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PS4 and Xbox One Console Launch Save the Date

Written By Kom Limpulnam on Kamis, 31 Oktober 2013 | 13.15

Posted by | Oct. 30, 2013 3:22pm

Make sure to come back on November 14-15 and November 21-22 for coverage of the Playstation 4 and Xbox One launches, as well as 24 hour live stream marathons.


13.15 | 0 komentar | Read More

Lego Marvel Super Heroes Review

I've battled robots, supervillains, and henchmen beyond number through the streets of New York, through the halls of Asgard, under the sea, on the deck of the S.H.I.E.L.D. Helicarrier, and in space. And I'm only moments away from foiling Doctor Doom's nefarious, world-threatening plans, whatever they may be. Lego Marvel Super Heroes has arrived, transforming the Marvel universe into a Lego playground bursting with wit and diversity.

Lego Marvel Super Heroes starts with a standard comic book plot and runs with it. In the game's opening cutscene, Doctor Doom has destroyed the Silver Surfer's surfboard and hired every available supervillain to gather the board's cosmic brick components in order to create his Doom Ray of Doom. The plot has various super teams, such as the Avengers, the X-Men, and the Fantastic Four--as well as solo heroes--working to recover the cosmic bricks while various villains swoop in to stop them.

Just three of the 150 characters you can unlock in Lego Marvel Super Heroes.

The game revels in the cheesiness and over-the-top attitude that characterize Marvel comics. The playful writing has the characters bouncing jokes off each other, and skilled voice actors chew up the scenery with every snarl. A series of background jokes--such as Nick Fury evoking the 2012 Avengers movie by asking about lunch, and a nearby S.H.I.E.L.D. agent quickly producing a takeout shawarma menu--rewards a keen eye and comic book knowledge. Upon finishing a level, you see Lego workers sweep up the damage you've caused, while Agent Coulson amusingly offers coffee and snacks to those around him.

The Lego games have always found ways to sing new songs to a familiar rhythm. You enter a level, smash or blast everything around you, snag the Lego pips that rain down, and perform superpowers and assemble machines that allow you to enter the next area. You've tapped your feet to this gameplay beat before, but Lego Marvel Super Heroes keeps things snappy, barely giving you time to breathe before ushering you to the next heroic task. The Marvel connection is a delightful complement to the spirited pace from the very beginning; the first characters you play with are Iron Man and the Hulk, and the first level involves smashing everything within New York's Grand Central Station.

What better way to fight evil than Howard the Duck with a rocket launcher?

Unlocking new playable characters is another returning joy, thanks to the varied array of superpowers at your disposal. You can dive into a group of enemies as Wolverine and claw through everything in front of you, or harness Jean Grey's significant powers and hurl opponents into each other like human bowling pins. Either way, your slain opponents explode into dozens of tiny Lego blocks that serve as the game's primary currency. Each major character offers a different kind of gameplay mechanic, making it fun to jump into the battle and take down groups of enemies--even if your character of choice is Howard the Duck toting a powerful rocket launcher.

Your first campaign runthrough is only the starter course: you unlock loads of characters and content that make Lego Marvel Super Heroes worth returning to. Dizzying numbers of characters, locations, vehicles, and landmarks you've loved from the Marvel world have been translated into Lego form, and once you discover the S.H.I.E.L.D. Helicarrier, you may explore New York as any character you've unlocked and take on missions as you see fit. The game's Free Play mode taps into the compulsive need to unearth every secret and unlock every door by encouraging you to replay levels as different characters, thus gaining access to areas previously closed off.

Inviting graphics, surging music, and great interactions between characters make for breezy entertainment.

Lego Marvel Super Heroes looks and sounds lovely, but its presentation quirks often prove distracting. Certain characters repeat the same lines of dialogue ad infinitum, which can get tiresome; there are only so many times you can hear Tony Stark proudly describe himself as "Tony Stark...genius, billionaire, playboy, philanthropist" before it gets old. The frame rate occasionally drops, particularly upon entering co-op mode, and a small black box occasionally appeared in the air over my characters' heads towards the end of the game. At one point, my character would respawn directly next to his still-present corpse, while a boss fight against Red Skull had me wandering around the room for several minutes looking for scenery to smash before I realized I had encountered a bug and had to restart the level.

In spite of such troubles, inviting visuals, surging music, and hilarious character interactions make for breezy entertainment. Weird moments, such as accidentally turning Mr. Fantastic into a tea kettle, and Iron Man doing the robot, further widen the smile you're sure to be wearing on your face. It's moments like these, along with taking down a suit of flying Hulkbuster armor via the House Party protocol from Iron Man 3--wherein half a dozen Iron Man suits soar in to pound on your opponent--that keep you coming back for more. Whether you're looking for a way to take down the Juggernaut or working to help a random citizen in Free Play mode, Lego Marvel Super Heroes is all sorts of web-slinging, shield-flinging, Hulk-smashing fun.


13.15 | 0 komentar | Read More

Call of Duty: Ghosts to be available for pre-load on PS3

Activision's upcoming first-person shooter Call of Duty: Ghosts will be available for PlayStation 3 users to pre-load prior to launch.

As revealed on the official PlayStation blog, customers who pre-order Call of Duty: Ghosts via the PlayStation Store will be able to begin downloading the game on Sunday, November 3, from 3pm Pacific Time. The game will be available to play on release day, November 5, from midnight PT.

Both the standard game and Digital Hardened Edition will be available for pre-load.

Developer Infinity Ward recently confirmed that the game would be run in native 720p on the Xbox One, while the PS4 version will be native 1080p. Call of Duty: Ghosts will be available as a launch title on the Xbox One and PlayStation 4.

The game launches on November 5 for the Xbox 360, PlayStation 3, PC, and Wii U.


13.15 | 0 komentar | Read More

GS News - Microsoft want your details, not your hate and EA drops Tiger Woods

Written By Kom Limpulnam on Rabu, 30 Oktober 2013 | 13.15

Posted by | Oct. 29, 2013 4:00pm

EA is going ahead without Tiger Woods for their upcoming PGA Tour game, and Microsoft wants the rumors about the Xbox One to stop getting out of hand, although they also want all your details on Xbox Live.


13.15 | 0 komentar | Read More

Steam Halloween sale is live

Black Friday is still a few weeks away, but that doesn't mean you can't find a good bargain early. The Steam Halloween sale while lacking the "must buy it all" allure you might get from Steam's summer and holiday sales, still offers a hefty discount on lots of quality titles.

The reduced prices on (mostly) horror-themed games are in effect from now until November 1, so you have time to judge how much you can spend now versus how much you need to save for the coming weeks of sales and big name releases.


13.15 | 0 komentar | Read More

Lego Marvel Super Heroes Review

I've battled robots, supervillains, and henchmen beyond number through the streets of New York, through the halls of Asgard, under the sea, on the deck of the S.H.I.E.L.D. Helicarrier, and in space. And I'm only moments away from foiling Doctor Doom's nefarious, world-threatening plans, whatever they may be. Lego Marvel Super Heroes has arrived, transforming the Marvel universe into a Lego playground bursting with wit and diversity.

Lego Marvel Super Heroes starts with a standard comic book plot and runs with it. In the game's opening cutscene, Doctor Doom has destroyed the Silver Surfer's surfboard and hired every available supervillain to gather the board's cosmic brick components in order to create his Doom Ray of Doom. The plot has various super teams, such as the Avengers, the X-Men, and the Fantastic Four--as well as solo heroes--working to recover the cosmic bricks while various villains swoop in to stop them.

Just three of the 150 characters you can unlock in Lego Marvel Super Heroes.

The game revels in the cheesiness and over-the-top attitude that characterize Marvel comics. The playful writing has the characters bouncing jokes off each other, and skilled voice actors chew up the scenery with every snarl. A series of background jokes--such as Nick Fury evoking the 2012 Avengers movie by asking about lunch, and a nearby S.H.I.E.L.D. agent quickly producing a takeout shawarma menu--rewards a keen eye and comic book knowledge. Upon finishing a level, you see Lego workers sweep up the damage you've caused, while Agent Coulson amusingly offers coffee and snacks to those around him.

