Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 03 Agustus 2014 | 13.15

Gamespot's Site MashupGame of the Month: July 2014The Colin McRae Game on Steam Is Probably Not the One You WantWin A Free Copy of The Evil Within Signed by Shinji Mikami by Voting for an Alternative CoverQuick Look: Wii Sports ClubMadden 15 Lets You Create Your NFL Ultimate Team With Past and Present PlayersDead Island Movie Back in DevelopmentXbox One Gears of War Dev: "We Have to Show That We Have A Legitimate Claim to This IP"When You're Looking at Oculus Rift DK2's Virtual Reality, You're Looking at A Samsung Galaxy Note 3PlayStation Now Beta Prices and Structure -- What Needs to Change?PlayStation Now Beta - Hands-On ImpressionsDestiny Beta Players Completed 88 Million Missions and MatchesGS News Top 5 - New BioWare Game; How Improved Is The Last of Us On PS4?Quick Look: Lovely PlanetTitanfall: Frontier's Edge DLC - Is It Worth It?Flappy Bird Returns With Multiplayer, But Only for Amazon Fire TV Right Now

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 02 Aug 2014 22:41:09 -0700 http://www.gamespot.com/videos/game-of-the-month-july-2014/2300-6420561/ 2300-6420561Sat, 02 Aug 2014 16:00:00 -0700 http://www.gamespot.com/articles/the-colin-mcrae-game-on-steam-is-probably-not-the-/1100-6421457/

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

]]> 1100-6421457Sat, 02 Aug 2014 15:54:00 -0700 http://www.gamespot.com/articles/win-a-free-copy-of-the-evil-within-signed-by-shinj/1100-6421456/

Publisher Bethesda is currently offering fans a chance to win a free copy of Tango Gameworks' upcoming horror game The Evil Within signed by designer Shinji Mikami.

To win one of 10 copies, simply email bethblog@bethsoft.com before 10:00 a.m. on August 8 with your vote for which of the three covers below should be the alternative cover for the game: Asylum, Piercing Eye, or Twisted. The image above will still be the game's default cover, but the alternative cover that gets that most votes will be the reverse sleeve for the launch edition of The Evil Within. If you're not interested in the free game but still want to vote for your favorite cover, simply use the online poll on Bethesda's blog.

Winners will receive a copy of the game for the platform of their choice—Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.

Developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks, The Evil Within is set to release on October 21. Mikami has described the game as a true return to the roots of the survival horror genre.

For more on The Evil Within, check out GameSpot editor Zorine Te's article about what other horror games seemed to influence the game's two hour preview build.

Asylum
Piercing Eye
Twisted

Which cover will you vote for? Let us know in the comments below.

]]> 1100-6421456Sat, 02 Aug 2014 13:29:00 -0700 http://www.gamespot.com/videos/quick-look-wii-sports-club/2300-6420596/ 2300-6420596Sat, 02 Aug 2014 12:00:00 -0700 http://www.gamespot.com/articles/madden-15-lets-you-create-your-nfl-ultimate-team-w/1100-6421455/

EA Sports has detailed how Madden Ultimate Team will work in the upcoming Madden NFL 15.

The Madden Ultimate Team mode allows players to pick their team, collect their favorite current and past NFL players, and upgrade their squad to create their fantasy team. Players purchase packs containing new players, coaches, playbooks, stadiums, and more with coins they earn by competing with other players online or by completing single player challenges.

For the most part, Madden NFL 15's Ultimate Team sounds a lot like previous iterations, only with a greatly improved user interface and introduction to the mode in the form of the Objectives screen.

"If you're a new player, this is like a helpful friend," EA Sports Tiburon Game Designer Chuck Kallenbach said in a post to the game's official website. "For veterans of MUT, it's a way to tour some of the changes. When you complete five tasks on the Objectives list, you get a reward pack. So there's reason for both beginners and veterans to go through the Objectives."

Players can now also sort, view, and manage items in their binder from a single streamlined screen.

Madden NFL 15 launches August 26 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Controversial cornerback Richard Sherman is the game's cover star. Hopefully it doesn't fall victim to the Madden Curse.

]]> 1100-6421455Sat, 02 Aug 2014 11:26:00 -0700 http://www.gamespot.com/articles/dead-island-movie-back-in-development/1100-6421454/

Publisher Deep Silver is taking another attempt at making its zombie game Dead Island into a movie.

According to Deadline, Deep Silver has partnered with Occupant Entertainment to package, produce, and finance a movie based on the game, set on a paradise island infested with the undead.

"The Dead Island universe offers a rich and unique setting that can expand beyond the pure gaming experience," Deep Silver owner Koch Media CEO Dr. Klemens Kundratitz said. "We are very much looking forward to seeing Dead Island open up to new audiences and showing off the fun everybody at Deep Silver has with this brand."

