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Final Fantasy XIV Online: A Realm Reborn Review

Written By Kom Limpulnam on Sabtu, 21 September 2013 | 13.15

You wouldn't think that simply meeting standards would be cause for celebration, yet when it comes to Final Fantasy XIV: A Realm Reborn, congratulations are in order. At its launch, Final Fantasy XIV Online was a mess--so much so that it was easy to question whether developer Square-Enix had ever played an online role-playing game before, let alone created one. But the old has been burned to ashes and an entertaining and beautiful game has risen to take its place. A Realm Reborn is a perfectly playable massively multiplayer concoction whose witty writing and colorful vistas make it easy to lose yourself in the fantasy.

Enter a nobody, emerge a legend.

This rising phoenix is not an entirely unknown creature, however. While A Realm Reborn represents a sizable step forward for this particular game, it does not leap over the shoulders of the games that have come before. This is a familiar kind of game with a familiar feel under your fingers. Genre fundamentals are delivered here with vigor, if not always with great imagination. You speak with characters labeled with icons floating over their heads, and they send you out into the world to kill roaming creatures, interact with objects, and collect various ingredients for their scientific projects and medicinal needs. When you encounter walking vegetation, skittish jackals, and winged demons, you target them and tap keys or click buttons on your skill bar until you vanquish them. While other massively multiplayer games have re-thought quest structure, combat mechanics, and exploration tropes, A Realm Reborn represents the old world.

A Realm Reborn is a fine representation of this old world, however. Once you choose a race and initial class, you are treated to a long and melodramatic cutscene ripped right out of the Final Fantasy storybook, and then land in the starting area associated with your chosen class. This is an unusual association, given how most similar games use your race to determine your starting location, and you spend the early hours performing gopher quests and slaying low-level creatures alongside a bunch of players dressed like you and performing the same attacks as you. This world structure is sensible when A Realm Reborn's flexible class system is considered (more on this later), but you'll long for some visual variety after a few hours of seeing and hearing the same spells being cast over and over again in every direction.

Once you venture out into the vast world of Eorzea, however, you'll be entranced by it. Open regions are large and attractive, urging you into the distance to see what secrets might be uncovered. In regions with numerous vertical spaces, using the minimap to navigate can sometimes lead to a wild goose chase when you discover that your destination is on a cliff above you, but circling back is no great frustration considering the world's visual grandeur.

Leave the city of Limsa Lominsa, for instance, and you're immediately struck by the beauty of the display before you. The view is a striking mix of moss-coated cliffs crossing the horizon and sturdy spires poking against the clouds. Outside Gridania, the tedious corridors of the original release have been replaced by lush forests where turtlelike adamantoises roam among golden luminescent flowers. As you cross The Footfalls just outside of Ul'Dah, collapsed statues and crumbling archways speak to the destruction that befell the land. Seeing such lovely sights at their best requires a modern PC, but the allure isn't greatly diminished even if you have to adjust some of the game's many visual sliders.

Yes, you will fight those adamantoises, either alone or with friends. There's nothing particularly unusual about the moment-to-moment combat: you select your target and click buttons on your hotbar or press your shortcut keys to fire off projectiles and swing weapons. Like in several modern games, enemies often signal their most powerful attacks, allowing you to move out of the way. Unlike those other games, though, A Realm Reborn doesn't feature a real-time dodge maneuver, so you don't feel like you're leaping out of grave danger. When peril approaches, part of the fun is in the escape, and sauntering into another position just isn't very thrilling.

It may not feature the most tactile combat, but warfare comes into its own when you enter one of A Realm Reborn's many entertaining and challenging dungeons. It's easy to queue up for a dungeon; the game automatically groups players of differing roles, though you may need to wait a bit for that to happen, especially if you play as a damage dealer. The dungeons strike the right balance of combat and treasure hunting, their various nooks and crannies filled with chests to open in between monster battles. Group warfare is colorful, with healing spells easing the violence with their healthy green glow, and horned boss demons galloping around arenas of fire.

Dungeons often require you to use various clever mechanics to triumph. For instance, you may need to lure explosive enemies towards goopy slime monsters so that their eruptions might damage those foes when your arrows cannot. If you're a conjurer, expect your healing spells to get a good workout; if you're a damage-dealing arcanist, you might be thankful for your own healing abilities when your magical comrade has difficulty keeping up. Outside of dungeons, however, combat can be pretty dry. Particularly for magic-users, the slow (but fluid) animations and conservative cooldown times can make for underwhelming open-world skirmishes, with the fireworks of particles and other glittering effects providing most of the interest.

Luckily, dungeons aren't the only place you join up with others. Public quests called FATEs (that is, Full Active Time Events) erupt out in the open, bringing players together to defeat a bunch of spawning lizardmen, attack golems and collect the minerals they leave behind, or protect an AI-controlled local as he makes his way from one point to another. FATEs are full of action, but are so short that you often stumble upon one just as it's finishing up, which can be anticlimactic. However, FATEs are a good source of experience points, so players often band together, riding their chocobos and other mounts from one to the next.


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PlayStation 4 exclusive Deep Down to be free-to-play

This doesn't necessarily mean a bad thing. NOW, I'm not saying this is HOW things will happen, but look at it like this:
Games need to change, or more specifically, pricing models need to change. We've already seen it start with XBLA and PSN, the nature of the game dictates the price. But we still have all console games being released at a full $60 here in U.S., whether it's a one-time-through story game like Heavy Rain, or replayable competitive game like COD or Street Fighter. I have believed games like that should be released for free, and new content be produced and charged. Instead of releasing a "new" Call of Duty every year, release ONE version for free (or $20) and make the money on CONTENT. New maps, new guns, new whatever. NOT a F2P store, but similar to DLC and whatever. If anyone has played Neverwinter, it proves that there is possibility for GOOD f2p game. If the base game is decent, and they make money back on continuous DLC, it won't be that bad. If you get the game for free, whats the problem with DLC? None. 

F2P =/= Bad Game
Bad Game = Bad Game

If it ends up being bad, well thats the games fault, because there are good ways to do F2P. If the the game ends up being good, then we could see Sony trying to adjust how the market monetizes video games, because it definitely needs to change.


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Diablo III Loot Comparison - PC vs Console

Written By Kom Limpulnam on Jumat, 20 September 2013 | 13.15

Man, after seeing this, I feel like Blizzard ripped PC players off hardcore. As a PC player, I cannot be more excited about Blizzard removing the AH and giving the PC version loot 2.0. I just hope loot 2.0 is like the console loot system, and not the same crap we already have, with 2.0 at the end of it. I just think its a bit dumb their waiting till next year to fix the PC version, when the console version is already fixed.

I knew from the get go Diablo 3 was too console friendly, but I never wanted to believe it. Now its got me wondering if WoW is coming to consoles as an attempt to get the player count back up to what it was, considering MOP dumbed the game down so far, a 2 year old could spec a class, run raids, etc.


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GameSpot: The FAQ

If a Union leader elects not to convert their Union(s), or neglects to make a choice by the time GameSpot relaunches, their Union(s) will be lost.

If you are a Union leader and would like to convert your Union(s) into standard forums and you haven't been contacted, please fill out this form.

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If I convert my Union, can I be made into a moderator?

In the coming weeks, we will be making an announcement about a process for accepting new moderator volunteers. Please check back later for more details!

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What about my User Created Board?

As with Unions, User Created Boards will be going away. Unlike Unions, we are not allowing UCBs to be converted into standard forums.

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Will System Wars/Off Topic/etc. still be around?

Yes, we are keeping our special interest boards, and we will add some entirely new ones so you can chat about all kinds of fun stuff!

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Will there be any changes to forum signatures?

To avoid distracting signatures or forum posts that have longer signatures than the posts themselves, we are restricting sigs to a maximum of 500 characters and a single, non-animated image up to 600x125.

We're also adding an option so you can hide other people's signatures while you browse the forums.

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Wait, you're banning animated GIFs?

No, that's not the case--we're just eliminating animated GIFs from signatures because they can be so distracting. You'll still be able to post them in blogs and forums, and you'll still be able to use them for your avatar.

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How is "GIF" pronounced anyway?

Well, it's sure not pronounced "JIFF," if that's what you thought. This means you, Steve Wilhite.

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Will Fuse still be around?

We've upgraded user profiles to include the key features found in Fuse, such as the user activity feed, to more tightly integrate it into the core GameSpot experience. As such, Fuse as it is today will no longer exist.

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What's going to happen to my current site level and emblems?

In the short term, we will be preserving everyone's current level and emblems in the Trophy Room page of their profile, where they will be able to show them off.

Longer term, we will be rolling out a brand new level system. New folks will start from scratch, but existing members who earned levels and emblems on the old GameSpot will receive a starting bonus, depending on those levels and emblems--think of it like carrying your Shepard over from Mass Effect 2 to Mass Effect 3.

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Will I continue to be able to track game achievements?

Unfortunately, the new GameSpot will not--at least in the beginning--support game achievement tracking. We will, however, be considering this for the future.

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Will my forum posts/reviews/game lists/blogs/etc. be carried over?

Yup! Your existing content will be carried over to the new site, with only a couple exceptions:

  • As Unions and User Created Boards will no longer be supported, content created in either will not be migrated. Union board posts for those Unions that have been converted into standard forums, however, will be migrated
  • As mentioned above, the new GameSpot will not support game achievement tracking, and so that data will not be migrated

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How will community contributions be highlighted on the new site?

For the new GameSpot, one of our goals is to make a much bigger deal out of all the great content that you all produce. To that end, we will feature the top community-contributed content on our key pages right alongside our own stuff!

We're also putting more control in your hands. For example, reviews that you mark as being helpful are more likely to bubble up and get them featured on the game page.

We'll have plenty more to announce in the coming weeks and months, so stay tuned for more!

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Will I be able to use words like "class?"

Yes! You will no longer have difficulty saying words like "class," or "style," or whatever. I can't believe that I just had to type that.

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Will I still be able to download files or videos?

Over the years, file downloads such as demos, patches, mods, and map pack downloads have become less and less of a focus for us, in part due to platforms such as Steam which have made the necessity for these services largely irrelevant. As such, on the new GameSpot, we will not be offering file downloads at all.

This will also apply to videos as we shift to streaming-only video distribution. Again, this is both a reflection of usage stats and how the online world itself has changed as the result of the influence of YouTube, Netflix, and others. Plus, you have to admit that the proliferation of Wi-Fi and mobile web has made the need to download videos to watch them later sorta pointless.

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I've still got an active Total Access subscription. What about my benefits?

First of all, thanks for your support and for being an awesome person!

If you've still got an active Total Access subscription, this means that it will run through January 31, 2014 at the latest. Right now, you're only really receiving two main benefits--no ads and HD video downloads--and we plan to carry over these over into the new site until your subscription expires.

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Will there be a new Total Access subscription program?

We currently have no plans to roll out a new Total Access subscription program. That said, if there is enough community demand for one, and if we are able to create a new program that will provide a real, tangible value, it is something that we will consider.

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Will there be a dark theme?

Yes! While we will be defaulting to our lighter theme, there will be a switch that allows you to switch to dark, and your choice of theme will be saved via a cookie for the future.

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Will GameSpot support Salty Bucks?

GameSpot does not condone gambling, even with fake money. I am not GameSpot, however, so as far as I'm concerned, you can fake bet all you like. Just remember to always bet on DBZ. Except for when you shouldn't.

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When will the new site launch?

You should prepare for the new GameSpot to rock your world in early- to mid-October.

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→ More coverage of PRODUCT on GameSpot.com


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Dark Souls II Screens

Written By Kom Limpulnam on Kamis, 19 September 2013 | 13.15

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From Software details new Dark Souls II features

By Peter Brown, Eddie Makuch

Director Yui Tanimura outlines key changes to underlying gameplay systems for upcoming current-generation role-playing game.

Dark Souls II will feature a number of key changes to underlying gameplay systems, according to From Software director Yui Tanimura, including revamped rules for player interactions, co-op, and PVP.

Tanimura explained the changes during a recent presentation attended by GameSpot.

Unlike the peer-to-peer lobbies that fuel the original Dark Souls, players will now populate dedicated servers, like the spiritual predecessor, Demon's Souls, thus increasing the number of players that populate a given instance of the game.

In order to encourage player interaction, blood messaging is built into Dark Souls II as a system command, negating the original game's item requirements.

Summoned players--players who join the game of another character--no longer automatically exit a game upon the defeat of a boss. By utilizing different sized White Soapstone items, players gain different amounts of time for co-op play, but this allotment depletes as the summoned player defeats enemies. Players can also now summon two players at once, creating a three-player co-op experience.

When a player's game is invaded, they have the chance to receive backup from fellow covenant members if they belong to the "Way of the Blue" covenant. This will make it harder for stronger players to torment low-level characters, and give players a chance to act as a savior for the weak.

The final changes noted during the presentation pertained to characters with undead status. If a player dies while fighting as an undead character, their HP limits will decrease with each consecutive death. In order to recover from undead status, players now must expend a "Human Effigy" item, rather than an amount of humanity.

Lastly, unlike the original Dark Souls, undead players are susceptible to invaders in the sequel.

Dark Souls II will be released on Xbox 360 and PlayStation 3 on March 11, 2014. A release date for the PC version has not been announced. PlayStation 3 owners in North America, Europe, and Australasia can sign up for the beta, which begins on October 12.

For more on Dark Souls II, check out GameSpot's previous coverage.


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Dark Souls II release date announced

Open-world role-playing game Dark Souls II will launch on the Xbox 360 and PlayStation 3 on March 11 next year in North America, publisher Namco Bandai confirmed. The announcement was made during Namco Bandai's pre-Tokyo Game Show conference today.

A collector's edition was also revealed and will include a soundtrack, artbook, 12 inch figurine, and a cloth map. A release date for PC was not confirmed.

Dark Souls II is the sequel to the critically acclaimed Dark Souls. PlayStation 3 owners in North America, Europe, and Australasia can sign up for the beta, which begins on October 12.

More news from the show can be found at our Tokyo Game Show 2013 hub.

→ More coverage of Tokyo Game Show 2013 on GameSpot.com


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MechWarrior Online - Launch Trailer

Written By Kom Limpulnam on Rabu, 18 September 2013 | 13.15

A campaign honoring the passing of one of the youngest and most talented Canadian pilots in the Inner Sphere, five-year-old Sarah Marie Alida Parries. The custom Jenner Class Chassis Champion 'Mech, "Sarah's 'Mech", raised more than $122,200.

Posted Aug 21, 2013 | 0:43 | 0 Views


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GS News - GTA V is out, Gabe likes Linux and Battlefield 4 news

Hi Chris, nice t-shirt, lolol.

About Steam Box, i'm waiting for more information, off course, but i'm really satisfied with my platforms (consoles and PC), i don't know if this new system will appeal for me.

And Deep Silver (or Volition), trying to be funny, again, well, they try. But for me, SR4 it's a disappointment.

Peace.


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League of Legends Season 3 World Championships kick off

The $2,000,000 League of Legends Season 3 World Championships have begun.

Riot Games has kicked off the League of Legends Season 3 World Championships, with 14 of the best teams from North America, Europe, South Korea, China, and Southeast Asia battling for $2,000,000 and the title of best League of Legends team in the world.

The Season 3 finals began with the first day of group matches, where the top two teams from each group advanced to the quarterfinals to meet with the first-place finishers of each region. Teams in the group stage include Team SoloMid and Team Vulcun from the United States, Samsung Galaxy Ozone and SK Telecom T1 from South Korea, Fnatic, Gambit Gaming (Russia), Lemondogs (Sweden), GamingGear (Lithuania) from Europe, OMG from China, and Mineski from the Philippines. Cloud 9 from the United States, Gamania Bears from Taiwan, Najin Sword from South Korea, and Royal Club from China wait the winners in the Quarterfinals.

Games kicked off with TSM taking a quick victory over a GamingGear team who will have a rough road ahead of them these playoffs, and Lemondogs putting up a battle with tournament favorites SKT1.

Things ramped up much quicker for TSM's next match against OMG, a team that is playing outside of China for the first time. OMG AD Carry Guo "San" JunLiang left no question of their tournament inexperience by leading them to two wins over TSM and SKT1. Guo led the day in average gold per game, and second in KDA with 19.

"I never thought we could beat SKT1," midlaner Yu "Cool" JiaJun told GameSpot about their wins. "We've watched all of their previous games and their AP and AD carries are so strong. I think the reason we were able to win against SKT1 was because our Jungler [Yin "LoveLin" Le] played great in the beginning. He was able to get us our advantages."

"We didn't know much about TSM before our game. We didn't put a lot of pressure on ourselves before playing them. We actually have very high expectations for ourselves. I think it's important to have confidence in your own team."

"The biggest thing was that we lost mid," said TSM support Alex "Xpecial" Chu. "Fizz vs. Ahri is supposed to be a winning matchup for [TSM Captain] Reginald, and he lost the lane. Ahri got out of control. Today was a frustrating experience and hopefully we learned a lot from it. We've still got six more games, and if we can win five we have a really good shot of making it out of the group stage."

Chu believes Group A to be a much more difficult group, stating that most analysts have picked SKT1, OMG, and Lemondogs as the best teams in each of their regions--Korea, China, and Europe, respectively.

"I say we'll get out of group stage, and I firmly believe Vulcun can get out and have a really good shot," said Chu. "I'm 100 percent sure if we were in Group B, we would get out."

Group B saw Vulcun with a big win over Fnatic to start things off, and SG Ozone return the favor soon after. SG Ozone closed out the day against Gambit Gaming, which earned the final spot in the European playoffs after a close decider against Evil Geniuses. Gambit used Vulcun's similar lineup in their game against SG Ozone for their own benefit, getting them a crucial win against one of Korea's best teams.

"I think we were not that nervous, we knew what they were going to do," said Gambit Captain Alexey "Alex Ich" Ichetovkin. "They really suffered versus Vulcun, and we were pretty sure we had an edge. We decided to pick our comfort picks, and we knew [what they would pick] because we picked similar to Vulcun."

Ichetovkin says that Gambit has used their preparation against teams like OMG in the days leading into the event.

"We're scrimming a lot against the Chinese teams, against OMG. They brought a lot to our teamplay and game overall. We've changed a bit about our game. We're pretty confident. I think we should be able to win against the other teams. The only team we're not sure against is Fnatic. They're really good against us."

Day two was headlined by a battle between Gambit and Fnatic for the top spots in Group B. Fnatic has not lost a game to Gambit since the Spring Playoff Finals, having lost all the games in the Summer Season. Ichetovkin's worries came true as Fnatic continued their streak to tie up both teams 3-1 on the top of Group B.

Fnatic Top Laner Paul "sOAZ" Boyer believes the picking phase played a key factor in their win.

"Everyone thought went good for us. I think we really out banned and out picked them, and we played good. I think Gambit is the team we know the most in Europe. We know how to play against them. Gambit is really predictable on their picks."

"We expected a bit more from the Koreans. I think they're really strong individual players but their teamplay is not that good compared to what we've seen before."

Hundreds of thousands of viewers tuned in from around the globe to watch the opening day of the championships on live-stream, though no confirmation could be given on peak concurrent viewers or total views. The #Worlds hashtag trended third in the United States above NFL games at certain times, and at one point there was over 25,000 concurrent users on the League of Legends community hub on Reddit.

Reddit General Manager Erik Martin tells GameSpot that the League of Legends subreddit was the most active subreddit on the entire site yesterday. "It was indeed the most active (by pageviews) subreddit for the day," he said.

Riot Games head of eSports Dustin Beck told GameSpot that the developer has been blown away by the event's reception thus far.

"We're just completely floored by the community's reception as we kick off the group stages of the Season 3 World Championship," Beck said. "We can't wait to see which teams make it out of the Group Stages, and we hope fans enjoy the rest of this week's games as much as we're gonna!"

The group stages continue again tonight and every night at 7 p.m. PST through till Saturday, September 21. Watch the event live on GameSpot each night. GameSpot eSports is live on location provided interviews every day of the championships.

→ More coverage of ESPORTS on GameSpot.com


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