The Lego games have always found ways to sing new songs to a familiar rhythm. You enter a level, smash or blast everything around you, snag the Lego pips that rain down, and perform superpowers and assemble machines that allow you to enter the next area. You've tapped your feet to this gameplay beat before, but Lego Marvel Super Heroes keeps things snappy, barely giving you time to breathe before ushering you to the next heroic task. The Marvel connection is a delightful complement to the spirited pace from the very beginning; the first characters you play with are Iron Man and the Hulk, and the first level involves smashing everything within New York's Grand Central Station.

What better way to fight evil than Howard the Duck with a rocket launcher?

Unlocking new playable characters is another returning joy, thanks to the varied array of superpowers at your disposal. You can dive into a group of enemies as Wolverine and claw through everything in front of you, or harness Jean Grey's significant powers and hurl opponents into each other like human bowling pins. Either way, your slain opponents explode into dozens of tiny Lego blocks that serve as the game's primary currency. Each major character offers a different kind of gameplay mechanic, making it fun to jump into the battle and take down groups of enemies--even if your character of choice is Howard the Duck toting a powerful rocket launcher.

Your first campaign runthrough is only the starter course: you unlock loads of characters and content that make Lego Marvel Super Heroes worth returning to. Dizzying numbers of characters, locations, vehicles, and landmarks you've loved from the Marvel world have been translated into Lego form, and once you discover the S.H.I.E.L.D. Helicarrier, you may explore New York as any character you've unlocked and take on missions as you see fit. The game's Free Play mode taps into the compulsive need to unearth every secret and unlock every door by encouraging you to replay levels as different characters, thus gaining access to areas previously closed off.

Inviting graphics, surging music, and great interactions between characters make for breezy entertainment.

Lego Marvel Super Heroes looks and sounds lovely, but its presentation quirks often prove distracting. Certain characters repeat the same lines of dialogue ad infinitum, which can get tiresome; there are only so many times you can hear Tony Stark proudly describe himself as "Tony Stark...genius, billionaire, playboy, philanthropist" before it gets old. The frame rate occasionally drops, particularly upon entering co-op mode, and a small black box occasionally appeared in the air over my characters' heads towards the end of the game. At one point, my character would respawn directly next to his still-present corpse, while a boss fight against Red Skull had me wandering around the room for several minutes looking for scenery to smash before I realized I had encountered a bug and had to restart the level.

In spite of such troubles, inviting visuals, surging music, and hilarious character interactions make for breezy entertainment. Weird moments, such as accidentally turning Mr. Fantastic into a tea kettle, and Iron Man doing the robot, further widen the smile you're sure to be wearing on your face. It's moments like these, along with taking down a suit of flying Hulkbuster armor via the House Party protocol from Iron Man 3--wherein half a dozen Iron Man suits soar in to pound on your opponent--that keep you coming back for more. Whether you're looking for a way to take down the Juggernaut or working to help a random citizen in Free Play mode, Lego Marvel Super Heroes is all sorts of web-slinging, shield-flinging, Hulk-smashing fun.


13.15 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 29 Oktober 2013 | 13.15

