Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 01 Mei 2014 | 13.15

Gamespot's Site MashupDeveloper American McGee gives 5 reasons why Xbox One will fail in ChinaGS News Update: Sony confirms a bunch of indie games for PS4, including SpelunkyOrbitalis Early Access ReviewSony confirms a bunch of indie games for PS4, including SpelunkyMetal Gear Solid V: Ground Zeroes Highlights - The Shaun MethodGS News - PS4 Gets A Big Update, Nintendo Delivers Free Games!Gran Turismo 5's pre-online shutdown event unlocks Gran Turismo 6 carsSony's postapocalyptic PC MMO H1Z1 gets first gameplay trailerGS News Update: PlayStation 4 1.70 update out now, includes video editor for sharing clipsXbox One boss says virtual reality is "really interesting" for gamesMad Men production company expands into the games industryThe push toward Xbox original content might just mean good news for gamesChild of Light - Now PlayingLegend of Dungeon Gameplay - Multiple Players HighlightsXbox One can now stream Wrestlemania with WWE Network app's release

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 30 Apr 2014 23:10:12 -0700 http://www.gamespot.com/articles/developer-american-mcgee-gives-5-reasons-why-xbox-one-will-fail-in-china/1100-6419341/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg" data-ref-id="1300-2521874" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg" data-ref-id="1300-2521874"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/xbox-one-coming-to-china-this-september/1100-6419305/" data-ref-id="1100-6419305">Microsoft's announcement of plans to launch the Xbox One in China this year</a>, developer American McGee has publicly stated that the move is a "blunder" that would "cost them dearly".</p><p style="">Posting on his public <a href="https://www.facebook.com/americanmcgee/posts/10152134506387075?stream_ref=10" rel="nofollow" data-ref-id="false">Facebook</a>, the <a href="/alice-madness-returns/" data-ref-id="false">Alice: Madness Returns</a> developer listed five reasons why the console would fail in China. Despite the country only<a href="http://www.gamespot.com/articles/china-temporarily-lifts-its-ban-on-xbox-one-playstation-4-and-wii-u/1100-6416971/" data-ref-id="1100-6416971"> recently relaxing its ban on the sale of foreign consoles</a>, McGee alleged in his first reason that the restrictions were not "effective" and that Chinese consumers could already access consoles easily.</p><p style="">The developer stated that the "set-top box market is already saturated" by "better, cheaper boxes built atop Android-powered dedicated devices". This was followed by the issue of piracy, and a "cultural/audience disconnect" in which he stated that the target market was too time-poor to pick up console games. Finally, McGee highlighted China's approach to censorship and content restriction as reasons why Chinese consumers would be more inclined to purchase a "black-market" console.</p><p style="">China first put forward <a href="http://www.gamespot.com/articles/china-lifts-13-year-console-ban/1100-6415060/">proposal to lift the ban in September</a> last year, with the announcement following a $237 million investment by Microsoft into Chinese TV company BesTV.</p><p style="">Consoles were first banned in 2000 amidst concerns of potential harm to the physical and mental development of children.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Wed, 30 Apr 2014 22:28:00 -0700 http://www.gamespot.com/articles/developer-american-mcgee-gives-5-reasons-why-xbox-one-will-fail-in-china/1100-6419341/ http://www.gamespot.com/videos/gs-news-update-sony-confirms-a-bunch-of-indie-game/2300-6418603/ The PS4 is getting Spelunky, Nidhogg, and a lot more indie gaming fun soon. Wed, 30 Apr 2014 18:01:00 -0700 http://www.gamespot.com/videos/gs-news-update-sony-confirms-a-bunch-of-indie-game/2300-6418603/ http://www.gamespot.com/articles/orbitalis-early-access-review/1100-6419334/ <p style=""><i>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.</i></p><p style="">Orbitalis is not a puzzle game, though assuming it is one is an easy mistake to make. When you first launch your miniscule red probe into the vacuum of space, you will think its destiny is in your hands. You would be wrong. The game follows the rules of the universe, which exists in a realm outside of our own influence. Here, the immense power of gravity pulls and propels your fragile probe to safety or doom. This is no puzzler; tOrbitalis is a game of trial, error, and a dash of luck, where you shoot for the moon, and pray you'll miss.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2521702-0001_cr.jpg" data-ref-id="1300-2521702" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2521702-0001_cr.jpg" data-ref-id="1300-2521702"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2521702-0001_cr.jpg"></a><figcaption>Achieving the perfect orbit can be a Zen moment. </figcaption></figure><p style="">There is no story in Orbitalis; your main goal is making sure your probe stays alive as long as possible. Viewing the field from a top-down angle, you use your mouse to adjust the probe's velocity and direction, the latter of which is represented by a dotted line that transforms in real time as the path is affected by the gravitational strength of nearby geometric planets, suns, and other cosmic objects. Planets and asteroids are constantly moving around the map, and the longer you wait to launch your probe, the higher the chance to miss your window. Success is measured in precious seconds; the moment your satellite is released, a countdown in the form of a circular bar moves clockwise around the screen. If the probe manages to navigate the dangerous field in the given time without crashing, the stage is cleared and you move on to the next challenge.</p><p style="">While you get a feeling of satisfaction with every completed mission, the accomplishment feels somewhat hollow. You have no control over the probe once it's in flight, and unknown variables, such as wandering asteroids that come into the screen, make predicting its route nearly impossible. Rarely, you will complete a mission on your first try, which lures you into a false sense of control. In reality, you will fail, fail, fail, and, oh yes, fail again. Experimentation is encouraged, and with every attempt, you gain a better understanding of how to best tackle the stage. Orbitalis' trial-and-error nature gets frustrating, and even after you finish a stage, it feels as if it was due more to luck and persistence than to your own performance. Thankfully, levels don't take long to complete, coming in at around 10 to 20 seconds each. The game also allows you to quickly restart if you need to, and on the rare occasion that your probe is stuck in an infinite orbit, you can go to the next mission without waiting.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2521703-0002_cr.jpg" data-ref-id="1300-2521703" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2521703-0002_cr.jpg" data-ref-id="1300-2521703"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2521703-0002_cr.jpg"></a><figcaption>The more objects on the field, the crazier the orbits become.</figcaption></figure><p style="">Orbitalis evokes an eclectic mix of emotions. At times--when you aren't shrugging off disappointment brought on by a dozen failed launches--you can't deny the relief and gladness you experience when your probe narrowly misses a roving asteroid. Watching your probe lazily return from the edge of the screen to make one last swoop around a burning red sun feels like welcoming back a space-faring hero given up for lost. And, I have to admit, there were times I felt a growing fondness for Orbitalis' charms. You get attached to the probe that fights to stay alive. As your probe slowly dances among blue planets and pulsars, leaving an impressive red epitrochoid behind, the game can be eerily calming, yet strangely beautiful.</p><p style="">In its current build, Orbitalis includes 50 levels split into main missions and extra-challenging star levels, but there is more to come. The developer, Alan Zucconi, has promised that Orbitalis will have more levels when it's finished. Some of the difficult missions will get toned down, while the hardest will become star levels. The only thing that isn't known is the game's final release date, but Zucconi said he hopes to narrow it down sometime this year.</p><p style="">During the two hours I spent with Orbitalis, my favorite missions were the ones in which the goal was to purposely shoot your probe into targets. It was fun, and watching the probe weave through gravity fields was like playing on a skee-ball machine with a warped ramp. I was good at those levels, and as a consequence, I completed them far too quickly for my liking. They did demonstrate, however, that Orbitalis does indeed have the potential for compelling gameplay. However, it still requires more work before getting there: large black borders betray the game's Flash roots, and it suffers from slowdown in the menu. But there is a spark of fun here. If the developer can chase it down and harness it, Orbitalis could turn out to be an enjoyable game to come back to time after time.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><p style=""><em><strong>More than 50 stages, from regular missions to extra-hard star levels. There is also an online leaderboard, where you can see how you stack up against the best. </strong></em></p></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><p style=""><em><strong>More levels, a friends leaderboard, and histograms that relay performances statistics. </strong></em></p></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><p style=""><em><strong>$6.99, available <a href="http://store.steampowered.com/app/278440/?snr=1_7_15__13" rel="nofollow" data-ref-id="false">via Steam</a>.</strong></em></p></td></tr><tr><td><p style=""><strong>When Will it Be Finished?</strong></p></td><td><p style=""><em><strong>Unknown at this point.</strong></em></p></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Orbitalis is a game of trial and error where victory doesn't always reward a sense of achievement. There are some entertaining moments to be found, but are usually fleeting.</strong></em></p><p style=""> </p></td></tr></tbody></table> Wed, 30 Apr 2014 17:23:00 -0700 http://www.gamespot.com/articles/orbitalis-early-access-review/1100-6419334/ http://www.gamespot.com/articles/sony-confirms-a-bunch-of-indie-games-for-ps4-including-spelunky/1100-6419337/ <div data-embed-type="video" data-ref-id="2300-6418603" data-width="854" data-height="480"><iframe src="/videos/embed/6418603/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style="">Today, <a href="http://blog.us.playstation.com/" rel="nofollow" data-ref-id="false">Sony revealed</a> a long list of indie games that are on their way to PS4.</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521722-14052569351_b713e451e4_z.jpg" data-ref-id="1300-2521722" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521722-14052569351_b713e451e4_z.jpg" data-ref-id="1300-2521722"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521722-14052569351_b713e451e4_z.jpg"></a></figure><p style=""><a href="/spelunky/" data-ref-id="false">Spelunky</a>: The PS4 version of this office-favorite will include 1080p graphics, the ability to upload replays to the leaderboards, and more social features in the daily challenge. And the game will feature cross-buy, so if you already have it on PS3 or Vita, you automatically own it on PS4!</p><div data-embed-type="video" data-ref-id="2300-6418594" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418594/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/nidhogg/" data-ref-id="false">Nidhogg</a>: This competitive fencing game will now let you experience it's muliplayer action with a PlayStation 4 controller. "Exclusive to the PS4 version, the built-in tournament mode now indicates your fencer's color on DualShock 4′s light bar."</p><div data-embed-type="video" data-ref-id="2300-6418592" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418592/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/axiom-verge/" data-ref-id="false">Axiom Verge</a>: This sci-fi side-scroller is also going to make its way to Vita.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521731-metroid.jpg" data-ref-id="1300-2521731" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521731-metroid.jpg" data-ref-id="1300-2521731"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521731-metroid.jpg"></a></figure><p style=""><a href="/source/" data-ref-id="false">Source</a>: A Metroidvania-style adventure game.</p><div data-embed-type="video" data-ref-id="2300-6418595" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418595/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/skulls-of-the-shogun/" data-ref-id="false">Skulls of the Shogun</a>: This update of the stylish strategy game will add a new single-player episode, new Tanuki Monk character, and a new progression system.</p><div data-embed-type="video" data-ref-id="2300-6418586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418586/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""><a href="/chasm/" data-ref-id="false">Chasm</a>: A "procedurally-generated RPG platformer."</p><div data-embed-type="video" data-ref-id="2300-6418589" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418589/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""><a href="/drifter/" data-ref-id="false">Drifter</a>: Also coming to Vita, Drifter is an "open-world, sandbox, space trading game with a procedurally-generated galaxy."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521742-00chariot.jpg" data-ref-id="1300-2521742" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521742-00chariot.jpg" data-ref-id="1300-2521742"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521742-00chariot.jpg"></a></figure><p style=""><a href="/chariot/" data-ref-id="false">Chariot</a>: "A 2D, couch co-op adventure platformer in which two players must work together to guide a chariot through underground levels using physics-based mechanics such as pushing, pulling, riding, reeling, and so on."</p><div data-embed-type="video" data-ref-id="2300-6418596" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418596/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/escape-goat-2/" data-ref-id="false">Escape Goat 2:</a> You can never have enough goat games.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png" data-ref-id="1300-2521745" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png" data-ref-id="1300-2521745"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png"></a></figure><p style=""><a href="/apotheon/" data-ref-id="false">Apotheon</a>: A side-scrolling action game made "in the visage of ancient Greek pottery."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png" data-ref-id="1300-2521746" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png" data-ref-id="1300-2521746"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png"></a></figure><p style=""><a href="/ironclad-tactics/" data-ref-id="false">Ironclad Tactics</a>: "A fast-paced, card-based tactics game set in the American Civil War… with robots!"</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6418593" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418593/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/starwhal-just-the-tip/" data-ref-id="false">Starwhal: Just the Tip:</a> Also coming to PS3, this game has you "navigating your narwhal to tag your opponent's heart and protect your own. Of course, the narwhals themselves wiggle all over the place in spastic fits of salty marine protest, but therein lies at least half the fun."</p><div data-embed-type="video" data-ref-id="2300-6418591" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418591/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/jamestown-legend-of-the-lost-colony/" data-ref-id="false">Jamestown Plus</a>: The original experience plus new ships, new levels, and a new chapter in the Jamestown story.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Wed, 30 Apr 2014 16:38:00 -0700 http://www.gamespot.com/articles/sony-confirms-a-bunch-of-indie-games-for-ps4-including-spelunky/1100-6419337/ http://www.gamespot.com/videos/metal-gear-solid-v-ground-zeroes-highlights-the-sh/2300-6418590/ Shaun and Peter decide they don't need their extra magazines and decide to have Snake use them for distractions and torture in this episode of The Shaun Method. Wed, 30 Apr 2014 16:09:00 -0700 http://www.gamespot.com/videos/metal-gear-solid-v-ground-zeroes-highlights-the-sh/2300-6418590/ http://www.gamespot.com/videos/gs-news-ps4-gets-a-big-update-nintendo-delivers-fr/2300-6418585/ The PlayStation 4 gets a huge system update, Nintendo want to give you a free Wii U game with Mario Kart 8, and we get more Driveclub details! Wed, 30 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-ps4-gets-a-big-update-nintendo-delivers-fr/2300-6418585/ http://www.gamespot.com/articles/gran-turismo-5-s-pre-online-shutdown-event-unlocks-gran-turismo-6-cars/1100-6419331/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521611-gt6.jpg" data-ref-id="1300-2521611" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521611-gt6.jpg" data-ref-id="1300-2521611"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521611-gt6.jpg"></a></figure><p style=""><span>With </span><a href="/gran-turismo-5/" data-ref-id="false">Gran Turismo 5</a><span>'s online services scheduled to be taken permanently offline at the end of May, developer Polyphony Digital is hosting one last online event that will allow participants to unlock a handful of cars for use in the game's sequel, </span><a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a><span>.</span></p><p dir="ltr" style="">Beginning late tonight and running through May 30, players will be able to take part in the Gran Turismo 5 Online Event Finale, according to a post on the franchise's <a href="http://www.gran-turismo.com/us/news/00_8806688.html" rel="nofollow" data-ref-id="false">website</a> (via <a href="http://www.gtplanet.net/gt5-online-event-finale-begins-today-awards-cars-in-gt6/" rel="nofollow" data-ref-id="false">GTPlanet</a>). Contained in the event are two stages: one on the Top Gear test track with a 2011 Mazda Roadster TC, and one on the 24-hour Nürburgring track with a 2011 Nissan GT-R N24 Schulze Motorsports.</p><p dir="ltr" style="">Once you've registered lap times on both during the month of May, you'll need to start up Gran Turismo 6 (pictured above) between June 2 and June 29 while signed into the same PlayStation Network account. By doing so, you'll unlock the following five cars:</p><ul><li dir="ltr">2009 Abarth Grande Punto</li><li dir="ltr">2011 Renault Sport Megane R.S. Trophy</li><li dir="ltr">2008 Nissan Fairlady Z (Z34)</li><li dir="ltr">2012 Tesla Motors Model S Signature Performance</li><li dir="ltr">2012 Subaru S206 NBR Challenge Package</li></ul><p dir="ltr" style="">Polyphony says it "hand selected these cars specifically as they will be very useful in the early stages of Gran Turismo 6." Gran Turismo 5 was released on PS3 in November 2010 and was succeeded by Gran Turismo 6 this past December.</p><p dir="ltr" style="">GT5 is among a handful of Sony's first-party PS3 games, including the first three <a href="/resistance-3/" data-ref-id="false">Resistance</a> games, <a href="/mag/" data-ref-id="false">MAG</a>, and <a href="/socom-u-s-navy-seals-confrontation/" data-ref-id="false">SOCOM: Confrontation</a>, being taken offline in May. In GT5's case, its DLC is being removed from the PlayStation Store, <a href="http://www.gamespot.com/articles/install-some-gran-turismo-5-dlc-now-or-lose-it-forever-on-april-30/1100-6417919/" data-ref-id="1100-6417919">rendering some of it inaccessible</a> after today, April 30.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 14:10:00 -0700 http://www.gamespot.com/articles/gran-turismo-5-s-pre-online-shutdown-event-unlocks-gran-turismo-6-cars/1100-6419331/ http://www.gamespot.com/articles/sony-s-postapocalyptic-pc-mmo-h1z1-gets-first-gameplay-trailer/1100-6419329/ <div data-embed-type="video" data-ref-id="2300-6418576" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418576/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Sony Online Entertainment has released the first gameplay trailer for its upcoming post-apocalyptic PC MMO <a href="http://www.gamespot.com/h1z1/" data-ref-id="false">H1Z1</a>, showing off the free-to-play game's environment, features, and zombies.</p><p dir="ltr" style="">The trailer shows characters moving through dark and dreary environments while laying waste to zombies with an assortment of weapons. "Will you survive?," the trailer asks. Sony has not yet set an official release date for H1Z1, but the company says an in-development version will be available through Steam Early Access "in the upcoming weeks."</p><p dir="ltr" style="">Earlier this week, Sony held a 12-hour live-stream event for H1Z1, giving viewers a behind-the-scenes look at the game's development. If you missed this presentation, you can <a href="http://www.twitch.tv/h1z1/profile/pastBroadcasts" rel="nofollow" data-ref-id="false">watch a replay of the stream in its entirely at the game's Twitch channel</a>.</p><p dir="ltr" style="">Sony <a href="http://www.gamespot.com/articles/sony-reveals-new-post-apocalyptic-mmo-game-h1z1/1100-6418884/" data-ref-id="1100-6418884">announced H1Z1 earlier this month</a>. It features a destructible world "on a massive scale" that players can alter by building new structures--and destroying others. The game also features a day/night cycle, dynamic weather, and items that you can set on fire. Further, H1Z1 has a crafting system described as "expansive" that allows players to build things like weapons and even fortresses. The game's zombies are described as "unpredictable" and as having been programmed with "emergent" tendencies.</p><p style="">As a free-to-play game, H1Z1 will have microtransactions, but Sony says it will only sell items that are "<a href="http://www.gamespot.com/articles/h1z1-microtransactions-will-only-include-things-that-are-fair/1100-6419202/" data-ref-id="1100-6419202">fair</a>." For more on H1Z1, be sure to read <a href="http://www.gamespot.com/h1z1/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 30 Apr 2014 13:41:00 -0700 http://www.gamespot.com/articles/sony-s-postapocalyptic-pc-mmo-h1z1-gets-first-gameplay-trailer/1100-6419329/ http://www.gamespot.com/videos/gs-news-update-playstation-4-1-70-update-out-now-i/2300-6418580/ The new PlayStation 4 update allows you to dim the light bar, stream at a higher resolution, and gives you more freedom for sharing moments. Wed, 30 Apr 2014 13:33:00 -0700 http://www.gamespot.com/videos/gs-news-update-playstation-4-1-70-update-out-now-i/2300-6418580/ http://www.gamespot.com/articles/xbox-one-boss-says-virtual-reality-is-really-interesting-for-games/1100-6419328/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2521575-fortazela.jpg" data-ref-id="1300-2521575" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2521575-fortazela.jpg" data-ref-id="1300-2521575"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2521575-fortazela.jpg"></a><figcaption>Microsoft's rumored AR/VR system "Fortazela"</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">In a new interview, Head of Xbox boss Phil Spencer makes it clear that he's excited about the future for virtual reality technology for gaming, but stopped short of confirming any Microsoft-produced headsets or other wearable devices.</p><p dir="ltr" style="">"Virtual reality is a really interesting area, especially for games, and while it seems like it's been 'just over the horizon' for the last 20 years or so, I think we could finally start seeing it prove out soon for both gamers and developers," Spencer told<a href="http://tech.fortune.cnn.com/2014/04/25/phil-spencer-xbox-microsoft/" rel="nofollow" data-ref-id="false"><em> Fortune</em></a>.</p><p dir="ltr" style="">Virtual reality is indeed gathering mainstream appeal. Last month, social networking giant Facebook bought Oculus VR--maker of the Oculus Rift headset--in a <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">deal worth an estimated $2 billion</a>. PlayStation maker Sony also recently announced its own virtual reality headset, <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Project Morpheus</a>.</p><p dir="ltr" style="">During the Game Developers Conference in March, Spencer revealed that Microsoft has been <a href="http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/" data-ref-id="1100-6418473">experimenting with virtual reality for some time now</a>. He reiterated that point in the new interview, saying that Microsoft's research team "has been playing with virtual reality for quite a while."</p><p dir="ltr" style="">"While we don't have anything to officially announce, it's clearly an area people are excited about. The potential is definitely there," Spencer said.</p><p dir="ltr" style="">Earlier this year, it was discovered that Microsoft <a href="http://www.gamespot.com/articles/microsoft-reportedly-pays-as-much-as-150-million-for-wearable-computing-assets/1100-6418628/" data-ref-id="1100-6418628">paid as much as $150 million for assets related to wearable technology</a>. In addition, a leaked document from 2012 showed that Microsoft is planning to introduce a VR/AR system called "<a href="http://www.gamespot.com/articles/xbox-720-launching-at-299-with-kinect-2/1100-6382875/" data-ref-id="1100-6382875">Fortazela"</a> for the Xbox One sometime in the future.</p><p dir="ltr" style="">Also in the interview with <em>Fortune</em>, Spencer says console exclusives are as important as ever for Microsoft and the Xbox brand going forward.</p><p dir="ltr" style="">"Exclusive games will continue to play a major role for Xbox in the new console generation, just as they have in previous generations," Spencer said. "I'm a true believer in our exclusive platform features like Kinect, SmartGlass, and the cloud, but games have always been the bedrock of our consoles at Xbox."</p><p dir="ltr" style="">Some of the big Xbox One exclusive games announced so far include <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, <a href="/project-spark/" data-ref-id="false">Project Spark</a>, <a href="/quantum-break/" data-ref-id="false">Quantum Break</a>, and the <a href="/halo/" data-ref-id="false">new Halo game</a>. Spencer teased that even more system exclusives could be announced at E3 in June.</p><p style="">"It's going to be great at E3 to be able to share the games coming exclusively to Xbox One, and it's only going to get better," he said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 30 Apr 2014 13:09:00 -0700 http://www.gamespot.com/articles/xbox-one-boss-says-virtual-reality-is-really-interesting-for-games/1100-6419328/ http://www.gamespot.com/articles/mad-men-production-company-expands-into-the-games-industry/1100-6419327/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521565-mad+men.jpg" data-ref-id="1300-2521565" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521565-mad+men.jpg" data-ref-id="1300-2521565"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521565-mad+men.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Lionsgate, the production company responsible for <em>Mad Men</em>, among other shows and films, is looking to expand the types of content it creates--an extension that will see it get into the video game industry.</p><p dir="ltr" style="">No specific projects were revealed, including whether it will build its own internal development team. Today's announcement does refer to making an "investment in existing games" and "leveraging Lionsgate's franchises and other branded properties into the gaming space." In other words, it's possible we could see a game based on <em>Mad Men</em>, <em>The Hunger Games</em>, <em>Twilight</em>, or other properties it's involved with, but that's purely speculation at this point.</p><p dir="ltr" style="">Lionsgate has named Peter Levin the president of Interactive Ventures and Games. In addition to cofounding Nerdist Industries, Levin's previous work includes serving as an advisor for <a href="/angry-birds/" data-ref-id="false">Angry Birds</a> maker Rovio and Finnish developer Next Games.</p><p dir="ltr" style="">That experience would suggest Lionsgate could have a focus on mobile games. Today's announcement doesn't indicate if that's the case, but it is telling that the press release states, "The Company noted that consumer spending on mobile and social games increased by 130% last year."</p><p dir="ltr" style="">"Peter is a perfect fit for our entrepreneurial culture, and he is ideally qualified to lead the continued growth of our content business into the video game space and other interactive digital ventures," said Lionsgate CEO Jon Feltheimer. "Gaming has become one of the most explosive growth areas of the content business, and Peter's mandate will be to build a portfolio of premium digital properties as we expand our leadership in films and television programming into digital content as well."</p><p dir="ltr" style="">Lionsgate's name has been connected to the games business before, having outsourced development of tie-in games, including a Hunger Games iOS title. It's also the same company that <a href="http://www.gamespot.com/articles/an-esports-first-movie-studio-lionsgate-will-sponsor-the-next-mlg-and-twitch-starcraft-2-tournament/1100-6417501/" data-ref-id="1100-6417501">sponsored gaming tournaments</a> earlier this year to promote <em>Ender's Game</em> and was <a href="http://www.gamespot.com/articles/dead-island-movie-in-development/1100-6336883/" data-ref-id="1100-6336883">set to produce a film</a> based on <a href="/dead-island/" data-ref-id="false">Dead Island</a> in 2011.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 13:08:00 -0700 http://www.gamespot.com/articles/mad-men-production-company-expands-into-the-games-industry/1100-6419327/ http://www.gamespot.com/articles/the-push-toward-xbox-original-content-might-just-mean-good-news-for-games/1100-6419321/ <p style="">In 2012, Microsoft <a href="http://www.gamespot.com/articles/microsoft-hires-former-cbs-tv-exec/1100-6396737/" data-ref-id="1100-6396737">began building an internal production company</a>--now called Xbox Entertainment Studios--in a move designed to bring original video content to home consoles via Xbox Live. Fast-forward to this week and we finally know what that team has been up to now that <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">Microsoft has lifted the veil from its upcoming slate of programming</a>.</p><p dir="ltr" style="">If you haven't taken the time to look at the shows that Microsoft is working on, it's worth a few minutes to <a href="http://news.xbox.com/2014/04/ent-xbox-originals-unveil" rel="nofollow" data-ref-id="false">catch yourself up</a>. I say that not because there are any jaw-dropping exclusives or stunning announcements. No, these Xbox Originals amount to a curiously eclectic hodgepodge of programming with no real theme tying them all together--at least aside from their vaguely male-oriented subject matter and the promise of interactive features.</p><p dir="ltr" style="">I'll admit that my first reaction was to peg this as the latest example of Microsoft's recent lack of direction, a symptom of a corporate behemoth that just can't seem to make up its mind about what the Xbox is supposed to be.</p><p dir="ltr" style="">But there's also another way to look at this. It's the idea that Microsoft is taking a very careful and calculated approach toward original video, using experimentation to see what its audience likes, while simultaneously building a broad portfolio of production partners and content creators down in Hollywood. And that might just spell good news for its gaming efforts.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2521140-atari-dig-zak-jpg.jpg" data-ref-id="1300-2521140" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2521140-atari-dig-zak-jpg.jpg" data-ref-id="1300-2521140"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/642/6422750/2521140-atari-dig-zak-jpg.jpg"></a><figcaption>A shot from the Atari excavation in New Mexico. </figcaption></figure><p dir="ltr" style="">Consider the sheer diversity of these shows. There are the requisite Halo adaptations, of course. These come in the form of Steven Spielberg's previously announced miniseries as well as a "digital feature" produced by Ridley Scott. But then you've got an unscripted series that explores the culture of street soccer; an adaptation of a Swedish sci-fi series about robotic servants; and a documentary series whose first episode focuses on the recent Atari excavation in New Mexico.</p><p dir="ltr" style="">And those are just the projects that have been approved for production. There are an abundance of projects in earlier stages of development, including a detective thriller from Warren Ellis; a showcase for upcoming comedians hosted by Sarah Silverman; and a stop-motion animation series from the creators of <em>Robot Chicken</em>.</p><p dir="ltr" style="">It's a wide assortment to be sure, and one that invites plenty of interpretation. A <a href="http://recode.net/2014/04/28/microsoft-xbox-struggles-in-big-hollywood-foray/" rel="nofollow">recent article published on Re/code</a> certainly underscores my initial reaction, that this is Microsoft at its most scattershot. "Sources paint a picture of a disorganized studio that struggles to close deals and lacks a fully fleshed-out business model," the piece states. "This inability to execute has turned off potential studio partners, they say, complicating the process of securing premium content."</p><p dir="ltr" style="">But let's say that Microsoft really <em>does</em> know what it's doing here. Let's say that this is, in fact, a measured approach meant to broaden its relationships with big players in the entertainment industry.</p><p dir="ltr" style="">That would be an awfully far cry from the chest-thumping bravado that led to the demise of the Halo film all those years ago. In an excerpt from <em>Generation Xbox: How Video Games Invaded Hollywood</em> published on Wired.com, author Jamie Russell <a href="http://www.wired.com/2012/04/halo-movie-generation-xbox/" rel="nofollow">details the cocky approach Microsoft took to licensing its wildly successful first-person shooter franchise</a>. It began with actors in full Spartan armor delivering a fresh new Halo screenplay to Hollywood executives, but with one major caveat: they would have only 24 hours to decide whether or not to make an offer. It was essentially a timed auction, a proclamation that if these studios wanted the rights to a Halo movie they would have to fight for it.</p><p dir="ltr" style="">But the circus didn't end there. Microsoft also filled the licensing deal with financial terms that were practically unheard of in Hollywood.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=SyOAdrxlPVs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FSyOAdrxlPVs%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSyOAdrxlPVs&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FSyOAdrxlPVs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""><em>Above: Neill Blomkamp's test shots for the failed Halo movie were later salvaged for a promotional feature called Landfall.</em></p><p dir="ltr" style="">"Microsoft, a global software giant used to getting its own way, wasn't about to kowtow to Hollywood," writes Russell. "It knew Halo was the jewel of videogame movies, the one that could be a true blockbuster hit. According to Variety, Microsoft wanted $10 million against 15% of the box office gross, in addition to a $75 million 'below-the-line' budget [a term referring to costs before actor and director fees] and fast-tracked production."</p><p dir="ltr" style="">Even though Fox and Universal joined forces to secure the rights to a Halo film, Microsoft's financial and creative demands were simply too much for the various parties involved. Eventually, the deal fizzled out, and the movie was dead in the water.</p><p dir="ltr" style="">Now here we are in 2014, with Microsoft having inked deals with all manner of production companies. Suddenly the Xbox has become a vehicle for a diverse assortment of original series, only a fraction of which are based on Microsoft's intellectual properties.</p><p dir="ltr" style="">In that same Re/code article, head of Xbox Entertainment Studios chief Nancy Tellem remarks on the general un-Xbox-ness of these shows by stating, "We've found, over the years, that the best shows come from the creators telling us what their vision is--as opposed to the other way around."</p><blockquote data-size="medium" data-align="right"><p dir="ltr" style="">All of which leads me to believe that maybe--just maybe--Microsoft's Xbox unit has developed the sense of humility it's going to need in order to get itself back on track.</p></blockquote><p dir="ltr" style="">All of which leads me to believe that maybe--just maybe--Microsoft's Xbox unit has developed the sense of humility it's going to need in order to get itself back on track. I'll admit that may just be wishful thinking, but there does seem to be a recent shift within the company in terms of how it views itself. Where Windows and Office were once titans of the computer industry, the explosive growth of smartphones and tablets has put Microsoft on the defensive. In 2007, then CEO Steve Ballmer <a href="http://usatoday30.usatoday.com/money/companies/management/2007-04-29-ballmer-ceo-forum-usat_N.htm" rel="nofollow">was quoted by USA Today</a> as saying, "There's no chance that the iPhone is going to get any significant market share. No chance." And now, within the past few months, Microsoft has done the unthinkable by releasing a version of Office for Apple's iOS devices.</p><p dir="ltr" style="">So what could this mean for Microsoft's blunder-prone games division? After all, Microsoft's recent gaming struggles are numerous, ranging from <a href="http://www.gamespot.com/articles/microsoft-we-shouldn-t-have-sugar-coated-the-xbox-one-controversy/1100-6418296/" data-ref-id="1100-6418296">the PR disaster that was the Xbox One launch</a> to the way indie developers are <a href="http://www.wired.com/2013/04/sony-indies/" rel="nofollow" data-ref-id="false">now flocking to the PlayStation in droves</a>. But with the recent appointment of Phil Spencer as head of Xbox, there's an opportunity to start anew.</p><p dir="ltr" style="">To his credit, Spencer appears to be saying all the right things. "Xbox One is our most important gaming asset to date. [We want to] make sure we're completely focused on that gaming customer, that core gaming fan," <a href="http://kotaku.com/meet-the-gaming-guy-who-is-now-running-all-of-xbox-1555376349" rel="nofollow">Spencer told Kotaku</a> after his promotion from GM of Microsoft Studios. "Making sure of that, that's what I'm going to bring to this position is a focus on gaming for Xbox One."</p><p dir="ltr" style="">While those initial claims may seem to contrast with this week's announcement of Xbox original programming, Microsoft has reiterated that these shows will not detract from that focus on gaming.</p><p dir="ltr" style="">"It's also probably worth saying that none of the activity we're pursuing is coming at the expense of any of the investment that's been made in the platform overall or gaming overall," said Xbox Entertainment Studios executive vice president Jordan Levin in <a href="http://www.polygon.com/2014/4/28/5660938/gaming-first-tv-xbox" rel="nofollow">a recent Polygon interview</a>. "There isn't shifting of resources away from gaming to this...there's nothing that's getting displaced in the process of what we're trying to build."</p><p dir="ltr" style="">Ultimately, though, that's all just talk. If Microsoft is going to catch up with Sony, it's going to need to deliver on those promises. The first barometer will be this year's E3, where Spencer has promised a focus on games to contrast with its sports and entertainment-driven approach to last year's show. But E3 is just the first step. We need to see Microsoft follow through on those promises with games. Can the company secure exclusive titles beyond its own stable of existing franchises? Can it use the newly formed ID@Xbox partnership program to <a href="http://www.gamespot.com/articles/indie-dev-says-microsoft-used-to-be-a-holes-but-now-that-s-changing/1100-6418700/" data-ref-id="1100-6418700">repair its relationships with indie developers</a>? Can it admit not everyone wants a Kinect and sell a cheaper version of the Xbox One without that peripheral?</p><p dir="ltr" style="">Those are questions we'll find the answers to as the year marches on. Perhaps Microsoft has developed the humility necessary to recognize its troubles with the Xbox One and will work to improve its place in the gaming world. Perhaps I'm reading way too much into a slate of programming that includes <a href="http://en.wikipedia.org/wiki/Gun_Machine#Television_adaptation" rel="nofollow">a show called <em>Gun Machine</em></a>. Either way, I suppose we'll find out soon enough.</p> Wed, 30 Apr 2014 12:40:00 -0700 http://www.gamespot.com/articles/the-push-toward-xbox-original-content-might-just-mean-good-news-for-games/1100-6419321/ http://www.gamespot.com/videos/child-of-light-now-playing/2300-6418578/ Erick enters the world of Lemuria as he guides princess Aurora and friends through a grand adventure... or something. Wed, 30 Apr 2014 12:26:00 -0700 http://www.gamespot.com/videos/child-of-light-now-playing/2300-6418578/ http://www.gamespot.com/videos/legend-of-dungeon-gameplay-multiple-players-highli/2300-6418577/ Chris and friends descend into the dungeon to fight vampires, kittens, set each other on fire, and put on some sweet hats in Legend of Dungeon. Wed, 30 Apr 2014 11:56:00 -0700 http://www.gamespot.com/videos/legend-of-dungeon-gameplay-multiple-players-highli/2300-6418577/ http://www.gamespot.com/articles/xbox-one-can-now-stream-wrestlemania-with-wwe-network-app-s-release/1100-6419326/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521418-wwe.jpg" data-ref-id="1300-2521418" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521418-wwe.jpg" data-ref-id="1300-2521418"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521418-wwe.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One can now count itself among the video game consoles with access to the WWE Network, thanks to the release of the service's streaming app today.</p><p dir="ltr" style="">When the <a href="http://www.gamespot.com/articles/wwe-network-coming-to-xbox-and-playstation-but-what-about-nintendo-platforms/1100-6417063/" data-ref-id="1100-6417063">24/7 streaming service was announced</a> in January, the Xbox 360, PlayStation 3, and PlayStation 4 were among the platforms it was slated to be available on at launch. Sure enough, the app was <a href="http://www.gamespot.com/articles/wwe-network-app-available-now-on-xbox-360-ps3-and-ps4-but-not-xbox-one/1100-6417937/" data-ref-id="1100-6417937">released on all three systems</a> in February, while Xbox One owners were told they wouldn't be getting access until this summer. That release window has now been beaten, although the app unfortunately was not available in time to let wrestling fans watch Wrestlemania 30 live earlier this month.</p><p dir="ltr" style="">For a $10/month subscription (with a six-month commitment), WWE Network subscribers get access to all of the WWE's live pay-per-views in addition to original programming and classic PPVs and TV shows, including WCW and ECW content. That means you can easily watch a replay of Wrestlemania 30 or a random Chris Jericho WCW match where he throws a tantrum.</p><p dir="ltr" style="">The Xbox One version of the app improves on other versions in at least one way by allowing PPVs to be sorted by year, rather than individual event. This makes it easier to pick your favorite year of wrestling and watch all of its PPVs in chronological order.</p><p dir="ltr" style="">There is still no word regarding a version of the WWE Network app for any of Nintendo's systems, including the Wii, Wii U, and 3DS. In addition to the aforementioned platforms, access to the WWE Network is available on PC, as well as iOS and Android devices.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 11:47:00 -0700 http://www.gamespot.com/articles/xbox-one-can-now-stream-wrestlemania-with-wwe-network-app-s-release/1100-6419326/

Gamespot's Site MashupDeveloper American McGee gives 5 reasons why Xbox One will fail in ChinaGS News Update: Sony confirms a bunch of indie games for PS4, including SpelunkyOrbitalis Early Access ReviewSony confirms a bunch of indie games for PS4, including SpelunkyMetal Gear Solid V: Ground Zeroes Highlights - The Shaun MethodGS News - PS4 Gets A Big Update, Nintendo Delivers Free Games!Gran Turismo 5's pre-online shutdown event unlocks Gran Turismo 6 carsSony's postapocalyptic PC MMO H1Z1 gets first gameplay trailerGS News Update: PlayStation 4 1.70 update out now, includes video editor for sharing clipsXbox One boss says virtual reality is "really interesting" for gamesMad Men production company expands into the games industryThe push toward Xbox original content might just mean good news for gamesChild of Light - Now PlayingLegend of Dungeon Gameplay - Multiple Players HighlightsXbox One can now stream Wrestlemania with WWE Network app's release

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 30 Apr 2014 23:10:12 -0700 http://www.gamespot.com/articles/developer-american-mcgee-gives-5-reasons-why-xbox-one-will-fail-in-china/1100-6419341/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg" data-ref-id="1300-2521874" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg" data-ref-id="1300-2521874"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2521874-xbox_sensor_rhs78_transbg_rgb_2013.jpg"></a></figure><p style="">Following <a href="http://www.gamespot.com/articles/xbox-one-coming-to-china-this-september/1100-6419305/" data-ref-id="1100-6419305">Microsoft's announcement of plans to launch the Xbox One in China this year</a>, developer American McGee has publicly stated that the move is a "blunder" that would "cost them dearly".</p><p style="">Posting on his public <a href="https://www.facebook.com/americanmcgee/posts/10152134506387075?stream_ref=10" rel="nofollow" data-ref-id="false">Facebook</a>, the <a href="/alice-madness-returns/" data-ref-id="false">Alice: Madness Returns</a> developer listed five reasons why the console would fail in China. Despite the country only<a href="http://www.gamespot.com/articles/china-temporarily-lifts-its-ban-on-xbox-one-playstation-4-and-wii-u/1100-6416971/" data-ref-id="1100-6416971"> recently relaxing its ban on the sale of foreign consoles</a>, McGee alleged in his first reason that the restrictions were not "effective" and that Chinese consumers could already access consoles easily.</p><p style="">The developer stated that the "set-top box market is already saturated" by "better, cheaper boxes built atop Android-powered dedicated devices". This was followed by the issue of piracy, and a "cultural/audience disconnect" in which he stated that the target market was too time-poor to pick up console games. Finally, McGee highlighted China's approach to censorship and content restriction as reasons why Chinese consumers would be more inclined to purchase a "black-market" console.</p><p style="">China first put forward <a href="http://www.gamespot.com/articles/china-lifts-13-year-console-ban/1100-6415060/">proposal to lift the ban in September</a> last year, with the announcement following a $237 million investment by Microsoft into Chinese TV company BesTV.</p><p style="">Consoles were first banned in 2000 amidst concerns of potential harm to the physical and mental development of children.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Wed, 30 Apr 2014 22:28:00 -0700 http://www.gamespot.com/articles/developer-american-mcgee-gives-5-reasons-why-xbox-one-will-fail-in-china/1100-6419341/ http://www.gamespot.com/videos/gs-news-update-sony-confirms-a-bunch-of-indie-game/2300-6418603/ The PS4 is getting Spelunky, Nidhogg, and a lot more indie gaming fun soon. Wed, 30 Apr 2014 18:01:00 -0700 http://www.gamespot.com/videos/gs-news-update-sony-confirms-a-bunch-of-indie-game/2300-6418603/ http://www.gamespot.com/articles/orbitalis-early-access-review/1100-6419334/ <p style=""><i>GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.</i></p><p style="">Orbitalis is not a puzzle game, though assuming it is one is an easy mistake to make. When you first launch your miniscule red probe into the vacuum of space, you will think its destiny is in your hands. You would be wrong. The game follows the rules of the universe, which exists in a realm outside of our own influence. Here, the immense power of gravity pulls and propels your fragile probe to safety or doom. This is no puzzler; tOrbitalis is a game of trial, error, and a dash of luck, where you shoot for the moon, and pray you'll miss.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2521702-0001_cr.jpg" data-ref-id="1300-2521702" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2521702-0001_cr.jpg" data-ref-id="1300-2521702"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2521702-0001_cr.jpg"></a><figcaption>Achieving the perfect orbit can be a Zen moment. </figcaption></figure><p style="">There is no story in Orbitalis; your main goal is making sure your probe stays alive as long as possible. Viewing the field from a top-down angle, you use your mouse to adjust the probe's velocity and direction, the latter of which is represented by a dotted line that transforms in real time as the path is affected by the gravitational strength of nearby geometric planets, suns, and other cosmic objects. Planets and asteroids are constantly moving around the map, and the longer you wait to launch your probe, the higher the chance to miss your window. Success is measured in precious seconds; the moment your satellite is released, a countdown in the form of a circular bar moves clockwise around the screen. If the probe manages to navigate the dangerous field in the given time without crashing, the stage is cleared and you move on to the next challenge.</p><p style="">While you get a feeling of satisfaction with every completed mission, the accomplishment feels somewhat hollow. You have no control over the probe once it's in flight, and unknown variables, such as wandering asteroids that come into the screen, make predicting its route nearly impossible. Rarely, you will complete a mission on your first try, which lures you into a false sense of control. In reality, you will fail, fail, fail, and, oh yes, fail again. Experimentation is encouraged, and with every attempt, you gain a better understanding of how to best tackle the stage. Orbitalis' trial-and-error nature gets frustrating, and even after you finish a stage, it feels as if it was due more to luck and persistence than to your own performance. Thankfully, levels don't take long to complete, coming in at around 10 to 20 seconds each. The game also allows you to quickly restart if you need to, and on the rare occasion that your probe is stuck in an infinite orbit, you can go to the next mission without waiting.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2521703-0002_cr.jpg" data-ref-id="1300-2521703" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2521703-0002_cr.jpg" data-ref-id="1300-2521703"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2521703-0002_cr.jpg"></a><figcaption>The more objects on the field, the crazier the orbits become.</figcaption></figure><p style="">Orbitalis evokes an eclectic mix of emotions. At times--when you aren't shrugging off disappointment brought on by a dozen failed launches--you can't deny the relief and gladness you experience when your probe narrowly misses a roving asteroid. Watching your probe lazily return from the edge of the screen to make one last swoop around a burning red sun feels like welcoming back a space-faring hero given up for lost. And, I have to admit, there were times I felt a growing fondness for Orbitalis' charms. You get attached to the probe that fights to stay alive. As your probe slowly dances among blue planets and pulsars, leaving an impressive red epitrochoid behind, the game can be eerily calming, yet strangely beautiful.</p><p style="">In its current build, Orbitalis includes 50 levels split into main missions and extra-challenging star levels, but there is more to come. The developer, Alan Zucconi, has promised that Orbitalis will have more levels when it's finished. Some of the difficult missions will get toned down, while the hardest will become star levels. The only thing that isn't known is the game's final release date, but Zucconi said he hopes to narrow it down sometime this year.</p><p style="">During the two hours I spent with Orbitalis, my favorite missions were the ones in which the goal was to purposely shoot your probe into targets. It was fun, and watching the probe weave through gravity fields was like playing on a skee-ball machine with a warped ramp. I was good at those levels, and as a consequence, I completed them far too quickly for my liking. They did demonstrate, however, that Orbitalis does indeed have the potential for compelling gameplay. However, it still requires more work before getting there: large black borders betray the game's Flash roots, and it suffers from slowdown in the menu. But there is a spark of fun here. If the developer can chase it down and harness it, Orbitalis could turn out to be an enjoyable game to come back to time after time.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>What's There?</strong></p></td><td><p style=""><em><strong>More than 50 stages, from regular missions to extra-hard star levels. There is also an online leaderboard, where you can see how you stack up against the best. </strong></em></p></td></tr><tr><td><p style=""><strong>What's to Come?</strong></p></td><td><p style=""><em><strong>More levels, a friends leaderboard, and histograms that relay performances statistics. </strong></em></p></td></tr><tr><td><p style=""><strong>What Does it Cost?</strong></p></td><td><p style=""><em><strong>$6.99, available <a href="http://store.steampowered.com/app/278440/?snr=1_7_15__13" rel="nofollow" data-ref-id="false">via Steam</a>.</strong></em></p></td></tr><tr><td><p style=""><strong>When Will it Be Finished?</strong></p></td><td><p style=""><em><strong>Unknown at this point.</strong></em></p></td></tr><tr><td><p style=""><strong>What's the Verdict?</strong></p></td><td><p style=""><em><strong>Orbitalis is a game of trial and error where victory doesn't always reward a sense of achievement. There are some entertaining moments to be found, but are usually fleeting.</strong></em></p><p style=""> </p></td></tr></tbody></table> Wed, 30 Apr 2014 17:23:00 -0700 http://www.gamespot.com/articles/orbitalis-early-access-review/1100-6419334/ http://www.gamespot.com/articles/sony-confirms-a-bunch-of-indie-games-for-ps4-including-spelunky/1100-6419337/ <div data-embed-type="video" data-ref-id="2300-6418603" data-width="854" data-height="480"><iframe src="/videos/embed/6418603/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style="">Today, <a href="http://blog.us.playstation.com/" rel="nofollow" data-ref-id="false">Sony revealed</a> a long list of indie games that are on their way to PS4.</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521722-14052569351_b713e451e4_z.jpg" data-ref-id="1300-2521722" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521722-14052569351_b713e451e4_z.jpg" data-ref-id="1300-2521722"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521722-14052569351_b713e451e4_z.jpg"></a></figure><p style=""><a href="/spelunky/" data-ref-id="false">Spelunky</a>: The PS4 version of this office-favorite will include 1080p graphics, the ability to upload replays to the leaderboards, and more social features in the daily challenge. And the game will feature cross-buy, so if you already have it on PS3 or Vita, you automatically own it on PS4!</p><div data-embed-type="video" data-ref-id="2300-6418594" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418594/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/nidhogg/" data-ref-id="false">Nidhogg</a>: This competitive fencing game will now let you experience it's muliplayer action with a PlayStation 4 controller. "Exclusive to the PS4 version, the built-in tournament mode now indicates your fencer's color on DualShock 4′s light bar."</p><div data-embed-type="video" data-ref-id="2300-6418592" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418592/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/axiom-verge/" data-ref-id="false">Axiom Verge</a>: This sci-fi side-scroller is also going to make its way to Vita.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521731-metroid.jpg" data-ref-id="1300-2521731" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521731-metroid.jpg" data-ref-id="1300-2521731"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521731-metroid.jpg"></a></figure><p style=""><a href="/source/" data-ref-id="false">Source</a>: A Metroidvania-style adventure game.</p><div data-embed-type="video" data-ref-id="2300-6418595" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418595/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/skulls-of-the-shogun/" data-ref-id="false">Skulls of the Shogun</a>: This update of the stylish strategy game will add a new single-player episode, new Tanuki Monk character, and a new progression system.</p><div data-embed-type="video" data-ref-id="2300-6418586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418586/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""><a href="/chasm/" data-ref-id="false">Chasm</a>: A "procedurally-generated RPG platformer."</p><div data-embed-type="video" data-ref-id="2300-6418589" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418589/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""><a href="/drifter/" data-ref-id="false">Drifter</a>: Also coming to Vita, Drifter is an "open-world, sandbox, space trading game with a procedurally-generated galaxy."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521742-00chariot.jpg" data-ref-id="1300-2521742" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521742-00chariot.jpg" data-ref-id="1300-2521742"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521742-00chariot.jpg"></a></figure><p style=""><a href="/chariot/" data-ref-id="false">Chariot</a>: "A 2D, couch co-op adventure platformer in which two players must work together to guide a chariot through underground levels using physics-based mechanics such as pushing, pulling, riding, reeling, and so on."</p><div data-embed-type="video" data-ref-id="2300-6418596" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418596/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/escape-goat-2/" data-ref-id="false">Escape Goat 2:</a> You can never have enough goat games.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png" data-ref-id="1300-2521745" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png" data-ref-id="1300-2521745"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521745-screen+shot+2014-04-30+at+4.30.20+pm.png"></a></figure><p style=""><a href="/apotheon/" data-ref-id="false">Apotheon</a>: A side-scrolling action game made "in the visage of ancient Greek pottery."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png" data-ref-id="1300-2521746" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png" data-ref-id="1300-2521746"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2521746-screen+shot+2014-04-30+at+4.32.10+pm.png"></a></figure><p style=""><a href="/ironclad-tactics/" data-ref-id="false">Ironclad Tactics</a>: "A fast-paced, card-based tactics game set in the American Civil War… with robots!"</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6418593" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418593/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/starwhal-just-the-tip/" data-ref-id="false">Starwhal: Just the Tip:</a> Also coming to PS3, this game has you "navigating your narwhal to tag your opponent's heart and protect your own. Of course, the narwhals themselves wiggle all over the place in spastic fits of salty marine protest, but therein lies at least half the fun."</p><div data-embed-type="video" data-ref-id="2300-6418591" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418591/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="/jamestown-legend-of-the-lost-colony/" data-ref-id="false">Jamestown Plus</a>: The original experience plus new ships, new levels, and a new chapter in the Jamestown story.</p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Wed, 30 Apr 2014 16:38:00 -0700 http://www.gamespot.com/articles/sony-confirms-a-bunch-of-indie-games-for-ps4-including-spelunky/1100-6419337/ http://www.gamespot.com/videos/metal-gear-solid-v-ground-zeroes-highlights-the-sh/2300-6418590/ Shaun and Peter decide they don't need their extra magazines and decide to have Snake use them for distractions and torture in this episode of The Shaun Method. Wed, 30 Apr 2014 16:09:00 -0700 http://www.gamespot.com/videos/metal-gear-solid-v-ground-zeroes-highlights-the-sh/2300-6418590/ http://www.gamespot.com/videos/gs-news-ps4-gets-a-big-update-nintendo-delivers-fr/2300-6418585/ The PlayStation 4 gets a huge system update, Nintendo want to give you a free Wii U game with Mario Kart 8, and we get more Driveclub details! Wed, 30 Apr 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-ps4-gets-a-big-update-nintendo-delivers-fr/2300-6418585/ http://www.gamespot.com/articles/gran-turismo-5-s-pre-online-shutdown-event-unlocks-gran-turismo-6-cars/1100-6419331/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521611-gt6.jpg" data-ref-id="1300-2521611" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521611-gt6.jpg" data-ref-id="1300-2521611"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521611-gt6.jpg"></a></figure><p style=""><span>With </span><a href="/gran-turismo-5/" data-ref-id="false">Gran Turismo 5</a><span>'s online services scheduled to be taken permanently offline at the end of May, developer Polyphony Digital is hosting one last online event that will allow participants to unlock a handful of cars for use in the game's sequel, </span><a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a><span>.</span></p><p dir="ltr" style="">Beginning late tonight and running through May 30, players will be able to take part in the Gran Turismo 5 Online Event Finale, according to a post on the franchise's <a href="http://www.gran-turismo.com/us/news/00_8806688.html" rel="nofollow" data-ref-id="false">website</a> (via <a href="http://www.gtplanet.net/gt5-online-event-finale-begins-today-awards-cars-in-gt6/" rel="nofollow" data-ref-id="false">GTPlanet</a>). Contained in the event are two stages: one on the Top Gear test track with a 2011 Mazda Roadster TC, and one on the 24-hour Nürburgring track with a 2011 Nissan GT-R N24 Schulze Motorsports.</p><p dir="ltr" style="">Once you've registered lap times on both during the month of May, you'll need to start up Gran Turismo 6 (pictured above) between June 2 and June 29 while signed into the same PlayStation Network account. By doing so, you'll unlock the following five cars:</p><ul><li dir="ltr">2009 Abarth Grande Punto</li><li dir="ltr">2011 Renault Sport Megane R.S. Trophy</li><li dir="ltr">2008 Nissan Fairlady Z (Z34)</li><li dir="ltr">2012 Tesla Motors Model S Signature Performance</li><li dir="ltr">2012 Subaru S206 NBR Challenge Package</li></ul><p dir="ltr" style="">Polyphony says it "hand selected these cars specifically as they will be very useful in the early stages of Gran Turismo 6." Gran Turismo 5 was released on PS3 in November 2010 and was succeeded by Gran Turismo 6 this past December.</p><p dir="ltr" style="">GT5 is among a handful of Sony's first-party PS3 games, including the first three <a href="/resistance-3/" data-ref-id="false">Resistance</a> games, <a href="/mag/" data-ref-id="false">MAG</a>, and <a href="/socom-u-s-navy-seals-confrontation/" data-ref-id="false">SOCOM: Confrontation</a>, being taken offline in May. In GT5's case, its DLC is being removed from the PlayStation Store, <a href="http://www.gamespot.com/articles/install-some-gran-turismo-5-dlc-now-or-lose-it-forever-on-april-30/1100-6417919/" data-ref-id="1100-6417919">rendering some of it inaccessible</a> after today, April 30.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 14:10:00 -0700 http://www.gamespot.com/articles/gran-turismo-5-s-pre-online-shutdown-event-unlocks-gran-turismo-6-cars/1100-6419331/ http://www.gamespot.com/articles/sony-s-postapocalyptic-pc-mmo-h1z1-gets-first-gameplay-trailer/1100-6419329/ <div data-embed-type="video" data-ref-id="2300-6418576" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418576/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Sony Online Entertainment has released the first gameplay trailer for its upcoming post-apocalyptic PC MMO <a href="http://www.gamespot.com/h1z1/" data-ref-id="false">H1Z1</a>, showing off the free-to-play game's environment, features, and zombies.</p><p dir="ltr" style="">The trailer shows characters moving through dark and dreary environments while laying waste to zombies with an assortment of weapons. "Will you survive?," the trailer asks. Sony has not yet set an official release date for H1Z1, but the company says an in-development version will be available through Steam Early Access "in the upcoming weeks."</p><p dir="ltr" style="">Earlier this week, Sony held a 12-hour live-stream event for H1Z1, giving viewers a behind-the-scenes look at the game's development. If you missed this presentation, you can <a href="http://www.twitch.tv/h1z1/profile/pastBroadcasts" rel="nofollow" data-ref-id="false">watch a replay of the stream in its entirely at the game's Twitch channel</a>.</p><p dir="ltr" style="">Sony <a href="http://www.gamespot.com/articles/sony-reveals-new-post-apocalyptic-mmo-game-h1z1/1100-6418884/" data-ref-id="1100-6418884">announced H1Z1 earlier this month</a>. It features a destructible world "on a massive scale" that players can alter by building new structures--and destroying others. The game also features a day/night cycle, dynamic weather, and items that you can set on fire. Further, H1Z1 has a crafting system described as "expansive" that allows players to build things like weapons and even fortresses. The game's zombies are described as "unpredictable" and as having been programmed with "emergent" tendencies.</p><p style="">As a free-to-play game, H1Z1 will have microtransactions, but Sony says it will only sell items that are "<a href="http://www.gamespot.com/articles/h1z1-microtransactions-will-only-include-things-that-are-fair/1100-6419202/" data-ref-id="1100-6419202">fair</a>." For more on H1Z1, be sure to read <a href="http://www.gamespot.com/h1z1/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 30 Apr 2014 13:41:00 -0700 http://www.gamespot.com/articles/sony-s-postapocalyptic-pc-mmo-h1z1-gets-first-gameplay-trailer/1100-6419329/ http://www.gamespot.com/videos/gs-news-update-playstation-4-1-70-update-out-now-i/2300-6418580/ The new PlayStation 4 update allows you to dim the light bar, stream at a higher resolution, and gives you more freedom for sharing moments. Wed, 30 Apr 2014 13:33:00 -0700 http://www.gamespot.com/videos/gs-news-update-playstation-4-1-70-update-out-now-i/2300-6418580/ http://www.gamespot.com/articles/xbox-one-boss-says-virtual-reality-is-really-interesting-for-games/1100-6419328/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2521575-fortazela.jpg" data-ref-id="1300-2521575" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2521575-fortazela.jpg" data-ref-id="1300-2521575"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2521575-fortazela.jpg"></a><figcaption>Microsoft's rumored AR/VR system "Fortazela"</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">In a new interview, Head of Xbox boss Phil Spencer makes it clear that he's excited about the future for virtual reality technology for gaming, but stopped short of confirming any Microsoft-produced headsets or other wearable devices.</p><p dir="ltr" style="">"Virtual reality is a really interesting area, especially for games, and while it seems like it's been 'just over the horizon' for the last 20 years or so, I think we could finally start seeing it prove out soon for both gamers and developers," Spencer told<a href="http://tech.fortune.cnn.com/2014/04/25/phil-spencer-xbox-microsoft/" rel="nofollow" data-ref-id="false"><em> Fortune</em></a>.</p><p dir="ltr" style="">Virtual reality is indeed gathering mainstream appeal. Last month, social networking giant Facebook bought Oculus VR--maker of the Oculus Rift headset--in a <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">deal worth an estimated $2 billion</a>. PlayStation maker Sony also recently announced its own virtual reality headset, <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Project Morpheus</a>.</p><p dir="ltr" style="">During the Game Developers Conference in March, Spencer revealed that Microsoft has been <a href="http://www.gamespot.com/articles/microsoft-says-vr-is-something-we-ve-been-playing-with-for-a-while/1100-6418473/" data-ref-id="1100-6418473">experimenting with virtual reality for some time now</a>. He reiterated that point in the new interview, saying that Microsoft's research team "has been playing with virtual reality for quite a while."</p><p dir="ltr" style="">"While we don't have anything to officially announce, it's clearly an area people are excited about. The potential is definitely there," Spencer said.</p><p dir="ltr" style="">Earlier this year, it was discovered that Microsoft <a href="http://www.gamespot.com/articles/microsoft-reportedly-pays-as-much-as-150-million-for-wearable-computing-assets/1100-6418628/" data-ref-id="1100-6418628">paid as much as $150 million for assets related to wearable technology</a>. In addition, a leaked document from 2012 showed that Microsoft is planning to introduce a VR/AR system called "<a href="http://www.gamespot.com/articles/xbox-720-launching-at-299-with-kinect-2/1100-6382875/" data-ref-id="1100-6382875">Fortazela"</a> for the Xbox One sometime in the future.</p><p dir="ltr" style="">Also in the interview with <em>Fortune</em>, Spencer says console exclusives are as important as ever for Microsoft and the Xbox brand going forward.</p><p dir="ltr" style="">"Exclusive games will continue to play a major role for Xbox in the new console generation, just as they have in previous generations," Spencer said. "I'm a true believer in our exclusive platform features like Kinect, SmartGlass, and the cloud, but games have always been the bedrock of our consoles at Xbox."</p><p dir="ltr" style="">Some of the big Xbox One exclusive games announced so far include <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, <a href="/project-spark/" data-ref-id="false">Project Spark</a>, <a href="/quantum-break/" data-ref-id="false">Quantum Break</a>, and the <a href="/halo/" data-ref-id="false">new Halo game</a>. Spencer teased that even more system exclusives could be announced at E3 in June.</p><p style="">"It's going to be great at E3 to be able to share the games coming exclusively to Xbox One, and it's only going to get better," he said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 30 Apr 2014 13:09:00 -0700 http://www.gamespot.com/articles/xbox-one-boss-says-virtual-reality-is-really-interesting-for-games/1100-6419328/ http://www.gamespot.com/articles/mad-men-production-company-expands-into-the-games-industry/1100-6419327/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521565-mad+men.jpg" data-ref-id="1300-2521565" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521565-mad+men.jpg" data-ref-id="1300-2521565"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521565-mad+men.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Lionsgate, the production company responsible for <em>Mad Men</em>, among other shows and films, is looking to expand the types of content it creates--an extension that will see it get into the video game industry.</p><p dir="ltr" style="">No specific projects were revealed, including whether it will build its own internal development team. Today's announcement does refer to making an "investment in existing games" and "leveraging Lionsgate's franchises and other branded properties into the gaming space." In other words, it's possible we could see a game based on <em>Mad Men</em>, <em>The Hunger Games</em>, <em>Twilight</em>, or other properties it's involved with, but that's purely speculation at this point.</p><p dir="ltr" style="">Lionsgate has named Peter Levin the president of Interactive Ventures and Games. In addition to cofounding Nerdist Industries, Levin's previous work includes serving as an advisor for <a href="/angry-birds/" data-ref-id="false">Angry Birds</a> maker Rovio and Finnish developer Next Games.</p><p dir="ltr" style="">That experience would suggest Lionsgate could have a focus on mobile games. Today's announcement doesn't indicate if that's the case, but it is telling that the press release states, "The Company noted that consumer spending on mobile and social games increased by 130% last year."</p><p dir="ltr" style="">"Peter is a perfect fit for our entrepreneurial culture, and he is ideally qualified to lead the continued growth of our content business into the video game space and other interactive digital ventures," said Lionsgate CEO Jon Feltheimer. "Gaming has become one of the most explosive growth areas of the content business, and Peter's mandate will be to build a portfolio of premium digital properties as we expand our leadership in films and television programming into digital content as well."</p><p dir="ltr" style="">Lionsgate's name has been connected to the games business before, having outsourced development of tie-in games, including a Hunger Games iOS title. It's also the same company that <a href="http://www.gamespot.com/articles/an-esports-first-movie-studio-lionsgate-will-sponsor-the-next-mlg-and-twitch-starcraft-2-tournament/1100-6417501/" data-ref-id="1100-6417501">sponsored gaming tournaments</a> earlier this year to promote <em>Ender's Game</em> and was <a href="http://www.gamespot.com/articles/dead-island-movie-in-development/1100-6336883/" data-ref-id="1100-6336883">set to produce a film</a> based on <a href="/dead-island/" data-ref-id="false">Dead Island</a> in 2011.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 13:08:00 -0700 http://www.gamespot.com/articles/mad-men-production-company-expands-into-the-games-industry/1100-6419327/ http://www.gamespot.com/articles/the-push-toward-xbox-original-content-might-just-mean-good-news-for-games/1100-6419321/ <p style="">In 2012, Microsoft <a href="http://www.gamespot.com/articles/microsoft-hires-former-cbs-tv-exec/1100-6396737/" data-ref-id="1100-6396737">began building an internal production company</a>--now called Xbox Entertainment Studios--in a move designed to bring original video content to home consoles via Xbox Live. Fast-forward to this week and we finally know what that team has been up to now that <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/" data-ref-id="1100-6419255">Microsoft has lifted the veil from its upcoming slate of programming</a>.</p><p dir="ltr" style="">If you haven't taken the time to look at the shows that Microsoft is working on, it's worth a few minutes to <a href="http://news.xbox.com/2014/04/ent-xbox-originals-unveil" rel="nofollow" data-ref-id="false">catch yourself up</a>. I say that not because there are any jaw-dropping exclusives or stunning announcements. No, these Xbox Originals amount to a curiously eclectic hodgepodge of programming with no real theme tying them all together--at least aside from their vaguely male-oriented subject matter and the promise of interactive features.</p><p dir="ltr" style="">I'll admit that my first reaction was to peg this as the latest example of Microsoft's recent lack of direction, a symptom of a corporate behemoth that just can't seem to make up its mind about what the Xbox is supposed to be.</p><p dir="ltr" style="">But there's also another way to look at this. It's the idea that Microsoft is taking a very careful and calculated approach toward original video, using experimentation to see what its audience likes, while simultaneously building a broad portfolio of production partners and content creators down in Hollywood. And that might just spell good news for its gaming efforts.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2521140-atari-dig-zak-jpg.jpg" data-ref-id="1300-2521140" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2521140-atari-dig-zak-jpg.jpg" data-ref-id="1300-2521140"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/642/6422750/2521140-atari-dig-zak-jpg.jpg"></a><figcaption>A shot from the Atari excavation in New Mexico. </figcaption></figure><p dir="ltr" style="">Consider the sheer diversity of these shows. There are the requisite Halo adaptations, of course. These come in the form of Steven Spielberg's previously announced miniseries as well as a "digital feature" produced by Ridley Scott. But then you've got an unscripted series that explores the culture of street soccer; an adaptation of a Swedish sci-fi series about robotic servants; and a documentary series whose first episode focuses on the recent Atari excavation in New Mexico.</p><p dir="ltr" style="">And those are just the projects that have been approved for production. There are an abundance of projects in earlier stages of development, including a detective thriller from Warren Ellis; a showcase for upcoming comedians hosted by Sarah Silverman; and a stop-motion animation series from the creators of <em>Robot Chicken</em>.</p><p dir="ltr" style="">It's a wide assortment to be sure, and one that invites plenty of interpretation. A <a href="http://recode.net/2014/04/28/microsoft-xbox-struggles-in-big-hollywood-foray/" rel="nofollow">recent article published on Re/code</a> certainly underscores my initial reaction, that this is Microsoft at its most scattershot. "Sources paint a picture of a disorganized studio that struggles to close deals and lacks a fully fleshed-out business model," the piece states. "This inability to execute has turned off potential studio partners, they say, complicating the process of securing premium content."</p><p dir="ltr" style="">But let's say that Microsoft really <em>does</em> know what it's doing here. Let's say that this is, in fact, a measured approach meant to broaden its relationships with big players in the entertainment industry.</p><p dir="ltr" style="">That would be an awfully far cry from the chest-thumping bravado that led to the demise of the Halo film all those years ago. In an excerpt from <em>Generation Xbox: How Video Games Invaded Hollywood</em> published on Wired.com, author Jamie Russell <a href="http://www.wired.com/2012/04/halo-movie-generation-xbox/" rel="nofollow">details the cocky approach Microsoft took to licensing its wildly successful first-person shooter franchise</a>. It began with actors in full Spartan armor delivering a fresh new Halo screenplay to Hollywood executives, but with one major caveat: they would have only 24 hours to decide whether or not to make an offer. It was essentially a timed auction, a proclamation that if these studios wanted the rights to a Halo movie they would have to fight for it.</p><p dir="ltr" style="">But the circus didn't end there. Microsoft also filled the licensing deal with financial terms that were practically unheard of in Hollywood.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=SyOAdrxlPVs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FSyOAdrxlPVs%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSyOAdrxlPVs&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FSyOAdrxlPVs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""><em>Above: Neill Blomkamp's test shots for the failed Halo movie were later salvaged for a promotional feature called Landfall.</em></p><p dir="ltr" style="">"Microsoft, a global software giant used to getting its own way, wasn't about to kowtow to Hollywood," writes Russell. "It knew Halo was the jewel of videogame movies, the one that could be a true blockbuster hit. According to Variety, Microsoft wanted $10 million against 15% of the box office gross, in addition to a $75 million 'below-the-line' budget [a term referring to costs before actor and director fees] and fast-tracked production."</p><p dir="ltr" style="">Even though Fox and Universal joined forces to secure the rights to a Halo film, Microsoft's financial and creative demands were simply too much for the various parties involved. Eventually, the deal fizzled out, and the movie was dead in the water.</p><p dir="ltr" style="">Now here we are in 2014, with Microsoft having inked deals with all manner of production companies. Suddenly the Xbox has become a vehicle for a diverse assortment of original series, only a fraction of which are based on Microsoft's intellectual properties.</p><p dir="ltr" style="">In that same Re/code article, head of Xbox Entertainment Studios chief Nancy Tellem remarks on the general un-Xbox-ness of these shows by stating, "We've found, over the years, that the best shows come from the creators telling us what their vision is--as opposed to the other way around."</p><blockquote data-size="medium" data-align="right"><p dir="ltr" style="">All of which leads me to believe that maybe--just maybe--Microsoft's Xbox unit has developed the sense of humility it's going to need in order to get itself back on track.</p></blockquote><p dir="ltr" style="">All of which leads me to believe that maybe--just maybe--Microsoft's Xbox unit has developed the sense of humility it's going to need in order to get itself back on track. I'll admit that may just be wishful thinking, but there does seem to be a recent shift within the company in terms of how it views itself. Where Windows and Office were once titans of the computer industry, the explosive growth of smartphones and tablets has put Microsoft on the defensive. In 2007, then CEO Steve Ballmer <a href="http://usatoday30.usatoday.com/money/companies/management/2007-04-29-ballmer-ceo-forum-usat_N.htm" rel="nofollow">was quoted by USA Today</a> as saying, "There's no chance that the iPhone is going to get any significant market share. No chance." And now, within the past few months, Microsoft has done the unthinkable by releasing a version of Office for Apple's iOS devices.</p><p dir="ltr" style="">So what could this mean for Microsoft's blunder-prone games division? After all, Microsoft's recent gaming struggles are numerous, ranging from <a href="http://www.gamespot.com/articles/microsoft-we-shouldn-t-have-sugar-coated-the-xbox-one-controversy/1100-6418296/" data-ref-id="1100-6418296">the PR disaster that was the Xbox One launch</a> to the way indie developers are <a href="http://www.wired.com/2013/04/sony-indies/" rel="nofollow" data-ref-id="false">now flocking to the PlayStation in droves</a>. But with the recent appointment of Phil Spencer as head of Xbox, there's an opportunity to start anew.</p><p dir="ltr" style="">To his credit, Spencer appears to be saying all the right things. "Xbox One is our most important gaming asset to date. [We want to] make sure we're completely focused on that gaming customer, that core gaming fan," <a href="http://kotaku.com/meet-the-gaming-guy-who-is-now-running-all-of-xbox-1555376349" rel="nofollow">Spencer told Kotaku</a> after his promotion from GM of Microsoft Studios. "Making sure of that, that's what I'm going to bring to this position is a focus on gaming for Xbox One."</p><p dir="ltr" style="">While those initial claims may seem to contrast with this week's announcement of Xbox original programming, Microsoft has reiterated that these shows will not detract from that focus on gaming.</p><p dir="ltr" style="">"It's also probably worth saying that none of the activity we're pursuing is coming at the expense of any of the investment that's been made in the platform overall or gaming overall," said Xbox Entertainment Studios executive vice president Jordan Levin in <a href="http://www.polygon.com/2014/4/28/5660938/gaming-first-tv-xbox" rel="nofollow">a recent Polygon interview</a>. "There isn't shifting of resources away from gaming to this...there's nothing that's getting displaced in the process of what we're trying to build."</p><p dir="ltr" style="">Ultimately, though, that's all just talk. If Microsoft is going to catch up with Sony, it's going to need to deliver on those promises. The first barometer will be this year's E3, where Spencer has promised a focus on games to contrast with its sports and entertainment-driven approach to last year's show. But E3 is just the first step. We need to see Microsoft follow through on those promises with games. Can the company secure exclusive titles beyond its own stable of existing franchises? Can it use the newly formed ID@Xbox partnership program to <a href="http://www.gamespot.com/articles/indie-dev-says-microsoft-used-to-be-a-holes-but-now-that-s-changing/1100-6418700/" data-ref-id="1100-6418700">repair its relationships with indie developers</a>? Can it admit not everyone wants a Kinect and sell a cheaper version of the Xbox One without that peripheral?</p><p dir="ltr" style="">Those are questions we'll find the answers to as the year marches on. Perhaps Microsoft has developed the humility necessary to recognize its troubles with the Xbox One and will work to improve its place in the gaming world. Perhaps I'm reading way too much into a slate of programming that includes <a href="http://en.wikipedia.org/wiki/Gun_Machine#Television_adaptation" rel="nofollow">a show called <em>Gun Machine</em></a>. Either way, I suppose we'll find out soon enough.</p> Wed, 30 Apr 2014 12:40:00 -0700 http://www.gamespot.com/articles/the-push-toward-xbox-original-content-might-just-mean-good-news-for-games/1100-6419321/ http://www.gamespot.com/videos/child-of-light-now-playing/2300-6418578/ Erick enters the world of Lemuria as he guides princess Aurora and friends through a grand adventure... or something. Wed, 30 Apr 2014 12:26:00 -0700 http://www.gamespot.com/videos/child-of-light-now-playing/2300-6418578/ http://www.gamespot.com/videos/legend-of-dungeon-gameplay-multiple-players-highli/2300-6418577/ Chris and friends descend into the dungeon to fight vampires, kittens, set each other on fire, and put on some sweet hats in Legend of Dungeon. Wed, 30 Apr 2014 11:56:00 -0700 http://www.gamespot.com/videos/legend-of-dungeon-gameplay-multiple-players-highli/2300-6418577/ http://www.gamespot.com/articles/xbox-one-can-now-stream-wrestlemania-with-wwe-network-app-s-release/1100-6419326/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2521418-wwe.jpg" data-ref-id="1300-2521418" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2521418-wwe.jpg" data-ref-id="1300-2521418"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2521418-wwe.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One can now count itself among the video game consoles with access to the WWE Network, thanks to the release of the service's streaming app today.</p><p dir="ltr" style="">When the <a href="http://www.gamespot.com/articles/wwe-network-coming-to-xbox-and-playstation-but-what-about-nintendo-platforms/1100-6417063/" data-ref-id="1100-6417063">24/7 streaming service was announced</a> in January, the Xbox 360, PlayStation 3, and PlayStation 4 were among the platforms it was slated to be available on at launch. Sure enough, the app was <a href="http://www.gamespot.com/articles/wwe-network-app-available-now-on-xbox-360-ps3-and-ps4-but-not-xbox-one/1100-6417937/" data-ref-id="1100-6417937">released on all three systems</a> in February, while Xbox One owners were told they wouldn't be getting access until this summer. That release window has now been beaten, although the app unfortunately was not available in time to let wrestling fans watch Wrestlemania 30 live earlier this month.</p><p dir="ltr" style="">For a $10/month subscription (with a six-month commitment), WWE Network subscribers get access to all of the WWE's live pay-per-views in addition to original programming and classic PPVs and TV shows, including WCW and ECW content. That means you can easily watch a replay of Wrestlemania 30 or a random Chris Jericho WCW match where he throws a tantrum.</p><p dir="ltr" style="">The Xbox One version of the app improves on other versions in at least one way by allowing PPVs to be sorted by year, rather than individual event. This makes it easier to pick your favorite year of wrestling and watch all of its PPVs in chronological order.</p><p dir="ltr" style="">There is still no word regarding a version of the WWE Network app for any of Nintendo's systems, including the Wii, Wii U, and 3DS. In addition to the aforementioned platforms, access to the WWE Network is available on PC, as well as iOS and Android devices.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Wed, 30 Apr 2014 11:47:00 -0700 http://www.gamespot.com/articles/xbox-one-can-now-stream-wrestlemania-with-wwe-network-app-s-release/1100-6419326/


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