The Point - How Content is Killing AAA Games

Written By Kom Limpulnam on Sabtu, 28 Februari 2015 | 13.15

Some people enjoyed The Order: 1886 -- and while I wouldn't question their enjoyment of the game, I do wonder whether they bought the game themselves, or borrowed it from a friend or relative, or if someone else bought the game for them.

The answer to the question "Is this worth what I spent on it?" is a lot more likely to be "Yes!" if you paid nothing for it.

At $60, the game is worth a full eight-hour day of work at a minimum wage job.  Whether or not it is actually worth that amount of money (or time) is completely subjective.  A sixty-dollar price tag means roughly three hours and ten minutes at my own job, which isn't much.  Yet, 6-10 hours of gameplay isn't quite enough for me -- and more so when "gameplay" consists of so much walking around, watching cut-scenes, examining in-game objects, and quick-time events.

Again, if some people are into that kind of stuff:  cool.  Whatever. You like it.  I don't.  And don't feed me the garbage that I "have to play it before I can judge it", because I've played enough games like it.  Or, hey:  if there's something in The Order that wasn't in L.A. Noire or Resident Evil 4, let me know.  I spent plenty of time (50+ hours) with those games, enjoyed them, and felt they concluded well enough before the end credits rolled.

I would say the term "content" could use a bit clearer definition, however.  Games I've spent massive amounts of time with (at least 100 hours) include Disgaea, Final Fantasy (NES through PS2 era), Dragon Warrior/Quest series, Dark Souls, Skyrim, Grand Theft Auto (III - V), and Divinity: Original Sin.  (There's a handful of other games, as I've been gaming since 1978.  Just keeping the list short.)   Hell, even the Romance of the Three Kingdoms games on the NES have consumed hundreds of hours of my time.

Saying that all of these titles provided innovations and excellence isn't too much of a stretch.  If I ever did get the feeling "Oh, I've done this before" while playing these games, I couldn't necessarily agree that I'd done it better.  Not all game companies can do so well, though.  Gotta have some great and capable minds at the helm.  So I'd say that "content" and "what you do with it" are quite the same, and that some developers just tend to offer a bit more and do it a bit better -- and that little bit can make a huge difference in overall experience.


Anda sedang membaca artikel tentang

The Point - How Content is Killing AAA Games

Dengan url

http://priapunyegaye.blogspot.com/2015/02/the-point-how-content-is-killing-aaa.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

The Point - How Content is Killing AAA Games

namun jangan lupa untuk meletakkan link

The Point - How Content is Killing AAA Games

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger