Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 04 April 2014 | 13.15

Gamespot's Site MashupUnboxing the Amazon Fire TV and controllerGS News - New Star Wars Game; Is The PS4/Xbox One Power Gap Closing?Mario Kart 8 - Time for a MontageMLB 14: The Show ReviewFamily Guy mobile game gets release date, has you rebuilding Quahog after insane chicken fightTitanfall - The Power of the Cloud TrailerFTL: Advanced Edition - Now PlayingCheck out this beautiful Dragon Age: Inquisition screenshotTitanfall for Xbox 360 appears on eBay -- Buyer beware, servers won't be turned on until April 8Reality Check - Could Gaming Level-up your Social Life?Game of the Month March 2014Ex-Uncharted creative director Amy Hennig joins EA to work on Star WarsMario Kart 8 for Wii U will feature expanded item customizationChild of Light: The Most Beautiful Game You've Never Heard OfSpacefaring indie hit FTL's Advanced Edition now available as a free download

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 03 Apr 2014 23:03:47 -0700 http://www.gamespot.com/videos/unboxing-the-amazon-fire-tv-and-controller/2300-6418142/ Danny and Shaun open up the Amazon Fire TV and give their first hands-on impressions of the streaming device and its controller. Thu, 03 Apr 2014 16:49:00 -0700 http://www.gamespot.com/videos/unboxing-the-amazon-fire-tv-and-controller/2300-6418142/ http://www.gamespot.com/videos/gs-news-new-star-wars-game-is-the-ps4-xbox-one-pow/2300-6418136/ Xbox co-creator explains the console power divide, Mario Kart dev praises Wii U, and a new Star Wars game is happening! But guess who's working on it? Thu, 03 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-new-star-wars-game-is-the-ps4-xbox-one-pow/2300-6418136/ http://www.gamespot.com/videos/mario-kart-8-time-for-a-montage/2300-6418137/ We mash up new footage from Cheep Cheep Beach, Royal Raceway, Electrodrome, and Mario Kart Stadium. Thu, 03 Apr 2014 15:02:00 -0700 http://www.gamespot.com/videos/mario-kart-8-time-for-a-montage/2300-6418137/ http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/ <p style="">MLB 14: The Show is in a tricky position. It's got no competition to speak of now that 2K Sports has canned its long-running baseball franchise. The Show hits a last-gen console and won't see a PlayStation 4 release for another month. And so for the first time in memory, The Show feels like it's somewhat resting on its laurels. Or maybe like cover athlete Miguel Cabrera, it's confident in its Win Above Replacement, even this late in a console cycle. Because when there is nobody else stepping up to the plate, you don't have to swing for the fences.</p><p style="">Nevertheless, MLB 14 is the most robust, gorgeous-looking baseball simulation to date. There's a satisfying weightiness to MLB 14, a physicality to the crack of the bat or a diving catch for a line drive. The Show makes you earn every on base, every double play, and every strikeout, and it creates a sense of elation when you succeed, the intensity of the joy matched only by the intensity of the devastation you feel upon botching a play. Getting on base requires a keen eye and quick calculations: guessing the pitch, adjusting your aim, picking a swing type, and getting the timing just right all happen nearly simultaneously. If you're playing in the outfield, it's your job to make a split-second decision. Can you chase down a line drive, while picking the direction and power for the throw to second to stop the runner? There's a tension that comes with every pitch because once the action moves, it moves fast, and it's do or die.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457123-bat_control%5B1%5D.png" data-ref-id="1300-2457123" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457123-bat_control%5B1%5D.png" data-ref-id="1300-2457123"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2457123-bat_control%5B1%5D.png"></a></figure><p style="">MLB 14 is not an easy game; at its default settings, it requires perfect timing and lightning reflexes. Happily, Sony San Diego has included so many customization options that you can create the baseball experience that suits you. Praising difficulty sliders and tweaking options sounds weird, but they're worth commending because they work so well. I can fine-tune The Show to make any aspect of it easier, or more difficult, in a way that doesn't breaks the game. Though cranking everything down lets a skilled player rack up some huge leads, it's still very much an enjoyable and entertaining baseball experience.</p><p style="">While MLB 14 is hardly just a simple roster update, it contains noticeably fewer new features than MLB games from previous years. Last year's game boasted an entirely new adaptive difficulty mechanic to ease new players in, and expanded the franchise to be a baseball nerd's dream come true. Of course those features remain, and nothing substantial has gone missing, but the new additions to MLB 14 don't feel as important to the core of the game like a revamped Franchise mode, new swinging mechanics, and modified difficulty system do. This year's hooks aren't as substantial, given the series' reputation for reinvention.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457127-miggy_create_player%5B1%5D.png" data-ref-id="1300-2457127" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457127-miggy_create_player%5B1%5D.png" data-ref-id="1300-2457127"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2457127-miggy_create_player%5B1%5D.png"></a></figure><p style="">There are certainly additions to this year's ballgame, however, most noticeably player lock. The concept of player lock has been featured in other sports games: you pick one athlete and control only him through the course of the game. What makes MLB's player lock different from Madden's or <a href="/nba-2k14/" data-ref-id="false">NBA 2K14</a>'s is that it can be turned on and off in different game modes. If you want to play a full nine innings as the entire Blue Jays lineup for a month, then switch midseason to focus on shortstop Jose Reyes, and then change back to the full team for the playoffs, you can do that. You're not locked into a separate game mode or full season, and you have the freedom to jump around as you see fit. It's a level of freedom that becomes increasingly satisfying through the course of a season, especially in Franchise mode, because the experience of playing different fielding positions is unique and different from other team sports. Taking the mound and controlling the pitches may be the classic way to play baseball, but there is a nerve-racking excitement to taking an infield position and making those split-second decisions that mean the difference between a double play and losing the lead.</p><p style="">Thankfully, the presentation in The Show remains stellar, offering lively, informative commentary that holds more humor than you might expect. If you're playing one team through an entire season, you're going to hear a lot of the same stuff. But there are different chunks of dialogue for everything, from the showcase, to minor league games, to the post-season. The lighting in the stadiums and the camera angles used can often make MLB 14 look like an actual MLB broadcast. The all-star players look incredible, clearly getting the most love, though every player in the game looks close to his real self, better than most of the sports game competition manages.</p><p style=""> </p><blockquote data-align="center" data-size="large"><p style="">The presentation in The Show remains stellar, offering lively, informative commentary that holds more humor than you might expect.</p></blockquote><p style="">Focusing your attention on a single player has long been central to the Road to the Show mode, and that mode returns as well. Creating a brand-new player, taking him through the minor leagues and into the majors, and earning that spot on the lineup is a long, tough journey that comes with a sense of accomplishment far greater than jumping into the cleats of an already established slugger. This time around, Road to the Show borrows elements from games like NBA 2K14, with a three-game showcase to start you off. Play well in the showcase, and your draft stock rises. Players still have the option to choose which team drafts them, but they have to work extra hard at their position if there's already an all-star filling that slot.</p><p style="">The other new feature, quick counts, solves a major issue with The Show: video baseball takes forever to play. A game of football or basketball takes about half an hour, but you can get into pitcher-dominated standoffs for hours in MLB 14. Quick counts jumps you in deep in the count, simulating the first few pitches based on the players' stats and abilities. It cuts the game time in half, allowing you to get further into a season, and finally makes The Show a game you can play at your leisure, without having to invest a substantial block of time.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457130-showcase_in-game%5B1%5D.png" data-ref-id="1300-2457130" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457130-showcase_in-game%5B1%5D.png" data-ref-id="1300-2457130"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2457130-showcase_in-game%5B1%5D.png"></a></figure><p style="">Online players can use quick counts to speed up player-versus-player matches, though I found full games of baseball to be the least interesting offering online, when compared to the shorter, more multiplayer-friendly matches like Home Run Derby and the newer online modes. Community challenges add a new customizable minigame aspect to The Show. Kind of like in a massively multiplayer online version of HORSE, you can create scenarios and goals and then challenge other players. Set the game up to have bases loaded, a deep count, two outs, and two runs down in the bottom of the ninth, and dare the rest of the world to do anything, from striking out the last batter, to hitting a grand slam. Creating the challenges can feel a bit like being MLB's devious Jigsaw, but the challenges come with a caveat: you have to be able to complete them before you can post them. So not only are they a fun addition, but they serve as a badge of honor in the community, and a sort of backward version of sharing replays.</p><p style="">Community challenges and player lock might not be enough to make MLB 14 feel like a brand-new ballgame, and with a PS4 version on the way, it would not be unwise to hold off to see how the game improves in the jump to the next generation. But The Show is still a fantastic representation of baseball, capturing the thrill and grand scale of the national pastime.</p><p style=""> </p> Thu, 03 Apr 2014 13:18:00 -0700 http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/ http://www.gamespot.com/articles/family-guy-mobile-game-gets-release-date-has-you-rebuilding-quahog-after-insane-chicken-fight/1100-6418760/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=bEZKlDrx16o" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FbEZKlDrx16o%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DbEZKlDrx16o&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FbEZKlDrx16o%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">FOX and developer TinyCo. today announced that their <a href="http://www.gamespot.com/articles/first-images-and-some-gifs-of-family-guy-s-take-on-the-simpsons-tapped-out/1100-6418298/" data-ref-id="1100-6418298">upcoming mobile game Family Guy: The Quest for Stuff</a> will launch for iOS and Android on April 10. The game is free to download and, like so many other mobile games, is supported by microtransactions.</p><p dir="ltr" style="">After Peter and Ernie the giant chicken get into another one of their <a href="https://www.youtube.com/watch?v=W4WGQmWcrbs" rel="nofollow" data-ref-id="false">infamous brawls</a>, lovely Quahog is destroyed and players must rebuild the town.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496915-quest.png" data-ref-id="1300-2496915" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496915-quest.png" data-ref-id="1300-2496915"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2496915-quest.png"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">With Quahog in ruins, you'll need to help Peter rally all the Family Guy characters (even Meg, even though no one likes her) to rebuild the city. Throughout the game you'll be tasked with putting a stop to alien invasions, religious cults, and "more calamities" that threaten to further destroy Quahog.</p><p dir="ltr" style="">Some of your other tasks include helping Peter achieve his lifelong dream of becoming a pirate, traveling through the multiverse with Stewie and Brian, assisting Quagmire in finding the long lost Gold Digger Island, and getting revenge on Ernie the Giant Chicken.</p><p dir="ltr" style="">Developer TinyCo. worked alongside FOX and Family Guy production studio Fuzzy Door to create Family Guy: The Quest For Stuff. The game also features the show's voice talent and many of the scenes and stories were written by the show writers themselves.</p><p style="">We recently got a chance to visit TinyCo.'s office in San Francisco and we'll have much more on Family Guy: The Quest For Stuff soon.</p><p style="">Family Guy: The Quest For Stuff arrives in the wake of another FOX mobile game, <a href="https://www.facebook.com/TheSimpsonsTappedOut" rel="nofollow" data-ref-id="false">The Simpsons: Tapped Out</a>. That game has been a huge success for publisher Electronic Arts, generating <a href="http://www.gamespot.com/articles/ea-mobile-won-t-kill-consoles/1100-6417662/" data-ref-id="1100-6417662">more than $130 million in revenue</a> from microtransactions to date.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 13:13:00 -0700 http://www.gamespot.com/articles/family-guy-mobile-game-gets-release-date-has-you-rebuilding-quahog-after-insane-chicken-fight/1100-6418760/ http://www.gamespot.com/videos/titanfall-the-power-of-the-cloud-trailer/2300-6418132/ Developers from Respawn Studios and Xbox discuss how cloud computing helps take Titanfall to the next level. Thu, 03 Apr 2014 13:10:00 -0700 http://www.gamespot.com/videos/titanfall-the-power-of-the-cloud-trailer/2300-6418132/ http://www.gamespot.com/videos/ftl-advanced-edition-now-playing/2300-6418131/ Benito and Jan fire up FTL: Advanced Edition to check out the new features. Thu, 03 Apr 2014 12:40:00 -0700 http://www.gamespot.com/videos/ftl-advanced-edition-now-playing/2300-6418131/ http://www.gamespot.com/articles/check-out-this-beautiful-dragon-age-inquisition-screenshot/1100-6418758/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496888-dainew.jpg" data-ref-id="1300-2496888" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496888-dainew.jpg" data-ref-id="1300-2496888"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496888-dainew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If your Thursday is dragging and you're into fantasy games, we have something here today that should pick you up. BioWare today released a new screenshot from its upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>, showing off the beautiful location of Dales: Exalted Plains</p><p dir="ltr" style="">BioWare shared the image <a href="https://twitter.com/dragonage/status/451782782918742017" rel="nofollow" data-ref-id="false">through its Twitter account </a>and teased that there's "more to come" next week. The developer didn't say which platform the image was captured on.</p><p dir="ltr" style="">Dragon Age: Inquisition launches this fall for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC published by Electronic Arts. A <a href="http://www.gamespot.com/articles/rumor-dragon-age-inquisition-has-40-endings-five-major-regions/1100-6418617/" data-ref-id="1100-6418617">massive info leak earlier this week</a> revealed that the game will have <a href="http://www.gamespot.com/articles/rumor-dragon-age-inquisition-has-40-endings-five-major-regions/1100-6418617/" data-ref-id="1100-6418617">five major areas and a whopping 40 possible endings</a>, all of which are said to be significantly different.</p><p style="">For more on Dragon Age: Inquisition, check out <a href="http://www.gamespot.com/dragon-age-inquisition/" data-ref-id="false">GameSpot's previous coverage</a>. </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 12:37:00 -0700 http://www.gamespot.com/articles/check-out-this-beautiful-dragon-age-inquisition-screenshot/1100-6418758/ http://www.gamespot.com/articles/titanfall-for-xbox-360-appears-on-ebay-buyer-beware-servers-won-t-be-turned-on-until-april-8/1100-6418757/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451774-titanfall+screen+5.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">An eBay listing for the Xbox 360 version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> <a href="http://www.ebay.com/itm/Titanfall-Xbox-360-2014-/261442597287" rel="nofollow" data-ref-id="false">appeared today on eBay</a>. The current high bid after six offers is $56. The game will sell for $60 at launch come April 8. It's unclear how the seller obtained the copy of Titanfall, and we've reached out to this person for comment.</p><p dir="ltr" style="">Even if you win the auction or somehow obtain a copy of Titanfall ahead of its launch on April 8, you won't be able to play the game. The game's official Twitter channel says that <a href="https://twitter.com/Titanfallgame/status/451780041928503297" rel="nofollow" data-ref-id="false">servers for the Xbox 360 version won't be turned on until April 8</a>. Titanfall is an online-only game that requires you be connected to their servers to play.</p><p dir="ltr" style="">The Xbox 360 version of Titanfall was developed by Bluepoint Games, not Respawn Entertainment, which handled the Xbox One and PC versions. The Xbox 360 version was originally expected to launch back in early March, but publisher Electronic Arts <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">delayed the game twice to its new April 8 release date</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 12:27:00 -0700 http://www.gamespot.com/articles/titanfall-for-xbox-360-appears-on-ebay-buyer-beware-servers-won-t-be-turned-on-until-april-8/1100-6418757/ http://www.gamespot.com/videos/reality-check-could-gaming-level-up-your-social-li/2300-6418127/ Reality Check delves into some new scientific research which confirms gaming can supplement and even improve your social life! Thu, 03 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-could-gaming-level-up-your-social-li/2300-6418127/ http://www.gamespot.com/articles/game-of-the-month-march-2014/1100-6418752/ <p style="">It came in like a lion, and went out like a lion. March remained hot throughout, thanks to the releases of several highly-anticipated games--not to mention the surprise hits that graced our consoles and PCs. And it all started with farts.</p><p dir="ltr" style="">Indeed, <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> blew many fans away with its flatulence, not to mention its excellent presentation, which almost perfectly mirrored the show's look and tone. But Telltale's <a href="/the-walking-dead-season-two-episode-four/" data-ref-id="false">Walking Dead</a> series wasn't about to be overshadowed, landing one punch to the gut after another, leaving everyone bruised and winded. One by one the good games came. <a href="/towerfall/" data-ref-id="false">Towerfall</a> and its marvelous competitive matches. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> and its tense brand of stealth action. <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> and its stunning vision of Seattle. March wanted to be loved, and loved it we did.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449553-frpg2_2014_03_03_181932.jpg" data-ref-id="1300-2449553" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449553-frpg2_2014_03_03_181932.jpg" data-ref-id="1300-2449553"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449553-frpg2_2014_03_03_181932.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">It's painful, then, to disappoint the above games by declaring that March's true juggernauts were <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone: Heroes of Warcraft</a>, and <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a>. We love Titanfall--the parkour movement, the tense action, the giant mechs. We also adore Hearthstone and its slick, fast-paced card battles. But the joys of Titanfall are ultimately overshadowed by the dread of Dark Souls II. Dark Souls II is a harsh mistress, possessive and needy, demanding your patience as it breaks your heart over and over again. If Dark Souls II were your significant other, you'd need relationship counseling. This kind of codependence might not always be healthy, but Dark Souls II insists on nothing less than your full focus.</p><p dir="ltr" style="">To criticize Dark Souls II as just more <a href="/dark-souls/" data-ref-id="false">Dark Souls</a> would be an immense error, however. Its changes regarding health replenishment, enemy respawning, and world structure may seem superficial, but they combine to have a dramatic effect on how you play. Dark Souls II is a smart game, naturally leading you through its misty marshes and black crypts without holding your hand along the way. It rewards your keen eye and innate curiosity by gifting you with new rewards, new ideas, and perhaps even a few tricks that mollify the extreme pain of upcoming boss fights. Dark Souls II's world reveals increasingly surprising sights, sounds, and battles, some of which are nothing like what we've seen in the Souls series until now. And for that, we say "Praise the Sun!"</p><h4 dir="ltr">Game of the Month March 2014 Winner: Dark Souls II</h4><p dir="ltr" style=""><a href="http://www.gamespot.com/reviews/dark-souls-2-review/1900-6415691/" data-ref-id="1900-6415691">Read our review.</a></p><p dir="ltr" style=""> </p> Thu, 03 Apr 2014 11:00:00 -0700 http://www.gamespot.com/articles/game-of-the-month-march-2014/1100-6418752/ http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/ <div data-embed-type="video" data-ref-id="2300-6418134" data-width="854" data-height="480"><iframe src="/videos/embed/6418134/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p dir="ltr" style="">Former Uncharted creative director Amy Hennig has joined Electronic Arts to work on a new installment in the Star Wars series with developer Visceral Games. Studio general manager Steve Papoutsis <a href="http://www.ea.com/news/amy-hennig-joins-visceral-games" rel="nofollow" data-ref-id="false">announced the news today on EA's blog</a>. Hennig will be the game's creative director.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496452-amy.jpg" data-ref-id="1300-2496452" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496452-amy.jpg" data-ref-id="1300-2496452"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2496452-amy.jpg"></a><figcaption>Amy Hennig</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let's face it, we weren't the only ones knocking at her door) was Star Wars," Papoutsis said. "Amy's a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team."</p><p dir="ltr" style="">Visceral Games' Star Wars title is <a href="http://www.gamespot.com/articles/ea-developing-open-world-star-wars-game/1100-6416442/" data-ref-id="1100-6416442">rumored to be an open-world game</a>, though EA has yet to provide any details on what form the studio's first title in the sci-fi series will take. EA and Star Wars franchise owner Disney signed a<a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/" data-ref-id="1100-6407982"> ten-year, multi-title deal last year</a> that makes the Mass Effect publisher the exclusive creator of new Star Wars games. Battlefield developer DICE is currently working on a new <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront </a>game.</p><p style="">Hennig got started in games at EA in 1991, when she worked at the company as a game designer/artist. She left EA for Crystal Dynamics in 1995, and worked there for eight years on the Legacy of Kain franchise, among others. Henning left Crystal Dynamics in 2003 and took up the position of creative director at Naughty Dog, where she helped create the Uncharted series as its creative director. She was going to serve as a writer for the new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PlayStation 4</a>, but she <a href="http://www.gamespot.com/articles/uncharted-ps4-writer-leaves-naughty-dog/1100-6418113/" data-ref-id="1100-6418113">left the studio early last month</a>.</p><p style="">It was initially reported that Hennig was "forced out" of Naughty Dog, but the studio would later <a href="http://www.gamespot.com/articles/naughty-dog-presidents-reject-claims-uncharted-ps4-director-amy-hennig-was-forced-out/1100-6418160/" data-ref-id="1100-6418160">refute this claim</a>.</p><p style="">Following the announcement today, Hennig explained her move to EA <a href="https://twitter.com/amy_hennig" rel="nofollow" data-ref-id="false">through a series of tweets</a>.</p><p style="">"It might've taken me 23 years, but I'm back--and it's good to be home at EA," she said. "It's a privilege to have the opportunity to contribute to the Star Wars universe, after it's had such a formative influence on my life."</p><p style="">"Two amazing things entered my life in 1977--Star Wars and the Atari 2600," she explained. "This opportunity is the confluence of the two most influential experiences of my youth, and I couldn't be more excited to go on this journey."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 10:22:00 -0700 http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/ http://www.gamespot.com/articles/mario-kart-8-for-wii-u-will-feature-expanded-item-customization/1100-6418753/ <div data-embed-type="video" data-ref-id="2300-6418075" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418075/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8 </a>for Wii U will expand upon the item customization feature from 2011 3DS game <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a>, according to game director Kosuke Yabuki.</p><p dir="ltr" style="">"There was some item customisation in Mario Kart 7, so that you could choose to have a mushroom-only race or a shell-only race. We will have that plus a little more in Mario Kart 8," Yabuki said in a roundtable interview attended by GameSpot.</p><p dir="ltr" style="">Yabuki didn't say if players will be able to eliminate potentially frustrating items like the iconic Blue Shell, but made it clear that Mario Kart 8 aims to take item customization to the next level.</p><p dir="ltr" style="">"I think we're going to be able to answer that feeling of wanting to change those items--so I don't want to have items? Well, OK, no items," he said. "Or I only want to have bananas. Well, OK, just bananas. I think we're going to be able to provide a system that answers that desire this time around."</p><p dir="ltr" style="">Nintendo today lifted the lid on many of Mario Kart 8's features, revealing the racing game will have <a href="http://www.gamespot.com/articles/mario-kart-8-has-32-total-courses-16-are-new-and-16-are-remakes/1100-6418742/" data-ref-id="1100-6418742">32 courses</a> (including <a href="http://www.gamespot.com/articles/mario-kart-8-it-s-not-all-about-luck-two-rainbow-roads-confirmed/1100-6418730/" data-ref-id="1100-6418730"><em><strong>two</strong></em> Rainbow Roads</a>), <a href="http://www.gamespot.com/articles/mario-kart-8-has-32-total-courses-16-are-new-and-16-are-remakes/1100-6418742/" data-ref-id="1100-6418742">12-player online multiplayer</a>, and<a href="http://www.gamespot.com/articles/mario-kart-8-devs-praise-power-of-wii-u-it-s-a-very-pretty-game/1100-6418736/" data-ref-id="1100-6418736"> impressive visuals thanks to the power of the Wii U</a>. For more on Mario Kart 8, which launches <a href="http://www.gamespot.com/articles/mario-kart-8-gets-release-date-and-7-new-koopa-racers/1100-6417729/" data-ref-id="1100-6417729">May 30</a>, be sure to read <a href="http://www.gamespot.com/articles/in-mario-kart-8-crashing-could-be-your-key-to-victory/1100-6418734/" data-ref-id="1100-6418734">GameSpot's new hands-on preview</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 09:27:00 -0700 http://www.gamespot.com/articles/mario-kart-8-for-wii-u-will-feature-expanded-item-customization/1100-6418753/ http://www.gamespot.com/articles/child-of-light-the-most-beautiful-game-you-ve-never-heard-of/1100-6418723/ <p style="">It's hard to ignore just how beautiful Child Of Light is. For the first few minutes of the game I just sat there, gawking at the gorgeous watercolour-like landscapes, oblivious to the fact that there were in fact some neat ideas strewn amongst the pretty visuals. It is, after all, a marriage of two disparate genres: the 2D platformer, and the turn-based RPG. They've come together in the past with the likes of the <a href="/paper-mario/" data-ref-id="false">Paper Mario</a> series, but Child Of Light takes a slightly different approach.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg" data-ref-id="1300-2495258" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg" data-ref-id="1300-2495258"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/917/9176928/2495258-monastry_vitraux_02.jpg"></a></figure><p style="">Child Of Light simplifies and condenses many classic RPG mechanics to fit its shorter running time. Experience points, magic points, skill trees, weapon upgrades, buffs, spells and turn-based battles are all there, but are far less complex than in your average RPG. In the few hours I played the game, I'd already worked my way up to nearly level 20, and unlocked quite a few blocks on my character's skill tree.</p><p style="">Weapon upgrades came in the form of gems called Oculi that I recovered from chests during my adventure, which slotted into weapons for different kinds of buffs. Some gave my character more strength, others better magic defense, while another added elemental buffs like fire and water to attacks. It's a simple system--at least when compared to the complexity that the likes of some of the Final Fantasy series has reached over the years--but that doesn't necessarily make it a bad one.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495259-screen_forestballon_04.jpg" data-ref-id="1300-2495259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495259-screen_forestballon_04.jpg" data-ref-id="1300-2495259"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/917/9176928/2495259-screen_forestballon_04.jpg"></a></figure><p style=""> </p><p style="">I found Child Of Light's rewards came not from tweaking an endless array of menu options, but from the combat itself. There battles relied less on canny equipment choices and more on deft timing. Essentially, it was all about the balance between executing a defense command and launching an attack. A bar at the bottom of the screen showed when the characters (including enemies) were waiting to attack, and when they were actively casting.</p><p style="">If I launched an attack while an enemy was casting one of theirs, it would interrupt it and send them to the back of wait bar. The reverse was true too, so if I attacked just as the enemy was getting to the end of a casting period, I'd have my attack nullified. Simple enough, but it got quite tactical as I timed my defense moves to the rhythm of the opposition's attacks, and began using slow to ensure my attacks were perfectly timed, while the enemy used haste to speed up their time to casting.</p><p style="">It was a fun, tactical system, although once I'd got to grips with it, the battles themselves weren't particularly challenging. The potential is certainly there for it to come into its own during more difficult encounters, and I've got high hopes for it doing so later in the game. Even if it doesn't though, Child Of Light's aesthetic qualities go a long way towards picking up the slack. A captivating soundtrack accompanied the beautiful visuals, while the cast of cheeky fireflies, melancholy jesters, and grumpy gnomes and their rhyming dialogue were utterly charming.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg" data-ref-id="1300-2495262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg" data-ref-id="1300-2495262"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/917/9176928/2495262-fight_forgotten_02.jpg"></a></figure><p style="">That's not to mention the puzzle-filled platforming elements of the game, and the fairy wings my character was gifted with that let me gracefully flutter through the dreamy watercolor landscapes. Child Of Light is a game that's filled with charm and joyfulness. No matter how much I pondered about it having a deeper set of RPG mechanics, or battles with a more challenging set of opponents, I couldn't help but be utterly smitten by it. And if that happened after just a few hours, lord knows what a mushy mess I'll be when I get my hand on the finished game. Can't wait.</p> Thu, 03 Apr 2014 09:00:00 -0700 http://www.gamespot.com/articles/child-of-light-the-most-beautiful-game-you-ve-never-heard-of/1100-6418723/ http://www.gamespot.com/articles/spacefaring-indie-hit-ftl-s-advanced-edition-now-available-as-a-free-download/1100-6418751/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/9/5/6/1/2009561-664216_20120917_003.jpg" data-ref-id="1300-2009561" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/9/5/6/1/2009561-664216_20120917_003.jpg" data-ref-id="1300-2009561"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/5/6/1/2009561-664216_20120917_003.jpg"></a></figure><p style="">The Advanced Edition update for the fantastic <a href="/ftl-faster-than-light/" data-ref-id="false">FTL: Faster Than Light</a> is now available as a free download on PC.</p><p dir="ltr" style="">Users who own the game on Steam should get the update beamed automatically onto their hard drives using Gaben's special magic powers, and the game's developers have <a href="http://www.ftlgame.com/AEinstructions.html" rel="nofollow">created a page with instructions</a> for those who purchased the game from another outlet.</p><p dir="ltr" style="">The free Advanced Edition adds mind control and hacking systems, a new sector, and events written by author Tom Jubert and Fallout: New Vegas scribe Chris Avellone, alongside new weapons, effects, layouts, and environments. The update will also add tweaks to the whole game, including the option to save and quit during combat.</p><p dir="ltr" style="">Meanwhile, FTL has now been released for the iPad. The game costs $10 and runs on an iPad 2 or newer, and comes with the Advanced Edition by default.</p><div data-embed-type="video" data-ref-id="2300-6418131" data-width="854" data-height="480"><iframe src="/videos/embed/6418131/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 09:00:00 -0700 http://www.gamespot.com/articles/spacefaring-indie-hit-ftl-s-advanced-edition-now-available-as-a-free-download/1100-6418751/

Gamespot's Site MashupUnboxing the Amazon Fire TV and controllerGS News - New Star Wars Game; Is The PS4/Xbox One Power Gap Closing?Mario Kart 8 - Time for a MontageMLB 14: The Show ReviewFamily Guy mobile game gets release date, has you rebuilding Quahog after insane chicken fightTitanfall - The Power of the Cloud TrailerFTL: Advanced Edition - Now PlayingCheck out this beautiful Dragon Age: Inquisition screenshotTitanfall for Xbox 360 appears on eBay -- Buyer beware, servers won't be turned on until April 8Reality Check - Could Gaming Level-up your Social Life?Game of the Month March 2014Ex-Uncharted creative director Amy Hennig joins EA to work on Star WarsMario Kart 8 for Wii U will feature expanded item customizationChild of Light: The Most Beautiful Game You've Never Heard OfSpacefaring indie hit FTL's Advanced Edition now available as a free download

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 03 Apr 2014 23:03:47 -0700 http://www.gamespot.com/videos/unboxing-the-amazon-fire-tv-and-controller/2300-6418142/ Danny and Shaun open up the Amazon Fire TV and give their first hands-on impressions of the streaming device and its controller. Thu, 03 Apr 2014 16:49:00 -0700 http://www.gamespot.com/videos/unboxing-the-amazon-fire-tv-and-controller/2300-6418142/ http://www.gamespot.com/videos/gs-news-new-star-wars-game-is-the-ps4-xbox-one-pow/2300-6418136/ Xbox co-creator explains the console power divide, Mario Kart dev praises Wii U, and a new Star Wars game is happening! But guess who's working on it? Thu, 03 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-new-star-wars-game-is-the-ps4-xbox-one-pow/2300-6418136/ http://www.gamespot.com/videos/mario-kart-8-time-for-a-montage/2300-6418137/ We mash up new footage from Cheep Cheep Beach, Royal Raceway, Electrodrome, and Mario Kart Stadium. Thu, 03 Apr 2014 15:02:00 -0700 http://www.gamespot.com/videos/mario-kart-8-time-for-a-montage/2300-6418137/ http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/ <p style="">MLB 14: The Show is in a tricky position. It's got no competition to speak of now that 2K Sports has canned its long-running baseball franchise. The Show hits a last-gen console and won't see a PlayStation 4 release for another month. And so for the first time in memory, The Show feels like it's somewhat resting on its laurels. Or maybe like cover athlete Miguel Cabrera, it's confident in its Win Above Replacement, even this late in a console cycle. Because when there is nobody else stepping up to the plate, you don't have to swing for the fences.</p><p style="">Nevertheless, MLB 14 is the most robust, gorgeous-looking baseball simulation to date. There's a satisfying weightiness to MLB 14, a physicality to the crack of the bat or a diving catch for a line drive. The Show makes you earn every on base, every double play, and every strikeout, and it creates a sense of elation when you succeed, the intensity of the joy matched only by the intensity of the devastation you feel upon botching a play. Getting on base requires a keen eye and quick calculations: guessing the pitch, adjusting your aim, picking a swing type, and getting the timing just right all happen nearly simultaneously. If you're playing in the outfield, it's your job to make a split-second decision. Can you chase down a line drive, while picking the direction and power for the throw to second to stop the runner? There's a tension that comes with every pitch because once the action moves, it moves fast, and it's do or die.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457123-bat_control%5B1%5D.png" data-ref-id="1300-2457123" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457123-bat_control%5B1%5D.png" data-ref-id="1300-2457123"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2457123-bat_control%5B1%5D.png"></a></figure><p style="">MLB 14 is not an easy game; at its default settings, it requires perfect timing and lightning reflexes. Happily, Sony San Diego has included so many customization options that you can create the baseball experience that suits you. Praising difficulty sliders and tweaking options sounds weird, but they're worth commending because they work so well. I can fine-tune The Show to make any aspect of it easier, or more difficult, in a way that doesn't breaks the game. Though cranking everything down lets a skilled player rack up some huge leads, it's still very much an enjoyable and entertaining baseball experience.</p><p style="">While MLB 14 is hardly just a simple roster update, it contains noticeably fewer new features than MLB games from previous years. Last year's game boasted an entirely new adaptive difficulty mechanic to ease new players in, and expanded the franchise to be a baseball nerd's dream come true. Of course those features remain, and nothing substantial has gone missing, but the new additions to MLB 14 don't feel as important to the core of the game like a revamped Franchise mode, new swinging mechanics, and modified difficulty system do. This year's hooks aren't as substantial, given the series' reputation for reinvention.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457127-miggy_create_player%5B1%5D.png" data-ref-id="1300-2457127" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457127-miggy_create_player%5B1%5D.png" data-ref-id="1300-2457127"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2457127-miggy_create_player%5B1%5D.png"></a></figure><p style="">There are certainly additions to this year's ballgame, however, most noticeably player lock. The concept of player lock has been featured in other sports games: you pick one athlete and control only him through the course of the game. What makes MLB's player lock different from Madden's or <a href="/nba-2k14/" data-ref-id="false">NBA 2K14</a>'s is that it can be turned on and off in different game modes. If you want to play a full nine innings as the entire Blue Jays lineup for a month, then switch midseason to focus on shortstop Jose Reyes, and then change back to the full team for the playoffs, you can do that. You're not locked into a separate game mode or full season, and you have the freedom to jump around as you see fit. It's a level of freedom that becomes increasingly satisfying through the course of a season, especially in Franchise mode, because the experience of playing different fielding positions is unique and different from other team sports. Taking the mound and controlling the pitches may be the classic way to play baseball, but there is a nerve-racking excitement to taking an infield position and making those split-second decisions that mean the difference between a double play and losing the lead.</p><p style="">Thankfully, the presentation in The Show remains stellar, offering lively, informative commentary that holds more humor than you might expect. If you're playing one team through an entire season, you're going to hear a lot of the same stuff. But there are different chunks of dialogue for everything, from the showcase, to minor league games, to the post-season. The lighting in the stadiums and the camera angles used can often make MLB 14 look like an actual MLB broadcast. The all-star players look incredible, clearly getting the most love, though every player in the game looks close to his real self, better than most of the sports game competition manages.</p><p style=""> </p><blockquote data-align="center" data-size="large"><p style="">The presentation in The Show remains stellar, offering lively, informative commentary that holds more humor than you might expect.</p></blockquote><p style="">Focusing your attention on a single player has long been central to the Road to the Show mode, and that mode returns as well. Creating a brand-new player, taking him through the minor leagues and into the majors, and earning that spot on the lineup is a long, tough journey that comes with a sense of accomplishment far greater than jumping into the cleats of an already established slugger. This time around, Road to the Show borrows elements from games like NBA 2K14, with a three-game showcase to start you off. Play well in the showcase, and your draft stock rises. Players still have the option to choose which team drafts them, but they have to work extra hard at their position if there's already an all-star filling that slot.</p><p style="">The other new feature, quick counts, solves a major issue with The Show: video baseball takes forever to play. A game of football or basketball takes about half an hour, but you can get into pitcher-dominated standoffs for hours in MLB 14. Quick counts jumps you in deep in the count, simulating the first few pitches based on the players' stats and abilities. It cuts the game time in half, allowing you to get further into a season, and finally makes The Show a game you can play at your leisure, without having to invest a substantial block of time.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2457130-showcase_in-game%5B1%5D.png" data-ref-id="1300-2457130" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2457130-showcase_in-game%5B1%5D.png" data-ref-id="1300-2457130"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2457130-showcase_in-game%5B1%5D.png"></a></figure><p style="">Online players can use quick counts to speed up player-versus-player matches, though I found full games of baseball to be the least interesting offering online, when compared to the shorter, more multiplayer-friendly matches like Home Run Derby and the newer online modes. Community challenges add a new customizable minigame aspect to The Show. Kind of like in a massively multiplayer online version of HORSE, you can create scenarios and goals and then challenge other players. Set the game up to have bases loaded, a deep count, two outs, and two runs down in the bottom of the ninth, and dare the rest of the world to do anything, from striking out the last batter, to hitting a grand slam. Creating the challenges can feel a bit like being MLB's devious Jigsaw, but the challenges come with a caveat: you have to be able to complete them before you can post them. So not only are they a fun addition, but they serve as a badge of honor in the community, and a sort of backward version of sharing replays.</p><p style="">Community challenges and player lock might not be enough to make MLB 14 feel like a brand-new ballgame, and with a PS4 version on the way, it would not be unwise to hold off to see how the game improves in the jump to the next generation. But The Show is still a fantastic representation of baseball, capturing the thrill and grand scale of the national pastime.</p><p style=""> </p> Thu, 03 Apr 2014 13:18:00 -0700 http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/ http://www.gamespot.com/articles/family-guy-mobile-game-gets-release-date-has-you-rebuilding-quahog-after-insane-chicken-fight/1100-6418760/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=bEZKlDrx16o" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FbEZKlDrx16o%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DbEZKlDrx16o&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FbEZKlDrx16o%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">FOX and developer TinyCo. today announced that their <a href="http://www.gamespot.com/articles/first-images-and-some-gifs-of-family-guy-s-take-on-the-simpsons-tapped-out/1100-6418298/" data-ref-id="1100-6418298">upcoming mobile game Family Guy: The Quest for Stuff</a> will launch for iOS and Android on April 10. The game is free to download and, like so many other mobile games, is supported by microtransactions.</p><p dir="ltr" style="">After Peter and Ernie the giant chicken get into another one of their <a href="https://www.youtube.com/watch?v=W4WGQmWcrbs" rel="nofollow" data-ref-id="false">infamous brawls</a>, lovely Quahog is destroyed and players must rebuild the town.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496915-quest.png" data-ref-id="1300-2496915" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496915-quest.png" data-ref-id="1300-2496915"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2496915-quest.png"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">With Quahog in ruins, you'll need to help Peter rally all the Family Guy characters (even Meg, even though no one likes her) to rebuild the city. Throughout the game you'll be tasked with putting a stop to alien invasions, religious cults, and "more calamities" that threaten to further destroy Quahog.</p><p dir="ltr" style="">Some of your other tasks include helping Peter achieve his lifelong dream of becoming a pirate, traveling through the multiverse with Stewie and Brian, assisting Quagmire in finding the long lost Gold Digger Island, and getting revenge on Ernie the Giant Chicken.</p><p dir="ltr" style="">Developer TinyCo. worked alongside FOX and Family Guy production studio Fuzzy Door to create Family Guy: The Quest For Stuff. The game also features the show's voice talent and many of the scenes and stories were written by the show writers themselves.</p><p style="">We recently got a chance to visit TinyCo.'s office in San Francisco and we'll have much more on Family Guy: The Quest For Stuff soon.</p><p style="">Family Guy: The Quest For Stuff arrives in the wake of another FOX mobile game, <a href="https://www.facebook.com/TheSimpsonsTappedOut" rel="nofollow" data-ref-id="false">The Simpsons: Tapped Out</a>. That game has been a huge success for publisher Electronic Arts, generating <a href="http://www.gamespot.com/articles/ea-mobile-won-t-kill-consoles/1100-6417662/" data-ref-id="1100-6417662">more than $130 million in revenue</a> from microtransactions to date.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 13:13:00 -0700 http://www.gamespot.com/articles/family-guy-mobile-game-gets-release-date-has-you-rebuilding-quahog-after-insane-chicken-fight/1100-6418760/ http://www.gamespot.com/videos/titanfall-the-power-of-the-cloud-trailer/2300-6418132/ Developers from Respawn Studios and Xbox discuss how cloud computing helps take Titanfall to the next level. Thu, 03 Apr 2014 13:10:00 -0700 http://www.gamespot.com/videos/titanfall-the-power-of-the-cloud-trailer/2300-6418132/ http://www.gamespot.com/videos/ftl-advanced-edition-now-playing/2300-6418131/ Benito and Jan fire up FTL: Advanced Edition to check out the new features. Thu, 03 Apr 2014 12:40:00 -0700 http://www.gamespot.com/videos/ftl-advanced-edition-now-playing/2300-6418131/ http://www.gamespot.com/articles/check-out-this-beautiful-dragon-age-inquisition-screenshot/1100-6418758/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496888-dainew.jpg" data-ref-id="1300-2496888" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496888-dainew.jpg" data-ref-id="1300-2496888"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496888-dainew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If your Thursday is dragging and you're into fantasy games, we have something here today that should pick you up. BioWare today released a new screenshot from its upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>, showing off the beautiful location of Dales: Exalted Plains</p><p dir="ltr" style="">BioWare shared the image <a href="https://twitter.com/dragonage/status/451782782918742017" rel="nofollow" data-ref-id="false">through its Twitter account </a>and teased that there's "more to come" next week. The developer didn't say which platform the image was captured on.</p><p dir="ltr" style="">Dragon Age: Inquisition launches this fall for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC published by Electronic Arts. A <a href="http://www.gamespot.com/articles/rumor-dragon-age-inquisition-has-40-endings-five-major-regions/1100-6418617/" data-ref-id="1100-6418617">massive info leak earlier this week</a> revealed that the game will have <a href="http://www.gamespot.com/articles/rumor-dragon-age-inquisition-has-40-endings-five-major-regions/1100-6418617/" data-ref-id="1100-6418617">five major areas and a whopping 40 possible endings</a>, all of which are said to be significantly different.</p><p style="">For more on Dragon Age: Inquisition, check out <a href="http://www.gamespot.com/dragon-age-inquisition/" data-ref-id="false">GameSpot's previous coverage</a>. </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 12:37:00 -0700 http://www.gamespot.com/articles/check-out-this-beautiful-dragon-age-inquisition-screenshot/1100-6418758/ http://www.gamespot.com/articles/titanfall-for-xbox-360-appears-on-ebay-buyer-beware-servers-won-t-be-turned-on-until-april-8/1100-6418757/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451774-titanfall+screen+5.jpg" data-ref-id="1300-2451774"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451774-titanfall+screen+5.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">An eBay listing for the Xbox 360 version of <a href="/titanfall/" data-ref-id="false">Titanfall</a> <a href="http://www.ebay.com/itm/Titanfall-Xbox-360-2014-/261442597287" rel="nofollow" data-ref-id="false">appeared today on eBay</a>. The current high bid after six offers is $56. The game will sell for $60 at launch come April 8. It's unclear how the seller obtained the copy of Titanfall, and we've reached out to this person for comment.</p><p dir="ltr" style="">Even if you win the auction or somehow obtain a copy of Titanfall ahead of its launch on April 8, you won't be able to play the game. The game's official Twitter channel says that <a href="https://twitter.com/Titanfallgame/status/451780041928503297" rel="nofollow" data-ref-id="false">servers for the Xbox 360 version won't be turned on until April 8</a>. Titanfall is an online-only game that requires you be connected to their servers to play.