Gamespot's Site Mashup

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Gamespot's Site MashupCrypt of the Necrodancer on The LobbySuper Comboman ReviewQuick Look: OlliOlliGS News - New Dragon Age + Battlefield Delayed; Dota 2 Dishes $10.9 million!Unrest ReviewDragon Age: Inquisition Delayed a Month, Will Release in NovemberBattlefield Hardline Delayed Until "Early 2015"Grab Injustice for $8, Batman: Arkham City for $5, and More on Xbox 360 This WeekComic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for GrabsQuick Look: Ghostship AftermathCheap Deus Ex, Hitman, and Just Cause Headline New Humble BundlePS4 and PS3 Summer Games Promotion Offers Preorder Discounts and Up to $10 PSN CreditCurse of Naxxramas - Now PlayingNuclear Throne - The Shaun MethodLeague of Legends - A New Dawn Cinematic

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 22 Jul 2014 22:41:13 -0700 http://www.gamespot.com/videos/crypt-of-the-necrodancer-on-the-lobby/2300-6416142/ The guys dance the show away with help from Girls Make Games on The Lobby Tue, 22 Jul 2014 17:10:00 -0700 http://www.gamespot.com/videos/crypt-of-the-necrodancer-on-the-lobby/2300-6416142/ http://www.gamespot.com/reviews/super-comboman-review/1900-6415823/ <p style="">At first glance, Super Comboman looks like the kind of average action platformer that overwhelms Steam's front page. But it isn't. Rather, it's bad, and sometimes amazingly so. Nearly every success is met with an equivalent failure, and that leads to a cycle of hope and despair that perfectly encapsulates the Super Comboman experience. The art style is charming enough, as the game makes all of its characters and environments look like cute stickers, but the animations often fail to load, leading to visual clutter and confusion. Some of the music is amazing, but it wears on you when it loops every 30 seconds or so. And perhaps most damning, Super Comboman occasionally makes you feel incredibly powerful before doling out some excruciating forearm cramps.</p><p style="">The strange, almost dualistic nature of Super Comboman is clear from the outset. The star is Struggles, an out-of-work comic book geek desperate for some cash to help with his mortgage. To make a bit of money, he sets off with his sentient fanny pack in the hopes that he can one day learn how to fight as well as his hero, the eponymous Super Comboman. Immediately, there's an awkward clash between heavy poignancy and camp that ultimately drifts off into a nonstop barrage of groan-inducing Internet memes.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605130-scm_002.jpg" data-ref-id="1300-2605130" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605130-scm_002.jpg" data-ref-id="1300-2605130"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605130-scm_002.jpg"></a><figcaption>These types of vertical climbs highlight how bad Super Comboman's wall-jumping mechanics are.</figcaption></figure><p style="">After that introduction, you're thrust straight into the heat of combat and taught how to string together attacks and combo like a pro. At first, you have a few basic moves, such as light and heavy attacks. For the most part, these are functional and help you juggle foes or slam them through a brick wall, but when the action gets going, the cracks in the foundation become too big not to notice. Even under the best circumstances, you can only ever attack in one or two directions, though you often have foes attacking from several elevations in addition to being in front of or behind you. Escape is tough, because it opens you up to other attacks, which can put you in an animation cycle that ends only when you die.</p><p style="">Guarding can help, sometimes, but more often than not enemies just wear you down and kill you. Your only recourse is to parry attacks, which is done by tapping forward. Even that comes at a cost, namely your stamina. With most incoming attacks, a small bubble appears that alerts you to a parry, or at least that's how it's supposed to work. Sometimes there is so much happening onscreen that you just blindly tap forward so you can parry any incoming attack and avoid nasty animation locks. That's fine for a while, but it doesn't take long for that tactic to get exhausting. Add that to the constant flurry of attacks, blocks, and dashes that you perform, and on some levels, your forearms will be cramping inside of 10 minutes.</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605132-scm_003.jpg" data-ref-id="1300-2605132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605132-scm_003.jpg" data-ref-id="1300-2605132"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/416/4161502/2605132-scm_003.jpg"></a><figcaption>It's easy to get caught between two enemies and just...die. It's not fair, and just makes the game that much more frustrating.</figcaption></figure><p style="">If you can defeat enough foes, you steadily earn a bit of cash, which you can spend on more-advanced attacks that are supposed to help rack up damage a bit more quickly, but they're really tough to pull off thanks to input lag. Every once in a while, everything lines up just right, and you can perform really slick combos that feel amazing, but those moments are far too rare and end all too quickly. In a game like this, boss fights should be a full test of everything you've learned up to that stage--tough, but ultimately empowering. Instead, I found that the best option was simply to double-jump in, use one attack, and then jump back out before I took a hit. The bigger, fancier moves Super Comboman tries to encourage are especially risky when facing off against a particular baddy that can knock away half your health with one good shot. Ultimately, combat is far and away more aggravating than fun.</p><p style="">Combos also bring up a smooth-voiced announcer that says things like "Noobtastic," "Scrubtacular," and "Smizzle" when you've performed combos that exceed five, 10, and 20 hits respectively. While the exclamations warrant little more than a dry smirk the first time, given that the game is based on performing combos as many times as humanly possible, the constant audio feedback quickly becomes mind-numbingly obnoxious. It's also representative of the kind of grating humor that pervades the entire game. Some of it can be offensive, depending on your sensibilities. I recall one enemy that's meant to represent homeless men, and after he attacked by flashing his penis offscreen, I couldn't help but think Super Comboman was presenting and reinforcing some of the worst stereotypes of the homeless with a touch of snarky homophobia. That crass and sophomoric humor runs throughout and is usually a miss.</p><blockquote data-align="right" data-size="small"><p style="">Nearly every success is met with an equivalent failure, and that leads to a cycle of hope and despair that perfectly encapsulates the Super Comboman experience.</p></blockquote><p style="">Platforming is just as awful. Super Comboman often transitions from large open areas to cramped vertical segments. To manage the transitions, the designers opted for long vertical tubes that rely on several successful wall-jumps in quick succession. What makes that problematic, though, is that the wall-jumping here is terrible and without qualification the worst I've ever seen in any game. Wall-jumps are typically difficult maneuvers, sure, but game designers have found many ways to make them simple enough to be doable for average players. Mega Man X lets you slide gently down and jump at your leisure, while the Metroid series requires you to properly time only a few button presses and automates the rest.</p><p style="">Super Comboman gives you no such help. You need to jump toward a wall and then quickly switch to moving out and away. The problem here is twofold. With the game's input lag, it's almost impossible to get that timing right consistently, and without a system like that of <a href="/mega-man-x/" data-ref-id="false">Mega Man X</a>, where the game gives you a larger window to make that jump, platforming comes off as ludicrously frustrating. It's made much worse in some timed segments where obstacles and enemies are placed in front of you, and failure means an instant death. That is punishingly, brutally hard for absolutely no reason. After several runs, I found no consistent pattern for what let me succeed and what caused me to fail. Sometimes the enemies would lock me in one of those animation loops and I'd be dead before I could react. At other times I seemed to do everything wrong and still make it through. With levels like this, Super Comboman made me feel like my success was arbitrary and completely divorced not only from my actual level of skill, but also from what I'd managed to learn and ultimately apply within the game.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/scale_super/416/4161502/2605134-scm_001.jpg" data-ref-id="1300-2605134" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/scale_super/416/4161502/2605134-scm_001.jpg" data-ref-id="1300-2605134"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605134-scm_001.jpg"></a><figcaption>In this screenshot, the camera is stuck above the action as a wall of insta-death blades approach. That's a recipe for guaranteed frustration.</figcaption></figure><p style="">Super Comboman is severely flawed, but buried beneath controller-snapping frustration is a game that with some control tweaks, less lag, and some bug fixes could have been enjoyable. Sadly, in addition to its numerous deficiencies, it is riddled with annoying bugs that keep the camera from focusing on you or that prevent your character sprite from loading at all, though to the developer's credit, patches have been frequent. Nonetheless, Super Comboman is still a frustrating mess that's more likely to cause wrist injuries than it is to inspire cries of platforming joy.</p> Tue, 22 Jul 2014 16:24:00 -0700 http://www.gamespot.com/reviews/super-comboman-review/1900-6415823/ http://www.gamespot.com/videos/quick-look-olliolli/2300-6420380/ Watch extended gameplay footage from OlliOlli featuring the Giant Bomb crew. Tue, 22 Jul 2014 16:10:00 -0700 http://www.gamespot.com/videos/quick-look-olliolli/2300-6420380/ http://www.gamespot.com/videos/gs-news-new-dragon-age-battlefield-delayed-dota-2-/2300-6420382/ Playing professional Dota 2 won a bunch of gamers a share in $10.9 million, big games are hit with delays, and get The Last of Us on PS4 cheap! Tue, 22 Jul 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-new-dragon-age-battlefield-delayed-dota-2-/2300-6420382/ http://www.gamespot.com/reviews/unrest-review/1900-6415822/ <p style="">In many games where conversational choices dictate plot progression, success is often guided by a system of modern Western morality. Choosing the noble response sends you on a path toward "good," while the opposite is clearly "bad." Sometimes there is a moral gray area, but ultimately, the games are typically designed around the binary concept of good and evil. Unrest, however, steps away from such tradition. Challenging the ancient and uncompromising social barriers of Unrest can yield dire consequences: putting your family in peril, shaking a community apart, or much worse. While Unrest struggles to stay consistent in its message, the lives of its damaged, refreshingly human characters stayed in my mind for many days after the credits rolled.</p><p style="">Against the backdrop of an ancient India rooted in both myth and history, you guide several people as they struggle to survive in Bhimra. Once a thriving city, previously considered the mightiest of all, Bhimra is choked by drought and bridled by poverty, disease, and hatred. The game's unconventional cast members stand as grim reflections of Unrest's dismal world. This point-and-click adventure game is devoid of the cleft-chinned adventurer who approaches danger with a charming quip--or a crack of a whip, when charisma won't do the trick.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605097-0001.jpg" data-ref-id="1300-2605097" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605097-0001.jpg" data-ref-id="1300-2605097"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605097-0001.jpg"></a><figcaption>Talking to everyone you meet can open new quest options.</figcaption></figure><p style="">Instead, you play as individuals straddling the social divide of India's rigid caste system. They include a peasant girl, betrothed against her will; a priest who bows to new masters for the sake of his family; a mercenary captain, barely keeping the city from tearing itself apart; and a princess, fallen from grace, fighting for survival in the slums. The emotional impact of their stories hits deep. It's hard not to feel sympathy for a young girl whose world was once adorned with flowing drapes, clean clothes, and rich food. This same girl now finds herself filthy, starved on the streets, and standing over a mutilated corpse, contemplating whether she should walk away and save her dwindling pride, or soil her hands with the victim's blood in hopes that a pocket yields a mere crust of bread. Desperation is prevalent, and in Unrest, living to see another day is the greatest victory.</p><p style="">Most of your time is spent in conversations, where your replies shape your fate for good or ill, and discourse is rarely straightforward; Unrest is not a game that provides easy answers to complicated issues. Instead, you are rewarded for your ability to intelligently weave your way through conversations, suppressing any penchant for a brazen response. Yielding to the social laws is hardly virtuous, but it could keep you breathing.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605098-0002.jpg" data-ref-id="1300-2605098" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605098-0002.jpg" data-ref-id="1300-2605098"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605098-0002.jpg"></a><figcaption>Unrest stars a cast of unconventional characters.</figcaption></figure><p style="">In conversations, characters acknowledge you in three colored bars representing friendship, respect, and fear. That acknowledgment is important in choosing the right person to strike up a conversation with in order to pursue your goals. In one event, a town guard with little respect for your plight shows a comparable amount of empathy for your hunger pangs, refusing you access to a temple that hands out food. A guard in another story, however, can be coerced to step aside if you latch onto his fear and agree to help appease his crippling gambling debt. But not all characters welcome discourse. The reptilian naga, for example, are often blamed for Bhimra's condition, and therefore show no love toward humans. Most interactions with these creatures in the slums involve death threats.</p><p style="">In Unrest, failing in a storyline is worse than the end of a quest; it could mean the death of a character. You might believe that decisions you make are the correct ones--like I did many times. But Unrest is not like games such as <a href="/mass-effect/" data-ref-id="false">Mass Effect</a> or <a href="/reviews/dragon-age-origins-review/1900-6238628/" data-ref-id="1900-6238628">Dragon Age</a>, and assuming the sensibilities of such games could leave you staring down an executioner's blade. As the story draws to a close, the game tells you how your character managed after leaving your care. My first experience in receiving this report card of my actions was a gut punch--despite my best efforts, my character didn't survive. What had I done wrong? I did everything that came natural to me, and so I assumed I would be kindly rewarded. Unrest's cold pragmatism was sobering, and such lessons linger as the game progresses.</p><blockquote data-align="left" data-size="small"><p style="">Most of your time is spent in conversations, where your replies shape your fate for good or ill, and discourse is rarely straightforward.</p></blockquote><p style="">Unrest requires much readiing, both in and out of conversations. In games with so much unvoiced conversation, reading several paragraphs with each character interaction comes with the territory. But the game also provides detailed profiles on the people the character knows personally, as well as descriptions and the history of items in your inventory. The game's own exposition, coupled with books and scrolls containing Bhimra lore, has you perusing pages and pages of information. It gets exhausting, and I found that I needed to take occasional breaks to rest my eyes and stave off boredom.</p><p style="">Unrest isn't free of concerns, the most damning of which is its tendency to hinder immersion. The vibrant hand-painted environments are far too cheerful for the theme. Bright splashes of colors and hand-illustrated designs are a jarring juxtaposition to Unrest's somber motif, and undercut the overall impact of the stark, poignant world. There are also technical issues, which range from crashing to desktop following one of Unrest's many loading screens to odd pathfinding problems in which characters oscillate along their path or get stuck on corners. During conversations, making choices drops the menu back to the gameplay screen for a split second, which is distracting to the point of aggravation.</p><blockquote data-size="small" data-align="right"><p style="">In Unrest, failing in a storyline is worse than the end of a quest; it could mean the death of a character.</p></blockquote><p style="">With different ways to approach situations, Unrest encourages multiple playthroughs. Unfortunately, in replaying the game, I found myself disappointed by how completed stories affect the overall plot. Unrest claims that characters, left alive or otherwise, blend naturally into the game's narrative after their tales are finished. However, only two individuals were ever mentioned, one of them just in a passing comment. In reality, the characters' plights and their impact on the plot are superficial, existing merely to give you the impression that their lives changed something.</p><p style="">But I found myself most disappointed in the game's central story. Out of the four playable characters, there is one whose placement in the narrative is an anomaly; she experiences the hardships of her world, but no matter your influence on it, you cannot alter her course. I had even tried replaying certain sections in an effort to sabotage the final sequence of events, choosing options that I felt could have affected her path, but to no avail. Unrest ultimately opts for what is almost a fairy-tale-like conclusion, which goes against the messages that paved the way.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605103-0003.jpg" data-ref-id="1300-2605103" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605103-0003.jpg" data-ref-id="1300-2605103"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605103-0003.jpg"></a><figcaption>You can't make everyone happy, especially the desperate. </figcaption></figure><p style="">At the end of her journey, the character ends up in a situation similar to the one that started it; the ending, uninspired, rang hollow. After I completed Unrest, I spent some time contemplating the circular logic behind the conclusion. I thought, perhaps, that the game was attempting to explain that no matter how hard we try to change our destinies, fate is carved in stone and impervious to our influence. But I could be searching for a deeper meaning where one doesn't exist. A quote by a character near the end of the game seems appropriate: "When you get lost in a happy story, all the other details and consequences are nothing, and anything becomes possible."</p><p style="">Despite the glaring issues, I was swept up by Unrest's unique cast, and I cared about their troubles, enough to even feel responsible if the path I led them down ended up in disaster. Though flawed, Unrest's system of cause and effect is a refreshing change from traditional conversation mechanics and deserves appreciation. In a sea of clearly defined morality systems, Unrest proves that sometimes the best waters consist of infinite shades of gray.</p> Tue, 22 Jul 2014 15:29:00 -0700 http://www.gamespot.com/reviews/unrest-review/1900-6415822/ http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-month-will-releas/1100-6421247/ <div data-embed-type="video" data-ref-id="2300-6420161" data-width="100%" data-height="100%"><iframe src="/videos/embed/6420161/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> has had several delays in its path to release, and today publisher Electronic Arts and developer BioWare have announced that it's being pushed back again.</p><p style="">The third installment in the RPG series will launch on November 18 this year, more than a month later than its planned October 7 date. This, of course, is fairly insignificant compared to its <a href="http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-year/1100-6409593/" data-ref-id="1100-6409593">first year-long delay</a>. Dragon Age: Inquisition was originally supposed to launch in Fall 2013.</p><p style="">Executive producer Mark Darrah explains in a press release that the team needs more time to eliminate bugs and polish the game. "This last bit of time is about polishing the experience we want you to see," he says. "Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."</p><p style="">He continues: "We appreciate the enormous support we've received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it."</p><p style="">Recently, BioWare revealed that it's <a href="http://www.gamespot.com/articles/dragon-age-inquisition-has-straight-bisexual-and-g/1100-6421222/" data-ref-id="1100-6421222">attempting to bring diversity</a> to Dragon Age: Inquisition because "there are a lot of stories to tell." We've been able to play some of the game, and it looks very promising. You can check out <a href="http://www.gamespot.com/articles/dragon-age-inquisition-the-baldurs-gate-legacy-and/1100-6421016/" data-ref-id="1100-6421016">our extensive preview of the game here</a>. It launches on Xbox One, PlayStation 4, and PC on November 18 in North America and November 21 in Europe.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:46:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-month-will-releas/1100-6421247/ http://www.gamespot.com/articles/battlefield-hardline-delayed-until-early-2015/1100-6421246/ <div data-embed-type="video" data-ref-id="2300-6420367" data-width="854" data-height="480"><iframe src="/videos/embed/6420367/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">The release of <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a>, Electronic Arts' new cops-and-robbers-themed shooter from <a href="/dead-space/" data-ref-id="false">Dead Space</a> developer Visceral Games, has been pushed back until "early 2015," it was announced today. The game was previously scheduled to be <a href="http://www.gamespot.com/articles/battlefield-hardline-october-release-leaked-in-new-trailer/1100-6420148/" data-ref-id="1100-6420148">released on October 21</a>.</p><p style="">In a <a href="http://blogs.battlefield.com/2014/07/bfh-will-launch-2015/" rel="nofollow" data-ref-id="false">blog post</a>, Karl Magnus Troedsson, VP and GM of Battlefield series creator DICE, explained the reasoning for the move, summing things up by saying, "[W]e want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players."</p><p style="">Both single-player and multiplayer will benefit from the delay, according to Troedsson. In the case of the latter, the developers plan to add "some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience."</p><p style="">For the single-player, Visceral will be "spending more time polishing our core features, as well as adding a few new ones that will support a deeper 'crime revenge' story experience." Visceral recently spoke about how it's hoping to "<a href="http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/" data-ref-id="1100-6421183">do something completely different</a>" with the game's campaign, which draws inspiration from TV crime dramas.</p><p style="">Referring to <a href="http://www.gamespot.com/articles/battlefield-hardline-multiplayer-to-become-deeper-/1100-6421156/" data-ref-id="1100-6421156">feedback received from gamers</a> who played the June beta, Troedsson says, "This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months."</p><p style="">The game's stability will also benefit from the delay. <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a> had a <a href="http://www.gamespot.com/articles/ea-defends-rocky-battlefield-4-launch/1100-6417666/" data-ref-id="1100-6417666">notoriously awful launch</a>, with serious issues plaguing the game for months on all platforms. These problems resulted in EA <a href="http://www.gamespot.com/articles/in-wake-of-battlefield-4-launch-issues-ea-overhauling-testing-process/1100-6420568/" data-ref-id="1100-6420568">overhauling its testing process</a>, but concerns lingered among fans that Hardline's launch would also go less-than-smoothly. On the subject of stability, Troedsson says, "This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch.</p><p style="">"We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch."</p><p style="">An exact new release date has yet to be announced, and there is no word on what this means for the <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">previously planned fall beta</a>. We've contacted EA to find out more.</p><p style="">Do you find this delay an encouraging sign that EA wants to get things right with Hardline? Let us know in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a><br /></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:46:00 -0700 http://www.gamespot.com/articles/battlefield-hardline-delayed-until-early-2015/1100-6421246/ http://www.gamespot.com/articles/grab-injustice-for-8-batman-arkham-city-for-5-and-/1100-6421245/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2605090-4578796299-batma.jpg" data-ref-id="1300-2605090" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2605090-4578796299-batma.jpg" data-ref-id="1300-2605090"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2605090-4578796299-batma.jpg"></a></figure><p style="">July is a slow month for big game releases. That means that there's time to catch up on some older games you might have missed. Luckily, there are some good sales going on to make catching up even easier. This week's <a href="http://marketplace.xbox.com/en-US/Promotion/deals-with-Gold" rel="nofollow" data-ref-id="false">Xbox Live Deals With Gold</a> offering has been announced alongside some other discounts that don't require an Xbox Live Gold subscription, and they discount a number of Xbox 360 games.</p><p style="">Good news if you're a fighting game fan: <a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> is only $8, and <a href="/marvel-vs-capcom-origins/" data-ref-id="false">Marvel vs. Capcom Origins</a> is $7.50. Batman games are also on sale, with <a href="/batman-arkham-city/" data-ref-id="false">Batman: Arkham City</a> and <a href="/batman-arkham-asylum/" data-ref-id="false">Arkham Asylum</a> available for only $5. You can get <a href="/batman-arkham-origins-blackgate/" data-ref-id="false">Arkham Origins Blackgate</a> for $10, as well.</p><p style="">Here's a list of all the featured deals this week. </p><h3>Deals With Gold:</h3><ul><li><a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> -- $7.99 (Was $19.99)</li><li>Injustice: Gods Among Us Season Pass -- $5.99 (Was $14.99)</li><li><a href="/marvel-vs-capcom-origins/" data-ref-id="false">Marvel vs. Capcom Origins</a> -- $7.49 (Was $14.99)</li><li><a href="/teenage-mutant-ninja-turtles/" data-ref-id="false">Teenage Mutant Ninja Turtles</a> -- $19.99 (Was $39.99)</li><li><a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> Season Pass -- $9.99 (Was $19.99)</li><li><a href="/dragon-ball-z-battle-of-z/" data-ref-id="false">Dragon Ball Z: Battle of Z</a> -- $19.99 (Was $39.99)</li><li><a href="/batman-arkham-city/" data-ref-id="false">Batman: Arkham City</a> -- $4.99 (Was $19.99)</li><li><a href="/batman-arkham-asylum/" data-ref-id="false">Batman: Arkham Asylum</a> -- $4.99 (Was $19.99)</li><li><a href="/batman-arkham-origins-blackgate/" data-ref-id="false">Batman: Arkham Origins Blackgate</a> Deluxe Edition -- $9.99 (Was $19.99)</li><li><a href="/the-amazing-spider-man/" data-ref-id="false">The Amazing Spider-Man</a> -- $9.99 (Was $39.99)</li><li><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2</a> -- $29.99 (Was $49.99)</li><li><a href="/young-justice-legacy/" data-ref-id="false">Young Justice</a> -- $4.99 (Was $19.99)</li><li><a href="/mortal-kombat-vs-dc-universe/" data-ref-id="false">Mortal Kombat vs. DC Universe</a> -- $9.99 (Was $19.99)<span><br /></span></li></ul><h3>Other Deals (Gold Subscription Not Necessary)</h3><ul><li><a href="/sacred-citadel/" data-ref-id="false">Sacred Citadel</a> -- $2.49 (Was $9.99)</li><li><a href="/arcania-fall-of-setarrif/" data-ref-id="false">ArcaniA: Fall of Setarrif</a> -- $4.99 (Was $9.99)</li><li><a href="/risen-2-dark-waters/" data-ref-id="false">Risen 2: Dark Waters</a> -- $4.99 (Was $19.99)</li><li><a href="/darksiders/" data-ref-id="false">Darksiders</a> -- $4.99 (Was $19.99)</li><li><a href="/jeopardy/" data-ref-id="false">Jeopardy</a> -- $7.49 (Was $29.99)</li><li><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs. ATV Alive</a> -- $4.99 (Was $19.99)</li><li><a href="/painkiller-hell-and-damnation/" data-ref-id="false">Painkiller: Hell &amp; Damnation</a> -- $5.99 (Was $11.99)</li><li><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction: Armageddon</a> -- $7.49 (Was $29.99)</li><li><a href="/red-faction-guerrilla/" data-ref-id="false">Red Faction: Guerrilla</a> -- $9.99 (Was $19.99)</li><li><a href="/zombie-driver-hd/" data-ref-id="false">Zombie Driver HD</a> -- $4.99 (Was $9.99)</li><li><a href="/frontlines-fuel-of-war/" data-ref-id="false">Frontlines: Fuel of War</a> -- $3.99 (Was $14.99)</li></ul><p style="">Which games interest you? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:02:00 -0700 http://www.gamespot.com/articles/grab-injustice-for-8-batman-arkham-city-for-5-and-/1100-6421245/ http://www.gamespot.com/articles/comic-con-2014-custom-xbox-ones-with-halo-dragon-a/1100-6421243/ <figure data-ref-id="1300-2604959" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2604959-xbox+forza.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2604959-xbox+forza.jpg" data-ref-id="1300-2604959"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2604959-xbox+forza.jpg"></a></figure><p dir="ltr" style="">If you're in the market for an <a href="/xbox-one/" data-ref-id="false">Xbox One</a> system that looks nothing like the ones that you can find in stores, San Diego Comic-Con later this week is the place to be.</p><p style="">Microsoft has announced the "Collectible Console Sweepstakes" that will see it give away a number of uniquely designed Xbox One consoles, each featuring a different game or game franchise. Among these consoles are <a href="/the-master-chief-collection/" data-ref-id="false">Halo</a>, <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>, and <a href="/forza-horizon-2/" data-ref-id="false">Forza Horizon 2</a> systems. You can see all of them below.</p><p style="">Entering to win is relatively simple, provided you're attending SDCC or know someone who is. All you need to do is visit the Xbox Gaming Lounge at the Manchester Grand Hyatt, where you'll find all of the exclusive consoles up for grabs, and tweet a picture of your favorite using the hashtags #XboxOne and #XboxSweeps. 20 people will then be selected to win an Xbox One and accompanying Kinect.</p><p dir="ltr" style="">If you're not able to make it, there is an alternative way of entering which involves mailing your entry info to Microsoft. Full details on how to do so are outlined <a href="http://akamai.eprizecdn.net/microsoft/228445/rules.pdf" rel="nofollow" data-ref-id="false">here</a>. Additionally, a Nerdist-branded system will be given away online through the official Xbox <a href="https://twitter.com/xbox" rel="nofollow" data-ref-id="false">Twitter account</a>.</p><p dir="ltr" style="">Microsoft has only officially released the standard black Xbox One to consumers. A <a href="http://www.gamespot.com/articles/microsoft-employees-to-receive-limited-edition-white-xbox-one-consoles/1100-6413705/" data-ref-id="1100-6413705">special all-white system was given away</a> to Microsoft employees who worked on the system prior to its launch, and a few were later <a href="http://www.gamespot.com/articles/white-xbox-one-fetches-11-300-on-ebay-for-charity/1100-6416249/" data-ref-id="1100-6416249">sold on eBay for charity</a>. It's rumored that the company will eventually <a href="http://www.gamespot.com/articles/update-white-xbox-one-coming-in-2014-halo-2-anniversary-edition-and-titanfall-console-spotted-report/1100-6417425/" data-ref-id="1100-6417425">sell the white version publicly</a>, but it has announced no formal plans to begin doing so.</p><p style="">GameSpot will be bringing you coverage straight from SDCC, which kicks off this Thursday, July 24, and runs through July 27. For some idea of what to expect from the show's gaming presence, check out our <a href="http://www.gamespot.com/comic-con/microsoft-xbox-one-booth-tour-comic-con-2013-6411701/" data-ref-id="false">roundup of all the gaming panels, tournaments, and playable titles that will be at the show here</a>.</p><p style="">Which of the systems below would you most like to get your hands on? Let us know in the comments below.</p><figure data-ref-id="1300-2604962" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2604962-xbox1.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2604962-xbox1.jpg" data-ref-id="1300-2604962"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2604962-xbox1.jpg"></a></figure><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 12:19:00 -0700 http://www.gamespot.com/articles/comic-con-2014-custom-xbox-ones-with-halo-dragon-a/1100-6421243/ http://www.gamespot.com/videos/quick-look-ghostship-aftermath/2300-6420358/ Watch extended gameplay footage from Ghostship Aftermath featuring the Giant Bomb crew. Tue, 22 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-ghostship-aftermath/2300-6420358/ http://www.gamespot.com/articles/cheap-deus-ex-hitman-and-just-cause-headline-new-h/1100-6421242/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2604938-6074907902-23512.jpg" data-ref-id="1300-2604938" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2604938-6074907902-23512.jpg" data-ref-id="1300-2604938"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2604938-6074907902-23512.jpg"></a></figure><p style="">Another <a href="https://www.humblebundle.com/" rel="nofollow" data-ref-id="false">Humble Bundle went live today</a>, and this one features games from several Square Enix franchises. The popular pay-what-you-want bundle program publishes collections of games that allow you to choose your own price and donate to charity. The Humble Square Enix Bundle discounts <a href="/hitman-absolution/" data-ref-id="false">Hitman</a>, <a href="/deus-ex-human-revolution/" data-ref-id="false">Deus Ex</a>, and <a href="/thief-gold/" data-ref-id="false">Thief</a> games among others, and it is raising money for the GamesAid and Make-A-Wish charities.</p><p style="">Like other Humble Bundles, this one will last two weeks and has multiple tiers of games. The different options are outlined below.</p><p style="">Pay at least $.01 (or at least $1 to get Steam keys) and you will receive:</p><ul><li><a href="/thief-gold/" data-ref-id="false">Thief Gold</a></li><li><a href="http://www.gamespot.com/john-romeros-daikatana/" data-ref-id="false">Daikatana</a></li><li><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a></li><li><a href="/anachronox/" data-ref-id="false">Anachronox</a></li><li><a href="/hitman-codename-47/" data-ref-id="false">Hitman: Codename 47</a></li><li><a href="/hitman-2-silent-assassin/" data-ref-id="false">Hitman 2: Silent Assassin</a></li></ul><p style="">If you spend more than the average price for the bundle (at the time of this writing, the average is $6.09) you will also get:</p><ul><li><a href="/deus-ex-invisible-war/" data-ref-id="false">Deus Ex: Invisible War</a></li><li><a href="/deus-ex-the-fall/" data-ref-id="false">Deus Ex: The Fall</a></li><li><a href="/hitman-absolution/" data-ref-id="false">Hitman: Absolution</a></li><li><a href="/nosgoth/" data-ref-id="false">Nosgoth Veteran Pack</a></li><li><a href="/battlestations-midway/" data-ref-id="false">Battlestations: Midway</a></li><li>More to be announced soon</li></ul><p style="">Finally, pay more than $14.99 and you'll get five more games:</p><ul><li><a href="/deus-ex-human-revolution/" data-ref-id="false">Deus Ex: Human Revolution Director's Cut</a></li><li><a href="/just-cause-2/" data-ref-id="false">Just Cause 2</a></li><li><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a></li><li><a href="/deus-ex/" data-ref-id="false">Deus Ex: Game of the Year Edition</a></li><li><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2: Dog Days</a></li></ul><p style="">When you decide to buy the bundle, you're given the option to split your money between three different groups. Your money can go to the developer, Humble Bundle, or the charities. This bundle is benefiting GamesAid, an organization that raises money and democratically chooses to distribute it among other charitable organizations, and the Make-A-Wish Foundation, which grants children with life-threatening conditions opportunities to fulfill their dreams.</p><p style="">All of these games are available on PC, and Hitman: Absolution and Deus Ex: Human Revolution are also compatible with Macs. Which games interest you? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 11:49:00 -0700 http://www.gamespot.com/articles/cheap-deus-ex-hitman-and-just-cause-headline-new-h/1100-6421242/ http://www.gamespot.com/articles/ps4-and-ps3-summer-games-promotion-offers-preorder/1100-6421241/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2604694-4427265463-14689.jpg" data-ref-id="1300-2604694" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2604694-4427265463-14689.jpg" data-ref-id="1300-2604694"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2604694-4427265463-14689.jpg"></a></figure><p style="">Every summer, four downloadable games are featured as part of Sony's PlayStation Play program. Today, Sony announced this year's lineup: <a href="/counterspy/" data-ref-id="false">CounterSpy</a>, <a href="/hohokum/" data-ref-id="false">Hohokum</a>, <a href="/the-swapper/" data-ref-id="false">The Swapper</a>, and <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>. If you buy more than one of them, you'll get credit for use on the PlayStation Store.</p><p style="">This year, all four games will launch on PlayStation 3, PlayStation 4, and PlayStation Vita. But this doesn't mean each version is sold separately. The games will also all feature Cross-Buy across the three platforms, meaning a purchase on any system will net you the other versions at no additional cost.</p><p style="">The draw of the PS Play program, of course, is the money you get when you buy at least two of the games. Buy two of the titles and you'll get $3 on the PS Store. Buy three, and you'll receive $6. Purchase all four games and you'll get $10. If you choose to buy more than one, credit earned from this promotion will be sent no later than early September.</p><p style="">Additionally, if you are a PlayStation Plus subscriber, the games are discounted 20 percent if you preorder them. The prices of the games are:</p><ul><li>Rogue Legacy -- $16.99 ($13.59 preordered with a Plus subscription)</li><li>The Swapper -- $19.99 ($15.99 preordered with Plus)</li><li>Hohokum -- $14.99 ($11.99 preordered with Plus)</li><li>CounterSpy -- $14.99 ($11.99 preordered with Plus)</li></ul><p style="">Rogue Legacy launches on July 29, The Swapper on August 5, Hohokum on August 12, and CounterSpy on August 18. Rogue Legacy and the Swapper are already available on PC. While you wait for their PlayStation releases, you can check out our <a href="/reviews/rogue-legacy-review/1900-6411102/" data-ref-id="1900-6411102">Rogue Legacy review</a> and our <a href="/reviews/the-swapper-review/1900-6408976/" data-ref-id="1900-6408976">Swapper review</a>.</p><p style="">Which games are you thinking about picking up? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 11:06:00 -0700 http://www.gamespot.com/articles/ps4-and-ps3-summer-games-promotion-offers-preorder/1100-6421241/ http://www.gamespot.com/videos/curse-of-naxxramas-now-playing/2300-6420350/ Erick Tay and Justin Haywald show off the latest expansion for Hearthstone: Heroes of Warcraft - Curse of Naxxramas! Tue, 22 Jul 2014 11:00:00 -0700 http://www.gamespot.com/videos/curse-of-naxxramas-now-playing/2300-6420350/ http://www.gamespot.com/videos/nuclear-throne-the-shaun-method/2300-6420361/ Chris Watters takes over The Shaun Method while he's away and gets crazy in Nuclear Throne! Tue, 22 Jul 2014 10:50:00 -0700 http://www.gamespot.com/videos/nuclear-throne-the-shaun-method/2300-6420361/ http://www.gamespot.com/videos/league-of-legends-a-new-dawn-cinematic/2300-6420360/ Check out this cinematic trailer for "A New Dawn" which explores fleshed-out champion interpretations and brutal team fights in ways never seen before. Tue, 22 Jul 2014 10:42:00 -0700 http://www.gamespot.com/videos/league-of-legends-a-new-dawn-cinematic/2300-6420360/

Gamespot's Site MashupCrypt of the Necrodancer on The LobbySuper Comboman ReviewQuick Look: OlliOlliGS News - New Dragon Age + Battlefield Delayed; Dota 2 Dishes $10.9 million!Unrest ReviewDragon Age: Inquisition Delayed a Month, Will Release in NovemberBattlefield Hardline Delayed Until "Early 2015"Grab Injustice for $8, Batman: Arkham City for $5, and More on Xbox 360 This WeekComic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for GrabsQuick Look: Ghostship AftermathCheap Deus Ex, Hitman, and Just Cause Headline New Humble BundlePS4 and PS3 Summer Games Promotion Offers Preorder Discounts and Up to $10 PSN CreditCurse of Naxxramas - Now PlayingNuclear Throne - The Shaun MethodLeague of Legends - A New Dawn Cinematic

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 22 Jul 2014 22:41:13 -0700 http://www.gamespot.com/videos/crypt-of-the-necrodancer-on-the-lobby/2300-6416142/ The guys dance the show away with help from Girls Make Games on The Lobby Tue, 22 Jul 2014 17:10:00 -0700 http://www.gamespot.com/videos/crypt-of-the-necrodancer-on-the-lobby/2300-6416142/ http://www.gamespot.com/reviews/super-comboman-review/1900-6415823/ <p style="">At first glance, Super Comboman looks like the kind of average action platformer that overwhelms Steam's front page. But it isn't. Rather, it's bad, and sometimes amazingly so. Nearly every success is met with an equivalent failure, and that leads to a cycle of hope and despair that perfectly encapsulates the Super Comboman experience. The art style is charming enough, as the game makes all of its characters and environments look like cute stickers, but the animations often fail to load, leading to visual clutter and confusion. Some of the music is amazing, but it wears on you when it loops every 30 seconds or so. And perhaps most damning, Super Comboman occasionally makes you feel incredibly powerful before doling out some excruciating forearm cramps.</p><p style="">The strange, almost dualistic nature of Super Comboman is clear from the outset. The star is Struggles, an out-of-work comic book geek desperate for some cash to help with his mortgage. To make a bit of money, he sets off with his sentient fanny pack in the hopes that he can one day learn how to fight as well as his hero, the eponymous Super Comboman. Immediately, there's an awkward clash between heavy poignancy and camp that ultimately drifts off into a nonstop barrage of groan-inducing Internet memes.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605130-scm_002.jpg" data-ref-id="1300-2605130" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605130-scm_002.jpg" data-ref-id="1300-2605130"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605130-scm_002.jpg"></a><figcaption>These types of vertical climbs highlight how bad Super Comboman's wall-jumping mechanics are.</figcaption></figure><p style="">After that introduction, you're thrust straight into the heat of combat and taught how to string together attacks and combo like a pro. At first, you have a few basic moves, such as light and heavy attacks. For the most part, these are functional and help you juggle foes or slam them through a brick wall, but when the action gets going, the cracks in the foundation become too big not to notice. Even under the best circumstances, you can only ever attack in one or two directions, though you often have foes attacking from several elevations in addition to being in front of or behind you. Escape is tough, because it opens you up to other attacks, which can put you in an animation cycle that ends only when you die.</p><p style="">Guarding can help, sometimes, but more often than not enemies just wear you down and kill you. Your only recourse is to parry attacks, which is done by tapping forward. Even that comes at a cost, namely your stamina. With most incoming attacks, a small bubble appears that alerts you to a parry, or at least that's how it's supposed to work. Sometimes there is so much happening onscreen that you just blindly tap forward so you can parry any incoming attack and avoid nasty animation locks. That's fine for a while, but it doesn't take long for that tactic to get exhausting. Add that to the constant flurry of attacks, blocks, and dashes that you perform, and on some levels, your forearms will be cramping inside of 10 minutes.</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605132-scm_003.jpg" data-ref-id="1300-2605132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605132-scm_003.jpg" data-ref-id="1300-2605132"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/416/4161502/2605132-scm_003.jpg"></a><figcaption>It's easy to get caught between two enemies and just...die. It's not fair, and just makes the game that much more frustrating.</figcaption></figure><p style="">If you can defeat enough foes, you steadily earn a bit of cash, which you can spend on more-advanced attacks that are supposed to help rack up damage a bit more quickly, but they're really tough to pull off thanks to input lag. Every once in a while, everything lines up just right, and you can perform really slick combos that feel amazing, but those moments are far too rare and end all too quickly. In a game like this, boss fights should be a full test of everything you've learned up to that stage--tough, but ultimately empowering. Instead, I found that the best option was simply to double-jump in, use one attack, and then jump back out before I took a hit. The bigger, fancier moves Super Comboman tries to encourage are especially risky when facing off against a particular baddy that can knock away half your health with one good shot. Ultimately, combat is far and away more aggravating than fun.</p><p style="">Combos also bring up a smooth-voiced announcer that says things like "Noobtastic," "Scrubtacular," and "Smizzle" when you've performed combos that exceed five, 10, and 20 hits respectively. While the exclamations warrant little more than a dry smirk the first time, given that the game is based on performing combos as many times as humanly possible, the constant audio feedback quickly becomes mind-numbingly obnoxious. It's also representative of the kind of grating humor that pervades the entire game. Some of it can be offensive, depending on your sensibilities. I recall one enemy that's meant to represent homeless men, and after he attacked by flashing his penis offscreen, I couldn't help but think Super Comboman was presenting and reinforcing some of the worst stereotypes of the homeless with a touch of snarky homophobia. That crass and sophomoric humor runs throughout and is usually a miss.</p><blockquote data-align="right" data-size="small"><p style="">Nearly every success is met with an equivalent failure, and that leads to a cycle of hope and despair that perfectly encapsulates the Super Comboman experience.</p></blockquote><p style="">Platforming is just as awful. Super Comboman often transitions from large open areas to cramped vertical segments. To manage the transitions, the designers opted for long vertical tubes that rely on several successful wall-jumps in quick succession. What makes that problematic, though, is that the wall-jumping here is terrible and without qualification the worst I've ever seen in any game. Wall-jumps are typically difficult maneuvers, sure, but game designers have found many ways to make them simple enough to be doable for average players. Mega Man X lets you slide gently down and jump at your leisure, while the Metroid series requires you to properly time only a few button presses and automates the rest.</p><p style="">Super Comboman gives you no such help. You need to jump toward a wall and then quickly switch to moving out and away. The problem here is twofold. With the game's input lag, it's almost impossible to get that timing right consistently, and without a system like that of <a href="/mega-man-x/" data-ref-id="false">Mega Man X</a>, where the game gives you a larger window to make that jump, platforming comes off as ludicrously frustrating. It's made much worse in some timed segments where obstacles and enemies are placed in front of you, and failure means an instant death. That is punishingly, brutally hard for absolutely no reason. After several runs, I found no consistent pattern for what let me succeed and what caused me to fail. Sometimes the enemies would lock me in one of those animation loops and I'd be dead before I could react. At other times I seemed to do everything wrong and still make it through. With levels like this, Super Comboman made me feel like my success was arbitrary and completely divorced not only from my actual level of skill, but also from what I'd managed to learn and ultimately apply within the game.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/scale_super/416/4161502/2605134-scm_001.jpg" data-ref-id="1300-2605134" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/scale_super/416/4161502/2605134-scm_001.jpg" data-ref-id="1300-2605134"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605134-scm_001.jpg"></a><figcaption>In this screenshot, the camera is stuck above the action as a wall of insta-death blades approach. That's a recipe for guaranteed frustration.</figcaption></figure><p style="">Super Comboman is severely flawed, but buried beneath controller-snapping frustration is a game that with some control tweaks, less lag, and some bug fixes could have been enjoyable. Sadly, in addition to its numerous deficiencies, it is riddled with annoying bugs that keep the camera from focusing on you or that prevent your character sprite from loading at all, though to the developer's credit, patches have been frequent. Nonetheless, Super Comboman is still a frustrating mess that's more likely to cause wrist injuries than it is to inspire cries of platforming joy.</p> Tue, 22 Jul 2014 16:24:00 -0700 http://www.gamespot.com/reviews/super-comboman-review/1900-6415823/ http://www.gamespot.com/videos/quick-look-olliolli/2300-6420380/ Watch extended gameplay footage from OlliOlli featuring the Giant Bomb crew. Tue, 22 Jul 2014 16:10:00 -0700 http://www.gamespot.com/videos/quick-look-olliolli/2300-6420380/ http://www.gamespot.com/videos/gs-news-new-dragon-age-battlefield-delayed-dota-2-/2300-6420382/ Playing professional Dota 2 won a bunch of gamers a share in $10.9 million, big games are hit with delays, and get The Last of Us on PS4 cheap! Tue, 22 Jul 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-new-dragon-age-battlefield-delayed-dota-2-/2300-6420382/ http://www.gamespot.com/reviews/unrest-review/1900-6415822/ <p style="">In many games where conversational choices dictate plot progression, success is often guided by a system of modern Western morality. Choosing the noble response sends you on a path toward "good," while the opposite is clearly "bad." Sometimes there is a moral gray area, but ultimately, the games are typically designed around the binary concept of good and evil. Unrest, however, steps away from such tradition. Challenging the ancient and uncompromising social barriers of Unrest can yield dire consequences: putting your family in peril, shaking a community apart, or much worse. While Unrest struggles to stay consistent in its message, the lives of its damaged, refreshingly human characters stayed in my mind for many days after the credits rolled.</p><p style="">Against the backdrop of an ancient India rooted in both myth and history, you guide several people as they struggle to survive in Bhimra. Once a thriving city, previously considered the mightiest of all, Bhimra is choked by drought and bridled by poverty, disease, and hatred. The game's unconventional cast members stand as grim reflections of Unrest's dismal world. This point-and-click adventure game is devoid of the cleft-chinned adventurer who approaches danger with a charming quip--or a crack of a whip, when charisma won't do the trick.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605097-0001.jpg" data-ref-id="1300-2605097" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605097-0001.jpg" data-ref-id="1300-2605097"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605097-0001.jpg"></a><figcaption>Talking to everyone you meet can open new quest options.</figcaption></figure><p style="">Instead, you play as individuals straddling the social divide of India's rigid caste system. They include a peasant girl, betrothed against her will; a priest who bows to new masters for the sake of his family; a mercenary captain, barely keeping the city from tearing itself apart; and a princess, fallen from grace, fighting for survival in the slums. The emotional impact of their stories hits deep. It's hard not to feel sympathy for a young girl whose world was once adorned with flowing drapes, clean clothes, and rich food. This same girl now finds herself filthy, starved on the streets, and standing over a mutilated corpse, contemplating whether she should walk away and save her dwindling pride, or soil her hands with the victim's blood in hopes that a pocket yields a mere crust of bread. Desperation is prevalent, and in Unrest, living to see another day is the greatest victory.</p><p style="">Most of your time is spent in conversations, where your replies shape your fate for good or ill, and discourse is rarely straightforward; Unrest is not a game that provides easy answers to complicated issues. Instead, you are rewarded for your ability to intelligently weave your way through conversations, suppressing any penchant for a brazen response. Yielding to the social laws is hardly virtuous, but it could keep you breathing.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605098-0002.jpg" data-ref-id="1300-2605098" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605098-0002.jpg" data-ref-id="1300-2605098"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605098-0002.jpg"></a><figcaption>Unrest stars a cast of unconventional characters.</figcaption></figure><p style="">In conversations, characters acknowledge you in three colored bars representing friendship, respect, and fear. That acknowledgment is important in choosing the right person to strike up a conversation with in order to pursue your goals. In one event, a town guard with little respect for your plight shows a comparable amount of empathy for your hunger pangs, refusing you access to a temple that hands out food. A guard in another story, however, can be coerced to step aside if you latch onto his fear and agree to help appease his crippling gambling debt. But not all characters welcome discourse. The reptilian naga, for example, are often blamed for Bhimra's condition, and therefore show no love toward humans. Most interactions with these creatures in the slums involve death threats.</p><p style="">In Unrest, failing in a storyline is worse than the end of a quest; it could mean the death of a character. You might believe that decisions you make are the correct ones--like I did many times. But Unrest is not like games such as <a href="/mass-effect/" data-ref-id="false">Mass Effect</a> or <a href="/reviews/dragon-age-origins-review/1900-6238628/" data-ref-id="1900-6238628">Dragon Age</a>, and assuming the sensibilities of such games could leave you staring down an executioner's blade. As the story draws to a close, the game tells you how your character managed after leaving your care. My first experience in receiving this report card of my actions was a gut punch--despite my best efforts, my character didn't survive. What had I done wrong? I did everything that came natural to me, and so I assumed I would be kindly rewarded. Unrest's cold pragmatism was sobering, and such lessons linger as the game progresses.</p><blockquote data-align="left" data-size="small"><p style="">Most of your time is spent in conversations, where your replies shape your fate for good or ill, and discourse is rarely straightforward.</p></blockquote><p style="">Unrest requires much readiing, both in and out of conversations. In games with so much unvoiced conversation, reading several paragraphs with each character interaction comes with the territory. But the game also provides detailed profiles on the people the character knows personally, as well as descriptions and the history of items in your inventory. The game's own exposition, coupled with books and scrolls containing Bhimra lore, has you perusing pages and pages of information. It gets exhausting, and I found that I needed to take occasional breaks to rest my eyes and stave off boredom.</p><p style="">Unrest isn't free of concerns, the most damning of which is its tendency to hinder immersion. The vibrant hand-painted environments are far too cheerful for the theme. Bright splashes of colors and hand-illustrated designs are a jarring juxtaposition to Unrest's somber motif, and undercut the overall impact of the stark, poignant world. There are also technical issues, which range from crashing to desktop following one of Unrest's many loading screens to odd pathfinding problems in which characters oscillate along their path or get stuck on corners. During conversations, making choices drops the menu back to the gameplay screen for a split second, which is distracting to the point of aggravation.</p><blockquote data-size="small" data-align="right"><p style="">In Unrest, failing in a storyline is worse than the end of a quest; it could mean the death of a character.</p></blockquote><p style="">With different ways to approach situations, Unrest encourages multiple playthroughs. Unfortunately, in replaying the game, I found myself disappointed by how completed stories affect the overall plot. Unrest claims that characters, left alive or otherwise, blend naturally into the game's narrative after their tales are finished. However, only two individuals were ever mentioned, one of them just in a passing comment. In reality, the characters' plights and their impact on the plot are superficial, existing merely to give you the impression that their lives changed something.</p><p style="">But I found myself most disappointed in the game's central story. Out of the four playable characters, there is one whose placement in the narrative is an anomaly; she experiences the hardships of her world, but no matter your influence on it, you cannot alter her course. I had even tried replaying certain sections in an effort to sabotage the final sequence of events, choosing options that I felt could have affected her path, but to no avail. Unrest ultimately opts for what is almost a fairy-tale-like conclusion, which goes against the messages that paved the way.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/416/4161502/2605103-0003.jpg" data-ref-id="1300-2605103" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/416/4161502/2605103-0003.jpg" data-ref-id="1300-2605103"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2605103-0003.jpg"></a><figcaption>You can't make everyone happy, especially the desperate. </figcaption></figure><p style="">At the end of her journey, the character ends up in a situation similar to the one that started it; the ending, uninspired, rang hollow. After I completed Unrest, I spent some time contemplating the circular logic behind the conclusion. I thought, perhaps, that the game was attempting to explain that no matter how hard we try to change our destinies, fate is carved in stone and impervious to our influence. But I could be searching for a deeper meaning where one doesn't exist. A quote by a character near the end of the game seems appropriate: "When you get lost in a happy story, all the other details and consequences are nothing, and anything becomes possible."</p><p style="">Despite the glaring issues, I was swept up by Unrest's unique cast, and I cared about their troubles, enough to even feel responsible if the path I led them down ended up in disaster. Though flawed, Unrest's system of cause and effect is a refreshing change from traditional conversation mechanics and deserves appreciation. In a sea of clearly defined morality systems, Unrest proves that sometimes the best waters consist of infinite shades of gray.</p> Tue, 22 Jul 2014 15:29:00 -0700 http://www.gamespot.com/reviews/unrest-review/1900-6415822/ http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-month-will-releas/1100-6421247/ <div data-embed-type="video" data-ref-id="2300-6420161" data-width="100%" data-height="100%"><iframe src="/videos/embed/6420161/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> has had several delays in its path to release, and today publisher Electronic Arts and developer BioWare have announced that it's being pushed back again.</p><p style="">The third installment in the RPG series will launch on November 18 this year, more than a month later than its planned October 7 date. This, of course, is fairly insignificant compared to its <a href="http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-year/1100-6409593/" data-ref-id="1100-6409593">first year-long delay</a>. Dragon Age: Inquisition was originally supposed to launch in Fall 2013.</p><p style="">Executive producer Mark Darrah explains in a press release that the team needs more time to eliminate bugs and polish the game. "This last bit of time is about polishing the experience we want you to see," he says. "Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."</p><p style="">He continues: "We appreciate the enormous support we've received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it."</p><p style="">Recently, BioWare revealed that it's <a href="http://www.gamespot.com/articles/dragon-age-inquisition-has-straight-bisexual-and-g/1100-6421222/" data-ref-id="1100-6421222">attempting to bring diversity</a> to Dragon Age: Inquisition because "there are a lot of stories to tell." We've been able to play some of the game, and it looks very promising. You can check out <a href="http://www.gamespot.com/articles/dragon-age-inquisition-the-baldurs-gate-legacy-and/1100-6421016/" data-ref-id="1100-6421016">our extensive preview of the game here</a>. It launches on Xbox One, PlayStation 4, and PC on November 18 in North America and November 21 in Europe.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:46:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-delayed-a-month-will-releas/1100-6421247/ http://www.gamespot.com/articles/battlefield-hardline-delayed-until-early-2015/1100-6421246/ <div data-embed-type="video" data-ref-id="2300-6420367" data-width="854" data-height="480"><iframe src="/videos/embed/6420367/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">The release of <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a>, Electronic Arts' new cops-and-robbers-themed shooter from <a href="/dead-space/" data-ref-id="false">Dead Space</a> developer Visceral Games, has been pushed back until "early 2015," it was announced today. The game was previously scheduled to be <a href="http://www.gamespot.com/articles/battlefield-hardline-october-release-leaked-in-new-trailer/1100-6420148/" data-ref-id="1100-6420148">released on October 21</a>.</p><p style="">In a <a href="http://blogs.battlefield.com/2014/07/bfh-will-launch-2015/" rel="nofollow" data-ref-id="false">blog post</a>, Karl Magnus Troedsson, VP and GM of Battlefield series creator DICE, explained the reasoning for the move, summing things up by saying, "[W]e want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players."</p><p style="">Both single-player and multiplayer will benefit from the delay, according to Troedsson. In the case of the latter, the developers plan to add "some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience."</p><p style="">For the single-player, Visceral will be "spending more time polishing our core features, as well as adding a few new ones that will support a deeper 'crime revenge' story experience." Visceral recently spoke about how it's hoping to "<a href="http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/" data-ref-id="1100-6421183">do something completely different</a>" with the game's campaign, which draws inspiration from TV crime dramas.</p><p style="">Referring to <a href="http://www.gamespot.com/articles/battlefield-hardline-multiplayer-to-become-deeper-/1100-6421156/" data-ref-id="1100-6421156">feedback received from gamers</a> who played the June beta, Troedsson says, "This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months."</p><p style="">The game's stability will also benefit from the delay. <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a> had a <a href="http://www.gamespot.com/articles/ea-defends-rocky-battlefield-4-launch/1100-6417666/" data-ref-id="1100-6417666">notoriously awful launch</a>, with serious issues plaguing the game for months on all platforms. These problems resulted in EA <a href="http://www.gamespot.com/articles/in-wake-of-battlefield-4-launch-issues-ea-overhauling-testing-process/1100-6420568/" data-ref-id="1100-6420568">overhauling its testing process</a>, but concerns lingered among fans that Hardline's launch would also go less-than-smoothly. On the subject of stability, Troedsson says, "This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch.</p><p style="">"We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch."</p><p style="">An exact new release date has yet to be announced, and there is no word on what this means for the <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">previously planned fall beta</a>. We've contacted EA to find out more.</p><p style="">Do you find this delay an encouraging sign that EA wants to get things right with Hardline? Let us know in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a><br /></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:46:00 -0700 http://www.gamespot.com/articles/battlefield-hardline-delayed-until-early-2015/1100-6421246/ http://www.gamespot.com/articles/grab-injustice-for-8-batman-arkham-city-for-5-and-/1100-6421245/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2605090-4578796299-batma.jpg" data-ref-id="1300-2605090" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2605090-4578796299-batma.jpg" data-ref-id="1300-2605090"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2605090-4578796299-batma.jpg"></a></figure><p style="">July is a slow month for big game releases. That means that there's time to catch up on some older games you might have missed. Luckily, there are some good sales going on to make catching up even easier. This week's <a href="http://marketplace.xbox.com/en-US/Promotion/deals-with-Gold" rel="nofollow" data-ref-id="false">Xbox Live Deals With Gold</a> offering has been announced alongside some other discounts that don't require an Xbox Live Gold subscription, and they discount a number of Xbox 360 games.</p><p style="">Good news if you're a fighting game fan: <a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> is only $8, and <a href="/marvel-vs-capcom-origins/" data-ref-id="false">Marvel vs. Capcom Origins</a> is $7.50. Batman games are also on sale, with <a href="/batman-arkham-city/" data-ref-id="false">Batman: Arkham City</a> and <a href="/batman-arkham-asylum/" data-ref-id="false">Arkham Asylum</a> available for only $5. You can get <a href="/batman-arkham-origins-blackgate/" data-ref-id="false">Arkham Origins Blackgate</a> for $10, as well.</p><p style="">Here's a list of all the featured deals this week. </p><h3>Deals With Gold:</h3><ul><li><a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> -- $7.99 (Was $19.99)</li><li>Injustice: Gods Among Us Season Pass -- $5.99 (Was $14.99)</li><li><a href="/marvel-vs-capcom-origins/" data-ref-id="false">Marvel vs. Capcom Origins</a> -- $7.49 (Was $14.99)</li><li><a href="/teenage-mutant-ninja-turtles/" data-ref-id="false">Teenage Mutant Ninja Turtles</a> -- $19.99 (Was $39.99)</li><li><a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> Season Pass -- $9.99 (Was $19.99)</li><li><a href="/dragon-ball-z-battle-of-z/" data-ref-id="false">Dragon Ball Z: Battle of Z</a> -- $19.99 (Was $39.99)</li><li><a href="/batman-arkham-city/" data-ref-id="false">Batman: Arkham City</a> -- $4.99 (Was $19.99)</li><li><a href="/batman-arkham-asylum/" data-ref-id="false">Batman: Arkham Asylum</a> -- $4.99 (Was $19.99)</li><li><a href="/batman-arkham-origins-blackgate/" data-ref-id="false">Batman: Arkham Origins Blackgate</a> Deluxe Edition -- $9.99 (Was $19.99)</li><li><a href="/the-amazing-spider-man/" data-ref-id="false">The Amazing Spider-Man</a> -- $9.99 (Was $39.99)</li><li><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2</a> -- $29.99 (Was $49.99)</li><li><a href="/young-justice-legacy/" data-ref-id="false">Young Justice</a> -- $4.99 (Was $19.99)</li><li><a href="/mortal-kombat-vs-dc-universe/" data-ref-id="false">Mortal Kombat vs. DC Universe</a> -- $9.99 (Was $19.99)<span><br /></span></li></ul><h3>Other Deals (Gold Subscription Not Necessary)</h3><ul><li><a href="/sacred-citadel/" data-ref-id="false">Sacred Citadel</a> -- $2.49 (Was $9.99)</li><li><a href="/arcania-fall-of-setarrif/" data-ref-id="false">ArcaniA: Fall of Setarrif</a> -- $4.99 (Was $9.99)</li><li><a href="/risen-2-dark-waters/" data-ref-id="false">Risen 2: Dark Waters</a> -- $4.99 (Was $19.99)</li><li><a href="/darksiders/" data-ref-id="false">Darksiders</a> -- $4.99 (Was $19.99)</li><li><a href="/jeopardy/" data-ref-id="false">Jeopardy</a> -- $7.49 (Was $29.99)</li><li><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs. ATV Alive</a> -- $4.99 (Was $19.99)</li><li><a href="/painkiller-hell-and-damnation/" data-ref-id="false">Painkiller: Hell &amp; Damnation</a> -- $5.99 (Was $11.99)</li><li><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction: Armageddon</a> -- $7.49 (Was $29.99)</li><li><a href="/red-faction-guerrilla/" data-ref-id="false">Red Faction: Guerrilla</a> -- $9.99 (Was $19.99)</li><li><a href="/zombie-driver-hd/" data-ref-id="false">Zombie Driver HD</a> -- $4.99 (Was $9.99)</li><li><a href="/frontlines-fuel-of-war/" data-ref-id="false">Frontlines: Fuel of War</a> -- $3.99 (Was $14.99)</li></ul><p style="">Which games interest you? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 13:02:00 -0700 http://www.gamespot.com/articles/grab-injustice-for-8-batman-arkham-city-for-5-and-/1100-6421245/ http://www.gamespot.com/articles/comic-con-2014-custom-xbox-ones-with-halo-dragon-a/1100-6421243/ <figure data-ref-id="1300-2604959" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2604959-xbox+forza.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2604959-xbox+forza.jpg" data-ref-id="1300-2604959"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2604959-xbox+forza.jpg"></a></figure><p dir="ltr" style="">If you're in the market for an <a href="/xbox-one/" data-ref-id="false">Xbox One</a> system that looks nothing like the ones that you can find in stores, San Diego Comic-Con later this week is the place to be.</p><p style="">Microsoft has announced the "Collectible Console Sweepstakes" that will see it give away a number of uniquely designed Xbox One consoles, each featuring a different game or game franchise. Among these consoles are <a href="/the-master-chief-collection/" data-ref-id="false">Halo</a>, <a href="/titanfall/" data-ref-id="false">Titanfall</a>, <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>, and <a href="/forza-horizon-2/" data-ref-id="false">Forza Horizon 2</a> systems. You can see all of them below.</p><p style="">Entering to win is relatively simple, provided you're attending SDCC or know someone who is. All you need to do is visit the Xbox Gaming Lounge at the Manchester Grand Hyatt, where you'll find all of the exclusive consoles up for grabs, and tweet a picture of your favorite using the hashtags #XboxOne and #XboxSweeps. 20 people will then be selected to win an Xbox One and accompanying Kinect.</p><p dir="ltr" style="">If you're not able to make it, there is an alternative way of entering which involves mailing your entry info to Microsoft. Full details on how to do so are outlined <a href="http://akamai.eprizecdn.net/microsoft/228445/rules.pdf" rel="nofollow" data-ref-id="false">here</a>. Additionally, a Nerdist-branded system will be given away online through the official Xbox <a href="https://twitter.com/xbox" rel="nofollow" data-ref-id="false">Twitter account</a>.</p><p dir="ltr" style="">Microsoft has only officially released the standard black Xbox One to consumers. A <a href="http://www.gamespot.com/articles/microsoft-employees-to-receive-limited-edition-white-xbox-one-consoles/1100-6413705/" data-ref-id="1100-6413705">special all-white system was given away</a> to Microsoft employees who worked on the system prior to its launch, and a few were later <a href="http://www.gamespot.com/articles/white-xbox-one-fetches-11-300-on-ebay-for-charity/1100-6416249/" data-ref-id="1100-6416249">sold on eBay for charity</a>. It's rumored that the company will eventually <a href="http://www.gamespot.com/articles/update-white-xbox-one-coming-in-2014-halo-2-anniversary-edition-and-titanfall-console-spotted-report/1100-6417425/" data-ref-id="1100-6417425">sell the white version publicly</a>, but it has announced no formal plans to begin doing so.</p><p style="">GameSpot will be bringing you coverage straight from SDCC, which kicks off this Thursday, July 24, and runs through July 27. For some idea of what to expect from the show's gaming presence, check out our <a href="http://www.gamespot.com/comic-con/microsoft-xbox-one-booth-tour-comic-con-2013-6411701/" data-ref-id="false">roundup of all the gaming panels, tournaments, and playable titles that will be at the show here</a>.</p><p style="">Which of the systems below would you most like to get your hands on? Let us know in the comments below.</p><figure data-ref-id="1300-2604962" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2604962-xbox1.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2604962-xbox1.jpg" data-ref-id="1300-2604962"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2604962-xbox1.jpg"></a></figure><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 12:19:00 -0700 http://www.gamespot.com/articles/comic-con-2014-custom-xbox-ones-with-halo-dragon-a/1100-6421243/ http://www.gamespot.com/videos/quick-look-ghostship-aftermath/2300-6420358/ Watch extended gameplay footage from Ghostship Aftermath featuring the Giant Bomb crew. Tue, 22 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-ghostship-aftermath/2300-6420358/ http://www.gamespot.com/articles/cheap-deus-ex-hitman-and-just-cause-headline-new-h/1100-6421242/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2604938-6074907902-23512.jpg" data-ref-id="1300-2604938" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2604938-6074907902-23512.jpg" data-ref-id="1300-2604938"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2604938-6074907902-23512.jpg"></a></figure><p style="">Another <a href="https://www.humblebundle.com/" rel="nofollow" data-ref-id="false">Humble Bundle went live today</a>, and this one features games from several Square Enix franchises. The popular pay-what-you-want bundle program publishes collections of games that allow you to choose your own price and donate to charity. The Humble Square Enix Bundle discounts <a href="/hitman-absolution/" data-ref-id="false">Hitman</a>, <a href="/deus-ex-human-revolution/" data-ref-id="false">Deus Ex</a>, and <a href="/thief-gold/" data-ref-id="false">Thief</a> games among others, and it is raising money for the GamesAid and Make-A-Wish charities.</p><p style="">Like other Humble Bundles, this one will last two weeks and has multiple tiers of games. The different options are outlined below.</p><p style="">Pay at least $.01 (or at least $1 to get Steam keys) and you will receive:</p><ul><li><a href="/thief-gold/" data-ref-id="false">Thief Gold</a></li><li><a href="http://www.gamespot.com/john-romeros-daikatana/" data-ref-id="false">Daikatana</a></li><li><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a></li><li><a href="/anachronox/" data-ref-id="false">Anachronox</a></li><li><a href="/hitman-codename-47/" data-ref-id="false">Hitman: Codename 47</a></li><li><a href="/hitman-2-silent-assassin/" data-ref-id="false">Hitman 2: Silent Assassin</a></li></ul><p style="">If you spend more than the average price for the bundle (at the time of this writing, the average is $6.09) you will also get:</p><ul><li><a href="/deus-ex-invisible-war/" data-ref-id="false">Deus Ex: Invisible War</a></li><li><a href="/deus-ex-the-fall/" data-ref-id="false">Deus Ex: The Fall</a></li><li><a href="/hitman-absolution/" data-ref-id="false">Hitman: Absolution</a></li><li><a href="/nosgoth/" data-ref-id="false">Nosgoth Veteran Pack</a></li><li><a href="/battlestations-midway/" data-ref-id="false">Battlestations: Midway</a></li><li>More to be announced soon</li></ul><p style="">Finally, pay more than $14.99 and you'll get five more games:</p><ul><li><a href="/deus-ex-human-revolution/" data-ref-id="false">Deus Ex: Human Revolution Director's Cut</a></li><li><a href="/just-cause-2/" data-ref-id="false">Just Cause 2</a></li><li><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a></li><li><a href="/deus-ex/" data-ref-id="false">Deus Ex: Game of the Year Edition</a></li><li><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2: Dog Days</a></li></ul><p style="">When you decide to buy the bundle, you're given the option to split your money between three different groups. Your money can go to the developer, Humble Bundle, or the charities. This bundle is benefiting GamesAid, an organization that raises money and democratically chooses to distribute it among other charitable organizations, and the Make-A-Wish Foundation, which grants children with life-threatening conditions opportunities to fulfill their dreams.</p><p style="">All of these games are available on PC, and Hitman: Absolution and Deus Ex: Human Revolution are also compatible with Macs. Which games interest you? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 11:49:00 -0700 http://www.gamespot.com/articles/cheap-deus-ex-hitman-and-just-cause-headline-new-h/1100-6421242/ http://www.gamespot.com/articles/ps4-and-ps3-summer-games-promotion-offers-preorder/1100-6421241/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2604694-4427265463-14689.jpg" data-ref-id="1300-2604694" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2604694-4427265463-14689.jpg" data-ref-id="1300-2604694"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2604694-4427265463-14689.jpg"></a></figure><p style="">Every summer, four downloadable games are featured as part of Sony's PlayStation Play program. Today, Sony announced this year's lineup: <a href="/counterspy/" data-ref-id="false">CounterSpy</a>, <a href="/hohokum/" data-ref-id="false">Hohokum</a>, <a href="/the-swapper/" data-ref-id="false">The Swapper</a>, and <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>. If you buy more than one of them, you'll get credit for use on the PlayStation Store.</p><p style="">This year, all four games will launch on PlayStation 3, PlayStation 4, and PlayStation Vita. But this doesn't mean each version is sold separately. The games will also all feature Cross-Buy across the three platforms, meaning a purchase on any system will net you the other versions at no additional cost.</p><p style="">The draw of the PS Play program, of course, is the money you get when you buy at least two of the games. Buy two of the titles and you'll get $3 on the PS Store. Buy three, and you'll receive $6. Purchase all four games and you'll get $10. If you choose to buy more than one, credit earned from this promotion will be sent no later than early September.</p><p style="">Additionally, if you are a PlayStation Plus subscriber, the games are discounted 20 percent if you preorder them. The prices of the games are:</p><ul><li>Rogue Legacy -- $16.99 ($13.59 preordered with a Plus subscription)</li><li>The Swapper -- $19.99 ($15.99 preordered with Plus)</li><li>Hohokum -- $14.99 ($11.99 preordered with Plus)</li><li>CounterSpy -- $14.99 ($11.99 preordered with Plus)</li></ul><p style="">Rogue Legacy launches on July 29, The Swapper on August 5, Hohokum on August 12, and CounterSpy on August 18. Rogue Legacy and the Swapper are already available on PC. While you wait for their PlayStation releases, you can check out our <a href="/reviews/rogue-legacy-review/1900-6411102/" data-ref-id="1900-6411102">Rogue Legacy review</a> and our <a href="/reviews/the-swapper-review/1900-6408976/" data-ref-id="1900-6408976">Swapper review</a>.</p><p style="">Which games are you thinking about picking up? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Tue, 22 Jul 2014 11:06:00 -0700 http://www.gamespot.com/articles/ps4-and-ps3-summer-games-promotion-offers-preorder/1100-6421241/ http://www.gamespot.com/videos/curse-of-naxxramas-now-playing/2300-6420350/ Erick Tay and Justin Haywald show off the latest expansion for Hearthstone: Heroes of Warcraft - Curse of Naxxramas! Tue, 22 Jul 2014 11:00:00 -0700 http://www.gamespot.com/videos/curse-of-naxxramas-now-playing/2300-6420350/ http://www.gamespot.com/videos/nuclear-throne-the-shaun-method/2300-6420361/ Chris Watters takes over The Shaun Method while he's away and gets crazy in Nuclear Throne! Tue, 22 Jul 2014 10:50:00 -0700 http://www.gamespot.com/videos/nuclear-throne-the-shaun-method/2300-6420361/ http://www.gamespot.com/videos/league-of-legends-a-new-dawn-cinematic/2300-6420360/ Check out this cinematic trailer for "A New Dawn" which explores fleshed-out champion interpretations and brutal team fights in ways never seen before. Tue, 22 Jul 2014 10:42:00 -0700 http://www.gamespot.com/videos/league-of-legends-a-new-dawn-cinematic/2300-6420360/


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