Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 17 April 2014 | 13.15

Gamespot's Site MashupGS News Update: South Park: The Stick of Truth drops to $40 a month after releaseBlizzard's Hearthstone: Heroes of Warcraft finally arrives on global iPad storeGS News - Snoop Dogg in Call of Duty; Sony Sells $49m Square Enix StakeHitman Absolution Highlights - The Shaun MethodSony reports 7 million PlayStation 4 consoles sold worldwideXbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engineTrials Fusion - Now PlayingSouth Park: The Stick of Truth drops to $40 a month after releaseGS News Update: PS4 company Sony to sell its entire stake in Square Enix, valued at around $47 millionOculus creator: You'll understand why the Facebook deal makes sense a year from nowThe Gist - 4 Gaming Easter Eggs Better Than Battlefield's Giant SharkResident Evil creator's upcoming horror game The Evil Within gets a funny mock news story from The OnionTitanfall dev doesn't know--and doesn't care--if the game is making a profitFiraxis' Beyond Earth Panel from PAX East 2014Firaxis Beyond Earth Panel from PAX East 2014

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 16 Apr 2014 22:32:22 -0700 http://www.gamespot.com/videos/gs-news-update-south-park-the-stick-of-truth-drops/2300-6418379/ If you were waiting to pick up Ubisoft's South Park RPG, you can get it now for a sweet discount. Wed, 16 Apr 2014 16:48:00 -0700 http://www.gamespot.com/videos/gs-news-update-south-park-the-stick-of-truth-drops/2300-6418379/ http://www.gamespot.com/articles/blizzard-s-hearthstone-heroes-of-warcraft-finally-arrives-on-global-ipad-store/1100-6419045/ <div data-embed-type="video" data-ref-id="2300-6418292" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418292/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone: Heroes of Warcraft,</a> Blizzard's free-to-play collectible card game <a href="https://itunes.apple.com/us/app/hearthstone-heroes-warcraft/id625257520?mt=8" rel="nofollow" data-ref-id="false">was released globally for iPad today</a>.</p><p style="">While Hearthstone has been <a href="http://www.gamespot.com/articles/hearthstone-out-now-on-ipad-in-au-nz-and-canada/1100-6418729/" data-ref-id="1100-6418729">available in the Canada, Australia, and New Zealand iOS store since earlier this month</a>, it's still been possible for outside countries to find and download it. But if you've been holding out for an official download, your wait is over. </p><p style="">An <a href="http://www.gamespot.com/articles/blizzard-discusses-the-challenges-of-bringing-hearthstone-to-android/1100-6418931/" data-ref-id="1100-6418931">Android version of Hearthstone is in the works</a>, and <a href="http://www.gamespot.com/articles/hearthstone-single-player-adventure-curse-of-naxxramas-announced-and-you-can-play-without-spending-a-penny/1100-6418919/" data-ref-id="1100-6418919">Blizzard revealed details about the game's upcoming single-player expansion</a> at PAX East just last week. </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Wed, 16 Apr 2014 16:35:00 -0700 http://www.gamespot.com/articles/blizzard-s-hearthstone-heroes-of-warcraft-finally-arrives-on-global-ipad-store/1100-6419045/ http://www.gamespot.com/videos/gs-news-snoop-dogg-in-call-of-duty-sony-sells-49m-/2300-6418377/ Square-Enix defends DRM, Sony drops their 9.52 MILLION shares in the Final Fantasy company, and $3 will get you Snoop Dogg in Call of Duty: Ghosts! Wed, 16 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-snoop-dogg-in-call-of-duty-sony-sells-49m-/2300-6418377/ http://www.gamespot.com/videos/hitman-absolution-highlights-the-shaun-method/2300-6418376/ Shaun controls Agent 47 again causing mayhem and murders in tiki robes and chipmunk costumes. Wed, 16 Apr 2014 15:24:00 -0700 http://www.gamespot.com/videos/hitman-absolution-highlights-the-shaun-method/2300-6418376/ http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/ <div data-embed-type="video" data-ref-id="2300-6418380" data-width="854" data-height="480"><iframe src="/videos/embed/6418380/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style="">Sony announced today that global sales of the the PlayStation 4 have exceeded 7 million units as of April 6, 2014.</p><p style="">Andrew House, president and group CEO of Sony Computer Entertainment wrote in a press release: "The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice. The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months."</p><p style="">The press release also stated that global software sales for PS4 have passed 20.5 million copies for digital and physical media.</p><p style="">NPD numbers are expected to arrive later this week, which will give us a better picture of how these numbers stack up against the competition, but it's great news for Sony (and for gamers) that their console continues to push huge numbers.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Wed, 16 Apr 2014 15:23:00 -0700 http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/ http://www.gamespot.com/articles/xbox-and-pc-game-titanfall-was-originally-prototyped-running-on-a-ratchet-clank-engine/1100-6419042/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Xbox and PC game <a href="/titanfall/" data-ref-id="false">Titanfall </a>was originally prototyped running on a Ratchet &amp; Clank engine, it was revealed in journalist Geoff Keighley's newly released <a href="http://finalhoursoftitanfall.com/" rel="nofollow" data-ref-id="false">The Final Hours of Titanfall</a> feature. In the extensive and fascinating feature, it's revealed that Insomniac Games founder Ted Price called Respawn Entertainment cofounder Vince Zampella in July 2010 to tell him he could freely use Insomniac's "Luna" engine to make the game that would become Titanfall.</p><p dir="ltr" style="">Price and Zampella were already friends and were both in similar situations, working on games to be published by Electronic Arts. (Insomniac's game was the co-op shooter <a href="/fuse-2013/" data-ref-id="false">Fuse</a>). Because of their existing friendship and because Price wanted to help Respawn succeed, he offered up the engine, which powered <a href="/ratchet-and-clank-future-a-crack-in-time/" data-ref-id="false">Ratchet &amp; Clank: A Crack In Time</a>, and Respawn prototyped Titanfall--then known as R1--for a period of one year using that technology.</p><p dir="ltr" style="">It's also revealed in the feature that EA offered to let Respawn use the technology behind<a href="/the-lord-of-the-rings-conquest/" data-ref-id="false"> Lord of the Rings Conquest</a> and <a href="/the-saboteur/" data-ref-id="false">The Saboteur</a> from the since-closed studio Pandemic Studios. Respawn also considered using Epic Games' Unreal Engine, but decided against it because developers feared they would not be able to achieve 60fps in that engine. EA finally switched over to Valve's Source Engine, which runs the final version of Titanfall.</p><p dir="ltr" style="">The Final Hours of Titanfall also touches on many other interesting facts about the game's development. It's revealed in the the feature that after learning the specs for Microsoft's Xbox One, Respawn reached out to Sony in hopes of finding out how the PlayStation 4 would compare. However, Sony was not willing to talk specs yet and instead offered to help Respawn make a PlayStation Vita version of Titanfall. That, of course, never happened.</p><p dir="ltr" style="">We also learn in the Titanfall feature that the version of the game you know and (maybe) love today wasn't always structured as you now know it. In fact, in an earlier version of Titanfall, players would begin rounds in titans, only to transition to a pilot as an "extra life." But in February 2013, just 13 months out from release, Repsawn changed the game so that you began as a pilot and could call in your titan from above, leading to the name Titanfall.</p><p dir="ltr" style="">The full Final Hours of Titanfall hits on subjects like the <a href="http://www.gamespot.com/articles/revelations-from-call-of-duty-suit-led-to-rift-between-west-and-zampella-report/1100-6410358/" data-ref-id="1100-6410358">rift </a>between Respawn founders Jason West (who is no longer with the company) and Vince Zampella that grew as a result of the <a href="http://www.gamespot.com/articles/revelations-from-call-of-duty-suit-led-to-rift-between-west-and-zampella-report/1100-6410358/" data-ref-id="1100-6410358">massive Call of Duty lawsuit</a>, Titanfall's <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">prototyped single-player mode</a>, and how the game came to be an Xbox and PC exclusive. It also features some neat concept art of the various in-development versions of Titanfall, and shows off some early prototype videos of the game.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 13:49:00 -0700 http://www.gamespot.com/articles/xbox-and-pc-game-titanfall-was-originally-prototyped-running-on-a-ratchet-clank-engine/1100-6419042/ http://www.gamespot.com/videos/trials-fusion-now-playing/2300-6418373/ Join Tom and Max as they test out the new bikes, levels, and more on the release day of Trials Fusion. Wed, 16 Apr 2014 13:22:00 -0700 http://www.gamespot.com/videos/trials-fusion-now-playing/2300-6418373/ http://www.gamespot.com/articles/south-park-the-stick-of-truth-drops-to-40-a-month-after-release/1100-6419040/ <div data-embed-type="video" data-ref-id="2300-6418379" data-width="854" data-height="480"><iframe src="/videos/embed/6418379/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">One month after release, new copies of Ubisoft's role-playing game <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a>, developed by <a href="/fallout-new-vegas/" data-ref-id="false">Fallout: New Vegas</a> studio Obsidian Entertainment, are now available at retailers like <a href="http://www.amazon.com/South-Park-The-Stick-Truth-Playstation/dp/B006IOAHPK/ref=sr_1_1?ie=UTF8&amp;qid=1397677247&amp;sr=8-1&amp;keywords=stick+of+truth" rel="nofollow" data-ref-id="false">Amazon</a> and <a href="http://www.gamestop.com/browse?nav=16k-3-stick+of+truth,28zu0" rel="nofollow" data-ref-id="false">GameStop</a> for $40. That's $20 below the game's original $60 asking price at launch last month.</p><p dir="ltr" style="">The new, lower price point is currently good for the Xbox 360, PlayStation 3, and PC versions of the game at Amazon, while GameStop's savings are only for consoles. The PC version continues to sell for $60 through <a href="http://shop.ubi.com/store/ubina/en_US/search/vars.false/sort.relevanceFactor?q=stick+of+truth" rel="nofollow" data-ref-id="false">Ubisoft's store</a> and <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=stick+of+truth" rel="nofollow" data-ref-id="false">Steam</a>. It's unclear if the new $40 price point for South Park: The Stick of Truth is an official price drop or just a retailer-led promotion. We have reached out to Ubisoft for comment.</p><p style="">For more on South Park: The Stick of Truth, check out <a href="http://www.gamespot.com/reviews/south-park-the-stick-of-truth-review/1900-6415684/" data-ref-id="1900-6415684">GameSpot's review</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 12:36:00 -0700 http://www.gamespot.com/articles/south-park-the-stick-of-truth-drops-to-40-a-month-after-release/1100-6419040/ http://www.gamespot.com/videos/gs-news-update-ps4-company-sony-to-sell-its-entire/2300-6418371/ Sony continues its streamlining process by divesting itself of all Square Enix stock, amounting to 8.2% of total company shares. Wed, 16 Apr 2014 12:25:00 -0700 http://www.gamespot.com/videos/gs-news-update-ps4-company-sony-to-sell-its-entire/2300-6418371/ http://www.gamespot.com/articles/oculus-creator-you-ll-understand-why-the-facebook-deal-makes-sense-a-year-from-now/1100-6419039/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2506975-oculus12.jpg" data-ref-id="1300-2506975" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2506975-oculus12.jpg" data-ref-id="1300-2506975"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2506975-oculus12.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you're not convinced that Oculus VR's <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">decision to sell to Facebook</a> was a good idea for the future of virtual reality, you'll become a believer a year from now. That's according to creator of the Oculus Rift headset, 21-year-old Palmer Luckey, who told <a href="https://www.youtube.com/watch?v=hjjgqURpQ88&amp;feature=youtu.be" rel="nofollow" data-ref-id="false">Hip Hop Gamer </a>at PAX East that he would have been skeptical about the deal, too, if he were just an average person.</p><p dir="ltr" style="">"Knowing behind the scenes what's going on and what we need money to do and what we're going to be able to do with this deal, I know for myself that it's the best that we could possibly do," Luckey said. "So if people give us some time, I think they'll agree with us. A year from now, everyone--I think even a lot of the doubters, will look and say 'You know what, they really did make the best choice.'"</p><p dir="ltr" style="">Luckey went on to explain what the Oculus VR sale to Facebook has allowed the company to achieve. He recalled that before the deal went through, some prospective employees were afraid to come on because Oculus VR was a high-risk start-up that could not promise stability. Now that they have the backing of Facebook, however, Oculus VR is in a position to hire anyone it needs because people no longer have that concern, Luckey said.</p><blockquote data-align="left"><p dir="ltr" style="">"A year from now, everyone--I think even a lot of the doubters, will look and say 'You know what, they really did make the best choice'" -- Palmer Luckey</p></blockquote><p dir="ltr" style="">He also said that selling to Facebook means Oculus VR--which will remain autonomous--allows the company to build its own custom parts instead of harvesting smartphone scraps for its virtual reality headsets. This will in turn allow for a "way better" product, he said.</p><p dir="ltr" style="">Luckey further stated that Facebook and Oculus share the same dream that virtual reality will one day become mainstream. Facebook founder Mark Zuckerberg <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">wasn't shy about saying this</a> when he announced the surprise $2 billion buyout of Oculus VR late last month.</p><p dir="ltr" style="">Another benefit of selling to Facebook, Luckey said, is that now more AAA developers are getting excited about working on virtual reality games. Because Oculus VR now has stability, it means that developers understand "VR is going to be around for many years" and don't need to worry about dedicating resources to a platform that could disappear.</p><p dir="ltr" style="">On the other end of the spectrum, Luckey teased that the influx of cash from the Facebook means Oculus VR can sign deals with independent studios to fund virtual reality games. The first of these deals are closing "really soon," he said.</p><p dir="ltr" style="">Also in the interview, Luckey said when the Oculus Rift headsets finally do go on sale, they will be sold at cost. If they cost $200 to make, Oculus will sell them for $200, he said as an example. Of course, Oculus has not announced a release date or price for the final, consumer version of Oculus Rift. The latest development kit currently sells for $350.</p><p dir="ltr" style="">Finally, Luckey addressed the other major virtual reality headset on the market, <a href="http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/" data-ref-id="1100-6418418">Sony's Project Morpheus</a>. He said he does not consider this headset to be a competitor because Sony is catering only to its consumers, while Oculus is targeting a much wider audience.</p><p style="">"I think Morpheus is less competitive because it's for PlayStation 4," Luckey said. "They're trying to sell to their people and we're trying to sell to PC gamers and maybe mobile later on as it gets more powerful. Even if we were competing, I just think we have the best technology and the best team. But I am really excited that they're doing a pretty good job."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 12:09:00 -0700 http://www.gamespot.com/articles/oculus-creator-you-ll-understand-why-the-facebook-deal-makes-sense-a-year-from-now/1100-6419039/ http://www.gamespot.com/videos/the-gist-4-gaming-easter-eggs-better-than-battlefi/2300-6418356/ We show you some of the greatest gaming Easter eggs from the past and present! Because it's Easter! Did your favourite make the cut? Wed, 16 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/the-gist-4-gaming-easter-eggs-better-than-battlefi/2300-6418356/ http://www.gamespot.com/articles/resident-evil-creator-s-upcoming-horror-game-the-evil-within-gets-a-funny-mock-news-story-from-the-onion/1100-6419038/ <p dir="ltr" style=""> </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QrU8c3CayeU" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FQrU8c3CayeU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQrU8c3CayeU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQrU8c3CayeU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">Bethesda and fake news website <em>The Onion</em> have teamed up for a hilarious news story that parodies the upcoming horror game <a href="/the-evil-within/" data-ref-id="false">The Evil Within</a>'s use of barbed wire.</p><p dir="ltr" style="">"Barbed wire is a positive force for good," Barbed Wire Lobby head Annette Coleman says in the video. "It protects our junkyards from scrap metal thieves and helps keep our cattle ranches safe from wrestlers."</p><p dir="ltr" style="">"But Bethesda thinks it's OK to ignore all the benefits of barbed wire and make it look like some scary thing used by murderers," she goes on. "If Bethesda wants to make this right, they should have the main character go behind a fence and then be safe from monsters because they can't climb over the barbed wire to get him. Now that's a game I would play."</p><p dir="ltr" style="">The news story is obviously a joke and it's really just an ad for The Evil Within. But it's funny all the same and you can watch the entire video above. The Evil Within, the brainchild of <a href="/resident-evil/" data-ref-id="false">Resident Evil </a>creator Shinji Mikami, launches <a href="http://www.gamespot.com/articles/resident-evil-creator-s-new-horror-game-for-xbox-one-ps4-arrives-this-august/1100-6417753/" data-ref-id="1100-6417753">August 26 </a>for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 11:15:00 -0700 http://www.gamespot.com/articles/resident-evil-creator-s-upcoming-horror-game-the-evil-within-gets-a-funny-mock-news-story-from-the-onion/1100-6419038/ http://www.gamespot.com/articles/titanfall-dev-doesn-t-know-and-doesn-t-care-if-the-game-is-making-a-profit/1100-6419037/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/titanfall/" data-ref-id="false">Titanfall </a>producer Drew McCoy does not know--and does not care--if his new game is making a profit because he's already happy that he got to make a game that he enjoys. That's what success means to him, McCoy told GameSpot during an interview at PAX East last weekend.</p><p dir="ltr" style="">"I don't know if it's making a profit, I don't know if it's meeting sales expectations. I don't really care," McCoy said. "I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that's to me a success. We make games because we love them and we want other people to play them with us."</p><p dir="ltr" style="">GameSpot sources indicate that Titanfall <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">has indeed sold quite well</a>, and strong sales have led publisher Electronic Arts to secure the rights for <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">Titanfall 2</a>.</p><p dir="ltr" style="">We also quizzed McCoy about whether or not he thinks Titanfall has disrupted the status quo in the FPS market--namely, juggernaut franchises like Call of Duty and Battlefield. He wasn't in a position to say if Titanfall had indeed affected those major franchises, instead saying that he hopes the game has shown other developers that they should branch out and try new things instead of following a formula.</p><blockquote data-align="left"><p dir="ltr" style="">"We make games because we love them and we want other people to play them with us" -- Titanfall producer Drew McCoy</p></blockquote><p dir="ltr" style="">"I don't know if we've disrupted it. People are still going to make the cinematic 5-6 hour single-player, they're going to make the multiplayer, and maybe co-op that sandwiches in between," McCoy said. "They're still going to throw 600 people at it, and do production values for production values' sake. But what I hope it's done is opened up designers to trying new things."</p><p dir="ltr" style="">"There's been some really colossal failures...there's been games that looked at what's popular and go 'oh, if we have this, people will buy our game.' And then it just completely fails, because they missed the reason as to why that game was good and they didn't try anything new," he added. "So I hope what Titanfall does, as a gamer and as someone who wants to see the industry get better and make cooler stuff, is try new things and not just try and copy what's good."</p><p style="">Titanfall launched <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11 for Xbox One and PC</a>, and <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">came to Xbox 360 just last week</a>. We'll find out how well it sold--and how effective it was at selling Xbox Ones--tomorrow evening when the NPD Group releases sales information for the month of March. Stay tuned.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 10:39:00 -0700 http://www.gamespot.com/articles/titanfall-dev-doesn-t-know-and-doesn-t-care-if-the-game-is-making-a-profit/1100-6419037/ http://www.gamespot.com/articles/firaxis-beyond-earth-panel-from-pax-east-2014/1100-6418930/ <p dir="ltr" style="">Last weekend's Firaxis Games Mega Panel at PAX East was one to remember. During the hour-long presentation, the acclaimed strategy game studio announced its next AAA game, <a href="/sid-meiers-civilization-beyond-earth/" data-ref-id="false">Sid Meier's Civilization: Beyond Earth</a>, and gave a high-level talk about what the upcoming PC game is all about. If you weren't able to make it, we now have the full video presentation for your viewing pleasure.</p><p dir="ltr" style="">Gamers were no doubt quick to link Beyond Earth with another beloved Sid Meier game, <a href="http://www.gamespot.com/sid-meiers-alpha-centauri/" data-ref-id="false">Alpha Centauri</a>, and for good reason. However, the rights to Alpha Centauri are with another publisher (Electronic Arts), so Beyond Earth is not an outright sequel. Still, Firaxis Games lead designer Will Miller said he thinks Alpha Centauri fans will feel right at home with Beyond Earth.</p><p dir="ltr" style="">"For all the fans of Alpha Centauri, this is the game we have made for you," he said.</p><p dir="ltr" style="">Sid Meier himself will continue to hold his position at Firaxis Games as creative director for the studio, overseeing all development at the company, including Civilization: Beyond Earth. That is no doubt good news for fans of his work. The veteran designer has been with Firaxis Games since its inception and has remained heavily involved in the studio ever since, panelists said during the presentation.</p><p style="">In the full Firaxis Games panel you'll find story information for Beyond Earth, various gameplay details, and other interesting insight into how the game came to be. Perhaps the most surprising bit of news? Publisher 2K Games won't make you wait ages for Beyond Earth, as it launches later this year.</p> Wed, 16 Apr 2014 10:00:00 -0700 http://www.gamespot.com/articles/firaxis-beyond-earth-panel-from-pax-east-2014/1100-6418930/ http://www.gamespot.com/videos/firaxis-beyond-earth-panel-from-pax-east-2014/2300-6418358/ Developer Firaxis Games announced Sid Meier's Civilization: Beyond Earth during the panel at PAX East 2014. Watch it in full here. Wed, 16 Apr 2014 10:00:00 -0700 http://www.gamespot.com/videos/firaxis-beyond-earth-panel-from-pax-east-2014/2300-6418358/

Gamespot's Site MashupGS News Update: South Park: The Stick of Truth drops to $40 a month after releaseBlizzard's Hearthstone: Heroes of Warcraft finally arrives on global iPad storeGS News - Snoop Dogg in Call of Duty; Sony Sells $49m Square Enix StakeHitman Absolution Highlights - The Shaun MethodSony reports 7 million PlayStation 4 consoles sold worldwideXbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engineTrials Fusion - Now PlayingSouth Park: The Stick of Truth drops to $40 a month after releaseGS News Update: PS4 company Sony to sell its entire stake in Square Enix, valued at around $47 millionOculus creator: You'll understand why the Facebook deal makes sense a year from nowThe Gist - 4 Gaming Easter Eggs Better Than Battlefield's Giant SharkResident Evil creator's upcoming horror game The Evil Within gets a funny mock news story from The OnionTitanfall dev doesn't know--and doesn't care--if the game is making a profitFiraxis' Beyond Earth Panel from PAX East 2014Firaxis Beyond Earth Panel from PAX East 2014

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 16 Apr 2014 22:32:22 -0700 http://www.gamespot.com/videos/gs-news-update-south-park-the-stick-of-truth-drops/2300-6418379/ If you were waiting to pick up Ubisoft's South Park RPG, you can get it now for a sweet discount. Wed, 16 Apr 2014 16:48:00 -0700 http://www.gamespot.com/videos/gs-news-update-south-park-the-stick-of-truth-drops/2300-6418379/ http://www.gamespot.com/articles/blizzard-s-hearthstone-heroes-of-warcraft-finally-arrives-on-global-ipad-store/1100-6419045/ <div data-embed-type="video" data-ref-id="2300-6418292" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418292/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone: Heroes of Warcraft,</a> Blizzard's free-to-play collectible card game <a href="https://itunes.apple.com/us/app/hearthstone-heroes-warcraft/id625257520?mt=8" rel="nofollow" data-ref-id="false">was released globally for iPad today</a>.</p><p style="">While Hearthstone has been <a href="http://www.gamespot.com/articles/hearthstone-out-now-on-ipad-in-au-nz-and-canada/1100-6418729/" data-ref-id="1100-6418729">available in the Canada, Australia, and New Zealand iOS store since earlier this month</a>, it's still been possible for outside countries to find and download it. But if you've been holding out for an official download, your wait is over. </p><p style="">An <a href="http://www.gamespot.com/articles/blizzard-discusses-the-challenges-of-bringing-hearthstone-to-android/1100-6418931/" data-ref-id="1100-6418931">Android version of Hearthstone is in the works</a>, and <a href="http://www.gamespot.com/articles/hearthstone-single-player-adventure-curse-of-naxxramas-announced-and-you-can-play-without-spending-a-penny/1100-6418919/" data-ref-id="1100-6418919">Blizzard revealed details about the game's upcoming single-player expansion</a> at PAX East just last week. </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Wed, 16 Apr 2014 16:35:00 -0700 http://www.gamespot.com/articles/blizzard-s-hearthstone-heroes-of-warcraft-finally-arrives-on-global-ipad-store/1100-6419045/ http://www.gamespot.com/videos/gs-news-snoop-dogg-in-call-of-duty-sony-sells-49m-/2300-6418377/ Square-Enix defends DRM, Sony drops their 9.52 MILLION shares in the Final Fantasy company, and $3 will get you Snoop Dogg in Call of Duty: Ghosts! Wed, 16 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-snoop-dogg-in-call-of-duty-sony-sells-49m-/2300-6418377/ http://www.gamespot.com/videos/hitman-absolution-highlights-the-shaun-method/2300-6418376/ Shaun controls Agent 47 again causing mayhem and murders in tiki robes and chipmunk costumes. Wed, 16 Apr 2014 15:24:00 -0700 http://www.gamespot.com/videos/hitman-absolution-highlights-the-shaun-method/2300-6418376/ http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/ <div data-embed-type="video" data-ref-id="2300-6418380" data-width="854" data-height="480"><iframe src="/videos/embed/6418380/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style="">Sony announced today that global sales of the the PlayStation 4 have exceeded 7 million units as of April 6, 2014.</p><p style="">Andrew House, president and group CEO of Sony Computer Entertainment wrote in a press release: "The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice. The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months."</p><p style="">The press release also stated that global software sales for PS4 have passed 20.5 million copies for digital and physical media.</p><p style="">NPD numbers are expected to arrive later this week, which will give us a better picture of how these numbers stack up against the competition, but it's great news for Sony (and for gamers) that their console continues to push huge numbers.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a> </strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Wed, 16 Apr 2014 15:23:00 -0700 http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/ http://www.gamespot.com/articles/xbox-and-pc-game-titanfall-was-originally-prototyped-running-on-a-ratchet-clank-engine/1100-6419042/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451776-titanfall+screen+8.jpg" data-ref-id="1300-2451776"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451776-titanfall+screen+8.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Xbox and PC game <a href="/titanfall/" data-ref-id="false">Titanfall </a>was originally prototyped running on a Ratchet &amp; Clank engine, it was revealed in journalist Geoff Keighley's newly released <a href="http://finalhoursoftitanfall.com/" rel="nofollow" data-ref-id="false">The Final Hours of Titanfall</a> feature. In the extensive and fascinating feature, it's revealed that Insomniac Games founder Ted Price called Respawn Entertainment cofounder Vince Zampella in July 2010 to tell him he could freely use Insomniac's "Luna" engine to make the game that would become Titanfall.</p><p dir="ltr" style="">Price and Zampella were already friends and were both in similar situations, working on games to be published by Electronic Arts. (Insomniac's game was the co-op shooter <a href="/fuse-2013/" data-ref-id="false">Fuse</a>). Because of their existing friendship and because Price wanted to help Respawn succeed, he offered up the engine, which powered <a href="/ratchet-and-clank-future-a-crack-in-time/" data-ref-id="false">Ratchet &amp; Clank: A Crack In Time</a>, and Respawn prototyped Titanfall--then known as R1--for a period of one year using that technology.</p><p dir="ltr" style="">It's also revealed in the feature that EA offered to let Respawn use the technology behind<a href="/the-lord-of-the-rings-conquest/" data-ref-id="false"> Lord of the Rings Conquest</a> and <a href="/the-saboteur/" data-ref-id="false">The Saboteur</a> from the since-closed studio Pandemic Studios. Respawn also considered using Epic Games' Unreal Engine, but decided against it because developers feared they would not be able to achieve 60fps in that engine. EA finally switched over to Valve's Source Engine, which runs the final version of Titanfall.</p><p dir="ltr" style="">The Final Hours of Titanfall also touches on many other interesting facts about the game's development. It's revealed in the the feature that after learning the specs for Microsoft's Xbox One, Respawn reached out to Sony in hopes of finding out how the PlayStation 4 would compare. However, Sony was not willing to talk specs yet and instead offered to help Respawn make a PlayStation Vita version of Titanfall. That, of course, never happened.</p><p dir="ltr" style="">We also learn in the Titanfall feature that the version of the game you know and (maybe) love today wasn't always structured as you now know it. In fact, in an earlier version of Titanfall, players would begin rounds in titans, only to transition to a pilot as an "extra life." But in February 2013, just 13 months out from release, Repsawn changed the game so that you began as a pilot and could call in your titan from above, leading to the name Titanfall.</p><p dir="ltr" style="">The full Final Hours of Titanfall hits on subjects like the <a href="http://www.gamespot.com/articles/revelations-from-call-of-duty-suit-led-to-rift-between-west-and-zampella-report/1100-6410358/" data-ref-id="1100-6410358">rift </a>between Respawn founders Jason West (who is no longer with the company) and Vince Zampella that grew as a result of the <a href="http://www.gamespot.com/articles/revelations-from-call-of-duty-suit-led-to-rift-between-west-and-zampella-report/1100-6410358/" data-ref-id="1100-6410358">massive Call of Duty lawsuit</a>, Titanfall's <a href="http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/" data-ref-id="1100-6418958">prototyped single-player mode</a>, and how the game came to be an Xbox and PC exclusive. It also features some neat concept art of the various in-development versions of Titanfall, and shows off some early prototype videos of the game.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 13:49:00 -0700 http://www.gamespot.com/articles/xbox-and-pc-game-titanfall-was-originally-prototyped-running-on-a-ratchet-clank-engine/1100-6419042/ http://www.gamespot.com/videos/trials-fusion-now-playing/2300-6418373/ Join Tom and Max as they test out the new bikes, levels, and more on the release day of Trials Fusion. Wed, 16 Apr 2014 13:22:00 -0700 http://www.gamespot.com/videos/trials-fusion-now-playing/2300-6418373/ http://www.gamespot.com/articles/south-park-the-stick-of-truth-drops-to-40-a-month-after-release/1100-6419040/ <div data-embed-type="video" data-ref-id="2300-6418379" data-width="854" data-height="480"><iframe src="/videos/embed/6418379/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">One month after release, new copies of Ubisoft's role-playing game <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a>, developed by <a href="/fallout-new-vegas/" data-ref-id="false">Fallout: New Vegas</a> studio Obsidian Entertainment, are now available at retailers like <a href="http://www.amazon.com/South-Park-The-Stick-Truth-Playstation/dp/B006IOAHPK/ref=sr_1_1?ie=UTF8&amp;qid=1397677247&amp;sr=8-1&amp;keywords=stick+of+truth" rel="nofollow" data-ref-id="false">Amazon</a> and <a href="http://www.gamestop.com/browse?nav=16k-3-stick+of+truth,28zu0" rel="nofollow" data-ref-id="false">GameStop</a> for $40. That's $20 below the game's original $60 asking price at launch last month.</p><p dir="ltr" style="">The new, lower price point is currently good for the Xbox 360, PlayStation 3, and PC versions of the game at Amazon, while GameStop's savings are only for consoles. The PC version continues to sell for $60 through <a href="http://shop.ubi.com/store/ubina/en_US/search/vars.false/sort.relevanceFactor?q=stick+of+truth" rel="nofollow" data-ref-id="false">Ubisoft's store</a> and <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=stick+of+truth" rel="nofollow" data-ref-id="false">Steam</a>. It's unclear if the new $40 price point for South Park: The Stick of Truth is an official price drop or just a retailer-led promotion. We have reached out to Ubisoft for comment.</p><p style="">For more on South Park: The Stick of Truth, check out <a href="http://www.gamespot.com/reviews/south-park-the-stick-of-truth-review/1900-6415684/" data-ref-id="1900-6415684">GameSpot's review</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 12:36:00 -0700 http://www.gamespot.com/articles/south-park-the-stick-of-truth-drops-to-40-a-month-after-release/1100-6419040/ http://www.gamespot.com/videos/gs-news-update-ps4-company-sony-to-sell-its-entire/2300-6418371/ Sony continues its streamlining process by divesting itself of all Square Enix stock, amounting to 8.2% of total company shares. Wed, 16 Apr 2014 12:25:00 -0700 http://www.gamespot.com/videos/gs-news-update-ps4-company-sony-to-sell-its-entire/2300-6418371/ http://www.gamespot.com/articles/oculus-creator-you-ll-understand-why-the-facebook-deal-makes-sense-a-year-from-now/1100-6419039/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2506975-oculus12.jpg" data-ref-id="1300-2506975" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2506975-oculus12.jpg" data-ref-id="1300-2506975"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2506975-oculus12.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you're not convinced that Oculus VR's <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">decision to sell to Facebook</a> was a good idea for the future of virtual reality, you'll become a believer a year from now. That's according to creator of the Oculus Rift headset, 21-year-old Palmer Luckey, who told <a href="https://www.youtube.com/watch?v=hjjgqURpQ88&amp;feature=youtu.be" rel="nofollow" data-ref-id="false">Hip Hop Gamer </a>at PAX East that he would have been skeptical about the deal, too, if he were just an average person.</p><p dir="ltr" style="">"Knowing behind the scenes what's going on and what we need money to do and what we're going to be able to do with this deal, I know for myself that it's the best that we could possibly do," Luckey said. "So if people give us some time, I think they'll agree with us. A year from now, everyone--I think even a lot of the doubters, will look and say 'You know what, they really did make the best choice.'"</p><p dir="ltr" style="">Luckey went on to explain what the Oculus VR sale to Facebook has allowed the company to achieve. He recalled that before the deal went through, some prospective employees were afraid to come on because Oculus VR was a high-risk start-up that could not promise stability. Now that they have the backing of Facebook, however, Oculus VR is in a position to hire anyone it needs because people no longer have that concern, Luckey said.</p><blockquote data-align="left"><p dir="ltr" style="">"A year from now, everyone--I think even a lot of the doubters, will look and say 'You know what, they really did make the best choice'" -- Palmer Luckey</p></blockquote><p dir="ltr" style="">He also said that selling to Facebook means Oculus VR--which will remain autonomous--allows the company to build its own custom parts instead of harvesting smartphone scraps for its virtual reality headsets. This will in turn allow for a "way better" product, he said.</p><p dir="ltr" style="">Luckey further stated that Facebook and Oculus share the same dream that virtual reality will one day become mainstream. Facebook founder Mark Zuckerberg <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">wasn't shy about saying this</a> when he announced the surprise $2 billion buyout of Oculus VR late last month.</p><p dir="ltr" style="">Another benefit of selling to Facebook, Luckey said, is that now more AAA developers are getting excited about working on virtual reality games. Because Oculus VR now has stability, it means that developers understand "VR is going to be around for many years" and don't need to worry about dedicating resources to a platform that could disappear.</p><p dir="ltr" style="">On the other end of the spectrum, Luckey teased that the influx of cash from the Facebook means Oculus VR can sign deals with independent studios to fund virtual reality games. The first of these deals are closing "really soon," he said.</p><p dir="ltr" style="">Also in the interview, Luckey said when the Oculus Rift headsets finally do go on sale, they will be sold at cost. If they cost $200 to make, Oculus will sell them for $200, he said as an example. Of course, Oculus has not announced a release date or price for the final, consumer version of Oculus Rift. The latest development kit currently sells for $350.</p><p dir="ltr" style="">Finally, Luckey addressed the other major virtual reality headset on the market, <a href="http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/" data-ref-id="1100-6418418">Sony's Project Morpheus</a>. He said he does not consider this headset to be a competitor because Sony is catering only to its consumers, while Oculus is targeting a much wider audience.</p><p style="">"I think Morpheus is less competitive because it's for PlayStation 4," Luckey said. "They're trying to sell to their people and we're trying to sell to PC gamers and maybe mobile later on as it gets more powerful. Even if we were competing, I just think we have the best technology and the best team. But I am really excited that they're doing a pretty good job."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 12:09:00 -0700 http://www.gamespot.com/articles/oculus-creator-you-ll-understand-why-the-facebook-deal-makes-sense-a-year-from-now/1100-6419039/ http://www.gamespot.com/videos/the-gist-4-gaming-easter-eggs-better-than-battlefi/2300-6418356/ We show you some of the greatest gaming Easter eggs from the past and present! Because it's Easter! Did your favourite make the cut? Wed, 16 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/the-gist-4-gaming-easter-eggs-better-than-battlefi/2300-6418356/ http://www.gamespot.com/articles/resident-evil-creator-s-upcoming-horror-game-the-evil-within-gets-a-funny-mock-news-story-from-the-onion/1100-6419038/ <p dir="ltr" style=""> </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QrU8c3CayeU" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FQrU8c3CayeU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQrU8c3CayeU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQrU8c3CayeU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">Bethesda and fake news website <em>The Onion</em> have teamed up for a hilarious news story that parodies the upcoming horror game <a href="/the-evil-within/" data-ref-id="false">The Evil Within</a>'s use of barbed wire.</p><p dir="ltr" style="">"Barbed wire is a positive force for good," Barbed Wire Lobby head Annette Coleman says in the video. "It protects our junkyards from scrap metal thieves and helps keep our cattle ranches safe from wrestlers."</p><p dir="ltr" style="">"But Bethesda thinks it's OK to ignore all the benefits of barbed wire and make it look like some scary thing used by murderers," she goes on. "If Bethesda wants to make this right, they should have the main character go behind a fence and then be safe from monsters because they can't climb over the barbed wire to get him. Now that's a game I would play."</p><p dir="ltr" style="">The news story is obviously a joke and it's really just an ad for The Evil Within. But it's funny all the same and you can watch the entire video above. The Evil Within, the brainchild of <a href="/resident-evil/" data-ref-id="false">Resident Evil </a>creator Shinji Mikami, launches <a href="http://www.gamespot.com/articles/resident-evil-creator-s-new-horror-game-for-xbox-one-ps4-arrives-this-august/1100-6417753/" data-ref-id="1100-6417753">August 26 </a>for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 11:15:00 -0700 http://www.gamespot.com/articles/resident-evil-creator-s-upcoming-horror-game-the-evil-within-gets-a-funny-mock-news-story-from-the-onion/1100-6419038/ http://www.gamespot.com/articles/titanfall-dev-doesn-t-know-and-doesn-t-care-if-the-game-is-making-a-profit/1100-6419037/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451775-titanfall+screen+6.jpg" data-ref-id="1300-2451775"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451775-titanfall+screen+6.jpg"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/titanfall/" data-ref-id="false">Titanfall </a>producer Drew McCoy does not know--and does not care--if his new game is making a profit because he's already happy that he got to make a game that he enjoys. That's what success means to him, McCoy told GameSpot during an interview at PAX East last weekend.</p><p dir="ltr" style="">"I don't know if it's making a profit, I don't know if it's meeting sales expectations. I don't really care," McCoy said. "I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that's to me a success. We make games because we love them and we want other people to play them with us."</p><p dir="ltr" style="">GameSpot sources indicate that Titanfall <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">has indeed sold quite well</a>, and strong sales have led publisher Electronic Arts to secure the rights for <a href="http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/" data-ref-id="1100-6418404">Titanfall 2</a>.</p><p dir="ltr" style="">We also quizzed McCoy about whether or not he thinks Titanfall has disrupted the status quo in the FPS market--namely, juggernaut franchises like Call of Duty and Battlefield. He wasn't in a position to say if Titanfall had indeed affected those major franchises, instead saying that he hopes the game has shown other developers that they should branch out and try new things instead of following a formula.</p><blockquote data-align="left"><p dir="ltr" style="">"We make games because we love them and we want other people to play them with us" -- Titanfall producer Drew McCoy</p></blockquote><p dir="ltr" style="">"I don't know if we've disrupted it. People are still going to make the cinematic 5-6 hour single-player, they're going to make the multiplayer, and maybe co-op that sandwiches in between," McCoy said. "They're still going to throw 600 people at it, and do production values for production values' sake. But what I hope it's done is opened up designers to trying new things."</p><p dir="ltr" style="">"There's been some really colossal failures...there's been games that looked at what's popular and go 'oh, if we have this, people will buy our game.' And then it just completely fails, because they missed the reason as to why that game was good and they didn't try anything new," he added. "So I hope what Titanfall does, as a gamer and as someone who wants to see the industry get better and make cooler stuff, is try new things and not just try and copy what's good."</p><p style="">Titanfall launched <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11 for Xbox One and PC</a>, and <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">came to Xbox 360 just last week</a>. We'll find out how well it sold--and how effective it was at selling Xbox Ones--tomorrow evening when the NPD Group releases sales information for the month of March. Stay tuned.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 16 Apr 2014 10:39:00 -0700 http://www.gamespot.com/articles/titanfall-dev-doesn-t-know-and-doesn-t-care-if-the-game-is-making-a-profit/1100-6419037/ http://www.gamespot.com/articles/firaxis-beyond-earth-panel-from-pax-east-2014/1100-6418930/ <p dir="ltr" style="">Last weekend's Firaxis Games Mega Panel at PAX East was one to remember. During the hour-long presentation, the acclaimed strategy game studio announced its next AAA game, <a href="/sid-meiers-civilization-beyond-earth/" data-ref-id="false">Sid Meier's Civilization: Beyond Earth</a>, and gave a high-level talk about what the upcoming PC game is all about. If you weren't able to make it, we now have the full video presentation for your viewing pleasure.</p><p dir="ltr" style="">Gamers were no doubt quick to link Beyond Earth with another beloved Sid Meier game, <a href="http://www.gamespot.com/sid-meiers-alpha-centauri/" data-ref-id="false">Alpha Centauri</a>, and for good reason. However, the rights to Alpha Centauri are with another publisher (Electronic Arts), so Beyond Earth is not an outright sequel. Still, Firaxis Games lead designer Will Miller said he thinks Alpha Centauri fans will feel right at home with Beyond Earth.</p><p dir="ltr" style="">"For all the fans of Alpha Centauri, this is the game we have made for you," he said.</p><p dir="ltr" style="">Sid Meier himself will continue to hold his position at Firaxis Games as creative director for the studio, overseeing all development at the company, including Civilization: Beyond Earth. That is no doubt good news for fans of his work. The veteran designer has been with Firaxis Games since its inception and has remained heavily involved in the studio ever since, panelists said during the presentation.</p><p style="">In the full Firaxis Games panel you'll find story information for Beyond Earth, various gameplay details, and other interesting insight into how the game came to be. Perhaps the most surprising bit of news? Publisher 2K Games won't make you wait ages for Beyond Earth, as it launches later this year.</p> Wed, 16 Apr 2014 10:00:00 -0700 http://www.gamespot.com/articles/firaxis-beyond-earth-panel-from-pax-east-2014/1100-6418930/ http://www.gamespot.com/videos/firaxis-beyond-earth-panel-from-pax-east-2014/2300-6418358/ Developer Firaxis Games announced Sid Meier's Civilization: Beyond Earth during the panel at PAX East 2014. Watch it in full here. Wed, 16 Apr 2014 10:00:00 -0700 http://www.gamespot.com/videos/firaxis-beyond-earth-panel-from-pax-east-2014/2300-6418358/


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