Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 11 Juni 2014 | 13.15

Gamespot's Site MashupE3 2014: If You Haven't Heard of Axiom Verge, You're Missing OutE3 2014: Sniper Elite V3 GameplayE3 2014: Devil's Third Combat GameplayE3 2014: Devil's Third Panama Opening SequenceE3 2014: We Released the Kraken in Evolve. And it ate Everybody.E3 2014: Kirby and the Rainbow Curse Marks a Triumphant Return of GreatnessE3 2014: I Piloted a Gyrocopter in Far Cry 4E3 2014: Making Peace in Metal Gear Solid 5: The Phantom PainE3 2014: Three Things I Learned After Seeing Call of Duty: Advanced WarfareE3 2014: Ubisoft Says Watch Dogs Is a Franchise -- "Now We Figure Out What To Do next"E3 2014: Surviving the Smash Run in Super Smash Bros. for 3DSE3 2014: Modern Combat 5 Blackout is a premium mobile shooter, not free to playE3 2014: Tetris Ultimate for Xbox One and PS4 Is 1080p/60fpsE3 2014: Pac-Man Confirmed for New Wii U/3DS Super Smash Bros. [Update]E3 2014: Super Smash Bros. - Pac-Man Reveal Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 10 Jun 2014 22:57:24 -0700 http://www.gamespot.com/articles/e3-2014-if-you-haven-t-heard-of-axiom-verge-you-re-missing-out/1100-6420379/ <p style="">The developer of Axiom Verge, Tom Happ, is sick of people comparing his game to <a href="/metroid/" data-ref-id="false">Metroid</a>. I can understand that need to differentiate yourself, to want people to go beyond an easy cultural touchstone. But even knowing his reticence to draw parallels between his PlayStation opus and one of Samus' space-faring adventures, I can't help myself. Metroid is the first thing that popped into my head as I ventured through these alien environments, searching for weapons that would allow me to explore further within its mysterious world. That Axiom Verge shares similarities to one of the most venerable franchises doesn't diminish its accomplishments in the slightest. This is an incredible game--even months before it's finished--that somehow surpasses the high expectations I had saddled it with. Axiom Verge is a game that demands your attention.</p><p style="">I had first heard of this game at a independent showcase a month or so ago. During a presentation that detailed many of the games headed to the PlayStation Network, Axiom Verge stood out like a shining star. Even with the likes of <a href="/n-plus-plus/" data-ref-id="false">N++</a> and <a href="/the-witness/" data-ref-id="false">The Witness</a>, games that come from impressive pedigrees and that seem to be adding on to the already amazing legacies of their creators, it was Axiom Verge that I most wanted to play. Of course, the one game I most desired wasn't present, which is for the best, because I got to experience promising ideas such as <a href="/source/" data-ref-id="false">Source</a> and <a href="/aztez/" data-ref-id="false">Aztez</a>, instead of spending all of my time with Axiom. Now that it's finally playable, I'm not at all disappointed.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6372016" data-embed-type="video"><iframe src="/videos/embed/6372016/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I apologize for gushing, but it's so rare to find a game as immediately captivating as Axiom Verge. Alongside <a href="/the-legend-of-zelda/" data-ref-id="false">The Legend of Zelda</a>, Metroid was the game I played most during my formative years. It has defined who I have become as a player. Games of isolation, that encourage exploration, demand experimentation, and replace suffocating tutorials with empowering freedom are still what excite me most, and Axiom Verge carries the torch of that fantastic ideal.</p><figure data-ref-id="1300-2560437" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560437-1923447-667607_20120416_004.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560437-1923447-667607_20120416_004.jpg" data-ref-id="1300-2560437"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560437-1923447-667607_20120416_004.jpg"></a></figure><p style="">Just by looking at a trailer, I could tell this was a world I wanted to inhabit. There were aliens swarming. Some were meager creatures you would have to brush off the soles of your shoes, others towering monstrosities that fill the screen with their girth and fill you with fear. Oh, the joys of killing that which I do not understand. Seeing glimpses of the oddball gadgetry excited me like nothing else can. Samus has never been able to glitch through walls, has she? That's a power you acquire in Axiom Verge, and though Happ told me that it's this element that really separates it strongly from Metroid, I did not possess it during my time with the game. That's something I can look forward to when Axiom Verge is finally released early next year.</p><p style="">What the trailer couldn't tell me is how well the game would play. Controls are everything (everything!), so it was with some hesitation that I picked up the Dual Shock 4. Would my dreams come crumbling down with one tap of the directional pad? Well, it shouldn't surprise you that the answer is no, considering I've done nothing but praise the game thus far. Unlike Samus, who moves with a solid heaviness, the main character in Axiom Verge is sharp and snappy. That's not to say that one method is inherently better than the other. As Happ pointed out, the Screw Attack only feels right because Samus has such an exaggerated jump, but the action-focused style feels great in Axiom Verge.</p><p style="">Writing about controls is the most difficult part of my job. How do I communicate how freeing it felt to bound from narrow platform to narrow platform? Or the joy in shooting a creepy-crawly with pinpoint precision? During an early boss fight, I scooted deftly around the two-dimensional arena, squeezing seamlessly between bullets as I pelted it with my relentless anger. Oh, how frustrated it must have felt as I danced and grooved just out of its reach. When a game can give me such pleasure in just its movement, in how it feels to fire a weapon, I know I'm going to love the end result. No single element matters more to me than how a game feels, and I could have jumped around in one of Axiom Verge's empty rooms for minutes on end without growing bored. That's saying something.</p><figure data-ref-id="1300-2560436" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560436-axiom_verge-8.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560436-axiom_verge-8.jpg" data-ref-id="1300-2560436"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560436-axiom_verge-8.jpg"></a></figure><p style="">I did find weapons that showed me the prizes waiting for me in the future. There was a standard arm cannon that made short work of the simple-brained creatures who dared defy me. Later, I grabbed an explosive orb that was as useful in puzzle solving as it was in attacking. I would fire a lone orb from my chamber that would crash into enemies with destructive might. Or, by pulling the trigger once more, I could cause that orb to explode into eight pieces, raining death in all directions. This was particularly useful when I needed to hit a switch that was crammed in an out-of-the-way crevice. The final weapon I found was a short-range pulverizer. Remember those rocks I happened upon at the beginning? No? Well, there were rocks in the beginning that I couldn't pass. But a couple of blasts from this beauty and away they went.</p><p style="">Games like Axiom Verge often get lost amid the hoopla of E3. We're so enamored by the big-budget games causing havoc in our brains, that more modest fair is easily ignored. Don't make that mistake. Axiom Verge is the best game I've seen thus far, and one that stands toe-to-toe with any of its expensive peers. That one man could create something like this doesn't ultimately matter. I don't care who makes my games, how much money they spent to do so, or how long it was in development. All of that stuff is just trivia. What matters is the end result. And at least from what I've seen, Axiom Verge is something special.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p><p style=""> </p> Tue, 10 Jun 2014 22:55:00 -0700 http://www.gamespot.com/articles/e3-2014-if-you-haven-t-heard-of-axiom-verge-you-re-missing-out/1100-6420379/ http://www.gamespot.com/videos/e3-2014-sniper-elite-v3-gameplay/2300-6419532/ If you've ever wanted the satisfaction of watching successful snipes in slow-motion, x-rayed goodness, Sniper Elite V3 has you covered. Tue, 10 Jun 2014 22:39:00 -0700 http://www.gamespot.com/videos/e3-2014-sniper-elite-v3-gameplay/2300-6419532/ http://www.gamespot.com/videos/e3-2014-devil-s-third-combat-gameplay/2300-6419531/ Flesh, steel, or firepower? Devil's Third lets you take your pick and go to town. Tue, 10 Jun 2014 22:23:00 -0700 http://www.gamespot.com/videos/e3-2014-devil-s-third-combat-gameplay/2300-6419531/ http://www.gamespot.com/videos/e3-2014-devil-s-third-panama-opening-sequence/2300-6419530/ The opening sequence for a mission in Panama gives a glimpse at Ivan's character in Devil's Third. Tue, 10 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/e3-2014-devil-s-third-panama-opening-sequence/2300-6419530/ http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/ <p style="">We've already had <a href="http://www.gamespot.com/articles/can-evolve-reinvent-the-co-op-shooter/1100-6417638/" data-ref-id="1100-6417638">hands-on time</a> with <a href="/evolve/" data-ref-id="false">Evolve</a>'s first four hunters and its debut monster, the Goliath. But with a new giant threat to play with, <a href="http://www.gamespot.com/articles/evolve-s-new-hunters-provide-four-more-reasons-to-get-excited-about-evolve/1100-6419771/" data-ref-id="1100-6419771">four new hunters</a> to take it down, and an entirely new map to play on, how do GameSpot's writers fare? Does the fact that they are playing with total newbies diminish the experience, or is it still fun? Find out how both hunter and hunted played, below.</p><div data-embed-type="video" data-ref-id="2300-6419210" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419210/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><strong>Daniel Hindes - The Monster</strong></h4><p style="">I played as the Kraken - the second monster to be revealed by Turtle Rock, after the Goliath. Where the Goliath stomped around the map and unleashed heavy melee attacks, the Kraken played like anything but--it sported wings to fly and glide, and focused on ranged attacks over brute force. If finding success with the Goliath was about punching the hunters off a cliff, the Kraken won matches through subterfuge and constant aerial repositioning.</p><p style="">The Kraken's flight is key to this--by staying off the ground, it avoids straying within the hunters' effective range. This means it's even more important for the hunters to have a good trapper, whose harpoon gun is essential for pulling the Kraken back to earth, where it's most vulnerable. The Kraken still leaves a footprint trail when flying, however, so it can be advantageous to drop to the ground and sneak for a short while. However, the monster loses agility on foot; in the air, it can perform three short but fast swoops which recharge over time. I used this swoop function as a panic button, as it gave me the opportunity to escape a fight--as well as rapidly reposition myself behind the hunters for a surprise attack.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg" data-ref-id="1300-2560405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg" data-ref-id="1300-2560405"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg"></a></figure><p style="">The Kraken attacks with a short-range melee strike on the ground, which transforms into a ranged attack with small area-of-effect damage when flying. Keeping the hunters confused is key, by soaring high and firing volleys and intermittently returning to earth for a few close range strikes.</p><p style="">The monster's four special abilities complement this core movement and attack pattern. A ranged lightning strike calls down electrical bolts in a small area, which is useful as the primary means of dealing significant damage to the hunters. An overcharge-like electrical explosion can be emitted in an area around the Kraken--when followed up with some quick swoops, it's perfect for making a quick escape when surrounded by hunters. Electrical mines can be deployed, which lock onto and home in on any hunters who fall for the ambush. Finally a wind vortex can be fired that knocks hunters back a significant distance, which works well to split them up or push them from ledges. These Kraken abilities all felt far more effective and powerful than those of the Goliath.</p><blockquote><p style="">Keeping the hunters confused is key, by soaring high and firing volleys and intermittently returning to earth for a few close range strikes.</p></blockquote><p style="">To this end, I completely demolished the opposing team in my hands-on play session. Whether it was because I had played the game as the Goliath before, and so was familiar with the basic mechanics, or because the Kraken itself was overpowered, I could not tell. As a pure comparison between monster playstyles, I enjoyed the Kraken far more. It required more technique, but its abilities seemed to make more sense, and their effectiveness was more immediately apparent. In short, the monster was far more fun. But when you annihilate four strangers in five minutes and four seconds, when a match can usually go for more than twenty, it's going to feel great no matter what terrifying monstrosity I'm playing as.</p><div data-embed-type="video" data-ref-id="2300-6418892" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418892/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><strong>Mark Walton - The Hunter</strong></h4><p style="">My Evolve experience at this year's E3 wasn't quite as successful as Dan's. I mean, my team of hunters won and everything, but it took quite a bit longer than a mere five minutes. I blame the E3 sleepiness. Still, I'd at least hoped my previous experience with the game would have given me a bit of an advantage, but I suppose when it comes to something like Evolve, teamwork is everything--and sadly, my team were total newbies. Education definitely helped push things along, though. Talking over the team voice line and communicating with my fellow hunters, letting them know what I was doing, and where I'd seen the monster helped matters greatly.</p><p style="">Not that I was in a lead role or anything, or even that there are lead roles in Evolve. Every member of the team has a place, and mine was in the middle of the pack as a trapper, a class designed to snare the monster in one place in order for the stronger characters like the assault class to launch an attack. This time I took on the role of Maggie, one of the recently revealed characters. Her special skills included the infamous mobile arena dome to trap the monster, a set of harpoon mines to ensnare it, and the help of her ugly, yet somehow adorable pet Daisy.</p><blockquote><p style="">There's nothing quite like the sight of a 20-foot-tall Kraken to put the fear of God into you, especially one that looks more like a slobbering version of the evil Cthulu than a mere giant squid.</p></blockquote><p style="">Daisy proved invaluable in helping to track down the monster, with her doglike body bounding across the level to sniff out its scent and chase it down. The glowing blue footprints that the monster left behind helped out too, along with red highlights on the map where it had disturbed a flock of birds. Frankly, it was all a bit too easy to begin with, and I had a sneaking suspicion that our monster opponent was being manned by someone with just as much inexperience as the majority of my team. Or maybe we were just really lucky.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg" data-ref-id="1300-2560407" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg" data-ref-id="1300-2560407"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg"></a></figure><p style="">Regardless, there's nothing quite like the sight of a 20-foot-tall Kraken to put the fear of God into you, especially one that looks more like a slobbering version of the evil Cthulu than a mere giant squid. We saw it, we panicked. The team, once a finely tuned hunting machine, was now frantically scrambling around, desperately trying to avoid the Kraken's devastating attacks. There was a call for calm. We needed a plan. I launched the mobile arena, trapping it in front of us. Somehow it stumbled into my hastily laid harpoon mines too, and there, for what seemed like the briefest of moments, the Assault class chipped away at the Kraken's health.</p><p style="">Eventually it escaped, but it was wounded. Mild celebration followed. But we were slow to track it down. Soon it had evolved into its third, most powerful stage, and it was ready to take down the level's generator to win the match. But we stood our ground. We worked together to trap the Kraken once more, the medic firing its sniper rifle to expose its weak points, the hunter laying down mines, and myself bringing up that big blue mobile arena to slow its escape. With a final blast of gunfire from the assault character it was done, and the creature slowly slumped down the ground. Jubilation. We had done it, we had slain the mighty Kraken. "Yep," I thought, "this is one hell of a game."</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 22:04:00 -0700 http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/ http://www.gamespot.com/articles/e3-2014-kirby-and-the-rainbow-curse-marks-a-triumphant-return-of-greatness/1100-6420369/ <p style="">Kirby: Canvas Curse justified the existence of the Nintendo DS touchscreen. The mere thought of drawing pathways to guide spherical Kirby through imaginative worlds fills me with utter delight, even though a decade has passed since I've last played the game. Every time another Kirby game is announced, my interest is piqued until I learn that it bears no resemblance to <a href="/kirby-canvas-curse/" data-ref-id="false">Canvas Curse</a>. You could say that my obsession with this game is an illness, a debilitating symptom that has infected my very being. I say that it shows my unwavering loyalty to the finer things in life. When Rainbow Curse debuted during Nintendo's presentation, I squealed so long and loud I felt faint. But it's real. Nintendo has finally revisited this incredible formula, and the world is better for it.</p><p style="">My biggest shock related to Kirby and the Rainbow Curse, even more than its very existence, is the lack of interest in it at Nintendo's own booth. As I surveyed the environment, seeing long lines of people waiting to play <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros</a> and <a href="/splatoon/" data-ref-id="false">Splatoon</a>, and plenty of others who were anxious to get their hands on <a href="/mario-maker/" data-ref-id="false">Mario Maker</a>, I was appalled to see just one person at the Rainbow Curse kiosk. Oh, and it was a Nintendo employee. Clearly, the world is not nearly as hyped as I am for the prodigal son's return, but that doesn't matter one bit to me. At least not yet. I'm sure interest will pick up when people hear word of how good it is.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6419396" data-embed-type="video"><iframe src="/videos/embed/6419396/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So, if you're unfamiliar with Canvas Curse, there's a chance you and I could never be friends. What would we talk about? The weather? I'll give you a brief primer on what makes this so magical. Buttons are nothing in Rainbow Curse. Analog sticks? Directional pads? Feed 'em to the birds. All you need is a stylus. All those people who complain that Nintendo isn't making good use of the tablet can pipe down. In Rainbow Curse, you won't even be looking at your television. Well, you can if you want I guess, but you certainly don't need to. With only a stylus required to move Kirby around, there's little use for large screens or high-def displays. Just peer downward and enjoy the show.</p><figure data-ref-id="1300-2560312" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560312-large.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560312-large.jpg" data-ref-id="1300-2560312"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560312-large.jpg"></a></figure><p style="">Because he's Kirby and he does what he wants, you have magical ink (and a magical paintbrush because of reasons) that you use to paint pathways to success. Draw a straight line if you're feeling dull, or a swirling, spinning whirlwind of style if you know how to live the high life. Kirby zips along like he's late for a hot date (with another amorphous, world-devouring blob), and constructing dizzying roller coasters is the best way to cruise through this two-dimensional world. Creativity spices up this adventure so its endlessly endearing. Zoom toward a treasure chest hidden up above, and then zip down to the bottom of the screen to nab those hovering stars. It's delightful chaos that's so darn fun I might have laughed with glee.</p><p style="">From what little I played, there's virtually no difference between Rainbow Curse and the game it's based on. Familiarity doesn't always breed contempt, however, especially considering it's been so very long since last we met, but I do hope there are surprises awaiting in the finished version. What would those be? I can only imagine. Just give me varied level design to deftly navitage through, and I'll be happy. Oh, and don't forget an assortment of characters. Canvas Curse had a boatload of unlockable heroes, each with their own attributes, which is why I played the game over and over again until I'd seen everything it offered. Keep your eyes firmly pointing toward Kirby and the Rainbow Curse. Hearing that the likes of <a href="/xenoblade-chronicles-x/" data-ref-id="false">Xenoblade Chronicles X</a> and <a href="/the-legend-of-zelda-wii-u/" data-ref-id="false">The Legend of Zelda</a> are coming next year may have your attention now, bu don't let this one slip by the wayside.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:55:00 -0700 http://www.gamespot.com/articles/e3-2014-kirby-and-the-rainbow-curse-marks-a-triumphant-return-of-greatness/1100-6420369/ http://www.gamespot.com/articles/e3-2014-i-piloted-a-gyrocopter-in-far-cry-4/1100-6420374/ <p style="">Fellow GameSpot editor Daniel Hindes had a great time <a href="http://www.gamespot.com/articles/e3-2014-i-rode-an-elephant-in-far-cry-4/1100-6420329/" data-ref-id="1100-6420329">stampeding into an outpost</a> in Far Cry 4 on an elephant. Now don't get me wrong: I like elephants, and the elephants of Far Cry 4 look remarkably fireproof, but I know that even a pachyderm's wrinkled skin can't shield it from flames forever. And so when I played Far Cry 4 today at Ubisoft's E3 2014 booth, I decided to forego the stampede and forget stealth. I wanted to save the elephants, and make sure my victims were of the human variety, so I chose to liberate the outpost by mounting the game's funny-looking gyrocopter and wreaking a different kind of havoc.</p><p style="">That may make me sound remarkably bloodthirsty, and indeed, my assault on the outpost was anything but silent. Once the game loaded, I approached the nearby copter and had a seat. Rising into the air was as simple as holding X on the PlayStation 4 controller, while descending was a matter of holding the circle button. The copter didn't have a weapon of its own, but I was in possession of an automatic pistol, a grenade launcher, and a handful of grenades. The glee was immediate. I aimed my launcher in the general direction of the snipers dogging me, and soon I I watched enemy corpses fly into the air like ragdolls. The gyrocopter might look a little silly, but there was no doubting that I had the upper hand.</p><div data-embed-type="video" data-ref-id="2300-6419306" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419306/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I couldn't retain the upper hand for long, however. I could hold triangle and heal myself up in the copter, but I was taking too much damage to stay in the air for much longer, so I bailed and used my windsuit to sail softly to the ground--in the middle of a crowd of combatants. I scurried into a nearby hut, took down a few enemies with my pistol, and then took stock of my situation. I was low on ammo, and I could hear a helicopter whirring overhead. Reinforcements had arrived, and I needed to consider my options.</p><p style="">There was only one true option, however: shoot my way out and grab whatever ammo and guns I could find. Success! I grabbed a semiautomatic rifle from the ground and aimed it at the guardsmen flanking my position. I could see on my minimap that I would need to take care of a few stragglers, but my primary concern was the helicopter firing at me from above. The rifle wasn't much help, so I whipped out my grenade launcher, which had only three grenades left in it.</p><div data-embed-type="video" data-ref-id="2300-6419350" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419350/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">Grenade one: a perfect shot. The ordnance landed and the helicopter reeled, but the damage wasn't enough to destroy it. I needed to fire again.</p><p style="">Grenade two: a dud. The grenade sails past the helicopter and lands beyond, causing a small blast but taking no one down with it.</p><figure data-align="left" data-size="small" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg" data-ref-id="1300-2556082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg" data-ref-id="1300-2556082"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg"></a></figure><p style="">Grenade three: another perfect shot. And thank goodness, since it was my last one. The helicopter bursts into flames and falls to the ground. I have vanquished my greatest foe in the short Far Cry 4 demo. Well, aside from the honey badger I made the mistake attacking afterwards. That honey badger really didn't give a s***.</p><p style="">All that was left was a bit of easy cleanup. I headshotted one guard and stabbed the remaining one in the back, and the outpost was mine. Gyrocopter aside, the action was very much in the Far Cry 3 vein, which is to be expected in this circumstance. The sequence was great fun, and I can't wait to discover more ways to get myself into trouble in Far Cry 4. Elephants and gyrocopters are a good start. Now where is the gun I can shoot honey badgers out of?</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:51:00 -0700 http://www.gamespot.com/articles/e3-2014-i-piloted-a-gyrocopter-in-far-cry-4/1100-6420374/ http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/ <p style=""><a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> established the start of a new era for the Metal Gear Solid series. It was also pegged as a primer that would introduce players to <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>'s style of stealth. Having just watched over 30 minutes of gameplay from The Phantom Pain during a live demo, I can honestly say that Ground Zeroes left many of Metal Gear Solid V: The Phantom Pain's most unusual aspects off the table. Some mechanics from <a href="/metal-gear-solid-peace-walker/" data-ref-id="false">Metal Gear Solid: Peace Walker</a> are reintroduced in The Phantom Pain, including the Mother Base system, but there's also a wealth of brand new mechanics to discover. Some are ridiculous and goofy; some are impressive displays of aggression. All told, The Phantom Pain is the most complex Metal Gear Solid game yet, and I can't wait to dive into it headlong; under the cover of a cardboard box, of course.</p><p style="">The demo started the same way the trailer did from E3 2013. Ocelot and Snake ride on horseback into a sandstorm in the middle of Afghanistan with the aim of infiltrating a Soviet-controlled base to rescue their comrade, Kazuhira Miller. This scene takes place relatively soon after Snake awakes from his nine-year coma following the events in Ground Zeroes. At one point, Ocelot hands Snake a canteen of water, but he struggles to grasp it; Snake is learning how to use his new prosthetic arm, but clearly hasn't gotten the hang of it yet.</p><div data-embed-type="video" data-ref-id="2300-6419204" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The pair stops at a cliff that overlooks a small canyon. Ocelot remarks that Snake has three days to rescue Miller, or else they'll lose their shot at revenge against those who destroyed Mother Base at the end of Ground Zeroes. For the moment, Snake needs to infiltrate a base to gain information as to Miller's whereabouts, but after that mission (which was designed specifically for E3 in this case), Snake is free to tackle the remaining Soviet bases however he sees fit. Meanwhile, Ocelot will return to the new Mother Base in order to provide aid to Snake via radio and oversee the expansion of their base. After Ocelot hands Snake Miller's sunglasses, control was handed over to the producer who was running the demo. The camera rotated behind Snake, and then, his horse defecates. The producer clarified: "Your horse will defecate. That's a feature."</p><p style="">Snake then rode into the desert, which was dotted with wildlife and dilapidated, dusty structures. He approached a building guarded by a tandem of Soviet soldiers. He then tranquilized one of the guards and proceeded to hold up and interrogate the other. Then, I caught the first glimpse of the return of the Fulton recovery system from Peace Walker. Essentially, Snake can incapacitate a soldier, attach a helium balloon to his back, and in a matter of seconds, the soldier will jet into the sky on his way back to Mother Base. Once there, hostages are indoctrinated into the Diamond Dogs, Snake's private military organization.</p><p style="">Then the demo took a comedic turn. Apparently, the Fulton recovery system can be used to abduct a number of things--not just humans. Sure enough, I saw a goat, a storage container, and a military SUV hoisted into the air via balloon. Depending on the weather conditions and your surroundings, there's the chance that the recovery won't go as planned. You're given an indication of the success rate in the form of a percentage, which is typically around 80% in good weather. Interestingly, rather than call for a helicopter when you want to be evacuated to Mother Base, you can take a seat in a vehicle, or hop on top of a container, and use the Fulton system for a quick escape. However, if you try to do so in a sand storm, there's a chance that you'll be thrown off course, and likely die as a result.</p><blockquote data-size="large" data-align="center"><p style="">Your horse will defecate. That's a feature.</p></blockquote><p style="">A minute after attempting to recover a person, animal, or thing, you receive an indication as to whether your package was safely delivered back to base. If the recovery was successful, you earn GMP, which you can use to build up Mother Base and order airdrops in order to acquire new items and weapons in the field. If you're feeling brave, you can order the airdrop to fall on top of an enemy, but you run the risk of disrupting order in crowded areas. During the demo, Snake called in a cardboard box, a mainstay of Metal Gear games. You still use the box to sneak around, but you have a couple of new options when it comes to dealing with enemy forces while in disguise. Snake can temporarily pop out of the top of a box in order to encounter enemies, rather than shed the box altogether. He can also pop out of the side of the box and sneak away, leaving it as a decoy for a curious soldier.</p><p style="">After the presenter snuck away from his box, he went around a building and spotted a nearby enemy. It was then that he demonstrated Snake's new method of wall knocking; the technique that beckons nearby guards. Rather than rapping his knuckles against a wall, Snake spins his prosthetic hand at the wrist, which emits sparks and a series of audible clicks and clacks. You no longer need a wall to knock. However, Snake was leaning against a wall, and when a soldier came around to investigate, Snake scooped him up by his neck, turned 180 degrees, and slammed the soldier's head into a wall. Similarly, when you're hiding in a dumpster, you can pop out and wrench an enemy inside, incapacitating him.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2560348-8512550341-metal.jpg" data-ref-id="1300-2560348" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2560348-8512550341-metal.jpg" data-ref-id="1300-2560348"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2560348-8512550341-metal.jpg"></a></figure><p style="">Then Snake approached the base where he hoped to find information regarding Miller's whereabouts. Sure, Snake can mark guards and track their movements, but there are some guards that remain out of sight. Always the man with the plan, Snake has a way to monitor the movements of soldiers over the course of an entire day. How does he do this? By smoking an e-cigar, of course. Yes, it's absurd, but while Snake puffs away on his smokeless cigar, which emits fake, holographic smoke, time passes unusually fast, and you can use the iDroid to keep track of different patrol patterns. Once you've got a good idea of where soldiers like to go, you can set multiple markers and use them as waypoints to steer yourself clear of harm's way.</p><p style="">After employing the usual sneaking and close-quarters-combat tactics, Snake winds up in a room with a document related to Miller's location. Rather than steal it, he scans it with his iDroid device, forwarding it back to Ocelot at Mother Base for analysis. With his mission complete, Snake exits the building, but is quickly spotted. After dashing out of harm's way, he uses his iDroid to call in an airstrike on the base to eliminate traces of his infiltration, and the enemies on his tail. He also summons an escape helicopter a few hundred meters away from the base, and steals a vehicle in order to make his initial escape. Eventually, the chopper comes to his rescue, but as Snake flies away, enemy reinforcements begin to close in. In some scenarios, they can fire upon the helicopter, but in this case, it was a clean getaway.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg" data-ref-id="1300-2560349" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg" data-ref-id="1300-2560349"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg"></a></figure><p style="">Then, Snake arrived at Mother Base. Here, I got to see the results of all of his hard work. Every player's Mother Base is built to their own specifications, and contains all of the people, items, and yes, animals, that were recovered from the field. At one point, after roaming around his domain, Mother Base came under attack, but this was where the demo ended. Snake hopped back into a helicopter and took off, but not before brandishing the Kojima Productions badge, which he proudly attached to his harness.</p><p style="">For a demo of a game that I thought was a well-known quantity (from a gameplay perspective), there was a lot of new information to absorb. The bottom line is: in The Phantom Pain, Snake and Mother Base are intertwined, and one cannot survive without the other. The extent of this complex relationship relies on the player's willingness to participate, but given the ease at which you can build up your resources in the name of protecting your back, it doesn't seem like this will be too great of a distraction from the main game.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:43:00 -0700 http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/ http://www.gamespot.com/articles/e3-2014-three-things-i-learned-after-seeing-call-of-duty-advanced-warfare/1100-6420376/ <p style="">Call of Duty: Advanced Warfare is the first game in the blockbuster shooter franchise to be led by Sledgehammer Games, a relatively new studio in the Activision stable of developers. As such, this is the best opportunity in years for the series to bring a fresh perspective to its familiar formula. If you saw Microsoft's press conference yesterday, then you probably have a good idea of what Sledgehammer intends to do: focus on futuristic technology, present the occasional moral dilemma, and maybe even have a character lose an arm every now and then. And after having seen some additional gameplay behind closed doors at E3 2014, I can add a few more bits of information to that list.</p><div data-embed-type="video" data-ref-id="2300-6419441" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419441/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><b>Those fancy toys aren't just for show</b></h4><p style="">Call of Duty has tinkered with new gadgets and equipment for a while now, but Advanced Warfare is the first game in the series that seems to be really committed to making that stuff a fundamental part of the game. It begins with your basic sense of movement. In the Seoul level I saw, which involved a big shootout against drones and foot soldiers on a war-torn urban street, the player was constantly leaping about with a boost jump mechanic to gain new perspectives on the battlefield. he would take cover behind a tipped bus only to double-jump up onto the roof to unload a few rounds, then take a gargantuan leap forward to hide behind a more modestly sized car. That boost pack sure does come in handy.</p><p style="">All the while he was employing fancy new weaponry. As the player proceeded through the devastated streets of Seoul circa 2054--turns out the North Koreans are getting ready to invade their neighbors in about 40 years--he was constantly toggling between crazy new grenade types. There's the smart grenade, which is essentially a heat-seeking missile you chuck into the air and let it find the enemy for you, and the IR grenade that automatically tags enemies and renders them a bright red silhouette, which can come in very handy for shooting at targets hiding behind penetrable surfaces.</p><p style="">None of those gadgets are terribly crazy on their own, but strung together in rapid succession they create this sort of rhythm and general sense of motion that you've never really seen in earlier games. All the double-jumping up to high perches and tagging hidden enemies with an IR grenade--it was fast and chaotic in the way Call of Duty has always been, but presented in a way that feels very slick and fluid. Add in the fact that you're not just facing human soldiers, but packs of menacing drones that practically feel like a swarm of killer bees and the whole thing feels that much more crazy and futuristic.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2555150-cod+aw_induction_rush.jpg"></a></figure><h4><b>It's not afraid to slow things down and get a little creepy</b></h4><p style="">The second level Sledgehammer showed off was quite a departure from the first one. This was a slow and atmospheric sequence, in which two characters began in a dark forest without any weaponry to speak of. They had to rely on their cloaking shields to sneak by enemies, because even though they could quietly take down a foe or two and steal their guns, they were still no match for the enemies patrolling the area in walking mech suits.</p><p style="">And so, the player snuck through the dark forest, avoiding enemies and darting away from scanning beams that would expose their cloaking shields. I'm pretty sure they went a good 15 minutes without firing a single gun. This section really let you appreciate the atmosphere too, with its moonlight trees and creepy, foggy surroundings. It was a huge change of pace from the level before it, and seems to underscore a dedication to mixing things up throughout the campaign.</p><h4><b>You still don't seem to have a lot of control</b></h4><p style="">And here's what leaves me a little bit cautious about Advanced Warfare. As much as I enjoyed the futuristic gadgets and the way the game feels confident enough in its sense of atmosphere to slow things down on you every so often, there's almost always another character nearby shouting orders at you as you're guided along from one very clear objective to the next. I'm all for big cinematic moments and the value of a carefully crafted campaign, but after a while you start to wish for a little more player agency. Keeping to that very overt way of guiding the player just seems to conflict with the newfound freedom of those futuristic gadgets.</p><p style="">At any rate, I'm still curious to see more of Advanced Warfare. I suspect there are plenty more gadgets to check out, and crazy levels to behold. It may not be as open-ended as I'd like, but it does have some very cool things going for it.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:24:00 -0700 http://www.gamespot.com/articles/e3-2014-three-things-i-learned-after-seeing-call-of-duty-advanced-warfare/1100-6420376/ http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/ <figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png" data-ref-id="1300-2549921" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png" data-ref-id="1300-2549921"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png"></a></figure><p style=""> </p><p dir="ltr" style="">Expect to see more<a href="/watch-dogs/" data-ref-id="false"> Watch Dogs</a>. Tony Key, Ubisoft senior vice president of sales and marketing, told GameSpot today at E3 that Watch Dogs is now officially a "franchise." Though he wouldn't confirm if Watch Dogs 2 is now in development, he said the commercial success of the first game (it sold <a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/" data-ref-id="1100-6420059">4 million copies</a> in one week) shows that the brand has staying power.</p><p dir="ltr" style="">"Creating a new franchise like that is the hardest thing to do in our industry because there's so much risk involved," Key said. "We're incredibly happy with the sales of the game and the experiences that the people are having. So it's a franchise. It goes into the franchise barn and now we figure out what to do next. It's something that we can build on now."</p><p dir="ltr" style="">Part of the way in which Ubisoft plans to build on the Watch Dogs brand is to make a movie based on the game. "We have a movie deal already for Watch Dogs. So yeah, I'd call it a franchise." The Watch Dogs movie was<a href="http://www.gamespot.com/articles/watch-dogs-far-cry-rabbids-movies-on-the-way/1100-6410056/" data-ref-id="1100-6410056"> announced a year ago this week</a>. Ubisoft's own Ubisoft Motion Pictures is working on the movie, but there's no word yet on a director for the film or details about a cast. Fans have <a href="http://www.gamespot.com/articles/fans-call-for-tom-cruise-to-play-lead-in-watch-dogs-movie/1100-6412368/" data-ref-id="1100-6412368">called for Tom Cruise</a> to play the lead role of Aiden Pearce in the movie.</p><p style="">If there is indeed a video game sequel to Watch Dogs, you can bet that it will offer something new, Key said. "Any team that's going to make a sequel is going to have to come up with something innovative and entertaining," Key said. "Otherwise, the brand doesn't grow. That'll be the challenge for the guys, if and when they start talking about making another game."</p><p style="">The first Watch Dogs took <a href="http://www.gamespot.com/articles/watch-dogs-goes-gold-on-track-for-release-later-this-month/1100-6419641/" data-ref-id="1100-6419641">5.5 years to develop</a>. For more, check out <a href="http://www.gamespot.com/reviews/watch-dogs-review/1900-6415770/" data-ref-id="1900-6415770">GameSpot's review</a>.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:13:00 -0700 http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/ http://www.gamespot.com/articles/e3-2014-surviving-the-smash-run-in-super-smash-bros-for-3ds/1100-6420371/ <p style="">While making my rounds on the E3 2014 show floor, I had the opportunity to try out a new game mode exclusive to <a href="/super-smash-bros-for-nintendo-3ds/" data-ref-id="false">Super Smash Bros. for 3DS</a>: Smash Run. Much like the Subspace Emissary in <a href="/super-smash-bros-brawl/" data-ref-id="false">Super Smash Bros. Brawl</a>, Smash Run has you fight your way through a massive dungeon populated by enemies from various corners of Nintendo lore. Each one you defeat drops stickers, which you collect to upgrade one of six character stats: speed, jump, attack, special, arms, and defense. After a few minutes in the dungeon, your powered-up character is transported to a four-player brawl against three powered-up opponents to see who was the most efficient with their time.</p><p style="">I actually had a lot of fun in this mode. As someone who didn't really enjoy Brawl's Subspace Emissary campaign, I found the bite-sized forays into the dungeon to be just the right length, and having the secondary objective of powering up your character is a welcome addition. It was also quite easy to get overwhelmed in the dungeon if I didn't keep defeating enemies at a fast pace. Thankfully, there are six generic items you can use while exploring to dungeon to give your fighter an added advantage, such as a burst attack that will push all enemies away or a massive, horizontal energy beam.</p><p style="">When my time in the dungeon was over, I received plenty of coins for my efforts, as well as some trophies and other items as pick-ups in the dungeon. Dying seems to have little consequence in the dungeon, other than wasting your time, and the game will push little notifications to your screen when other characters get knocked out. Of course, there is still plenty more to explore in both versions of the new Smash Bros., so keep it locked to GameSpot for all the latest E3 2014 coverage.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><div data-embed-type="video" data-ref-id="2300-6419527" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419527/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 10 Jun 2014 21:13:00 -0700 http://www.gamespot.com/articles/e3-2014-surviving-the-smash-run-in-super-smash-bros-for-3ds/1100-6420371/ http://www.gamespot.com/articles/e3-2014-modern-combat-5-blackout-is-a-premium-mobile-shooter-not-free-to-play/1100-6420375/ <p style="">Gameloft's Modern Combat series for mobile has been getting progressively more impressive with each new iteration. <a href="/modern-combat-5-blackout/" data-ref-id="false">Modern Combat 5 Blackout</a> is arguably the most ambitious yet, with assault, heavy, recon, and sniper classes with specific skills, team-based multiplayer, unified character progression across campaign and multiplayer matches, vehicle segments, and urban combat environments that include the streets of Tokyo and the canals of Venice.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1197/11970954/2559446-screen7.png" data-ref-id="1300-2559446" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1197/11970954/2559446-screen7.png" data-ref-id="1300-2559446"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2559446-screen7.png"></a></figure><p style="">Although very much focused on recreating a Call of Duty style experience on phones and tablets (it will ship simultaneously this summer on iOS, Android, and Windows Phones) a notable omission from its initial release will be controller support. To begin with, it's purely a "sticks on the screen" affair. Though the iOS version, particularly, will <em>not</em> support MFI physical controls, the team at Gameloft hasn't ruled out the possibility of it being added in a future update.</p><p style="">The big news for core gamers with a distaste for in-app purchases though, is that this is purely a premium experience on mobile. It will be $6.99 when it launches, and that's it. No paying to boost stats, no premium extras. You just pay once.</p> Tue, 10 Jun 2014 21:08:00 -0700 http://www.gamespot.com/articles/e3-2014-modern-combat-5-blackout-is-a-premium-mobile-shooter-not-free-to-play/1100-6420375/ http://www.gamespot.com/articles/e3-2014-tetris-ultimate-for-xbox-one-and-ps4-is-1080p-60fps/1100-6420368/ <div data-embed-type="video" data-ref-id="2300-6419498" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419498/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/tetris-ultimate/" data-ref-id="false">Tetris Ultimate</a>, the upcoming Xbox One and PlayStation 4 game from Assassin's Creed and Far Cry publisher Ubisoft, runs in 1080p at 60fps, developers behind the game told GameSpot today at E3. "Absolutely, yes," a representative for the publisher said during our live stream today.</p><p dir="ltr" style=""><a href="/tetris/" data-ref-id="false">Tetris</a> creator Alexey Pajitnov and The Tetris Company managing director Henk Rogers also appeared on our live show today to talk about Tetris Ultimate and the franchise overall. You can watch the entire segment in the video above.</p><p style="">Tetris Ultimate launches this summer for Xbox One and PS4, while the PC version will arrive later on this fall. Its release coincides with the<a href="http://www.gamespot.com/articles/tetris-turns-30-creator-says-he-still-plays-every-week/1100-6420154/" data-ref-id="1100-6420154"> franchise's 30th birthday</a>. The game includes a total of six different game modes: Marathon, Endless, Ultra, Sprint, Battle, and Power-Up Battle.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 20:48:00 -0700 http://www.gamespot.com/articles/e3-2014-tetris-ultimate-for-xbox-one-and-ps4-is-1080p-60fps/1100-6420368/ http://www.gamespot.com/articles/e3-2014-pac-man-confirmed-for-new-wii-u-3ds-super-smash-bros-update/1100-6420362/ <div data-embed-type="video" data-ref-id="2300-6419527" data-width="854" data-height="480"><iframe src="/videos/embed/6419527/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">UPDATE: Official trailer and assets are now live! You can view a gallery of the new images below.</p><p style=""><em>The original story appears below. </em></p><p style="">Tonight during a special Super Smash Bros. event at E3, Nintendo officially announced that Pac-Man will be a playable character in this year's <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Super Smash Bros. game </a>for Wii U and 3DS. This announcement comes on the same day that Nintendo revealed another new fighter for the game: <a href="http://www.gamespot.com/articles/e3-2014-lady-palutena-confirmed-for-upcoming-super-smash-bros/1100-6420343/" data-ref-id="1100-6420343">Lady Palutena</a>.</p><p style="">Some of his attacks including eating dots and throwing fruit. He can even transform into the "pizza" character style you see above for certain attacks. A trailer played during the event also showed Mr. Game &amp; Watch, suggesting he might also appear in the game.</p><figure data-embed-type="gallery" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2560297-screen-1.jpg,http://static2.gamespot.com/uploads/original/1534/15343359/2560298-screen-2.jpg,http://static3.gamespot.com/uploads/original/1534/15343359/2560299-screen-3.jpg,http://static4.gamespot.com/uploads/original/1534/15343359/2560300-screen-4.jpg,http://static5.gamespot.com/uploads/original/1534/15343359/2560301-screen-5.jpg,http://static1.gamespot.com/uploads/original/1534/15343359/2560302-screen-6.jpg,http://static2.gamespot.com/uploads/original/1534/15343359/2560303-screen-7.jpg,http://static3.gamespot.com/uploads/original/1534/15343359/2560304-screen-8.jpg,http://static4.gamespot.com/uploads/original/1534/15343359/2560305-screen-9.jpg,http://static5.gamespot.com/uploads/original/1534/15343359/2560306-screen-10.jpg" data-ref-id="1300-2560297,1300-2560298,1300-2560299,1300-2560300,1300-2560301,1300-2560302,1300-2560303,1300-2560304,1300-2560305,1300-2560306" data-resize-urls="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560297-screen-1.jpg,http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560298-screen-2.jpg,http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560299-screen-3.jpg,http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560300-screen-4.jpg,http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560301-screen-5.jpg,http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560302-screen-6.jpg,http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560303-screen-7.jpg,http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560304-screen-8.jpg,http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560305-screen-9.jpg,http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560306-screen-10.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2560297-screen-1.jpg" data-ref-id="1300-2560297" ><img src="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560297-screen-1.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2560298-screen-2.jpg" data-ref-id="1300-2560298" ><img src="http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560298-screen-2.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2560299-screen-3.jpg" data-ref-id="1300-2560299" ><img src="http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560299-screen-3.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2560300-screen-4.jpg" data-ref-id="1300-2560300" ><img src="http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560300-screen-4.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2560301-screen-5.jpg" data-ref-id="1300-2560301" ><img src="http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560301-screen-5.jpg"></a><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2560302-screen-6.jpg" data-ref-id="1300-2560302" ><img src="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560302-screen-6.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2560303-screen-7.jpg" data-ref-id="1300-2560303" ><img src="http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560303-screen-7.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2560304-screen-8.jpg" data-ref-id="1300-2560304" ><img src="http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560304-screen-8.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2560305-screen-9.jpg" data-ref-id="1300-2560305" ><img src="http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560305-screen-9.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2560306-screen-10.jpg" data-ref-id="1300-2560306" ><img src="http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560306-screen-10.jpg"></a></figure><p style="">It was not a late decision to add Pac-Man to the mix, as game director Masahiro Sakurai explained during the presentation that the yellow chomper was planned to appear in the game from the onset of development.</p><p style="">Also during the presentation, Sakurai said the game's<a href="http://www.gamespot.com/articles/e3-2014-super-smash-bros-lets-you-battle-with-your-miis/1100-6420309/" data-ref-id="1100-6420309"> Mii Fighters</a> can be customized however you want. He said you could design Mii Fighters to look like Nintendo of America president Reggie Fils-Aime, actor Elijah Wood, or Abraham Lincoln.</p><p style="">In addition, Sakurai confirmed that the characters you create will transfer between the Wii U and 3DS versions of the upcoming Super Smash Bros. game.</p><p style="">The presentation tonight also touched on<a href="http://www.gamespot.com/articles/e3-2014-how-amiibos-can-revitalize-nintendo-s-business/1100-6420313/" data-ref-id="1100-6420313"> Amiibo </a>support for the upcoming Super Smash Bros. game. All you need to do is tap your character on the GamePad and it will appear in the Wii U game. Your character will level up every time you use it, reaching a top level of 50.</p><p style="">Super Smash Bros. for 3DS was <a href="http://www.gamespot.com/articles/e3-2014-super-smash-bros-3ds-pushed-back-wii-u-coming-this-holiday/1100-6420319/" data-ref-id="1100-6420319">recently delayed</a>, and will now launch on October 3. The Wii U version launches this holiday. During a Q&amp;A session that followed, one fan asked Sakurai why the Wii U version is coming months after the 3DS iteration. He explained that the scope of the console version of the upcoming Super Smash Bros. game means it needs more time for debugging.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 20:47:00 -0700 http://www.gamespot.com/articles/e3-2014-pac-man-confirmed-for-new-wii-u-3ds-super-smash-bros-update/1100-6420362/ http://www.gamespot.com/videos/e3-2014-super-smash-bros-pac-man-reveal-trailer/2300-6419527/ Pac-Man joins the battle in Super Smash Bros. for the Nintendo Wii U and 3DS. Tue, 10 Jun 2014 20:43:00 -0700 http://www.gamespot.com/videos/e3-2014-super-smash-bros-pac-man-reveal-trailer/2300-6419527/

Gamespot's Site MashupE3 2014: If You Haven't Heard of Axiom Verge, You're Missing OutE3 2014: Sniper Elite V3 GameplayE3 2014: Devil's Third Combat GameplayE3 2014: Devil's Third Panama Opening SequenceE3 2014: We Released the Kraken in Evolve. And it ate Everybody.E3 2014: Kirby and the Rainbow Curse Marks a Triumphant Return of GreatnessE3 2014: I Piloted a Gyrocopter in Far Cry 4E3 2014: Making Peace in Metal Gear Solid 5: The Phantom PainE3 2014: Three Things I Learned After Seeing Call of Duty: Advanced WarfareE3 2014: Ubisoft Says Watch Dogs Is a Franchise -- "Now We Figure Out What To Do next"E3 2014: Surviving the Smash Run in Super Smash Bros. for 3DSE3 2014: Modern Combat 5 Blackout is a premium mobile shooter, not free to playE3 2014: Tetris Ultimate for Xbox One and PS4 Is 1080p/60fpsE3 2014: Pac-Man Confirmed for New Wii U/3DS Super Smash Bros. [Update]E3 2014: Super Smash Bros. - Pac-Man Reveal Trailer

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 10 Jun 2014 22:57:24 -0700 http://www.gamespot.com/articles/e3-2014-if-you-haven-t-heard-of-axiom-verge-you-re-missing-out/1100-6420379/ <p style="">The developer of Axiom Verge, Tom Happ, is sick of people comparing his game to <a href="/metroid/" data-ref-id="false">Metroid</a>. I can understand that need to differentiate yourself, to want people to go beyond an easy cultural touchstone. But even knowing his reticence to draw parallels between his PlayStation opus and one of Samus' space-faring adventures, I can't help myself. Metroid is the first thing that popped into my head as I ventured through these alien environments, searching for weapons that would allow me to explore further within its mysterious world. That Axiom Verge shares similarities to one of the most venerable franchises doesn't diminish its accomplishments in the slightest. This is an incredible game--even months before it's finished--that somehow surpasses the high expectations I had saddled it with. Axiom Verge is a game that demands your attention.</p><p style="">I had first heard of this game at a independent showcase a month or so ago. During a presentation that detailed many of the games headed to the PlayStation Network, Axiom Verge stood out like a shining star. Even with the likes of <a href="/n-plus-plus/" data-ref-id="false">N++</a> and <a href="/the-witness/" data-ref-id="false">The Witness</a>, games that come from impressive pedigrees and that seem to be adding on to the already amazing legacies of their creators, it was Axiom Verge that I most wanted to play. Of course, the one game I most desired wasn't present, which is for the best, because I got to experience promising ideas such as <a href="/source/" data-ref-id="false">Source</a> and <a href="/aztez/" data-ref-id="false">Aztez</a>, instead of spending all of my time with Axiom. Now that it's finally playable, I'm not at all disappointed.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6372016" data-embed-type="video"><iframe src="/videos/embed/6372016/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I apologize for gushing, but it's so rare to find a game as immediately captivating as Axiom Verge. Alongside <a href="/the-legend-of-zelda/" data-ref-id="false">The Legend of Zelda</a>, Metroid was the game I played most during my formative years. It has defined who I have become as a player. Games of isolation, that encourage exploration, demand experimentation, and replace suffocating tutorials with empowering freedom are still what excite me most, and Axiom Verge carries the torch of that fantastic ideal.</p><figure data-ref-id="1300-2560437" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560437-1923447-667607_20120416_004.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560437-1923447-667607_20120416_004.jpg" data-ref-id="1300-2560437"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560437-1923447-667607_20120416_004.jpg"></a></figure><p style="">Just by looking at a trailer, I could tell this was a world I wanted to inhabit. There were aliens swarming. Some were meager creatures you would have to brush off the soles of your shoes, others towering monstrosities that fill the screen with their girth and fill you with fear. Oh, the joys of killing that which I do not understand. Seeing glimpses of the oddball gadgetry excited me like nothing else can. Samus has never been able to glitch through walls, has she? That's a power you acquire in Axiom Verge, and though Happ told me that it's this element that really separates it strongly from Metroid, I did not possess it during my time with the game. That's something I can look forward to when Axiom Verge is finally released early next year.</p><p style="">What the trailer couldn't tell me is how well the game would play. Controls are everything (everything!), so it was with some hesitation that I picked up the Dual Shock 4. Would my dreams come crumbling down with one tap of the directional pad? Well, it shouldn't surprise you that the answer is no, considering I've done nothing but praise the game thus far. Unlike Samus, who moves with a solid heaviness, the main character in Axiom Verge is sharp and snappy. That's not to say that one method is inherently better than the other. As Happ pointed out, the Screw Attack only feels right because Samus has such an exaggerated jump, but the action-focused style feels great in Axiom Verge.</p><p style="">Writing about controls is the most difficult part of my job. How do I communicate how freeing it felt to bound from narrow platform to narrow platform? Or the joy in shooting a creepy-crawly with pinpoint precision? During an early boss fight, I scooted deftly around the two-dimensional arena, squeezing seamlessly between bullets as I pelted it with my relentless anger. Oh, how frustrated it must have felt as I danced and grooved just out of its reach. When a game can give me such pleasure in just its movement, in how it feels to fire a weapon, I know I'm going to love the end result. No single element matters more to me than how a game feels, and I could have jumped around in one of Axiom Verge's empty rooms for minutes on end without growing bored. That's saying something.</p><figure data-ref-id="1300-2560436" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560436-axiom_verge-8.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560436-axiom_verge-8.jpg" data-ref-id="1300-2560436"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560436-axiom_verge-8.jpg"></a></figure><p style="">I did find weapons that showed me the prizes waiting for me in the future. There was a standard arm cannon that made short work of the simple-brained creatures who dared defy me. Later, I grabbed an explosive orb that was as useful in puzzle solving as it was in attacking. I would fire a lone orb from my chamber that would crash into enemies with destructive might. Or, by pulling the trigger once more, I could cause that orb to explode into eight pieces, raining death in all directions. This was particularly useful when I needed to hit a switch that was crammed in an out-of-the-way crevice. The final weapon I found was a short-range pulverizer. Remember those rocks I happened upon at the beginning? No? Well, there were rocks in the beginning that I couldn't pass. But a couple of blasts from this beauty and away they went.</p><p style="">Games like Axiom Verge often get lost amid the hoopla of E3. We're so enamored by the big-budget games causing havoc in our brains, that more modest fair is easily ignored. Don't make that mistake. Axiom Verge is the best game I've seen thus far, and one that stands toe-to-toe with any of its expensive peers. That one man could create something like this doesn't ultimately matter. I don't care who makes my games, how much money they spent to do so, or how long it was in development. All of that stuff is just trivia. What matters is the end result. And at least from what I've seen, Axiom Verge is something special.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><p style=""> </p><p style=""> </p> Tue, 10 Jun 2014 22:55:00 -0700 http://www.gamespot.com/articles/e3-2014-if-you-haven-t-heard-of-axiom-verge-you-re-missing-out/1100-6420379/ http://www.gamespot.com/videos/e3-2014-sniper-elite-v3-gameplay/2300-6419532/ If you've ever wanted the satisfaction of watching successful snipes in slow-motion, x-rayed goodness, Sniper Elite V3 has you covered. Tue, 10 Jun 2014 22:39:00 -0700 http://www.gamespot.com/videos/e3-2014-sniper-elite-v3-gameplay/2300-6419532/ http://www.gamespot.com/videos/e3-2014-devil-s-third-combat-gameplay/2300-6419531/ Flesh, steel, or firepower? Devil's Third lets you take your pick and go to town. Tue, 10 Jun 2014 22:23:00 -0700 http://www.gamespot.com/videos/e3-2014-devil-s-third-combat-gameplay/2300-6419531/ http://www.gamespot.com/videos/e3-2014-devil-s-third-panama-opening-sequence/2300-6419530/ The opening sequence for a mission in Panama gives a glimpse at Ivan's character in Devil's Third. Tue, 10 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/e3-2014-devil-s-third-panama-opening-sequence/2300-6419530/ http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/ <p style="">We've already had <a href="http://www.gamespot.com/articles/can-evolve-reinvent-the-co-op-shooter/1100-6417638/" data-ref-id="1100-6417638">hands-on time</a> with <a href="/evolve/" data-ref-id="false">Evolve</a>'s first four hunters and its debut monster, the Goliath. But with a new giant threat to play with, <a href="http://www.gamespot.com/articles/evolve-s-new-hunters-provide-four-more-reasons-to-get-excited-about-evolve/1100-6419771/" data-ref-id="1100-6419771">four new hunters</a> to take it down, and an entirely new map to play on, how do GameSpot's writers fare? Does the fact that they are playing with total newbies diminish the experience, or is it still fun? Find out how both hunter and hunted played, below.</p><div data-embed-type="video" data-ref-id="2300-6419210" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419210/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><strong>Daniel Hindes - The Monster</strong></h4><p style="">I played as the Kraken - the second monster to be revealed by Turtle Rock, after the Goliath. Where the Goliath stomped around the map and unleashed heavy melee attacks, the Kraken played like anything but--it sported wings to fly and glide, and focused on ranged attacks over brute force. If finding success with the Goliath was about punching the hunters off a cliff, the Kraken won matches through subterfuge and constant aerial repositioning.</p><p style="">The Kraken's flight is key to this--by staying off the ground, it avoids straying within the hunters' effective range. This means it's even more important for the hunters to have a good trapper, whose harpoon gun is essential for pulling the Kraken back to earth, where it's most vulnerable. The Kraken still leaves a footprint trail when flying, however, so it can be advantageous to drop to the ground and sneak for a short while. However, the monster loses agility on foot; in the air, it can perform three short but fast swoops which recharge over time. I used this swoop function as a panic button, as it gave me the opportunity to escape a fight--as well as rapidly reposition myself behind the hunters for a surprise attack.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg" data-ref-id="1300-2560405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg" data-ref-id="1300-2560405"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/1536/15366587/2560405-2k_evolve_e3_screenshot_07.jpg"></a></figure><p style="">The Kraken attacks with a short-range melee strike on the ground, which transforms into a ranged attack with small area-of-effect damage when flying. Keeping the hunters confused is key, by soaring high and firing volleys and intermittently returning to earth for a few close range strikes.</p><p style="">The monster's four special abilities complement this core movement and attack pattern. A ranged lightning strike calls down electrical bolts in a small area, which is useful as the primary means of dealing significant damage to the hunters. An overcharge-like electrical explosion can be emitted in an area around the Kraken--when followed up with some quick swoops, it's perfect for making a quick escape when surrounded by hunters. Electrical mines can be deployed, which lock onto and home in on any hunters who fall for the ambush. Finally a wind vortex can be fired that knocks hunters back a significant distance, which works well to split them up or push them from ledges. These Kraken abilities all felt far more effective and powerful than those of the Goliath.</p><blockquote><p style="">Keeping the hunters confused is key, by soaring high and firing volleys and intermittently returning to earth for a few close range strikes.</p></blockquote><p style="">To this end, I completely demolished the opposing team in my hands-on play session. Whether it was because I had played the game as the Goliath before, and so was familiar with the basic mechanics, or because the Kraken itself was overpowered, I could not tell. As a pure comparison between monster playstyles, I enjoyed the Kraken far more. It required more technique, but its abilities seemed to make more sense, and their effectiveness was more immediately apparent. In short, the monster was far more fun. But when you annihilate four strangers in five minutes and four seconds, when a match can usually go for more than twenty, it's going to feel great no matter what terrifying monstrosity I'm playing as.</p><div data-embed-type="video" data-ref-id="2300-6418892" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418892/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><strong>Mark Walton - The Hunter</strong></h4><p style="">My Evolve experience at this year's E3 wasn't quite as successful as Dan's. I mean, my team of hunters won and everything, but it took quite a bit longer than a mere five minutes. I blame the E3 sleepiness. Still, I'd at least hoped my previous experience with the game would have given me a bit of an advantage, but I suppose when it comes to something like Evolve, teamwork is everything--and sadly, my team were total newbies. Education definitely helped push things along, though. Talking over the team voice line and communicating with my fellow hunters, letting them know what I was doing, and where I'd seen the monster helped matters greatly.</p><p style="">Not that I was in a lead role or anything, or even that there are lead roles in Evolve. Every member of the team has a place, and mine was in the middle of the pack as a trapper, a class designed to snare the monster in one place in order for the stronger characters like the assault class to launch an attack. This time I took on the role of Maggie, one of the recently revealed characters. Her special skills included the infamous mobile arena dome to trap the monster, a set of harpoon mines to ensnare it, and the help of her ugly, yet somehow adorable pet Daisy.</p><blockquote><p style="">There's nothing quite like the sight of a 20-foot-tall Kraken to put the fear of God into you, especially one that looks more like a slobbering version of the evil Cthulu than a mere giant squid.</p></blockquote><p style="">Daisy proved invaluable in helping to track down the monster, with her doglike body bounding across the level to sniff out its scent and chase it down. The glowing blue footprints that the monster left behind helped out too, along with red highlights on the map where it had disturbed a flock of birds. Frankly, it was all a bit too easy to begin with, and I had a sneaking suspicion that our monster opponent was being manned by someone with just as much inexperience as the majority of my team. Or maybe we were just really lucky.</p><figure data-align="right" data-size="medium" data-img-src="http://static1.gamespot.com/uploads/original/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg" data-ref-id="1300-2560407" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg" data-ref-id="1300-2560407"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/1536/15366587/2560407-2k_evolve_e3_screenshot_10.jpg"></a></figure><p style="">Regardless, there's nothing quite like the sight of a 20-foot-tall Kraken to put the fear of God into you, especially one that looks more like a slobbering version of the evil Cthulu than a mere giant squid. We saw it, we panicked. The team, once a finely tuned hunting machine, was now frantically scrambling around, desperately trying to avoid the Kraken's devastating attacks. There was a call for calm. We needed a plan. I launched the mobile arena, trapping it in front of us. Somehow it stumbled into my hastily laid harpoon mines too, and there, for what seemed like the briefest of moments, the Assault class chipped away at the Kraken's health.</p><p style="">Eventually it escaped, but it was wounded. Mild celebration followed. But we were slow to track it down. Soon it had evolved into its third, most powerful stage, and it was ready to take down the level's generator to win the match. But we stood our ground. We worked together to trap the Kraken once more, the medic firing its sniper rifle to expose its weak points, the hunter laying down mines, and myself bringing up that big blue mobile arena to slow its escape. With a final blast of gunfire from the assault character it was done, and the creature slowly slumped down the ground. Jubilation. We had done it, we had slain the mighty Kraken. "Yep," I thought, "this is one hell of a game."</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 22:04:00 -0700 http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/ http://www.gamespot.com/articles/e3-2014-kirby-and-the-rainbow-curse-marks-a-triumphant-return-of-greatness/1100-6420369/ <p style="">Kirby: Canvas Curse justified the existence of the Nintendo DS touchscreen. The mere thought of drawing pathways to guide spherical Kirby through imaginative worlds fills me with utter delight, even though a decade has passed since I've last played the game. Every time another Kirby game is announced, my interest is piqued until I learn that it bears no resemblance to <a href="/kirby-canvas-curse/" data-ref-id="false">Canvas Curse</a>. You could say that my obsession with this game is an illness, a debilitating symptom that has infected my very being. I say that it shows my unwavering loyalty to the finer things in life. When Rainbow Curse debuted during Nintendo's presentation, I squealed so long and loud I felt faint. But it's real. Nintendo has finally revisited this incredible formula, and the world is better for it.</p><p style="">My biggest shock related to Kirby and the Rainbow Curse, even more than its very existence, is the lack of interest in it at Nintendo's own booth. As I surveyed the environment, seeing long lines of people waiting to play <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Smash Bros</a> and <a href="/splatoon/" data-ref-id="false">Splatoon</a>, and plenty of others who were anxious to get their hands on <a href="/mario-maker/" data-ref-id="false">Mario Maker</a>, I was appalled to see just one person at the Rainbow Curse kiosk. Oh, and it was a Nintendo employee. Clearly, the world is not nearly as hyped as I am for the prodigal son's return, but that doesn't matter one bit to me. At least not yet. I'm sure interest will pick up when people hear word of how good it is.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6419396" data-embed-type="video"><iframe src="/videos/embed/6419396/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So, if you're unfamiliar with Canvas Curse, there's a chance you and I could never be friends. What would we talk about? The weather? I'll give you a brief primer on what makes this so magical. Buttons are nothing in Rainbow Curse. Analog sticks? Directional pads? Feed 'em to the birds. All you need is a stylus. All those people who complain that Nintendo isn't making good use of the tablet can pipe down. In Rainbow Curse, you won't even be looking at your television. Well, you can if you want I guess, but you certainly don't need to. With only a stylus required to move Kirby around, there's little use for large screens or high-def displays. Just peer downward and enjoy the show.</p><figure data-ref-id="1300-2560312" data-img-src="http://static1.gamespot.com/uploads/original/725/7253563/2560312-large.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/725/7253563/2560312-large.jpg" data-ref-id="1300-2560312"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2560312-large.jpg"></a></figure><p style="">Because he's Kirby and he does what he wants, you have magical ink (and a magical paintbrush because of reasons) that you use to paint pathways to success. Draw a straight line if you're feeling dull, or a swirling, spinning whirlwind of style if you know how to live the high life. Kirby zips along like he's late for a hot date (with another amorphous, world-devouring blob), and constructing dizzying roller coasters is the best way to cruise through this two-dimensional world. Creativity spices up this adventure so its endlessly endearing. Zoom toward a treasure chest hidden up above, and then zip down to the bottom of the screen to nab those hovering stars. It's delightful chaos that's so darn fun I might have laughed with glee.</p><p style="">From what little I played, there's virtually no difference between Rainbow Curse and the game it's based on. Familiarity doesn't always breed contempt, however, especially considering it's been so very long since last we met, but I do hope there are surprises awaiting in the finished version. What would those be? I can only imagine. Just give me varied level design to deftly navitage through, and I'll be happy. Oh, and don't forget an assortment of characters. Canvas Curse had a boatload of unlockable heroes, each with their own attributes, which is why I played the game over and over again until I'd seen everything it offered. Keep your eyes firmly pointing toward Kirby and the Rainbow Curse. Hearing that the likes of <a href="/xenoblade-chronicles-x/" data-ref-id="false">Xenoblade Chronicles X</a> and <a href="/the-legend-of-zelda-wii-u/" data-ref-id="false">The Legend of Zelda</a> are coming next year may have your attention now, bu don't let this one slip by the wayside.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:55:00 -0700 http://www.gamespot.com/articles/e3-2014-kirby-and-the-rainbow-curse-marks-a-triumphant-return-of-greatness/1100-6420369/ http://www.gamespot.com/articles/e3-2014-i-piloted-a-gyrocopter-in-far-cry-4/1100-6420374/ <p style="">Fellow GameSpot editor Daniel Hindes had a great time <a href="http://www.gamespot.com/articles/e3-2014-i-rode-an-elephant-in-far-cry-4/1100-6420329/" data-ref-id="1100-6420329">stampeding into an outpost</a> in Far Cry 4 on an elephant. Now don't get me wrong: I like elephants, and the elephants of Far Cry 4 look remarkably fireproof, but I know that even a pachyderm's wrinkled skin can't shield it from flames forever. And so when I played Far Cry 4 today at Ubisoft's E3 2014 booth, I decided to forego the stampede and forget stealth. I wanted to save the elephants, and make sure my victims were of the human variety, so I chose to liberate the outpost by mounting the game's funny-looking gyrocopter and wreaking a different kind of havoc.</p><p style="">That may make me sound remarkably bloodthirsty, and indeed, my assault on the outpost was anything but silent. Once the game loaded, I approached the nearby copter and had a seat. Rising into the air was as simple as holding X on the PlayStation 4 controller, while descending was a matter of holding the circle button. The copter didn't have a weapon of its own, but I was in possession of an automatic pistol, a grenade launcher, and a handful of grenades. The glee was immediate. I aimed my launcher in the general direction of the snipers dogging me, and soon I I watched enemy corpses fly into the air like ragdolls. The gyrocopter might look a little silly, but there was no doubting that I had the upper hand.</p><div data-embed-type="video" data-ref-id="2300-6419306" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419306/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I couldn't retain the upper hand for long, however. I could hold triangle and heal myself up in the copter, but I was taking too much damage to stay in the air for much longer, so I bailed and used my windsuit to sail softly to the ground--in the middle of a crowd of combatants. I scurried into a nearby hut, took down a few enemies with my pistol, and then took stock of my situation. I was low on ammo, and I could hear a helicopter whirring overhead. Reinforcements had arrived, and I needed to consider my options.</p><p style="">There was only one true option, however: shoot my way out and grab whatever ammo and guns I could find. Success! I grabbed a semiautomatic rifle from the ground and aimed it at the guardsmen flanking my position. I could see on my minimap that I would need to take care of a few stragglers, but my primary concern was the helicopter firing at me from above. The rifle wasn't much help, so I whipped out my grenade launcher, which had only three grenades left in it.</p><div data-embed-type="video" data-ref-id="2300-6419350" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419350/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">Grenade one: a perfect shot. The ordnance landed and the helicopter reeled, but the damage wasn't enough to destroy it. I needed to fire again.</p><p style="">Grenade two: a dud. The grenade sails past the helicopter and lands beyond, causing a small blast but taking no one down with it.</p><figure data-align="left" data-size="small" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg" data-ref-id="1300-2556082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg" data-ref-id="1300-2556082"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/536/5360430/2556082-fc4_screen_paganmin_portrait_e3_140609_4pmpst_1402296002.jpg"></a></figure><p style="">Grenade three: another perfect shot. And thank goodness, since it was my last one. The helicopter bursts into flames and falls to the ground. I have vanquished my greatest foe in the short Far Cry 4 demo. Well, aside from the honey badger I made the mistake attacking afterwards. That honey badger really didn't give a s***.</p><p style="">All that was left was a bit of easy cleanup. I headshotted one guard and stabbed the remaining one in the back, and the outpost was mine. Gyrocopter aside, the action was very much in the Far Cry 3 vein, which is to be expected in this circumstance. The sequence was great fun, and I can't wait to discover more ways to get myself into trouble in Far Cry 4. Elephants and gyrocopters are a good start. Now where is the gun I can shoot honey badgers out of?</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:51:00 -0700 http://www.gamespot.com/articles/e3-2014-i-piloted-a-gyrocopter-in-far-cry-4/1100-6420374/ http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/ <p style=""><a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a> established the start of a new era for the Metal Gear Solid series. It was also pegged as a primer that would introduce players to <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>'s style of stealth. Having just watched over 30 minutes of gameplay from The Phantom Pain during a live demo, I can honestly say that Ground Zeroes left many of Metal Gear Solid V: The Phantom Pain's most unusual aspects off the table. Some mechanics from <a href="/metal-gear-solid-peace-walker/" data-ref-id="false">Metal Gear Solid: Peace Walker</a> are reintroduced in The Phantom Pain, including the Mother Base system, but there's also a wealth of brand new mechanics to discover. Some are ridiculous and goofy; some are impressive displays of aggression. All told, The Phantom Pain is the most complex Metal Gear Solid game yet, and I can't wait to dive into it headlong; under the cover of a cardboard box, of course.</p><p style="">The demo started the same way the trailer did from E3 2013. Ocelot and Snake ride on horseback into a sandstorm in the middle of Afghanistan with the aim of infiltrating a Soviet-controlled base to rescue their comrade, Kazuhira Miller. This scene takes place relatively soon after Snake awakes from his nine-year coma following the events in Ground Zeroes. At one point, Ocelot hands Snake a canteen of water, but he struggles to grasp it; Snake is learning how to use his new prosthetic arm, but clearly hasn't gotten the hang of it yet.</p><div data-embed-type="video" data-ref-id="2300-6419204" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The pair stops at a cliff that overlooks a small canyon. Ocelot remarks that Snake has three days to rescue Miller, or else they'll lose their shot at revenge against those who destroyed Mother Base at the end of Ground Zeroes. For the moment, Snake needs to infiltrate a base to gain information as to Miller's whereabouts, but after that mission (which was designed specifically for E3 in this case), Snake is free to tackle the remaining Soviet bases however he sees fit. Meanwhile, Ocelot will return to the new Mother Base in order to provide aid to Snake via radio and oversee the expansion of their base. After Ocelot hands Snake Miller's sunglasses, control was handed over to the producer who was running the demo. The camera rotated behind Snake, and then, his horse defecates. The producer clarified: "Your horse will defecate. That's a feature."</p><p style="">Snake then rode into the desert, which was dotted with wildlife and dilapidated, dusty structures. He approached a building guarded by a tandem of Soviet soldiers. He then tranquilized one of the guards and proceeded to hold up and interrogate the other. Then, I caught the first glimpse of the return of the Fulton recovery system from Peace Walker. Essentially, Snake can incapacitate a soldier, attach a helium balloon to his back, and in a matter of seconds, the soldier will jet into the sky on his way back to Mother Base. Once there, hostages are indoctrinated into the Diamond Dogs, Snake's private military organization.</p><p style="">Then the demo took a comedic turn. Apparently, the Fulton recovery system can be used to abduct a number of things--not just humans. Sure enough, I saw a goat, a storage container, and a military SUV hoisted into the air via balloon. Depending on the weather conditions and your surroundings, there's the chance that the recovery won't go as planned. You're given an indication of the success rate in the form of a percentage, which is typically around 80% in good weather. Interestingly, rather than call for a helicopter when you want to be evacuated to Mother Base, you can take a seat in a vehicle, or hop on top of a container, and use the Fulton system for a quick escape. However, if you try to do so in a sand storm, there's a chance that you'll be thrown off course, and likely die as a result.</p><blockquote data-size="large" data-align="center"><p style="">Your horse will defecate. That's a feature.</p></blockquote><p style="">A minute after attempting to recover a person, animal, or thing, you receive an indication as to whether your package was safely delivered back to base. If the recovery was successful, you earn GMP, which you can use to build up Mother Base and order airdrops in order to acquire new items and weapons in the field. If you're feeling brave, you can order the airdrop to fall on top of an enemy, but you run the risk of disrupting order in crowded areas. During the demo, Snake called in a cardboard box, a mainstay of Metal Gear games. You still use the box to sneak around, but you have a couple of new options when it comes to dealing with enemy forces while in disguise. Snake can temporarily pop out of the top of a box in order to encounter enemies, rather than shed the box altogether. He can also pop out of the side of the box and sneak away, leaving it as a decoy for a curious soldier.</p><p style="">After the presenter snuck away from his box, he went around a building and spotted a nearby enemy. It was then that he demonstrated Snake's new method of wall knocking; the technique that beckons nearby guards. Rather than rapping his knuckles against a wall, Snake spins his prosthetic hand at the wrist, which emits sparks and a series of audible clicks and clacks. You no longer need a wall to knock. However, Snake was leaning against a wall, and when a soldier came around to investigate, Snake scooped him up by his neck, turned 180 degrees, and slammed the soldier's head into a wall. Similarly, when you're hiding in a dumpster, you can pop out and wrench an enemy inside, incapacitating him.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2560348-8512550341-metal.jpg" data-ref-id="1300-2560348" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2560348-8512550341-metal.jpg" data-ref-id="1300-2560348"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2560348-8512550341-metal.jpg"></a></figure><p style="">Then Snake approached the base where he hoped to find information regarding Miller's whereabouts. Sure, Snake can mark guards and track their movements, but there are some guards that remain out of sight. Always the man with the plan, Snake has a way to monitor the movements of soldiers over the course of an entire day. How does he do this? By smoking an e-cigar, of course. Yes, it's absurd, but while Snake puffs away on his smokeless cigar, which emits fake, holographic smoke, time passes unusually fast, and you can use the iDroid to keep track of different patrol patterns. Once you've got a good idea of where soldiers like to go, you can set multiple markers and use them as waypoints to steer yourself clear of harm's way.</p><p style="">After employing the usual sneaking and close-quarters-combat tactics, Snake winds up in a room with a document related to Miller's location. Rather than steal it, he scans it with his iDroid device, forwarding it back to Ocelot at Mother Base for analysis. With his mission complete, Snake exits the building, but is quickly spotted. After dashing out of harm's way, he uses his iDroid to call in an airstrike on the base to eliminate traces of his infiltration, and the enemies on his tail. He also summons an escape helicopter a few hundred meters away from the base, and steals a vehicle in order to make his initial escape. Eventually, the chopper comes to his rescue, but as Snake flies away, enemy reinforcements begin to close in. In some scenarios, they can fire upon the helicopter, but in this case, it was a clean getaway.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg" data-ref-id="1300-2560349" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg" data-ref-id="1300-2560349"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2560349-metal-gear-solid-5-the-phantom-pain-12.jpg"></a></figure><p style="">Then, Snake arrived at Mother Base. Here, I got to see the results of all of his hard work. Every player's Mother Base is built to their own specifications, and contains all of the people, items, and yes, animals, that were recovered from the field. At one point, after roaming around his domain, Mother Base came under attack, but this was where the demo ended. Snake hopped back into a helicopter and took off, but not before brandishing the Kojima Productions badge, which he proudly attached to his harness.</p><p style="">For a demo of a game that I thought was a well-known quantity (from a gameplay perspective), there was a lot of new information to absorb. The bottom line is: in The Phantom Pain, Snake and Mother Base are intertwined, and one cannot survive without the other. The extent of this complex relationship relies on the player's willingness to participate, but given the ease at which you can build up your resources in the name of protecting your back, it doesn't seem like this will be too great of a distraction from the main game.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:43:00 -0700 http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/ http://www.gamespot.com/articles/e3-2014-three-things-i-learned-after-seeing-call-of-duty-advanced-warfare/1100-6420376/ <p style="">Call of Duty: Advanced Warfare is the first game in the blockbuster shooter franchise to be led by Sledgehammer Games, a relatively new studio in the Activision stable of developers. As such, this is the best opportunity in years for the series to bring a fresh perspective to its familiar formula. If you saw Microsoft's press conference yesterday, then you probably have a good idea of what Sledgehammer intends to do: focus on futuristic technology, present the occasional moral dilemma, and maybe even have a character lose an arm every now and then. And after having seen some additional gameplay behind closed doors at E3 2014, I can add a few more bits of information to that list.</p><div data-embed-type="video" data-ref-id="2300-6419441" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419441/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><h4><b>Those fancy toys aren't just for show</b></h4><p style="">Call of Duty has tinkered with new gadgets and equipment for a while now, but Advanced Warfare is the first game in the series that seems to be really committed to making that stuff a fundamental part of the game. It begins with your basic sense of movement. In the Seoul level I saw, which involved a big shootout against drones and foot soldiers on a war-torn urban street, the player was constantly leaping about with a boost jump mechanic to gain new perspectives on the battlefield. he would take cover behind a tipped bus only to double-jump up onto the roof to unload a few rounds, then take a gargantuan leap forward to hide behind a more modestly sized car. That boost pack sure does come in handy.</p><p style="">All the while he was employing fancy new weaponry. As the player proceeded through the devastated streets of Seoul circa 2054--turns out the North Koreans are getting ready to invade their neighbors in about 40 years--he was constantly toggling between crazy new grenade types. There's the smart grenade, which is essentially a heat-seeking missile you chuck into the air and let it find the enemy for you, and the IR grenade that automatically tags enemies and renders them a bright red silhouette, which can come in very handy for shooting at targets hiding behind penetrable surfaces.</p><p style="">None of those gadgets are terribly crazy on their own, but strung together in rapid succession they create this sort of rhythm and general sense of motion that you've never really seen in earlier games. All the double-jumping up to high perches and tagging hidden enemies with an IR grenade--it was fast and chaotic in the way Call of Duty has always been, but presented in a way that feels very slick and fluid. Add in the fact that you're not just facing human soldiers, but packs of menacing drones that practically feel like a swarm of killer bees and the whole thing feels that much more crazy and futuristic.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2555150-cod+aw_induction_rush.jpg"></a></figure><h4><b>It's not afraid to slow things down and get a little creepy</b></h4><p style="">The second level Sledgehammer showed off was quite a departure from the first one. This was a slow and atmospheric sequence, in which two characters began in a dark forest without any weaponry to speak of. They had to rely on their cloaking shields to sneak by enemies, because even though they could quietly take down a foe or two and steal their guns, they were still no match for the enemies patrolling the area in walking mech suits.</p><p style="">And so, the player snuck through the dark forest, avoiding enemies and darting away from scanning beams that would expose their cloaking shields. I'm pretty sure they went a good 15 minutes without firing a single gun. This section really let you appreciate the atmosphere too, with its moonlight trees and creepy, foggy surroundings. It was a huge change of pace from the level before it, and seems to underscore a dedication to mixing things up throughout the campaign.</p><h4><b>You still don't seem to have a lot of control</b></h4><p style="">And here's what leaves me a little bit cautious about Advanced Warfare. As much as I enjoyed the futuristic gadgets and the way the game feels confident enough in its sense of atmosphere to slow things down on you every so often, there's almost always another character nearby shouting orders at you as you're guided along from one very clear objective to the next. I'm all for big cinematic moments and the value of a carefully crafted campaign, but after a while you start to wish for a little more player agency. Keeping to that very overt way of guiding the player just seems to conflict with the newfound freedom of those futuristic gadgets.</p><p style="">At any rate, I'm still curious to see more of Advanced Warfare. I suspect there are plenty more gadgets to check out, and crazy levels to behold. It may not be as open-ended as I'd like, but it does have some very cool things going for it.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:24:00 -0700 http://www.gamespot.com/articles/e3-2014-three-things-i-learned-after-seeing-call-of-duty-advanced-warfare/1100-6420376/ http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/ <figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png" data-ref-id="1300-2549921" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png" data-ref-id="1300-2549921"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2549921-wd_s_pills_conspiracy2_1600x900_1401953515.png"></a></figure><p style=""> </p><p dir="ltr" style="">Expect to see more<a href="/watch-dogs/" data-ref-id="false"> Watch Dogs</a>. Tony Key, Ubisoft senior vice president of sales and marketing, told GameSpot today at E3 that Watch Dogs is now officially a "franchise." Though he wouldn't confirm if Watch Dogs 2 is now in development, he said the commercial success of the first game (it sold <a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/" data-ref-id="1100-6420059">4 million copies</a> in one week) shows that the brand has staying power.</p><p dir="ltr" style="">"Creating a new franchise like that is the hardest thing to do in our industry because there's so much risk involved," Key said. "We're incredibly happy with the sales of the game and the experiences that the people are having. So it's a franchise. It goes into the franchise barn and now we figure out what to do next. It's something that we can build on now."</p><p dir="ltr" style="">Part of the way in which Ubisoft plans to build on the Watch Dogs brand is to make a movie based on the game. "We have a movie deal already for Watch Dogs. So yeah, I'd call it a franchise." The Watch Dogs movie was<a href="http://www.gamespot.com/articles/watch-dogs-far-cry-rabbids-movies-on-the-way/1100-6410056/" data-ref-id="1100-6410056"> announced a year ago this week</a>. Ubisoft's own Ubisoft Motion Pictures is working on the movie, but there's no word yet on a director for the film or details about a cast. Fans have <a href="http://www.gamespot.com/articles/fans-call-for-tom-cruise-to-play-lead-in-watch-dogs-movie/1100-6412368/" data-ref-id="1100-6412368">called for Tom Cruise</a> to play the lead role of Aiden Pearce in the movie.</p><p style="">If there is indeed a video game sequel to Watch Dogs, you can bet that it will offer something new, Key said. "Any team that's going to make a sequel is going to have to come up with something innovative and entertaining," Key said. "Otherwise, the brand doesn't grow. That'll be the challenge for the guys, if and when they start talking about making another game."</p><p style="">The first Watch Dogs took <a href="http://www.gamespot.com/articles/watch-dogs-goes-gold-on-track-for-release-later-this-month/1100-6419641/" data-ref-id="1100-6419641">5.5 years to develop</a>. For more, check out <a href="http://www.gamespot.com/reviews/watch-dogs-review/1900-6415770/" data-ref-id="1900-6415770">GameSpot's review</a>.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 21:13:00 -0700 http://www.gamespot.com/articles/e3-2014-ubisoft-says-watch-dogs-is-a-franchise-now-we-figure-out-what-to-do-next/1100-6420372/ http://www.gamespot.com/articles/e3-2014-surviving-the-smash-run-in-super-smash-bros-for-3ds/1100-6420371/ <p style="">While making my rounds on the E3 2014 show floor, I had the opportunity to try out a new game mode exclusive to <a href="/super-smash-bros-for-nintendo-3ds/" data-ref-id="false">Super Smash Bros. for 3DS</a>: Smash Run. Much like the Subspace Emissary in <a href="/super-smash-bros-brawl/" data-ref-id="false">Super Smash Bros. Brawl</a>, Smash Run has you fight your way through a massive dungeon populated by enemies from various corners of Nintendo lore. Each one you defeat drops stickers, which you collect to upgrade one of six character stats: speed, jump, attack, special, arms, and defense. After a few minutes in the dungeon, your powered-up character is transported to a four-player brawl against three powered-up opponents to see who was the most efficient with their time.</p><p style="">I actually had a lot of fun in this mode. As someone who didn't really enjoy Brawl's Subspace Emissary campaign, I found the bite-sized forays into the dungeon to be just the right length, and having the secondary objective of powering up your character is a welcome addition. It was also quite easy to get overwhelmed in the dungeon if I didn't keep defeating enemies at a fast pace. Thankfully, there are six generic items you can use while exploring to dungeon to give your fighter an added advantage, such as a burst attack that will push all enemies away or a massive, horizontal energy beam.</p><p style="">When my time in the dungeon was over, I received plenty of coins for my efforts, as well as some trophies and other items as pick-ups in the dungeon. Dying seems to have little consequence in the dungeon, other than wasting your time, and the game will push little notifications to your screen when other characters get knocked out. Of course, there is still plenty more to explore in both versions of the new Smash Bros., so keep it locked to GameSpot for all the latest E3 2014 coverage.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p><div data-embed-type="video" data-ref-id="2300-6419527" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419527/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 10 Jun 2014 21:13:00 -0700 http://www.gamespot.com/articles/e3-2014-surviving-the-smash-run-in-super-smash-bros-for-3ds/1100-6420371/ http://www.gamespot.com/articles/e3-2014-modern-combat-5-blackout-is-a-premium-mobile-shooter-not-free-to-play/1100-6420375/ <p style="">Gameloft's Modern Combat series for mobile has been getting progressively more impressive with each new iteration. <a href="/modern-combat-5-blackout/" data-ref-id="false">Modern Combat 5 Blackout</a> is arguably the most ambitious yet, with assault, heavy, recon, and sniper classes with specific skills, team-based multiplayer, unified character progression across campaign and multiplayer matches, vehicle segments, and urban combat environments that include the streets of Tokyo and the canals of Venice.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1197/11970954/2559446-screen7.png" data-ref-id="1300-2559446" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1197/11970954/2559446-screen7.png" data-ref-id="1300-2559446"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2559446-screen7.png"></a></figure><p style="">Although very much focused on recreating a Call of Duty style experience on phones and tablets (it will ship simultaneously this summer on iOS, Android, and Windows Phones) a notable omission from its initial release will be controller support. To begin with, it's purely a "sticks on the screen" affair. Though the iOS version, particularly, will <em>not</em> support MFI physical controls, the team at Gameloft hasn't ruled out the possibility of it being added in a future update.</p><p style="">The big news for core gamers with a distaste for in-app purchases though, is that this is purely a premium experience on mobile. It will be $6.99 when it launches, and that's it. No paying to boost stats, no premium extras. You just pay once.</p> Tue, 10 Jun 2014 21:08:00 -0700 http://www.gamespot.com/articles/e3-2014-modern-combat-5-blackout-is-a-premium-mobile-shooter-not-free-to-play/1100-6420375/ http://www.gamespot.com/articles/e3-2014-tetris-ultimate-for-xbox-one-and-ps4-is-1080p-60fps/1100-6420368/ <div data-embed-type="video" data-ref-id="2300-6419498" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419498/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/tetris-ultimate/" data-ref-id="false">Tetris Ultimate</a>, the upcoming Xbox One and PlayStation 4 game from Assassin's Creed and Far Cry publisher Ubisoft, runs in 1080p at 60fps, developers behind the game told GameSpot today at E3. "Absolutely, yes," a representative for the publisher said during our live stream today.</p><p dir="ltr" style=""><a href="/tetris/" data-ref-id="false">Tetris</a> creator Alexey Pajitnov and The Tetris Company managing director Henk Rogers also appeared on our live show today to talk about Tetris Ultimate and the franchise overall. You can watch the entire segment in the video above.</p><p style="">Tetris Ultimate launches this summer for Xbox One and PS4, while the PC version will arrive later on this fall. Its release coincides with the<a href="http://www.gamespot.com/articles/tetris-turns-30-creator-says-he-still-plays-every-week/1100-6420154/" data-ref-id="1100-6420154"> franchise's 30th birthday</a>. The game includes a total of six different game modes: Marathon, Endless, Ultra, Sprint, Battle, and Power-Up Battle.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 20:48:00 -0700 http://www.gamespot.com/articles/e3-2014-tetris-ultimate-for-xbox-one-and-ps4-is-1080p-60fps/1100-6420368/ http://www.gamespot.com/articles/e3-2014-pac-man-confirmed-for-new-wii-u-3ds-super-smash-bros-update/1100-6420362/ <div data-embed-type="video" data-ref-id="2300-6419527" data-width="854" data-height="480"><iframe src="/videos/embed/6419527/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">UPDATE: Official trailer and assets are now live! You can view a gallery of the new images below.</p><p style=""><em>The original story appears below. </em></p><p style="">Tonight during a special Super Smash Bros. event at E3, Nintendo officially announced that Pac-Man will be a playable character in this year's <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Super Smash Bros. game </a>for Wii U and 3DS. This announcement comes on the same day that Nintendo revealed another new fighter for the game: <a href="http://www.gamespot.com/articles/e3-2014-lady-palutena-confirmed-for-upcoming-super-smash-bros/1100-6420343/" data-ref-id="1100-6420343">Lady Palutena</a>.</p><p style="">Some of his attacks including eating dots and throwing fruit. He can even transform into the "pizza" character style you see above for certain attacks. A trailer played during the event also showed Mr. Game &amp; Watch, suggesting he might also appear in the game.</p><figure data-embed-type="gallery" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2560297-screen-1.jpg,http://static2.gamespot.com/uploads/original/1534/15343359/2560298-screen-2.jpg,http://static3.gamespot.com/uploads/original/1534/15343359/2560299-screen-3.jpg,http://static4.gamespot.com/uploads/original/1534/15343359/2560300-screen-4.jpg,http://static5.gamespot.com/uploads/original/1534/15343359/2560301-screen-5.jpg,http://static1.gamespot.com/uploads/original/1534/15343359/2560302-screen-6.jpg,http://static2.gamespot.com/uploads/original/1534/15343359/2560303-screen-7.jpg,http://static3.gamespot.com/uploads/original/1534/15343359/2560304-screen-8.jpg,http://static4.gamespot.com/uploads/original/1534/15343359/2560305-screen-9.jpg,http://static5.gamespot.com/uploads/original/1534/15343359/2560306-screen-10.jpg" data-ref-id="1300-2560297,1300-2560298,1300-2560299,1300-2560300,1300-2560301,1300-2560302,1300-2560303,1300-2560304,1300-2560305,1300-2560306" data-resize-urls="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560297-screen-1.jpg,http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560298-screen-2.jpg,http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560299-screen-3.jpg,http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560300-screen-4.jpg,http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560301-screen-5.jpg,http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560302-screen-6.jpg,http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560303-screen-7.jpg,http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560304-screen-8.jpg,http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560305-screen-9.jpg,http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560306-screen-10.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2560297-screen-1.jpg" data-ref-id="1300-2560297" ><img src="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560297-screen-1.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2560298-screen-2.jpg" data-ref-id="1300-2560298" ><img src="http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560298-screen-2.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2560299-screen-3.jpg" data-ref-id="1300-2560299" ><img src="http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560299-screen-3.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2560300-screen-4.jpg" data-ref-id="1300-2560300" ><img src="http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560300-screen-4.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2560301-screen-5.jpg" data-ref-id="1300-2560301" ><img src="http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560301-screen-5.jpg"></a><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2560302-screen-6.jpg" data-ref-id="1300-2560302" ><img src="http://static1.gamespot.com/uploads/square_avatar/1534/15343359/2560302-screen-6.jpg"></a><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2560303-screen-7.jpg" data-ref-id="1300-2560303" ><img src="http://static2.gamespot.com/uploads/square_avatar/1534/15343359/2560303-screen-7.jpg"></a><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2560304-screen-8.jpg" data-ref-id="1300-2560304" ><img src="http://static3.gamespot.com/uploads/square_avatar/1534/15343359/2560304-screen-8.jpg"></a><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2560305-screen-9.jpg" data-ref-id="1300-2560305" ><img src="http://static4.gamespot.com/uploads/square_avatar/1534/15343359/2560305-screen-9.jpg"></a><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2560306-screen-10.jpg" data-ref-id="1300-2560306" ><img src="http://static5.gamespot.com/uploads/square_avatar/1534/15343359/2560306-screen-10.jpg"></a></figure><p style="">It was not a late decision to add Pac-Man to the mix, as game director Masahiro Sakurai explained during the presentation that the yellow chomper was planned to appear in the game from the onset of development.</p><p style="">Also during the presentation, Sakurai said the game's<a href="http://www.gamespot.com/articles/e3-2014-super-smash-bros-lets-you-battle-with-your-miis/1100-6420309/" data-ref-id="1100-6420309"> Mii Fighters</a> can be customized however you want. He said you could design Mii Fighters to look like Nintendo of America president Reggie Fils-Aime, actor Elijah Wood, or Abraham Lincoln.</p><p style="">In addition, Sakurai confirmed that the characters you create will transfer between the Wii U and 3DS versions of the upcoming Super Smash Bros. game.</p><p style="">The presentation tonight also touched on<a href="http://www.gamespot.com/articles/e3-2014-how-amiibos-can-revitalize-nintendo-s-business/1100-6420313/" data-ref-id="1100-6420313"> Amiibo </a>support for the upcoming Super Smash Bros. game. All you need to do is tap your character on the GamePad and it will appear in the Wii U game. Your character will level up every time you use it, reaching a top level of 50.</p><p style="">Super Smash Bros. for 3DS was <a href="http://www.gamespot.com/articles/e3-2014-super-smash-bros-3ds-pushed-back-wii-u-coming-this-holiday/1100-6420319/" data-ref-id="1100-6420319">recently delayed</a>, and will now launch on October 3. The Wii U version launches this holiday. During a Q&amp;A session that followed, one fan asked Sakurai why the Wii U version is coming months after the 3DS iteration. He explained that the scope of the console version of the upcoming Super Smash Bros. game means it needs more time for debugging.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 20:47:00 -0700 http://www.gamespot.com/articles/e3-2014-pac-man-confirmed-for-new-wii-u-3ds-super-smash-bros-update/1100-6420362/ http://www.gamespot.com/videos/e3-2014-super-smash-bros-pac-man-reveal-trailer/2300-6419527/ Pac-Man joins the battle in Super Smash Bros. for the Nintendo Wii U and 3DS. Tue, 10 Jun 2014 20:43:00 -0700 http://www.gamespot.com/videos/e3-2014-super-smash-bros-pac-man-reveal-trailer/2300-6419527/


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