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Daily Digest - Augmented Reality

Written By Kom Limpulnam on Kamis, 31 Januari 2013 | 13.15

Get in some action in Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez, watch augment this, and find out about our EA Sports Challenge livestream.

To-Do List

- SIGN UP to play Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez!
- READ about the EA Challenge Series
- WATCH Nerf Lazer Tag for iOS battle tested

Tip: Introducing Battle Fight!

GameSpot Australia is holding a new kind of competition to GameSpot members! Here's how it works: If you can beat the high score challenge staff set, take a photo or a screenshot of it and post it in the challenge discussion. Whoever posts the highest score by the time GameSpot AU goes live next week will be crowned WINNER on the live stream! You are allowed to submit multiple posts, so keep on trying to grab the best score! The latest challenge is in a game of Tetris. See if you can beat Edmond Tran's score: 237,459!

http://www.gamespot.com/forums/topic/29344024/battle-fight---episode-1-tetris

13.15 | 0 komentar | Read More

GameSpot GamePlay Episode 27: Vibrate Your Molecules

Written By Kom Limpulnam on Rabu, 30 Januari 2013 | 13.15

DC Universe Online Creative Director Jens Andersen joins the GameSpot team to pit lizards against foxes in this superpowered podcast.

GameSpot GamePlay

DC Universe Online Creative Director Jens Andersen reaches top speed to discuss the secret reptilian identities of Britain's royal family. Also: Kevin VanOrd crawls out of the swamp long enough to mourn the loss of Vigil Games; Shaun McInnis shows off his skills as a Biblical scholar; Tom Mc Shea finally goes free to play; and Andy Bauman asks no one in particular if there will ever be another Battlezone.

You can access all previous episodes on GameSpot here.

Click here to subscribe to GameSpot Gameplay via iTunes.

Click here to subscribe to GameSpot Gameplay via Zune.

Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 26: The Soup is a Problem

GameSpot GamePlay Episode 25: Tap Tap-a-Roo

GameSpot GamePlay Episode 24: Rubbing the Cow Gently

GameSpot GamePlay Episode 23: Shame Stack

GameSpot GamePlay Episode 22: Doesn't Suck

GameSpot GamePlay Episode 21: I Like Getting Murdered

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


13.15 | 0 komentar | Read More

Virgin Gaming Challenge Series live

SITE NEWS: The best in FIFA, NHL, and Madden will compete live next weekend.

On February 9 at 12PM PST, GameSpot will be streaming the Virgin Gaming Challenge Series live from Las Vegas. The Challenge Series gathers top players for the latest versions of EA Sports titles Madden, FIFA, and NHL for tournaments that will declare a champion for those individual games.

GameSpot's own Danny O'Dwyer and Paul "ReDeYe" Chandler will be calling all of the action for the FIFA tournament while Fred Villaruel and former GameSpot sports editor Shanker Srinivisan take the play-by-play duties for Madden. Finally, Alex Mendez and Frank Bowen will be your hosts for NHL.

Be sure to check back soon for more details, including a full schedule of events as we draw closer to the start of the Virgin Gaming Challenge Series.


13.15 | 0 komentar | Read More

Former CLG EU League of Legends team officially joins Evil Geniuses

Written By Kom Limpulnam on Senin, 28 Januari 2013 | 13.15

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

Alex Garfield, CEO of EG, and Stephen "Snoopeh" Ellis, Captain of EG's new League of Legends team, have told GameSpot that the full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future since August, having had serious discussions with Evil Geniuses and Curse, and also considered starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Both sides note financial support was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform and belief in each other were weighed along with the deal's financials. Garfield met with Ellis and the team at least six separate times throughout the past half-year, with the initial meeting occurring shortly before Ellis and his team played in Korea's OGN The Champions League this past summer.

Ellis and the team began thinking about and exploring their options for 2013 starting before their participation in The Champions last August, at which they narrowly lost to Azubu Frost in the finals. Their contract with CLG was ending December 31, and team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on potentially unstable funding sources, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, and came to a decision that without a major change in that development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses, which is known to have the most restrictive player contracts in the industry in terms of players' independent sponsorship opportunities. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to either signing with Evil Geniuses, or pursuing the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations about Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends in the past, although both recently backtracked on their previous comments and mentioned their support of all eSports titles, including League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for almost two years for the right players to represent his brand in League of Legends, but was unsatisfied with his available options in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

After initially meeting in Korea in August, and keeping talks going from that point, Garfield again met with the entire team at the MLG Winter Championships in Dallas, bringing a customized PowerPoint presentation with him that outlined the benefits of the team choosing EG over its other options. This is said to have been a major turning point in the negotiating process, as up until that point the team still considered both Curse and starting its own team as better options than signing with EG. Before Garfield's PowerPoint presentation, the team's other options were seen as more attractive and more likely, but after the presentation, the team began to consider the prospect of joining EG as equally viable and attractive to its other options.

Things went well in Dallas, and while EG was no longer behind in its pursuit of Ellis' team, it appeared to have caught up with the team's other options. However, both sides were still skeptical. Ellis and the team still had a strong desire to try things out on their own, and Garfield was having last-minute reservations regarding Riot's plans for Season 3 and how they might affect the way participating teams could run their businesses.

The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to Ellis and the team, despite the fact that their initial EG deal would only be one year in duration. The meeting helped Ellis realize it would be more beneficial to the team to join with a strong organization like EG, rather than taking on the potentially difficult challenge of running things themselves.

Ellis was specifically concerned that, if the team tried to make things work on their own, he himself would have to take less of a player role and more of a management role--something he was not necessarily opposed to but felt was not truly in his best interests at this point in his career. The team agreed after IPL5 that it would be better to fulfill their goals with EG as an organization supporting them.

Ellis and Garfield continued discussions in the two weeks following after IPL5, with a verbal agreement being reached in mid-December. At that point, with Garfield still having some last-minute concerns, Riot eSports personnel personally reached out to him to help alleviate some of his concerns about Season 3 and the future of League of Legends. Ellis and the team take a significant amount of pride in being Evil Geniuses' first League of Legends team, which they saw as an overall plus given that Garfield is known for being incredibly picky with his player recruitment and he had noted as much previously in his PCGamesN interview. Ellis and the team feel that partnering with EG could help bridge the gap between League of Legends and the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


13.15 | 0 komentar | Read More

New Releases: January 27th - February 2nd

@nathanmaxtro @highlanderjimd@realguitarhero5 

They all have the same formula, the same trial and error, the story in the first two feels more professional, in Absolution the story is more personal for 47.

Honestly, I didn't notice a difference, Hitman frustrated me when it was first released back in the day, and so did Absolution, they are great games, but like I said, be prepared for a lot of trial and error frustration, much like Commandos was. 


13.15 | 0 komentar | Read More

The Long Haul: Anachronox Part 3

Written By Kom Limpulnam on Minggu, 27 Januari 2013 | 13.15

Anachronox was a good game...better with all it's quirks than most of the stuff nowadays, any monkey can string a couple of levels together, bind them with invisible walls and drop in weapons, ammo and a few enemies and then expect you to be scared/thrilled/entertained...Yes, games have come a looooong way since this game, not too much for the better...


13.15 | 0 komentar | Read More

Former CLG EU League of Legends team officially joins Evil Geniuses

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

Alex Garfield, CEO of EG, and Stephen "Snoopeh" Ellis, Captain of EG's new League of Legends team, have told GameSpot that the full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future since August, having had serious discussions with Evil Geniuses and Curse, and also considered starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Both sides note financial support was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform and belief in each other were weighed along with the deal's financials. Garfield met with Ellis and the team at least six separate times throughout the past half-year, with the initial meeting occurring shortly before Ellis and his team played in Korea's OGN The Champions League this past summer.

Ellis and the team began thinking about and exploring their options for 2013 starting before their participation in The Champions last August, at which they narrowly lost to Azubu Frost in the finals. Their contract with CLG was ending December 31, and team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on potentially unstable funding sources, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, and came to a decision that without a major change in that development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses, which is known to have the most restrictive player contracts in the industry in terms of players' independent sponsorship opportunities. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to either signing with Evil Geniuses, or pursuing the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations about Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends in the past, although both recently backtracked on their previous comments and mentioned their support of all eSports titles, including League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for almost two years for the right players to represent his brand in League of Legends, but was unsatisfied with his available options in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

After initially meeting in Korea in August, and keeping talks going from that point, Garfield again met with the entire team at the MLG Winter Championships in Dallas, bringing a customized PowerPoint presentation with him that outlined the benefits of the team choosing EG over its other options. This is said to have been a major turning point in the negotiating process, as up until that point the team still considered both Curse and starting its own team as better options than signing with EG. Before Garfield's PowerPoint presentation, the team's other options were seen as more attractive and more likely, but after the presentation, the team began to consider the prospect of joining EG as equally viable and attractive to its other options.

Things went well in Dallas, and while EG was no longer behind in its pursuit of Ellis' team, it appeared to have caught up with the team's other options. However, both sides were still skeptical. Ellis and the team still had a strong desire to try things out on their own, and Garfield was having last-minute reservations regarding Riot's plans for Season 3 and how they might affect the way participating teams could run their businesses.

The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to Ellis and the team, despite the fact that their initial EG deal would only be one year in duration. The meeting helped Ellis realize it would be more beneficial to the team to join with a strong organization like EG, rather than taking on the potentially difficult challenge of running things themselves.

Ellis was specifically concerned that, if the team tried to make things work on their own, he himself would have to take less of a player role and more of a management role--something he was not necessarily opposed to but felt was not truly in his best interests at this point in his career. The team agreed after IPL5 that it would be better to fulfill their goals with EG as an organization supporting them.

Ellis and Garfield continued discussions in the two weeks following after IPL5, with a verbal agreement being reached in mid-December. At that point, with Garfield still having some last-minute concerns, Riot eSports personnel personally reached out to him to help alleviate some of his concerns about Season 3 and the future of League of Legends. Ellis and the team take a significant amount of pride in being Evil Geniuses' first League of Legends team, which they saw as an overall plus given that Garfield is known for being incredibly picky with his player recruitment and he had noted as much previously in his PCGamesN interview. Ellis and the team feel that partnering with EG could help bridge the gap between League of Legends and the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


13.15 | 0 komentar | Read More

The Long Haul: Anachronox Part 3

Written By Kom Limpulnam on Sabtu, 26 Januari 2013 | 13.15

Anachronox was a good game...better with all it's quirks than most of the stuff nowadays, any monkey can string a couple of levels together, bind them with invisible walls and drop in weapons, ammo and a few enemies and then expect you to be scared/thrilled/entertained...Yes, games have come a looooong way since this game, not too much for the better...


13.15 | 0 komentar | Read More

Former CLG EU League of Legends team officially joins Evil Geniuses

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

The full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future these last few months, having serious discussions with Evil Geniuses and Curse, and the thought of starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Representatives from both sides told GameSpot that this was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform, and belief in each other were weighed with financials. Garfield met with Ellis over the course of six times throughout the past half-year, with an initial meeting shortly before Ellis and his team played in Korea's OGN The Champions League.

After narrowly losing to Azubu Frost in The Champions finals, Ellis and his team began to explore their options for 2013. Their contract with CLG was ending December 31, and the team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on venture capital investment, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, so came to a decision that without a major change in development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to Evil Geniuses and the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations against Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for two years for the right players to represent his brand in League of Legends, but was unsuccessful in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure, this was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

Garfield came to Ellis again at the MLG Winter Championships in Dallas, Texas, bringing a PowerPoint presentation with him for his whole team. Things went well, but both parties were still skeptical. Ellis and the team still wanted to try things out themselves, and Garfield was having last-minute reservations regarding Riot's plans for Season 3. The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to the team, albeit only signing a one-year deal. The meeting helped Ellis realize it would be too difficult to run things themselves, and they would have a better opportunity to fulfill their goals with the organization.

Talks finalized the following two weeks after IPL5, with a verbal agreement set in mid-December. Riot VP of eSports Dustin Beck helped alleviate concerns for Garfield moving into Season 3. Ellis and the team are proud to be Evil Geniuses' first League of Legends team, and hope to bridge the gap between the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


13.15 | 0 komentar | Read More

Trion Worlds and XLGames to publish ArcheAge for Western markets

Written By Kom Limpulnam on Jumat, 25 Januari 2013 | 13.15

Publishers to release localized version of Korean MMORPG to North America, Europe, and other territories; no mention of beta dates.

The company behind Defiance and Rift will be teaming up with XLGames to launch Korean MMORPG ArcheAge in English.

According to an official press release, the companies will be releasing the game in North America, Europe, Turkey, Australia, and New Zealand.

ArcheAge lets players explore the fantasy sandbox world containing two continents and promises to remove conventional MMORPG restrictions on classes and skills. The game is developed by XLGames, founded by Lineage creator Jake Song.

The title has been in development for more than six years and went through two years of closed beta testing in Korea. There is currently no word on the English versions' beta dates.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


13.15 | 0 komentar | Read More

Strike Suit Zero Review

Earth's future hangs by a thread. After decades of expansion and colonization across the universe, man's disparate factions are fighting for independence from their homeworld. Strike Suit Zero puts you in the role of Adams, a faceless soldier, as you defend the United Nations of Earth from the Colonial onslaught. Though a few nagging issues persist throughout, Strike Suit Zero's strengths continuously rise to the surface, and whether it's the dramatic renderings of outer space or the heady mix of grace and aggression during battle, there's simply a lot to love about its modern twist on the decidedly stale space combat genre

Before acquiring the game's namesake war machine, you have to complete a few introductory tutorials in a standard fighter jet to get acclimated to the controls. Jets are fast, and your test fighter is no exception. You can engage thrusters for an additional boost of speed to keep up with fleeing enemies, but topping out can also send you slightly off course due to the effects of inertia. Unlike the strike suit you command during much of the campaign, jets have the ability to disable incoming missiles by emitting an electromagnetic pulse. The EMPs get the job done, but the lack of something like a quick barrel-roll feels like a missed opportunity for practical showmanship. The standard fighter is quite simple in that regard. After a few minutes, you'll have no problem mowing down enemy ships while jetting across the battlefield, and Adams will be cleared for his return to active duty.

Each of the four ships used throughout the campaign are capable of equipping various types of guns and missiles simultaneously. Most scenarios are flexible enough that you can develop your own loadout without jeopardizing your chances of success, since that responsibility ultimately falls onto your ability to strike or flee at key moments. Missiles that lock onto enemy aircraft have a finite supply of ammo, so it's smarter to utilize standard machine guns or plasma rounds rather than auto-targeting every enemy from the start. Once you deplete your cache of ammo within individual missions, you're out of luck since there are no items or supplies to be found in the vastness of space.

However, rather than lean on the notion that space is a mostly empty void, each stage is replete with fantastic images of gigantic celestial bodies and gaseous nebulae that make the entire experience a joy to behold. Debris and casualties of war decorate the foreground while jetstreams of red and blue dance across the screen. The balance of scale and visual flourishes make you feel like a part of the action, rather than a mere observer of distant wonders.

The relatively dull jet gameplay at the start leaves a lackluster first impression, but once the game puts you in the seat of the Strike Suit, it spreads its wings and never looks back.

From the handful of ships you'll pilot during the course of the game, the Strike Suit remains the most enjoyable to use for it's ability to transform and out maneuver enemy aircraft. Once you've gathered the right amount of flux energy from shooting down enemies and space debris, your suit can change into a nimble mech with considerably stronger firepower and the ability to quickly dash out of harms way. Every shot you fire in strike mode depletes your flux meter, so finding the balance between your two states becomes a critical skill for success in later missions. The advantages the mech brings to the table include the ability to auto-lock onto the nearest target and the potential to train missiles on up to five enemies at once, but be careful: you can still get shot down if you neglect to watch your back. Once you get a taste of juggling the nimble jet and the powerful mech, it's hard to go back to the less exciting alternatives. It's too bad that you can't use it in every mission, but thankfully there are only a few where it's unavailable.


13.15 | 0 komentar | Read More

Age of Wushu launch date changed to spring 2013

Game originally scheduled for May 2013 release. Recent closed beta feedback is the factor behind launch window change.

Fans of martial arts action in their MMORPG can look forward to a full version of Age of Wushu in the near future.

Publisher Snail Games USA has said that the complete version of the upcoming MMORPG will now be out this spring. This release window was set due to player feedback and data from the game's second closed beta. Previously, the game's launch date was set to May this year.

Players who wish to play the game can check it out for free on a limited trial run which allows up to ten hours of free play. After the ten hours are up, players are then allowed an hour a day to continue playing on the trial version.

For more information, check out GameSpot's Now Playing feature below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


13.15 | 0 komentar | Read More

Ni no Kuni: Wrath of the White Witch Review

Written By Kom Limpulnam on Rabu, 23 Januari 2013 | 13.15

What a delight Ni no Kuni: Wrath of the White Witch is! It's charming but never cloying, complementing its vibrant cel-shaded art and good-natured child star with plentiful doses of wit and joy. The clever dialogue dips into a bottomless well of puns, keeping you grinning wide, if not laughing out loud at the constant goofiness. More importantly, this Japanese role-playing game possesses great soul, exploring a son's love for his mother, and the vast expanses he's prepared to cross in the hopes of a reunion. Hearts are broken and restored, hidden motives are revealed, and lost relationships again blossom, even after great evil has torn them asunder. This is a wonderful world that you will be eager to lose countless hours in as you adventure through its enticing realms.

Oh, to live in a world with limitless babanas.

Oliver is the cherry-cheeked center of Ni no Kuni--the boy who would save the world, as so many youngsters do in RPGs. But the world he saves isn't his own. Oliver lives in Motorville, an Anytown, U.S.A. sort of place--the kind you might see depicted in a Norman Rockwell painting. Children laugh and play, cars drive slowly along the shrubbery-lined streets, and mothers shop for bottles of milk and sacks of foodstuffs. On the occasions you visit Motorville throughout the game, your travels are accompanied by slurring violins and trilling flutes and oboes. The music tells you all you must know in just a few notes: Oliver's world is idllyic, and his childhood untroubled by cares of the adult world.

This all changes drastically when Oliver's mother dies, saving his life after his reckless motorcar antics. But there is a whisper of hope amid the grief: mom has a soul twin--a great sage living in a fantasy world, currently trapped by a villainous fiend called Shadar. For Oliver, Shadar's defeat means the possible liberation of his mother from death itself. For the denizens of the parallel world, it means liberation from his magical tyranny--or so their story goes.

Thus begins Oliver's desperate adventure, and your journey alongside a heartbroken young boy desperate to restore order to his life and his world. Oliver is the soul of the adventure--and his companion Drippy is the wit. Drippy is hardly mere comic relief, but his enthusiasm is infectious. He frequently refers to himself as High Lord of the Fairies in a delightful Welsh accent, egging Oliver on during moments of uncertainty. It's in Ni no Kuni's most surreal scenarios that Drippy's dialogue tickles the most--places where lines like "These littlies are nowhere near as fragile as they are egg-looking!" make a silly sort of sense. His follow-up line: "When I was their age, I ate squid for breakfast! Proper hard I was!" Drippy's a wonderful sidekick (though Drippy sees you as his sidekick, to be fair), and remains a joy, even 60 or more hours in.

As you traverse the overworld and its various cities and dungeons, the squat Drippy skips merrily along, a lantern pierced through his nose. His boundless energy occasionally causes him to stumble, but he bounces right back into gear without ever losing his goofy smile. He's an instant classic of a character, brought to life by fantastic voice acting, a trait the character shares with the entire cast. Oliver's young actor hits just the right balance: endearing and gung-ho, but rarely sickeningly sweet. Fantastical characters like Ding Dong Dell's King Tom--a feline ruler referred to as His Meowjesty--are uplifted by fun, sincere line readings that never cross over into self-parody.

The result is a world you love to be in, which is just as well: even as the game seems to wrap up its story with an emotionally satisfying conclusion, it presses forward, refusing to let plot threads dangle, and uprooting any sense of complacency. The whimsy of the writing is matched by the whimsy of the world and the situations you encounter. This is a game in which you explore the pastel-colored innards of a giant wobbling mother before she fancifully erupts and you experience a second birth of sorts. Unusual? Yes--but also utterly enchanting. Even the smallest moments deliver glee. A llama with a gourmet appetite wants yummies. A traveler keeps misplacing his diary. A wannabe diva of a molten monster warbles a few notes that could break a champagne glass. This is a world of wild imagination, and so you pursue every side quest and peek into every nook, knowing that a surprise lies in wait.

All of those nooks burst with beauty, and become even more varied as you explore further. When you first arrive in the overworld near Ding Dong Dell, you'll be enthralled by the sun-drenched meadows and glistening waterways. But later, you roam golden deserts, icy plateaus, and misty swamps, where the eyes of crooked trees look upon you in displeasure. Cel-shaded games often sacrifice detail in lieu of bold outlines and primary colors, but Ni no Kuni doesn't use its style as a crutch. Rather, the cartoonish visuals are heightened by extraordinary visual details. In a Motorville shop, each storefront and hanging flower planter is given careful attention, making it the hometown you wish you had grown up in. As you make your way towards a village, your party visibly shivers from the cold. These excellent small touches are crucial in creating a sense of wonder.

The impact of the fantastic soundtrack cannot be overstated. A fairy village in Ni no Kuni isn't like a fairy village in any other game, and the music reflects as much. When you enter, the oom-pa-pas of tubas lend this place the exact right kind of circus atmosphere. Explore a dungeon and you hear a rising scale motif, which in turn raises the tension. And then there comes a moment when Oliver's friend Esther raises a musical instrument in song, warmly intoning the game's main theme without additional accompaniment. And it's here you recognize how much meaning this one tune possesses--and how amazing it is that it never grows tiresome, but rather, gains emotional power over time.


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Telltale's The Walking Dead coming to Australia

Written By Kom Limpulnam on Selasa, 22 Januari 2013 | 13.15

It looks like Telltale Games' episodic adventure series The Walking Dead is headed to Australian shores. The Australian Classification Board's website revealed that the game series has received a MA15+ rating, with consumer advice noting "strong themes and horror violence".

The news will appease Australian fans of the adventure game series. Telltale revealed early last year that it had no plans to release the multi-platform title in Australia and New Zealand due to strict rating laws. Australia officially introduced an adult classification for video games as of January 1 this year, allowing R18+ rated games to be sold at a national level.

Prior to its classification, the game series was obtainable on PC and Mac via digital games retailer Steam, or purchased online through Telltale's own site. With the new MA15+ rating granted, it will be officially available for Australian gamers.

GameSpot reached out to Telltale for comment last year on the possibility of an Australian release following the introduction of an adult rating for games. The studio's reply is below.

Telltale's The Walking Dead is a single-player episodic game that is based on Robert Kirkman's comic book series. It stars Lee Everett, a man convicted of a crime, but given a chance to redeem himself, albeit in a world infested with the undead.

UPDATE: Telltale today confirmed it is planning to release The Walking Dead in Australia, telling GameSpot:

"Telltale can confirm today that the award-winning game series The Walking Dead was submitted to the Australian Classification Board and has received a rating of MA15+. The game will be available for purchase digitally on consoles via Xbox Live and the PlayStation Network very soon. We will confirm expected release dates shortly. Retail release dates for The Walking Dead on XBOX 360, PlayStation 3 and PC in Australia will also be announced in the coming weeks."


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Tekken online collectible card game launching this year

Namco Bandai's latest spin-off of fighting game will be free-to-play on mobile devices and browsers; no specific OS specified.

Namco Bandai has announced that it will be releasing an online card game based on the Tekken franchise.

Titled Tekken Card Tournament, the game will be distributed in two phases. First, it will be out as a free-to-play online card battle game "in the next few weeks" for mobile devices like smartphones and tablets, as well as for browsers. The company did not specify the mobile platforms at this point in time.

This will be followed by a physical version complete with booster packs that will be out later this year. The purchased cards can be used on the free-to-play version. Each card has a QR code that can be scanned into the game; either as an additional fighter or an upgrade for existing brawlers in a player's deck.

The games will be out for North America, Europe, Australia and Asia. For more information on Tekken Tag Tournament 2, check out GameSpot's coverage on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Project X Zone confirmed for English release in 2013

Sega, Namco Bandai, and Capcom crossover JRPG exclusive for 3DS.

Namco Bandai has confirmed that the JRPG Project X Zone will be out in English this year.

According to a post on Namco Bandai's UK page, the 3DS title is now slated for a summer release window for the US and European markets. The RPG features characters from Sega, Namco Bandai, and Capcom together in a single game. The strategy RPG also features tag team combat via the pair unit system and other mechanics including solo attacks, support attacks and cross hits.

The developer for the project is Monolith Soft, the same team that did the 2005 import crossover title Namco x Capcom. For more information on the upcoming 3DS title, check out GameSpot's coverage.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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AU Wrap Up January 14-18

Written By Kom Limpulnam on Senin, 21 Januari 2013 | 13.15

AU Shippin' Out January 14-18: DmC: Devil May Cry
What games were released in Australia this week? Well, just the one game, really. For a brief rundown on the newest entry to the Devil May Cry series, be sure to read AU Shippin' Out!

Warner Bros to ask for Mortal Kombat Komplete Edition R18+ rating in Australia
The 2011 Mortal Kombat reboot was originally banned by the Australian Classification Board under terms that made it unable to be accommodated within the maximum MA15+ game classification guidelines. Recently, publisher Warner Bros confirmed that it will submit Mortal Kombat Komplete Edition for classification under the new R18+ category. Check out the article for more information.

Injustice: Gods Among Us Australian collector's edition revealed
Fighting game Injustice: Gods Among Us will draw its cast from the DC Comics universe. Aussie fans can now look forward to a localised collector's edition featuring different content to that offered in the US. For more details on what this consists of, read the full article.

Valve investigating R18+ options for Left 4 Dead 2 in Australia
Following the introduction of the R18+ classification for video games in Australia, Valve has responded to user questions surrounding the local release of an unedited version of Left 4 Dead 2. The game was originally banned by the Australian Classification Board, and a modified version submitted by Valve was later released. Click through for all the info.

Green Man Gaming offers 30% discount voucher on Aust and NZ price-inflated games
Global digital games retailer Green Man Gaming has introduced a discount voucher for Australian and New Zealand customers, applicable to certain titles. The voucher was introduced in response to pressure from publishers to raise the price of certain titles for Australian and New Zealand customers. Details can be found in the article.

Free PlayStation Mobile games for Vita owners
Sony Computer Entertainment Australia has announced a free PlayStation Mobile game promotion for owners of the PlayStation Vita and other PlayStation Certified devices. For a list of compatible devices and promotional details, check out the full post.

Melbourne's ACMI cuts staff, programs
The Australian Centre for Moving Image (ACMI) has announced its plans to cut back on staff and exhibition programs, and has shortened its opening hours in bid to cut costs.


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Games 'destigmatize' violence, says Connecticut governor

At the winter meeting of the U.S. Conference of Mayors this weekend, Democratic Connecticut governor Dannel Malloy criticized violent games for "destigmatizing" violence in the United States. As reported by the Connecticut Post, Malloy called on his peers to focus their efforts on removing the stigma from mental health treatment.

"If we spent as much time and energy on destigmatizing mental health treatment as we do in the proliferation of these video games that destigmatize violence, we as a society would make great gains," Malloy said.

Malloy's comments came a month after the schoolhouse massacre in Newtown, Conn. that left 20 children and six adults dead at Sandy Hook Elementary School. He recalled this day, saying, "the day that Newtown happened, there were games available that actually allowed people to go into a school in the game and shoot 'em up."

"Why do we do that?" Malloy added. "When we're willing to destigmatize violence and willing to bring it home to your living room or your den and put it on a 50-inch screen [and play games that award points for] when you hit someone with your semiautomatic and more points depending on how many times you hit someone with your semiautomatic, where is the social value in that? Is this the kind of thing we want to be involved in as a nation?"

President Obama earlier this week announced a $500 million, 23-point plan to reduce gun violence in the United States that included directing the Centers for Disease Control to investigate the relationship between violent game consumption and real-world violence.

Responding to Obama's plan, the Entertainment Software Association (the group that represents the industry's interests in Washington, D.C.) said scientific studies have proven no link between entertainment and real-world violent behavior exists.


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AU ShippinÂ’ Out January 21-25: Ace Combat Assault Horizon: Enhanced Edition

This week in games, arcade-style combat flight simulator Ace Combat Assault Horizon: Enhanced Edition will be available for those who yearn to take to the skies in a fighter jet. Based on the original Ace Combat Assault Horizon, the enhanced edition contains additional aircraft, skins, multiplayer maps, and multiplayer skills.

Ace Combat Assault Horizon: Enhanced Edition sees players engage in aircraft combat all over the world, including locations such as Miami, East Africa, Dubai, Russia, and more. In addition to real world locations, the game will also feature fictional city designs. For more details, check out GameSpot's review of the original game.

The Sims 3 series will also be adding another title to its repertoire of stuff packs in the form of The Sims 3: 70s, 80s, & 90s Stuff Pack. The expansion adds in-game items ranging from hairstyles to retro objects from the 70s, 80s, and 90s. The game will be released on January 24 for the PC and Mac.

Finally, DmC: Devil May Cry may have been released for consoles last week, but the game makes its PC debut on January 25. Developer Ninja Theory outsourced the game's PC port to Poland-based quality assurance and localisation studio QLOC, resulting in the platform's delayed release.

For more details on titles out this week, check the list below.

January 24, 2013
Ace Combat Assault Horizon: Enhanced Edition (PC)
The Sims 3: 70s, 80s, & 90s Stuff Pack (PC, Mac)

January 25, 2013
DmC: Devil May Cry (PC)


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Minggu, 20 Januari 2013 | 13.15

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Sabtu, 19 Januari 2013 | 13.15

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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New bill would make ESRB ratings legally binding

Written By Kom Limpulnam on Jumat, 18 Januari 2013 | 13.15

[UPDATE] Following the publication of this story, the Entertainment Software Association issued a statement on the matter. The ESA said it agrees with representative Matheson's ambitions to make sure parents are in control of the entertainment their children take in, but has issues with the proposed legislation itself.

"The Entertainment Software Association (ESA) shares Representatives Matheson's goal of ensuring parents maintain control over the entertainment enjoyed by their children," the statement reads. "That is why we work with retailers and stakeholders to raise awareness about the proven Entertainment Software Rating Board (ESRB) system, the parental controls available on every video game console, and the importance of parents monitoring what games their children play."

"However, this type of legislation was already ruled unconstitutional and is a flawed approach. Empowering parents, not enacting unconstitutional legislation, is the best way to control the games children play."

The original story follows below.

A new bill---H.R. 287--introduced to the United States House of Representatives Tuesday would make the Entertainment Software Rating Board's ratings legally binding. Currently, there are no legal ramifications for retailers caught selling age-inappropriate games to children.

The bill--known as Video Games Ratings Enforcement Act--was introduced by representative Jim Matheson (R-Utah) on January 15. It will be discussed as part of the Committee on Energy and Commerce, which is the oldest standing legislative committee in the US House of Representatives.

The committee's responsibilities include the country's telecommunications, consumer protection, food and drug safety, public health research, environmental quality, energy policy, and interstate and foreign commerce.

Under the terms of the bill, it would be unlawful for any person to sell or rent--or attempt to sell or rent--any Adults Only (AO) rated game to any person under the age of 18. In addition, the bill seeks to make it illegal for any M-for-Mature game to be sold to any person under 17.

Further, the bill would make it unlawful for any entity to sell or rent a game that does not contain an ESRB rating label in a "clear and conspicuous location" on its packaging. Should the bill become law, the Federal Trade Commission (FTC) would have 180 days to create rules mandating that retail establishments display such a rating.

Currently, the ESRB's ratings system is entirely voluntary, though nearly all games sold in the United States are rated by the group. Any person caught violating either of the above terms would be subject to a civil penalty of not more than $5,000 per violation.

An ESRB representative was not immediately available to comment.

The Video Games Ratings Enforcement Act comes a month after the deadly elementary school shooting in Newtown, Connecticut, that left 20 children and six adults dead. The event has sparked new discussion about the relationship between virtual violence and real-world violence. A town in Southington, Connecticut (just 35 minutes from Newtown) planned to collect and destroy violent video games, among other media, though this effort was later scrapped.

In addition, the National Rifle Association condemned video games during a press event in December, saying such games were partially to blame for the shooting. The NRA also took heat from politicians near and far when it released its own game--NRA: Practice Range--on the one-month anniversary of the Sandy Hook Elementary School massacre.

In state-level news, Missouri representative Diane Franklin (R-123rd District) introduced HB 157 to the state's General Assembly this week, proposing that all games rated T, M, or AO carry a 1 percent excise tax. Revenue derived from this initiative would go toward mental health programs in the state.


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The PULSE NASL's New eSports Show

Written By Kom Limpulnam on Kamis, 17 Januari 2013 | 13.15

THE NASL is back with a new live show called The Pulse that will be on Sundays with the entire crew!

The NASL kicks off 2013 with a new esports show named The Pulse, where they will discuss eSports topics and bring on industry figureheads, personalities, progamers and more. Stay tuned on Sundays for the show. See below for different segments from each show.. For more information check out the NASL.

The Pulse Show 1 Segments

A look back at the NASL Season 4

Click the thumbnails for on demand video content

Hots Changes

GOM vs KespA

TL Legacy Starleague

Foreigners in Code S

The Pulse Stream

Stream will air on Sundays at 7pm PST


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Sound Byte Radio Episode 12: The Rest of 2012's Finest Music

GameSpot's music podcast is back after a long break. This month, we feature the rest of 2012's game music absent from our previous video feature.

Hello again, fellow music fans, as we usher in the brand new year of 2013. After a two-month break from music-playing duties since our last episode, we are back in full force. First off, we will be doing this show monthly. Secondly, do tune in to our Sound Byte Twitter newsfeed (@gs_soundbyte) for updates related to video game music.

This week's episode is on video game music made in 2012. Yes, we did a pretty sweet video last year, but this show specifically lists the honorable mentions--those who did not make the cut but are still great in delivering a thorough experience to the games they're attached with.

With that said, let's rock:

Download the latest episode here. If you haven't checked out that sweet video on video game music of 2012, check it out here. Also, leave your comments and thoughts below. We'd love to hear them!

Starhawk Original Soundtrack

Song: Homeworld
Composer: Christopher Lennertz
Buy from iTunes.

FTL: Original Soundtrack

Song: Zoltan (Exploration)
Composer: Ben Prunty
Buy from Ben Prunty's Bandcamp page.

Asura's Wrath Original Soundtrack

Song: Trembling Heart (Ethnic Arrange)
Composer: Chikayo Fukuda
Buy from Play-Asia.

XCOM: Enemy Unknown OST

Song: Resilience of Man/ Vigilo Confido
Composer: Michael McCann
Buy from official website.

Retro City Rampage

Song: Retro City Rampage Main Theme
Composer: Jake "virt" Kaufman
Buy from official site.

Lone Survivor Original Soundtrack Song: Moving On Composer: Jasper Byrne Buy from official Bandcamp site.

Halo 4 Original Soundtrack

Song: Green and Blue
Composer: Neal Davidge
Buy from iTunes.

Guild Wars 2

Song: Fear Not This Night
Composer: Jeremy Soule
Performer: Asja Kadric
Buy from Direct Song.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Assassin's Creed III, Halo 4 nominated for video game writing

The Writers Guild of America has nominated six games in its 2013 writing awards; others nominated include 007 Legends and Disney Epic Mickey 2.

The Writers Guild of America has nominated six video games for its 2013 outstanding achievement in writing awards.

Nominated in the video-game writing category are 007 Legends (Activision); Assassin's Creed III (Ubisoft); Halo 4 (Microsoft Studios); Disney Epic Mickey 2: The Power of Two (Disney Interactive Studios); Assassin's Creed III: Liberation (Ubisoft); and Uncharted: Golden Abyss (Sony Computer Entertainment America).

This is the sixth year that the video-game writing award has been presented by The Writers Guild of America, honouring the best qualifying script of a video game published in the previous year. The labour union organisation represents writers in motion pictures, television, cable, digital media, and broadcast news.

The winners will be announced at the 2013 Writers Guild Awards on Sunday, February 17, 2013, at ceremonies in Los Angeles and New York.

Laura Parker
By Laura Parker, Associate Editor

Laura Parker is the Associate Editor of GameSpot Australia. She loves adventure games, sparkly stuff, Trivial Pursuit, cake, Master Chief, earthworms, and rhetorical questions. She once stole a sandwich from Peter Molyneux.


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Activision unfazed by Disney Infinity

Written By Kom Limpulnam on Rabu, 16 Januari 2013 | 13.15

Publisher says it is "flattered" Disney is competing with Skylanders, believes it will continue to lead the market.

Disney today announced plans to go toe-to-toe with Activision's Skylanders series through its new game and platform Disney Infinity. With a formidable stable of franchises like Toy Story, Pirates of the Caribbean, and The Incredibles to draw from, some may think Disney Infinity is putting a scare into Activision. But that's not the case.

Activision vice president of consumer marketing John Coyne issued a statement to GameSpot today welcoming Disney Infinity to the market, but also making clear Skylanders is the king of the category.

"We are thrilled by the incredible success that the Skylanders franchise has had in such a short period of time. We are also flattered that one of the leading family entertainment companies is joining our 'toys to life' category," Coyne said.

"We continue to focus on delivering innovative and immersive entertainment experiences to kids around the world and are pouring more creativity into our games. As a result, we are well positioned to continue leading the category."

Activision's Skylanders series has generated more than $500 million in revenue since its inception in 2011. The game's most recent entry--Skylanders Giants--drove more than double the unit sales of the original Skylanders in the United States during December 2012.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Exclusive Metal Gear Rising: Revengeance Trailer

Written By Kom Limpulnam on Selasa, 15 Januari 2013 | 13.15

GameSpot Asia's Jonathan Toyad speaks with new SCEA president Hiroyuki Oda about the challenges of the PS Vita, the progress of the company's collaboration with Nanyang Polytechnic in Singapore, and the PlayStation Network Store in Asia.

Posted Nov 14, 2012 | 7:46 | 3,920 Views


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Metal Gear Rising: Revengeance demo hits January 22

Trial for Konami's upcoming action game coming to PSN and Xbox Live next week; will showcase game's first chapter.

A demo for Metal Gear Rising: Revengeance will be available to download on Xbox Live and PlayStation Network beginning January 22, Konami announced today.

The free demo will take place during the first chapter of Revengeance and will introduce players to the game's main character, Raiden.

In development at Kojima Productions and Platinum Games, Revengeance is due out February 19 for the Xbox 360 and PlayStation 3, but not the Wii U.

For more on Revengeance, check out the game's new trailer (below) and GameSpot's previous coverage.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Community Digest - 2013 Is Here!

We've changed our check-ins name! How about community digest to start the new year? As always if your strapped for time check out the TLDNR section below. But if you've got time to smell the roses by all means, take a deeper look into what's been going on at GameSpot.

The Latest

Commenting System Update
There have been several new features added to the existing commenting feature. Now users have the ability to edit their comments, apply rich text formatting, and they change how notifications work. You'll also notice Staff, Rangers, Moderators, and Game Rep icons! We're still currently in the process of fighting for things like emoticons so be sure to share your feedback if there is something you want to see in our commenting system.

GameSpot Paid Services Ending
Last week we announced that GameSpot's paid subscriptions services would be ending, there was a nifty FAQ that was released that helped to provide information on what this change would mean for the current subscribers as well as current members without the service.

Contest Winners, People won stuff!
December was filled with plenty of opportunities to get some awesome swag, SteelSeeries Headphones, Gunnars, Games, and Swag were all ripe for the taking! Here are the winners for the following contests:
- Doruko Game Giveaway
- Sonic Racing Sonic & All-Stars Racing Transformed
- Beat the Pros with TSquared, MRS Violence, and Team SoloMid

GameSpot Live Stream Schedule

- Daily Random Encounters with Danny O'Dwyer @ 8:00am PT
- Now Playing: Akaneiro with Kevin VanOrd (Time TBD)
- Rumor Has It: Kevin got an awesome looking box today, I think it might be swag.
NOTE: Times are subject to alteration as well as possible cancellation.

Moderator of the Month January - Verbtex!

New year means that we have a new Mod of the Month! January's Mod of the Month went to Verbtex. An awesome member of the community who works with a level of ferocity that borders on insanity in the System Wars forums. We are all very thankful for his guidance and his vigilant efforts to help keep the battlefield alive.

Tip of the Week

We're sure you follow every one of our Community announcements, and for that we love you. But in the event you missed this little gem about sprucing up your profiles, you should check out these 10 New Years Interweb tips. Everything from tips about security to signing up for new features!

Giveaway!

We've got not one, but TWO copies of Europa Universalis III Chronicles for the PC to give away. You don't have to do anything too fancy to be in the running, simply answer this question:
"As the player you guide your nation to greatness in the fields of diplomacy, trade, politics, exploration, religion, culture, and warfare. In what year does this game take place?"
Put your answer in the comments section below, those who answer correctly will be entered in a drawing for a copy of the game!

TLDNR Top 5

Time for this weeks top 5 things you should check out that has to do with the awesome GameSpot Community!

1) Commenting System Update
2) GameSpot Paid Services Ending
3) GameSpot Versus Beat the Pros Winners!
4) New Years Interwebs Checklist
5) New Volunteers Incoming TBA


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15 Batman domains registered

Written By Kom Limpulnam on Senin, 14 Januari 2013 | 13.15

A number of newly registered domain names related to the Batman franchise have raised speculation about Warner Bros' plans in regards to the future of its Arkham video game franchise.

Originally spotted by Fusible, the domain names range from titles such as "Arkham Universe" to "Batman Arkham Arises" and "Batman Arkham Origins".

According to the report, there is no way to tell whether the domains pertain to films or video games, or even if Warner Bros was the company that registered the titles, since the domain holder is protected by a privacy service.

However, Fusible reports that Warner Bros is a client of internet brand protection company MarkMonitor, which is behind the domain registrations.

The registered domains are:

arkhamuniverse.com (Arkham Universe)
batmanarkahmuniverse.com (Batman Arkham Universe)
batmanarkhamarises.com (Batman Arkham Arises)
batmanarkhambegins.com (Batman Arkham Begins)
batmanarkhamdarkknight.com (Batman Arkham Dark Knight)
batmanarkhamknight.com (Batman Arkham Knight)
batmanarkhamlegend.com (Batman Arkham Legend)
batmanarkhamlegends.com (Batman Arkham Legends)
batmanarkhamnight.com (Batman Arkham Night)
batmanarkhamorigins.com (Batman Arkham Origins)
batmanarkhamstories.com (Batman Arkham Stories)
darkknightarkham.com (Dark Knight Arkham)
dcarkhamuniverse.com (DC Arkham Universe)
dcarkhamverse.com (DC Arkhamverse)
thearkhamuniverse.com (The Arkham Universe)

In July last year, it was reported that the next game in Rocksteady Studios' Batman series will be a prequel detailing Batman's first encounter with the Joker, and based on the Silver Age of DC comics from the 1950s. Reports stated that the game is not expected to arrive until 2014.

The last entry in Warner Bros' Batman game franchise--Batman: Arkham City--was developed by Rocksteady Studios, and shipped for the Xbox 360 and PlayStation 3 on October 18, with a PC version following on November 22. The game received a strong critical reception and shipped 6 million units.


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AU ShippinÂ’ Out January 14-18: DmC: Devil May Cry

This week's release sees gamers hacking and slashing their way through demons in DmC: Devil May Cry.

Looks like it's a quieter one for Australian new-release shelves this week. Capcom's third-person action title DmC: Devil May Cry, developed by Ninja Theory (Heavenly Sword, Enslaved: Odyssey to the West), will be hacking and slashing its way onto the 360 and PS3 on January 15.

The game features returning protagonist Dante, a man who possesses supernatural powers and utilises them to hunt demons as a mercenary. Players take on the role of a young Dante in a parallel universe, as he wakes up in a town populated with demons intent on killing him.

Capcom announced in November last year that a DLC titled "Vergil's Downfall" was already in the works and is set to be launched after the game ships. The expansion will feature Dante's twin brother Vergil, with his perspective during the events of the main campaign.

PC owners will have to hold out till January 25 to pick it up digitally via Steam and EA Origin.

January 15, 2013
DmC: Devil May Cry (360, PS3)

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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Fire Emblem: Awakening Aims to Keep the Series' Flames Burning

Written By Kom Limpulnam on Sabtu, 12 Januari 2013 | 13.15

Despite a few new options and features, Awakening strives to remain true to the Fire Emblem formula.

It begins in the midst of a heated and crucial battle. Snippets of dialogue make it clear that your character and your ally Chrom have fought alongside each other for quite some time to reach this point. A maniacal laugh from the imposing Validar leaves no doubt that he is an evil figure who must be stopped.

By letting you create your own character--a Fire Emblem first--and then immediately tossing you into this high-stakes situation, Fire Emblem: Awakening grabs you right away. Who are these people? What are they fighting for? How did they reach this point? The answers to such questions will have to wait. After a brief skirmish with Validar, a shocking turn of events occurs that you may wish to experience for yourself. At this point, the game flashes back to your character's first meeting with Chrom, the proper beginning of Awakening's tale. It's an intriguing start that makes you eager to experience the journey that brought the heroes into that fateful encounter with the villainous Validar.

Awakening aims to be a good entry point into the series for those who have found it intimidating in the past. This is evident in the casual option, which disables the series' famous system of permanent death for characters who fall in battle; with this option enabled, characters defeated in one battle return in subsequent ones. But of course, this is just an option; anyone who wishes to fight battles in which the threat of death hangs over their troops can do so. Decisions are sure to feel far more meaningful when you know that the wrong one could cost you a character whose skills you've built up and whose personality you've grown attached to.

You might worry that a game that lets you disable permadeath wouldn't be a true Fire Emblem game, but Awakening's early moments exhibit all the hallmarks of the series. The quality of the writingis immediately apparent, and characters speak with the alluring formality that is typical of noble warriors in Fire Emblem games. (They rarely use an insult any more crude than "dastard," for instance.)

But despite their highborn sense of propriety, the characters' use of language is anything but stiff or off-putting. Your created character is suffering from the all-too-common video game ailment of amnesia when he or she first meets Chrom and his companions, but refreshingly, Awakening demonstrates a sense of humor about this predicament. Frederick, Chrom's rational, skeptical right-hand man, doubts the veracity of your claims of memory loss, advising Chrom that your amnesia is "a load of pegasus dung!" In quick, sharp strokes, Awakening gives its characters distinctive personalities that immediately make you want to get to know them better, and to keep them alive throughout the battles ahead.

Those battles seem poised to maintain the delicious balance between accessibility and tactical depth that has given Fire Emblem its reputation as an excellent series of strategy games. The weapon triangle is still in effect here (swords are good against axes, axes are good against lances, and lances are good against swords), and positioning your troops in these turn-based conflicts is more important than ever. When allied characters are near each other, they can provide each other with stat bonuses, and can pair up to perform coordinated attacks on enemies. As in earlier Fire Emblem games, the relationships between characters can strengthen over time, and in Awakening, it's even possible for your created character to marry certain other characters. Of course, seeing characters level up and learn new skills is rewarding, but it may be just as interesting to learn more about them as people and see their connections with each other evolve.

In most ways, Awakening appears to stay true to the Fire Emblem legacy, but there are a few new elements here that have the potential to enhance the experience without compromising what the series has always been. Random opportunities for battle appear on Awakening's world map; these give you a chance to earn some experience, but you're always free to avoid them if you choose. At a certain point in the story, you gain access to the Outrealm Gate, from which you can access downloadable maps that offer various rewards, if you can win the challenges they face you with. The first such map will be available for free and rewards you for your victory with the hero Marth as a member of your team. Other well-known characters from the series will be available rewards from future DLC. (Those interested in Fire Emblem's fiction may be glad to know that these characters don't naturally exist in Awakening's world; the Outrealm Gate functions as a gateway of sorts to alternate universes.)

For inveterate StreetPassers, the most exciting new feature Awakening brings to the series will likely be StreetPass functionality. This allows you to put together a team of 10 characters who appear in the worlds of other players you StreetPass with. Their teams also appear in your world, and if you can defeat them in battle, or afford their price in gold, you can add their members to your own forces. Provided that anyone you encounter in your travels actually plays Awakening, this could keep the game's world feeling spontaneous and alive.

Awakening's first 30 minutes exhibit a good deal of promise. The question of whether or not the game delivers on that promise will be answered soon; it's scheduled for release here in the US on February 4th. If you'd like to get a taste of Awakening yourself and do battle with some brigands and dastards, a demo will be made available on the 3DS eShop on January 17.


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Kentucky Route Zero Review

Kentucky Route Zero. It's a lost highway in rural America, and reaching it isn't as simple as driving your truck onto the on-ramp. The first entry in this episodic adventure series is stylish and moody, urging you to consider what riddles lie ahead by giving you haunted glimpses of the lives the locals lead and once led. Beneath this style, however, isn't much substance. Kentucky Route Zero invites you to participate in its story by allowing you to select dialogue that fits your vision of who its main characters are. But your choices impact only that vision, not the path the characters follow, and many such choices feel hollow and game-ish. In a certain regard, Kentucky Route Zero is like the performance of a talented magician who diverts your attention from his trick with a dramatic flourish.

Yet such flourishes can result in a hushed awe, and Kentucky Route Zero's somber visuals inspire a similar reverence. You play as antique delivery driver Conway, pointing and clicking your way up a winding walkway and through a claustrophobic mine, among other locales. The interplay between light and dark makes for several solemn moments, and the act of turning off the lights can reveal chilling sights. The murkiness is offset by the down-home vibe of various animations: the weary saunter of Conway's lanky dog, the shiver of his running truck, and the way a mouse click results in the subtle toss of a horseshoe to mark your destination.

The rural uneasiness is also communicated through the game's story and dialogue. An old man tells you, "Did you hear that wreck? Truck full of bottles--I dunno, beer bottles? Whiskey?" He's blind, but Kentucky Route Zero allows that information to emerge through natural dialogue, rather than clumsily forcing the information upon you. Of your canine companion, the game says: "An old hound in a straw hat. Both have seen better days." Descriptions are often this simple and evocative.

Kentucky Route Zero envelops you in its singular sense of place, and you begin to share Conway's trepidation as he edges closer to his secretive destination. You can react to your circumstances with various lines of dialogue, yet these conversation trees are a mixed blessing. On one hand, dialogue and action options intimate a sense of choice that the game never makes good on. At one point, for instance, you can decide whether to tap an object, clear your throat, or rub your finger along a surface, but your choice has no bearing on the adventure or on the development of its characters, leading you to wonder why there is a choice at all. At another, you enter passwords into a computer, but it doesn't matter which you choose: you always succeed in your task. You even get to tell an entire story of a roof you once repaired, one dialogue choice at a time, but in terms of plot and progression, such choices are window dressing.

On the other hand, some dialogue options allow you to become a narrative collaborator. As you relate past events to a newfound friend, you can share that a thunderstorm disrupted your plans, or you can say you were running late because you were hung over. Eventually, your mental image of who Conway is becomes clearer, which is emotionally empowering, even though there are no practical in-game repercussions. You also briefly take control of another character, Shannon, and make similar decisions for her in the first five seconds of her appearance. The narrative conceit works well for Conway, because the game gives you a starting point from which to mold his backstory. In Shannon's case, you're thrust into narrative decisions without having the chance to paint even a basic mental picture of her in advance, which robs your choices of their emotional power--the only power Kentucky Route Zero's choices possess.

The hour-long act may not reach many conclusions, but it does leave you wanting more, which is an admirable quality in the first episode of an ongoing adventure. Kentucky Route Zero is a pleasure to look at and interact with, brimming with anxious memories and begging you to peer into the distance. And yet it also comes across as a bit underdeveloped. Some dialogue options seem arbitrary and unnecessary, and the game opens with an easy but logical puzzle of sorts, but no others, setting an expectation it never fulfills. Nonetheless, this is a compelling mystery, and Conway is a likable leading man who must listen to the whispers of the past if he wishes to reach his journey's end.


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Cyberpunk 2077 trailer teases Witcher 3 announcement?

Written By Kom Limpulnam on Jumat, 11 Januari 2013 | 13.15

It appears Polish developer CD Projekt Red wanted to give fans a little more than they bargained for with the release of the new trailer for the studio's upcoming Cyberpunk 2077.

According to some Reddit users, a frame at the end of the trailer contains a hidden message from the developer.

In the message, which has been decoded on Reddit, CD Projekt Red reportedly says Cyberpunk 2077 is currently scheduled for release in 2015 but will more likely come out "when it's done".

The message also speaks of a new project which is "much closer to being completed", and which will reportedly be announced on February 5.

"Do you like our latest creation?," the message begins. "We certainly hope so. You may remember that we sometimes send you guys secret messages like this. It's a great way for us to speak right to you instead of burying ourselves in corporate mumbo-jumbo!"

"We are about to reveal our other project which is much closer to being completed and yes, it will also be a fully open-world game with an intense story. You can probably guess the game we're talking about. On the 5th of February it will all be clear."

This led some Reddit users to speculate CD Projekt Red are gearing up to announce The Witcher 3. The message also calls for applications to join the in-house development team and describes more details about the upcoming Cyberpunk 2077:

"The short description is that it will be a story-heavy, nonlinear, open world RPG based on the well-known Cyberpunk pen and paper system and setting. Building open world games is something we are mastering right now and we believe that properly joining non-linear gameplay with an excellent story telling will bring a totally new quality. We'll tell some more about it soon!"

The message ends with a description of a reportedly newly-created forum titled "Afterlife", inviting users to join.

Cyberpunk 2077 puts players into a "dark future" in 2077 where advanced technologies have become "both the salvation and the curse of humanity." The game promises a nonlinear story designed for "mature" players and is set in the metropolis of Night City. It was also revealed today that Cyberpunk 2077 will feature sandbox elements.


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Asta closed beta set for January

Upcoming MMO from NHN Hangame uses Cryengine 3 graphics engine.

NHN Hangame has announced the closed beta date for its upcoming MMO Asta: The War of Tears and Winds.

The title's closed beta session will start on January 23 in South Korea. No date on whether it will be out for other regions has been announced.

The MMO features fights against world bosses without the need for players to party up, as well as a graphics engine using Cryengine 3.

For more information, check out GameSpot's preview below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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GameSpot GamePlay Episode 25: Tap Tap-a-Roo

Written By Kom Limpulnam on Rabu, 09 Januari 2013 | 13.15

IGN's Casey Lynch joins Kevin and the GameSpot team to discuss THQ, pit one Far Cry game against another, and show off his Peter Molyneux impression.

GameSpot GamePlay

Since THQ's assets are all up for grabs, we invited IGN Editor-in-Chief Casey Lynch to help us divvy up the games. Casey gives Metro: Last Light to Bethesda; Chris Watters chooses Red Faction for himself; Tom Mc Shea wonders what Nintendo would do with Darksiders; and Tyler Winegarner grabs Saint's Row.

Host Kevin VanOrd has his priorities in order, however, imploring someone--anyone--to grab the Homeworld license and do something with it!

You can access all previous episodes on GameSpot here.

Click here to subscribe to GameSpot Gameplay via iTunes.

Click here to subscribe to GameSpot Gameplay via Zune.

Subscribe to this RSS feed to receive new episodes of GameSpot GamePlay through your favorite RSS reader.

GameSpot GamePlay Episode 24: Rubbing the Cow Gently

GameSpot GamePlay Episode 23: Shame Stack

GameSpot GamePlay Episode 22: Doesn't Suck

GameSpot GamePlay Episode 21: I Like Getting Murdered

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

GameSpot GamePlay Episode 19: Deja Vu

GameSpot GamePlay Episode 18: The Cinnabon Engine

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.


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The War Z - Now Playing

Written By Kom Limpulnam on Selasa, 08 Januari 2013 | 13.15

The respawn timer doesn't make sense -now-, but if a game like this is going to have any kind of progression(skills/talents that they claim will be in the game), you can't just respawn instantly and keep progressing.  The whole point is to survive.  However, they really should've given you 5 character slots and one "hardcore" so dummies don't think they're stuck at five characters with respawn timers active(rather than have 4 persistent and 1 you can delete/recreate every time you die).


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The Three Player Types Who Will Love XCOM's New DLC

XCOM: Enemy Unknown--Second Wave is upon us. Which player types will benefit most from this free add-on, and are you one of them?

January 8, 2013, marks the release of the second bit of downloadable content for XCOM: Enemy Unknown, called Second Wave. The first DLC, Slingshot, added three new missions in addition to other tweaks that brought some variety to combat scenarios, but was easily disregarded given how little it actually impacted the experience at large. Second Wave is a very different kind of add-on; it doesn't offer new missions, but rather, it allows you to tweak various aspects of the game in ways that give it a notably different feel, and in some cases, make it much more challenging.

Just what kind of XCOM fan is Second Wave for? Let's take a look at the three types of players most likely to enjoy this free slice of downloadable content.

The Nostalgic

Sure, you like XCOM: Enemy Unknown well enough, but you also fondly recall the good-old days of UFO Defense and wish you could make XCOM even XCOM-ier, if you will. You miss the randomness of the older games. If you're one of these folks and long for the thrill of the unexpected, some options are just for you, and all but one of them are available whether you have beaten the game or not.

New Economy: Randomized council member funding.

Not Created Equally: Rookies will have random starting stats.

Hidden Potential: As a soldier is promoted, stats increase randomly.

Damage Roulette: Weapons have a wider range of damage.

High Stakes: Random rewards for stopping alien abductions. (Only available once you have completed the game.)

All of these options are meant to give you those "holy s***" moments that can be either super-frustrating or highly satisfying. XCOM: Enemy Unknown becomes even more dynamic and procedural, and you may become even more attached to your soldiers because they are even more individual.

Ironman in Training

You like the idea of Classic and Ironman modes, but you feel like they're a little more unforgiving than you'd like. You wish there were ways to manipulate the difficulty level without biting off more than you can chew. If you fit that description, then you'll enjoy several of Second Wave's optional tweaks. You must have completed the game at least once to access these options.

Diminishing Returns: Increased cost of satellite construction. Every time you build a satellite, the next satellite's cost goes up. Lead designer Jake Solomon originally wanted to include a similar mechanic in the original game, but couldn't find a good way to explain it within the narrative.

Absolutely Critical: A flanking shot guarantees a critical hit. This option makes combat a little dicier, because a flanking alien is sure to kill you. On the other hand, you'll kill any alien you flank, so you need to be extra careful with positioning when activating Absolutely Critical.

More Than Human: The psionic gift is extremely rare.

Results Driven: A country offers less funding as its panic level increases--but if the panic level is zero, you get a funding bonus.

The Greater Good: Psionics can only be learned from interrogating a psionic alien.

Red Fog: Combat wounds will degrade the soldier's mission stats.

The Masochist

Impossible mode is for pansies. If every turn doesn't hold the possibility of crushing defeat, then you feel that you aren't truly living.

If this sounds like you, then four modifications that you unlock after you beat the game on impossible difficulty are right up your alley. Separately or together, they practically turn the game into a roguelike, in which you don't expect to win as much you just want to see how long you can survive.

War Weariness: The funding levels of the entire world drop with every month that passes.

E-115: Elerium gets a really short half life, so it disappears from your inventory if you don't use it.

Total Loss: If your soldiers die, everything they were carrying is lost.

Alternate Sources: Power requirements of all facilities increase dramatically.

Maybe you fall in a fourth class of player, The Addicted, in which case you can extend each game of XCOM: Enemy Unknown with Marathon, which makes the game take much longer to complete, and is unlocked once you have beaten the game at least once. Of course, almost anyone interested in Second Wave fits into that player class, so you'll probably find at least a few of these updates intriguing in some manner. The options can be activated from a separate Second Wave menu. One nice touch: the game knows if you have already completed it, so you don't need to complete it again to unlock the majority of these toggles.

Still not sure if Second Wave is for you? Consider this: it's free. And it seems fairly certain that these options in various combinations could greatly change the feel and flow of a game of XCOM: Enemy Unknown. Whether you play on the PC, PlayStation 3, or Xbox 360, XCOM's newest DLC is available on Tuesday, January 8.


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