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Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 31 Juli 2014 | 13.15

Gamespot's Site MashupSony Discusses PlayStation Now Refinements, But Won't Comment on Subscriptions, Discounts, or Much ElseGS News - Sony Says EA Access is Bad Value; Xbox One Is $600 In ChinaCall of Duty: Ghosts' Fourth and Final Expansion Teased in New VideoBuy a $399 Xbox One at Best Buy, Get a $50 Xbox Gift Card -- What Would You Spend it On?Halo Cosplay event at Comic-ConThe Gist - Why The Walking Dead Is So Good At StorytellingQuick Look: Pure PoolNintendo Files Three "QOL" Trademarks, Covering "Handheld Game Apparatus with Liquid Crystal Displays"Destiny's Endgame Raids Only Playable With Friends, Don't Tell You Where to GoFormer Silicon Knights Dev Sentenced in Child Porn CaseCrytek Lays Off Staff After Selling Homefront; Crytek UK May Be Shut DownHow Much Does an Xbox One Port Cost?Xbox One Getting MMO Neverwinter; Coming to China First, then US and EuropeCrytek No Longer Developing Homefront, Sells Rights to Publisher Deep SilverSee How The Last of Us Was Originally Envisioned Using Sticky Notes

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 30 Jul 2014 22:40:10 -0700 http://www.gamespot.com/articles/sony-discusses-playstation-now-refinements-but-won/1100-6421404/

Sony's streaming games service, PlayStation Now, launches into open beta tomorrow, July 31, on PlayStation 4 in the United States and Canada. If you're a PS4 owner in either of those countries, you'll be able to pay to play certain PlayStation 3 games without ever downloading them or putting a physical disc in the system. Even with so many new users about to begin using it in less than a day, there remain numerous questions about Now and how it'll work--questions Sony continues to avoid providing answers to.

GameSpot recently spoke with PlayStation Now senior director Jack Buser and Gaikai senior VP Robert Stevenson about the service, which they are happy to note is the first of its kind on consoles. Sony says more than 50 publishers have signed on to offer their games through Now, although an exact list of games planned for it has not been made available. (More will be added "all the time," according to Buser.) The company still won't give exact numbers for how much data you can expect Now to use--a real issue for those in dorms or with ISPs that have data caps--but Stevenson says, "You can think of it [as] very comparable to movie streaming. It's not exactly the same, but it's similar." We'd previously heard you will need a 5 megabits-per-second connection for a "good experience."

A closed beta that's been running since earlier this year has provided Sony with a lot of data to work with--more than 300,000 hours have been streamed so far--that it's already used to improve Now. "Some areas we've really focused on have been in the [user experience], making sure that users really understand the service as we go into open beta," Stevenson says. The Now beta has been using its own dedicated app, but the PlayStation Store itself will become the home for the service as it enters open beta, which presents new challenges. Sony has changed the messaging it uses and tried to ensure people aren't confused when they go to rent a game.

Stevenson also highlighted the addition of cloud saves partway through the closed beta, which allow users to save their game and then resume it on another device at a later time. There are also plans for a new $1.99 price option for certain rentals that is $1 less than the lowest price we've previously heard about. And Sony will make it clearer when streaming games offer DLC, which is said to be part of the reason why rentals during the closed beta could be more expensive than buying a brand-new physical copy.

These kinds of refinements are to be expected, and are no doubt critical to Now achieving a real degree of success. But just as important are many of the issues gamers have been wondering about since Now was announced in January: How will a subscription option work, and when will see one? Can I get free or discounted access to games that I can verify I already own (reportedly the answer is no)? Who is this for? Unfortunately, neither Buser nor Stevenson were willing to provide us with the kinds of answers we were looking for.

"I think, ultimately, you look to this vision of expanding to a wide number of devices and you can imagine that there is this very rich catalog of PlayStation 3 games available to them." -- Jack Buser

Repeatedly describing the service as being in "early days," the two shied away from answering questions about the particulars of a subscription option. Sony is aware of the interest in such an option, and Stevenson says it's "researching exactly how to deliver that. We've got some really strong ideas, but nothing to disclose today in terms of timeline or pricing or anything of that sort."

Fair enough, but how about the way Now will deal with users who own a supported game and would like to stream it to their PS4? "[We have] nothing to discuss at this time," Buser says. "As I mentioned, we are going into open beta on PS4. It will be a rental offering, you'll see a variety of different durations, and, again, a variety of different price points. You'll see durations as short as four hours for an evening of fun--something where maybe you maybe want to come in and just check out a game--you'll see longer durations, like 30 days, 90 days. And Robert talked a lot about the cloud save feature, where you can try out a game for a short duration, save your game to our cloud servers, decide you want to continue playing, rent for a longer duration, and pick up where you left off.

"You know, this is a beta, we are listening to our customers, and if customers want to see features or functions as part of PlayStation Now, they should feel free to let us know. And we'll be collecting that feedback as part of this open beta process."

You'll notice there was no specific mention of what we asked about, something which happened again when we asked about The Last of Us, which has been shown to be playable using Now but was released this week on PS4 as The Last of Us Remastered. Considering PS4 owners who never owned a PS3 now have a way to play the game, who is Sony targeting with the Now version of a game like this? "We're entering into open beta on PlayStation 4, so this particular period is all about the beta and hearing about people's experiences and how things are going," Buser answers. "I think, ultimately, you look to this vision of expanding to a wide number of devices and you can imagine that there is this very rich catalog of PlayStation 3 games available to them.

"It's all about giving the PlayStation community options on how they want to access content." -- Jack Buser

"We're making this available to the PlayStation 4 community. Many of these titles are going to be brand new to these folks, because they're new to the PlayStation ecosystem, and the PlayStation 4 is maybe their first PlayStation device. And as we expand beyond there, you can imagine an entirely new type of customer who maybe doesn't even have a game console of any sort, who is going to be experiencing this rich catalog for the very first time, and really understand the thing we, in the industry, have known for so long, which is how wonderful these experiences are. The different types of content will fill different kinds of needs depending upon who that target customer is as we move forward."

Stevenson reiterated the idea that Now presents PS4 owners who never got to play The Last of Us on PS3 with a way to do so. (He didn't mention that Remastered does this.) We brought up the fact that Sony is, in a way, competing with itself in a case like this; for a PS4 owner who can choose to pick up Remastered--an improved version of the game--what is the appeal of being able to stream the PS3 version? "Well I think, in general, we're just interested in providing options for our gamers, just to give them the freedom to discover and play games in ways never before possible," Buser says. "So I think we look at all these options as existing symbiotically with one another. It's all about giving the PlayStation community options on how they want to access content. And I think PlayStation Now is really a part of that larger vision for the platform itself."

This was similar to what Buser tells us when asked about the possibility of new games being released directly onto PlayStation Now. "I couldn't comment on that concept specifically," he says. "One thing that's exciting about PlayStation Now is that you have a whole bunch of people who are new to PlayStation in general who own a PlayStation 4, and they might have missed out on a lot of these great PlayStation 3 titles. I think that's one of the things that show some of the power of PlayStation Now as a game-streaming service. So both ourselves at PlayStation as well as publishing partners are really exciting about introducing these amazing PlayStation 3 games to customers who own PS4 but are maybe new to PlayStation. I think that's really exciting."

Even with the open beta kicking off on PS4 tomorrow, many issues will remain unanswered for the time being; the beta will only offer rentals and Sony can point to the beta label to explain why it has so few answers about the service.

But at least we'll have options.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421404Wed, 30 Jul 2014 16:48:00 -0700 http://www.gamespot.com/videos/gs-news-sony-says-ea-access-is-bad-value-xbox-one-/2300-6420560/ 2300-6420560Wed, 30 Jul 2014 16:00:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-fourth-and-final-expansion-tea/1100-6421405/

Activision today released a teaser trailer for Nemesis, the fourth and final expansion for Infinity Ward's 2013 first-person shooter Call of Duty: Ghosts. The 15-second trailer is a wild montage of images for what appear to be score streaks.

You'll also notice that at the very end, the "g" and the "s" in the word "Ghosts" come into focus last, which makes the word "host" flash on the screen for a brief moment. How or if this is tied to the Nemesis expansion for Call of Duty: Ghosts remains to be seen.

The Nemesis expansion follows previously released add-ons for Call of Duty: Ghosts, including Onslaught, Devastation, and Invasion. All four expansions are included with the $50 Call of Duty: Ghosts season pass or can be purchased separately for $15 each.

Activision has not announced a release date for Nemesis. When it does arrive, however, it will be exclusive to Xbox platforms for a period of 30 days per Activision's longstanding arrangement with Microsoft.

The next Call of Duty game is November's Call of Duty: Advanced Warfare, which developer Sledgehammer Games says is "not the same old Call of Duty." Characters in Advanced Warfare can wear exoskeletons that grant players superabilities. We will get to see how these abilities, like increased dexterity and super-jumping, affect multiplayer when Activision takes the lid off the mode on August 11.

]]> 1100-6421405Wed, 30 Jul 2014 14:29:00 -0700 http://www.gamespot.com/articles/buy-a-399-xbox-one-at-best-buy-get-a-50-xbox-gift-/1100-6421403/

Best Buy has rolled out a special deal on the Xbox One where, if you buy a $399 system, you will automatically receive a $50 Xbox gift card for free. The deal is only valid for the $399, no-Kinect version. There is no indication as to how long the deal will last, so you may want to act quickly.

You'll need to add the system to your cart to see the free $50 Xbox gift card.

The $499 Xbox One system (with Kinect) comes with a free copy of Forza 5 at Best Buy. And of course, Best Buy--and other retailers--continue to sell the $499 Xbox One Titanfall bundle that comes with a system, Kinect, and a copy of Respawn Entertainment's shooter.

The Xbox One launched in late November 2013 and sold more than 3 million units by the end of the year. Microsoft has not provided a new official sales number since then, though we do know that the number of units shipped is somewhere north of 5 million units. That's well behind Sony's PlayStation 4, which has sold more than 7 million units as of early April.

The $399 Xbox One went on sale on June 9 and immediately flew off the shelves at GameStop. Likely due to the arrival of the new, less expensive Xbox One SKU, Xbox One sales in the United States "more than double[d]" in June, compared to May. However, the PS4 was still the top-selling console for June in the US.

If you're taking advantage of Best Buy's Xbox One deal, what do you plan to spend your $50 on? Let us know in the comments!

]]> 1100-6421403Wed, 30 Jul 2014 13:16:00 -0700 http://www.gamespot.com/videos/halo-cosplay-event-at-comic-con/2300-6420557/ 2300-6420557Wed, 30 Jul 2014 12:24:00 -0700 http://www.gamespot.com/videos/the-gist-why-the-walking-dead-is-so-good-at-storyt/2300-6420552/ 2300-6420552Wed, 30 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-pure-pool/2300-6420556/ 2300-6420556Wed, 30 Jul 2014 12:00:00 -0700 http://www.gamespot.com/articles/nintendo-files-three-qol-trademarks-covering-handh/1100-6421402/

Nintendo has filed three new trademark applications that give us a hint at what form the company's mysterious "Quality of Life" initiative may take. On July 25, Nintendo filed three different trademark applications with the United States Patent & Trademark Office for something called "QOL."

One of the QOL trademarks is for "providing games via communication by handheld game apparatus with liquid crystal displays." Another covers "controllers and joysticks for consumer video game apparatus." A third, meanwhile, is for "electronic circuits, optical discs, ROM cards, ROM cartridges, CD-ROMs, and memory cards storing programs for consumer video game apparatus."

A common thread between the three trademark applications is that they are all tied to "handheld game apparatus with liquid crystal displays." What does it all mean? We have reached out to a Nintendo representative for comment, but have not heard back as of press time.

In May, Nintendo president Satoru Iwata outlined Nintendo's vision for its new "Quality of Life" program, but failed to offer anything in the way of specifics about it. One thing that Iwata did make clear, however, is that that Nintendo's Quality of Life initiative, whatever it is, won't be like another Nintendo product before it.

"When we use 'health' as the keyword, some may inevitably think about Wii Fit. However, we are considering themes that we have not incorporated to games for our existing platforms," he said at the time. "Including the hardware that will enable such an idea, we will aim to establish a blue ocean."

Nintendo's Quality of Life project is described as a "completely new field of business," and one that will involve some form of "non-wearable" technology. More information about this initiative will be shared later on in 2014 (perhaps soon, if the trademarks are any indication), with a full launch of the product scheduled for sometime during Nintendo's fiscal year, which begins in April 2015 and runs through March 2016.

Nintendo reported earnings today for the quarter ended June 30, and the results were not great. Despite strong Mario Kart 8 sales and an uptick in Wii U hardware units sold, Nintendo still posted a $97 million loss for the period.

]]> 1100-6421402Wed, 30 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/destinys-endgame-raids-only-playable-with-friends-/1100-6421401/

Last week, we had the opportunity to play the Destiny beta test and check out some of the content that will be available in the game. Story missions, a Strike mission, and competitive multiplayer were all playable. But what we didn't get a glimpse of is what the game has in store for high-level players after they complete the story. What will developer Bungie do to keep these players coming back to its game?

Bungie has big plans for its endgame, and these include raids. Similar to MMO raids, these events in Destiny will be challenging and demand you to strategize and cooperate to complete them. They are for high-level players, and there will be very large rewards if you manage to complete them.

They are so difficult and complex, in fact, that Bungie isn't building matchmaking into raids. Talking to IGN, Bungie's Luke Smith explained that the developer wants players to form teams that have a desire to work together. It's hoping to accomplish this by taking the dangerous step of forcing players to team up with their friends, without matchmaking. "It's a bit of a risk," Smith said, "because the activity requires you to have a group of five other friends to play with. [But] if the worst thing that happens is you get your group together and you all have a great time? Wow, that's going to be awesome. I bet you'll want to come back. Hopefully the gear makes you want to come back."

"We don't adhere to any of the standard rules for the rest of the game."

But what exactly are these raids? Bungie's keeping the exact details a mystery, but the developer promises that they'll be unique. "We don't adhere to any of the standard rules for the rest of the game," Smith described. "Like, raids don't have waypoints, they don't tell you where to go, they don't tell you what to do."

The enemies will be different from other games, as well. He explains, "They're still big monsters, much like what you're going to see, they're still scary, but they have a bunch of abilities that are unlike anything you've really experienced in a shooter before."

Recently, Bungie revealed that 4.6 million people had played the Destiny beta, making it the biggest beta for a new IP on consoles in history. Destiny launches on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.

What do you think about Destiny's raids? Let us know in the comments.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421401Wed, 30 Jul 2014 11:39:00 -0700 http://www.gamespot.com/articles/former-silicon-knights-dev-sentenced-in-child-porn/1100-6421399/
Kenneth McCulloch

The former Silicon Knights director and founder of Precursor Games, arrested in June 2013 on child pornography charges, has been sentenced. According to a report from Welland Tribune (via Polygon), Kenneth McCulloch, 43, appeared in Ontario court Tuesday and pleaded guilty to making child pornorgaphy available. He was sentenced to time served--12 months. He had been in jail for the entire year since his arrest.

But that's not all. According to the report, Niagara Regional Police also charged McCulloch with sexual assault, forcible confinement, and sexual interference. As a result, he remains in custody and is scheduled to return to court on August 26 to face those charges.

Upon his arrest, Niagara Regional Police found "videos and images of young prepubescent boys engaged in sexual activity with adult women," attorney Richard Monette said at the hearing. A judge ordered McCulloch to stay clear from anyone under the age of 16 and to not come near any schools, parks, recreation centers, or public schools for a period of ten years. McCulloch's name will also be featured on the local sex offender registry for the next two decades.

During McCulloch's sentencing, judge Joseph Nadel told him, "You have a penchant or an attraction to looking at young persons and children in perverted circumstances. You are potentially a danger to young persons and children."

Immediately following McCulloch's arrest in June 2013, his then-employer--Precursor Games--was quick to distance itself from him. "Having just learned of these disturbing charges today and based on the serious nature of them, Ken McCulloch is no longer affiliated in any way with Precursor Games," CEO Paul Caporicci said at the time.

McCulloch was a founding member of Precursor Games and, prior to his arrest, was listed on the company's website as "Lore-keeper. World-Builder. Dream-merchant."

A crowdfunding campaign for Shadow of the Eternals, a spiritual successor to GameCube game Eternal Darkness: Sanity's Requiem, ended unsuccessfully last year. The game has since been put on hold, but Precursor Games says it has not given up on the project.

]]> 1100-6421399Wed, 30 Jul 2014 10:49:00 -0700 http://www.gamespot.com/articles/crytek-lays-off-staff-after-selling-homefront-cryt/1100-6421398/

Update: Kotaku reports that, prior to today's layoffs, the "bulk" of the staff at Crytek USA had quit (some more than a week ago) as a result of not being paid. With so much of the studio gone, Crytek had no choice but to move development of Hunt to Frankfurt.

Original Story: Following the announcement that Deep Silver has purchased the Homefront IP from Crytek and will establish a new studio to continue work on Homefront: The Revolution, Crytek has explained what's happening on its end.

Most notably, as suspected, the Crytek UK employees who had been working on The Revolution will move to the newly founded Deep Silver Dambuster Studios which, like Crytek UK, is based out of Nottingham, England. This is according to a statement issued by Crytek, which doesn't indicate whether this means Crytek UK--formerly Free Radical Design--has been shut down. We've followed up with Crytek for clarification about whether this leaves any staff still at Crytek UK, which not long ago had talked about the prospect of making a new TimeSplitters, the series for which it is best known.

As part of Crytek's "internal restructuring," staff at its Austin, Texas location (Crytek USA) will be laid off, although "several" employees will remain behind to assist with CryEngine support for North American developers who have licensed the game-development engine. The game that the studio had been developing, Hunt: Horrors of the Gilded Age, will now be handled by Crytek's Frankfurt studio, developer of the Crysis series and Ryse: Son of Rome.

Several of Crytek's studios--including Budapest, Istanbul, Kiev, and Sofia--will "continue to operate as usual," while a "closer collaboration between Crytek's studios in Shanghai and Seoul is under review."

"As we look to cement Crytek's future, this strategic deal with [Deep Silver parent company] Koch Media would allow us to continue with our ambitious goals to become an online publisher," Crytek CEO Cevat Yerli said in a statement. "With Warface, Arena of Fate, and Hunt, we believe we have the perfect portfolio and teams to make that happen. We would like to thank all our staff--past and present--in both Nottingham and Austin for their contributions to the company, and we wish all the very best to anyone who may no longer be under the Crytek banner moving forward."

Reports have circulated for months that Crytek was in trouble, with staff at Crytek UK not being paid for extended periods of time. This resulted in a number of staff leaving the studio. Crytek denied anything was wrong until last week, when it described itself as being in a "transitional phase." It also said it had secured capital to ensure the company's future, presumably in reference to today's Homefront announcement.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421398Wed, 30 Jul 2014 10:45:00 -0700 http://www.gamespot.com/articles/how-much-does-an-xbox-one-port-cost/1100-6421394/

When Microsoft started the ID@Xbox program with the launch of the Xbox One, the company aimed to make it as easy and cheap as possible for independent developers to put their games on the system. But according to one developer, the costs associated with porting a game to the Xbox One are still very high.

In a post on his blog, Happion Laboratories' Jamie Fristrom outlined exactly how much it cost him to bring Sixty Second Shooter from the PC to the Xbox One. He was surprised by just how much money console development still requires, especially because Microsoft gives Xbox development kits out for free to qualifying teams. He wrote, "You might think, since Microsoft is giving away their dev kits to early adopters of the ID@Xbox program, as long as you have no offices and pay everyone with rev[enue] share you could ship a game for just about nothing. But that's not quite the case."

He presents a breakdown of the costs associated with the program, which you can see below.

  • Maintaining the Sixty Second Shooter URL -- $19
  • Sending the second dev kit to a friend -- $63
  • Hardware -- $72
  • Video capture device -- $181
  • Localization -- $729
  • Error and Omission Insurance -- $2037
  • Foreign Ratings Boards -- $2042
  • Total -- $5143

For a small developer with very limited funds, this can be prohibitively expensive. According to Fristrom, Microsoft requires specific Errors and Omissions insurance to protect against copyright infringements. To launch on the console in other territories, Microsoft also requires that a game pass through the ratings boards in those areas, resulting in a spike in cost. He wrote also that he wanted to launch the game in Australia and New Zealand, but getting it rated would have cost $2000 in each of those countries.

Fristrom does, however, say that getting a game out on a platform with the reach of the Xbox One is worth the cost. "Although we haven't gotten our first sales report yet, there were at least ten thousand entries on the leaderboards last we checked, so we've certainly covered our costs and made a living wage to boot--which is kind of rare in the indie game development world, in my experience--so I'm really happy we jumped aboard the ID@Xbox wagon."

Microsoft does have plans to make indie development even easier. Last year, the company announced that any Xbox One would eventually be able to act as a dev kit, and earlier in July Microsoft debunked rumors that this project was canceled. However, the company has given no official word on when this functionality will launch.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421394Wed, 30 Jul 2014 09:54:00 -0700 http://www.gamespot.com/articles/xbox-one-getting-mmo-neverwinter-coming-to-china-f/1100-6421396/

MMORPG Neverwinter is coming consoles, beginning with Xbox One, publisher Perfect World Entertainment announced today. The free-to-play game developed by Cryptic Studios and based in the Dungeons & Dragons Universe will launch first in China this September, before it comes to North America and Europe in the first half of 2015.

Interestingly, Perfect World said in a statement that Neverwinter is "coming to consoles, starting with Xbox One," suggesting other platforms are also in the works, including potentially the PlayStation 4.

Neverwinter was originally released for PC in June 2013. The Xbox One version will require an Xbox Live Gold subscription, which will cost you $10/month or $60/year. You might think that consoles aren't a great match for MMOs, considering that a game controller is often less functional than a keyboard and mouse, but Perfect World doesn't see it this way.

"Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms," Perfect World CEO Alan Chen said in a statement. "Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market."

While gamers await the console version of Neverwinter, they can play the new Tyranny of Dragons expansion for the PC version. Launching August 14, this expansion adds the new Scourge Warlock character, among other things.

Another high-profile MMO coming to consoles is The Elder Scrolls Online, which was recently delayed, and is now coming to Xbox One and PlayStation 4 sometime this holiday.

]]> 1100-6421396Wed, 30 Jul 2014 09:50:00 -0700 http://www.gamespot.com/articles/crytek-no-longer-developing-homefront-sells-rights/1100-6421395/

Update: Crytek has issued a statement on its status, confirming Crytek UK staff will be moved to Deep Silver's new studio. It also announced layoffs at Crytek USA.

Original Story: Homefront: The Revolution publisher Deep Silver (and its parent company, Koch Media) have acquired the Homefront IP and is setting up a new studio to take over development of The Revolution, the company announced today.

The status of The Revolution had been called into question as reports circulated about financial troubles at Crytek. One of the company's subsidiaries, The Revolution developer Crytek UK (formerly known as TimeSplitters maker Free Radical Design), had reportedly not been paying staff, who were in turn leaving the studio. Crytek initially denied reports about any problems, but recently admitted it is in a "transitional phase" and said it had acquired new capital that protects its future.

Today's announcement sounds as if it could be part of that arrangement to secure new capital, as Deep Silver--originally set to be The Revolution's publisher--is now the owner of the entire Homefront IP, which Crytek originally acquired as part of THQ's bankruptcy auction. Today's deal consists of the Homefront brand and "all coherent assets from Crytek."

What this means for Homefront: The Revolution is it will now be developed by the newly formed Deep Silver Dambuster Studios. Notably, this studio is located in Nottingham, England, the same city Crytek UK is based out of--suggesting former Crytek UK staffers will continue to work on the game, but for a new company. Backing up this possibility is a quote in today's announcement from Koch Media CEO Klemens Kundratitz, who says, "We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years."

Deep Silver confirmed with GameSpot that Crytek UK is no longer involved with development of The Revolution, but could not address the composition of Dambuster Studios' staff as the company is "in the process of setting up the new studio."

Crytek had been known to be working on a sequel to Homefront for some time, with The Revolution being formally unveiled as an open-world FPS for Xbox One, PlayStation 4, and PC in June. The game was shown off on E3, even making an appearance on GameSpot's stage show, which you can watch above. At the time, it was expected to be released in 2015. Deep Silver has not yet commented on whether that timeline is still in place.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421395Wed, 30 Jul 2014 09:37:00 -0700 http://www.gamespot.com/articles/see-how-the-last-of-us-was-originally-envisioned-u/1100-6421393/

Long before anyone began worrying about its frame rate or who would play its characters in a movie adaptation, Naughty Dog's Bruce Straley and Neil Druckmann spent a period of time brainstorming ideas for what would become The Last of Us. Those ideas were then laid out on a corkboard using sticky notes (okay, note cards and pins), a picture of which Straley has now shared on Twitter.

"Over 4 years ago now, and months of brainstorms, Neil Druckmann and I had an idea for a game," Straley wrote in a tweet sent out with the image above (click on it for a full-size view).

SPOILERS AHEAD

The note cards consist of both locations players were to visit throughout the game and major events. It's interesting to see which ideas did and didn't end up making it into the final game--Joel is still dying early in winter and later visits a cannibal town, for instance.

But this early look at the game still contains ideas we've heard about before that ended up being changed dramatically, like Tess being envisioned as a villain. If you look at one of the white cards in the bottom-right, you can see one that states "Ellie kills Tess." If you've played the game--and I certainly hope you have if you're still reading--you'll know Tess dies much earlier in the game, sacrificing herself after becoming infected to protect Joel and Ellie.

It's a fun look at a game that was received a great deal of acclaim, and with good reason. Just this week, the PlayStation 4 version of the game, The Last of Us Remastered, was released, and a stage performance of portions of the game was performed in Los Angeles (you catch a replay here).

What stands out most about this outline to you -- what didn't change, or what did? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421393Wed, 30 Jul 2014 09:36:00 -0700
Gamespot's Site MashupSony Discusses PlayStation Now Refinements, But Won't Comment on Subscriptions, Discounts, or Much ElseGS News - Sony Says EA Access is Bad Value; Xbox One Is $600 In ChinaCall of Duty: Ghosts' Fourth and Final Expansion Teased in New VideoBuy a $399 Xbox One at Best Buy, Get a $50 Xbox Gift Card -- What Would You Spend it On?Halo Cosplay event at Comic-ConThe Gist - Why The Walking Dead Is So Good At StorytellingQuick Look: Pure PoolNintendo Files Three "QOL" Trademarks, Covering "Handheld Game Apparatus with Liquid Crystal Displays"Destiny's Endgame Raids Only Playable With Friends, Don't Tell You Where to GoFormer Silicon Knights Dev Sentenced in Child Porn CaseCrytek Lays Off Staff After Selling Homefront; Crytek UK May Be Shut DownHow Much Does an Xbox One Port Cost?Xbox One Getting MMO Neverwinter; Coming to China First, then US and EuropeCrytek No Longer Developing Homefront, Sells Rights to Publisher Deep SilverSee How The Last of Us Was Originally Envisioned Using Sticky Notes

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 30 Jul 2014 22:40:10 -0700 http://www.gamespot.com/articles/sony-discusses-playstation-now-refinements-but-won/1100-6421404/

Sony's streaming games service, PlayStation Now, launches into open beta tomorrow, July 31, on PlayStation 4 in the United States and Canada. If you're a PS4 owner in either of those countries, you'll be able to pay to play certain PlayStation 3 games without ever downloading them or putting a physical disc in the system. Even with so many new users about to begin using it in less than a day, there remain numerous questions about Now and how it'll work--questions Sony continues to avoid providing answers to.

GameSpot recently spoke with PlayStation Now senior director Jack Buser and Gaikai senior VP Robert Stevenson about the service, which they are happy to note is the first of its kind on consoles. Sony says more than 50 publishers have signed on to offer their games through Now, although an exact list of games planned for it has not been made available. (More will be added "all the time," according to Buser.) The company still won't give exact numbers for how much data you can expect Now to use--a real issue for those in dorms or with ISPs that have data caps--but Stevenson says, "You can think of it [as] very comparable to movie streaming. It's not exactly the same, but it's similar." We'd previously heard you will need a 5 megabits-per-second connection for a "good experience."

A closed beta that's been running since earlier this year has provided Sony with a lot of data to work with--more than 300,000 hours have been streamed so far--that it's already used to improve Now. "Some areas we've really focused on have been in the [user experience], making sure that users really understand the service as we go into open beta," Stevenson says. The Now beta has been using its own dedicated app, but the PlayStation Store itself will become the home for the service as it enters open beta, which presents new challenges. Sony has changed the messaging it uses and tried to ensure people aren't confused when they go to rent a game.

Stevenson also highlighted the addition of cloud saves partway through the closed beta, which allow users to save their game and then resume it on another device at a later time. There are also plans for a new $1.99 price option for certain rentals that is $1 less than the lowest price we've previously heard about. And Sony will make it clearer when streaming games offer DLC, which is said to be part of the reason why rentals during the closed beta could be more expensive than buying a brand-new physical copy.

These kinds of refinements are to be expected, and are no doubt critical to Now achieving a real degree of success. But just as important are many of the issues gamers have been wondering about since Now was announced in January: How will a subscription option work, and when will see one? Can I get free or discounted access to games that I can verify I already own (reportedly the answer is no)? Who is this for? Unfortunately, neither Buser nor Stevenson were willing to provide us with the kinds of answers we were looking for.

"I think, ultimately, you look to this vision of expanding to a wide number of devices and you can imagine that there is this very rich catalog of PlayStation 3 games available to them." -- Jack Buser

Repeatedly describing the service as being in "early days," the two shied away from answering questions about the particulars of a subscription option. Sony is aware of the interest in such an option, and Stevenson says it's "researching exactly how to deliver that. We've got some really strong ideas, but nothing to disclose today in terms of timeline or pricing or anything of that sort."

Fair enough, but how about the way Now will deal with users who own a supported game and would like to stream it to their PS4? "[We have] nothing to discuss at this time," Buser says. "As I mentioned, we are going into open beta on PS4. It will be a rental offering, you'll see a variety of different durations, and, again, a variety of different price points. You'll see durations as short as four hours for an evening of fun--something where maybe you maybe want to come in and just check out a game--you'll see longer durations, like 30 days, 90 days. And Robert talked a lot about the cloud save feature, where you can try out a game for a short duration, save your game to our cloud servers, decide you want to continue playing, rent for a longer duration, and pick up where you left off.

"You know, this is a beta, we are listening to our customers, and if customers want to see features or functions as part of PlayStation Now, they should feel free to let us know. And we'll be collecting that feedback as part of this open beta process."

You'll notice there was no specific mention of what we asked about, something which happened again when we asked about The Last of Us, which has been shown to be playable using Now but was released this week on PS4 as The Last of Us Remastered. Considering PS4 owners who never owned a PS3 now have a way to play the game, who is Sony targeting with the Now version of a game like this? "We're entering into open beta on PlayStation 4, so this particular period is all about the beta and hearing about people's experiences and how things are going," Buser answers. "I think, ultimately, you look to this vision of expanding to a wide number of devices and you can imagine that there is this very rich catalog of PlayStation 3 games available to them.

"It's all about giving the PlayStation community options on how they want to access content." -- Jack Buser

"We're making this available to the PlayStation 4 community. Many of these titles are going to be brand new to these folks, because they're new to the PlayStation ecosystem, and the PlayStation 4 is maybe their first PlayStation device. And as we expand beyond there, you can imagine an entirely new type of customer who maybe doesn't even have a game console of any sort, who is going to be experiencing this rich catalog for the very first time, and really understand the thing we, in the industry, have known for so long, which is how wonderful these experiences are. The different types of content will fill different kinds of needs depending upon who that target customer is as we move forward."

Stevenson reiterated the idea that Now presents PS4 owners who never got to play The Last of Us on PS3 with a way to do so. (He didn't mention that Remastered does this.) We brought up the fact that Sony is, in a way, competing with itself in a case like this; for a PS4 owner who can choose to pick up Remastered--an improved version of the game--what is the appeal of being able to stream the PS3 version? "Well I think, in general, we're just interested in providing options for our gamers, just to give them the freedom to discover and play games in ways never before possible," Buser says. "So I think we look at all these options as existing symbiotically with one another. It's all about giving the PlayStation community options on how they want to access content. And I think PlayStation Now is really a part of that larger vision for the platform itself."

This was similar to what Buser tells us when asked about the possibility of new games being released directly onto PlayStation Now. "I couldn't comment on that concept specifically," he says. "One thing that's exciting about PlayStation Now is that you have a whole bunch of people who are new to PlayStation in general who own a PlayStation 4, and they might have missed out on a lot of these great PlayStation 3 titles. I think that's one of the things that show some of the power of PlayStation Now as a game-streaming service. So both ourselves at PlayStation as well as publishing partners are really exciting about introducing these amazing PlayStation 3 games to customers who own PS4 but are maybe new to PlayStation. I think that's really exciting."

Even with the open beta kicking off on PS4 tomorrow, many issues will remain unanswered for the time being; the beta will only offer rentals and Sony can point to the beta label to explain why it has so few answers about the service.

But at least we'll have options.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421404Wed, 30 Jul 2014 16:48:00 -0700 http://www.gamespot.com/videos/gs-news-sony-says-ea-access-is-bad-value-xbox-one-/2300-6420560/ 2300-6420560Wed, 30 Jul 2014 16:00:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-fourth-and-final-expansion-tea/1100-6421405/

Activision today released a teaser trailer for Nemesis, the fourth and final expansion for Infinity Ward's 2013 first-person shooter Call of Duty: Ghosts. The 15-second trailer is a wild montage of images for what appear to be score streaks.

You'll also notice that at the very end, the "g" and the "s" in the word "Ghosts" come into focus last, which makes the word "host" flash on the screen for a brief moment. How or if this is tied to the Nemesis expansion for Call of Duty: Ghosts remains to be seen.

The Nemesis expansion follows previously released add-ons for Call of Duty: Ghosts, including Onslaught, Devastation, and Invasion. All four expansions are included with the $50 Call of Duty: Ghosts season pass or can be purchased separately for $15 each.

Activision has not announced a release date for Nemesis. When it does arrive, however, it will be exclusive to Xbox platforms for a period of 30 days per Activision's longstanding arrangement with Microsoft.

The next Call of Duty game is November's Call of Duty: Advanced Warfare, which developer Sledgehammer Games says is "not the same old Call of Duty." Characters in Advanced Warfare can wear exoskeletons that grant players superabilities. We will get to see how these abilities, like increased dexterity and super-jumping, affect multiplayer when Activision takes the lid off the mode on August 11.

]]> 1100-6421405Wed, 30 Jul 2014 14:29:00 -0700 http://www.gamespot.com/articles/buy-a-399-xbox-one-at-best-buy-get-a-50-xbox-gift-/1100-6421403/

Best Buy has rolled out a special deal on the Xbox One where, if you buy a $399 system, you will automatically receive a $50 Xbox gift card for free. The deal is only valid for the $399, no-Kinect version. There is no indication as to how long the deal will last, so you may want to act quickly.

You'll need to add the system to your cart to see the free $50 Xbox gift card.

The $499 Xbox One system (with Kinect) comes with a free copy of Forza 5 at Best Buy. And of course, Best Buy--and other retailers--continue to sell the $499 Xbox One Titanfall bundle that comes with a system, Kinect, and a copy of Respawn Entertainment's shooter.

The Xbox One launched in late November 2013 and sold more than 3 million units by the end of the year. Microsoft has not provided a new official sales number since then, though we do know that the number of units shipped is somewhere north of 5 million units. That's well behind Sony's PlayStation 4, which has sold more than 7 million units as of early April.

The $399 Xbox One went on sale on June 9 and immediately flew off the shelves at GameStop. Likely due to the arrival of the new, less expensive Xbox One SKU, Xbox One sales in the United States "more than double[d]" in June, compared to May. However, the PS4 was still the top-selling console for June in the US.

If you're taking advantage of Best Buy's Xbox One deal, what do you plan to spend your $50 on? Let us know in the comments!

]]> 1100-6421403Wed, 30 Jul 2014 13:16:00 -0700 http://www.gamespot.com/videos/halo-cosplay-event-at-comic-con/2300-6420557/ 2300-6420557Wed, 30 Jul 2014 12:24:00 -0700 http://www.gamespot.com/videos/the-gist-why-the-walking-dead-is-so-good-at-storyt/2300-6420552/ 2300-6420552Wed, 30 Jul 2014 12:00:00 -0700 http://www.gamespot.com/videos/quick-look-pure-pool/2300-6420556/ 2300-6420556Wed, 30 Jul 2014 12:00:00 -0700 http://www.gamespot.com/articles/nintendo-files-three-qol-trademarks-covering-handh/1100-6421402/

Nintendo has filed three new trademark applications that give us a hint at what form the company's mysterious "Quality of Life" initiative may take. On July 25, Nintendo filed three different trademark applications with the United States Patent & Trademark Office for something called "QOL."

One of the QOL trademarks is for "providing games via communication by handheld game apparatus with liquid crystal displays." Another covers "controllers and joysticks for consumer video game apparatus." A third, meanwhile, is for "electronic circuits, optical discs, ROM cards, ROM cartridges, CD-ROMs, and memory cards storing programs for consumer video game apparatus."

A common thread between the three trademark applications is that they are all tied to "handheld game apparatus with liquid crystal displays." What does it all mean? We have reached out to a Nintendo representative for comment, but have not heard back as of press time.

In May, Nintendo president Satoru Iwata outlined Nintendo's vision for its new "Quality of Life" program, but failed to offer anything in the way of specifics about it. One thing that Iwata did make clear, however, is that that Nintendo's Quality of Life initiative, whatever it is, won't be like another Nintendo product before it.

"When we use 'health' as the keyword, some may inevitably think about Wii Fit. However, we are considering themes that we have not incorporated to games for our existing platforms," he said at the time. "Including the hardware that will enable such an idea, we will aim to establish a blue ocean."

Nintendo's Quality of Life project is described as a "completely new field of business," and one that will involve some form of "non-wearable" technology. More information about this initiative will be shared later on in 2014 (perhaps soon, if the trademarks are any indication), with a full launch of the product scheduled for sometime during Nintendo's fiscal year, which begins in April 2015 and runs through March 2016.

Nintendo reported earnings today for the quarter ended June 30, and the results were not great. Despite strong Mario Kart 8 sales and an uptick in Wii U hardware units sold, Nintendo still posted a $97 million loss for the period.

]]> 1100-6421402Wed, 30 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/destinys-endgame-raids-only-playable-with-friends-/1100-6421401/

Last week, we had the opportunity to play the Destiny beta test and check out some of the content that will be available in the game. Story missions, a Strike mission, and competitive multiplayer were all playable. But what we didn't get a glimpse of is what the game has in store for high-level players after they complete the story. What will developer Bungie do to keep these players coming back to its game?

Bungie has big plans for its endgame, and these include raids. Similar to MMO raids, these events in Destiny will be challenging and demand you to strategize and cooperate to complete them. They are for high-level players, and there will be very large rewards if you manage to complete them.

They are so difficult and complex, in fact, that Bungie isn't building matchmaking into raids. Talking to IGN, Bungie's Luke Smith explained that the developer wants players to form teams that have a desire to work together. It's hoping to accomplish this by taking the dangerous step of forcing players to team up with their friends, without matchmaking. "It's a bit of a risk," Smith said, "because the activity requires you to have a group of five other friends to play with. [But] if the worst thing that happens is you get your group together and you all have a great time? Wow, that's going to be awesome. I bet you'll want to come back. Hopefully the gear makes you want to come back."

"We don't adhere to any of the standard rules for the rest of the game."

But what exactly are these raids? Bungie's keeping the exact details a mystery, but the developer promises that they'll be unique. "We don't adhere to any of the standard rules for the rest of the game," Smith described. "Like, raids don't have waypoints, they don't tell you where to go, they don't tell you what to do."

The enemies will be different from other games, as well. He explains, "They're still big monsters, much like what you're going to see, they're still scary, but they have a bunch of abilities that are unlike anything you've really experienced in a shooter before."

Recently, Bungie revealed that 4.6 million people had played the Destiny beta, making it the biggest beta for a new IP on consoles in history. Destiny launches on September 9 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.

What do you think about Destiny's raids? Let us know in the comments.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421401Wed, 30 Jul 2014 11:39:00 -0700 http://www.gamespot.com/articles/former-silicon-knights-dev-sentenced-in-child-porn/1100-6421399/
Kenneth McCulloch

The former Silicon Knights director and founder of Precursor Games, arrested in June 2013 on child pornography charges, has been sentenced. According to a report from Welland Tribune (via Polygon), Kenneth McCulloch, 43, appeared in Ontario court Tuesday and pleaded guilty to making child pornorgaphy available. He was sentenced to time served--12 months. He had been in jail for the entire year since his arrest.

But that's not all. According to the report, Niagara Regional Police also charged McCulloch with sexual assault, forcible confinement, and sexual interference. As a result, he remains in custody and is scheduled to return to court on August 26 to face those charges.

Upon his arrest, Niagara Regional Police found "videos and images of young prepubescent boys engaged in sexual activity with adult women," attorney Richard Monette said at the hearing. A judge ordered McCulloch to stay clear from anyone under the age of 16 and to not come near any schools, parks, recreation centers, or public schools for a period of ten years. McCulloch's name will also be featured on the local sex offender registry for the next two decades.

During McCulloch's sentencing, judge Joseph Nadel told him, "You have a penchant or an attraction to looking at young persons and children in perverted circumstances. You are potentially a danger to young persons and children."

Immediately following McCulloch's arrest in June 2013, his then-employer--Precursor Games--was quick to distance itself from him. "Having just learned of these disturbing charges today and based on the serious nature of them, Ken McCulloch is no longer affiliated in any way with Precursor Games," CEO Paul Caporicci said at the time.

McCulloch was a founding member of Precursor Games and, prior to his arrest, was listed on the company's website as "Lore-keeper. World-Builder. Dream-merchant."

A crowdfunding campaign for Shadow of the Eternals, a spiritual successor to GameCube game Eternal Darkness: Sanity's Requiem, ended unsuccessfully last year. The game has since been put on hold, but Precursor Games says it has not given up on the project.

]]> 1100-6421399Wed, 30 Jul 2014 10:49:00 -0700 http://www.gamespot.com/articles/crytek-lays-off-staff-after-selling-homefront-cryt/1100-6421398/

Update: Kotaku reports that, prior to today's layoffs, the "bulk" of the staff at Crytek USA had quit (some more than a week ago) as a result of not being paid. With so much of the studio gone, Crytek had no choice but to move development of Hunt to Frankfurt.

Original Story: Following the announcement that Deep Silver has purchased the Homefront IP from Crytek and will establish a new studio to continue work on Homefront: The Revolution, Crytek has explained what's happening on its end.

Most notably, as suspected, the Crytek UK employees who had been working on The Revolution will move to the newly founded Deep Silver Dambuster Studios which, like Crytek UK, is based out of Nottingham, England. This is according to a statement issued by Crytek, which doesn't indicate whether this means Crytek UK--formerly Free Radical Design--has been shut down. We've followed up with Crytek for clarification about whether this leaves any staff still at Crytek UK, which not long ago had talked about the prospect of making a new TimeSplitters, the series for which it is best known.

As part of Crytek's "internal restructuring," staff at its Austin, Texas location (Crytek USA) will be laid off, although "several" employees will remain behind to assist with CryEngine support for North American developers who have licensed the game-development engine. The game that the studio had been developing, Hunt: Horrors of the Gilded Age, will now be handled by Crytek's Frankfurt studio, developer of the Crysis series and Ryse: Son of Rome.

Several of Crytek's studios--including Budapest, Istanbul, Kiev, and Sofia--will "continue to operate as usual," while a "closer collaboration between Crytek's studios in Shanghai and Seoul is under review."

"As we look to cement Crytek's future, this strategic deal with [Deep Silver parent company] Koch Media would allow us to continue with our ambitious goals to become an online publisher," Crytek CEO Cevat Yerli said in a statement. "With Warface, Arena of Fate, and Hunt, we believe we have the perfect portfolio and teams to make that happen. We would like to thank all our staff--past and present--in both Nottingham and Austin for their contributions to the company, and we wish all the very best to anyone who may no longer be under the Crytek banner moving forward."

Reports have circulated for months that Crytek was in trouble, with staff at Crytek UK not being paid for extended periods of time. This resulted in a number of staff leaving the studio. Crytek denied anything was wrong until last week, when it described itself as being in a "transitional phase." It also said it had secured capital to ensure the company's future, presumably in reference to today's Homefront announcement.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421398Wed, 30 Jul 2014 10:45:00 -0700 http://www.gamespot.com/articles/how-much-does-an-xbox-one-port-cost/1100-6421394/

When Microsoft started the ID@Xbox program with the launch of the Xbox One, the company aimed to make it as easy and cheap as possible for independent developers to put their games on the system. But according to one developer, the costs associated with porting a game to the Xbox One are still very high.

In a post on his blog, Happion Laboratories' Jamie Fristrom outlined exactly how much it cost him to bring Sixty Second Shooter from the PC to the Xbox One. He was surprised by just how much money console development still requires, especially because Microsoft gives Xbox development kits out for free to qualifying teams. He wrote, "You might think, since Microsoft is giving away their dev kits to early adopters of the ID@Xbox program, as long as you have no offices and pay everyone with rev[enue] share you could ship a game for just about nothing. But that's not quite the case."

He presents a breakdown of the costs associated with the program, which you can see below.

  • Maintaining the Sixty Second Shooter URL -- $19
  • Sending the second dev kit to a friend -- $63
  • Hardware -- $72
  • Video capture device -- $181
  • Localization -- $729
  • Error and Omission Insurance -- $2037
  • Foreign Ratings Boards -- $2042
  • Total -- $5143

For a small developer with very limited funds, this can be prohibitively expensive. According to Fristrom, Microsoft requires specific Errors and Omissions insurance to protect against copyright infringements. To launch on the console in other territories, Microsoft also requires that a game pass through the ratings boards in those areas, resulting in a spike in cost. He wrote also that he wanted to launch the game in Australia and New Zealand, but getting it rated would have cost $2000 in each of those countries.

Fristrom does, however, say that getting a game out on a platform with the reach of the Xbox One is worth the cost. "Although we haven't gotten our first sales report yet, there were at least ten thousand entries on the leaderboards last we checked, so we've certainly covered our costs and made a living wage to boot--which is kind of rare in the indie game development world, in my experience--so I'm really happy we jumped aboard the ID@Xbox wagon."

Microsoft does have plans to make indie development even easier. Last year, the company announced that any Xbox One would eventually be able to act as a dev kit, and earlier in July Microsoft debunked rumors that this project was canceled. However, the company has given no official word on when this functionality will launch.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421394Wed, 30 Jul 2014 09:54:00 -0700 http://www.gamespot.com/articles/xbox-one-getting-mmo-neverwinter-coming-to-china-f/1100-6421396/

MMORPG Neverwinter is coming consoles, beginning with Xbox One, publisher Perfect World Entertainment announced today. The free-to-play game developed by Cryptic Studios and based in the Dungeons & Dragons Universe will launch first in China this September, before it comes to North America and Europe in the first half of 2015.

Interestingly, Perfect World said in a statement that Neverwinter is "coming to consoles, starting with Xbox One," suggesting other platforms are also in the works, including potentially the PlayStation 4.

Neverwinter was originally released for PC in June 2013. The Xbox One version will require an Xbox Live Gold subscription, which will cost you $10/month or $60/year. You might think that consoles aren't a great match for MMOs, considering that a game controller is often less functional than a keyboard and mouse, but Perfect World doesn't see it this way.

"Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms," Perfect World CEO Alan Chen said in a statement. "Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market."

While gamers await the console version of Neverwinter, they can play the new Tyranny of Dragons expansion for the PC version. Launching August 14, this expansion adds the new Scourge Warlock character, among other things.

Another high-profile MMO coming to consoles is The Elder Scrolls Online, which was recently delayed, and is now coming to Xbox One and PlayStation 4 sometime this holiday.

]]> 1100-6421396Wed, 30 Jul 2014 09:50:00 -0700 http://www.gamespot.com/articles/crytek-no-longer-developing-homefront-sells-rights/1100-6421395/

Update: Crytek has issued a statement on its status, confirming Crytek UK staff will be moved to Deep Silver's new studio. It also announced layoffs at Crytek USA.

Original Story: Homefront: The Revolution publisher Deep Silver (and its parent company, Koch Media) have acquired the Homefront IP and is setting up a new studio to take over development of The Revolution, the company announced today.

The status of The Revolution had been called into question as reports circulated about financial troubles at Crytek. One of the company's subsidiaries, The Revolution developer Crytek UK (formerly known as TimeSplitters maker Free Radical Design), had reportedly not been paying staff, who were in turn leaving the studio. Crytek initially denied reports about any problems, but recently admitted it is in a "transitional phase" and said it had acquired new capital that protects its future.

Today's announcement sounds as if it could be part of that arrangement to secure new capital, as Deep Silver--originally set to be The Revolution's publisher--is now the owner of the entire Homefront IP, which Crytek originally acquired as part of THQ's bankruptcy auction. Today's deal consists of the Homefront brand and "all coherent assets from Crytek."

What this means for Homefront: The Revolution is it will now be developed by the newly formed Deep Silver Dambuster Studios. Notably, this studio is located in Nottingham, England, the same city Crytek UK is based out of--suggesting former Crytek UK staffers will continue to work on the game, but for a new company. Backing up this possibility is a quote in today's announcement from Koch Media CEO Klemens Kundratitz, who says, "We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years."

Deep Silver confirmed with GameSpot that Crytek UK is no longer involved with development of The Revolution, but could not address the composition of Dambuster Studios' staff as the company is "in the process of setting up the new studio."

Crytek had been known to be working on a sequel to Homefront for some time, with The Revolution being formally unveiled as an open-world FPS for Xbox One, PlayStation 4, and PC in June. The game was shown off on E3, even making an appearance on GameSpot's stage show, which you can watch above. At the time, it was expected to be released in 2015. Deep Silver has not yet commented on whether that timeline is still in place.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421395Wed, 30 Jul 2014 09:37:00 -0700 http://www.gamespot.com/articles/see-how-the-last-of-us-was-originally-envisioned-u/1100-6421393/

Long before anyone began worrying about its frame rate or who would play its characters in a movie adaptation, Naughty Dog's Bruce Straley and Neil Druckmann spent a period of time brainstorming ideas for what would become The Last of Us. Those ideas were then laid out on a corkboard using sticky notes (okay, note cards and pins), a picture of which Straley has now shared on Twitter.

"Over 4 years ago now, and months of brainstorms, Neil Druckmann and I had an idea for a game," Straley wrote in a tweet sent out with the image above (click on it for a full-size view).

SPOILERS AHEAD

The note cards consist of both locations players were to visit throughout the game and major events. It's interesting to see which ideas did and didn't end up making it into the final game--Joel is still dying early in winter and later visits a cannibal town, for instance.

But this early look at the game still contains ideas we've heard about before that ended up being changed dramatically, like Tess being envisioned as a villain. If you look at one of the white cards in the bottom-right, you can see one that states "Ellie kills Tess." If you've played the game--and I certainly hope you have if you're still reading--you'll know Tess dies much earlier in the game, sacrificing herself after becoming infected to protect Joel and Ellie.

It's a fun look at a game that was received a great deal of acclaim, and with good reason. Just this week, the PlayStation 4 version of the game, The Last of Us Remastered, was released, and a stage performance of portions of the game was performed in Los Angeles (you catch a replay here).

What stands out most about this outline to you -- what didn't change, or what did? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421393Wed, 30 Jul 2014 09:36:00 -0700

13.15 | 0 komentar | Read More

Hand of Fate Early Access Review

Written By Kom Limpulnam on Rabu, 30 Juli 2014 | 13.15

GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

Every step of your journey is determined by the flip of a card in Hand of Fate, a sweet blend of card game and action role-playing game that deals out nerdy pleasures aplenty to match its unpredictable punishment. Not knowing whether your next move will reveal an ambush of skeleton warriors or a secret dungeon filled with loot to aid you in your journey is all part of the fun. Deck building, risk-vs.-reward strategizing, and twitch reflexes collide in this engrossing fantasy game of chance. Hand of Fate is deeply rooted at the intersection of tabletop gaming tradition and Diablo-esque click-brawler action, giving it serious potential to blossom into a major genre itch-scratcher with a little more time under the knife.

Tabletop RPGs--card-based or otherwise--often come with a dizzying set of rules that take time and patience to wrap your brain around. In its current tutorial-less state, Hand of Fate throws you right into the meat of the gameplay without any real guidance, but like any good fantasy card game, its rule system packs necessary depth without being so complex that you can't get a feel for it after a few rounds. Right now, learning as you go poses only a minor speed bump that fades into familiarity once you have a couple of matches behind you.

Hopefully, grammar errors will be repaired in future updates.

You're seated in a dimly lit room across from a mysterious cloaked opponent--who's one part card dealer, one part dungeon master--and each randomly generated adventure you dive into unfolds on the tabletop space between you. Matches begin with the dealer placing cards facedown in different dungeon-like configurations. Every turn you move a small figurine one space across the layouts, stopping to turn over each card you land on and deal with whatever surprise encounters await.

Your overarching mission in every game is to sniff out and defeat the dungeon's boss. Getting to each boss alive with enough strength to survive the encounter is a challenge on its own. Adding another neat wrinkle to the mix, every step you take consumes food, which is a precious resource. Food restores your health a little each move when you have it, but running out causes damage. Ill planning or unfortunate mishaps can lead you to starvation before you even get to the boss. This makes managing your food, and the gold needed to buy it, an important balancing act as you push your way into the unknown.

Unexpected twists and intense battles you stumble into along the way make the journey all the more interesting. The encounters you face run a wide gamut, ranging from traps and combat scenarios to item shops and quests. Most are accompanied by a snippet of narrative and a choice for you to consider. You might be asked to help a stranger in need or decide whether to pursue a treasure-hunting opportunity, for example. Your chances of success in many choice-based encounters rely on picking wisely in three-card-monte-style shuffles. Succeeding can earn you helpful reward cards, though failure forces you to draw pain cards that have negative effects or throw you into combat. The latter is where the game takes a very different turn from its tabletop roots.

Ain't nobody gonna break my stride, except for the Money Bags card.

Engaging in combat drops you into third-person action RPG arena battles against human and monstrous foes alike. Running around these tight but slickly designed map areas, you control a burly warrior who dishes out a clobbering as you click to attack, block, and dodge. It's a great change of pace--both visually and gameplay-wise--that also gives more life to the gameworld you're exploring through the card-based narratives. As far as the fighting goes, it's pretty straightforward stuff. You trade blows, dodge magic and missiles, dish out counterattacks, and flit around the mob trying to take your foes down without getting caught in the melee.

These twitch-heavy brawls are messy, chaotic fun that lasts just long enough to whet your whistle and switch up the tabletop vibe, but they're also one area where Hands of Fate's beta status pokes through at the seams. Combat mechanics are sloppy in spots, and the rigid camera angle offers a sometimes cramped view of the action. If you're not packing more powerful gear when you run into battle, it's also easy to get steamrolled by bosses and larger mobs of enemies. Therefore, the weapons, armor, and buff cards you amass and equip on a given run play a big role in how well you fare when it comes to caving skulls in, and it's the main way to bolster your hero's capabilities as you push toward each boss encounter.

Today is a good day to die.

Modular, ever-evolving gameplay goes a long way to keeping you in the game. Completing quests, defeating bosses, and surviving obstacles unlocks new equipment and encounter cards with every run. You can build out your deck, tweaking the experience each time by selecting the potential range of gear and risky-but-rewarding encounters in any given match. This encourages replay naturally and takes the sting out of getting clobbered in mid-run. I died a lot in my quest to best the realm's boss baddies, and often in horrible ways, but the possibility of a different outcome and my ability to influence it by throwing new cards into the mix spurred me onward.

For the tabletop RGP set, Hand of Fate's appeal is undeniable. This beta is finely tuned to make you want to sit down and test your wits over and over again, even if the game lacks a few finishing touches. Tremendous replay value and skillful execution trump the weaker aspects, and I'm confident that this will be one to watch as it pushes closer to completion.

What's There?

A deep and accessible card-based tabletop game/action RPG hybrid with high replayability.

What's To Come?

The introduction and tutorial are missing in this current beta, though those elements, along with a final boss and updated audio, are planned to be added in for launch. Additional cards and expansions are likely too.

What Does it Cost?

$24.99, available via the Steam store.

When Will it Be Finished?

No specific date yet announced.

What's the Verdict?

Hand of Fate packs all the engagement of a tabletop RPG, but injects some excitement into the mix with action-centric combat sequences and unpredictable encounters. What's here is a blast, even if the game is still missing a few important ingredients.

Filed under:
Hand of Fate

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EA Announces $5/Month Xbox One Subscription Program; Gives You Unlimited Access to Games [UPDATE]

This story has been updated with additional details about the service.

  • The first game available in an early trial version will be Madden 15 sometime ahead of its August launch.
  • The program does not change EA's current plans for demo/beta access to games. An EA representative says, "Traditional demos and betas will still exist."
  • Digital content (such as DLC and maps) will be sold separately, but at a 10% discount. An EA represnentative clarified, "Once you purchase any DLC, it is yours to own, even if your membership lapses. All of your progression is retained."
  • Games will be downloaded, not streamed. Your game progress is also saved by the system, so the EA representative says, "Even if you lapse as a member, and then decide to come back, you'd be able to pick up where you left off."

The original story appears below:

Electronic Arts today announced a new subscription program for Xbox One called "EA Access." For $5/month (or $30/year), you get endless access to The Vault, a collection of digital EA games.

EA Access is available today in beta for some users, with a wider launch planned to arrive "soon." The current games included in The Vault are FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. More titles will be added "soon," EA says, pointing out that you're getting access to more than $100 worth of games for $5/month.

According to EA, you will have "unlimited" access to the four games during the beta. It is unclear if the same "unlimited" nature of the service will apply when the service rolls out in full later on.

"At EA, we are always looking for new ways to make it easier for gamers to play more EA games across all platforms, and we are excited about what EA Access will offer to players on Xbox One," EA said in a statement on its website.

In addition to access to multiple games in The Vault, an EA Access subscription gets you 10% off on purchases of EA digital content for Xbox One games through the Xbox Games Store. This includes full games and memberships like Battlefield 4 Premium. However, EA cautions that, conditions, limitations, and exclusions apply.

Another component of EA Access is that with a subscription, you'll get to play trial versions of new EA titles "up to" five days before their official release date. This begins with upcoming sports games like Madden NFL 15, NHL 15, FIFA 15, and NBA Live 15, as well as Dragon Age: Inquisition.

If you decide to upgrade to the full version of a game, your progress will carry forward, allowing you to pick up right where you left off. EA Access subscriptions will also be sold in physical stores, including GameStop, as well as online retailers like Amazon.

It remains to be seen what kind of fine print there may be for EA Access. You can read more about EA Access as the program's just-launched website.

Filed under:
Battlefield 4
Dragon Age: Inquisition
Madden NFL 25
Peggle 2
FIFA 14
Madden NFL 15
NHL 15
FIFA 15
NBA Live 15

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GS News - New Call of Duty Story Trailer; “EA Access” Revealed for Xbox One

That subscription thing came out of nowhere, but it sounds like a pretty good deal. Which, coming from EA, smells fishy to me.

CoD story is something only a few probably care avout, but seeing Kevin Spacy is always nice, shows how they were lying saying you don't see the difference to real life xD

This Gaymer thing: Well it is nice they get money I guess? I don't know much about them, I just remember the Tomodachi thing and there they acted rather annoying and I'm pretty sure they had no idea what the game was


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Get The Mass Effect Trilogy for $10 On PC at GameStop, And Other Console Bundle Deals

Written By Kom Limpulnam on Selasa, 29 Juli 2014 | 13.15

Video game retailer GameStop is currently is holding a summer sale with some decent discounts which looks set to end around 8/17.

After digging around, the best deal on an individual game is the Mass Effect Trilogy as a PC download for $10. Note that this version of the game requires Origin to download and play.

If you're looking to build a console bundle starting with a use system, you can get some pretty decent deals. The best bundles include:

You can also put together your own used console bundle and choose your own games through the GameSpot deal site, but then you're limited to two free video game add-ons.

Any great deals you've found in the sale? Let us know in the comments below!

Filed under:
Mass Effect Trilogy
PlayStation 3
Xbox 360

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Can You Spot the Difference Between the Original Halo 2 and the Anniversary Edition?

I have a system from each manufacturer. Xbox, 3DS, and vita. It is a great combo, getting exclusives from each. Down the road, I am going to get a Wii U for Zelda. And apparently, there is going to be a ps3 price drop to $130. I was told this by a Sony rep, but not sure how true it is. He also told me the vita slim cases will come out in a month, month and a half, and that was in may


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PS4 MP3 Support Coming This Holiday; No Discounts for PS Now Games You Already Own -- Report

Back in April, we reported on a rumor that the PlayStation 4 was getting MP3 support. Nothing official came from Sony, but many people thought it likely that the console would get some sort of external music compatibility at some point. Recently, we got more evidence that such an update is in the works.

According to reddit user IWorkForSony, who has been verified by r/PS4 subreddit moderators as a Sony employee, Sony is currently developing an update for the PS4 that will bring MP3 and video player support by the holiday season. The user also said that DLNA media server support will come some time in 2015.

The user went on to address the upcoming public beta test for PlayStation Now, Sony's game streaming service that's been in private beta for a few months. When someone asked about rumors circulating that owners of PlayStation 3 games may get free access to those same titles via PS Now, IWorkForSony negated the possibility. "Those rumors are wrong," he wrote. "Entitlements for PS3 games won't carry over to PS Now." As for the reason why Sony will not provide discounts, he explained, "Unfortunately, it just doesn't make business sense for Sony to transfer entitlements to PS Now. Streaming games costs them money."

Finally, he revealed that a subscription model for PS Now is still in the works, and that the beta is to test different pricing models.

This week, the user also revealed that the PlayStation Mobile app is getting a substantial overhaul. "There's a redesign in the works," he stated. "It should be more functional and modern (read: less cheesy blue boxes)."

As for the legitimacy of IWorkForSony, I reached out to the moderators and they confirmed that he has provided evidence as to his employment at Sony. Mod IceBreak wrote, "We saw things that pretty much guarantee [he] works for Sony. Besides that there were debug unit OS pictures. I can't elaborate more than that or share the pictures due to the anonymity of the user but I also want to let you know what we used to verify [him]."

We've asked Sony for comment and will update this story if we receive word. Will you take advantage of MP3 support on the PS4? Let us know in the comments.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
PlayStation 4

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Bandai Namco’s PC-Exclusive Fighting Game Rise of Incarnates Closed Beta Coming in August

Written By Kom Limpulnam on Senin, 28 Juli 2014 | 13.15

Bandai Namco's free-to-play 2-on-2 PC fighting game Rise of Incarnates' will hold a closed beta in the United States from August 8 through August 17.

Designed by developers who previously worked on SoulCalibur, Tekken and Gundam Extreme, Rise of Incarnates features 2-on-2, "unfettered 3D battles" on the ground and in the air, and real-world battlegrounds. The different playable characters, or "Incarnates," will have their own unique skills and powers, and the game will allow you to craft your own playstyle.

When the closed beta starts you'll be able to play as Mephistopheles, Lilith, Grim Reaper, and Ares, while Brynhildr and another level will be added on August 13. Paris and New York City will be the only playable levels at first.

Bandai Namco will also be testing the game's monetization during the beta, offering a selection of purchasable in-game character customization options, though it hasn't revealed specific prices.

Bandai Namco says that it's made significant improvements to the game based on player feedback since its alpha phase. It now has an improved user interface and tutorials, and input improvements should make the controls more responsive as well.

You can sign up for the Rise of Incarnates closed beta in the United States on the game's official website.

For more on Rise of Incarnates, be sure to catch up with our previous coverage.

Filed under:
Rise of Incarnates

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Sunset Overdrive Character Customization Lets You Be Emo, Goth, Metal, And Everything In-Between

A new video from developer Insomniac Games shows off the customization options in its upcoming Xbox One-exclusive Sunset Overdrive.

Though trailers and images from the game including its cover have highlighted the same punkish, mohawked character, you'll actually be able to stylize your own avatar with a deep character creator.

As you can see in the video above, Sunset Overdrive borrows looks from several types of street fashion: mod, punk, goth, emo, and others. You can pick from complete outfits that are meant to go together, or pick and choose specific items from each and combine them however you like. And then there are some items are just nonsensical, like a physics-based, kangaroo-shaped codpiece, luchador masks, and bunny ears, to name just a few.

"Diversity was very important to me," Insomniac Games Art Director Jacinda Chew explains in the video. "Because it is all about player choice and being who you want to be. I think it makes our game stand apart from other games."

Sunset Overdrive launches this fall exclusively for Xbox One. For more on the game, be sure to read GameSpot's previous coverage.

Filed under:
Sunset Overdrive

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Rust Dev Announces Riftlight, A Twin Stick Shooter With RPG Elements

Rust developer Facepunch Studios has announced it's working on Riftlight, a twin stick shooter with RPG elements for the PC.

In a post to the company's website, Facepunch developer Adam Woolridge explained that in addition to traditional twin stick shooter gameplay you see in games like Geometry Wars or Renegade Ops, Riftlight will have loot, character levels, abilities, and talent trees.

You'll be able to choose from three different classes, tentatively called Ranged, Caster, and Melee. The Ranged class will play like a traditional shooter with abilities that allow you to avoid damage and increase fire power. The Caster class will be more vulnerable, but able to use powerful area of effect attacks. Finally, the Melee class will have a close range energy beam that gets bigger the more damage you deal with it, and shrinks down as you stop attacking.

Riftlight will also feature cooperative play, and Woolridge hopes you'll want to replay it to get better loot, and take on random missions with random level layouts.

He says that the game is still very early in development, but you can read a lot more about what is currently working and what he plans to add to the game here. It sounds like a good premise, and the art that he's published so far looks colorful and interesting.

Filed under:
Facepunch Studios

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Sideshow Collectibles booth at Comic-Con 2014

Written By Kom Limpulnam on Minggu, 27 Juli 2014 | 13.15

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Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Nathan Fillion and the Rest of Firefly's Cast Reprise Their Roles in Firefly Online

Comic-Con 2014: Tons of Guardians of the Galaxy Content Coming to Xbox LIVE, Minecraft, and Other Games

Comic-Con 2014: Pacific Rim Oculus Rift Experience Puts You Inside a Giant Mecha

Comic-Con 2014: Shadow of Mordor's Inspiration Was Batman: Arkham, Not Assassin's Creed

Comic-Con 2014: Tekken X Street Fighter Remains in Development

Comic-Con 2014: Halo: The Master Chief Collection Gets Remastered Halo 2 Zanzibar Map

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Project Totem Floor Demo at Comic-Con 2014

The Hobbit's Massive Smaug Dragon Booth at Comic-Con 2014

Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Weapon Design Contest Winner (Americas)

Lords of the Fallen - Comic-Con 2014 Live Show

Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Link's Equipment

Comic-Con 2014: Marvel War of Heroes Trailer


13.15 | 0 komentar | Read More

Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Nathan Fillion and the Rest of Firefly's Cast Reprise Their Roles in Firefly Online

Comic-Con 2014: Tons of Guardians of the Galaxy Content Coming to Xbox LIVE, Minecraft, and Other Games

Comic-Con 2014: Pacific Rim Oculus Rift Experience Puts You Inside a Giant Mecha

Comic-Con 2014: Shadow of Mordor's Inspiration Was Batman: Arkham, Not Assassin's Creed

Comic-Con 2014: Tekken X Street Fighter Remains in Development

Comic-Con 2014: Halo: The Master Chief Collection Gets Remastered Halo 2 Zanzibar Map

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Project Totem Floor Demo at Comic-Con 2014

The Hobbit's Massive Smaug Dragon Booth at Comic-Con 2014

Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Weapon Design Contest Winner (Americas)

Lords of the Fallen - Comic-Con 2014 Live Show

Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Link's Equipment

Comic-Con 2014: Marvel War of Heroes Trailer


13.15 | 0 komentar | Read More
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