com/portfolio" rel="nofollow">dozens of extreme creations</a> to his name. Some of these include <a href="http://www.gamespot.com/articles/modder-creates-single-handed-xbox-one-controller/1100-6416866/" data-ref-id="1100-6416866">single-handed Xbox One</a> and <a href="http://www.gamespot.com/articles/modder-creates-single-handed-ps4-controller-for-disabled-gamers/1100-6418235/" data-ref-id="1100-6418235">PlayStation 4 controllers</a>, as well as Xbox 360 laptops, portable Nintendo 64s, and a NES Micro. Heck charges $125/hour for custom creations and you can <a href="http://benheck.com/" rel="nofollow">read more about his products and services at his website</a>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=aVLEXlNAxpY" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FaVLEXlNAxpY%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DaVLEXlNAxpY&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FaVLEXlNAxpY%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 11:03:00 -0700 http://www.gamespot.com/articles/titanfeet-watch-this-modder-play-titanfall-with-custom-made-foot-pedals/1100-6418994/ http://www.gamespot.com/videos/child-of-light-the-mythical-world-of-lemuria-trail/2300-6418310/ Take an extraordinary journey through the vast world of Lemuria and explore its mythical environment as you interact with its inhabitants and discover new locations and secrets. Mon, 14 Apr 2014 10:17:00 -0700 http://www.gamespot.com/videos/child-of-light-the-mythical-world-of-lemuria-trail/2300-6418310/


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