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Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 30 November 2013 | 13.15

Gamespot's Site MashupGS News Top 5 - Persona 5 and open-world Star Wars game revealed!PlayStation Network struggles to stay up following EU PS4 launchSuper Motherload Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 29 Nov 2013 21:23:46 -0800 http://www.gamespot.com/videos/gs-news-top-5-persona-5-and-open-world-star-wars-g/2300-6416375/ Atlus announced Persona 5 for the PS3 this week as well as a spinoff for the 3DS, we go through the highs and lows of the Xbox One launch and rumors of an open-world Star Wars game from EA surface! Fri, 29 Nov 2013 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-top-5-persona-5-and-open-world-star-wars-g/2300-6416375/ http://www.gamespot.com/articles/playstation-network-struggles-to-stay-up-following-eu-ps4-launch/1100-6416492/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2392491-ps4+box.jpg" data-ref-id="1300-2392491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2392491-ps4+box.jpg" data-ref-id="1300-2392491"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2392491-ps4+box.jpg"></a></figure><p style=""><strong>Update:</strong> Sony has temporarily disabled the option to redeem vouchers through PlayStation Network in a bid to ensure a smoother service. </p><p style="">"To minimise the inconvenience we have suspended the 'redeem voucher' functionality whilst we investigate further. Unfortunately this means that money cards, product vouchers, PlayStation Plus vouchers, PS3-PS4 upgrade vouchers and any other vouchers for digital content are not redeemable at this stage," said Sony. "Other PSN features such as log-in, online multi-player gaming, PlayStation Plus trial, PS Store (excluding voucher redemption), trophies, messages, friends etc. are all available."</p><p style=""><strong>Original story:</strong> PlayStation Network in Europe has collapsed under the weight of users attempting to connect their new PlayStation 4 consoles to the service, following the launch of the machine in the region today.</p><p dir="ltr" style="">The service is struggling to cope with the traffic generated by the amount of people returning home from a day at work/school armed with the new console. <a href="http://www.gamespot.com/articles/playstation-network-experiencing-connection-issues-following-ps4-launch/1100-6416203/">The same thing happened when the machine launched in the US earlier this month</a>.</p><p dir="ltr" style="">"We are aware some users are experiencing issues logging into PSN on PS4 due to the heavy traffic we are receiving, we're investigating," said Sony on the <a href="https://twitter.com/PlayStationEU/status/406458126221590528" rel="nofollow">PlayStation Europe Twitter account</a>.</p><p dir="ltr" style="">"Thanks for your patience."</p><p dir="ltr" style="">Sony <a href="http://www.gamespot.com/articles/sony-temporarily-disables-psn-features-for-smooth-ps4-eu-launch/1100-6416484/">attempted to lessen the potential outages</a> yesterday by disabling the What's New and Content Information screens on PlayStation Network in Europe, but Twitter and the Sony forums are currently awash with tales of people unable to connect.</p><p dir="ltr" style="">One of the main things people will be looking for is the initial update for the PlayStation 4, which enables many of the machine's services and features. Anyone looking to manually install the machine's day one update <a href="http://uk.playstation.com/home/news/articles/detail/item663044/" rel="nofollow">can do from Sony's site</a>, provided they have some USB storage handy.</p><p dir="ltr" style="">The 1.51 update weighs in at 308mb, so any stick made in the 21st century should suffice.</p><div data-embed-type="video" data-ref-id="2300-6416098" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416098/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Fri, 29 Nov 2013 10:23:00 -0800 http://www.gamespot.com/articles/playstation-network-struggles-to-stay-up-following-eu-ps4-launch/1100-6416492/ http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ <p style="" data-right-indent="0" data-left-indent="0">Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p><p style="" data-right-indent="0" data-left-indent="0">Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416369" data-embed-type="video"><iframe src="/videos/embed/6416369/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="" data-right-indent="0" data-left-indent="0">So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.</p><blockquote data-align="right" data-size="medium"><p style="" data-right-indent="0" data-left-indent="0">There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p></blockquote><p style="" data-right-indent="0" data-left-indent="0">Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.</p><p style="" data-right-indent="0" data-left-indent="0">At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.</p><figure data-ref-id="1300-2391461" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-ref-id="1300-2391461"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg"></a><figcaption>What devilish person set up such intricate traps a mile below Mars' surface?</figcaption></figure><p style="" data-right-indent="0" data-left-indent="0">As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.</p><p style="" data-right-indent="0" data-left-indent="0">There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.</p> Wed, 27 Nov 2013 17:14:00 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/

Gamespot's Site MashupGS News Top 5 - Persona 5 and open-world Star Wars game revealed!PlayStation Network struggles to stay up following EU PS4 launchSuper Motherload Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 29 Nov 2013 21:23:46 -0800 http://www.gamespot.com/videos/gs-news-top-5-persona-5-and-open-world-star-wars-g/2300-6416375/ Atlus announced Persona 5 for the PS3 this week as well as a spinoff for the 3DS, we go through the highs and lows of the Xbox One launch and rumors of an open-world Star Wars game from EA surface! Fri, 29 Nov 2013 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-top-5-persona-5-and-open-world-star-wars-g/2300-6416375/ http://www.gamespot.com/articles/playstation-network-struggles-to-stay-up-following-eu-ps4-launch/1100-6416492/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2392491-ps4+box.jpg" data-ref-id="1300-2392491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2392491-ps4+box.jpg" data-ref-id="1300-2392491"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2392491-ps4+box.jpg"></a></figure><p style=""><strong>Update:</strong> Sony has temporarily disabled the option to redeem vouchers through PlayStation Network in a bid to ensure a smoother service. </p><p style="">"To minimise the inconvenience we have suspended the 'redeem voucher' functionality whilst we investigate further. Unfortunately this means that money cards, product vouchers, PlayStation Plus vouchers, PS3-PS4 upgrade vouchers and any other vouchers for digital content are not redeemable at this stage," said Sony. "Other PSN features such as log-in, online multi-player gaming, PlayStation Plus trial, PS Store (excluding voucher redemption), trophies, messages, friends etc. are all available."</p><p style=""><strong>Original story:</strong> PlayStation Network in Europe has collapsed under the weight of users attempting to connect their new PlayStation 4 consoles to the service, following the launch of the machine in the region today.</p><p dir="ltr" style="">The service is struggling to cope with the traffic generated by the amount of people returning home from a day at work/school armed with the new console. <a href="http://www.gamespot.com/articles/playstation-network-experiencing-connection-issues-following-ps4-launch/1100-6416203/">The same thing happened when the machine launched in the US earlier this month</a>.</p><p dir="ltr" style="">"We are aware some users are experiencing issues logging into PSN on PS4 due to the heavy traffic we are receiving, we're investigating," said Sony on the <a href="https://twitter.com/PlayStationEU/status/406458126221590528" rel="nofollow">PlayStation Europe Twitter account</a>.</p><p dir="ltr" style="">"Thanks for your patience."</p><p dir="ltr" style="">Sony <a href="http://www.gamespot.com/articles/sony-temporarily-disables-psn-features-for-smooth-ps4-eu-launch/1100-6416484/">attempted to lessen the potential outages</a> yesterday by disabling the What's New and Content Information screens on PlayStation Network in Europe, but Twitter and the Sony forums are currently awash with tales of people unable to connect.</p><p dir="ltr" style="">One of the main things people will be looking for is the initial update for the PlayStation 4, which enables many of the machine's services and features. Anyone looking to manually install the machine's day one update <a href="http://uk.playstation.com/home/news/articles/detail/item663044/" rel="nofollow">can do from Sony's site</a>, provided they have some USB storage handy.</p><p dir="ltr" style="">The 1.51 update weighs in at 308mb, so any stick made in the 21st century should suffice.</p><div data-embed-type="video" data-ref-id="2300-6416098" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416098/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Fri, 29 Nov 2013 10:23:00 -0800 http://www.gamespot.com/articles/playstation-network-struggles-to-stay-up-following-eu-ps4-launch/1100-6416492/ http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ <p style="" data-right-indent="0" data-left-indent="0">Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p><p style="" data-right-indent="0" data-left-indent="0">Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416369" data-embed-type="video"><iframe src="/videos/embed/6416369/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="" data-right-indent="0" data-left-indent="0">So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.</p><blockquote data-align="right" data-size="medium"><p style="" data-right-indent="0" data-left-indent="0">There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p></blockquote><p style="" data-right-indent="0" data-left-indent="0">Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.</p><p style="" data-right-indent="0" data-left-indent="0">At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.</p><figure data-ref-id="1300-2391461" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-ref-id="1300-2391461"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg"></a><figcaption>What devilish person set up such intricate traps a mile below Mars' surface?</figcaption></figure><p style="" data-right-indent="0" data-left-indent="0">As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.</p><p style="" data-right-indent="0" data-left-indent="0">There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.</p> Wed, 27 Nov 2013 17:14:00 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/


13.15 | 0 komentar | Read More

Super Motherload Review

Written By Kom Limpulnam on Jumat, 29 November 2013 | 13.15

Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.

So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.

There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.

At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.

What devilish person set up such intricate traps a mile below Mars' surface?

As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.

There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.


13.15 | 0 komentar | Read More

Best Black Friday 2013 video game deals

Sifting through all of the Black Friday ads to separate the great deals from the simply OK can take a lot of time, so we did the work for you. Below, you'll find the best in-store deals we could scrounge up to help you put together your own buying game plan for when Friday, November 29 rolls around.

Console and Portable Deals

  • Xbox 360 250GB Bundle -- $189.99
    • Comes with: Tomb Raider, Batman Arkahm City, Halo 4, Darksiders 2
    • Where: Best Buy
    • Alternate: Basic Xbox 360 4GB at Wal-mart for $99
    • You can also find a bundle with just Tomb Raider and Halo 4 at most retailers.
  • PS3 Slim 250GB Bundle -- $199.99
    • Comes with: The Last of Us and Batman Arkham Origins
    • Where: Best Buy, Wal-mart, GameStop, Amazon, Target, Fry's, and Toys R Us
    • Alternate: Basic PS3 12GB at Wal-Mart for $149.99
  • Nintendo 3DSXL Bundle --$149.99
    • Comes with: The Legend of Zelda: A Link Between Worlds
    • Where: Target (confirmed via Nintendo of America)
    • Alternates:
    • Nintendo 3DS Bundle with Luigi's Mansion Dark Moon $149.99 (Toy 'R Us and Best Buy)
    • Nintendo 2DS at Wal-Mart for $99
  • Wii U Deluxe Bundle -- $319.97
    • Comes with: Super Mario U, New Super Luigi U, Nintendo Land, and Mario or Luigi Wii Remote Plus
    • Where: Best Buy
  • UK Special -- Wii U Premium Mario Mega Bundle
    • Not to leave out anyone living in the UK, Nintendo is offering a special Wii U bundle through the Nintendo UK Online Store.
    • Comes with: Super Mario 3D World, New Super Mario Bros. U, New Super Luigi U, Mario Hat, Mario Wii Remote Plus, free delivery.

Services

  • PlayStation Plus 1 year subscription
    • Price: $29.99
    • Where: GameStop, Amazon.com, Wal-mart, Toys 'R Us, Best Buy, Groupon.com
  • Xbox Live Gold 3 month membership
    • Price: $10
    • Where: Target
    • Or you can get one year for the same price in one fell swoop ($39.99) from the Microsoft store.

Individual Game Deals

  • Wal-mart will have a number of games on sale from 6pm - 7pm If any of these items sell out in the first hour, Wal-mart will offer a Guarantee Card for the item, ensuring that the product will be shipped to your store for you before Christmas.
    • Call of Duty: Ghosts -- $39.96
    • Grand Theft Auto V -- $34 (also available at Amazon.com)
    • Batman: Arkham Origins -- $34 (also available at Amazon.com)
    • NBA 2K14 -- $34
  • The following sales are in place while supplies last:
    • Assassin's Creed 4: Black Flag -- $29.99 (Best Buy)
    • Battlefield 4 -- 24.99 (Amazon.com and GameStop, Friday only)
    • Beyond: Two Souls -- $25 (Wal-mart)
    • Disney Infinity Starter pack -- $37.49 (Toys 'R Us)
    • FIFA 14 -- $25 (Wal-mart and Amazon.com)
    • Just Dance 4 -- $14.99 (GameStop, Friday only)
    • Last of Us -- $25 (Wal-mart)
    • Skylanders SWAP Force Starter Pack -- $37.49 (Toys 'R Us)

Microsoft's game sale (current-gen)

Amazon is offering $5 to $10 gift cards for digital purchases of PS4 games.

If you're a PC gamer, check out:

Special Deals

GameStop: Buy 2 pre-owned items get 1 free (includes games, accessories, systems and electronics)

Toys 'R Us: Buy 1 game, get 40% off most video games (including PS4 and Xbox One)

Everything else:

Didn't find what you were looking for above? Here are some more deals for

Also, be sure to check out the Amazon site for their current Black Friday countdown deals, which will continue for the next two weeks.

We'll also update this page with additional deals as we get closer to Black Friday on November 29, but you should keep a close eye on both Amazon and Steam. Amazon has a wide-range of deals starting now and going through the holidays, and Steam will have some good discounts around Black Friday (though the discounts don't tend to dive quite as deep as the summer and winter sales).

Credit to BFAds.net for unreleased deal information.

Have you found an even better deal than? Let us know in the comments!


13.15 | 0 komentar | Read More

Guerrilla Development: Creating Killzone for the PS4 Launch

Posted by | Nov. 28, 2013 5:00pm

Lead Designer Eric Boltjes discusses the challenges in readying Killzone: Shadow Fall in time for the PlayStation 4 launch, changes in art direction due to technological advances, and future DLC plans.

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13.15 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 28 November 2013 | 13.15

Gamespot's Site MashupSuper Motherload ReviewX Rebirth: Combat, Travel, and (Bad) Voice Acting MontageXbox One Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 27 Nov 2013 21:22:48 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ <p style="" data-right-indent="0" data-left-indent="0">Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p><p style="" data-right-indent="0" data-left-indent="0">Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416369" data-embed-type="video"><iframe src="/videos/embed/6416369/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="" data-right-indent="0" data-left-indent="0">So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.</p><blockquote data-align="right" data-size="medium"><p style="" data-right-indent="0" data-left-indent="0">There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p></blockquote><p style="" data-right-indent="0" data-left-indent="0">Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.</p><p style="" data-right-indent="0" data-left-indent="0">At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.</p><figure data-ref-id="1300-2391461" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-ref-id="1300-2391461"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg"></a><figcaption>What devilish person set up such intricate traps a mile below Mars' surface?</figcaption></figure><p style="" data-right-indent="0" data-left-indent="0">As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.</p><p style="" data-right-indent="0" data-left-indent="0">There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.</p> Wed, 27 Nov 2013 17:14:00 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ http://www.gamespot.com/videos/x-rebirth-combat-travel-and-bad-voice-acting-monta/2300-6416370/ Space may be the final frontier, but it also makes a fine escape from the horrors of the game's voice acting and disastrous bugs. Wed, 27 Nov 2013 17:11:00 -0800 http://www.gamespot.com/videos/x-rebirth-combat-travel-and-bad-voice-acting-monta/2300-6416370/ http://www.gamespot.com/articles/xbox-one-review/1100-6416444/ <p style="">At CES in 2001, Microsoft boldy unveiled its first gaming console, the Xbox, putting the desktop software giant in direct competition with Sony, a successful hardware company with a proven and popular line of gaming consoles. In a market dominated by Japanese manufacturers, the Xbox immediately stood out. It was massive, and featured forward-thinking components like an internal hard drive and integrated Ethernet. Exactly one year later, Xbox Live came to life and ignited a digital revolution of downloadable content and broadband-fueled multiplayer. For Microsoft, there was no looking back. In 2010, it took another stab at innovation with Kinect, the sophisticated camera array that promised full body motion detection and speech recognition. Sadly, due to strict lighting and space requirements, on top of middling software integration, original Kinect failed to deliver on its full potential.</p><p dir="ltr" style="">Then, along comes Xbox One, and with it, Kinect 2.0. Microsoft's next-gen console relies heavily on the new Kinect and an 8 core CPU for voice-controlled multitasking. Its HDMI passthrough port allows for advanced cable and satellite TV integration, and Kinect's IR blaster and face recognition promise a seamless, personal TV viewing experience. It's also, of course, a gaming console first and foremost, but by requiring all users to pay for a Kinect upfront, Microsoft's messaging and direction has led to confusion over its priorities. The ultimate test will be whether the additional functionality adds to the gaming experience, or detracts from it.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391543-2391542-xboxoneone.png" data-ref-id="1300-2391543" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391543-2391542-xboxoneone.png" data-ref-id="1300-2391543"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2391543-2391542-xboxoneone.png"></a></figure><p dir="ltr" style="">Superficially, the Xbox One looks like more than an average gaming console. It's big and glossy, and likely to dominate any device in your home theater setup, save a high-end AV receiver. Unlike the Xbox 360, the Xbox One has to remain flat, a caveat Microsoft has attributed to both ventilation and the Xbox One's slot-loading drive, but it's an unfortunate limitation given the sheer size of the console. The Kinect camera isn't small either, and though it's optional, omitting it from the setup removes a lot of Xbox One's definitive functionality.</p><p dir="ltr" style="">The Xbox 360 controller earned high praise during the last console generation, and Xbox One's controller retains many of that controller's positive aspects. The layout is mostly the same, except that the Xbox guide button is now known as the home button, and has been moved higher up on the controller. Similarly, the start and back buttons have been renamed to the menu and view buttons, respectively. Disappointingly, the bumpers, RB and LB, are too stiff towards the center of the controller.</p><p dir="ltr" style="">Less obvious features of the Xbox One controller reside within its matte-black exterior, including vibration motors for each trigger and infrared emitters that work in conjunction with Kinect to provide motion controls in place of embedded accelerometers or gyroscopes. Though there's little evidence that this inclusion will have a meaningful impact, the force feedback in the triggers has already been put to good use in games such as <a href="/forza-motorsport-5/" data-ref-id="false">Forza Motorsport 5</a>, where they inform the players understanding of road conditions and traction, or loss there of.</p><p dir="ltr" style="">Every controller can be used in a wired or wireless fashion thanks to the addition of a micro-USB port. You get the best of both worlds, though you still need to provide your own AA batteries for wireless functionality. There are rechargable battery packs for Xbox One controllers, but they aren't included with standard retail units, and must be purchased separately or in a special controller bundle.</p><p dir="ltr" style="">The third key piece of Xbox One hardware, the Kinect 2.0, is easily the most interesting of the lot. Now, with lax space requirements, additional high resolution sensors and improved speech recognition, the Kinect of today is a vast improvement over the original model. The Xbox One operating system can respond to dozens of voice commands through Kinect, allowing you to manage multiple windows and tasks, and you can even use it to adjust the volume on your TV, or better, turn your entire entertainment setup on with the utterance of "Xbox On."</p><p dir="ltr" style="">The caveat here is that you have you speak with the right cadence and tone for the Xbox One to respond accordingly. It's up to you to learn the best way to communicate with it, but even after a few weeks, it quite often fails to work the first time everytime. That said, there's nothing quite like it when the Xbox One manages to consistently respond to your commands. Switching between TV, Skype calls, and games, without picking up a controller or changing inputs on your TV, feels new and exciting. The first time the Xbox One tailors itself to your voice, showing only your content and friends, it leaves an impression that won't soon wash away. That is, until the next time it fails to work.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391545-2391542-xboxoneone.png" data-ref-id="1300-2391545" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391545-2391542-xboxoneone.png" data-ref-id="1300-2391545"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2391545-2391542-xboxoneone.png"></a></figure><p dir="ltr" style="">Thus is the dilemma in regards to Kinect. It has a lot of potential, and is designed with the future in mind, but if it isn't consistent, people will quickly revert back to using the controller for navigation. Who in their right mind wants to yell at their TV, repeatedly commanding, "Xbox. Bing Assassin's Creed?" Considering that Microsoft is leaning so heavily on these features to sell the Xbox One, it'll be interesting to see how they can improve it down the road. At launch, it's still a bit too underwhelming and inconsistent to be considered a triumph for the troubled Kinect line. Unfortunate, given that the Xbox One costs $500, in part due to the mandatory inclusion of the camera.</p><p dir="ltr" style="">The guts of the Xbox One are the product of a collaboration with processor giant AMD, resulting in a hybrid CPU and GPU, known as the APU. The 8-core CPU module, based on AMD's Jaguar line, boasts a 1.75 GHz clock-rate. With multiple cores on hand, the Xbox One can simultaneously handle tasks in the fore and background, resulting in a new level of console-based multitasking.</p><p dir="ltr" style="">On the same chip as the CPU sits a GPU based on AMD's Radeon technology, and here is where the Xbox One's architecture gets interesting. Like the PlayStation 4, the Xbox One comes with 8 GB of RAM, but it's the slower and cheaper DDR3 variety, compared to the PlayStation 4's GDDR5. To account for the Xbox One's lackluster memory bandwidth, calculated at ~ 68 GB/s, Microsoft opted to include 32 MB of hyperfast ESRAM on the APU, taking up valuable space that would otherwise have allowed for a mightier GPU, in order to offset the slower speed of DDR3.</p><p dir="ltr" style="">On one hand, the inclusion of ESRAM helps speed along simple non-gaming tasks. On the other, its presence on the APU has effectively neutered the GPU's potential. For such a critical component of a next-gen gaming system, this is odd. The ESRAM acts as the middleman between the DDR3 modules and the APU, and it helps to boost memory speeds a bit, but even so, the combination isn't enough to match Sony's GDDR5-packed PlayStation 4. This may not matter to customers wooed by the Xbox One's extra-entertainment features, which Sony can't begin to match, but for anyone who values gaming performance above all, the Xbox One is at a disadvantage in terms of graphics capabilities from a raw numbers perspective.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">For technical reasons relating to multitasking and the limitations of Blu-ray drives, every Xbox One game has to be installed to the system's internal hard drive. At 500 GB, there's room for a lot of games, and the operating system features dynamic storage management to mitigate running out of space, but like the last generation, storage needs inevitably grow over the course of a console generation.</p><p dir="ltr" style="">Sadly, Xbox One users are not allowed to upgrade the internal drive to something faster or larger. Even if you void the warranty and physically replace the hard drive, your new drive won't work without the necessary security sectors from the original drive. Microsoft promises that support for external storage is coming down the road, and while that's a good option to have, external hard drives are a clunky last resort. Ultimately, customers should be allowed to replace hard drives, and it's a shame to see that this isn't a feature of the Xbox One.</p><p dir="ltr" style="">Once again, Microsoft has excluded Bluetooth from it's console, relying instead on Wi-Fi direct, a standard that enables Wi-Fi devices to connect with each other without the need for an access point in the middle. It's a useful feature, but rarely used, and the result is that most devices for the Xbox One will likely come directly from Microsoft. Elsewhere, the Xbox One Wi-Fi radio uses the 802.11n standard. The good news is that it takes advantage of modern frequency bands in the 5 GHz range, resulting in an increase in range and signal strength, a feature that Sony failed to include in the PlayStation 4.</p><p dir="ltr" style="">The back of the Xbox One reveals a range of interesting and useful ports. Of course, you'll find the standard Ethernet port, HDMI-out, two USB 3.0 ports, and an optical audio connection, but most interesting are the infrared-out and HDMI-in ports. They are unusual for a console, but key to the Xbox One's extended media functionality. Most importantly, the HDMI-in port allows you to watch TV through your console, working in conjunction with the Kinect to provide an unusually personal experience.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391546-tv+guide.jpg" data-ref-id="1300-2391546" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391546-tv+guide.jpg" data-ref-id="1300-2391546"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2391546-tv+guide.jpg"></a></figure><p dir="ltr" style="">Truthfully, almost anything you plug into the HDMI-in port on the Xbox One will function within the console's TV app, but Microsoft has designed features for use explicitly with cable and satellite boxes. Once you connect either to the HDMI port, you can choose your service provider and navigate the channel guide directly on the Xbox One. It communicates with your cable or satellite box using the Kinect's infrared blaster for a seamless blending of television and gaming in one device. The Kinect's ability to detect who's in the room, and specifically who's talking, allows for the creation of personalized channel lists, a feature that will prove invaluable for families who watch a lot of TV.</p><p dir="ltr" style="">Xbox Live, the online service that made Xbox a household name, returns with the Xbox One, once again requiring people to pay a fee for online gaming and media streaming. The good news is that the Xbox One is tightly integrated with SkyDrive, Microsoft's cloud service, allowing you to share content between your Xbox One and PCs, including gameplay clips and pictures. This ties into the Xbox One's ability to record, edit, and share gameplay clips.</p><p dir="ltr" style="">With the Kinect, you can easily capture a video of your last thirty seconds of gameplay by saying "Xbox. Record that." The resulting clip is then uploaded to your SkyDrive. The downside to this whole process is that you are required to go to a PC in order share the video with others. With the discrete Game DVR app, you can manually access the last five minutes of gameplay with tools to edit and abridge your footage with audio or picture-in-picture video commentary.</p><p dir="ltr" style="">Being able to share your gameplay clips with the internet at large is enticing, but the need to access a PC in order to do so feels cumbersome and ultimately detracts from the experience. As desired as this feature is, it pales in comparison to the ability to stream live video content, a feat Microsoft promises will come to the Xbox One in the near future. Here, Sony has Microsoft beaten with direct support for Twitch.TV and Ustream right out of the box.</p><p style="">Taking everything into account, the Xbox One has impressive potential, but it's disappointingly unrealized at launch. The increased performance of the new Kinect affords the console a unique blend of special features and innovative player interaction, though it's inconsistent and unreliable. Elsewhere, the Xbox One lacks the power of its competitor, the PlayStation 4, due in part to an unusual combination of RAM, and the difference is tangible, with many launch games running at 720p on the Xbox One versus 1080p on the PlayStation 4. On the plus side, Xbox One and Kinect improve the TV-viewing experience by conveniently integrating it into a console. In this regard, the Xbox One offers a valuable next-gen experience if you value television watching as much as gaming. Unfortunately, the Xbox One is designed around that unique feature set, ultimately forcing gaming-focused consumers to make compromises if they decide to make the leap.</p> Wed, 27 Nov 2013 15:27:00 -0800 http://www.gamespot.com/articles/xbox-one-review/1100-6416444/

Gamespot's Site MashupSuper Motherload ReviewX Rebirth: Combat, Travel, and (Bad) Voice Acting MontageXbox One Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 27 Nov 2013 21:22:48 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ <p style="" data-right-indent="0" data-left-indent="0">Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p><p style="" data-right-indent="0" data-left-indent="0">Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416369" data-embed-type="video"><iframe src="/videos/embed/6416369/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="" data-right-indent="0" data-left-indent="0">So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.</p><blockquote data-align="right" data-size="medium"><p style="" data-right-indent="0" data-left-indent="0">There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.</p></blockquote><p style="" data-right-indent="0" data-left-indent="0">Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.</p><p style="" data-right-indent="0" data-left-indent="0">At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.</p><figure data-ref-id="1300-2391461" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg" data-ref-id="1300-2391461"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2391461-super+motherload+-+down+below+-+2013-11-26+10-38-3703.jpg"></a><figcaption>What devilish person set up such intricate traps a mile below Mars' surface?</figcaption></figure><p style="" data-right-indent="0" data-left-indent="0">As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.</p><p style="" data-right-indent="0" data-left-indent="0">There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.</p> Wed, 27 Nov 2013 17:14:00 -0800 http://www.gamespot.com/reviews/super-motherload-review/1900-6415582/ http://www.gamespot.com/videos/x-rebirth-combat-travel-and-bad-voice-acting-monta/2300-6416370/ Space may be the final frontier, but it also makes a fine escape from the horrors of the game's voice acting and disastrous bugs. Wed, 27 Nov 2013 17:11:00 -0800 http://www.gamespot.com/videos/x-rebirth-combat-travel-and-bad-voice-acting-monta/2300-6416370/ http://www.gamespot.com/articles/xbox-one-review/1100-6416444/ <p style="">At CES in 2001, Microsoft boldy unveiled its first gaming console, the Xbox, putting the desktop software giant in direct competition with Sony, a successful hardware company with a proven and popular line of gaming consoles. In a market dominated by Japanese manufacturers, the Xbox immediately stood out. It was massive, and featured forward-thinking components like an internal hard drive and integrated Ethernet. Exactly one year later, Xbox Live came to life and ignited a digital revolution of downloadable content and broadband-fueled multiplayer. For Microsoft, there was no looking back. In 2010, it took another stab at innovation with Kinect, the sophisticated camera array that promised full body motion detection and speech recognition. Sadly, due to strict lighting and space requirements, on top of middling software integration, original Kinect failed to deliver on its full potential.</p><p dir="ltr" style="">Then, along comes Xbox One, and with it, Kinect 2.0. Microsoft's next-gen console relies heavily on the new Kinect and an 8 core CPU for voice-controlled multitasking. Its HDMI passthrough port allows for advanced cable and satellite TV integration, and Kinect's IR blaster and face recognition promise a seamless, personal TV viewing experience. It's also, of course, a gaming console first and foremost, but by requiring all users to pay for a Kinect upfront, Microsoft's messaging and direction has led to confusion over its priorities. The ultimate test will be whether the additional functionality adds to the gaming experience, or detracts from it.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391543-2391542-xboxoneone.png" data-ref-id="1300-2391543" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391543-2391542-xboxoneone.png" data-ref-id="1300-2391543"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2391543-2391542-xboxoneone.png"></a></figure><p dir="ltr" style="">Superficially, the Xbox One looks like more than an average gaming console. It's big and glossy, and likely to dominate any device in your home theater setup, save a high-end AV receiver. Unlike the Xbox 360, the Xbox One has to remain flat, a caveat Microsoft has attributed to both ventilation and the Xbox One's slot-loading drive, but it's an unfortunate limitation given the sheer size of the console. The Kinect camera isn't small either, and though it's optional, omitting it from the setup removes a lot of Xbox One's definitive functionality.</p><p dir="ltr" style="">The Xbox 360 controller earned high praise during the last console generation, and Xbox One's controller retains many of that controller's positive aspects. The layout is mostly the same, except that the Xbox guide button is now known as the home button, and has been moved higher up on the controller. Similarly, the start and back buttons have been renamed to the menu and view buttons, respectively. Disappointingly, the bumpers, RB and LB, are too stiff towards the center of the controller.</p><p dir="ltr" style="">Less obvious features of the Xbox One controller reside within its matte-black exterior, including vibration motors for each trigger and infrared emitters that work in conjunction with Kinect to provide motion controls in place of embedded accelerometers or gyroscopes. Though there's little evidence that this inclusion will have a meaningful impact, the force feedback in the triggers has already been put to good use in games such as <a href="/forza-motorsport-5/" data-ref-id="false">Forza Motorsport 5</a>, where they inform the players understanding of road conditions and traction, or loss there of.</p><p dir="ltr" style="">Every controller can be used in a wired or wireless fashion thanks to the addition of a micro-USB port. You get the best of both worlds, though you still need to provide your own AA batteries for wireless functionality. There are rechargable battery packs for Xbox One controllers, but they aren't included with standard retail units, and must be purchased separately or in a special controller bundle.</p><p dir="ltr" style="">The third key piece of Xbox One hardware, the Kinect 2.0, is easily the most interesting of the lot. Now, with lax space requirements, additional high resolution sensors and improved speech recognition, the Kinect of today is a vast improvement over the original model. The Xbox One operating system can respond to dozens of voice commands through Kinect, allowing you to manage multiple windows and tasks, and you can even use it to adjust the volume on your TV, or better, turn your entire entertainment setup on with the utterance of "Xbox On."</p><p dir="ltr" style="">The caveat here is that you have you speak with the right cadence and tone for the Xbox One to respond accordingly. It's up to you to learn the best way to communicate with it, but even after a few weeks, it quite often fails to work the first time everytime. That said, there's nothing quite like it when the Xbox One manages to consistently respond to your commands. Switching between TV, Skype calls, and games, without picking up a controller or changing inputs on your TV, feels new and exciting. The first time the Xbox One tailors itself to your voice, showing only your content and friends, it leaves an impression that won't soon wash away. That is, until the next time it fails to work.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391545-2391542-xboxoneone.png" data-ref-id="1300-2391545" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391545-2391542-xboxoneone.png" data-ref-id="1300-2391545"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2391545-2391542-xboxoneone.png"></a></figure><p dir="ltr" style="">Thus is the dilemma in regards to Kinect. It has a lot of potential, and is designed with the future in mind, but if it isn't consistent, people will quickly revert back to using the controller for navigation. Who in their right mind wants to yell at their TV, repeatedly commanding, "Xbox. Bing Assassin's Creed?" Considering that Microsoft is leaning so heavily on these features to sell the Xbox One, it'll be interesting to see how they can improve it down the road. At launch, it's still a bit too underwhelming and inconsistent to be considered a triumph for the troubled Kinect line. Unfortunate, given that the Xbox One costs $500, in part due to the mandatory inclusion of the camera.</p><p dir="ltr" style="">The guts of the Xbox One are the product of a collaboration with processor giant AMD, resulting in a hybrid CPU and GPU, known as the APU. The 8-core CPU module, based on AMD's Jaguar line, boasts a 1.75 GHz clock-rate. With multiple cores on hand, the Xbox One can simultaneously handle tasks in the fore and background, resulting in a new level of console-based multitasking.</p><p dir="ltr" style="">On the same chip as the CPU sits a GPU based on AMD's Radeon technology, and here is where the Xbox One's architecture gets interesting. Like the PlayStation 4, the Xbox One comes with 8 GB of RAM, but it's the slower and cheaper DDR3 variety, compared to the PlayStation 4's GDDR5. To account for the Xbox One's lackluster memory bandwidth, calculated at ~ 68 GB/s, Microsoft opted to include 32 MB of hyperfast ESRAM on the APU, taking up valuable space that would otherwise have allowed for a mightier GPU, in order to offset the slower speed of DDR3.</p><p dir="ltr" style="">On one hand, the inclusion of ESRAM helps speed along simple non-gaming tasks. On the other, its presence on the APU has effectively neutered the GPU's potential. For such a critical component of a next-gen gaming system, this is odd. The ESRAM acts as the middleman between the DDR3 modules and the APU, and it helps to boost memory speeds a bit, but even so, the combination isn't enough to match Sony's GDDR5-packed PlayStation 4. This may not matter to customers wooed by the Xbox One's extra-entertainment features, which Sony can't begin to match, but for anyone who values gaming performance above all, the Xbox One is at a disadvantage in terms of graphics capabilities from a raw numbers perspective.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style="">For technical reasons relating to multitasking and the limitations of Blu-ray drives, every Xbox One game has to be installed to the system's internal hard drive. At 500 GB, there's room for a lot of games, and the operating system features dynamic storage management to mitigate running out of space, but like the last generation, storage needs inevitably grow over the course of a console generation.</p><p dir="ltr" style="">Sadly, Xbox One users are not allowed to upgrade the internal drive to something faster or larger. Even if you void the warranty and physically replace the hard drive, your new drive won't work without the necessary security sectors from the original drive. Microsoft promises that support for external storage is coming down the road, and while that's a good option to have, external hard drives are a clunky last resort. Ultimately, customers should be allowed to replace hard drives, and it's a shame to see that this isn't a feature of the Xbox One.</p><p dir="ltr" style="">Once again, Microsoft has excluded Bluetooth from it's console, relying instead on Wi-Fi direct, a standard that enables Wi-Fi devices to connect with each other without the need for an access point in the middle. It's a useful feature, but rarely used, and the result is that most devices for the Xbox One will likely come directly from Microsoft. Elsewhere, the Xbox One Wi-Fi radio uses the 802.11n standard. The good news is that it takes advantage of modern frequency bands in the 5 GHz range, resulting in an increase in range and signal strength, a feature that Sony failed to include in the PlayStation 4.</p><p dir="ltr" style="">The back of the Xbox One reveals a range of interesting and useful ports. Of course, you'll find the standard Ethernet port, HDMI-out, two USB 3.0 ports, and an optical audio connection, but most interesting are the infrared-out and HDMI-in ports. They are unusual for a console, but key to the Xbox One's extended media functionality. Most importantly, the HDMI-in port allows you to watch TV through your console, working in conjunction with the Kinect to provide an unusually personal experience.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2391546-tv+guide.jpg" data-ref-id="1300-2391546" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2391546-tv+guide.jpg" data-ref-id="1300-2391546"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2391546-tv+guide.jpg"></a></figure><p dir="ltr" style="">Truthfully, almost anything you plug into the HDMI-in port on the Xbox One will function within the console's TV app, but Microsoft has designed features for use explicitly with cable and satellite boxes. Once you connect either to the HDMI port, you can choose your service provider and navigate the channel guide directly on the Xbox One. It communicates with your cable or satellite box using the Kinect's infrared blaster for a seamless blending of television and gaming in one device. The Kinect's ability to detect who's in the room, and specifically who's talking, allows for the creation of personalized channel lists, a feature that will prove invaluable for families who watch a lot of TV.</p><p dir="ltr" style="">Xbox Live, the online service that made Xbox a household name, returns with the Xbox One, once again requiring people to pay a fee for online gaming and media streaming. The good news is that the Xbox One is tightly integrated with SkyDrive, Microsoft's cloud service, allowing you to share content between your Xbox One and PCs, including gameplay clips and pictures. This ties into the Xbox One's ability to record, edit, and share gameplay clips.</p><p dir="ltr" style="">With the Kinect, you can easily capture a video of your last thirty seconds of gameplay by saying "Xbox. Record that." The resulting clip is then uploaded to your SkyDrive. The downside to this whole process is that you are required to go to a PC in order share the video with others. With the discrete Game DVR app, you can manually access the last five minutes of gameplay with tools to edit and abridge your footage with audio or picture-in-picture video commentary.</p><p dir="ltr" style="">Being able to share your gameplay clips with the internet at large is enticing, but the need to access a PC in order to do so feels cumbersome and ultimately detracts from the experience. As desired as this feature is, it pales in comparison to the ability to stream live video content, a feat Microsoft promises will come to the Xbox One in the near future. Here, Sony has Microsoft beaten with direct support for Twitch.TV and Ustream right out of the box.</p><p style="">Taking everything into account, the Xbox One has impressive potential, but it's disappointingly unrealized at launch. The increased performance of the new Kinect affords the console a unique blend of special features and innovative player interaction, though it's inconsistent and unreliable. Elsewhere, the Xbox One lacks the power of its competitor, the PlayStation 4, due in part to an unusual combination of RAM, and the difference is tangible, with many launch games running at 720p on the Xbox One versus 1080p on the PlayStation 4. On the plus side, Xbox One and Kinect improve the TV-viewing experience by conveniently integrating it into a console. In this regard, the Xbox One offers a valuable next-gen experience if you value television watching as much as gaming. Unfortunately, the Xbox One is designed around that unique feature set, ultimately forcing gaming-focused consumers to make compromises if they decide to make the leap.</p> Wed, 27 Nov 2013 15:27:00 -0800 http://www.gamespot.com/articles/xbox-one-review/1100-6416444/


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Shenmue developer doing GDC postmortem, PS4 architect Mark Cerny translating

Written By Kom Limpulnam on Rabu, 27 November 2013 | 13.15

The full schedule of speakers and panels for the Game Developers Conference 2014 hasn't been announced yet, but one can't-miss talk is already lined up. Yu Suzuki, the designer behind the unfinished Shenmue series, will be doing a post-mortem of his Dreamcast classic. PlayStation 4 lead architect and game designer Mark Cerny will translate the talk.

Industry site Gamasutra announced the hour-long session, with more details to come as we get closer to the conference.

GDC runs from March 17 to 21 here in San Francisco, but if you can't make it to the event yourself, you'll be able to watch a livestream of the talk right here on GameSpot.

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EVE Online Review

Tranquility. I've always puzzled at the name of EVE Online's single server. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. On that one server, wars wage in perpetuity. Scammers ply their trade outside crowded space stations. Fortunes are made and lost amid the bustle of a full-fledged economy. None of it feels particularly tranquil.

And yet, Carl Sagan once noted that from space, Earth--for all its chaos--is nothing but a pale blue dot. So it goes with EVE: step far enough back from CCP's sci-fi massively multiplayer online game, and a picture of tranquility begins to emerge. Ten years of steady growth. The recent release of a 20th free expansion, Rubicon. Throughout all, consistency of vision, commitment, and support. It's no small achievement in the winter of the massively multiplayer online role-playing game, when young games are born, live, and die, all in World of Warcraft's shadow. In the face of such competition, EVE's languid pace would seem a detriment, and yet, like the universe, EVE is ever expanding outward.

EVE cultivates an appreciation for scales, vectors, and inertia, because it makes their mastery a matter of life and death. The game supports a healthy variety of pursuits, including nonviolent options like building, trading, or mining, but at some point almost all players must hazard a jaunt around EVE's tangled network of interconnected solar systems. Each system is a room of sorts connected by stargates that act as metaphorical doorways. They're spacious chambers, big enough to fit planets, asteroid belts, and space stations with a few trillion miles to spare, but danger always has a way of finding you in EVE. If you're lucky, it'll only come in the form of pirates or warring fleets that open fire on sight. If you're unlucky, it'll be a scammer, spy, or saboteur playing EVE's tacitly sanctioned metagame against you.

Conflict runs tangential to even the most pacifistic careers in EVE. After all, it's easier to maintain a lively spaceship market if players are always blowing each other up. But when things come to blows, it's actually a tidy affair. Ships can be piloted by clicking about in space, but most actions in EVE hinge on more mechanical commands like "maintain distance" or "warp to". It's a math-oriented system that hinges on numbers like distance, radii, and acceleration. Once the enemy has been targeted and the keys for weapons have been pressed, battles ebb and flow according to who can dictate range as their ships circle. Large-scale battles are as chaotic and complex as any sci-fi war scene, and skirmishes are thrillingly staccato. Victory in either is less a product of reflex than of strategy. The prelude to war--proper equipment, communication, teammwork, and patience--is usually the deciding factor. As often as a good fight seems to find the unwilling in EVE, it can prove elusive for those seeking it out. For every minute of battle or plunder, there are hours spent as prey eludes capture, as fleets circle and dance to the reports of their forward scouts.

Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries.

It takes some acclimating, but EVE's interface is packed with functionality.

Indeed, EVE's pace is glacial indeed...right until it isn't. A dominant alliance might hold a third of the world in an iron grip for ages, until a spot of corporate espionage dispels it into the digital ether overnight. An interstellar bank could compound every investment it's entrusted with for years, until it suddenly absconds with billions. The universe's first Titan-class ubership may be a world-beater, until it's destroyed because the pilot chooses an inopportune moment to log off. They're the kinds of stories that make headlines outside of gaming circles, the kind that EVE is uniquely equipped to tell. Whether you're speaking to the allure of exploring EVE's vast universe, the machinations of its political scene, or even the prospects of the game's next expansion, that capacity for upheaval is a draw unto itself.

What's refreshing about EVE is how much of that change is user-driven. Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo. So-called pod pilots are the movers and shakers of the EVE universe, and enjoy a privileged position as mercenary demigods (consider for a moment the level of desperation that would drive a non-player character to enlist under a commander who, by definition, never goes down with the ship, and you'll begin to grasp the morbidity of EVE's lore). What gets moved or shaken is a matter of taste. It might mean battle, as a soldier or pirate. It might mean cleaning up after said battles, and pawning the salvage. Or it might mean moving goods from one place to another, and shaking whenever outlaws start eyeing your loot. Each endeavor can be pursued in the name of EVE's four hawkish NPC empires, a smattering of lesser powers, or the great host of player corporations.

Picking what banner to fly is always an important decision in an MMORPG, but in EVE, the decision can make or break the experience entirely. Should you have no allies, the vast reaches of space can be brutally lonely and unforgiving. Sure, there are hundreds of space stations to rest in, nominal communities strewn about the network of solar systems that dot EVE's pointillistic map. But though the game now allows you to walk the interiors of these structures, there's little humanity to be found inside. NPCs are still just portraits in the interface that proffer textual missions. Other players are just smaller portraits in your chat feed. The resultant sense of disembodiment impinges on every interaction in EVE, and it helps to explain the popularity of extra-game forums and meet-ups. Absent a few friendly faces, it's just not that easy to make regions with names like The Bleak Lands or Stain feel like home. Go figure.

Forgot to bring any guns to this fight. Guess how that went.The ability to step outside your ship is a welcome addition, if a bit aimless.

Actually, Stain seems like Shangri-la compared to 0FZ-2H. That's the naming convention of zero-security systems, which fall outside the protection of NPC guards, and where EVE's player alliances battle for control of the game's open territories. Zero security also sees CCP's most brilliant and nefarious contribution to player-versus-player gameplay: regions, and the distribution of resources therein, are asymmetrical. Zero-sec space tempts with its more lucrative opportunities, but making the trip means leaving the safety of the empires. Inequalities exist among the lawless regions, too. The imbalance creates further incentives for players to band together, if only for the express purpose of evicting those ahead of them at the table.

Asymmetry must be in CCP's mission statement somewhere. It's certainly visible in the designs of EVE's spaceships: intricate, inventive crafts that range in scale from small yacht to small state. Asymmetry colors the use of those ships as weapons, too. At first blush, the more expensive, upper-echelon crafts seem overpowered. That perception holds true, until you develop an appreciation for asymmetrical warfare. There are no restrictions--mechanical or moral--on the size of fleets corporations can bring to the field, and with enough cheap frigates and cruisers, most foes can be felled. Barring that, there's always sabotage, as legitimate a tactic in EVE as any.

Big, expensive ships are also big, expensive targets, either for rival corporations or pirates that operate on the fringes of high-security space. Being blown up might not mean as much if you just wake up in a distant clone vat, but it can take a serious toll on your supply of ISK, EVE's currency. Ships that get destroyed are gone for good, along with all the expensive and rare equipment they've been kitted out with. That can include PLEX, an in-game item that represents real playing time in EVE (and a viable alternative to the game's $9.99 a month cost for dedicated players), meaning some losses can hurt a player's real wallet, too. Like most aspects of EVE, death is harsh and unforgiving, but the risks magnify the highs and lows in kind. A venture into the borderlands is a tense, calculated gamble, where every jump to a new system might expose you to predation.

Day traders, rejoice.

Truth be told, it ought to be even riskier. To get a feel for what dangers lie in wait in the system you occupy, you need only glance at your local chat channel. Every present player is listed therein, from the most genteel miner to the scurviest pirate. After a decade of patches and fixes, it's strange that local chat has managed to avoid the axe. It has always felt like a temporary solution that has taken root, an anachronism so entangled in the rest of EVE's systems that it has become difficult to excise. The illusion that you're an interstellar explorer, or that there are unknown dangers around every corner, breaks a bit when every lowlife in the solar system is your Facebook friend.

Perhaps that's just CCP's vision of the future, some kind of acerbic commentary on our subservience to the computer. Considering the rest of EVE's interface, though, that's unlikely. The game, oft-labeled "spreadsheets in space," is still as impenetrable as ever, a technophile's fever dream of 3D overlays, extension lines, charts, and impossibly tiny fonts. It's clean and eminently customizable, and it leaves a lot of room for breathtaking views of nebulae and stars, but even 10 years in, I'm still unsure about some of its more esoteric functions. Yet with some practice, it's undeniably useful, even more so now that CCP has made improvements to wayfinding and interaction.

Player characters in the game are canonically immortal, their consciousness tied to clones that are awakened whenever they find themselves on the wrong end of the metaphorical photon torpedo.

All that considered, it's probably unsurprising that EVE seems to attract a, let's say, bookish sort of clientele. Almost every player is an annalist of some sort, contributing anecdotes on forums, reporting from battle lines, issuing propaganda, or mapping political boundaries. It all contributes to one of the most exhaustive and fascinating repositories of lore to be found in gaming, one that's created by developer and player alike. Heck, the game's most anarchic alliance--the aptly named Goonswarm--is also home to its most ardent archivists, members who log the minutiae of nearly every battle and political play. Even the most disengaged players sign their marks in EVE's ledgers, with purchase histories and entries on the "killed by" reports automatically generated when they die.

I've been on the wrong end of a fair number of those reports over the years. I remember the first time I quit EVE, so many expansions ago, before the arrival of opt-in high-security warfare that helped to fill the gaps between pirate raids and alliance battles. I was bored: in the wrong corporation, in the wrong part of space, and growing frustrated and restless. Unable to rouse a raiding party, I took my best ship and went looking for trouble alone. I found it in the form of two vigilantes. They locked me down and laid siege to my ship, whittling away my defenses while my guns struggled to track their speedier crafts. I pulled out every trick in my bag. I feinted, scrapped, and stalled desperately, but I was doomed.

It took a full hour and a half, but my vessel eventually succumbed. As klaxons blared and the hull of my prized ship rocked with the impact of missiles, I scrolled my mousewheel and zoomed out--zoomed out until it was just a pale dot, and tried not to think about all the ISK I'd just lost.

I was back within the month.


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How to record gameplay on your Xbox One

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Steam Machine prototype from iBuyPower revealed, runs at 1080p and 60fps

Written By Kom Limpulnam on Selasa, 26 November 2013 | 13.15

Bucking the trend of black boxes, PC developer iBuyPower revealed the first images of their prototype Steam Machine: a white box.

Engadget reports that the system is set to launch in 2014 and "the hardware will run all Steam titles in 1080p resolution at 60fps." No other details were revealed about the hardware, but iBuyPower did show off two variations of their white box. When not illuminated, the light bar in the middle is clear on one machine and black on the other. One has been codenamed Gordan and the other Freeman.

The machine runs an early version of Steam OS, but "it's not quite a finished product," writes Engadget. Valve has previously revealed the general specs for the Steam Machines, but with CES just around the corner, we'll have even more info (and hands-on with the systems) then.


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