http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 17 Jul 2014 22:39:37 -0700 http://www.gamespot.com/videos/destiny-beta-now-playing-part-2/2300-6420291/ Chris, Shaun and Mary gave some live impressions of the Destiny Beta. Check out Part 2 of this 2 part series from our Live stream! Thu, 17 Jul 2014 18:35:00 -0700 http://www.gamespot.com/videos/destiny-beta-now-playing-part-2/2300-6420291/ http://www.gamespot.com/videos/the-gist-3-reasons-why-pc-is-still-my-platform-of-/2300-6420265/ Jess explains why PC will always be the very best gaming platform in her mind. Find out why! Thu, 17 Jul 2014 18:00:00 -0700 http://www.gamespot.com/videos/the-gist-3-reasons-why-pc-is-still-my-platform-of-/2300-6420265/ http://www.gamespot.com/articles/oculus-rift-dev-working-on-motion-controllers-whic/1100-6421186/ <figure data-ref-id="1300-2600476" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600476-move.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600476-move.jpg" data-ref-id="1300-2600476"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2600476-move.jpg"></a><figcaption>Sony's PlayStation Move, which is used with its Project Morpheus VR headset</figcaption></figure><p dir="ltr" style="">Oculus VR has been developing motion controllers for use with its Oculus Rift virtual reality headset, according to a report by GameSpot sister site <a href="http://www.cnet.com/news/oculus-to-ge-hands-on-with-new-virtual-reality-gear" rel="nofollow" data-ref-id="false">CNET</a>.</p><p dir="ltr" style="">These controllers would allow users to interact with Rift content by moving their hands and body, not unlike what's possible with the Wii remote or PlayStation Move. The goal would be to increase the level of immersion--the ultimate goal of doing anything in virtual reality, after all--in Rift-supported games and applications. Oculus has, to date, given no indication it would release its own controllers for Rift, though it's traditionally the case that hardware manufacturers offer their own controllers.</p><figure data-ref-id="1300-2600475" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600475-oculus-.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600475-oculus-.jpg" data-ref-id="1300-2600475"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2600475-oculus-.jpg"></a><figcaption>The soon-to-be-released Oculus Rift Dev Kit 2</figcaption></figure><p dir="ltr" style="">As such, this looks like a natural move--don't forget, <a href="http://www.gamespot.com/articles/oculus-rift-vr-dev-buys-team-that-designed-xbox-360-controller/1100-6420708/" data-ref-id="1100-6420708">Oculus acquired the company</a> responsible for the design of the Xbox 360 controller and Kinect in June. However, CNET raises the point that this could be bad news for third-party companies that have begun developing their own controller solutions for use with the Rift. This is because an official motion controller from Oculus could be viewed by many consumers as the only viable option, thereby greatly reducing the market available to third-party accessory makers.</p><p dir="ltr" style="">Regardless, motion controls are regarded as a key aspect of the VR experience. "Everyone knows that hand tracking is a component that needs to be there," Denny Unger, president of VR game maker CloudHead Games, told CNET. "It just has to be there."</p><p dir="ltr" style="">It's unclear how or when Oculus will unveil its motion controllers, but we've contacted it to learn more. The lack of a date shouldn't come as a surprise given the Rift itself is still without a release date. Oculus has already been selling a development kit of the Rift (the second iteration of which <a href="http://www.gamespot.com/articles/dont-resell-your-new-oculus-rift-on-ebay-or-your-p/1100-6421133/" data-ref-id="1100-6421133">begins shipping this month</a>) since 2012, but that's a device intended for use by developers, rather than consumers.</p><p dir="ltr" style="">Oculus is not the only company pursuing virtual reality. <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony revealed its own VR platform</a>, Project Morpheus, earlier this year, and we've seen it <a href="http://www.gamespot.com/articles/here-s-jimmy-fallon-trying-ps4-s-project-morpheus-on-the-tonight-show/1100-6420185/" data-ref-id="1100-6420185">demonstrated using a pair of PlayStation Moves</a> as a manner of simulating your hands in the VR world.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook acquired Oculus VR for $2 billion</a> back in March. Since then, Oculus employees have attempted to reassure gamers that this doesn't mean the Rift is <a href="http://www.gamespot.com/articles/after-selling-to-facebook-oculus-reassures-supporters-that-headset-is-focused-on-gaming/1100-6420719/" data-ref-id="1100-6420719">losing its focus on games</a>. The company has <a href="http://www.gamespot.com/articles/former-steam-boss-jason-holtman-joins-oculus-vr/1100-6420110/" data-ref-id="1100-6420110">continued to amass talent</a> from throughout the games industry in recent months, and is in the <a href="http://www.gamespot.com/articles/fallout-parent-company-officially-sues-oculus-vr-and-palmer-luckey-update/1100-6419792/" data-ref-id="1100-6419792">midst of a lawsuit</a> with Bethesda and id Software parent company ZeniMax Media. Oculus and its CTO, John Carmack (a former id Software employee), are accused of using ZeniMax technology in the Rift, a <a href="http://www.gamespot.com/articles/oculus-vr-zenimax-lawsuit-an-attempt-to-fix-a-massive-missed-opportunity/1100-6420722/" data-ref-id="1100-6420722">claim which Oculus denies</a>.</p><p dir="ltr" style="">Would you like to see Oculus release its own motion controller, or would it be best to leave that up to third parties? Let us know your thoughts--as well as what you'd like to see from motion controllers designed for VR--in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 15:03:00 -0700 http://www.gamespot.com/articles/oculus-rift-dev-working-on-motion-controllers-whic/1100-6421186/ http://www.gamespot.com/videos/quick-look-retrobooster/2300-6420269/ Watch extended gameplay footage from Retrobooster featuring the Giant Bomb crew. Thu, 17 Jul 2014 15:00:00 -0700 http://www.gamespot.com/videos/quick-look-retrobooster/2300-6420269/ http://www.gamespot.com/videos/gs-breakdown-rainbow-six-siege-impressions/2300-6420282/ Aaron and Ryan discuss some of the tactics and details that were revealed during several rounds of Rainbow Six Siege. Thu, 17 Jul 2014 14:52:00 -0700 http://www.gamespot.com/videos/gs-breakdown-rainbow-six-siege-impressions/2300-6420282/ http://www.gamespot.com/articles/espn-partnering-with-valve-to-stream-dota-2-esport/1100-6421184/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2600417-9691154760-25868.jpg" data-ref-id="1300-2600417" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2600417-9691154760-25868.jpg" data-ref-id="1300-2600417"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2600417-9691154760-25868.jpg"></a></figure><p style="">This weekend, you can watch the championships for The International, the tournament for <a href="/dota-2/" data-ref-id="false">Dota 2</a>, through sports network ESPN. Dota 2 developer Valve, which is hosting the tournament, is bringing the tournament to ESPN 3, the online branch of the network.</p><p style="">If you have an internet subscription, you can access the Dota 2 streams on ESPN 3 via the <a href="http://espn.go.com/watchespn/index?" rel="nofollow" data-ref-id="false">WatchESPN</a> platform on an internet browser; the Xbox 360 and Xbox One consoles; or the Apple TV, Amazon Kindle Fire TV, Chromecast, or Roku streaming boxes.</p><p style="">In addition, a preview of the tournament's final round will be broadcast on ESPN 2 at 8:30 PM PST this Sunday. You can watch this on TV, or through WatchESPN if you have a cable TV subscription. This preview will feature "highlights from the games, expert analysis, plus interviews with the players and Valve's Gabe Newell," according to a press release.</p><p style="">This is one of the first instances of ESPN collaborating to bring esports to its platforms. In June, Major League Gaming players <a href="http://www.gamespot.com/articles/competitive-gaming-s-legitimacy-gets-a-boost-as-gamers-will-compete-at-espn-s-next-x-games/1100-6419258/" data-ref-id="1100-6419258">competed at ESPN's XGames event in Austin</a>. Today's announcement shows a growing push for an esports presence on mainstream media networks.</p><p style="">Qualifiers for this year's International tournament have been going on for over a week. The tournament starts on Friday and features a prize pool of <a href="http://www.gamespot.com/articles/10-million-dota-2-international-exceeds-super-bowl-masters-and-tour-de-france-prizes/1100-6420785/" data-ref-id="1100-6420785">well over $10 million</a>. Given that ESPN's audience could be unfamiliar with the game--which has over 7 million players monthly--it seems likely that the stream would be geared toward newcomers, but <a href="http://www.gamespot.com/articles/valve-will-explain-dota-2-to-newcomers-in-a-dedica/1100-6420927/" data-ref-id="1100-6420927">Valve is also running a stream for beginners on Twitch</a>.</p><p style="">What do you think about esports being featured on ESPN? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 13:16:00 -0700 http://www.gamespot.com/articles/espn-partnering-with-valve-to-stream-dota-2-esport/1100-6421184/ http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419919" data-embed-type="video"><iframe src="/videos/embed/6419919/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Between videos and betas, we've seen a lot of what <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a> has to offer, but it's always the multiplayer mode that Visceral Games and Electronic Arts have shown off. For many, the single-player modes in the Battlefield series (perhaps with the exception of <a href="/battlefield-bad-company/" data-ref-id="false">Bad Company</a>'s) have always been an afterthought. But with Visceral's pedigree as a single-player-game maker--it developed <a href="/dead-space/" data-ref-id="false">Dead Space</a>--the developer is aspiring to "do something completely different than what's been done in the past, not only in the series but in the genre."</p><p dir="ltr" style="">In a post on the <a href="http://blogs.battlefield.com/2014/07/this-season-on-hardline/" rel="nofollow" data-ref-id="false">Battlefield blog</a>, Hardline creative director Ian Milham offered some insight into Visceral's approach to the game's single-player mode. "Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what's been done in the past, not only in the series but in the genre," he says. "When we look around the landscape of gaming these days, there are a lot of gravel-voiced super soldiers saving the world from domination. But that's not the world of cops and criminals, and that's not something we're interested in doing with Hardline."</p><figure data-ref-id="1300-2600410" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600410-hardline.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600410-hardline.jpg" data-ref-id="1300-2600410"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2600410-hardline.jpg"></a></figure><p dir="ltr" style="">Visceral had previously indicated that Hardline's single-player would <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">take inspiration from television shows</a>, a point Milham reiterated today. "Our world is more personal and relatable," he continues. "There won't be any five-minute cut scenes where the evil general explains his super weapon in our game. Instead, we want to create the look, tone, and pace of our favorite TV crime dramas."</p><p dir="ltr" style="">He didn't offer up any specifics about how it would do so, but Milham said Visceral is "delivering a different type of storytelling and a new tone that feels different from the from most of the first person shooters we've all played a lot of lately."</p><p dir="ltr" style="">The game's story is being shaped by director Bill Johnson and narrative consultant Wendy Calhoun, both of whom have worked on FX series <em>Justified</em>. The cast includes actors with credits on TV shows like <em>True Detective</em>, <em>Law and Order</em>, <em>The Shield</em>, and <em>CSI Miami</em> (<a href="https://www.youtube.com/watch?v=mznsEcZlM2I" rel="nofollow" data-ref-id="false">YEAH</a>), among others. Unfortunately, no specific names were revealed.</p><p dir="ltr" style="">"This is a story that takes place in the grey area between cops and criminals, with police who aren't all good and thieves with a cause to fight for," Milham says. "As players, you'll get to see things from both sides."</p><p dir="ltr" style="">Tone aside, one thing the game will do is offer you choices about how to tackle situations. Some examples of this include deciding whether to try intimidating someone into surrendering or using a Taser on them; ziplining past enemies or taking them out more directly; and prioritizing the takedown of someone with a warrant (granting you cash) or dealing with their henchmen first.</p><p dir="ltr" style="">Although last month's Hardline beta <a href="http://www.gamespot.com/articles/battlefield-hardline-multiplayer-to-become-deeper-/1100-6421156/" data-ref-id="1100-6421156">concluded several weeks ago</a>, another beta--this one for all of the game's platforms--is <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">coming this fall</a>. The full version of Hardline is scheduled for release on <a href="/pc/" data-ref-id="false">PC</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, <a href="/ps4/" data-ref-id="false">PlayStation 4</a>, <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>, and <a href="/ps3/" data-ref-id="false">PlayStation 3</a> on October 21.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 13:07:00 -0700 http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/ http://www.gamespot.com/articles/the-newest-assassins-creed-will-be-a-card-battling/1100-6421180/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2599829-7243699073-ACM_K.jpg" data-ref-id="1300-2599829" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2599829-7243699073-ACM_K.jpg" data-ref-id="1300-2599829"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2599829-7243699073-ACM_K.jpg"></a></figure><p style="">There's a new Assassin's Creed game coming, and it'll launch this summer. Publisher Ubisoft <a href="http://blog.ubi.com/assassins-creed-memories-announced/" rel="nofollow" data-ref-id="false">announced</a> Assassin's Creed: Memories today, an iOS card-battling game which is being developed by mobile studios GREE and PlayNext.</p><p style="">The game focuses on customization, time-traveling, and alliances, encouraging you to create your own Assassin and team up with people who complement your play style. There's a strong focus on making your own character and strategy, according to GREE vice president Eiji Araki: "The card battle genre is all about being able to evolve and grow great heroes and this franchise has created some of the most epic characters in gaming today." You will visit time periods from past Assassin's Creed games, like the American Revolution and Renaissance Italy, but Ubisoft promises that there will be new areas and times as well.</p><p style="">Perhaps the most interesting part of the announcement is that Memories will feature a full multiplayer mode with up to 20 players on each side. Right now, Ubisoft hasn't said anything more about the mode. There will also be a "rich single-player experience," the publisher promises.</p><p style="">The game launches for iPhone, iPod Touch, and iPad later this summer. The next console version, <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>, is coming on October 28 for Xbox One, PlayStation 4, and PC. Is Memories enough to hold you over until Unity launches? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 12:01:00 -0700 http://www.gamespot.com/articles/the-newest-assassins-creed-will-be-a-card-battling/1100-6421180/ http://www.gamespot.com/videos/quick-look-abyss-odyssey/2300-6420268/ Watch extended gameplay footage from Abyss Odyssey featuring the Giant Bomb crew. Thu, 17 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-abyss-odyssey/2300-6420268/ http://www.gamespot.com/articles/microsoft-shutting-down-xbox-entertainment-studios/1100-6421179/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Following this morning's announcement that Microsoft will <a href="http://www.gamespot.com/articles/microsoft-layoffs-greater-than-expected-up-to-18-0/1100-6421171/" data-ref-id="1100-6421171">lay off up to 18,000 of its employees</a>, the company has revealed it will shut down Xbox Entertainment Studios, the division responsible for original Xbox programming.</p><p dir="ltr" style="">In a statement issued to GameSpot, Microsoft outlined its plans to "streamline a handful of portfolio and engineering development efforts across Xbox" This includes the shutdown of XES "in the coming month." Prior to this, it was unclear how the Xbox business would be affected by the layoffs; a <a href="http://www.gamespot.com/articles/report-microsoft-planning-massive-layoffs-xbox-mar/1100-6421121/" data-ref-id="1100-6421121">report</a> earlier this week suggested Xbox marketing employees would be let go, but that remains unconfirmed.</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2599811-2518775-xboxoriginals.png" data-ref-id="1300-2599811" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2599811-2518775-xboxoriginals.png" data-ref-id="1300-2599811"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2599811-2518775-xboxoriginals.png"></a></figure><p dir="ltr" style="">Some of XES' employees--including president Nancy Tellem and executive vice president Jordan Levin--will "stay on and remain committed to original programming already in production." This includes <em>Signal to Noise--</em>the documentary series that will cover, among other subjects, <a href="http://www.gamespot.com/articles/the-man-who-buried-e-t-for-atari-in-1983-recalls-what-happened/1100-6419438/" data-ref-id="1100-6419438">the Atari E.T. dig</a>--as well as <a href="http://www.gamespot.com/articles/e3-2014-halo-5-s-mysterious-spartan-named-agent-locke-backstory-coming-in-nightfall/1100-6420433/" data-ref-id="1100-6420433"><em>Halo: Nightfall</em></a> and Steven Spielberg's <a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982">Halo TV series</a>. The Halo projects will both "continue as planned with 343 Industries," and things like entertainment apps and the ability to watch TV through the Xbox One will not be impacted by this move.</p><p dir="ltr" style="">A week ago, Microsoft CEO Satya Nadella. <a href="http://www.gamespot.com/articles/xbox-remains-a-focus-at-microsoft-as-company-drops/1100-6421024/" data-ref-id="1100-6421024">offered a show of support for the Xbox division</a>, which the company has reportedly <a href="http://www.gamespot.com/articles/will-microsoft-sell-off-its-xbox-business-it-doesn-t-look-likely/1100-6418557/" data-ref-id="1100-6418557">considered selling off</a>. But his statement made no mention of Microsoft's attempts to develop original video programming in recent years. This programming was to include <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">interactive content</a>, but would not affect the <a href="http://www.gamespot.com/articles/xbox-tv-push-won-t-impact-xbox-one-s-gamer-first-approach/1100-6419271/" data-ref-id="1100-6419271">"gamer-first" approach</a> Microsoft was taking with the Xbox One.</p><p dir="ltr" style="">Plans for a wide variety of content in addition to the shows mentioned above <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">had already been announced</a>. This includes a <a href="http://www.gamespot.com/articles/seth-green-michael-cera-and-sarah-silverman-making-xbox-tv-shows/1100-6418812/" data-ref-id="1100-6418812">program from JASH</a> (the comedy group comprised of Tim and Eric, Michael Cera, Sarah Silverman, and Reggie Watts) and a soccer reality series called <em>Every Street United</em> that already debuted on Xbox Live to coincide with the World Cup.</p><p dir="ltr" style="">XES has reportedly had difficulties in the past securing deals for new content. It was always unclear how, exactly, the original programming XES was pursuing would be released, like whether it would only be available through Xbox platforms and, if so, if it would be for Xbox Live Gold members. We also never got any hard details on how the programming would be interactive, which is what Microsoft said would make this "a unique experience."</p><p dir="ltr" style="">Tellem, a former CBS executive, <a href="http://www.gamespot.com/articles/microsoft-hires-former-cbs-tv-exec/1100-6396737/" data-ref-id="1100-6396737">joined Microsoft in 2012</a> to lead its efforts into the original programming business. XES was founded shortly thereafter and has been pursuing content ever since. In April, Tellem said the studio's work was still "<a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">in the early stages</a>."</p><p dir="ltr" style="">This strikes me as an unsurprising move, as the expansion into original programming never felt like a natural move for Xbox. And, as noted above, there was so much uncertainty about how it would all work, even after more than a year and a half, that it might be for the best that Microsoft moves on from this venture. If nothing else, combined with the company's showing at E3, it's hard to question that Xbox's focus has indeed been the games since Phil Spencer was <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">promoted in March</a>.</p><p dir="ltr" style="">What do you make of the closure of XES? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/microsoft-shutting-down-xbox-entertainment-studios/1100-6421179/ http://www.gamespot.com/articles/hearthstone-single-player-naxxramas-update-goes-li/1100-6421178/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2599787-9427817448-VFSHS.jpg" data-ref-id="1300-2599787" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2599787-9427817448-VFSHS.jpg" data-ref-id="1300-2599787"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2599787-9427817448-VFSHS.jpg"></a></figure><p dir="ltr" style="">Blizzard has been slowly parceling out info on the single-player expansion for its successful card-battling game <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a>, and today we finally learned when Curse of Naxxramas is coming out: July 22.</p><p dir="ltr" style="">On the official <a href="http://us.battle.net/hearthstone/en/blog/14832730/curse-of-naxxramas%E2%84%A2-creeps-out-on-july-22-7-17-2014?cid=social_20140717_28006156" rel="nofollow">Blizzard blog</a>, the company wrote, "Curse of Naxxramas goes live globally for Windows, Mac, and iPad on Tuesday, July 22, starting with the Arachnid Quarter, the first of five creepy wings that will be released weekly after the gates are opened." It's worth noting that the EU Blizzard site cites the <a href="http://eu.battle.net/hearthstone/en/blog/14832730/" rel="nofollow" data-ref-id="false">release date as Wednesday, July 23</a> -- so the release will likely happen globally at the same time, thus that specific day will not be the same in every country. </p><p dir="ltr" style="">As a reminder, this initial expansion will be free for "roughly a month," but you'll have to lay down cold, hard gold (or cash) to open up the four remaining parts of the expansion. Curse of Naxxramas, like it's namesake dungeon, has five wings with a separate "boss" to battle at the end. We explained the <a href="http://www.gamespot.com/articles/hearthstone-naxxramas-expansions-cost-7-or-700-gol/1100-6420985/" data-ref-id="1100-6420985">exact pricing and release schedule for the game in detail earlier this week,</a> but in short, a new wing will open up each week after the first. Subsequent wings will cost either 700 in-game gold, $7 individually, or you can buy multiple wings at a slight real-money discount. There are no discounts for buying multiple wings with in-game gold.</p><p dir="ltr" style="">As you work your way through the dungeon, you'll unlock new cards to add to your deck. And if you make it through the entire expansion, you'll unlock an exclusive card back.</p><p dir="ltr" style="">At the very least, the first expansion is free for a month, so be sure to log in to your account after July 22 if you want to try it out.</p><table data-max-width="true"><tbody><tr><td><p dir="ltr" style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><p dir="ltr" style=""><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></p></td></tr></tbody></table> Thu, 17 Jul 2014 11:19:00 -0700 http://www.gamespot.com/articles/hearthstone-single-player-naxxramas-update-goes-li/1100-6421178/ http://www.gamespot.com/articles/watch-the-rainbow-six-siege-multiplayer-live-strea/1100-6421177/ <div data-embed-type="html"><object id="clip_embed_player_flash" data="http://www.twitch.tv/widgets/archive_embed_player.swf" type="application/x-shockwave-flash" height="378" width="620"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=Rainbow%2BSix%2BLive&channel=ubisoft&auto_play=false&start_volume=25&archive_id=548447697" /></object></div><p style=""><strong>Update: </strong>You can now check out the full archived stream above. The gameplay and commentary starts at about 20 minutes into the video.</p><p style="">Publisher Ubisoft announced <a href="/tom-clancys-rainbow-six-siege/" data-ref-id="false">Rainbow Six Siege</a> at its E3 press conference this year. We were treated to a demo, but we don't know much else about the game. Right now, though, Ubisoft is showing off some more of Siege's multiplayer on its Twitch stream. You can check it out above.</p><p style="">The game launches in 2015 for Xbox One, PlayStation 4, and PC. <a href="http://www.gamespot.com/articles/e3-2014-rainbow-six-returns-with-rainbow-six-siege-and-it-s-really-fun/1100-6420334/" data-ref-id="1100-6420334">We went hands-on with the game</a> and thought that it looks very promising. Keep an eye on GameSpot for more news about Rainbow Six Siege when it becomes available. What do you think of Rainbow Six Siege? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 11:17:00 -0700 http://www.gamespot.com/articles/watch-the-rainbow-six-siege-multiplayer-live-strea/1100-6421177/ http://www.gamespot.com/videos/aim-down-sights-how-to-be-a-call-of-duty-pro-with-/2300-6420208/ Mark Bryceland aka MarkyB of TCM Gaming is this week's guest - he sheds some light on the kind of dedication and skill required to be a Call of Duty Pro-gamer. Produced in partnership with Activision. Thu, 17 Jul 2014 11:00:00 -0700 http://www.gamespot.com/videos/aim-down-sights-how-to-be-a-call-of-duty-pro-with-/2300-6420208/ http://www.gamespot.com/articles/uncharted-movie-to-begin-filming-early-next-year-w/1100-6421175/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419371" data-embed-type="video"><iframe src="/videos/embed/6419371/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">If all goes according to plan, the long-in-development <a href="/uncharted-drakes-fortune/" data-ref-id="false">Uncharted</a> movie will finally begin filming early next year, according to director Seth Gordon. He also says the movie will not be a rehash of the stories told in the games.</p><p dir="ltr" style="">"I think very early next year. That's the plan," Gordon told <a href="http://www.zap2it.com/blogs/uncharted_filming_early_2015_seth_gordon_director-2014-07" rel="nofollow" data-ref-id="false">Zap2It</a> when asked how soon filming would begin. He added, "That's like tomorrow, essentially, because the prep is so complicated for the movie."</p><p dir="ltr" style="">Gordon, whose previous work as a film director includes <em>Horrible Bosses </em>and<em> Identity Thief</em>, is still without a lead actor. When David O. Russell was <a href="http://www.gamespot.com/articles/i-heart-huckabees-director-considered-for-uncharted-report/1100-6261283/" data-ref-id="1100-6261283">set to direct</a>, <a href="http://www.gamespot.com/articles/mark-wahlberg-playing-nathan-drake/1100-6284526/" data-ref-id="1100-6284526">Mark Wahlberg was lined up</a> to assume the role of series protagonist Nathan Drake. With Wahlberg out of the picture, Gordon is still hoping to find someone like him.</p><p dir="ltr" style="">"I want it to be a great actor," he said. "That's number one, and then if it's someone who has an actual jaw, that's even better. The game is so well done that you need it to live up to that. There's no way we'd do the inverse of that where it's somebody famous who can't [act]."</p><p dir="ltr" style="">In the games, Nathan Drake is played by Nolan North, one of the most <a href="http://www.gamespot.com/videos/untold-stories-with-nolan-north/2300-6347952/" data-ref-id="2300-6347952">prolific</a> video game voice actors today.</p><blockquote data-align="right" data-size="small"><p dir="ltr" style="">"I love the complexity and frankly the sophistication of the storytelling in the game, and we aspire to that." -- director Seth Gordon</p></blockquote><p dir="ltr" style="">In addition to the identity of any of its actors, the film's story also remains a mystery, but Gordon says it won't simply be a silver-screen version of the games' stories. "It's going to honor the mythology of the game, but I would say honor some of the most interesting stuff from the first one and build from there," he explained. "There's some stuff that isn't in the game."</p><p dir="ltr" style="">"I love the complexity and frankly the sophistication of the storytelling in the game, and we aspire to that--but don't want to tell the exact same story, of course--so something that doesn't break the rules of what it did but expands," he added. "Because I feel like the people who play the games and know them well don't want to just see the same story told. You want extra shades."</p><p dir="ltr" style="">Sony has been trying to put together an Uncharted movie for years--it was <a href="http://www.gamespot.com/articles/uncharted-sets-course-for-hollywood/1100-6212618/" data-ref-id="1100-6212618">announced in 2009</a>--only to have plans fall apart repeatedly. When Russell was set to direct, Wahlberg's name wasn't the only big name brought up for the movie: <a href="http://www.gamespot.com/articles/mark-wahlberg-playing-nathan-drake/1100-6284526/" data-ref-id="1100-6284526">Robert DeNiro, Joe Pesci</a>, <a href="http://www.gamespot.com/articles/amy-adams-scarlett-johansson-considered-for-uncharted-film-report/1100-6297300/" data-ref-id="1100-6297300">Amy Adams, and Scarlett Johansson</a> were all under consideration. After Russell dropped out in 2011, <em>Limitless</em> director Neil Burger was <a href="http://www.gamespot.com/articles/neil-burger-writing-and-directing-uncharted-film-report/1100-6322957/" data-ref-id="1100-6322957">attached to direct</a>, but he, too, <a href="http://www.gamespot.com/articles/uncharted-film-loses-another-director/1100-6393192/" data-ref-id="1100-6393192">left the project</a> in 2012.</p><p dir="ltr" style="">Likewise, a multitude of writers have been brought on board during the project's life, including Kyle Ward (<em>Agent 47</em>); Marianne and Cormac Wibberley (<em>National Treasure</em>); and Thomas Dean Donnelly (<em>Sahara</em>, 2011's <em>Conan the Barbarian</em>). Uncharted developer Naughty Dog famously <a href="http://www.gamespot.com/articles/naughty-dog-asked-seth-rogen-evan-goldberg-to-write-uncharted-movie/1100-6410819/" data-ref-id="1100-6410819">asked Seth Rogen and Evan Goldberg</a> of <em>Superbad</em> fame to write the movie, but was turned down. "It's just going to be <em>Indiana Jones</em>," Goldberg said last year. "If we could figure out a way to make it not <em>Indiana Jones</em>, it'd be awesome."</p><p dir="ltr" style="">The next game in the Uncharted series, <a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a>, is currently in the works for <a href="/ps4/" data-ref-id="false">PlayStation 4</a>. Its development is <a href="http://www.gamespot.com/articles/the-last-of-us-heads-stepping-in-to-lead-uncharted-ps4/1100-6420030/" data-ref-id="1100-6420030">being headed up</a> by <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> leads Bruce Straley and Neil Druckmann.</p><p dir="ltr" style="">How much of the story from the Uncharted games would you like to see kept intact for the movies? Let us know what approach you hope Gordon and company take in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 10:54:00 -0700 http://www.gamespot.com/articles/uncharted-movie-to-begin-filming-early-next-year-w/1100-6421175/ http://www.gamespot.com/articles/burnout-developer-discusses-new-game-studio-change/1100-6421176/ <div data-embed-type="video" data-ref-id="2300-6419269" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419269/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">At this year's E3 conference, publisher Electronic Arts <a href="http://www.gamespot.com/articles/e3-2014-criterion-reveals-unnamed-extreme-sports-racing-game-includes-helicopters-and-more/1100-6420240/" data-ref-id="1100-6420240">revealed a new project </a>from <a href="/burnout/" data-ref-id="false">Burnout</a> and <a href="http://www.gamespot.com/need-for-speed-most-wanted-a-criterion-game/" data-ref-id="false">Need for Speed</a> developer Criterion Games. The untitled project was still deep in its prototype stage, but it looked promising, with hints of the <a href="http://www.gamespot.com/burnout-paradise/" data-ref-id="false">Burnout Paradise</a> chaos but with more vehicles.</p><p style="">But this announcement followed several reports of turmoil at Criterion. Last September, the studio was<a href="http://www.gamespot.com/articles/criterion-staff-reduced-to-16-people/1100-6414451/" data-ref-id="1100-6414451"> reduced to just 16 people</a>, down from around 60 during development on Burnout: Paradise. Many of the other employees moved over to Ghost Games, which is now in charge of the Need for Speed series. In January, the developer's co-founders both <a href="http://www.gamespot.com/articles/founders-of-burnout-studio-quit-ea-update/1100-6416915/" data-ref-id="1100-6416915">resigned from their positions</a>. But general manager Matt Webster argues that this reduction has actually allowed the team to focus its resources and use its creativity better. In an interview with <a href="http://www.eurogamer.net/articles/2014-07-17-whats-going-on-at-criterion" rel="nofollow" data-ref-id="2014-07">Eurogamer</a>, Webster explains that the developer wasn't significantly affected by the departure of founder Alex Ward: "The spirit of Criterion is not just defined by one person--it's the people who are in it. It's different for sure."</p><blockquote data-size="small" data-align="left"><p style="">"If you start with knowing Criterion and then adding multiple vehicles all in the same place, you know the trajectory that we're going on."</p></blockquote><p style="">He continues to say that the smaller scope helped Criterion start its new project: "We [had] a smaller team that was agile, and as we've sort of gone through the turn of the year, the last six months we've started to grow and add to that. And the phase we're in is we now know the game we want to make, so it's much clearer and we can now begin to scale the team."</p><p style="">This new game, though, is pretty different than Criterion's past work with Need for Speed and Burnout. Webster describes how the team came about the idea for the new project: "We've kicked around the idea of multiple vehicles for years, and we've always been excited about doing something beyond cars. We hinted at that a little with the bikes we put into Paradise, and we were [working] with some planes in there as well. That just kept coming back, and what you learn is when we keep coming back to something, that's a start point for us to start figuring something out. If you start with knowing Criterion and then adding multiple vehicles all in the same place, you know the trajectory that we're going on."</p><p style="">Seeing games very early in development is a new trend that EA <a href="http://www.gamespot.com/articles/ea-ceo-says-company-is-changing-to-become-player-first/1100-6420699/" data-ref-id="1100-6420699">seems to have embraced</a>. But does this mean that we'll see a paid alpha version for Criterion's game? Webster doesn't negate the possibility. "I think if you follow the logical progression of the way games are made, now, it's never been easier to make games and publish games and get people involved with paid alphas or whatever," he says. "There are so many ways games get made and sold--and I think it's all going to change soon."</p><p style="">One of the questions that always comes up with Criterion is when, or if, it will return to the Burnout franchise. Webster says that the series is far from dead, and that we'll see a new game in the future. "People have asked is Burnout dead--of course it's not. I'm sure we're going to come back to it at some point."</p><p style="">Keep an eye on GameSpot for more news of Criterion's mysterious project when it becomes available. What are you looking forward to most in a Criterion game with multiple vehicles? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 10:42:00 -0700 http://www.gamespot.com/articles/burnout-developer-discusses-new-game-studio-change/1100-6421176/
http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 17 Jul 2014 22:39:37 -0700 http://www.gamespot.com/videos/destiny-beta-now-playing-part-2/2300-6420291/ Chris, Shaun and Mary gave some live impressions of the Destiny Beta. Check out Part 2 of this 2 part series from our Live stream! Thu, 17 Jul 2014 18:35:00 -0700 http://www.gamespot.com/videos/destiny-beta-now-playing-part-2/2300-6420291/ http://www.gamespot.com/videos/the-gist-3-reasons-why-pc-is-still-my-platform-of-/2300-6420265/ Jess explains why PC will always be the very best gaming platform in her mind. Find out why! Thu, 17 Jul 2014 18:00:00 -0700 http://www.gamespot.com/videos/the-gist-3-reasons-why-pc-is-still-my-platform-of-/2300-6420265/ http://www.gamespot.com/articles/oculus-rift-dev-working-on-motion-controllers-whic/1100-6421186/ <figure data-ref-id="1300-2600476" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600476-move.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600476-move.jpg" data-ref-id="1300-2600476"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2600476-move.jpg"></a><figcaption>Sony's PlayStation Move, which is used with its Project Morpheus VR headset</figcaption></figure><p dir="ltr" style="">Oculus VR has been developing motion controllers for use with its Oculus Rift virtual reality headset, according to a report by GameSpot sister site <a href="http://www.cnet.com/news/oculus-to-ge-hands-on-with-new-virtual-reality-gear" rel="nofollow" data-ref-id="false">CNET</a>.</p><p dir="ltr" style="">These controllers would allow users to interact with Rift content by moving their hands and body, not unlike what's possible with the Wii remote or PlayStation Move. The goal would be to increase the level of immersion--the ultimate goal of doing anything in virtual reality, after all--in Rift-supported games and applications. Oculus has, to date, given no indication it would release its own controllers for Rift, though it's traditionally the case that hardware manufacturers offer their own controllers.</p><figure data-ref-id="1300-2600475" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600475-oculus-.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600475-oculus-.jpg" data-ref-id="1300-2600475"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2600475-oculus-.jpg"></a><figcaption>The soon-to-be-released Oculus Rift Dev Kit 2</figcaption></figure><p dir="ltr" style="">As such, this looks like a natural move--don't forget, <a href="http://www.gamespot.com/articles/oculus-rift-vr-dev-buys-team-that-designed-xbox-360-controller/1100-6420708/" data-ref-id="1100-6420708">Oculus acquired the company</a> responsible for the design of the Xbox 360 controller and Kinect in June. However, CNET raises the point that this could be bad news for third-party companies that have begun developing their own controller solutions for use with the Rift. This is because an official motion controller from Oculus could be viewed by many consumers as the only viable option, thereby greatly reducing the market available to third-party accessory makers.</p><p dir="ltr" style="">Regardless, motion controls are regarded as a key aspect of the VR experience. "Everyone knows that hand tracking is a component that needs to be there," Denny Unger, president of VR game maker CloudHead Games, told CNET. "It just has to be there."</p><p dir="ltr" style="">It's unclear how or when Oculus will unveil its motion controllers, but we've contacted it to learn more. The lack of a date shouldn't come as a surprise given the Rift itself is still without a release date. Oculus has already been selling a development kit of the Rift (the second iteration of which <a href="http://www.gamespot.com/articles/dont-resell-your-new-oculus-rift-on-ebay-or-your-p/1100-6421133/" data-ref-id="1100-6421133">begins shipping this month</a>) since 2012, but that's a device intended for use by developers, rather than consumers.</p><p dir="ltr" style="">Oculus is not the only company pursuing virtual reality. <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony revealed its own VR platform</a>, Project Morpheus, earlier this year, and we've seen it <a href="http://www.gamespot.com/articles/here-s-jimmy-fallon-trying-ps4-s-project-morpheus-on-the-tonight-show/1100-6420185/" data-ref-id="1100-6420185">demonstrated using a pair of PlayStation Moves</a> as a manner of simulating your hands in the VR world.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Facebook acquired Oculus VR for $2 billion</a> back in March. Since then, Oculus employees have attempted to reassure gamers that this doesn't mean the Rift is <a href="http://www.gamespot.com/articles/after-selling-to-facebook-oculus-reassures-supporters-that-headset-is-focused-on-gaming/1100-6420719/" data-ref-id="1100-6420719">losing its focus on games</a>. The company has <a href="http://www.gamespot.com/articles/former-steam-boss-jason-holtman-joins-oculus-vr/1100-6420110/" data-ref-id="1100-6420110">continued to amass talent</a> from throughout the games industry in recent months, and is in the <a href="http://www.gamespot.com/articles/fallout-parent-company-officially-sues-oculus-vr-and-palmer-luckey-update/1100-6419792/" data-ref-id="1100-6419792">midst of a lawsuit</a> with Bethesda and id Software parent company ZeniMax Media. Oculus and its CTO, John Carmack (a former id Software employee), are accused of using ZeniMax technology in the Rift, a <a href="http://www.gamespot.com/articles/oculus-vr-zenimax-lawsuit-an-attempt-to-fix-a-massive-missed-opportunity/1100-6420722/" data-ref-id="1100-6420722">claim which Oculus denies</a>.</p><p dir="ltr" style="">Would you like to see Oculus release its own motion controller, or would it be best to leave that up to third parties? Let us know your thoughts--as well as what you'd like to see from motion controllers designed for VR--in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 15:03:00 -0700 http://www.gamespot.com/articles/oculus-rift-dev-working-on-motion-controllers-whic/1100-6421186/ http://www.gamespot.com/videos/quick-look-retrobooster/2300-6420269/ Watch extended gameplay footage from Retrobooster featuring the Giant Bomb crew. Thu, 17 Jul 2014 15:00:00 -0700 http://www.gamespot.com/videos/quick-look-retrobooster/2300-6420269/ http://www.gamespot.com/videos/gs-breakdown-rainbow-six-siege-impressions/2300-6420282/ Aaron and Ryan discuss some of the tactics and details that were revealed during several rounds of Rainbow Six Siege. Thu, 17 Jul 2014 14:52:00 -0700 http://www.gamespot.com/videos/gs-breakdown-rainbow-six-siege-impressions/2300-6420282/ http://www.gamespot.com/articles/espn-partnering-with-valve-to-stream-dota-2-esport/1100-6421184/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2600417-9691154760-25868.jpg" data-ref-id="1300-2600417" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2600417-9691154760-25868.jpg" data-ref-id="1300-2600417"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2600417-9691154760-25868.jpg"></a></figure><p style="">This weekend, you can watch the championships for The International, the tournament for <a href="/dota-2/" data-ref-id="false">Dota 2</a>, through sports network ESPN. Dota 2 developer Valve, which is hosting the tournament, is bringing the tournament to ESPN 3, the online branch of the network.</p><p style="">If you have an internet subscription, you can access the Dota 2 streams on ESPN 3 via the <a href="http://espn.go.com/watchespn/index?" rel="nofollow" data-ref-id="false">WatchESPN</a> platform on an internet browser; the Xbox 360 and Xbox One consoles; or the Apple TV, Amazon Kindle Fire TV, Chromecast, or Roku streaming boxes.</p><p style="">In addition, a preview of the tournament's final round will be broadcast on ESPN 2 at 8:30 PM PST this Sunday. You can watch this on TV, or through WatchESPN if you have a cable TV subscription. This preview will feature "highlights from the games, expert analysis, plus interviews with the players and Valve's Gabe Newell," according to a press release.</p><p style="">This is one of the first instances of ESPN collaborating to bring esports to its platforms. In June, Major League Gaming players <a href="http://www.gamespot.com/articles/competitive-gaming-s-legitimacy-gets-a-boost-as-gamers-will-compete-at-espn-s-next-x-games/1100-6419258/" data-ref-id="1100-6419258">competed at ESPN's XGames event in Austin</a>. Today's announcement shows a growing push for an esports presence on mainstream media networks.</p><p style="">Qualifiers for this year's International tournament have been going on for over a week. The tournament starts on Friday and features a prize pool of <a href="http://www.gamespot.com/articles/10-million-dota-2-international-exceeds-super-bowl-masters-and-tour-de-france-prizes/1100-6420785/" data-ref-id="1100-6420785">well over $10 million</a>. Given that ESPN's audience could be unfamiliar with the game--which has over 7 million players monthly--it seems likely that the stream would be geared toward newcomers, but <a href="http://www.gamespot.com/articles/valve-will-explain-dota-2-to-newcomers-in-a-dedica/1100-6420927/" data-ref-id="1100-6420927">Valve is also running a stream for beginners on Twitch</a>.</p><p style="">What do you think about esports being featured on ESPN? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 13:16:00 -0700 http://www.gamespot.com/articles/espn-partnering-with-valve-to-stream-dota-2-esport/1100-6421184/ http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419919" data-embed-type="video"><iframe src="/videos/embed/6419919/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Between videos and betas, we've seen a lot of what <a href="/battlefield-hardline/" data-ref-id="false">Battlefield Hardline</a> has to offer, but it's always the multiplayer mode that Visceral Games and Electronic Arts have shown off. For many, the single-player modes in the Battlefield series (perhaps with the exception of <a href="/battlefield-bad-company/" data-ref-id="false">Bad Company</a>'s) have always been an afterthought. But with Visceral's pedigree as a single-player-game maker--it developed <a href="/dead-space/" data-ref-id="false">Dead Space</a>--the developer is aspiring to "do something completely different than what's been done in the past, not only in the series but in the genre."</p><p dir="ltr" style="">In a post on the <a href="http://blogs.battlefield.com/2014/07/this-season-on-hardline/" rel="nofollow" data-ref-id="false">Battlefield blog</a>, Hardline creative director Ian Milham offered some insight into Visceral's approach to the game's single-player mode. "Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what's been done in the past, not only in the series but in the genre," he says. "When we look around the landscape of gaming these days, there are a lot of gravel-voiced super soldiers saving the world from domination. But that's not the world of cops and criminals, and that's not something we're interested in doing with Hardline."</p><figure data-ref-id="1300-2600410" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2600410-hardline.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2600410-hardline.jpg" data-ref-id="1300-2600410"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2600410-hardline.jpg"></a></figure><p dir="ltr" style="">Visceral had previously indicated that Hardline's single-player would <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">take inspiration from television shows</a>, a point Milham reiterated today. "Our world is more personal and relatable," he continues. "There won't be any five-minute cut scenes where the evil general explains his super weapon in our game. Instead, we want to create the look, tone, and pace of our favorite TV crime dramas."</p><p dir="ltr" style="">He didn't offer up any specifics about how it would do so, but Milham said Visceral is "delivering a different type of storytelling and a new tone that feels different from the from most of the first person shooters we've all played a lot of lately."</p><p dir="ltr" style="">The game's story is being shaped by director Bill Johnson and narrative consultant Wendy Calhoun, both of whom have worked on FX series <em>Justified</em>. The cast includes actors with credits on TV shows like <em>True Detective</em>, <em>Law and Order</em>, <em>The Shield</em>, and <em>CSI Miami</em> (<a href="https://www.youtube.com/watch?v=mznsEcZlM2I" rel="nofollow" data-ref-id="false">YEAH</a>), among others. Unfortunately, no specific names were revealed.</p><p dir="ltr" style="">"This is a story that takes place in the grey area between cops and criminals, with police who aren't all good and thieves with a cause to fight for," Milham says. "As players, you'll get to see things from both sides."</p><p dir="ltr" style="">Tone aside, one thing the game will do is offer you choices about how to tackle situations. Some examples of this include deciding whether to try intimidating someone into surrendering or using a Taser on them; ziplining past enemies or taking them out more directly; and prioritizing the takedown of someone with a warrant (granting you cash) or dealing with their henchmen first.</p><p dir="ltr" style="">Although last month's Hardline beta <a href="http://www.gamespot.com/articles/battlefield-hardline-multiplayer-to-become-deeper-/1100-6421156/" data-ref-id="1100-6421156">concluded several weeks ago</a>, another beta--this one for all of the game's platforms--is <a href="http://www.gamespot.com/articles/battlefield-hardline-beta-coming-to-all-platforms-this-fall/1100-6420797/" data-ref-id="1100-6420797">coming this fall</a>. The full version of Hardline is scheduled for release on <a href="/pc/" data-ref-id="false">PC</a>, <a href="/xbox-one/" data-ref-id="false">Xbox One</a>, <a href="/ps4/" data-ref-id="false">PlayStation 4</a>, <a href="/xbox-360/" data-ref-id="false">Xbox 360</a>, and <a href="/ps3/" data-ref-id="false">PlayStation 3</a> on October 21.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 13:07:00 -0700 http://www.gamespot.com/articles/battlefield-hardlines-single-player-aims-to-do-som/1100-6421183/ http://www.gamespot.com/articles/the-newest-assassins-creed-will-be-a-card-battling/1100-6421180/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2599829-7243699073-ACM_K.jpg" data-ref-id="1300-2599829" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2599829-7243699073-ACM_K.jpg" data-ref-id="1300-2599829"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2599829-7243699073-ACM_K.jpg"></a></figure><p style="">There's a new Assassin's Creed game coming, and it'll launch this summer. Publisher Ubisoft <a href="http://blog.ubi.com/assassins-creed-memories-announced/" rel="nofollow" data-ref-id="false">announced</a> Assassin's Creed: Memories today, an iOS card-battling game which is being developed by mobile studios GREE and PlayNext.</p><p style="">The game focuses on customization, time-traveling, and alliances, encouraging you to create your own Assassin and team up with people who complement your play style. There's a strong focus on making your own character and strategy, according to GREE vice president Eiji Araki: "The card battle genre is all about being able to evolve and grow great heroes and this franchise has created some of the most epic characters in gaming today." You will visit time periods from past Assassin's Creed games, like the American Revolution and Renaissance Italy, but Ubisoft promises that there will be new areas and times as well.</p><p style="">Perhaps the most interesting part of the announcement is that Memories will feature a full multiplayer mode with up to 20 players on each side. Right now, Ubisoft hasn't said anything more about the mode. There will also be a "rich single-player experience," the publisher promises.</p><p style="">The game launches for iPhone, iPod Touch, and iPad later this summer. The next console version, <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>, is coming on October 28 for Xbox One, PlayStation 4, and PC. Is Memories enough to hold you over until Unity launches? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 12:01:00 -0700 http://www.gamespot.com/articles/the-newest-assassins-creed-will-be-a-card-battling/1100-6421180/ http://www.gamespot.com/videos/quick-look-abyss-odyssey/2300-6420268/ Watch extended gameplay footage from Abyss Odyssey featuring the Giant Bomb crew. Thu, 17 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-abyss-odyssey/2300-6420268/ http://www.gamespot.com/articles/microsoft-shutting-down-xbox-entertainment-studios/1100-6421179/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Following this morning's announcement that Microsoft will <a href="http://www.gamespot.com/articles/microsoft-layoffs-greater-than-expected-up-to-18-0/1100-6421171/" data-ref-id="1100-6421171">lay off up to 18,000 of its employees</a>, the company has revealed it will shut down Xbox Entertainment Studios, the division responsible for original Xbox programming.</p><p dir="ltr" style="">In a statement issued to GameSpot, Microsoft outlined its plans to "streamline a handful of portfolio and engineering development efforts across Xbox" This includes the shutdown of XES "in the coming month." Prior to this, it was unclear how the Xbox business would be affected by the layoffs; a <a href="http://www.gamespot.com/articles/report-microsoft-planning-massive-layoffs-xbox-mar/1100-6421121/" data-ref-id="1100-6421121">report</a> earlier this week suggested Xbox marketing employees would be let go, but that remains unconfirmed.</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2599811-2518775-xboxoriginals.png" data-ref-id="1300-2599811" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2599811-2518775-xboxoriginals.png" data-ref-id="1300-2599811"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2599811-2518775-xboxoriginals.png"></a></figure><p dir="ltr" style="">Some of XES' employees--including president Nancy Tellem and executive vice president Jordan Levin--will "stay on and remain committed to original programming already in production." This includes <em>Signal to Noise--</em>the documentary series that will cover, among other subjects, <a href="http://www.gamespot.com/articles/the-man-who-buried-e-t-for-atari-in-1983-recalls-what-happened/1100-6419438/" data-ref-id="1100-6419438">the Atari E.T. dig</a>--as well as <a href="http://www.gamespot.com/articles/e3-2014-halo-5-s-mysterious-spartan-named-agent-locke-backstory-coming-in-nightfall/1100-6420433/" data-ref-id="1100-6420433"><em>Halo: Nightfall</em></a> and Steven Spielberg's <a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/" data-ref-id="1100-6416982">Halo TV series</a>. The Halo projects will both "continue as planned with 343 Industries," and things like entertainment apps and the ability to watch TV through the Xbox One will not be impacted by this move.</p><p dir="ltr" style="">A week ago, Microsoft CEO Satya Nadella. <a href="http://www.gamespot.com/articles/xbox-remains-a-focus-at-microsoft-as-company-drops/1100-6421024/" data-ref-id="1100-6421024">offered a show of support for the Xbox division</a>, which the company has reportedly <a href="http://www.gamespot.com/articles/will-microsoft-sell-off-its-xbox-business-it-doesn-t-look-likely/1100-6418557/" data-ref-id="1100-6418557">considered selling off</a>. But his statement made no mention of Microsoft's attempts to develop original video programming in recent years. This programming was to include <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">interactive content</a>, but would not affect the <a href="http://www.gamespot.com/articles/xbox-tv-push-won-t-impact-xbox-one-s-gamer-first-approach/1100-6419271/" data-ref-id="1100-6419271">"gamer-first" approach</a> Microsoft was taking with the Xbox One.</p><p dir="ltr" style="">Plans for a wide variety of content in addition to the shows mentioned above <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">had already been announced</a>. This includes a <a href="http://www.gamespot.com/articles/seth-green-michael-cera-and-sarah-silverman-making-xbox-tv-shows/1100-6418812/" data-ref-id="1100-6418812">program from JASH</a> (the comedy group comprised of Tim and Eric, Michael Cera, Sarah Silverman, and Reggie Watts) and a soccer reality series called <em>Every Street United</em> that already debuted on Xbox Live to coincide with the World Cup.</p><p dir="ltr" style="">XES has reportedly had difficulties in the past securing deals for new content. It was always unclear how, exactly, the original programming XES was pursuing would be released, like whether it would only be available through Xbox platforms and, if so, if it would be for Xbox Live Gold members. We also never got any hard details on how the programming would be interactive, which is what Microsoft said would make this "a unique experience."</p><p dir="ltr" style="">Tellem, a former CBS executive, <a href="http://www.gamespot.com/articles/microsoft-hires-former-cbs-tv-exec/1100-6396737/" data-ref-id="1100-6396737">joined Microsoft in 2012</a> to lead its efforts into the original programming business. XES was founded shortly thereafter and has been pursuing content ever since. In April, Tellem said the studio's work was still "<a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">in the early stages</a>."</p><p dir="ltr" style="">This strikes me as an unsurprising move, as the expansion into original programming never felt like a natural move for Xbox. And, as noted above, there was so much uncertainty about how it would all work, even after more than a year and a half, that it might be for the best that Microsoft moves on from this venture. If nothing else, combined with the company's showing at E3, it's hard to question that Xbox's focus has indeed been the games since Phil Spencer was <a href="http://www.gamespot.com/articles/microsoft-boss-phil-spencer-gets-a-promotion-to-head-of-xbox-promises-incredible-new-chapter-for-gaming/1100-6418670/" data-ref-id="1100-6418670">promoted in March</a>.</p><p dir="ltr" style="">What do you make of the closure of XES? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/microsoft-shutting-down-xbox-entertainment-studios/1100-6421179/ http://www.gamespot.com/articles/hearthstone-single-player-naxxramas-update-goes-li/1100-6421178/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2599787-9427817448-VFSHS.jpg" data-ref-id="1300-2599787" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2599787-9427817448-VFSHS.jpg" data-ref-id="1300-2599787"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2599787-9427817448-VFSHS.jpg"></a></figure><p dir="ltr" style="">Blizzard has been slowly parceling out info on the single-player expansion for its successful card-battling game <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a>, and today we finally learned when Curse of Naxxramas is coming out: July 22.</p><p dir="ltr" style="">On the official <a href="http://us.battle.net/hearthstone/en/blog/14832730/curse-of-naxxramas%E2%84%A2-creeps-out-on-july-22-7-17-2014?cid=social_20140717_28006156" rel="nofollow">Blizzard blog</a>, the company wrote, "Curse of Naxxramas goes live globally for Windows, Mac, and iPad on Tuesday, July 22, starting with the Arachnid Quarter, the first of five creepy wings that will be released weekly after the gates are opened." It's worth noting that the EU Blizzard site cites the <a href="http://eu.battle.net/hearthstone/en/blog/14832730/" rel="nofollow" data-ref-id="false">release date as Wednesday, July 23</a> -- so the release will likely happen globally at the same time, thus that specific day will not be the same in every country. </p><p dir="ltr" style="">As a reminder, this initial expansion will be free for "roughly a month," but you'll have to lay down cold, hard gold (or cash) to open up the four remaining parts of the expansion. Curse of Naxxramas, like it's namesake dungeon, has five wings with a separate "boss" to battle at the end. We explained the <a href="http://www.gamespot.com/articles/hearthstone-naxxramas-expansions-cost-7-or-700-gol/1100-6420985/" data-ref-id="1100-6420985">exact pricing and release schedule for the game in detail earlier this week,</a> but in short, a new wing will open up each week after the first. Subsequent wings will cost either 700 in-game gold, $7 individually, or you can buy multiple wings at a slight real-money discount. There are no discounts for buying multiple wings with in-game gold.</p><p dir="ltr" style="">As you work your way through the dungeon, you'll unlock new cards to add to your deck. And if you make it through the entire expansion, you'll unlock an exclusive card back.</p><p dir="ltr" style="">At the very least, the first expansion is free for a month, so be sure to log in to your account after July 22 if you want to try it out.</p><table data-max-width="true"><tbody><tr><td><p dir="ltr" style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><p dir="ltr" style=""><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></p></td></tr></tbody></table> Thu, 17 Jul 2014 11:19:00 -0700 http://www.gamespot.com/articles/hearthstone-single-player-naxxramas-update-goes-li/1100-6421178/ http://www.gamespot.com/articles/watch-the-rainbow-six-siege-multiplayer-live-strea/1100-6421177/ <div data-embed-type="html"><object id="clip_embed_player_flash" data="http://www.twitch.tv/widgets/archive_embed_player.swf" type="application/x-shockwave-flash" height="378" width="620"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=Rainbow%2BSix%2BLive&channel=ubisoft&auto_play=false&start_volume=25&archive_id=548447697" /></object></div><p style=""><strong>Update: </strong>You can now check out the full archived stream above. The gameplay and commentary starts at about 20 minutes into the video.</p><p style="">Publisher Ubisoft announced <a href="/tom-clancys-rainbow-six-siege/" data-ref-id="false">Rainbow Six Siege</a> at its E3 press conference this year. We were treated to a demo, but we don't know much else about the game. Right now, though, Ubisoft is showing off some more of Siege's multiplayer on its Twitch stream. You can check it out above.</p><p style="">The game launches in 2015 for Xbox One, PlayStation 4, and PC. <a href="http://www.gamespot.com/articles/e3-2014-rainbow-six-returns-with-rainbow-six-siege-and-it-s-really-fun/1100-6420334/" data-ref-id="1100-6420334">We went hands-on with the game</a> and thought that it looks very promising. Keep an eye on GameSpot for more news about Rainbow Six Siege when it becomes available. What do you think of Rainbow Six Siege? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 11:17:00 -0700 http://www.gamespot.com/articles/watch-the-rainbow-six-siege-multiplayer-live-strea/1100-6421177/ http://www.gamespot.com/videos/aim-down-sights-how-to-be-a-call-of-duty-pro-with-/2300-6420208/ Mark Bryceland aka MarkyB of TCM Gaming is this week's guest - he sheds some light on the kind of dedication and skill required to be a Call of Duty Pro-gamer. Produced in partnership with Activision. Thu, 17 Jul 2014 11:00:00 -0700 http://www.gamespot.com/videos/aim-down-sights-how-to-be-a-call-of-duty-pro-with-/2300-6420208/ http://www.gamespot.com/articles/uncharted-movie-to-begin-filming-early-next-year-w/1100-6421175/ <div data-height="100%" data-width="100%" data-ref-id="2300-6419371" data-embed-type="video"><iframe src="/videos/embed/6419371/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">If all goes according to plan, the long-in-development <a href="/uncharted-drakes-fortune/" data-ref-id="false">Uncharted</a> movie will finally begin filming early next year, according to director Seth Gordon. He also says the movie will not be a rehash of the stories told in the games.</p><p dir="ltr" style="">"I think very early next year. That's the plan," Gordon told <a href="http://www.zap2it.com/blogs/uncharted_filming_early_2015_seth_gordon_director-2014-07" rel="nofollow" data-ref-id="false">Zap2It</a> when asked how soon filming would begin. He added, "That's like tomorrow, essentially, because the prep is so complicated for the movie."</p><p dir="ltr" style="">Gordon, whose previous work as a film director includes <em>Horrible Bosses </em>and<em> Identity Thief</em>, is still without a lead actor. When David O. Russell was <a href="http://www.gamespot.com/articles/i-heart-huckabees-director-considered-for-uncharted-report/1100-6261283/" data-ref-id="1100-6261283">set to direct</a>, <a href="http://www.gamespot.com/articles/mark-wahlberg-playing-nathan-drake/1100-6284526/" data-ref-id="1100-6284526">Mark Wahlberg was lined up</a> to assume the role of series protagonist Nathan Drake. With Wahlberg out of the picture, Gordon is still hoping to find someone like him.</p><p dir="ltr" style="">"I want it to be a great actor," he said. "That's number one, and then if it's someone who has an actual jaw, that's even better. The game is so well done that you need it to live up to that. There's no way we'd do the inverse of that where it's somebody famous who can't [act]."</p><p dir="ltr" style="">In the games, Nathan Drake is played by Nolan North, one of the most <a href="http://www.gamespot.com/videos/untold-stories-with-nolan-north/2300-6347952/" data-ref-id="2300-6347952">prolific</a> video game voice actors today.</p><blockquote data-align="right" data-size="small"><p dir="ltr" style="">"I love the complexity and frankly the sophistication of the storytelling in the game, and we aspire to that." -- director Seth Gordon</p></blockquote><p dir="ltr" style="">In addition to the identity of any of its actors, the film's story also remains a mystery, but Gordon says it won't simply be a silver-screen version of the games' stories. "It's going to honor the mythology of the game, but I would say honor some of the most interesting stuff from the first one and build from there," he explained. "There's some stuff that isn't in the game."</p><p dir="ltr" style="">"I love the complexity and frankly the sophistication of the storytelling in the game, and we aspire to that--but don't want to tell the exact same story, of course--so something that doesn't break the rules of what it did but expands," he added. "Because I feel like the people who play the games and know them well don't want to just see the same story told. You want extra shades."</p><p dir="ltr" style="">Sony has been trying to put together an Uncharted movie for years--it was <a href="http://www.gamespot.com/articles/uncharted-sets-course-for-hollywood/1100-6212618/" data-ref-id="1100-6212618">announced in 2009</a>--only to have plans fall apart repeatedly. When Russell was set to direct, Wahlberg's name wasn't the only big name brought up for the movie: <a href="http://www.gamespot.com/articles/mark-wahlberg-playing-nathan-drake/1100-6284526/" data-ref-id="1100-6284526">Robert DeNiro, Joe Pesci</a>, <a href="http://www.gamespot.com/articles/amy-adams-scarlett-johansson-considered-for-uncharted-film-report/1100-6297300/" data-ref-id="1100-6297300">Amy Adams, and Scarlett Johansson</a> were all under consideration. After Russell dropped out in 2011, <em>Limitless</em> director Neil Burger was <a href="http://www.gamespot.com/articles/neil-burger-writing-and-directing-uncharted-film-report/1100-6322957/" data-ref-id="1100-6322957">attached to direct</a>, but he, too, <a href="http://www.gamespot.com/articles/uncharted-film-loses-another-director/1100-6393192/" data-ref-id="1100-6393192">left the project</a> in 2012.</p><p dir="ltr" style="">Likewise, a multitude of writers have been brought on board during the project's life, including Kyle Ward (<em>Agent 47</em>); Marianne and Cormac Wibberley (<em>National Treasure</em>); and Thomas Dean Donnelly (<em>Sahara</em>, 2011's <em>Conan the Barbarian</em>). Uncharted developer Naughty Dog famously <a href="http://www.gamespot.com/articles/naughty-dog-asked-seth-rogen-evan-goldberg-to-write-uncharted-movie/1100-6410819/" data-ref-id="1100-6410819">asked Seth Rogen and Evan Goldberg</a> of <em>Superbad</em> fame to write the movie, but was turned down. "It's just going to be <em>Indiana Jones</em>," Goldberg said last year. "If we could figure out a way to make it not <em>Indiana Jones</em>, it'd be awesome."</p><p dir="ltr" style="">The next game in the Uncharted series, <a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a>, is currently in the works for <a href="/ps4/" data-ref-id="false">PlayStation 4</a>. Its development is <a href="http://www.gamespot.com/articles/the-last-of-us-heads-stepping-in-to-lead-uncharted-ps4/1100-6420030/" data-ref-id="1100-6420030">being headed up</a> by <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> leads Bruce Straley and Neil Druckmann.</p><p dir="ltr" style="">How much of the story from the Uncharted games would you like to see kept intact for the movies? Let us know what approach you hope Gordon and company take in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 10:54:00 -0700 http://www.gamespot.com/articles/uncharted-movie-to-begin-filming-early-next-year-w/1100-6421175/ http://www.gamespot.com/articles/burnout-developer-discusses-new-game-studio-change/1100-6421176/ <div data-embed-type="video" data-ref-id="2300-6419269" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419269/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">At this year's E3 conference, publisher Electronic Arts <a href="http://www.gamespot.com/articles/e3-2014-criterion-reveals-unnamed-extreme-sports-racing-game-includes-helicopters-and-more/1100-6420240/" data-ref-id="1100-6420240">revealed a new project </a>from <a href="/burnout/" data-ref-id="false">Burnout</a> and <a href="http://www.gamespot.com/need-for-speed-most-wanted-a-criterion-game/" data-ref-id="false">Need for Speed</a> developer Criterion Games. The untitled project was still deep in its prototype stage, but it looked promising, with hints of the <a href="http://www.gamespot.com/burnout-paradise/" data-ref-id="false">Burnout Paradise</a> chaos but with more vehicles.</p><p style="">But this announcement followed several reports of turmoil at Criterion. Last September, the studio was<a href="http://www.gamespot.com/articles/criterion-staff-reduced-to-16-people/1100-6414451/" data-ref-id="1100-6414451"> reduced to just 16 people</a>, down from around 60 during development on Burnout: Paradise. Many of the other employees moved over to Ghost Games, which is now in charge of the Need for Speed series. In January, the developer's co-founders both <a href="http://www.gamespot.com/articles/founders-of-burnout-studio-quit-ea-update/1100-6416915/" data-ref-id="1100-6416915">resigned from their positions</a>. But general manager Matt Webster argues that this reduction has actually allowed the team to focus its resources and use its creativity better. In an interview with <a href="http://www.eurogamer.net/articles/2014-07-17-whats-going-on-at-criterion" rel="nofollow" data-ref-id="2014-07">Eurogamer</a>, Webster explains that the developer wasn't significantly affected by the departure of founder Alex Ward: "The spirit of Criterion is not just defined by one person--it's the people who are in it. It's different for sure."</p><blockquote data-size="small" data-align="left"><p style="">"If you start with knowing Criterion and then adding multiple vehicles all in the same place, you know the trajectory that we're going on."</p></blockquote><p style="">He continues to say that the smaller scope helped Criterion start its new project: "We [had] a smaller team that was agile, and as we've sort of gone through the turn of the year, the last six months we've started to grow and add to that. And the phase we're in is we now know the game we want to make, so it's much clearer and we can now begin to scale the team."</p><p style="">This new game, though, is pretty different than Criterion's past work with Need for Speed and Burnout. Webster describes how the team came about the idea for the new project: "We've kicked around the idea of multiple vehicles for years, and we've always been excited about doing something beyond cars. We hinted at that a little with the bikes we put into Paradise, and we were [working] with some planes in there as well. That just kept coming back, and what you learn is when we keep coming back to something, that's a start point for us to start figuring something out. If you start with knowing Criterion and then adding multiple vehicles all in the same place, you know the trajectory that we're going on."</p><p style="">Seeing games very early in development is a new trend that EA <a href="http://www.gamespot.com/articles/ea-ceo-says-company-is-changing-to-become-player-first/1100-6420699/" data-ref-id="1100-6420699">seems to have embraced</a>. But does this mean that we'll see a paid alpha version for Criterion's game? Webster doesn't negate the possibility. "I think if you follow the logical progression of the way games are made, now, it's never been easier to make games and publish games and get people involved with paid alphas or whatever," he says. "There are so many ways games get made and sold--and I think it's all going to change soon."</p><p style="">One of the questions that always comes up with Criterion is when, or if, it will return to the Burnout franchise. Webster says that the series is far from dead, and that we'll see a new game in the future. "People have asked is Burnout dead--of course it's not. I'm sure we're going to come back to it at some point."</p><p style="">Keep an eye on GameSpot for more news of Criterion's mysterious project when it becomes available. What are you looking forward to most in a Criterion game with multiple vehicles? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 17 Jul 2014 10:42:00 -0700 http://www.gamespot.com/articles/burnout-developer-discusses-new-game-studio-change/1100-6421176/
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