If the news sounds a little familiar it's because Deep Silver made a similar deal with Lionsgate back in 2011, though that project fell through. When the rights reverted back to Deep Silver, it took the project to Occupant, which was one of the original bidders.

At the time, Lionsgate said that its interest in Dead Island was sparked by the original CGI trailer for the game, which went on to garner millions of views on YouTube and a Golden Lion award at Cannes at the International Festival of Creativity (an advertising award).

In addition to Dead Island 2 for Xbox One, PlayStation 4, and PC, Deep Silver is also working on on the MOBA Dead Island: Epidemic, and the stealth-based Escape Dead Island for Xbox 360, PlayStation 3, and PC.

]]> 1100-6421454Sat, 02 Aug 2014 10:28:00 -0700 http://www.gamespot.com/articles/xbox-one-gears-of-war-dev-we-have-to-show-that-we-/1100-6421453/

The next Gears of War game for Xbox One developed by Black Tusk will hearken back to the core essence of the series, Black Tusk producer Rod Fergusson has said.

"With Black Tusk, we have to show that we have a legitimate claim to this IP and be able to show we know how to do it right before we do it differently," Fergusson told Polygon in an interview. "There are some things that even though people try to copy us, we don't think they've nailed. I think the cover system, there's a feel to a Gears of War game that I've yet to find in another game where it feels the same. Whether it's the fluidity, the weight, the heaviness to the characters, the way that it feels like to be in cover, the roadie run character, those sorts of things."

Fergusson didn't share any details about where and when in the Gears of War universe the next game will take place, but did mention that the previous games left big gaps in the timeline and many unanswered questions.

"There's lots of stuff, backstory from the E Day, Pendulum Wars all the way to Gears 3, there's a lot of room in there," he said. "But I don't know if that's the place to go. I think there's lots of other places to go as well."

Fergusson was an executive producer on the first two Gears of War games and a director of production on Gears of War 3. In 2012 he left Epic Games and joined Irrational Games, where he helped the team ship BioShock Infinite. Fergusson then launched a new studio for 2K in the San Francisco area, but left that job for Black Tusk before we found out what he was working on.

Microsoft, which purchased the Gears of War franchise from Epic Games earlier this year for an undisclosed sum, has yet to announce a release date for the game.

What would you like to see in the next Gears of War game for Xbox One? Let us know in the comments below.

]]> 1100-6421453Sat, 02 Aug 2014 08:00:00 -0700 http://www.gamespot.com/articles/when-you-re-looking-at-oculus-rift-dk2-s-virtual-r/1100-6421452/
Image credit: iFixit

The Oculus Rift Development Kit 2 virtual reality headset uses a Samsung Galaxy Note 3 for its display, iFixit's teardown of the device finds.

The display, which strangely enough still has its touchscreen control capability intact, is a 5.7-inch super AMOLED display, with a 960 x 1080 resolution for each eye. Oculus says it's capable of a 75 Hz refresh rate, meaning its overclocking it from the display's original 60 Hz refresh rate.

Oculus using a Samsung display in its new development kit supports recent reports about a partnership between the two companies. According to the report, the partnership will give Samsung early access to Oculus' mobile software development kit, while Oculus will get early access to Samsung's next generation OLED screen with a resolution higher than 1080p.

Samsung is also said to be working on its own virtual reality device that will be announced later this year. Supposedly, it doesn't use a dedicated display. Instead, you just slide your phone into a headset with built-in movements sensors, and use the phone's screen as a display.

That seemed like a strange idea at the time, but seems far more likely given Oculus Rift DK2's Samsung display, and Google's Cardboard app, which can transform a smartphone into a virtual reality headset with a crude cardboard enclosure and lenses.

]]> 1100-6421452Sat, 02 Aug 2014 06:49:00 -0700 http://www.gamespot.com/articles/playstation-now-beta-prices-and-structure-what-nee/1100-6421450/

The beta test for Sony's PlayStation Now service opened to the public this week, and PlayStation 4 owners now have access to dozens of PlayStation 3 games. For a few dollars, players can try out one of the games instantly without the need to download. You can choose to rent a game for a number of different time periods, from four hours to 90 days.

As a service, it seems to work well besides a few latency issues, but we've noticed that some of the current prices are very high. For example, you can buy many of the games outright for less than it costs to rent them for a week.

However, Sony has noted that this is a beta test and the service will continue to change. "We are listening to our customers, and if customers want to see features or functions as part of PlayStation Now, they should feel free to let us know," the company said. What, then, is necessary to make PlayStation Now worth it? We asked several GameSpot editors to share their thoughts.

Let Us Buy the Full Game for a Discounted Price After Renting It -- Chris Pereira

Beyond the obvious--having to pay more to rent a game than to buy it is dumb, beta or not--what I find most objectionable is the prospect of paying $7 for four hours of play. That's absurd, and paying $2-$3 for what amounts to a demo isn't much better. We need a subscription option. For now, seven days at $4-$7 is a reasonable value. That equals $1 or less per day, which feels almost astoundingly fair considering it's $50 for 90 days of F1 2013 or $20 for 30 days of Dirt 3.

What Now needs besides a subscription are discounted, full-game downloads. Sony has boasted about cloud saves letting you carry your save from a short rental to a long-term one (as if spending $5 and then $30 for Darksiders II is a great deal), but it should be trying to convert rentals into purchases. That's contrary to what seems like a trend toward services that take ownership out of our hands, but it would be a smart use of Now.

Make It Like Netflix -- Eddie Makuch

PlayStation Now rental prices, as they currently stand, are completely out of whack. Why would I spend $5 to play Metal Gear Solid 4 for four hours when I could buy it for $7 and play forever?

At the moment, I'm not likely to adopt or recommend Sony's streaming service anytime soon. I want to try it and I certainly plan to, but I don't anticipate being a regular PlayStation Now user until prices come down or Sony introduces a Netflix-style program.

We know a subscription option is coming; Sony has said as much. But it remains to be seen how much this pass will cost and if we'll be able to share our subscription with family members like you can on Netflix. That would be a compelling value-add feature that I think would be well-received. If Sony were to add original PlayStation or PlayStation 2 titles to the library, that is something I would get excited about as well. PlayStation Now is breaking new ground for Sony and for the industry itself. Some level of growing pains are to be expected, but in its current form, pricing leaves much to be desired.

PlayStation Plus Already Does Everything -- Shaun McInnis

To me, the biggest problem with PlayStation Now is PlayStation Plus. Every month, like Santa Claus working a year-round shift, Plus delivers a free batch of games for me to enjoy. Sometimes, those are games I've already played. But most often, they're either brand-new, or they're games that I never really considered when they first came out and now I can try them out at no risk because, hey, they're free!

"I already have that low-risk counterpart to my regular purchases of full-priced games. Why bother with streaming rentals?"

To me, that's similar to the value proposition that PlayStation Now offers: a low-risk alternative to purchasing a game outright. After all, the benefit of plunking down a few bucks for a four-hour rental is that you're able to get a taste for the thing before you fully commit to it. But with Plus, I already get a pretty great selection of free titles for nothing more than the cost of an annual subscription. So I already have that low-risk counterpart to my regular purchases of full-priced games. Why bother with streaming rentals?

Maybe I'd think differently if I didn't have a Plus subscription, but Plus is a great value and Now... well, I don't know about you, but I'm probably not going to pay $50 to rent F1 2013 for 90 days any time soon.

Why Isn't PS Now a Part of PS Plus? -- Alex Newhouse

What PS Now desperately needs is some correspondence with PS Plus. As Shaun argued, Plus is such a good deal that it makes Now feel outright unfriendly toward the consumer, even if it's a good service. The PlayStation brand is fragmented between two competing services that both aim to deliver good games quickly and cheaply. If I'm already a Plus subscriber and am getting at least two new PS3 games per month, why would I ever try out Now?

Sony should instead create a Now option heavily subsidized for existing Plus subscribers. It wouldn't be hard to add an $80 Plus tier that gives you PS Now perks. It doesn't even have to be unlimited Now access. It could simply give subscribers a certain amount of rental time to distribute among the games of their choice.

The individual rental prices can stay if they're significantly reduced, but Sony needs to work to entice its core audience. If these players get Now rentals included in their Plus subscription, that will feel more like a good deal. That'll also make Now seem more like a legitimate solution for backwards compatibility. Additionally, it will encourage Plus subscribers to try out the service and spread the word.

At the moment, PS Plus and PS Now reflect two wildly different business philosophies. For PS Now to be successful, it has to shift to be more consumer-friendly. Hopefully, as PS Now moves closer to a full release, we will see it merge in some way with PS Plus.

Be Bold With Your Prices, Sony, Don't Be a Dick -- Justin Haywald

When I think about the value I get from PlayStation Plus, the pricing for PlayStation Now seems absolutely baffling. With Plus, I feel like I come out ahead--I can access some great games (often games I was considering buying anyway), and the discounted price that I get for buying my Plus subscription on Black Friday makes the deal even better.

"Be bold, Sony. Charge $5 for a week-long game rental, or offer a subscription for Plus subscribers that's a flat $5/month for unlimited access."

But with rentals in Now broken out into four distinct time categories, prices that run as high as $49.99, and no way to access digital games you've purchased previously on PSN, Now feels like a greedy system solely designed to take your money. I know that PS Plus, along with Netflix and Steam Sales, are also organized just to make more money for companies, but I at least feel like I'm getting the better deal in those cases.

Sony says that it lets publishers set their own prices for this sort of content, but it's a place where Sony needs to step in and own its own service. Looking at the prices now, it feels like the company did market research during which it determined the max amount that people would spend on titles based on genre and time since release, then passed those numbers on to the publishers. But Sony needs to be like iTunes when that company pushed the boundaries of digital music with flat $1 song downloads and $10 for an album.

Be bold, Sony. Charge $5 for a week-long game rental, or offer a subscription for Plus subscribers that's a flat $5/month for unlimited access. That would make it the same price as EA Access, which, although it offers fewer games, isn't limited by streaming tech or restricted to last-gen titles.

If the future of "backwards compatibility" is renting games that I stream to my console at a premium price, I'm going to stick with shopping for bargains on Steam and just downloading my monthly free Plus games.

How would you change PS Now? Let us know in the comments!

]]> 1100-6421450Sat, 02 Aug 2014 06:00:00 -0700 http://www.gamespot.com/videos/playstation-now-beta-hands-on-impressions/2300-6420600/ 2300-6420600Sat, 02 Aug 2014 06:00:00 -0700 http://www.gamespot.com/articles/destiny-beta-players-completed-88-million-missions/1100-6421451/

This week, Bungie announced that 4.6 million people had played the Destiny beta, making it the biggest beta test for a new IP on a console. Today, the developer published on its website even more statistics that further reveal the size of the beta.

Destiny players completed 88 million missions and matches throughout the beta. To compare, only 6.5 million games were played during Destiny's alpha test in June. You can check out a breakdown of Bungie's measurements below.

General beta stats:

  • 4,638,937 unique players
  • 853,235 maximum concurrent players
  • 6,500,000 Guardians created
  • 966,163 players used the companion app
  • 88,384,720 games played
  • 182,555,165 orbs of light generated
  • 20 percent of player time was spent in the Tower hub world

Story, Strike, and Exploration mission stats:

  • 3,704,508,840 kills
  • 164,413,177 deaths
  • 57,871,777 activities played
  • 97 percent of activities completed
  • 12,292,159 public events joined
  • 97 percent of public events completed
  • 61,919,895 Guardians revived
  • 22.53 community kill/death ratio

The Crucible competitive multiplayer stats:

  • 30,512,943 activities played
  • 350,001,062 kills
  • 123,650,016 zones captured
  • 167,380,061 primary weapon kills
  • 54,675,685 special weapon kills
  • 14,813,794 heavy weapon kills
  • 544,847 vehicle splatters
  • 1,010,401 people participated in Iron Banner events

We played a lot of the beta and you can read about some of our concerns about the game here. You can also check out all of our beta coverage here. Destiny launches on September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, but it's not known yet if your beta progress transfers to the full game.

What did you think of the beta? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421451Fri, 01 Aug 2014 18:06:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-new-bioware-game-how-improved-is-the/2300-6420585/ 2300-6420585Fri, 01 Aug 2014 16:00:00 -0700 http://www.gamespot.com/videos/quick-look-lovely-planet/2300-6420594/ 2300-6420594Fri, 01 Aug 2014 15:00:00 -0700 http://www.gamespot.com/videos/titanfall-frontier-s-edge-dlc-is-it-worth-it/2300-6420597/ 2300-6420597Fri, 01 Aug 2014 14:30:00 -0700 http://www.gamespot.com/articles/flappy-bird-returns-with-multiplayer-but-only-for-/1100-6421449/

As creator Dong Nguyen promised, Flappy Bird has returned. A new version of the massively popular mobile game is now available on Amazon Fire TV, presumably before a wider release for iOS and Android devices.

The new version of Flappy Bird is called Flappy Birds Family. It includes new features like a Person vs. Person mode and, as if the standard green pipes weren't challenging enough, additional obstacles (ghosts) to avoid. The game is still "very hard," according to the description.

Flappy Birds Family is compatible with Amazon's proprietary video game controller and the Fire TV remote.

When Nguyen announced in May that Flappy Bird would return, he said the new version would be "less addictive." One of the first reviews for Flappy Bird Family says this goal has been met. "This version is not as addictive as the original, and for that I am thankful!" wrote one reviewer.

Nguyen removed the game from iTunes and Google Play in February after writing on Twitter: "I cannot take this anymore." The decision to pull the game was a serious one, as the title was pulling in an average of $50,000 in daily ad revenue.

]]> 1100-6421449Fri, 01 Aug 2014 13:19:00 -0700
Gamespot's Site MashupGame of the Month: July 2014The Colin McRae Game on Steam Is Probably Not the One You WantWin A Free Copy of The Evil Within Signed by Shinji Mikami by Voting for an Alternative CoverQuick Look: Wii Sports ClubMadden 15 Lets You Create Your NFL Ultimate Team With Past and Present PlayersDead Island Movie Back in DevelopmentXbox One Gears of War Dev: "We Have to Show That We Have A Legitimate Claim to This IP"When You're Looking at Oculus Rift DK2's Virtual Reality, You're Looking at A Samsung Galaxy Note 3PlayStation Now Beta Prices and Structure -- What Needs to Change?PlayStation Now Beta - Hands-On ImpressionsDestiny Beta Players Completed 88 Million Missions and MatchesGS News Top 5 - New BioWare Game; How Improved Is The Last of Us On PS4?Quick Look: Lovely PlanetTitanfall: Frontier's Edge DLC - Is It Worth It?Flappy Bird Returns With Multiplayer, But Only for Amazon Fire TV Right Now

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 02 Aug 2014 22:41:09 -0700 http://www.gamespot.com/videos/game-of-the-month-july-2014/2300-6420561/ 2300-6420561Sat, 02 Aug 2014 16:00:00 -0700 http://www.gamespot.com/articles/the-colin-mcrae-game-on-steam-is-probably-not-the-/1100-6421457/

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

]]> 1100-6421457Sat, 02 Aug 2014 15:54:00 -0700 http://www.gamespot.com/articles/win-a-free-copy-of-the-evil-within-signed-by-shinj/1100-6421456/

Publisher Bethesda is currently offering fans a chance to win a free copy of Tango Gameworks' upcoming horror game The Evil Within signed by designer Shinji Mikami.

To win one of 10 copies, simply email bethblog@bethsoft.com before 10:00 a.m. on August 8 with your vote for which of the three covers below should be the alternative cover for the game: Asylum, Piercing Eye, or Twisted. The image above will still be the game's default cover, but the alternative cover that gets that most votes will be the reverse sleeve for the launch edition of The Evil Within. If you're not interested in the free game but still want to vote for your favorite cover, simply use the online poll on Bethesda's blog.

Winners will receive a copy of the game for the platform of their choice—Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.

Developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks, The Evil Within is set to release on October 21. Mikami has described the game as a true return to the roots of the survival horror genre.

For more on The Evil Within, check out GameSpot editor Zorine Te's article about what other horror games seemed to influence the game's two hour preview build.

Asylum
Piercing Eye
Twisted

Which cover will you vote for? Let us know in the comments below.

]]> 1100-6421456Sat, 02 Aug 2014 13:29:00 -0700 http://www.gamespot.com/videos/quick-look-wii-sports-club/2300-6420596/ 2300-6420596Sat, 02 Aug 2014 12:00:00 -0700 http://www.gamespot.com/articles/madden-15-lets-you-create-your-nfl-ultimate-team-w/1100-6421455/

EA Sports has detailed how Madden Ultimate Team will work in the upcoming Madden NFL 15.

The Madden Ultimate Team mode allows players to pick their team, collect their favorite current and past NFL players, and upgrade their squad to create their fantasy team. Players purchase packs containing new players, coaches, playbooks, stadiums, and more with coins they earn by competing with other players online or by completing single player challenges.

For the most part, Madden NFL 15's Ultimate Team sounds a lot like previous iterations, only with a greatly improved user interface and introduction to the mode in the form of the Objectives screen.

"If you're a new player, this is like a helpful friend," EA Sports Tiburon Game Designer Chuck Kallenbach said in a post to the game's official website. "For veterans of MUT, it's a way to tour some of the changes. When you complete five tasks on the Objectives list, you get a reward pack. So there's reason for both beginners and veterans to go through the Objectives."

Players can now also sort, view, and manage items in their binder from a single streamlined screen.

Madden NFL 15 launches August 26 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Controversial cornerback Richard Sherman is the game's cover star. Hopefully it doesn't fall victim to the Madden Curse.

]]> 1100-6421455Sat, 02 Aug 2014 11:26:00 -0700 http://www.gamespot.com/articles/dead-island-movie-back-in-development/1100-6421454/

Publisher Deep Silver is taking another attempt at making its zombie game Dead Island into a movie.

According to Deadline, Deep Silver has partnered with Occupant Entertainment to package, produce, and finance a movie based on the game, set on a paradise island infested with the undead.

"The Dead Island universe offers a rich and unique setting that can expand beyond the pure gaming experience," Deep Silver owner Koch Media CEO Dr. Klemens Kundratitz said. "We are very much looking forward to seeing Dead Island open up to new audiences and showing off the fun everybody at Deep Silver has with this brand."

If the news sounds a little familiar it's because Deep Silver made a similar deal with Lionsgate back in 2011, though that project fell through. When the rights reverted back to Deep Silver, it took the project to Occupant, which was one of the original bidders.

At the time, Lionsgate said that its interest in Dead Island was sparked by the original CGI trailer for the game, which went on to garner millions of views on YouTube and a Golden Lion award at Cannes at the International Festival of Creativity (an advertising award).

In addition to Dead Island 2 for Xbox One, PlayStation 4, and PC, Deep Silver is also working on on the MOBA Dead Island: Epidemic, and the stealth-based Escape Dead Island for Xbox 360, PlayStation 3, and PC.

]]> 1100-6421454Sat, 02 Aug 2014 10:28:00 -0700 http://www.gamespot.com/articles/xbox-one-gears-of-war-dev-we-have-to-show-that-we-/1100-6421453/

The next Gears of War game for Xbox One developed by Black Tusk will hearken back to the core essence of the series, Black Tusk producer Rod Fergusson has said.

"With Black Tusk, we have to show that we have a legitimate claim to this IP and be able to show we know how to do it right before we do it differently," Fergusson told Polygon in an interview. "There are some things that even though people try to copy us, we don't think they've nailed. I think the cover system, there's a feel to a Gears of War game that I've yet to find in another game where it feels the same. Whether it's the fluidity, the weight, the heaviness to the characters, the way that it feels like to be in cover, the roadie run character, those sorts of things."

Fergusson didn't share any details about where and when in the Gears of War universe the next game will take place, but did mention that the previous games left big gaps in the timeline and many unanswered questions.

"There's lots of stuff, backstory from the E Day, Pendulum Wars all the way to Gears 3, there's a lot of room in there," he said. "But I don't know if that's the place to go. I think there's lots of other places to go as well."

Fergusson was an executive producer on the first two Gears of War games and a director of production on Gears of War 3. In 2012 he left Epic Games and joined Irrational Games, where he helped the team ship BioShock Infinite. Fergusson then launched a new studio for 2K in the San Francisco area, but left that job for Black Tusk before we found out what he was working on.

Microsoft, which purchased the Gears of War franchise from Epic Games earlier this year for an undisclosed sum, has yet to announce a release date for the game.

What would you like to see in the next Gears of War game for Xbox One? Let us know in the comments below.

]]> 1100-6421453Sat, 02 Aug 2014 08:00:00 -0700 http://www.gamespot.com/articles/when-you-re-looking-at-oculus-rift-dk2-s-virtual-r/1100-6421452/
Image credit: iFixit

The Oculus Rift Development Kit 2 virtual reality headset uses a Samsung Galaxy Note 3 for its display, iFixit's teardown of the device finds.

The display, which strangely enough still has its touchscreen control capability intact, is a 5.7-inch super AMOLED display, with a 960 x 1080 resolution for each eye. Oculus says it's capable of a 75 Hz refresh rate, meaning its overclocking it from the display's original 60 Hz refresh rate.

Oculus using a Samsung display in its new development kit supports recent reports about a partnership between the two companies. According to the report, the partnership will give Samsung early access to Oculus' mobile software development kit, while Oculus will get early access to Samsung's next generation OLED screen with a resolution higher than 1080p.

Samsung is also said to be working on its own virtual reality device that will be announced later this year. Supposedly, it doesn't use a dedicated display. Instead, you just slide your phone into a headset with built-in movements sensors, and use the phone's screen as a display.

That seemed like a strange idea at the time, but seems far more likely given Oculus Rift DK2's Samsung display, and Google's Cardboard app, which can transform a smartphone into a virtual reality headset with a crude cardboard enclosure and lenses.

]]> 1100-6421452Sat, 02 Aug 2014 06:49:00 -0700 http://www.gamespot.com/articles/playstation-now-beta-prices-and-structure-what-nee/1100-6421450/

The beta test for Sony's PlayStation Now service opened to the public this week, and PlayStation 4 owners now have access to dozens of PlayStation 3 games. For a few dollars, players can try out one of the games instantly without the need to download. You can choose to rent a game for a number of different time periods, from four hours to 90 days.

As a service, it seems to work well besides a few latency issues, but we've noticed that some of the current prices are very high. For example, you can buy many of the games outright for less than it costs to rent them for a week.

However, Sony has noted that this is a beta test and the service will continue to change. "We are listening to our customers, and if customers want to see features or functions as part of PlayStation Now, they should feel free to let us know," the company said. What, then, is necessary to make PlayStation Now worth it? We asked several GameSpot editors to share their thoughts.

Let Us Buy the Full Game for a Discounted Price After Renting It -- Chris Pereira

Beyond the obvious--having to pay more to rent a game than to buy it is dumb, beta or not--what I find most objectionable is the prospect of paying $7 for four hours of play. That's absurd, and paying $2-$3 for what amounts to a demo isn't much better. We need a subscription option. For now, seven days at $4-$7 is a reasonable value. That equals $1 or less per day, which feels almost astoundingly fair considering it's $50 for 90 days of F1 2013 or $20 for 30 days of Dirt 3.

What Now needs besides a subscription are discounted, full-game downloads. Sony has boasted about cloud saves letting you carry your save from a short rental to a long-term one (as if spending $5 and then $30 for Darksiders II is a great deal), but it should be trying to convert rentals into purchases. That's contrary to what seems like a trend toward services that take ownership out of our hands, but it would be a smart use of Now.

Make It Like Netflix -- Eddie Makuch

PlayStation Now rental prices, as they currently stand, are completely out of whack. Why would I spend $5 to play Metal Gear Solid 4 for four hours when I could buy it for $7 and play forever?

At the moment, I'm not likely to adopt or recommend Sony's streaming service anytime soon. I want to try it and I certainly plan to, but I don't anticipate being a regular PlayStation Now user until prices come down or Sony introduces a Netflix-style program.

We know a subscription option is coming; Sony has said as much. But it remains to be seen how much this pass will cost and if we'll be able to share our subscription with family members like you can on Netflix. That would be a compelling value-add feature that I think would be well-received. If Sony were to add original PlayStation or PlayStation 2 titles to the library, that is something I would get excited about as well. PlayStation Now is breaking new ground for Sony and for the industry itself. Some level of growing pains are to be expected, but in its current form, pricing leaves much to be desired.

PlayStation Plus Already Does Everything -- Shaun McInnis

To me, the biggest problem with PlayStation Now is PlayStation Plus. Every month, like Santa Claus working a year-round shift, Plus delivers a free batch of games for me to enjoy. Sometimes, those are games I've already played. But most often, they're either brand-new, or they're games that I never really considered when they first came out and now I can try them out at no risk because, hey, they're free!

"I already have that low-risk counterpart to my regular purchases of full-priced games. Why bother with streaming rentals?"

To me, that's similar to the value proposition that PlayStation Now offers: a low-risk alternative to purchasing a game outright. After all, the benefit of plunking down a few bucks for a four-hour rental is that you're able to get a taste for the thing before you fully commit to it. But with Plus, I already get a pretty great selection of free titles for nothing more than the cost of an annual subscription. So I already have that low-risk counterpart to my regular purchases of full-priced games. Why bother with streaming rentals?

Maybe I'd think differently if I didn't have a Plus subscription, but Plus is a great value and Now... well, I don't know about you, but I'm probably not going to pay $50 to rent F1 2013 for 90 days any time soon.

Why Isn't PS Now a Part of PS Plus? -- Alex Newhouse

What PS Now desperately needs is some correspondence with PS Plus. As Shaun argued, Plus is such a good deal that it makes Now feel outright unfriendly toward the consumer, even if it's a good service. The PlayStation brand is fragmented between two competing services that both aim to deliver good games quickly and cheaply. If I'm already a Plus subscriber and am getting at least two new PS3 games per month, why would I ever try out Now?

Sony should instead create a Now option heavily subsidized for existing Plus subscribers. It wouldn't be hard to add an $80 Plus tier that gives you PS Now perks. It doesn't even have to be unlimited Now access. It could simply give subscribers a certain amount of rental time to distribute among the games of their choice.

The individual rental prices can stay if they're significantly reduced, but Sony needs to work to entice its core audience. If these players get Now rentals included in their Plus subscription, that will feel more like a good deal. That'll also make Now seem more like a legitimate solution for backwards compatibility. Additionally, it will encourage Plus subscribers to try out the service and spread the word.

At the moment, PS Plus and PS Now reflect two wildly different business philosophies. For PS Now to be successful, it has to shift to be more consumer-friendly. Hopefully, as PS Now moves closer to a full release, we will see it merge in some way with PS Plus.

Be Bold With Your Prices, Sony, Don't Be a Dick -- Justin Haywald

When I think about the value I get from PlayStation Plus, the pricing for PlayStation Now seems absolutely baffling. With Plus, I feel like I come out ahead--I can access some great games (often games I was considering buying anyway), and the discounted price that I get for buying my Plus subscription on Black Friday makes the deal even better.

"Be bold, Sony. Charge $5 for a week-long game rental, or offer a subscription for Plus subscribers that's a flat $5/month for unlimited access."

But with rentals in Now broken out into four distinct time categories, prices that run as high as $49.99, and no way to access digital games you've purchased previously on PSN, Now feels like a greedy system solely designed to take your money. I know that PS Plus, along with Netflix and Steam Sales, are also organized just to make more money for companies, but I at least feel like I'm getting the better deal in those cases.

Sony says that it lets publishers set their own prices for this sort of content, but it's a place where Sony needs to step in and own its own service. Looking at the prices now, it feels like the company did market research during which it determined the max amount that people would spend on titles based on genre and time since release, then passed those numbers on to the publishers. But Sony needs to be like iTunes when that company pushed the boundaries of digital music with flat $1 song downloads and $10 for an album.

Be bold, Sony. Charge $5 for a week-long game rental, or offer a subscription for Plus subscribers that's a flat $5/month for unlimited access. That would make it the same price as EA Access, which, although it offers fewer games, isn't limited by streaming tech or restricted to last-gen titles.

If the future of "backwards compatibility" is renting games that I stream to my console at a premium price, I'm going to stick with shopping for bargains on Steam and just downloading my monthly free Plus games.

How would you change PS Now? Let us know in the comments!

]]> 1100-6421450Sat, 02 Aug 2014 06:00:00 -0700 http://www.gamespot.com/videos/playstation-now-beta-hands-on-impressions/2300-6420600/ 2300-6420600Sat, 02 Aug 2014 06:00:00 -0700 http://www.gamespot.com/articles/destiny-beta-players-completed-88-million-missions/1100-6421451/

This week, Bungie announced that 4.6 million people had played the Destiny beta, making it the biggest beta test for a new IP on a console. Today, the developer published on its website even more statistics that further reveal the size of the beta.

Destiny players completed 88 million missions and matches throughout the beta. To compare, only 6.5 million games were played during Destiny's alpha test in June. You can check out a breakdown of Bungie's measurements below.

General beta stats:

  • 4,638,937 unique players
  • 853,235 maximum concurrent players
  • 6,500,000 Guardians created
  • 966,163 players used the companion app
  • 88,384,720 games played
  • 182,555,165 orbs of light generated
  • 20 percent of player time was spent in the Tower hub world

Story, Strike, and Exploration mission stats:

  • 3,704,508,840 kills
  • 164,413,177 deaths
  • 57,871,777 activities played
  • 97 percent of activities completed
  • 12,292,159 public events joined
  • 97 percent of public events completed
  • 61,919,895 Guardians revived
  • 22.53 community kill/death ratio

The Crucible competitive multiplayer stats:

  • 30,512,943 activities played
  • 350,001,062 kills
  • 123,650,016 zones captured
  • 167,380,061 primary weapon kills
  • 54,675,685 special weapon kills
  • 14,813,794 heavy weapon kills
  • 544,847 vehicle splatters
  • 1,010,401 people participated in Iron Banner events

We played a lot of the beta and you can read about some of our concerns about the game here. You can also check out all of our beta coverage here. Destiny launches on September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, but it's not known yet if your beta progress transfers to the full game.

What did you think of the beta? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421451Fri, 01 Aug 2014 18:06:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-new-bioware-game-how-improved-is-the/2300-6420585/ 2300-6420585Fri, 01 Aug 2014 16:00:00 -0700 http://www.gamespot.com/videos/quick-look-lovely-planet/2300-6420594/ 2300-6420594Fri, 01 Aug 2014 15:00:00 -0700 http://www.gamespot.com/videos/titanfall-frontier-s-edge-dlc-is-it-worth-it/2300-6420597/ 2300-6420597Fri, 01 Aug 2014 14:30:00 -0700 http://www.gamespot.com/articles/flappy-bird-returns-with-multiplayer-but-only-for-/1100-6421449/

As creator Dong Nguyen promised, Flappy Bird has returned. A new version of the massively popular mobile game is now available on Amazon Fire TV, presumably before a wider release for iOS and Android devices.

The new version of Flappy Bird is called Flappy Birds Family. It includes new features like a Person vs. Person mode and, as if the standard green pipes weren't challenging enough, additional obstacles (ghosts) to avoid. The game is still "very hard," according to the description.

Flappy Birds Family is compatible with Amazon's proprietary video game controller and the Fire TV remote.

When Nguyen announced in May that Flappy Bird would return, he said the new version would be "less addictive." One of the first reviews for Flappy Bird Family says this goal has been met. "This version is not as addictive as the original, and for that I am thankful!" wrote one reviewer.

Nguyen removed the game from iTunes and Google Play in February after writing on Twitter: "I cannot take this anymore." The decision to pull the game was a serious one, as the title was pulling in an average of $50,000 in daily ad revenue.

]]> 1100-6421449Fri, 01 Aug 2014 13:19:00 -0700

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