</p><p dir="ltr" style="">The Xbox 360 version of Titanfall was developed by Bluepoint Games, not Respawn Entertainment, which handled the Xbox One and PC versions. The Xbox 360 version was originally expected to launch back in early March, but publisher Electronic Arts <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">delayed the game twice to its new April 8 release date</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 12:27:00 -0700 http://www.gamespot.com/articles/titanfall-for-xbox-360-appears-on-ebay-buyer-beware-servers-won-t-be-turned-on-until-april-8/1100-6418757/ http://www.gamespot.com/videos/reality-check-could-gaming-level-up-your-social-li/2300-6418127/ Reality Check delves into some new scientific research which confirms gaming can supplement and even improve your social life! Thu, 03 Apr 2014 12:00:00 -0700 http://www.gamespot.com/videos/reality-check-could-gaming-level-up-your-social-li/2300-6418127/ http://www.gamespot.com/articles/game-of-the-month-march-2014/1100-6418752/ <p style="">It came in like a lion, and went out like a lion. March remained hot throughout, thanks to the releases of several highly-anticipated games--not to mention the surprise hits that graced our consoles and PCs. And it all started with farts.</p><p dir="ltr" style="">Indeed, <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> blew many fans away with its flatulence, not to mention its excellent presentation, which almost perfectly mirrored the show's look and tone. But Telltale's <a href="/the-walking-dead-season-two-episode-four/" data-ref-id="false">Walking Dead</a> series wasn't about to be overshadowed, landing one punch to the gut after another, leaving everyone bruised and winded. One by one the good games came. <a href="/towerfall/" data-ref-id="false">Towerfall</a> and its marvelous competitive matches. <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> and its tense brand of stealth action. <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> and its stunning vision of Seattle. March wanted to be loved, and loved it we did.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449553-frpg2_2014_03_03_181932.jpg" data-ref-id="1300-2449553" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449553-frpg2_2014_03_03_181932.jpg" data-ref-id="1300-2449553"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2449553-frpg2_2014_03_03_181932.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">It's painful, then, to disappoint the above games by declaring that March's true juggernauts were <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone: Heroes of Warcraft</a>, and <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a>. We love Titanfall--the parkour movement, the tense action, the giant mechs. We also adore Hearthstone and its slick, fast-paced card battles. But the joys of Titanfall are ultimately overshadowed by the dread of Dark Souls II. Dark Souls II is a harsh mistress, possessive and needy, demanding your patience as it breaks your heart over and over again. If Dark Souls II were your significant other, you'd need relationship counseling. This kind of codependence might not always be healthy, but Dark Souls II insists on nothing less than your full focus.</p><p dir="ltr" style="">To criticize Dark Souls II as just more <a href="/dark-souls/" data-ref-id="false">Dark Souls</a> would be an immense error, however. Its changes regarding health replenishment, enemy respawning, and world structure may seem superficial, but they combine to have a dramatic effect on how you play. Dark Souls II is a smart game, naturally leading you through its misty marshes and black crypts without holding your hand along the way. It rewards your keen eye and innate curiosity by gifting you with new rewards, new ideas, and perhaps even a few tricks that mollify the extreme pain of upcoming boss fights. Dark Souls II's world reveals increasingly surprising sights, sounds, and battles, some of which are nothing like what we've seen in the Souls series until now. And for that, we say "Praise the Sun!"</p><h4 dir="ltr">Game of the Month March 2014 Winner: Dark Souls II</h4><p dir="ltr" style=""><a href="http://www.gamespot.com/reviews/dark-souls-2-review/1900-6415691/" data-ref-id="1900-6415691">Read our review.</a></p><p dir="ltr" style=""> </p> Thu, 03 Apr 2014 11:00:00 -0700 http://www.gamespot.com/articles/game-of-the-month-march-2014/1100-6418752/ http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/ <div data-embed-type="video" data-ref-id="2300-6418134" data-width="854" data-height="480"><iframe src="/videos/embed/6418134/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p dir="ltr" style="">Former Uncharted creative director Amy Hennig has joined Electronic Arts to work on a new installment in the Star Wars series with developer Visceral Games. Studio general manager Steve Papoutsis <a href="http://www.ea.com/news/amy-hennig-joins-visceral-games" rel="nofollow" data-ref-id="false">announced the news today on EA's blog</a>. Hennig will be the game's creative director.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2496452-amy.jpg" data-ref-id="1300-2496452" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2496452-amy.jpg" data-ref-id="1300-2496452"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2496452-amy.jpg"></a><figcaption>Amy Hennig</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let's face it, we weren't the only ones knocking at her door) was Star Wars," Papoutsis said. "Amy's a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team."</p><p dir="ltr" style="">Visceral Games' Star Wars title is <a href="http://www.gamespot.com/articles/ea-developing-open-world-star-wars-game/1100-6416442/" data-ref-id="1100-6416442">rumored to be an open-world game</a>, though EA has yet to provide any details on what form the studio's first title in the sci-fi series will take. EA and Star Wars franchise owner Disney signed a<a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/" data-ref-id="1100-6407982"> ten-year, multi-title deal last year</a> that makes the Mass Effect publisher the exclusive creator of new Star Wars games. Battlefield developer DICE is currently working on a new <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront </a>game.</p><p style="">Hennig got started in games at EA in 1991, when she worked at the company as a game designer/artist. She left EA for Crystal Dynamics in 1995, and worked there for eight years on the Legacy of Kain franchise, among others. Henning left Crystal Dynamics in 2003 and took up the position of creative director at Naughty Dog, where she helped create the Uncharted series as its creative director. She was going to serve as a writer for the new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PlayStation 4</a>, but she <a href="http://www.gamespot.com/articles/uncharted-ps4-writer-leaves-naughty-dog/1100-6418113/" data-ref-id="1100-6418113">left the studio early last month</a>.</p><p style="">It was initially reported that Hennig was "forced out" of Naughty Dog, but the studio would later <a href="http://www.gamespot.com/articles/naughty-dog-presidents-reject-claims-uncharted-ps4-director-amy-hennig-was-forced-out/1100-6418160/" data-ref-id="1100-6418160">refute this claim</a>.</p><p style="">Following the announcement today, Hennig explained her move to EA <a href="https://twitter.com/amy_hennig" rel="nofollow" data-ref-id="false">through a series of tweets</a>.</p><p style="">"It might've taken me 23 years, but I'm back--and it's good to be home at EA," she said. "It's a privilege to have the opportunity to contribute to the Star Wars universe, after it's had such a formative influence on my life."</p><p style="">"Two amazing things entered my life in 1977--Star Wars and the Atari 2600," she explained. "This opportunity is the confluence of the two most influential experiences of my youth, and I couldn't be more excited to go on this journey."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 10:22:00 -0700 http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/ http://www.gamespot.com/articles/mario-kart-8-for-wii-u-will-feature-expanded-item-customization/1100-6418753/ <div data-embed-type="video" data-ref-id="2300-6418075" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418075/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8 </a>for Wii U will expand upon the item customization feature from 2011 3DS game <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a>, according to game director Kosuke Yabuki.</p><p dir="ltr" style="">"There was some item customisation in Mario Kart 7, so that you could choose to have a mushroom-only race or a shell-only race. We will have that plus a little more in Mario Kart 8," Yabuki said in a roundtable interview attended by GameSpot.</p><p dir="ltr" style="">Yabuki didn't say if players will be able to eliminate potentially frustrating items like the iconic Blue Shell, but made it clear that Mario Kart 8 aims to take item customization to the next level.</p><p dir="ltr" style="">"I think we're going to be able to answer that feeling of wanting to change those items--so I don't want to have items? Well, OK, no items," he said. "Or I only want to have bananas. Well, OK, just bananas. I think we're going to be able to provide a system that answers that desire this time around."</p><p dir="ltr" style="">Nintendo today lifted the lid on many of Mario Kart 8's features, revealing the racing game will have <a href="http://www.gamespot.com/articles/mario-kart-8-has-32-total-courses-16-are-new-and-16-are-remakes/1100-6418742/" data-ref-id="1100-6418742">32 courses</a> (including <a href="http://www.gamespot.com/articles/mario-kart-8-it-s-not-all-about-luck-two-rainbow-roads-confirmed/1100-6418730/" data-ref-id="1100-6418730"><em><strong>two</strong></em> Rainbow Roads</a>), <a href="http://www.gamespot.com/articles/mario-kart-8-has-32-total-courses-16-are-new-and-16-are-remakes/1100-6418742/" data-ref-id="1100-6418742">12-player online multiplayer</a>, and<a href="http://www.gamespot.com/articles/mario-kart-8-devs-praise-power-of-wii-u-it-s-a-very-pretty-game/1100-6418736/" data-ref-id="1100-6418736"> impressive visuals thanks to the power of the Wii U</a>. For more on Mario Kart 8, which launches <a href="http://www.gamespot.com/articles/mario-kart-8-gets-release-date-and-7-new-koopa-racers/1100-6417729/" data-ref-id="1100-6417729">May 30</a>, be sure to read <a href="http://www.gamespot.com/articles/in-mario-kart-8-crashing-could-be-your-key-to-victory/1100-6418734/" data-ref-id="1100-6418734">GameSpot's new hands-on preview</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 09:27:00 -0700 http://www.gamespot.com/articles/mario-kart-8-for-wii-u-will-feature-expanded-item-customization/1100-6418753/ http://www.gamespot.com/articles/child-of-light-the-most-beautiful-game-you-ve-never-heard-of/1100-6418723/ <p style="">It's hard to ignore just how beautiful Child Of Light is. For the first few minutes of the game I just sat there, gawking at the gorgeous watercolour-like landscapes, oblivious to the fact that there were in fact some neat ideas strewn amongst the pretty visuals. It is, after all, a marriage of two disparate genres: the 2D platformer, and the turn-based RPG. They've come together in the past with the likes of the <a href="/paper-mario/" data-ref-id="false">Paper Mario</a> series, but Child Of Light takes a slightly different approach.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg" data-ref-id="1300-2495258" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg" data-ref-id="1300-2495258"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/917/9176928/2495258-monastry_vitraux_02.jpg"></a></figure><p style="">Child Of Light simplifies and condenses many classic RPG mechanics to fit its shorter running time. Experience points, magic points, skill trees, weapon upgrades, buffs, spells and turn-based battles are all there, but are far less complex than in your average RPG. In the few hours I played the game, I'd already worked my way up to nearly level 20, and unlocked quite a few blocks on my character's skill tree.</p><p style="">Weapon upgrades came in the form of gems called Oculi that I recovered from chests during my adventure, which slotted into weapons for different kinds of buffs. Some gave my character more strength, others better magic defense, while another added elemental buffs like fire and water to attacks. It's a simple system--at least when compared to the complexity that the likes of some of the Final Fantasy series has reached over the years--but that doesn't necessarily make it a bad one.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495259-screen_forestballon_04.jpg" data-ref-id="1300-2495259" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495259-screen_forestballon_04.jpg" data-ref-id="1300-2495259"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/917/9176928/2495259-screen_forestballon_04.jpg"></a></figure><p style=""> </p><p style="">I found Child Of Light's rewards came not from tweaking an endless array of menu options, but from the combat itself. There battles relied less on canny equipment choices and more on deft timing. Essentially, it was all about the balance between executing a defense command and launching an attack. A bar at the bottom of the screen showed when the characters (including enemies) were waiting to attack, and when they were actively casting.</p><p style="">If I launched an attack while an enemy was casting one of theirs, it would interrupt it and send them to the back of wait bar. The reverse was true too, so if I attacked just as the enemy was getting to the end of a casting period, I'd have my attack nullified. Simple enough, but it got quite tactical as I timed my defense moves to the rhythm of the opposition's attacks, and began using slow to ensure my attacks were perfectly timed, while the enemy used haste to speed up their time to casting.</p><p style="">It was a fun, tactical system, although once I'd got to grips with it, the battles themselves weren't particularly challenging. The potential is certainly there for it to come into its own during more difficult encounters, and I've got high hopes for it doing so later in the game. Even if it doesn't though, Child Of Light's aesthetic qualities go a long way towards picking up the slack. A captivating soundtrack accompanied the beautiful visuals, while the cast of cheeky fireflies, melancholy jesters, and grumpy gnomes and their rhyming dialogue were utterly charming.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg" data-ref-id="1300-2495262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg" data-ref-id="1300-2495262"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/917/9176928/2495262-fight_forgotten_02.jpg"></a></figure><p style="">That's not to mention the puzzle-filled platforming elements of the game, and the fairy wings my character was gifted with that let me gracefully flutter through the dreamy watercolor landscapes. Child Of Light is a game that's filled with charm and joyfulness. No matter how much I pondered about it having a deeper set of RPG mechanics, or battles with a more challenging set of opponents, I couldn't help but be utterly smitten by it. And if that happened after just a few hours, lord knows what a mushy mess I'll be when I get my hand on the finished game. Can't wait.</p> Thu, 03 Apr 2014 09:00:00 -0700 http://www.gamespot.com/articles/child-of-light-the-most-beautiful-game-you-ve-never-heard-of/1100-6418723/ http://www.gamespot.com/articles/spacefaring-indie-hit-ftl-s-advanced-edition-now-available-as-a-free-download/1100-6418751/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/9/5/6/1/2009561-664216_20120917_003.jpg" data-ref-id="1300-2009561" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/9/5/6/1/2009561-664216_20120917_003.jpg" data-ref-id="1300-2009561"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/5/6/1/2009561-664216_20120917_003.jpg"></a></figure><p style="">The Advanced Edition update for the fantastic <a href="/ftl-faster-than-light/" data-ref-id="false">FTL: Faster Than Light</a> is now available as a free download on PC.</p><p dir="ltr" style="">Users who own the game on Steam should get the update beamed automatically onto their hard drives using Gaben's special magic powers, and the game's developers have <a href="http://www.ftlgame.com/AEinstructions.html" rel="nofollow">created a page with instructions</a> for those who purchased the game from another outlet.</p><p dir="ltr" style="">The free Advanced Edition adds mind control and hacking systems, a new sector, and events written by author Tom Jubert and Fallout: New Vegas scribe Chris Avellone, alongside new weapons, effects, layouts, and environments. The update will also add tweaks to the whole game, including the option to save and quit during combat.</p><p dir="ltr" style="">Meanwhile, FTL has now been released for the iPad. The game costs $10 and runs on an iPad 2 or newer, and comes with the Advanced Edition by default.</p><div data-embed-type="video" data-ref-id="2300-6418131" data-width="854" data-height="480"><iframe src="/videos/embed/6418131/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Thu, 03 Apr 2014 09:00:00 -0700 http://www.gamespot.com/articles/spacefaring-indie-hit-ftl-s-advanced-edition-now-available-as-a-free-download/1100-6418751/


Anda sedang membaca artikel tentang

Gamespot's Site Mashup

Dengan url

http://priapunyegaye.blogspot.com/2014/04/gamespots-site-mashup_4.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger