Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 05 Mei 2014 | 13.15

Gamespot's Site MashupGS News Update: Possible Last of Us 2 Concept Art Teased?The Last of Us artist posts image of what looks like an older Ellie, but it's only "fanart"Call of Duty: Advanced Warfare dev on its canceled third-person Call of DutyTons of Call of Duty: Advanced Warfare details emergeDragon Age: Inquisition writer on the necessary pain of cutting contentBattlefield 4 finally lets you join a squad with friendsBound By Flame, MLB 14 on PS4 and Killer is Dead on PC - New ReleasesMeet the Gran Turismo Player Now Driving Race Cars for RealDanish government creates entire country in Minecraft, users promptly blow it up and plant American flagGame One Out - The Best Shooters for Busy GamersTitanfall Pilot and Atlas figures revealed by toy maker ThreezeroStar Wars 1313 looked like it could have been beautifulMicrosoft trying to bring Halo TV series to ShowtimeGTA IV, Red Dead Redemption, many more for $5 each in PlayStation Store Flash SalePlayStation 3's shooter Dust 514 redesigned for the PC as Project Legion

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 04 May 2014 22:37:49 -0700 http://www.gamespot.com/videos/gs-news-update-possible-last-of-us-2-concept-art-t/2300-6418646/ Cryptic posts from The Last of Us Game Director Bruce Straley and artist Marek Okon have sent the Internet rumour mill crazy about the possibility of The Last of Us 2. Sun, 04 May 2014 18:00:00 -0700 http://www.gamespot.com/videos/gs-news-update-possible-last-of-us-2-concept-art-t/2300-6418646/ http://www.gamespot.com/articles/the-last-of-us-artist-posts-image-of-what-looks-like-an-older-ellie-but-it-s-only-fanart/1100-6419417/ <div data-embed-type="video" data-ref-id="2300-6418646" data-width="854" data-height="480"><iframe src="/videos/embed/6418646/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Freelance artist <a href="http://www.okonart.com/#portfolio&amp;illustrations&amp;83" rel="nofollow" data-ref-id="false">Marek Okon</a>, who worked on <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, posted a <a href="https://www.facebook.com/photo.php?fbid=10152106238859562&amp;set=a.10150352806654562.347159.681689561&amp;type=1&amp;theater" rel="nofollow" data-ref-id="false">piece of art today on his Facebook page</a> of what looks like an older version of the Ellie we know from last year's game. It also looks like she is holding a guitar.</p><p dir="ltr" style="">Okon said about the image: "Let me tease you something... It's coming... ;]" So are we looking at the first image of The Last of Us 2? It doesn't sound like it.</p><p dir="ltr" style="">"[The] image you are referring to is a strictly personal one, just loosely based on The Last of Us universe. I guess you could say it's a fanart," Okon told GameSpot today. In the comments section of his original Facebook post containing the image, Okon elaborated further.</p><p dir="ltr" style="">"So before its [sic] gonna get blown out of proportions [sic] - it's gonna be strictly personal image. Is it about TLOU2? Not really... Maybe... It's classified ;P But seriously it's gonna be just a fan art ;]"</p><p dir="ltr" style="">In February, The Last of Us creative director Neil Druckmann said the chances of Naughty Dog making a sequel to The Last of Us were<a href="http://www.gamespot.com/articles/the-last-of-us-2-is-a-50-50-chance/1100-6417906/" data-ref-id="1100-6417906"> 50/50</a>. The Last of Us launched in June 2013 and has<a href="http://www.gamespot.com/articles/the-last-of-us-sells-6-million-copies/1100-6418319/" data-ref-id="1100-6418319"> sold more than six million copies to date</a>. A sequel may not be on the immediate horizon, but Naughty Dog is bringing the game to the PlayStation 4 this summer through <a href="http://www.gamespot.com/articles/the-last-of-us-for-ps4-runs-in-1080p-has-dlc-and-director-s-commentary-retailers-list-it-for-60/1100-6418878/" data-ref-id="1100-6418878">The Last of Us Remastered</a>.</p><p style="">In addition to The Last of Us Remastered, Naughty Dog is working on a new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PS4</a>. And according to a<a href="https://twitter.com/bruce_straley/status/462245347369054208" rel="nofollow" data-ref-id="false"> teasing tweet</a> from The Last of Us director Bruce Straley, there may be a third project in the works. "I got goosebumps playing &amp; talking thru a prototype a designer was sketching in yesterday! That's how I know... #GonnaBeAwesome"</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2523866-tlouellieguitar.jpg" data-ref-id="1300-2523866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2523866-tlouellieguitar.jpg" data-ref-id="1300-2523866"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2523866-tlouellieguitar.jpg"></a><figcaption>Image credit: Marek Okon</figcaption></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 04 May 2014 17:08:00 -0700 http://www.gamespot.com/articles/the-last-of-us-artist-posts-image-of-what-looks-like-an-older-ellie-but-it-s-only-fanart/1100-6419417/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523818-3298032872-21097.jpg" data-ref-id="1300-2523818" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523818-3298032872-21097.jpg" data-ref-id="1300-2523818"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523818-3298032872-21097.jpg"></a></figure><p dir="ltr" style="">Last week, developer Sledgehammer gave us an impressive first look at its next entry in Activision's immensely popular series, <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>. But that's not the first project that Sledgehammer worked on at the publisher.</p><p dir="ltr" style="">Speaking with <em><a href="http://www.gameinformer.com/b/news/archive/2014/05/04/june-cover-revealed-call-of-duty-advanced-warfare.aspx" rel="nofollow">Game Informer</a></em>, Sledgehammer cofounders Michael Condrey and Glen Schofield talked about their canceled third-person Call of Duty game.</p><p dir="ltr" style="">They started the project after leaving Visceral Games (where they worked on <a href="http://www.gamespot.com/dead-space/">Dead Space</a>) but stopped development in order to help finish <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Call of Duty: Modern Warfare 3</a>. This was right after <a href="http://www.gamespot.com/articles/top-infinity-ward-devs-fired-for-insubordination-lawsuits-expected/1100-6252657/">Activision fired Infinity Ward's Vince Zampella and Jason West</a>, who took several of Infinity Ward's developers with them to work on <a href="http://www.gamespot.com/titanfall/">Titanfall</a> at Respawn Entertainment.</p><p dir="ltr" style="">At the time, <a href="http://www.gamespot.com/articles/sledgehammer-probably-canceling-call-of-duty-action-adventure/1100-6340455/">Schofield said</a> it wasn't likely Sledgehammer would return to the third-person game because its setting was too obscure. Today, we learned that it was supposed to take place in the Vietnam War, focusing on the "Secret War" in Cambodia and Laos.</p><p dir="ltr" style="">"We had spent six or eight months on it, and were really getting into the story," Schofield told <em>Game Informer</em>. "We had some really cool mechanics. We had a big moment that I would love to get into a game someday, but it's not something we could do in first-person."</p><p dir="ltr" style="">He added that large sections of the game took place in underground tunnels, and that the team was "going for some Dead Space moments."</p><p dir="ltr" style="">Sledgehammer had 15 fully playable minutes of the game before it moved on to Modern Warfare 3, and it says the decision to drop the project wasn't easy. "It was part of our culture that we were all gonna make that decision together. We would have loved to make that [third-person] game. It was in a space that we enjoyed, but how does anything compare to the first-person blockbuster release of 2011?"</p><p style="">Sledgehammer's Call of Duty: Advanced Warfare launches November 4. For more, be sure to read <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6418630" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418630/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 15:03:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/ http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg" data-ref-id="1300-2522998" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg" data-ref-id="1300-2522998"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">In addition to details about Sledgehammer Games' <a href="http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/" data-ref-id="1100-6419416">scrapped third-person Call of Duty game that was set during the Vietnam War</a>, the June issue of <em>Game Informer</em> magazine is loaded with 12 pages' worth of information about the recently revealed <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>.</p><p dir="ltr" style="">We've rounded up some of the most interesting details and listed them below. The full <em>Game Informer </em>June 2014 issue is <a href="http://www.gameinformer.com/b/news/archive/2014/05/04/june-cover-revealed-call-of-duty-advanced-warfare.aspx" rel="nofollow" data-ref-id="false">available for purchase today</a>.</p><p dir="ltr" style=""><strong>Call of Duty: Advanced Warfare details:</strong></p><ul><li dir="ltr">In development at Sledgehammer Games for Xbox One, PS4, and PC. A separate studio to be named later is working on the Xbox 360 and PlayStation 3 versions. There's no word on Wii U.</li><li dir="ltr">The game runs on a new and unspecified game engine.</li><li dir="ltr">The story opens with a catastrophic event that Sledgehammer Games cofounder Michael Condrey describes as "like a global 9/11." There's little more to go on, but major cities on multiple continents are affected by some kind of terrorism perpetrated by a terrorist organization called KVA.</li><li dir="ltr">It is set in 2054.</li><li dir="ltr">You play a character named Private Mitchell, who is voiced by prolific voice actor Troy Baker. You may know Baker for his recent roles in <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> (Joel), <a href="/bioshock-infinite/" data-ref-id="false">BioShock Infinite </a>(Booker), and <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> (The Joker). Mitchell only speaks during cutscenes; never during gameplay.</li><li dir="ltr">Mitchell starts Call of Duty: Advanced Warfare as a Marine, who is squadmates with Will Irons, the son of Private Military Company Atlas Corporation CEO Jonathan Irons (played by Kevin Spacey). After their tour of duty is done, the elder Irons asks Mitchell if he wants to leave the Marines to join his father's company. Mitchell says yes and is outfitted with an "EXO" suit for his new job.</li><li dir="ltr">Unlike past Call of Duty games, Call of Duty: Advanced Warfare has only one protagonist.</li><li dir="ltr">Kevin Spacey says he was "very excited" about joining the game when he was originally approached.</li><li dir="ltr">You'll earn points every mission that can be used to upgrade your EXO suit. Using the EXO suit, you can climb walls with magnetic gloves, boost-dodge toward cover, perform super-jumps that let you get to higher ground, use optic camouflage for cloaking, and hover in mid-air.</li><li dir="ltr">Your arsenal includes "variable grenades," which can be switched from concussion to threat detection while they cook. The threat detection grenade reveals enemy locations and makes this information available via an augmented reality system visible in your visor.</li><li dir="ltr">Some of your guns are energy-based, and do not use traditional ammunition.</li><li dir="ltr">There is a rideable vehicle called a Pitbull, which is based on the real world Mine-Resistant Ambush Protected (MRAP) vehicle.</li><li dir="ltr">There's no official word on Call of Duty: Advanced Warfare multiplayer yet, but Condrey teases, "You can probably imagine the possibilities of a lot of the stuff you saw in single-player and how it would apply online." Activision also says it is "absolutely committed" to supporting eSports.</li><li dir="ltr">Call of Duty: Advanced Warfare will have some kind of co-op mode.</li><li dir="ltr">Veteran Metal Gear Solid composer Harry Gregson-Williams is working on the game's soundtrack. Audio director Don Veca says, "I think Advanced Warfare is going to be the best-sounding and certainly the best-mixed game ever."</li><li dir="ltr">In an effort to create a believable world, Activision consulted with "experts from production design in movies to experts in the military to scientists and futurists," according to Sledgehammer cofounder Glen Schofield.</li></ul><p style="">Call of Duty: Advanced Warfare launches November 4. For more, be sure to read <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">GameSpot's previous coverage</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 04 May 2014 14:34:00 -0700 http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/ http://www.gamespot.com/articles/dragon-age-inquisition-writer-on-the-necessary-pain-of-cutting-content/1100-6419414/ <p style=""><a style="text-align:center;" href="http://static.gamespot.com/uploads/original/1535/15354745/2523788-9784360923-25115.jpg" rel="nofollow"><img alt="" src="/api/image/scale_super/2523788-9784360923-25115.jpg" /></a></p><p dir="ltr" style="">A reality of game development is that a lot of great ideas and content are cut from the final product due to deadlines and available resources. As players, we're always disappointed when a feature that sounded great didn't make into the game. As <a href="http://www.gamespot.com/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> writer David Gaider said on his <a href="http://dgaider.tumblr.com/post/84290901124/in-terms-of-game-development-now-that-the-dragon-age" rel="nofollow">Tumblr</a>, this process is harder for developers than you may assume.</p><p dir="ltr" style="">Gaider explains that Dragon Age: Inquisition is approaching Alpha, also known as "Content Complete." The team is still creating content, but at this point it's more concerned with making everything it already has work properly than adding something new. It's also the phase in development when the team makes the biggest cuts.</p><p dir="ltr" style="">The writers are mostly done with dialogue, which is currently being edited, recorded, and prepared for cinematics. At the moment, Gaider and his team are working on pretty much anything else in the game that requires text and responding to cuts.</p><p dir="ltr" style="">"This is a pretty stressful time for everyone," Gaider said. "Every cut feels like it's reducing the overall quality of the game, until there are so many of them you feel like you're producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all."</p><p dir="ltr" style="">Gaider said that it's not a process fans can really understand. "They're usually oblivious to what's going on, harping on what color the sails should be while the hull is rapidly leaking water," he said. "Which is a strange dissonance from our perspective, let me tell you."</p><p style="">Dragon Age: Inquisition launches <a href="http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/">October 7</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more on the role-playing game, be sure to <a href="http://www.gamespot.com/dragon-age-inquisition/">read GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 12:58:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-writer-on-the-necessary-pain-of-cutting-content/1100-6419414/ http://www.gamespot.com/articles/battlefield-4-finally-lets-you-join-a-squad-with-friends/1100-6419413/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yJ4R3nHv5Uk" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyJ4R3nHv5Uk%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyJ4R3nHv5Uk&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyJ4R3nHv5Uk%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""><a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> is finally getting its long awaited Squad Join feature, developer <a href="http://blogs.battlefield.com/2014/05/introducing-squad-join-beta/" rel="nofollow">DICE has announced</a>.</p><p dir="ltr" style="">Squad Join is currently in Beta and available for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It allows you to set up a squad for up to five players before joining a multiplayer game. The squad will join the game together and remain together over rounds.</p><p dir="ltr" style="">"This is something we know our fans have been asking for – and something we wish we could have provided at launch – so we are now happy to present the first iteration of Squad Join," DICE said.</p><p dir="ltr" style="">DICE said that it will continue to add features and tweak Squad Join based on player feedback. It expects to release an updated version of Squad Join when it launches the Dragon's Teeth DLC this summer.</p><p dir="ltr" style="">At the moment, Squad Join only works in Battlefield 4's base game maps in the Conquest, Team Deathmatch, Obliteration, Rush, and Domination game modes. Support for additional maps and modes will come later.</p><p style="">DICE also recently announced that it was <a href="http://www.gamespot.com/articles/as-battlefield-4-issues-persist-dice-deploys-new-high-performance-servers-to-fix-rubber-banding/1100-6419205/">deploying high-performance servers</a> to fix the game's lingering technical problems, and that <a href="http://www.gamespot.com/articles/battlefield-4-players-can-now-rent-servers-unless-they-re-playing-on-xbox-one/1100-6419310/">players can now rent their own private and public servers</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 11:20:00 -0700 http://www.gamespot.com/articles/battlefield-4-finally-lets-you-join-a-squad-with-friends/1100-6419413/ http://www.gamespot.com/videos/bound-by-flame-mlb-14-on-ps4-and-killer-is-dead-on/2300-6418641/ This week we get Bound By Flame, MLB 14 The Show on PS4, Killer is Dead on PC, Tesla Effect: A Tex Murphy Adventure, Stick it to the Man comes to PC and PS4, and the Vita gets Borderlands 2 and the God of War collection. Sun, 04 May 2014 10:00:00 -0700 http://www.gamespot.com/videos/bound-by-flame-mlb-14-on-ps4-and-killer-is-dead-on/2300-6418641/ http://www.gamespot.com/articles/meet-the-gran-turismo-player-now-driving-race-cars-for-real/1100-6419397/ <p style="">Many of us use video games as a form of escapism, as a chance to live out our dreams and fantasies, if only for a few hours in a virtual world. However, there is a video game that is truly changing lives and giving a select few players the chance to live their wildest dreams for real. That game is <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo</a>. Gran Turismo's game director, Kazunori Yamauchi, has long spoken about his desire to bridge the gap between racing simulations and real motorsport. He has achieved this himself, racing for professional teams and winning at events like 24 Hours Nürburgring.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523005-jann+mardenborough.jpg" data-ref-id="1300-2523005" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523005-jann+mardenborough.jpg" data-ref-id="1300-2523005"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523005-jann+mardenborough.jpg"></a><figcaption>Virtual racer turned real-life pro Jann Mardenborough.</figcaption></figure><p style=""> </p><p style="">In 2008, Yamauchi's studio, Polyphony Digital, teamed up with Sony and Nissan to create GT Academy, a competition within the Gran Turismo games that gives winners a chance to become real racing drivers. The contest starts with a series of time trial events in the game, with the winners flown to Silverstone in England to take part in a reality TV show and racing driver bootcamp that determines which player will be put behind the wheel of a real racing car by Nissan.</p><p style="">The 2014 GT Academy has just started in <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a> with the first round of time trials, so we met up with 2011 winner Jann Mardenborough to talk about transferring his experience from the game into reality. While Mardenborough started with virtual racing, he's now part of the Red Bull racing team and is being touted as a potential Formula One racer in the near future.</p><p style="">"For me, the biggest similarities between virtual and reality is the way that you control the balance of the car. Braking, throttle, and steering input. The way the car pitches forwards on the brakes and yaws in the corners," says Mardenborough.</p><p style="">"The game is quite similar to real life in that sense. In GT6 you can really feel the car moving around underneath you, and if you put too much yaw or pitch into the car, it will react as it would in real life with a bit of a snap. It was crazy to jump from the virtual world into a sports car for the first time. I didn't feel like there was much difference in terms of the way the car feels and how you deliver your inputs."</p><blockquote data-size="large"><p style="">For me, this is the only thing that I have ever wanted to do, so fear never came across my mind until after I had won the competition.</p><cite>Jann Mardenborough</cite></blockquote><p style="">Of course, while a game can teach you the basics of car control, especially if you play with a force feedback steering wheel, there are things it can't prepare you for in a real car. There is no threat of injury or the financial cost of damaging a car in a game. You'd think that would make a virtual racer like Mardenborough nervous in a real car, but he claims that nerves never come into the equation.</p><p style="">"You just have to have that innate fearless thing inside you. I was young anyway, 19 at the time I entered GT Academy. You think you're invincible and you take more risks than you would if you were a bit older," Mardenborough says.</p><p style="">"For me, this is the only thing that I have ever wanted to do, so fear never came across my mind until after I had won the competition. You end up thinking about the things that could have happened. It's about passion really. If something is your passion, then you won't dwell as much on the things that could happen. Things like danger don't come into your mind. That's how I felt when I jumped into the Nissan GT-R for the first time at the Academy. I was just thinking 'Wow! I'm doing 140mph for the first time on a circuit I've never driven before in a really fast car!' The idea of crashing and hurting myself never came into my mind."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg" data-ref-id="1300-2523007" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg" data-ref-id="1300-2523007"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg"></a></figure><p style=""> </p><p style="">The biggest challenge for Mardenborough was to get used to looking through a windshield instead of looking at a TV screen.</p><p style="">"It was difficult to train myself during GT Academy and in the months afterwards to cope with the visual side of real racing. In racing you need to look a long way ahead of you for complexes of corners. You have to look into the corners even when they're far in the distance. You look for accidents and debris and things like that. Because I came from gaming and because I had a really small 16-inch TV in my room, my eyes never needed to move. I could see everything that I needed to see," Mardenborough tells us.</p><p style="">"Jumping into a sports car for the first time at Silverstone, a Nissan 370Z, the instructor sits next to you and watches your eyes as well as the track. They were constantly telling me to look further ahead, but I found it really difficult. My mind only wanted to look at what was right in front of me. It took a while to get used to it. That was one of the biggest things, if not the biggest thing, to train myself after winning GT Academy, but it's all fine now!"</p><p style="">Since winning GT Academy, Mardenborough has competed in the Dubai 24 Hours, the British GT Championship, the Blancplain GT Series, Toyota Racing Series, British and European Formula Three Championships, and the 24 Hours of Le mans. In 2014, he now has the backing of the Red Bull Racing Formula One Team as a member of its young driver training program, and he is competing in the GP3 series, a single-seater championship just two classes down from his ultimate dream, the FIA Formula One World Championship.</p><p style="">Other winners of GT Academy have been taken down a career path into sports car racing by Nissan and Sony. Mardenborough is the only winner since 2008 to be given the opportunity to pursue a career in single-seater racing and potentially Formula One. We asked him how he copes with the extra pressure of being GT Academy's first genuine chance to produce a Formula One racer, not to mention receive the backing of a huge sponsor like Red Bull.</p><p style="">"I wouldn't say that I'm under more pressure. Nissan know that I put more pressure on myself than anyone else does! We've spoken about this quite a few times. During 2012, when I was driving the Nismo GT3 car, I was given the chance to do some single-seater testing. I was definitely assuming that I would be racing sports cars again in 2013, in the LMP2 class. We used the single-seater testing to get used to downforce because I needed that experience, to jump into a high downforce LMP2 car and get confident," says Mardenborough.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523008-jann+mardenborough+gp3.jpg" data-ref-id="1300-2523008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523008-jann+mardenborough+gp3.jpg" data-ref-id="1300-2523008"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2523008-jann+mardenborough+gp3.jpg"></a><figcaption>Mardenborough is now racing single-seater race cars.</figcaption></figure><p style="">"The testing went really well, and Nissan decided to put me in a proper single-seater, a Formula Three car, so we did some more testing and took it from there. In 2013, I found myself racing in New Zealand in a single-seater series to get some more experience, and I was also doing Formula Three as my main championship in Europe."</p><p style="">"During GT Academy and during 2012 it wasn't the plan for me to drive single-seaters, but Nissan thought that I would excel in this area, and it has helped me to develop more quickly as a racing driver as well because these cars are constantly on a knife edge."</p><p style="">So does Mardenborough's success so far in single-seaters mean that other GT Academy champions could be given the opportunity to pursue this career path in the future?</p><p style="">"Yeah, I think so. If you look at what Lucas Ordonez (2008 Academy winner) is doing at the moment, he's racing a factory-backed Nissan in Japan. Wolfgang Reip (2012 winner) is a Nissan Zeod test pilot, and Mark Shulzhitskiy (2012 Russian winner) is doing some testing in an LMP2 car. If you look at all the things that the winners are doing, we're covering a lot of areas. Anyone competing now should be inspired, just as I was watching Lucas race at Le Mans for the first time."</p><p style="">It has been fascinating in recent years to watch the GT Academy winners competing and see how they fit into motorsport alongside established names and other up-and-coming drivers. Most of the guys that Mardenborough and the other winners compete with have been brought up on racing. Some of them will have been karting from as young as 6 or 7 years old and will have spent their entire lives chasing the dream of motorsport, facing financial hardship along the way. We asked Mardenborough what the atmosphere is like in the pit lane when he competes. Surely some of his competitors must be jealous of the fast-tracked path to top-level racing and the huge sponsors that GT Academy gives to its winners.</p><p style="">"I'm sure there is jealousy. If you've been karting since you were a little kid and have been working your way up the ranks and some guy jumps in from playing games to join a major single-seater championship after only three years of real driving, that's going to get people's backs up. I like being called 'The Gamer Kid.' There's only a few of us that have come through GT Academy, so that's a cool, unique title to have."</p><p style="">Mardenborough might be coy about his relationships with his competitors, but there's no doubt that GT Academy opens doors that drivers taking a more traditional path would kill for. As part of his preparation for the 2014 GP3 Series, Mardenborough has been able to use some of the most advanced simulators on the planet, including the Red Bull Racing F1 simulator used by four-time world champion Sebastian Vettel to prepare for Grand Prix races. It's certainly a step above GT6!</p><blockquote data-size="large"><p style="">I'm sure there is jealousy. If you've been karting since you were a little kid and have been working your way up the ranks and some guy jumps in from playing games to join a major single-seater championship after only three years of real driving, that's going to get people's backs up.</p><cite>Jann Mardenborough</cite></blockquote><p style="">"I've driven quite a few simulators recently. The one that I'm currently using to prepare for GP3 races is the Red Bull Racing simulator in Milton Keynes in England," says Mardenborough.</p><p style="">"That's the first time I've driven a simulator that's on hydraulic rams and lifts. It's not based on Rfactor like most other simulators. It's their own software, so it's very secretive. It's quite amazing to see what they can do. We can test new parts and aero maps as well as setup changes for each track. It's an amazing tool. The Rfactor-based sims are good as well. Especially for learning circuits and setup changes."</p><p style="">Interestingly, Mardenborough's video game experience means that he benefits more from simulator work than even some seasoned professionals do. Some pro racing drivers struggle to benefit from sim racing because they are so used to practicing in the real car.</p><p style="">"I sometimes work with guys who have never used simulators before. They're incredibly quick racing drivers, but they just can't manage in the sims. They feel sick or they just can't get used to having no feedback through their backside. That sometimes leads to them saying that the sim car doesn't have as much grip as they expect. For me, there are differences because developing a tire model is insanely difficult, and grip levels at real tracks change from corner to corner. Replicating that in a game or sim is extremely difficult," Mardenborough says.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg" data-ref-id="1300-2523011" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg" data-ref-id="1300-2523011"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg"></a><figcaption>The previous winners of GT Academy.</figcaption></figure><p style=""> </p><p style="">In the last few years, online sim racing has become more and more popular and is beginning to find its feet as a spectator sport, with events like the iRacing.com World Championship Grand Prix Series live-streamed with commentary and analysis that mirrors the style of real TV broadcasts. Some budding racers are even turning to PC racing simulation as a cheaper alternative to trackdays or karting. So, could sim racing start producing the real racing drivers of the future, outside of contests like GT Academy?</p><p style="">"I think so. The market for people that are really quick on sims or just racing games is becoming really important," Mardenborough says.</p><p style="">"You see Formula One teams and sports car teams that are looking to simulators more and more often because testing is hugely expensive and is mostly banned in F1. It costs hundreds of thousands of pounds to go testing for a few days. In the sim you don't have a tire bill, a fuel bill, or any accident damage to deal with. It's a great alternative."</p><p style="">The 2014 GT Academy is happening right now, with the first time trial events taking place in Gran Turismo 6. Over the coming weeks, virtual drivers will be competing on the leaderboards for their chance to go to Silverstone and compete in real cars to become the 2014 champion and win that real racing opportunity. Mardenborough lets us in on the techniques he used to win in 2011.</p><p style="">"When I did it, I would choose a ghost car from the leaderboard that was maybe 20 positions in front of me, try to beat that ghost, and then move on to the next one and so on," says Mardenborough.</p><p style="">"It's very difficult if you focus on the lead ghost car because it's going to be very close to the limit of the perfect lap. It can be disheartening to see how fast the leader is as well, if you use that ghost from the beginning. If you chip away at it, it's easier to improve your lap times and not get too frustrated."</p><div data-embed-type="video" data-ref-id="2300-6416515" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416515/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">"I used a ghost car to learn the correct lines, but you can ruin your lap by trying to outbrake it all the time, so I managed it during each lap, turning it on and off for certain corners. If I knew a corner really well, I'd leave it off to see if I could go quicker on my own."</p><p style="">"My biggest advice is never give up. It's so easy to put the controller down and not bother, but if you really put in the leg work, you can do it. The time trials are probably the second most tough part of the competition, the first being the army assault course at Silverstone! It's properly difficult because anyone can enter, and everyone has the same tools. You have to work harder than everyone else. I thought of chucking in the towel many times, but nobody who has won it did, and we've all done really well out of it. You have to have a determined attitude. That's the biggest thing that Nissan and GT Academy look for."</p><p style="">You can enter GT Academy 2014 right now by setting some lap times in the first time trials that are available in the main menu of Gran Turismo 6 on the PlayStation 3.</p><p style="">If you want to follow Mardenborough's progress in 2014, <a href="https://twitter.com/Jannthaman" rel="nofollow" data-ref-id="false">follow him on Twitter </a>and check out the GP3 series too.</p> Sun, 04 May 2014 10:00:00 -0700 http://www.gamespot.com/articles/meet-the-gran-turismo-player-now-driving-race-cars-for-real/1100-6419397/ http://www.gamespot.com/articles/danish-government-creates-entire-country-in-minecraft-users-promptly-blow-it-up-and-plant-american-flag/1100-6419412/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523681-0196079925-uLjYF.png" data-ref-id="1300-2523681" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523681-0196079925-uLjYF.png" data-ref-id="1300-2523681"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523681-0196079925-uLjYF.png"></a></figure><p dir="ltr" style="">The Danish Geodata Agency recently recreated the entire country of Denmark in Minecraft at a 1:1 scale. It's one of the biggest Minecraft creations ever, made up of about 4000 billion brick and 1 terabyte of data. It was ingeniously built using the agency's 3D elevation model and was meant to be used as a teaching tool.</p><p dir="ltr" style="">Of course, players almost immediately began blowing it up.</p><p dir="ltr" style="">They weren't supposed to be able to. The Danish Geodata Agency, disabled the ability to use dynamite, but neglected to disable the minecart with dynamite item. According to <a href="http://www.theregister.co.uk/2014/05/01/denmark_dynamited_by_cunning_american_minecraft_vandals/" rel="nofollow">The Register</a>, players discovered this, set off explosives in several Danish towns, and built American tanks and flags on top of the ruins.</p><p dir="ltr" style="">"We consider that as a nature of playing Minecraft – elements are broken down and new are being created," Danish Geodata Agency spokesman Chris Hammeken told The Register. "Therefore we will not reboot the demonstration of Denmark in Minecraft. But occasionally we will rebuild minor areas if buildings are removed and nothing new is being created."</p><p dir="ltr" style="">You can download the Denmark map in sections from the <a href="http://www.gst.dk/emner/frie-data/minecraft/download-data/" rel="nofollow">Danish Geodata Agency</a>'s website. So far it's been quite popular, with over 200,000 downloads.</p><p style="">"We are very happy to see so many players around the world creating fancy nice things and have fun," Hammeken said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 09:18:00 -0700 http://www.gamespot.com/articles/danish-government-creates-entire-country-in-minecraft-users-promptly-blow-it-up-and-plant-american-flag/1100-6419412/ http://www.gamespot.com/videos/game-one-out-the-best-shooters-for-busy-gamers/2300-6418621/ We look at shooters for people who don't have time for shooters including Payday 2, Titanfall, Warface, Ghost Recon: Phantoms, and more. Sun, 04 May 2014 09:00:00 -0700 http://www.gamespot.com/videos/game-one-out-the-best-shooters-for-busy-gamers/2300-6418621/ http://www.gamespot.com/articles/titanfall-pilot-and-atlas-figures-revealed-by-toy-maker-threezero/1100-6419411/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523650-8366034311-10325.jpg" data-ref-id="1300-2523650" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523650-8366034311-10325.jpg" data-ref-id="1300-2523650"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523650-8366034311-10325.jpg"></a></figure><p style="">Toy manufacturer Threezero has unveiled its Titanfall products at the Thailand Toy Expo and they are quite impressive.</p><p dir="ltr" style="">Threezero explains that this is just a prototype, but it seems like "Titanfall: Atlas" comes in two pieces: a 20.5-inches tall Atlas Titan and a 6-inches tall pilot.</p><p dir="ltr" style="">As you can see in the gallery that Threezero posted to <a href="https://www.facebook.com/media/set/?set=a.855818561110640.1073741867.697107020315129&amp;type=1" rel="nofollow">its Facebook page</a>, the detail work is pretty amazing. Like in the actual game, the pilot also helps illustrate the scale of the Titan. You can't see it in the pictures, but Threezero said that the pilot can be placed inside the Titan, which also has "light-up functions."</p><p dir="ltr" style="">Threezero hasn't announced prices yet, but said that it's working on more Titans, and that it will take pre-orders later this year.</p><p dir="ltr" style="">Do you want one?</p><p style="">Titanfall launched for Xbox One and PC on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> and was the <a href="http://www.gamespot.com/articles/pc-and-xbox-one-exclusive-titanfall-is-the-top-selling-us-game-for-march/1100-6419066/" data-ref-id="1100-6419066">top-selling game overall in the United States during the month</a>. The Xbox 360 version was released on <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">April 8</a>. For more on Titanfall, be sure to read <a href="http://www.gamespot.com/titanfall/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 07:34:00 -0700 http://www.gamespot.com/articles/titanfall-pilot-and-atlas-figures-revealed-by-toy-maker-threezero/1100-6419411/ http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523640-sw1313.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/star-wars-1313/" data-ref-id="false">Star Wars 1313</a> isn't coming out, but some concept art for the game that surfaced recently will make you wish it did.</p><p dir="ltr" style="">The images were made by Filmpaint Studio in Los Angeles, which provides the movie, comic book, and game industries with concept art, storyboarding, and other visually oriented services.</p><p dir="ltr" style="">Under the Production Art tab on its website, you can find a few beautiful pieces commissioned for Star Wars 1313 in 2009.</p><p dir="ltr" style="">You can see a few of them below, and even more on <a href="http://filmpaint.com/production_art.html#!prettyPhoto%5Bpp_gal%5D/27/" rel="nofollow">Filmpaint's website</a>, where you'll also find early concept art for <em>The Amazing Spider-Man</em> film, <em>Tron: Legacy</em>, and many other big franchises.</p><p dir="ltr" style="">From the red-light district to the abandoned lower levels in Coruscant (the <a href="http://starwars.wikia.com/wiki/Ecumenopolis" rel="nofollow" data-ref-id="false">Ecumenopolis</a> where the game was set), Star Wars 1313 looked like it was going for a grittier, more realistic tone. One of the descriptions on the images even compares it to <em>Blade Runner</em>.</p><p dir="ltr" style="">Star Wars 1313 was originally announced at E3 2012 as a next-gen Star Wars third-person action adventure game from LucasArts. The game, said to feature bounty hunter Boba Fett as its protagonist, was reportedly canceled in April 2013 when Disney closed LucasArts.</p><p dir="ltr" style="">Disney has since <a href="http://www.gamespot.com/articles/disney-abandons-star-wars-1313-trademark/1100-6417208/">abandoned its trademark for Star Wars 1313</a> and the game's creative director, Dominic Robilliard, has <a href="http://www.gamespot.com/articles/sony-hires-star-wars-1313-creative-director/1100-6417026/">joined the PlayStation team</a> where he is working as a design director for an unspecified project.</p><p style="">Disney and Electronic Arts <a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/">signed an agreement last year to make the Battlefield publisher the exclusive creator of Star Wars games going forward</a>. This deal <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/">spans 10 years and multiple projects</a>, including a <a href="http://www.gamespot.com/star-wars-battlefront/">new Star Wars: Battlefront game from Battlefield creator DICE</a>.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523633,1300-2523634,1300-2523635,1300-2523636,1300-2523637" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg" data-ref-id="1300-2523633" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg" data-ref-id="1300-2523634" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg" data-ref-id="1300-2523635" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg" data-ref-id="1300-2523636" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523637" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg"></a></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 06:45:00 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Microsoft is currently in "deep" negotiations to bring the Halo live-action TV series to premium cable channel Showtime, <a href="http://variety.com/2014/tv/news/halo-tv-show-showtime-1201170379/" rel="nofollow">Variety reports</a>.</p><p dir="ltr" style="">Microsoft announced it was <a href="http://www.gamespot.com/articles/halo-tv-series-in-the-works-with-steven-spielberg/1100-6408658/">partnering with iconic director Steven Spielberg</a> for the show last year. Spielberg will act as executive producer, and he'll be working with developer 343 Industries and Amblin Television. We don't know much about it, but Microsoft's Phil Spencer has said before that<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/"> the show won't just be "filler."</a></p><p dir="ltr" style="">According to Variety's report, the plan is to have each episode air on Showtime first, then on Xbox, but with added interactive elements. Apparently, these interactive elements (and Microsoft wanting to be careful with its prized property) caused delays. Variety says the companies are now close to a deal.</p><p dir="ltr" style="">Earlier this week, Microsoft revealed its plans for <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/">Xbox original TV programming</a>. It discussed a number of shows including Halo, but did not mention a deal with Showtime.</p><p style=""><em>Disclosure: Showtime Networks is a division of CBS, which is GameSpot's parent company</em>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 17:10:00 -0700 http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523442-5308454207-13897.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Guacamelee!, Max Payne 3, Red Dead Redemption, and Grand Theft Auto IV, all for $5 each.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="/arcania-the-complete-tale/" data-ref-id="false">Arcania The Complete Tale</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/bioshock/" data-ref-id="false">BioShock</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/bioshock-2/" data-ref-id="false">BioShock 2</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/darksiders/" data-ref-id="false">Darksiders</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/datura/" data-ref-id="false">Datura</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/duke-nukem-forever/" data-ref-id="false">Duke Nukem Forever</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/fat-princess/" data-ref-id="false">Fat Princess</a> - $5 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/grand-theft-auto-iv/" data-ref-id="false">GTA IV</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee!</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee! PS Vita</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2 Dog Days</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/l-a-noire/" data-ref-id="false">LA Noire</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/max-payne-3/" data-ref-id="false">Max Payne 3</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/midnight-club-la-remix/" data-ref-id="false">Midnight Club LA Complete Edition</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/mortal-kombat-2011/" data-ref-id="false">Mortal Kombat</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs ATV: Alive</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/red-dead-redemption/" data-ref-id="false">Red Dead Redemption</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction Armageddon</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/spec-ops-the-line/" data-ref-id="false">Spec Ops: The Line</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/the-mark-of-kri/" data-ref-id="false">The Mark of Kri</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/the-raven-legacy-of-a-master-thief/" data-ref-id="false">The Raven – Legacy of a Master Thief</a> - $5 (original price: $30)</li></ul><p dir="ltr" style="">The Flash Sale will end on Monday, May 5, 12:00 p.m. Pacific.</p><p dir="ltr" style="">Sony also recently announced <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/">which games PlayStation Plus members will get for free in May</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 14:55:00 -0700 http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523403-5512793079-23997.jpg"></a></figure><p dir="ltr" style="">CCP Games announced during its Fanfest event that it is working on a free-to-play PC shooter set in the EVE Online Universe that takes after the PlayStation 3's Dust 514.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/dust-514/">Dust 514</a> is a free-to-play multiplayer first-person shooter that even CCP admits wasn't as great as it could be (<a href="http://www.gamespot.com/reviews/dust-514-review/1900-6415604/">we weren't fans of it either</a>). CCP said that Project Legion is very early in development, and that it's not even certain it will come out, but the idea is to re-imagine Dust 514 for the PC with more of a sandbox experience.</p><p dir="ltr" style="">"At the end of the day we want to take the things we've learned from Dust, and yes it's in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn't do right," VP of Product Development at CCP Sean Decker told <a href="http://www.polygon.com/2014/5/3/5677566/Dust-514-project-legion-reaction" rel="nofollow">Polygon</a>.</p><p dir="ltr" style="">CCP has clarified that it's still still working on new content for Dust 514, and that if Project Legion does ever come out, Dust 514 players will be able to migrate their relevant data to the new PC game.</p><p style="">In case you missed it, GameSpot was at Reykjavik, Iceland for EVE Fanfest 2014, where we got a look at the latest version of <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, stunningly rebuilt in Unreal Engine 4:</p><div data-embed-type="video" data-ref-id="2300-6418636" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418636/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Finally, CCP today revealed a trailer for something called The Prophecy, which implies that the company's three games: <a href="http://www.gamespot.com/eve-online/">EVE: Online</a>, <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, and Dust 514 will converge in some fashion. The CGI trailer, which includes elements from all three games (large space battles, dogfighting, and infantry combat) simply ends with the words: "One universe // One war."</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yFTUazuGdTw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyFTUazuGdTw%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyFTUazuGdTw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyFTUazuGdTw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 13:16:00 -0700 http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/

Gamespot's Site MashupGS News Update: Possible Last of Us 2 Concept Art Teased?The Last of Us artist posts image of what looks like an older Ellie, but it's only "fanart"Call of Duty: Advanced Warfare dev on its canceled third-person Call of DutyTons of Call of Duty: Advanced Warfare details emergeDragon Age: Inquisition writer on the necessary pain of cutting contentBattlefield 4 finally lets you join a squad with friendsBound By Flame, MLB 14 on PS4 and Killer is Dead on PC - New ReleasesMeet the Gran Turismo Player Now Driving Race Cars for RealDanish government creates entire country in Minecraft, users promptly blow it up and plant American flagGame One Out - The Best Shooters for Busy GamersTitanfall Pilot and Atlas figures revealed by toy maker ThreezeroStar Wars 1313 looked like it could have been beautifulMicrosoft trying to bring Halo TV series to ShowtimeGTA IV, Red Dead Redemption, many more for $5 each in PlayStation Store Flash SalePlayStation 3's shooter Dust 514 redesigned for the PC as Project Legion

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 04 May 2014 22:37:49 -0700 http://www.gamespot.com/videos/gs-news-update-possible-last-of-us-2-concept-art-t/2300-6418646/ Cryptic posts from The Last of Us Game Director Bruce Straley and artist Marek Okon have sent the Internet rumour mill crazy about the possibility of The Last of Us 2. Sun, 04 May 2014 18:00:00 -0700 http://www.gamespot.com/videos/gs-news-update-possible-last-of-us-2-concept-art-t/2300-6418646/ http://www.gamespot.com/articles/the-last-of-us-artist-posts-image-of-what-looks-like-an-older-ellie-but-it-s-only-fanart/1100-6419417/ <div data-embed-type="video" data-ref-id="2300-6418646" data-width="854" data-height="480"><iframe src="/videos/embed/6418646/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Freelance artist <a href="http://www.okonart.com/#portfolio&amp;illustrations&amp;83" rel="nofollow" data-ref-id="false">Marek Okon</a>, who worked on <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, posted a <a href="https://www.facebook.com/photo.php?fbid=10152106238859562&amp;set=a.10150352806654562.347159.681689561&amp;type=1&amp;theater" rel="nofollow" data-ref-id="false">piece of art today on his Facebook page</a> of what looks like an older version of the Ellie we know from last year's game. It also looks like she is holding a guitar.</p><p dir="ltr" style="">Okon said about the image: "Let me tease you something... It's coming... ;]" So are we looking at the first image of The Last of Us 2? It doesn't sound like it.</p><p dir="ltr" style="">"[The] image you are referring to is a strictly personal one, just loosely based on The Last of Us universe. I guess you could say it's a fanart," Okon told GameSpot today. In the comments section of his original Facebook post containing the image, Okon elaborated further.</p><p dir="ltr" style="">"So before its [sic] gonna get blown out of proportions [sic] - it's gonna be strictly personal image. Is it about TLOU2? Not really... Maybe... It's classified ;P But seriously it's gonna be just a fan art ;]"</p><p dir="ltr" style="">In February, The Last of Us creative director Neil Druckmann said the chances of Naughty Dog making a sequel to The Last of Us were<a href="http://www.gamespot.com/articles/the-last-of-us-2-is-a-50-50-chance/1100-6417906/" data-ref-id="1100-6417906"> 50/50</a>. The Last of Us launched in June 2013 and has<a href="http://www.gamespot.com/articles/the-last-of-us-sells-6-million-copies/1100-6418319/" data-ref-id="1100-6418319"> sold more than six million copies to date</a>. A sequel may not be on the immediate horizon, but Naughty Dog is bringing the game to the PlayStation 4 this summer through <a href="http://www.gamespot.com/articles/the-last-of-us-for-ps4-runs-in-1080p-has-dlc-and-director-s-commentary-retailers-list-it-for-60/1100-6418878/" data-ref-id="1100-6418878">The Last of Us Remastered</a>.</p><p style="">In addition to The Last of Us Remastered, Naughty Dog is working on a new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PS4</a>. And according to a<a href="https://twitter.com/bruce_straley/status/462245347369054208" rel="nofollow" data-ref-id="false"> teasing tweet</a> from The Last of Us director Bruce Straley, there may be a third project in the works. "I got goosebumps playing &amp; talking thru a prototype a designer was sketching in yesterday! That's how I know... #GonnaBeAwesome"</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2523866-tlouellieguitar.jpg" data-ref-id="1300-2523866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2523866-tlouellieguitar.jpg" data-ref-id="1300-2523866"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2523866-tlouellieguitar.jpg"></a><figcaption>Image credit: Marek Okon</figcaption></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 04 May 2014 17:08:00 -0700 http://www.gamespot.com/articles/the-last-of-us-artist-posts-image-of-what-looks-like-an-older-ellie-but-it-s-only-fanart/1100-6419417/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523818-3298032872-21097.jpg" data-ref-id="1300-2523818" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523818-3298032872-21097.jpg" data-ref-id="1300-2523818"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523818-3298032872-21097.jpg"></a></figure><p dir="ltr" style="">Last week, developer Sledgehammer gave us an impressive first look at its next entry in Activision's immensely popular series, <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>. But that's not the first project that Sledgehammer worked on at the publisher.</p><p dir="ltr" style="">Speaking with <em><a href="http://www.gameinformer.com/b/news/archive/2014/05/04/june-cover-revealed-call-of-duty-advanced-warfare.aspx" rel="nofollow">Game Informer</a></em>, Sledgehammer cofounders Michael Condrey and Glen Schofield talked about their canceled third-person Call of Duty game.</p><p dir="ltr" style="">They started the project after leaving Visceral Games (where they worked on <a href="http://www.gamespot.com/dead-space/">Dead Space</a>) but stopped development in order to help finish <a href="/call-of-duty-modern-warfare-3/" data-ref-id="false">Call of Duty: Modern Warfare 3</a>. This was right after <a href="http://www.gamespot.com/articles/top-infinity-ward-devs-fired-for-insubordination-lawsuits-expected/1100-6252657/">Activision fired Infinity Ward's Vince Zampella and Jason West</a>, who took several of Infinity Ward's developers with them to work on <a href="http://www.gamespot.com/titanfall/">Titanfall</a> at Respawn Entertainment.</p><p dir="ltr" style="">At the time, <a href="http://www.gamespot.com/articles/sledgehammer-probably-canceling-call-of-duty-action-adventure/1100-6340455/">Schofield said</a> it wasn't likely Sledgehammer would return to the third-person game because its setting was too obscure. Today, we learned that it was supposed to take place in the Vietnam War, focusing on the "Secret War" in Cambodia and Laos.</p><p dir="ltr" style="">"We had spent six or eight months on it, and were really getting into the story," Schofield told <em>Game Informer</em>. "We had some really cool mechanics. We had a big moment that I would love to get into a game someday, but it's not something we could do in first-person."</p><p dir="ltr" style="">He added that large sections of the game took place in underground tunnels, and that the team was "going for some Dead Space moments."</p><p dir="ltr" style="">Sledgehammer had 15 fully playable minutes of the game before it moved on to Modern Warfare 3, and it says the decision to drop the project wasn't easy. "It was part of our culture that we were all gonna make that decision together. We would have loved to make that [third-person] game. It was in a space that we enjoyed, but how does anything compare to the first-person blockbuster release of 2011?"</p><p style="">Sledgehammer's Call of Duty: Advanced Warfare launches November 4. For more, be sure to read <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6418630" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418630/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 15:03:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/ http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg" data-ref-id="1300-2522998" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg" data-ref-id="1300-2522998"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2522998-10298334_700329690028758_7712115674594597657_o.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">In addition to details about Sledgehammer Games' <a href="http://www.gamespot.com/articles/call-of-duty-advanced-warfare-dev-on-its-canceled-third-person-call-of-duty/1100-6419416/" data-ref-id="1100-6419416">scrapped third-person Call of Duty game that was set during the Vietnam War</a>, the June issue of <em>Game Informer</em> magazine is loaded with 12 pages' worth of information about the recently revealed <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>.</p><p dir="ltr" style="">We've rounded up some of the most interesting details and listed them below. The full <em>Game Informer </em>June 2014 issue is <a href="http://www.gameinformer.com/b/news/archive/2014/05/04/june-cover-revealed-call-of-duty-advanced-warfare.aspx" rel="nofollow" data-ref-id="false">available for purchase today</a>.</p><p dir="ltr" style=""><strong>Call of Duty: Advanced Warfare details:</strong></p><ul><li dir="ltr">In development at Sledgehammer Games for Xbox One, PS4, and PC. A separate studio to be named later is working on the Xbox 360 and PlayStation 3 versions. There's no word on Wii U.</li><li dir="ltr">The game runs on a new and unspecified game engine.</li><li dir="ltr">The story opens with a catastrophic event that Sledgehammer Games cofounder Michael Condrey describes as "like a global 9/11." There's little more to go on, but major cities on multiple continents are affected by some kind of terrorism perpetrated by a terrorist organization called KVA.</li><li dir="ltr">It is set in 2054.</li><li dir="ltr">You play a character named Private Mitchell, who is voiced by prolific voice actor Troy Baker. You may know Baker for his recent roles in <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> (Joel), <a href="/bioshock-infinite/" data-ref-id="false">BioShock Infinite </a>(Booker), and <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> (The Joker). Mitchell only speaks during cutscenes; never during gameplay.</li><li dir="ltr">Mitchell starts Call of Duty: Advanced Warfare as a Marine, who is squadmates with Will Irons, the son of Private Military Company Atlas Corporation CEO Jonathan Irons (played by Kevin Spacey). After their tour of duty is done, the elder Irons asks Mitchell if he wants to leave the Marines to join his father's company. Mitchell says yes and is outfitted with an "EXO" suit for his new job.</li><li dir="ltr">Unlike past Call of Duty games, Call of Duty: Advanced Warfare has only one protagonist.</li><li dir="ltr">Kevin Spacey says he was "very excited" about joining the game when he was originally approached.</li><li dir="ltr">You'll earn points every mission that can be used to upgrade your EXO suit. Using the EXO suit, you can climb walls with magnetic gloves, boost-dodge toward cover, perform super-jumps that let you get to higher ground, use optic camouflage for cloaking, and hover in mid-air.</li><li dir="ltr">Your arsenal includes "variable grenades," which can be switched from concussion to threat detection while they cook. The threat detection grenade reveals enemy locations and makes this information available via an augmented reality system visible in your visor.</li><li dir="ltr">Some of your guns are energy-based, and do not use traditional ammunition.</li><li dir="ltr">There is a rideable vehicle called a Pitbull, which is based on the real world Mine-Resistant Ambush Protected (MRAP) vehicle.</li><li dir="ltr">There's no official word on Call of Duty: Advanced Warfare multiplayer yet, but Condrey teases, "You can probably imagine the possibilities of a lot of the stuff you saw in single-player and how it would apply online." Activision also says it is "absolutely committed" to supporting eSports.</li><li dir="ltr">Call of Duty: Advanced Warfare will have some kind of co-op mode.</li><li dir="ltr">Veteran Metal Gear Solid composer Harry Gregson-Williams is working on the game's soundtrack. Audio director Don Veca says, "I think Advanced Warfare is going to be the best-sounding and certainly the best-mixed game ever."</li><li dir="ltr">In an effort to create a believable world, Activision consulted with "experts from production design in movies to experts in the military to scientists and futurists," according to Sledgehammer cofounder Glen Schofield.</li></ul><p style="">Call of Duty: Advanced Warfare launches November 4. For more, be sure to read <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">GameSpot's previous coverage</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 04 May 2014 14:34:00 -0700 http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/ http://www.gamespot.com/articles/dragon-age-inquisition-writer-on-the-necessary-pain-of-cutting-content/1100-6419414/ <p style=""><a style="text-align:center;" href="http://static.gamespot.com/uploads/original/1535/15354745/2523788-9784360923-25115.jpg" rel="nofollow"><img alt="" src="/api/image/scale_super/2523788-9784360923-25115.jpg" /></a></p><p dir="ltr" style="">A reality of game development is that a lot of great ideas and content are cut from the final product due to deadlines and available resources. As players, we're always disappointed when a feature that sounded great didn't make into the game. As <a href="http://www.gamespot.com/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> writer David Gaider said on his <a href="http://dgaider.tumblr.com/post/84290901124/in-terms-of-game-development-now-that-the-dragon-age" rel="nofollow">Tumblr</a>, this process is harder for developers than you may assume.</p><p dir="ltr" style="">Gaider explains that Dragon Age: Inquisition is approaching Alpha, also known as "Content Complete." The team is still creating content, but at this point it's more concerned with making everything it already has work properly than adding something new. It's also the phase in development when the team makes the biggest cuts.</p><p dir="ltr" style="">The writers are mostly done with dialogue, which is currently being edited, recorded, and prepared for cinematics. At the moment, Gaider and his team are working on pretty much anything else in the game that requires text and responding to cuts.</p><p dir="ltr" style="">"This is a pretty stressful time for everyone," Gaider said. "Every cut feels like it's reducing the overall quality of the game, until there are so many of them you feel like you're producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all."</p><p dir="ltr" style="">Gaider said that it's not a process fans can really understand. "They're usually oblivious to what's going on, harping on what color the sails should be while the hull is rapidly leaking water," he said. "Which is a strange dissonance from our perspective, let me tell you."</p><p style="">Dragon Age: Inquisition launches <a href="http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/">October 7</a> for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more on the role-playing game, be sure to <a href="http://www.gamespot.com/dragon-age-inquisition/">read GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 12:58:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-writer-on-the-necessary-pain-of-cutting-content/1100-6419414/ http://www.gamespot.com/articles/battlefield-4-finally-lets-you-join-a-squad-with-friends/1100-6419413/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yJ4R3nHv5Uk" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyJ4R3nHv5Uk%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyJ4R3nHv5Uk&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyJ4R3nHv5Uk%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""><a href="http://www.gamespot.com/battlefield-4/">Battlefield 4</a> is finally getting its long awaited Squad Join feature, developer <a href="http://blogs.battlefield.com/2014/05/introducing-squad-join-beta/" rel="nofollow">DICE has announced</a>.</p><p dir="ltr" style="">Squad Join is currently in Beta and available for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It allows you to set up a squad for up to five players before joining a multiplayer game. The squad will join the game together and remain together over rounds.</p><p dir="ltr" style="">"This is something we know our fans have been asking for – and something we wish we could have provided at launch – so we are now happy to present the first iteration of Squad Join," DICE said.</p><p dir="ltr" style="">DICE said that it will continue to add features and tweak Squad Join based on player feedback. It expects to release an updated version of Squad Join when it launches the Dragon's Teeth DLC this summer.</p><p dir="ltr" style="">At the moment, Squad Join only works in Battlefield 4's base game maps in the Conquest, Team Deathmatch, Obliteration, Rush, and Domination game modes. Support for additional maps and modes will come later.</p><p style="">DICE also recently announced that it was <a href="http://www.gamespot.com/articles/as-battlefield-4-issues-persist-dice-deploys-new-high-performance-servers-to-fix-rubber-banding/1100-6419205/">deploying high-performance servers</a> to fix the game's lingering technical problems, and that <a href="http://www.gamespot.com/articles/battlefield-4-players-can-now-rent-servers-unless-they-re-playing-on-xbox-one/1100-6419310/">players can now rent their own private and public servers</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 11:20:00 -0700 http://www.gamespot.com/articles/battlefield-4-finally-lets-you-join-a-squad-with-friends/1100-6419413/ http://www.gamespot.com/videos/bound-by-flame-mlb-14-on-ps4-and-killer-is-dead-on/2300-6418641/ This week we get Bound By Flame, MLB 14 The Show on PS4, Killer is Dead on PC, Tesla Effect: A Tex Murphy Adventure, Stick it to the Man comes to PC and PS4, and the Vita gets Borderlands 2 and the God of War collection. Sun, 04 May 2014 10:00:00 -0700 http://www.gamespot.com/videos/bound-by-flame-mlb-14-on-ps4-and-killer-is-dead-on/2300-6418641/ http://www.gamespot.com/articles/meet-the-gran-turismo-player-now-driving-race-cars-for-real/1100-6419397/ <p style="">Many of us use video games as a form of escapism, as a chance to live out our dreams and fantasies, if only for a few hours in a virtual world. However, there is a video game that is truly changing lives and giving a select few players the chance to live their wildest dreams for real. That game is <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo</a>. Gran Turismo's game director, Kazunori Yamauchi, has long spoken about his desire to bridge the gap between racing simulations and real motorsport. He has achieved this himself, racing for professional teams and winning at events like 24 Hours Nürburgring.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523005-jann+mardenborough.jpg" data-ref-id="1300-2523005" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523005-jann+mardenborough.jpg" data-ref-id="1300-2523005"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523005-jann+mardenborough.jpg"></a><figcaption>Virtual racer turned real-life pro Jann Mardenborough.</figcaption></figure><p style=""> </p><p style="">In 2008, Yamauchi's studio, Polyphony Digital, teamed up with Sony and Nissan to create GT Academy, a competition within the Gran Turismo games that gives winners a chance to become real racing drivers. The contest starts with a series of time trial events in the game, with the winners flown to Silverstone in England to take part in a reality TV show and racing driver bootcamp that determines which player will be put behind the wheel of a real racing car by Nissan.</p><p style="">The 2014 GT Academy has just started in <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a> with the first round of time trials, so we met up with 2011 winner Jann Mardenborough to talk about transferring his experience from the game into reality. While Mardenborough started with virtual racing, he's now part of the Red Bull racing team and is being touted as a potential Formula One racer in the near future.</p><p style="">"For me, the biggest similarities between virtual and reality is the way that you control the balance of the car. Braking, throttle, and steering input. The way the car pitches forwards on the brakes and yaws in the corners," says Mardenborough.</p><p style="">"The game is quite similar to real life in that sense. In GT6 you can really feel the car moving around underneath you, and if you put too much yaw or pitch into the car, it will react as it would in real life with a bit of a snap. It was crazy to jump from the virtual world into a sports car for the first time. I didn't feel like there was much difference in terms of the way the car feels and how you deliver your inputs."</p><blockquote data-size="large"><p style="">For me, this is the only thing that I have ever wanted to do, so fear never came across my mind until after I had won the competition.</p><cite>Jann Mardenborough</cite></blockquote><p style="">Of course, while a game can teach you the basics of car control, especially if you play with a force feedback steering wheel, there are things it can't prepare you for in a real car. There is no threat of injury or the financial cost of damaging a car in a game. You'd think that would make a virtual racer like Mardenborough nervous in a real car, but he claims that nerves never come into the equation.</p><p style="">"You just have to have that innate fearless thing inside you. I was young anyway, 19 at the time I entered GT Academy. You think you're invincible and you take more risks than you would if you were a bit older," Mardenborough says.</p><p style="">"For me, this is the only thing that I have ever wanted to do, so fear never came across my mind until after I had won the competition. You end up thinking about the things that could have happened. It's about passion really. If something is your passion, then you won't dwell as much on the things that could happen. Things like danger don't come into your mind. That's how I felt when I jumped into the Nissan GT-R for the first time at the Academy. I was just thinking 'Wow! I'm doing 140mph for the first time on a circuit I've never driven before in a really fast car!' The idea of crashing and hurting myself never came into my mind."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg" data-ref-id="1300-2523007" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg" data-ref-id="1300-2523007"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523007-gt+academy+drift+at+silverstone.jpg"></a></figure><p style=""> </p><p style="">The biggest challenge for Mardenborough was to get used to looking through a windshield instead of looking at a TV screen.</p><p style="">"It was difficult to train myself during GT Academy and in the months afterwards to cope with the visual side of real racing. In racing you need to look a long way ahead of you for complexes of corners. You have to look into the corners even when they're far in the distance. You look for accidents and debris and things like that. Because I came from gaming and because I had a really small 16-inch TV in my room, my eyes never needed to move. I could see everything that I needed to see," Mardenborough tells us.</p><p style="">"Jumping into a sports car for the first time at Silverstone, a Nissan 370Z, the instructor sits next to you and watches your eyes as well as the track. They were constantly telling me to look further ahead, but I found it really difficult. My mind only wanted to look at what was right in front of me. It took a while to get used to it. That was one of the biggest things, if not the biggest thing, to train myself after winning GT Academy, but it's all fine now!"</p><p style="">Since winning GT Academy, Mardenborough has competed in the Dubai 24 Hours, the British GT Championship, the Blancplain GT Series, Toyota Racing Series, British and European Formula Three Championships, and the 24 Hours of Le mans. In 2014, he now has the backing of the Red Bull Racing Formula One Team as a member of its young driver training program, and he is competing in the GP3 series, a single-seater championship just two classes down from his ultimate dream, the FIA Formula One World Championship.</p><p style="">Other winners of GT Academy have been taken down a career path into sports car racing by Nissan and Sony. Mardenborough is the only winner since 2008 to be given the opportunity to pursue a career in single-seater racing and potentially Formula One. We asked him how he copes with the extra pressure of being GT Academy's first genuine chance to produce a Formula One racer, not to mention receive the backing of a huge sponsor like Red Bull.</p><p style="">"I wouldn't say that I'm under more pressure. Nissan know that I put more pressure on myself than anyone else does! We've spoken about this quite a few times. During 2012, when I was driving the Nismo GT3 car, I was given the chance to do some single-seater testing. I was definitely assuming that I would be racing sports cars again in 2013, in the LMP2 class. We used the single-seater testing to get used to downforce because I needed that experience, to jump into a high downforce LMP2 car and get confident," says Mardenborough.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523008-jann+mardenborough+gp3.jpg" data-ref-id="1300-2523008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523008-jann+mardenborough+gp3.jpg" data-ref-id="1300-2523008"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2523008-jann+mardenborough+gp3.jpg"></a><figcaption>Mardenborough is now racing single-seater race cars.</figcaption></figure><p style="">"The testing went really well, and Nissan decided to put me in a proper single-seater, a Formula Three car, so we did some more testing and took it from there. In 2013, I found myself racing in New Zealand in a single-seater series to get some more experience, and I was also doing Formula Three as my main championship in Europe."</p><p style="">"During GT Academy and during 2012 it wasn't the plan for me to drive single-seaters, but Nissan thought that I would excel in this area, and it has helped me to develop more quickly as a racing driver as well because these cars are constantly on a knife edge."</p><p style="">So does Mardenborough's success so far in single-seaters mean that other GT Academy champions could be given the opportunity to pursue this career path in the future?</p><p style="">"Yeah, I think so. If you look at what Lucas Ordonez (2008 Academy winner) is doing at the moment, he's racing a factory-backed Nissan in Japan. Wolfgang Reip (2012 winner) is a Nissan Zeod test pilot, and Mark Shulzhitskiy (2012 Russian winner) is doing some testing in an LMP2 car. If you look at all the things that the winners are doing, we're covering a lot of areas. Anyone competing now should be inspired, just as I was watching Lucas race at Le Mans for the first time."</p><p style="">It has been fascinating in recent years to watch the GT Academy winners competing and see how they fit into motorsport alongside established names and other up-and-coming drivers. Most of the guys that Mardenborough and the other winners compete with have been brought up on racing. Some of them will have been karting from as young as 6 or 7 years old and will have spent their entire lives chasing the dream of motorsport, facing financial hardship along the way. We asked Mardenborough what the atmosphere is like in the pit lane when he competes. Surely some of his competitors must be jealous of the fast-tracked path to top-level racing and the huge sponsors that GT Academy gives to its winners.</p><p style="">"I'm sure there is jealousy. If you've been karting since you were a little kid and have been working your way up the ranks and some guy jumps in from playing games to join a major single-seater championship after only three years of real driving, that's going to get people's backs up. I like being called 'The Gamer Kid.' There's only a few of us that have come through GT Academy, so that's a cool, unique title to have."</p><p style="">Mardenborough might be coy about his relationships with his competitors, but there's no doubt that GT Academy opens doors that drivers taking a more traditional path would kill for. As part of his preparation for the 2014 GP3 Series, Mardenborough has been able to use some of the most advanced simulators on the planet, including the Red Bull Racing F1 simulator used by four-time world champion Sebastian Vettel to prepare for Grand Prix races. It's certainly a step above GT6!</p><blockquote data-size="large"><p style="">I'm sure there is jealousy. If you've been karting since you were a little kid and have been working your way up the ranks and some guy jumps in from playing games to join a major single-seater championship after only three years of real driving, that's going to get people's backs up.</p><cite>Jann Mardenborough</cite></blockquote><p style="">"I've driven quite a few simulators recently. The one that I'm currently using to prepare for GP3 races is the Red Bull Racing simulator in Milton Keynes in England," says Mardenborough.</p><p style="">"That's the first time I've driven a simulator that's on hydraulic rams and lifts. It's not based on Rfactor like most other simulators. It's their own software, so it's very secretive. It's quite amazing to see what they can do. We can test new parts and aero maps as well as setup changes for each track. It's an amazing tool. The Rfactor-based sims are good as well. Especially for learning circuits and setup changes."</p><p style="">Interestingly, Mardenborough's video game experience means that he benefits more from simulator work than even some seasoned professionals do. Some pro racing drivers struggle to benefit from sim racing because they are so used to practicing in the real car.</p><p style="">"I sometimes work with guys who have never used simulators before. They're incredibly quick racing drivers, but they just can't manage in the sims. They feel sick or they just can't get used to having no feedback through their backside. That sometimes leads to them saying that the sim car doesn't have as much grip as they expect. For me, there are differences because developing a tire model is insanely difficult, and grip levels at real tracks change from corner to corner. Replicating that in a game or sim is extremely difficult," Mardenborough says.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg" data-ref-id="1300-2523011" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg" data-ref-id="1300-2523011"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2523011-gt+academy+winners+-+mardenborough+on+right.jpg"></a><figcaption>The previous winners of GT Academy.</figcaption></figure><p style=""> </p><p style="">In the last few years, online sim racing has become more and more popular and is beginning to find its feet as a spectator sport, with events like the iRacing.com World Championship Grand Prix Series live-streamed with commentary and analysis that mirrors the style of real TV broadcasts. Some budding racers are even turning to PC racing simulation as a cheaper alternative to trackdays or karting. So, could sim racing start producing the real racing drivers of the future, outside of contests like GT Academy?</p><p style="">"I think so. The market for people that are really quick on sims or just racing games is becoming really important," Mardenborough says.</p><p style="">"You see Formula One teams and sports car teams that are looking to simulators more and more often because testing is hugely expensive and is mostly banned in F1. It costs hundreds of thousands of pounds to go testing for a few days. In the sim you don't have a tire bill, a fuel bill, or any accident damage to deal with. It's a great alternative."</p><p style="">The 2014 GT Academy is happening right now, with the first time trial events taking place in Gran Turismo 6. Over the coming weeks, virtual drivers will be competing on the leaderboards for their chance to go to Silverstone and compete in real cars to become the 2014 champion and win that real racing opportunity. Mardenborough lets us in on the techniques he used to win in 2011.</p><p style="">"When I did it, I would choose a ghost car from the leaderboard that was maybe 20 positions in front of me, try to beat that ghost, and then move on to the next one and so on," says Mardenborough.</p><p style="">"It's very difficult if you focus on the lead ghost car because it's going to be very close to the limit of the perfect lap. It can be disheartening to see how fast the leader is as well, if you use that ghost from the beginning. If you chip away at it, it's easier to improve your lap times and not get too frustrated."</p><div data-embed-type="video" data-ref-id="2300-6416515" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416515/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">"I used a ghost car to learn the correct lines, but you can ruin your lap by trying to outbrake it all the time, so I managed it during each lap, turning it on and off for certain corners. If I knew a corner really well, I'd leave it off to see if I could go quicker on my own."</p><p style="">"My biggest advice is never give up. It's so easy to put the controller down and not bother, but if you really put in the leg work, you can do it. The time trials are probably the second most tough part of the competition, the first being the army assault course at Silverstone! It's properly difficult because anyone can enter, and everyone has the same tools. You have to work harder than everyone else. I thought of chucking in the towel many times, but nobody who has won it did, and we've all done really well out of it. You have to have a determined attitude. That's the biggest thing that Nissan and GT Academy look for."</p><p style="">You can enter GT Academy 2014 right now by setting some lap times in the first time trials that are available in the main menu of Gran Turismo 6 on the PlayStation 3.</p><p style="">If you want to follow Mardenborough's progress in 2014, <a href="https://twitter.com/Jannthaman" rel="nofollow" data-ref-id="false">follow him on Twitter </a>and check out the GP3 series too.</p> Sun, 04 May 2014 10:00:00 -0700 http://www.gamespot.com/articles/meet-the-gran-turismo-player-now-driving-race-cars-for-real/1100-6419397/ http://www.gamespot.com/articles/danish-government-creates-entire-country-in-minecraft-users-promptly-blow-it-up-and-plant-american-flag/1100-6419412/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523681-0196079925-uLjYF.png" data-ref-id="1300-2523681" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523681-0196079925-uLjYF.png" data-ref-id="1300-2523681"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523681-0196079925-uLjYF.png"></a></figure><p dir="ltr" style="">The Danish Geodata Agency recently recreated the entire country of Denmark in Minecraft at a 1:1 scale. It's one of the biggest Minecraft creations ever, made up of about 4000 billion brick and 1 terabyte of data. It was ingeniously built using the agency's 3D elevation model and was meant to be used as a teaching tool.</p><p dir="ltr" style="">Of course, players almost immediately began blowing it up.</p><p dir="ltr" style="">They weren't supposed to be able to. The Danish Geodata Agency, disabled the ability to use dynamite, but neglected to disable the minecart with dynamite item. According to <a href="http://www.theregister.co.uk/2014/05/01/denmark_dynamited_by_cunning_american_minecraft_vandals/" rel="nofollow">The Register</a>, players discovered this, set off explosives in several Danish towns, and built American tanks and flags on top of the ruins.</p><p dir="ltr" style="">"We consider that as a nature of playing Minecraft – elements are broken down and new are being created," Danish Geodata Agency spokesman Chris Hammeken told The Register. "Therefore we will not reboot the demonstration of Denmark in Minecraft. But occasionally we will rebuild minor areas if buildings are removed and nothing new is being created."</p><p dir="ltr" style="">You can download the Denmark map in sections from the <a href="http://www.gst.dk/emner/frie-data/minecraft/download-data/" rel="nofollow">Danish Geodata Agency</a>'s website. So far it's been quite popular, with over 200,000 downloads.</p><p style="">"We are very happy to see so many players around the world creating fancy nice things and have fun," Hammeken said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 04 May 2014 09:18:00 -0700 http://www.gamespot.com/articles/danish-government-creates-entire-country-in-minecraft-users-promptly-blow-it-up-and-plant-american-flag/1100-6419412/ http://www.gamespot.com/videos/game-one-out-the-best-shooters-for-busy-gamers/2300-6418621/ We look at shooters for people who don't have time for shooters including Payday 2, Titanfall, Warface, Ghost Recon: Phantoms, and more. Sun, 04 May 2014 09:00:00 -0700 http://www.gamespot.com/videos/game-one-out-the-best-shooters-for-busy-gamers/2300-6418621/ http://www.gamespot.com/articles/titanfall-pilot-and-atlas-figures-revealed-by-toy-maker-threezero/1100-6419411/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523650-8366034311-10325.jpg" data-ref-id="1300-2523650" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523650-8366034311-10325.jpg" data-ref-id="1300-2523650"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523650-8366034311-10325.jpg"></a></figure><p style="">Toy manufacturer Threezero has unveiled its Titanfall products at the Thailand Toy Expo and they are quite impressive.</p><p dir="ltr" style="">Threezero explains that this is just a prototype, but it seems like "Titanfall: Atlas" comes in two pieces: a 20.5-inches tall Atlas Titan and a 6-inches tall pilot.</p><p dir="ltr" style="">As you can see in the gallery that Threezero posted to <a href="https://www.facebook.com/media/set/?set=a.855818561110640.1073741867.697107020315129&amp;type=1" rel="nofollow">its Facebook page</a>, the detail work is pretty amazing. Like in the actual game, the pilot also helps illustrate the scale of the Titan. You can't see it in the pictures, but Threezero said that the pilot can be placed inside the Titan, which also has "light-up functions."</p><p dir="ltr" style="">Threezero hasn't announced prices yet, but said that it's working on more Titans, and that it will take pre-orders later this year.</p><p dir="ltr" style="">Do you want one?</p><p style="">Titanfall launched for Xbox One and PC on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> and was the <a href="http://www.gamespot.com/articles/pc-and-xbox-one-exclusive-titanfall-is-the-top-selling-us-game-for-march/1100-6419066/" data-ref-id="1100-6419066">top-selling game overall in the United States during the month</a>. The Xbox 360 version was released on <a href="http://www.gamespot.com/articles/titanfall-on-xbox-360-gets-another-delay/1100-6418398/" data-ref-id="1100-6418398">April 8</a>. For more on Titanfall, be sure to read <a href="http://www.gamespot.com/titanfall/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 07:34:00 -0700 http://www.gamespot.com/articles/titanfall-pilot-and-atlas-figures-revealed-by-toy-maker-threezero/1100-6419411/ http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523640-sw1313.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/star-wars-1313/" data-ref-id="false">Star Wars 1313</a> isn't coming out, but some concept art for the game that surfaced recently will make you wish it did.</p><p dir="ltr" style="">The images were made by Filmpaint Studio in Los Angeles, which provides the movie, comic book, and game industries with concept art, storyboarding, and other visually oriented services.</p><p dir="ltr" style="">Under the Production Art tab on its website, you can find a few beautiful pieces commissioned for Star Wars 1313 in 2009.</p><p dir="ltr" style="">You can see a few of them below, and even more on <a href="http://filmpaint.com/production_art.html#!prettyPhoto%5Bpp_gal%5D/27/" rel="nofollow">Filmpaint's website</a>, where you'll also find early concept art for <em>The Amazing Spider-Man</em> film, <em>Tron: Legacy</em>, and many other big franchises.</p><p dir="ltr" style="">From the red-light district to the abandoned lower levels in Coruscant (the <a href="http://starwars.wikia.com/wiki/Ecumenopolis" rel="nofollow" data-ref-id="false">Ecumenopolis</a> where the game was set), Star Wars 1313 looked like it was going for a grittier, more realistic tone. One of the descriptions on the images even compares it to <em>Blade Runner</em>.</p><p dir="ltr" style="">Star Wars 1313 was originally announced at E3 2012 as a next-gen Star Wars third-person action adventure game from LucasArts. The game, said to feature bounty hunter Boba Fett as its protagonist, was reportedly canceled in April 2013 when Disney closed LucasArts.</p><p dir="ltr" style="">Disney has since <a href="http://www.gamespot.com/articles/disney-abandons-star-wars-1313-trademark/1100-6417208/">abandoned its trademark for Star Wars 1313</a> and the game's creative director, Dominic Robilliard, has <a href="http://www.gamespot.com/articles/sony-hires-star-wars-1313-creative-director/1100-6417026/">joined the PlayStation team</a> where he is working as a design director for an unspecified project.</p><p style="">Disney and Electronic Arts <a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/">signed an agreement last year to make the Battlefield publisher the exclusive creator of Star Wars games going forward</a>. This deal <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/">spans 10 years and multiple projects</a>, including a <a href="http://www.gamespot.com/star-wars-battlefront/">new Star Wars: Battlefront game from Battlefield creator DICE</a>.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523633,1300-2523634,1300-2523635,1300-2523636,1300-2523637" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg" data-ref-id="1300-2523633" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg" data-ref-id="1300-2523634" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg" data-ref-id="1300-2523635" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg" data-ref-id="1300-2523636" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523637" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg"></a></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 06:45:00 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Microsoft is currently in "deep" negotiations to bring the Halo live-action TV series to premium cable channel Showtime, <a href="http://variety.com/2014/tv/news/halo-tv-show-showtime-1201170379/" rel="nofollow">Variety reports</a>.</p><p dir="ltr" style="">Microsoft announced it was <a href="http://www.gamespot.com/articles/halo-tv-series-in-the-works-with-steven-spielberg/1100-6408658/">partnering with iconic director Steven Spielberg</a> for the show last year. Spielberg will act as executive producer, and he'll be working with developer 343 Industries and Amblin Television. We don't know much about it, but Microsoft's Phil Spencer has said before that<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/"> the show won't just be "filler."</a></p><p dir="ltr" style="">According to Variety's report, the plan is to have each episode air on Showtime first, then on Xbox, but with added interactive elements. Apparently, these interactive elements (and Microsoft wanting to be careful with its prized property) caused delays. Variety says the companies are now close to a deal.</p><p dir="ltr" style="">Earlier this week, Microsoft revealed its plans for <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/">Xbox original TV programming</a>. It discussed a number of shows including Halo, but did not mention a deal with Showtime.</p><p style=""><em>Disclosure: Showtime Networks is a division of CBS, which is GameSpot's parent company</em>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 17:10:00 -0700 http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523442-5308454207-13897.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Guacamelee!, Max Payne 3, Red Dead Redemption, and Grand Theft Auto IV, all for $5 each.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="/arcania-the-complete-tale/" data-ref-id="false">Arcania The Complete Tale</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/bioshock/" data-ref-id="false">BioShock</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/bioshock-2/" data-ref-id="false">BioShock 2</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/darksiders/" data-ref-id="false">Darksiders</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/datura/" data-ref-id="false">Datura</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/duke-nukem-forever/" data-ref-id="false">Duke Nukem Forever</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/fat-princess/" data-ref-id="false">Fat Princess</a> - $5 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/grand-theft-auto-iv/" data-ref-id="false">GTA IV</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee!</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee! PS Vita</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2 Dog Days</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/l-a-noire/" data-ref-id="false">LA Noire</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/max-payne-3/" data-ref-id="false">Max Payne 3</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/midnight-club-la-remix/" data-ref-id="false">Midnight Club LA Complete Edition</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/mortal-kombat-2011/" data-ref-id="false">Mortal Kombat</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs ATV: Alive</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/red-dead-redemption/" data-ref-id="false">Red Dead Redemption</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction Armageddon</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/spec-ops-the-line/" data-ref-id="false">Spec Ops: The Line</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/the-mark-of-kri/" data-ref-id="false">The Mark of Kri</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/the-raven-legacy-of-a-master-thief/" data-ref-id="false">The Raven – Legacy of a Master Thief</a> - $5 (original price: $30)</li></ul><p dir="ltr" style="">The Flash Sale will end on Monday, May 5, 12:00 p.m. Pacific.</p><p dir="ltr" style="">Sony also recently announced <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/">which games PlayStation Plus members will get for free in May</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 14:55:00 -0700 http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523403-5512793079-23997.jpg"></a></figure><p dir="ltr" style="">CCP Games announced during its Fanfest event that it is working on a free-to-play PC shooter set in the EVE Online Universe that takes after the PlayStation 3's Dust 514.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/dust-514/">Dust 514</a> is a free-to-play multiplayer first-person shooter that even CCP admits wasn't as great as it could be (<a href="http://www.gamespot.com/reviews/dust-514-review/1900-6415604/">we weren't fans of it either</a>). CCP said that Project Legion is very early in development, and that it's not even certain it will come out, but the idea is to re-imagine Dust 514 for the PC with more of a sandbox experience.</p><p dir="ltr" style="">"At the end of the day we want to take the things we've learned from Dust, and yes it's in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn't do right," VP of Product Development at CCP Sean Decker told <a href="http://www.polygon.com/2014/5/3/5677566/Dust-514-project-legion-reaction" rel="nofollow">Polygon</a>.</p><p dir="ltr" style="">CCP has clarified that it's still still working on new content for Dust 514, and that if Project Legion does ever come out, Dust 514 players will be able to migrate their relevant data to the new PC game.</p><p style="">In case you missed it, GameSpot was at Reykjavik, Iceland for EVE Fanfest 2014, where we got a look at the latest version of <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, stunningly rebuilt in Unreal Engine 4:</p><div data-embed-type="video" data-ref-id="2300-6418636" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418636/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Finally, CCP today revealed a trailer for something called The Prophecy, which implies that the company's three games: <a href="http://www.gamespot.com/eve-online/">EVE: Online</a>, <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, and Dust 514 will converge in some fashion. The CGI trailer, which includes elements from all three games (large space battles, dogfighting, and infantry combat) simply ends with the words: "One universe // One war."</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yFTUazuGdTw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyFTUazuGdTw%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyFTUazuGdTw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyFTUazuGdTw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 13:16:00 -0700 http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/


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