Gamespot's Site MashupSpark Rising - Announcement TrailerEA drops Tiger Woods, confirms next-gen PGA Tour gameWWE 2K14 Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 28 Oct 2013 22:40:22 -0700 http://www.gamespot.com/videos/spark-rising-announcement-trailer/2300-6415799/ Check out this launch trailer for Spark Rising, a strategy infused action game played from a 3rd person perspective. Mon, 28 Oct 2013 17:03:00 -0700 http://www.gamespot.com/videos/spark-rising-announcement-trailer/2300-6415799/ http://www.gamespot.com/articles/ea-drops-tiger-woods-confirms-next-gen-pga-tour-game/1100-6415821/ <p style=""> </p><p dir="ltr" style="">EA Sports today confirmed a new PGA Tour game is in development and revealed it will not feature iconic golfer Tiger Woods for the first time since the franchise debuted in 1999. The developer and Tiger Woods have made a mutual decision to end their relationship, EA Sports said in a <a href="http://www.ea.com/news/first-next-gen-golf-details-revealed" rel="nofollow" data-ref-id="false">statement</a>.</p><p dir="ltr" style="">"We've always been big fans of Tiger and we wish him continued success in all his future endeavors," EA Sports VP of Golf Daryl Holt said.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2358082-pganext.jpg" data-ref-id="1300-2358082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2358082-pganext.jpg" data-ref-id="1300-2358082"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2358082-pganext.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Woods was the most dominant player in professional golf during the 2013 season. He won five times on tour--including at The Players--was named Player of the Year, and topped the money list, taking home more than $8.5 million in winnings during the season.</p><p dir="ltr" style="">EA Sports said its partnership with the PGA Tour "remains strong" and EA will remain the exclusive developer of professional golf games.</p><p dir="ltr" style="">The developer also shared the first screenshot of the new PGA Tour game--in development for Xbox One, PlayStation 4, and mobiles--and teased that the title will allow for greater customization.</p><p dir="ltr" style="">"EA Sports golf fans have always loved authentic courses and players, but they've also asked for more choice and customization in how and where they play," Holt said. "We're working on a new approach to deliver the best golf experience to our fans--we think you'll love it, and so we're excited to share the first screenshot of our next generation golf game currently in development."</p><p dir="ltr" style="">No release window was provided for the new PGA Tour game. EA will report earnings for its latest financial period tomorrow, October 29, where more information may be shared.</p><p dir="ltr" style="">A <a href="http://www.gamespot.com/articles/no-tiger-woods-game-next-year-report/1100-6407655/" data-ref-id="1100-6407655">report from Kotaku in April</a> suggested EA had planned to outsource Tiger Woods PGA Tour 15, but later decided to scrap the game altogether, making 2014 the first year since <a href="http://www.gamespot.com/reviews/tiger-woods-99-pga-tour-golf-review/1900-2546085/" data-ref-id="1900-2546085">1999</a> EA will not ship a game in the series.</p><p dir="ltr" style="">Tiger Woods PGA Tour 14 shipped in March for Xbox 360 and PlayStation 3. It includes a <a href="http://www.gamespot.com/articles/lpga-night-golf-coming-to-tiger-woods-pga-tour-14/1100-6402109/">number of franchise-firsts</a>, including night golf, LPGA support, and a Legends of the Majors mode that allows players to travel back in virtual time to compete against icons like Bobby Jones and Jack Nicklaus.</p><p style="">For more, check out <a href="http://www.gamespot.com/reviews/tiger-woods-pga-tour-14-review/1900-6406144/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6403212" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403212/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 28 Oct 2013 14:38:00 -0700 http://www.gamespot.com/articles/ea-drops-tiger-woods-confirms-next-gen-pga-tour-game/1100-6415821/ http://www.gamespot.com/reviews/wwe-2k14-review/1900-6415512/ <p style="">Who's the greatest showman of the 20<sup>th</sup> century? Michael Jackson? Harry Houdini? Or maybe you're partial to Ted Danson. These are all fine choices, if you like going the obvious route. How about someone who transformed the flashy fisticuffs of professional wrestling into an art form? Enter Randy Savage. No one else could have made sequined robes seem like the perfect attire for a burly man. And it's not like my high opinion of Savage is because of my hazy memory. His gruff, stilted speech and deliberate mannerisms enthrall me just as much today as they did so many years ago. The Macho Man was a theatrical genius, and the embodiment of everything that makes professional wrestling so compelling.</p><p style="">When the wrestlers of my youth faded into the sunset, so too did my interest in the WWE. But the nostalgic flame of yesteryear still burns inside me. All of those old feelings were rekindled in WWE 2K14. There's a mode called 30 Years of WrestleMania that focuses on the history of wrestling's Super Bowl. I got a warm glow in my chest when I replayed some of these classic matches. Remember when The Ultimate Warrior and Hulk Hogan exchanged clotheslines in the center of the ring? Oh, how thrilling it was to see these two titans go toe-to-toe to settle whatever feud they had. By the end of the fight, Warrior's face paint had chipped away, and we could finally see what the real man looked like. And then there was the time Andre the Giant callously tossed hundred-dollar bills after triumphing over Big John Studd. Such a blatant and hilarious disregard for money!</p><figure data-ref-id="1300-2355884" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg" data-ref-id="1300-2355884"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg"></a><figcaption>Randy Savage will always be a champion.</figcaption></figure><p style="">WWE 2K14's celebration of its prestigious history is very well done. We expect entrance themes and costumes to be ripped from the archives, but the game goes even further than that. By completing historical objectives within each match, brief cutscenes are cued up that mirror what happened in real life so many years ago. Have Hulk initiate a grapple outside of the ring against Andre the Giant, and watch the galoot from Grenoble headbutt the ring post just as Hogan ducks away. These scenarios are so expertly crafted that they drew me in completely to the main event. And even when I had never seen the match in the first place, I was still roped in to the drama because of how well it's presented.</p><blockquote data-align="right" data-size="medium"><p style="">By the end of the fight, Warrior's face paint had chipped away, and we could finally see what the real man looked like.</p></blockquote><p style="">Before I realized that wrestling was scripted, I would recoil when one of my heroes would take a chair to his back or have his head forcibly slammed into the ground. But even once I knew their tricks, I would still wince. My emotions would overwhelm my senses, and I would think how much it would hurt to be thrown to and fro. Have you ever slammed your elbow into a ring after missing a flying leap off the top rope? It must be at least a little painful. WWE 2K14 communicates the dramatic punishment of professional wrestling. Most hits have serious impact, so much so that you wonder how someone could possibly survive some of these moves. Thunderous sound effects and elaborate wind-up animations make you grimace despite yourself.</p><p style="">If only strikes carried as much weight as other moves. When WWE 2K14's wrestlers mimic bar-room brawlers by throwing haymakers, the game's relationship to reality crumbles away. The wrestlers punch and kick so quickly that there's no weight behind them. And considering how often you perform these moves, there's an odd separation that makes matches feel imbalanced. Furthermore, the core action is so reliant on counterattacks that it's closer to a sequence of quick-time events than a body slam ballet. Instead of rewarding positioning or smart tactics, victory goes to the wrestler who taps a button first. This strips away much of the appeal of competitive matches because the same tactics can be used to win, no matter who you are or who you play against. After participating in one clunky, awkward match after another, I longed for the fluid choreography of the real thing. Absent WrestleMania's finest moments, the matches are dry affairs that do little to spark the imagination.</p><p style="">Such issues cut even deeper when more than two men enter the ring. The utter chaos of multi-man bouts never comes close to being captured in WWE 2K14. What should be satisfyingly crazy turns into a series of clunky one-on-one battles with no one quite sure what's expected of him. Really, all of the non-traditional fights lack the excitement that should exist when rules are shaken up. Escaping a steel cage, for instance, requires you to tap a button at the optimal position to go faster. Cramming your main objective into a simple minigames is oddly disconnected from the core action. And if you should climb to the top of a Hell in a Cell cage, don't expect to be able to recreate the infamous match between Mick Folley and The Undertaker. You can neither toss your opponent off nor fall through the cage, and the awkward animations preventing such disasters look hopelessly cartoonish. Stick to traditional fights in WWE 2K14 unless you want to see just how limited the combat is.</p><figure data-ref-id="1300-2355889" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg" data-ref-id="1300-2355889"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg"></a><figcaption>An abomination only possible in the character creator. You should see his feet.</figcaption></figure><p style="">If you ever wanted to be Vince McMahon (minus the ridiculous walk), Universe mode lets you tinker with the behind-the-scenes drama. Create feuds between wrestlers who used to be best friends and shake up the calendar if you've ever wished that Raw would air on Tuesdays. Universe mode is certainly interesting if you've ever dreamed of crazy scenarios, but it doesn't make up for the lackluster wrestling once you step back in the ring. At least there's one element outside the ring that anyone could enjoy. Creation mode let's you design an unholy monster to be your champion, which is absolutely riveting if you have a maniacal disposition. Make someone with teeny, tiny legs and cross your fingers that his femur doesn't snap in the middle of a bout. Or maybe you want his bones to break. Whatever floats your boat.</p><p style="">It's a shame the wrestling isn't up to par in WWE 2K14 because the elements surrounding it are so interesting. Though not nearly as captivating as Randy Savage, The Undertaker has a mode dedicated to his undefeated record in WrestleManias. You have the option to knock him from his lofty perch with a willing participant, or fend off everyone clamoring for your throne as The Undertaker. It's a neat mode that embraces one of the iconic personalities in the sport, but none of these activities have lasting appeal because fights are so dreary. When WWE 2K14 does work, its because of its recreation of history. For anyone who grew up loving professional wrestling, be prepared to be swept away in a tide of nostalgia. If only the core action could have been as compelling.</p> Mon, 28 Oct 2013 05:00:00 -0700 http://www.gamespot.com/reviews/wwe-2k14-review/1900-6415512/

Gamespot's Site MashupSpark Rising - Announcement TrailerEA drops Tiger Woods, confirms next-gen PGA Tour gameWWE 2K14 Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 28 Oct 2013 22:40:22 -0700 http://www.gamespot.com/videos/spark-rising-announcement-trailer/2300-6415799/ Check out this launch trailer for Spark Rising, a strategy infused action game played from a 3rd person perspective. Mon, 28 Oct 2013 17:03:00 -0700 http://www.gamespot.com/videos/spark-rising-announcement-trailer/2300-6415799/ http://www.gamespot.com/articles/ea-drops-tiger-woods-confirms-next-gen-pga-tour-game/1100-6415821/ <p style=""> </p><p dir="ltr" style="">EA Sports today confirmed a new PGA Tour game is in development and revealed it will not feature iconic golfer Tiger Woods for the first time since the franchise debuted in 1999. The developer and Tiger Woods have made a mutual decision to end their relationship, EA Sports said in a <a href="http://www.ea.com/news/first-next-gen-golf-details-revealed" rel="nofollow" data-ref-id="false">statement</a>.</p><p dir="ltr" style="">"We've always been big fans of Tiger and we wish him continued success in all his future endeavors," EA Sports VP of Golf Daryl Holt said.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2358082-pganext.jpg" data-ref-id="1300-2358082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2358082-pganext.jpg" data-ref-id="1300-2358082"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2358082-pganext.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Woods was the most dominant player in professional golf during the 2013 season. He won five times on tour--including at The Players--was named Player of the Year, and topped the money list, taking home more than $8.5 million in winnings during the season.</p><p dir="ltr" style="">EA Sports said its partnership with the PGA Tour "remains strong" and EA will remain the exclusive developer of professional golf games.</p><p dir="ltr" style="">The developer also shared the first screenshot of the new PGA Tour game--in development for Xbox One, PlayStation 4, and mobiles--and teased that the title will allow for greater customization.</p><p dir="ltr" style="">"EA Sports golf fans have always loved authentic courses and players, but they've also asked for more choice and customization in how and where they play," Holt said. "We're working on a new approach to deliver the best golf experience to our fans--we think you'll love it, and so we're excited to share the first screenshot of our next generation golf game currently in development."</p><p dir="ltr" style="">No release window was provided for the new PGA Tour game. EA will report earnings for its latest financial period tomorrow, October 29, where more information may be shared.</p><p dir="ltr" style="">A <a href="http://www.gamespot.com/articles/no-tiger-woods-game-next-year-report/1100-6407655/" data-ref-id="1100-6407655">report from Kotaku in April</a> suggested EA had planned to outsource Tiger Woods PGA Tour 15, but later decided to scrap the game altogether, making 2014 the first year since <a href="http://www.gamespot.com/reviews/tiger-woods-99-pga-tour-golf-review/1900-2546085/" data-ref-id="1900-2546085">1999</a> EA will not ship a game in the series.</p><p dir="ltr" style="">Tiger Woods PGA Tour 14 shipped in March for Xbox 360 and PlayStation 3. It includes a <a href="http://www.gamespot.com/articles/lpga-night-golf-coming-to-tiger-woods-pga-tour-14/1100-6402109/">number of franchise-firsts</a>, including night golf, LPGA support, and a Legends of the Majors mode that allows players to travel back in virtual time to compete against icons like Bobby Jones and Jack Nicklaus.</p><p style="">For more, check out <a href="http://www.gamespot.com/reviews/tiger-woods-pga-tour-14-review/1900-6406144/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6403212" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403212/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 28 Oct 2013 14:38:00 -0700 http://www.gamespot.com/articles/ea-drops-tiger-woods-confirms-next-gen-pga-tour-game/1100-6415821/ http://www.gamespot.com/reviews/wwe-2k14-review/1900-6415512/ <p style="">Who's the greatest showman of the 20<sup>th</sup> century? Michael Jackson? Harry Houdini? Or maybe you're partial to Ted Danson. These are all fine choices, if you like going the obvious route. How about someone who transformed the flashy fisticuffs of professional wrestling into an art form? Enter Randy Savage. No one else could have made sequined robes seem like the perfect attire for a burly man. And it's not like my high opinion of Savage is because of my hazy memory. His gruff, stilted speech and deliberate mannerisms enthrall me just as much today as they did so many years ago. The Macho Man was a theatrical genius, and the embodiment of everything that makes professional wrestling so compelling.</p><p style="">When the wrestlers of my youth faded into the sunset, so too did my interest in the WWE. But the nostalgic flame of yesteryear still burns inside me. All of those old feelings were rekindled in WWE 2K14. There's a mode called 30 Years of WrestleMania that focuses on the history of wrestling's Super Bowl. I got a warm glow in my chest when I replayed some of these classic matches. Remember when The Ultimate Warrior and Hulk Hogan exchanged clotheslines in the center of the ring? Oh, how thrilling it was to see these two titans go toe-to-toe to settle whatever feud they had. By the end of the fight, Warrior's face paint had chipped away, and we could finally see what the real man looked like. And then there was the time Andre the Giant callously tossed hundred-dollar bills after triumphing over Big John Studd. Such a blatant and hilarious disregard for money!</p><figure data-ref-id="1300-2355884" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg" data-ref-id="1300-2355884"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2355884-wwe+2k14+-+savage+vs+ricky+-+2013-10-23+11-23-1605.jpg"></a><figcaption>Randy Savage will always be a champion.</figcaption></figure><p style="">WWE 2K14's celebration of its prestigious history is very well done. We expect entrance themes and costumes to be ripped from the archives, but the game goes even further than that. By completing historical objectives within each match, brief cutscenes are cued up that mirror what happened in real life so many years ago. Have Hulk initiate a grapple outside of the ring against Andre the Giant, and watch the galoot from Grenoble headbutt the ring post just as Hogan ducks away. These scenarios are so expertly crafted that they drew me in completely to the main event. And even when I had never seen the match in the first place, I was still roped in to the drama because of how well it's presented.</p><blockquote data-align="right" data-size="medium"><p style="">By the end of the fight, Warrior's face paint had chipped away, and we could finally see what the real man looked like.</p></blockquote><p style="">Before I realized that wrestling was scripted, I would recoil when one of my heroes would take a chair to his back or have his head forcibly slammed into the ground. But even once I knew their tricks, I would still wince. My emotions would overwhelm my senses, and I would think how much it would hurt to be thrown to and fro. Have you ever slammed your elbow into a ring after missing a flying leap off the top rope? It must be at least a little painful. WWE 2K14 communicates the dramatic punishment of professional wrestling. Most hits have serious impact, so much so that you wonder how someone could possibly survive some of these moves. Thunderous sound effects and elaborate wind-up animations make you grimace despite yourself.</p><p style="">If only strikes carried as much weight as other moves. When WWE 2K14's wrestlers mimic bar-room brawlers by throwing haymakers, the game's relationship to reality crumbles away. The wrestlers punch and kick so quickly that there's no weight behind them. And considering how often you perform these moves, there's an odd separation that makes matches feel imbalanced. Furthermore, the core action is so reliant on counterattacks that it's closer to a sequence of quick-time events than a body slam ballet. Instead of rewarding positioning or smart tactics, victory goes to the wrestler who taps a button first. This strips away much of the appeal of competitive matches because the same tactics can be used to win, no matter who you are or who you play against. After participating in one clunky, awkward match after another, I longed for the fluid choreography of the real thing. Absent WrestleMania's finest moments, the matches are dry affairs that do little to spark the imagination.</p><p style="">Such issues cut even deeper when more than two men enter the ring. The utter chaos of multi-man bouts never comes close to being captured in WWE 2K14. What should be satisfyingly crazy turns into a series of clunky one-on-one battles with no one quite sure what's expected of him. Really, all of the non-traditional fights lack the excitement that should exist when rules are shaken up. Escaping a steel cage, for instance, requires you to tap a button at the optimal position to go faster. Cramming your main objective into a simple minigames is oddly disconnected from the core action. And if you should climb to the top of a Hell in a Cell cage, don't expect to be able to recreate the infamous match between Mick Folley and The Undertaker. You can neither toss your opponent off nor fall through the cage, and the awkward animations preventing such disasters look hopelessly cartoonish. Stick to traditional fights in WWE 2K14 unless you want to see just how limited the combat is.</p><figure data-ref-id="1300-2355889" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg" data-ref-id="1300-2355889"><img src="http://static.gamespot.com/uploads/scale_super/725/7253563/2355889-wwe+2k14+%28360%29+-+the+shaun+method+-+2013-10-25+03-40-3606.jpg"></a><figcaption>An abomination only possible in the character creator. You should see his feet.</figcaption></figure><p style="">If you ever wanted to be Vince McMahon (minus the ridiculous walk), Universe mode lets you tinker with the behind-the-scenes drama. Create feuds between wrestlers who used to be best friends and shake up the calendar if you've ever wished that Raw would air on Tuesdays. Universe mode is certainly interesting if you've ever dreamed of crazy scenarios, but it doesn't make up for the lackluster wrestling once you step back in the ring. At least there's one element outside the ring that anyone could enjoy. Creation mode let's you design an unholy monster to be your champion, which is absolutely riveting if you have a maniacal disposition. Make someone with teeny, tiny legs and cross your fingers that his femur doesn't snap in the middle of a bout. Or maybe you want his bones to break. Whatever floats your boat.</p><p style="">It's a shame the wrestling isn't up to par in WWE 2K14 because the elements surrounding it are so interesting. Though not nearly as captivating as Randy Savage, The Undertaker has a mode dedicated to his undefeated record in WrestleManias. You have the option to knock him from his lofty perch with a willing participant, or fend off everyone clamoring for your throne as The Undertaker. It's a neat mode that embraces one of the iconic personalities in the sport, but none of these activities have lasting appeal because fights are so dreary. When WWE 2K14 does work, its because of its recreation of history. For anyone who grew up loving professional wrestling, be prepared to be swept away in a tide of nostalgia. If only the core action could have been as compelling.</p> Mon, 28 Oct 2013 05:00:00 -0700 http://www.gamespot.com/reviews/wwe-2k14-review/1900-6415512/


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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 28 Oktober 2013 | 13.15

Gamespot's Site MashupBaek Dong Jun wins Blizzard's WCS Season 3 Finals and pockets $40,000New Releases: Assassin's Creed IV: Black Flag, Battlefield 4 and Football Manager 2014!Batman: Arkham Origins Blackgate Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 27 Oct 2013 22:39:56 -0700 http://www.gamespot.com/articles/baek-dong-jun-wins-blizzard-s-wcs-season-3-finals-and-pockets-40-000/1100-6415798/ <p style="">South Korean <a href="http://www.gamespot.com/starcraft-ii-heart-of-the-swarm/" data-ref-id="false">StarCraft II</a> player Baek <strong>"Dear"</strong> Dong Jun from team Soul has won Blizzard's World Championship Series (WCS) Season 3 Finals today, earning himself $40,000. In the tournament's last match he would sweep powerhouse Kim <b>"Soulkey"</b> Min Chu in four convincing games. Today's win paired with Baek's win in the South Korean regional finals earlier this month brings him to $60,000 in earnings for October.</p><p style="">When giving his winner's interview Baek noted, "I didn't think I was going to win this tournament, but I did. I'm so overwhelmed with emotions right." He went on to thank <a href="http://www.gamespot.com/videos/adebisi-talks-to-nasl-ceo-russell-pfister-on-wcs-d/2300-6415779/" data-ref-id="2300-6415779">the 2,500 plus fans</a> in attendance at Toronto's Congress center.</p><p style="">Many of the interesting moments at this weekend's WCS Season 3 Finals were auxiliary to the games themselves. The Season 3 Finals was the last event of the that awarded WCS points towards <a href="http://www.gamespot.com/articles/blizzard-global-finals-to-be-held-at-blizzcon-2013/1100-6400309/" data-ref-id="1100-6400309">Blizzard's 2013 World Championship Series Grand Final at BlizzCon</a>. With only sixteen spots available, every point was starting to matter for those just above or just below that sixteenth spot.</p><p style="">Swedish fan favorite Johan <strong>"NaNiwa"</strong> Lucchesi, who wasn't in attendance due to an underwhelming performance in the European region this season, was nearly knocked out of Grand Finals contention by a run from South Korean programer Cho <strong>"Trap"</strong> Sung Ho. Had Cho won one more series Lucchesi would have fallen just shy of the points required to attend BlizzCon.</p><p style="">Luchessi's spot for sixteenth is not guaranteed. If Evil Geniuses' player Kim "Revival" Dong Hyun wins his WCS Challenger Group he and Luchessi will sit tied for the last, coveted spot. In that instance a best-of-five tiebreaker will take place at BlizzCon to determine who advances to the main event.</p><p style="">BlizzCon and the WCS Grand Finals are November 8th and 9th at the Anaheim Convention Center in Anaheim, California. The tournament's stream will be produced by Blizzard's European WCS broadcast partner <a href="http://www.esl.eu/eu/" rel="nofollow" data-ref-id="false">ESL</a>.</p><div data-embed-type="video" data-ref-id="2300-6415770" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415770/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 27 Oct 2013 18:58:00 -0700 http://www.gamespot.com/articles/baek-dong-jun-wins-blizzard-s-wcs-season-3-finals-and-pockets-40-000/1100-6415798/ http://www.gamespot.com/videos/new-releases-assassin-s-creed-iv-black-flag-battle/2300-6415768/ This week on New Releases, we talk about Assassin's Creed IV: Black Flag, Battlefield 4, WWE 2K14, Sonic: Lost World and Football Manager 2014. Sun, 27 Oct 2013 12:00:00 -0700 http://www.gamespot.com/videos/new-releases-assassin-s-creed-iv-black-flag-battle/2300-6415768/ http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/ <p style="">Batman: Arkham Origins Blackgate should, in theory, be amazing. The recent pair of Batman games from Rocksteady Studios are the best featuring the caped crusader in years, if not decades, and mixing the constants of the Arkham games with a bit of Metroid-inspired design sounds like a winning formula. The prequel to Arkham Asylum, set after the console version of Arkham Origins, pits Batman against three familiar faces: Joker, the Penguin, and Black Mask. Each villain has taken control of a section of the Blackgate prison, amassing small armies along the way. Of course, only Batman can quell the uprising, but not without a little help from Catwoman, whose inside info is the key to identifying important locations within Blackgate. After the two penetrate the front lines, you're off to the races, free to tackle the three sections of the prison in any order you wish.</p><p style="">Blackgate does have a lot in common with its older siblings, but everything is presented in 2.5D rather than full 3D. Despite the change in perspective, close-quarters combat remains fluid and simple; relentlessly attack enemies, and press the counter button when a warning icon flashes above their heads. It's a straightforward dance that's effortlessly strung together in a simple but satisfying way. You aren't controlling every facet of the action, but you are performing complex combo attacks and acrobatic takedowns with ease. Occasionally, advanced enemies with weapons or increased defenses appear, and you may have to stun them with your cape or leap over them to attack from behind, but overt button prompts make it easy to keep things moving right along.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354400-2013-10-22-153735.jpg"></a><figcaption>Solomon Grundy wants love, too!</figcaption></figure><p style=""> </p><p style="">Unfortunately, it's not all good news. One of the few problems with combat occurs when you're dealing with a variety of enemy types. Quite often, fights take place on two planes, but you don't have control over which plane you're fighting on. Instead, Batman attacks the closest enemy regardless of whether the opponent is in the foreground or background. Following the simple attack and counter formula works well enough when against common enemies, but that which makes multi-plane combat easy, however, breaks any attempt at strategy when fighting complex enemies. Stunning one enemy, only to attack a different enemy on another plane by accident, for example, is an all-too-common occurrence.</p><p style="">As you might expect, you eventually encounter well-known villains from the Batman series, and these boss fights come in two flavors. Mid-boss encounters, such as Bronze Tiger and Solomon Grundy, largely stick to the pattern of counter and attack found in typical fights, but the three big bosses are puzzle oriented in nature. These somewhat complex scenarios typically have strict conditions for success and extreme punishments for failure. A single misstep against Black Mask or the Penguin leads to near-instant death. Tackling these puzzles requires a trial-and-error approach, which doesn't work well with near-instant deathblows. Worst of all, you have to wait through an extended loading screen and start over a room or two before the boss fight. Until you know exactly what to do, it takes longer to get back into a boss fight than it does to fail.</p><p style="">When you aren't fending off clowns and thugs, you spend the majority of your time exploring the prison depths in search of the villainous trio. A sprawling map, filled with hidden passages, dangerous obstacles, and encrypted security panels, represents each of the game's three sections. Catwoman points you in the right direction, but once you're inside, you have to rely on the map and Batman's detective vision to find your way around. Entering detective mode by tapping the Vita's touchscreen reveals an X-ray-like representation of your surroundings. Perches, enemies, and other common elements are highlighted to stand out, and you can analyze each object's properties by touching them for a few seconds. It's important to search the screen for hidden objects that weren't immediately recognized in detective mode, and it's the most common way to not only discover solutions to environmental puzzles, but also the locations of secret rooms and items.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2354402-2013-10-22-204254.jpg"></a><figcaption>I don't know about you, but I prefer maps that don't keep track of where I've been.</figcaption></figure><p style="">With mostly enjoyable combat and the discovery-driven model of exploration, Blackgate looks great on paper. However, the implementation of the latter feels rushed and chaotic, often leading to frustration with the level design, and most critically, the map. This is, for the most part, a side-scrolling experience, but you're often driven into an air duct in the background, around a corner, or onto an elevator, deviating away from the typical side-on perspective. This shouldn't be a problem, but thanks to the top-down map, and a constantly-shifting relationship with your surroundings, it is.</p><p style="">The map is, by far, the most frustrating element of Blackgate, because it fails to provide the kind helpful information you'd expect to find. In a multistory environment with complex webs of air ducts, grapnel points, and hidden rooms, a map that fails to indicate what floor you're on is next to useless. Quite often, you're told to go to a specific room, but even if it appears that you're within the boundary of said room according to the map, you may in fact be floors and a complicated journey away. You may even need to come from an entirely different entrance to the building, but you won't figure any of this out until you spend lots of time analyzing every inch of your environment, chasing trails that lead to dead ends, and eventually stumble upon a hidden path that doubles back to the goal, albeit a floor above where you started. Then, nine times out of 10, when you finally make it to the goal, you have to head to yet another far-away location to briefly interact with an object to restore power to a generator, disable a security device, or something similar.</p><p style="">Essentially, your journey is as follows: make your way from point A to point B, fight some enemies, head to point C to interact with an object, then return to point B to fight a boss. This pattern is common, and it's also frustrating, due in no small part to weak pathfinding and an utterly confusing map.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354405-2013-10-22-203454.jpg"></a><figcaption>Prepare to analyze everything in sight, constantly.</figcaption></figure><p style=""> </p><p style="">When you've grown tired of the typical mission, you have plenty of opportunities to seek out hidden objects, represented by a question mark on the map. Most of these are out of reach until you've acquired the proper tools: the batarang, line launcher, gel launcher, and batclaw. All of these tools are used to interact with objects and, with the exception of the line launcher, act as variations on the same principle: impact another object and apply some kind of force upon it. With the line launcher, you can create zip lines that allow you to fly across the environment, and even use it as a tightrope to reach areas overhead. Since Batman can't jump, the line launcher and the starting grapnel gun are your only means of vertical movement.</p><p style="">The Metroid-inspired world design, where tools are the key to reaching certain areas, is a welcome element, but the rewards for your explorative efforts are deflating. Most of the time, the items you find are one component of a four- or five-part object. It's a disappointing experience after struggling with the inadequate map and the need to endlessly analyze your environment. If you could analyze your environment while on the move, maybe the process wouldn't feel like such a chore, but as it is, you have to stand still to scrutinize your surroundings. In all, you spend far too much time stopping and starting, when all you want to do is solve puzzles, fight, and grapnel your way through the world.</p><p style="">And this is the major conflict within Blackgate's design. When you're making forward progress, interacting with your environment, and occasionally fighting, it's a simple but enjoyable gameplay experience, but once you're forced to wrestle with the map while backtracking, and attempt to collect enough pieces to assemble a new batsuit, things start to fall apart, and Blackgate becomes a slow and frustrating slog. There is a New Game Plus option to explore after beating the game, in case you want to tackle the main villains in a different order, but there are too many frustrating elements to make that an attractive option. The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.</p> Fri, 25 Oct 2013 00:01:00 -0700 http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/

Gamespot's Site MashupBaek Dong Jun wins Blizzard's WCS Season 3 Finals and pockets $40,000New Releases: Assassin's Creed IV: Black Flag, Battlefield 4 and Football Manager 2014!Batman: Arkham Origins Blackgate Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 27 Oct 2013 22:39:56 -0700 http://www.gamespot.com/articles/baek-dong-jun-wins-blizzard-s-wcs-season-3-finals-and-pockets-40-000/1100-6415798/ <p style="">South Korean <a href="http://www.gamespot.com/starcraft-ii-heart-of-the-swarm/" data-ref-id="false">StarCraft II</a> player Baek <strong>"Dear"</strong> Dong Jun from team Soul has won Blizzard's World Championship Series (WCS) Season 3 Finals today, earning himself $40,000. In the tournament's last match he would sweep powerhouse Kim <b>"Soulkey"</b> Min Chu in four convincing games. Today's win paired with Baek's win in the South Korean regional finals earlier this month brings him to $60,000 in earnings for October.</p><p style="">When giving his winner's interview Baek noted, "I didn't think I was going to win this tournament, but I did. I'm so overwhelmed with emotions right." He went on to thank <a href="http://www.gamespot.com/videos/adebisi-talks-to-nasl-ceo-russell-pfister-on-wcs-d/2300-6415779/" data-ref-id="2300-6415779">the 2,500 plus fans</a> in attendance at Toronto's Congress center.</p><p style="">Many of the interesting moments at this weekend's WCS Season 3 Finals were auxiliary to the games themselves. The Season 3 Finals was the last event of the that awarded WCS points towards <a href="http://www.gamespot.com/articles/blizzard-global-finals-to-be-held-at-blizzcon-2013/1100-6400309/" data-ref-id="1100-6400309">Blizzard's 2013 World Championship Series Grand Final at BlizzCon</a>. With only sixteen spots available, every point was starting to matter for those just above or just below that sixteenth spot.</p><p style="">Swedish fan favorite Johan <strong>"NaNiwa"</strong> Lucchesi, who wasn't in attendance due to an underwhelming performance in the European region this season, was nearly knocked out of Grand Finals contention by a run from South Korean programer Cho <strong>"Trap"</strong> Sung Ho. Had Cho won one more series Lucchesi would have fallen just shy of the points required to attend BlizzCon.</p><p style="">Luchessi's spot for sixteenth is not guaranteed. If Evil Geniuses' player Kim "Revival" Dong Hyun wins his WCS Challenger Group he and Luchessi will sit tied for the last, coveted spot. In that instance a best-of-five tiebreaker will take place at BlizzCon to determine who advances to the main event.</p><p style="">BlizzCon and the WCS Grand Finals are November 8th and 9th at the Anaheim Convention Center in Anaheim, California. The tournament's stream will be produced by Blizzard's European WCS broadcast partner <a href="http://www.esl.eu/eu/" rel="nofollow" data-ref-id="false">ESL</a>.</p><div data-embed-type="video" data-ref-id="2300-6415770" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415770/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 27 Oct 2013 18:58:00 -0700 http://www.gamespot.com/articles/baek-dong-jun-wins-blizzard-s-wcs-season-3-finals-and-pockets-40-000/1100-6415798/ http://www.gamespot.com/videos/new-releases-assassin-s-creed-iv-black-flag-battle/2300-6415768/ This week on New Releases, we talk about Assassin's Creed IV: Black Flag, Battlefield 4, WWE 2K14, Sonic: Lost World and Football Manager 2014. Sun, 27 Oct 2013 12:00:00 -0700 http://www.gamespot.com/videos/new-releases-assassin-s-creed-iv-black-flag-battle/2300-6415768/ http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/ <p style="">Batman: Arkham Origins Blackgate should, in theory, be amazing. The recent pair of Batman games from Rocksteady Studios are the best featuring the caped crusader in years, if not decades, and mixing the constants of the Arkham games with a bit of Metroid-inspired design sounds like a winning formula. The prequel to Arkham Asylum, set after the console version of Arkham Origins, pits Batman against three familiar faces: Joker, the Penguin, and Black Mask. Each villain has taken control of a section of the Blackgate prison, amassing small armies along the way. Of course, only Batman can quell the uprising, but not without a little help from Catwoman, whose inside info is the key to identifying important locations within Blackgate. After the two penetrate the front lines, you're off to the races, free to tackle the three sections of the prison in any order you wish.</p><p style="">Blackgate does have a lot in common with its older siblings, but everything is presented in 2.5D rather than full 3D. Despite the change in perspective, close-quarters combat remains fluid and simple; relentlessly attack enemies, and press the counter button when a warning icon flashes above their heads. It's a straightforward dance that's effortlessly strung together in a simple but satisfying way. You aren't controlling every facet of the action, but you are performing complex combo attacks and acrobatic takedowns with ease. Occasionally, advanced enemies with weapons or increased defenses appear, and you may have to stun them with your cape or leap over them to attack from behind, but overt button prompts make it easy to keep things moving right along.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354400-2013-10-22-153735.jpg"></a><figcaption>Solomon Grundy wants love, too!</figcaption></figure><p style=""> </p><p style="">Unfortunately, it's not all good news. One of the few problems with combat occurs when you're dealing with a variety of enemy types. Quite often, fights take place on two planes, but you don't have control over which plane you're fighting on. Instead, Batman attacks the closest enemy regardless of whether the opponent is in the foreground or background. Following the simple attack and counter formula works well enough when against common enemies, but that which makes multi-plane combat easy, however, breaks any attempt at strategy when fighting complex enemies. Stunning one enemy, only to attack a different enemy on another plane by accident, for example, is an all-too-common occurrence.</p><p style="">As you might expect, you eventually encounter well-known villains from the Batman series, and these boss fights come in two flavors. Mid-boss encounters, such as Bronze Tiger and Solomon Grundy, largely stick to the pattern of counter and attack found in typical fights, but the three big bosses are puzzle oriented in nature. These somewhat complex scenarios typically have strict conditions for success and extreme punishments for failure. A single misstep against Black Mask or the Penguin leads to near-instant death. Tackling these puzzles requires a trial-and-error approach, which doesn't work well with near-instant deathblows. Worst of all, you have to wait through an extended loading screen and start over a room or two before the boss fight. Until you know exactly what to do, it takes longer to get back into a boss fight than it does to fail.</p><p style="">When you aren't fending off clowns and thugs, you spend the majority of your time exploring the prison depths in search of the villainous trio. A sprawling map, filled with hidden passages, dangerous obstacles, and encrypted security panels, represents each of the game's three sections. Catwoman points you in the right direction, but once you're inside, you have to rely on the map and Batman's detective vision to find your way around. Entering detective mode by tapping the Vita's touchscreen reveals an X-ray-like representation of your surroundings. Perches, enemies, and other common elements are highlighted to stand out, and you can analyze each object's properties by touching them for a few seconds. It's important to search the screen for hidden objects that weren't immediately recognized in detective mode, and it's the most common way to not only discover solutions to environmental puzzles, but also the locations of secret rooms and items.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2354402-2013-10-22-204254.jpg"></a><figcaption>I don't know about you, but I prefer maps that don't keep track of where I've been.</figcaption></figure><p style="">With mostly enjoyable combat and the discovery-driven model of exploration, Blackgate looks great on paper. However, the implementation of the latter feels rushed and chaotic, often leading to frustration with the level design, and most critically, the map. This is, for the most part, a side-scrolling experience, but you're often driven into an air duct in the background, around a corner, or onto an elevator, deviating away from the typical side-on perspective. This shouldn't be a problem, but thanks to the top-down map, and a constantly-shifting relationship with your surroundings, it is.</p><p style="">The map is, by far, the most frustrating element of Blackgate, because it fails to provide the kind helpful information you'd expect to find. In a multistory environment with complex webs of air ducts, grapnel points, and hidden rooms, a map that fails to indicate what floor you're on is next to useless. Quite often, you're told to go to a specific room, but even if it appears that you're within the boundary of said room according to the map, you may in fact be floors and a complicated journey away. You may even need to come from an entirely different entrance to the building, but you won't figure any of this out until you spend lots of time analyzing every inch of your environment, chasing trails that lead to dead ends, and eventually stumble upon a hidden path that doubles back to the goal, albeit a floor above where you started. Then, nine times out of 10, when you finally make it to the goal, you have to head to yet another far-away location to briefly interact with an object to restore power to a generator, disable a security device, or something similar.</p><p style="">Essentially, your journey is as follows: make your way from point A to point B, fight some enemies, head to point C to interact with an object, then return to point B to fight a boss. This pattern is common, and it's also frustrating, due in no small part to weak pathfinding and an utterly confusing map.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354405-2013-10-22-203454.jpg"></a><figcaption>Prepare to analyze everything in sight, constantly.</figcaption></figure><p style=""> </p><p style="">When you've grown tired of the typical mission, you have plenty of opportunities to seek out hidden objects, represented by a question mark on the map. Most of these are out of reach until you've acquired the proper tools: the batarang, line launcher, gel launcher, and batclaw. All of these tools are used to interact with objects and, with the exception of the line launcher, act as variations on the same principle: impact another object and apply some kind of force upon it. With the line launcher, you can create zip lines that allow you to fly across the environment, and even use it as a tightrope to reach areas overhead. Since Batman can't jump, the line launcher and the starting grapnel gun are your only means of vertical movement.</p><p style="">The Metroid-inspired world design, where tools are the key to reaching certain areas, is a welcome element, but the rewards for your explorative efforts are deflating. Most of the time, the items you find are one component of a four- or five-part object. It's a disappointing experience after struggling with the inadequate map and the need to endlessly analyze your environment. If you could analyze your environment while on the move, maybe the process wouldn't feel like such a chore, but as it is, you have to stand still to scrutinize your surroundings. In all, you spend far too much time stopping and starting, when all you want to do is solve puzzles, fight, and grapnel your way through the world.</p><p style="">And this is the major conflict within Blackgate's design. When you're making forward progress, interacting with your environment, and occasionally fighting, it's a simple but enjoyable gameplay experience, but once you're forced to wrestle with the map while backtracking, and attempt to collect enough pieces to assemble a new batsuit, things start to fall apart, and Blackgate becomes a slow and frustrating slog. There is a New Game Plus option to explore after beating the game, in case you want to tackle the main villains in a different order, but there are too many frustrating elements to make that an attractive option. The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.</p> Fri, 25 Oct 2013 00:01:00 -0700 http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/


13.15 | 0 komentar | Read More

Batman: Arkham Origins Blackgate Review

Written By Kom Limpulnam on Minggu, 27 Oktober 2013 | 13.15

Batman: Arkham Origins Blackgate should, in theory, be amazing. The recent pair of Batman games from Rocksteady Studios are the best featuring the caped crusader in years, if not decades, and mixing the constants of the Arkham games with a bit of Metroid-inspired design sounds like a winning formula. The prequel to Arkham Asylum, set after the console version of Arkham Origins, pits Batman against three familiar faces: Joker, the Penguin, and Black Mask. Each villain has taken control of a section of the Blackgate prison, amassing small armies along the way. Of course, only Batman can quell the uprising, but not without a little help from Catwoman, whose inside info is the key to identifying important locations within Blackgate. After the two penetrate the front lines, you're off to the races, free to tackle the three sections of the prison in any order you wish.

Blackgate does have a lot in common with its older siblings, but everything is presented in 2.5D rather than full 3D. Despite the change in perspective, close-quarters combat remains fluid and simple; relentlessly attack enemies, and press the counter button when a warning icon flashes above their heads. It's a straightforward dance that's effortlessly strung together in a simple but satisfying way. You aren't controlling every facet of the action, but you are performing complex combo attacks and acrobatic takedowns with ease. Occasionally, advanced enemies with weapons or increased defenses appear, and you may have to stun them with your cape or leap over them to attack from behind, but overt button prompts make it easy to keep things moving right along.

Solomon Grundy wants love, too!

Unfortunately, it's not all good news. One of the few problems with combat occurs when you're dealing with a variety of enemy types. Quite often, fights take place on two planes, but you don't have control over which plane you're fighting on. Instead, Batman attacks the closest enemy regardless of whether the opponent is in the foreground or background. Following the simple attack and counter formula works well enough when against common enemies, but that which makes multi-plane combat easy, however, breaks any attempt at strategy when fighting complex enemies. Stunning one enemy, only to attack a different enemy on another plane by accident, for example, is an all-too-common occurrence.

As you might expect, you eventually encounter well-known villains from the Batman series, and these boss fights come in two flavors. Mid-boss encounters, such as Bronze Tiger and Solomon Grundy, largely stick to the pattern of counter and attack found in typical fights, but the three big bosses are puzzle oriented in nature. These somewhat complex scenarios typically have strict conditions for success and extreme punishments for failure. A single misstep against Black Mask or the Penguin leads to near-instant death. Tackling these puzzles requires a trial-and-error approach, which doesn't work well with near-instant deathblows. Worst of all, you have to wait through an extended loading screen and start over a room or two before the boss fight. Until you know exactly what to do, it takes longer to get back into a boss fight than it does to fail.

When you aren't fending off clowns and thugs, you spend the majority of your time exploring the prison depths in search of the villainous trio. A sprawling map, filled with hidden passages, dangerous obstacles, and encrypted security panels, represents each of the game's three sections. Catwoman points you in the right direction, but once you're inside, you have to rely on the map and Batman's detective vision to find your way around. Entering detective mode by tapping the Vita's touchscreen reveals an X-ray-like representation of your surroundings. Perches, enemies, and other common elements are highlighted to stand out, and you can analyze each object's properties by touching them for a few seconds. It's important to search the screen for hidden objects that weren't immediately recognized in detective mode, and it's the most common way to not only discover solutions to environmental puzzles, but also the locations of secret rooms and items.

I don't know about you, but I prefer maps that don't keep track of where I've been.

With mostly enjoyable combat and the discovery-driven model of exploration, Blackgate looks great on paper. However, the implementation of the latter feels rushed and chaotic, often leading to frustration with the level design, and most critically, the map. This is, for the most part, a side-scrolling experience, but you're often driven into an air duct in the background, around a corner, or onto an elevator, deviating away from the typical side-on perspective. This shouldn't be a problem, but thanks to the top-down map, and a constantly-shifting relationship with your surroundings, it is.

The map is, by far, the most frustrating element of Blackgate, because it fails to provide the kind helpful information you'd expect to find. In a multistory environment with complex webs of air ducts, grapnel points, and hidden rooms, a map that fails to indicate what floor you're on is next to useless. Quite often, you're told to go to a specific room, but even if it appears that you're within the boundary of said room according to the map, you may in fact be floors and a complicated journey away. You may even need to come from an entirely different entrance to the building, but you won't figure any of this out until you spend lots of time analyzing every inch of your environment, chasing trails that lead to dead ends, and eventually stumble upon a hidden path that doubles back to the goal, albeit a floor above where you started. Then, nine times out of 10, when you finally make it to the goal, you have to head to yet another far-away location to briefly interact with an object to restore power to a generator, disable a security device, or something similar.

Essentially, your journey is as follows: make your way from point A to point B, fight some enemies, head to point C to interact with an object, then return to point B to fight a boss. This pattern is common, and it's also frustrating, due in no small part to weak pathfinding and an utterly confusing map.

Prepare to analyze everything in sight, constantly.

When you've grown tired of the typical mission, you have plenty of opportunities to seek out hidden objects, represented by a question mark on the map. Most of these are out of reach until you've acquired the proper tools: the batarang, line launcher, gel launcher, and batclaw. All of these tools are used to interact with objects and, with the exception of the line launcher, act as variations on the same principle: impact another object and apply some kind of force upon it. With the line launcher, you can create zip lines that allow you to fly across the environment, and even use it as a tightrope to reach areas overhead. Since Batman can't jump, the line launcher and the starting grapnel gun are your only means of vertical movement.

The Metroid-inspired world design, where tools are the key to reaching certain areas, is a welcome element, but the rewards for your explorative efforts are deflating. Most of the time, the items you find are one component of a four- or five-part object. It's a disappointing experience after struggling with the inadequate map and the need to endlessly analyze your environment. If you could analyze your environment while on the move, maybe the process wouldn't feel like such a chore, but as it is, you have to stand still to scrutinize your surroundings. In all, you spend far too much time stopping and starting, when all you want to do is solve puzzles, fight, and grapnel your way through the world.

And this is the major conflict within Blackgate's design. When you're making forward progress, interacting with your environment, and occasionally fighting, it's a simple but enjoyable gameplay experience, but once you're forced to wrestle with the map while backtracking, and attempt to collect enough pieces to assemble a new batsuit, things start to fall apart, and Blackgate becomes a slow and frustrating slog. There is a New Game Plus option to explore after beating the game, in case you want to tackle the main villains in a different order, but there are too many frustrating elements to make that an attractive option. The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.


13.15 | 0 komentar | Read More

Review in Progress: Lego Marvel Super Heroes

In spite of the fact that it was "Unofficial Batman Week" around the GameSpot offices last week (MANvsGAME's Jason Love ran a marathon livestream session of the three console Batman games, Batman t-shirts abounded and a small canine in a Batman costume wandering around…), the Marvel universe has my attention at the moment. Lego Marvel Super Heroes has arrived.

And it shipped with a free Loki keychain.

You can't argue with a free Loki keychain.

While a full review is in progress for Monday, I've been playing the game for the past couple of days and having a great time, TT Games having lovingly crafted a sumptuous meal for Lego and Marvel fans alike. With roughly 150 characters to unlock and play as--including side characters such as Aunt May, S.H.I.E.L.D. agent Phil Coulson and pop culture tropes such as Howard the Duck (who comes equipped with a rocket launcher)--there appears to be something for everyone here.

This, and the pleasure of exploration, make for the joy of this game. Granted, this isn't the brainiest title you'll pick up this year, nor will it be regarded as subtle or nuanced (the game's relatively simple plot centers around preventing Doctor Doom and cohorts from collecting cosmic bricks to build Doom's Doom Ray of Doom), there's an undeniable joy in what can be called the "Lego Formula." In the Lego Formula, you'll readily jump into the level, smash or blast everything destructible around you, battle your enemies, see what Lego pieces can be picked up, what machines can be assembled or what superpowers can be used to solve the on-screen puzzles and move on from there. Yes, it's an established method and the Lego franchise has long done this, but you're fully immersed in the Lego-ized Marvel universe as you do this, unlocking more and more content in the process, and it's still as rewarding as it ever was.

Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book.

Where Lego Marvel Super Heroes truly shines is in its warmth and attention to detail. The game's humor is light, playful and genuinely fun, the writers reveling in the implied cheesiness of the comic book genre and the super hero characters therein and hamming up the dialogue to make the cutscenes enjoyable. Background jokes such as Lego workers trying to sweep up the destruction from the last level's epic battle, S.H.I.E.L.D. agent Phil Coulson constantly bringing Nick Fury and other heroes snacks and the Hulk growing frustrated with a computer that he winds up smashing, keep the mood where it needs to be. Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book (such as the Helicarrier, Asteroid M, downtown Manhattan, etc.), there's usually a Lego version of it that catches your attention and proves fun to explore.

It's been fun to see the Lego games grow over the last decade and Lego Marvel Super Heroes is no exception. Improved modeling, lighting and details make the game visually inviting, responsive controls make the simple act of moving around enjoyable and improvements in the combat engine have turned what seemed to be two Lego figures slap-fighting in the early Lego games into a genuine fight between the two characters being shown on screen.

Unfortunately, a few glitches have interrupted my fun. A small, unexplained black square briefly appeared above my characters' heads towards the end of the game and a graphical glitch showed both the dead and alive versions of the Thing on screen simultaneously, the protocol calling for a dead character to explode in a shower of Lego bricks, disappear and come back again a moment later.

Between the visceral joy of pounding your opponents into dozens of exploding Legos, unlocking every character you can and taking down a set of flying Hulkbuster armor via the Iron Man 3 "House Party" protocol (wherein half a dozen Iron Man suits fly in to assist you), there's always something fun to do in Lego Marvel Super Heroes. This is the blend of Lego and the Marvel universe you've been waiting for, a joyously geeky concoction worthy of your attention.

I'll have the full review come Monday.

Now, if you'll excuse me, I have a Lego version of Carnage to unlock and frighten a metropolitan populace with…

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LEGO Marvel Super Heroes

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Top 5 Skyrim Mods of the Week - Halloween Special!

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Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 26 Oktober 2013 | 13.15

Gamespot's Site MashupDeveloper Tips for Success at Batman: Arkham Origins MultiplayerReview in Progress: Lego Marvel Super HeroesBatman: Arkham Origins Blackgate Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 25 Oct 2013 22:39:04 -0700 http://www.gamespot.com/videos/developer-tips-for-success-at-batman-arkham-origin/2300-6415771/ Splash Damage Creative Director Alastair Cornish gives MANvsGAME host Jayson Love some tips for success during a multiplayer session of Batman: Arkham Origins. Fri, 25 Oct 2013 19:47:00 -0700 http://www.gamespot.com/videos/developer-tips-for-success-at-batman-arkham-origin/2300-6415771/ http://www.gamespot.com/articles/review-in-progress-lego-marvel-super-heroes/1100-6415794/ <p style="">In spite of the fact that it was "Unofficial Batman Week" around the GameSpot offices last week (MANvsGAME's Jason Love ran a marathon livestream session of the three console Batman games, Batman t-shirts abounded and a small canine in a Batman costume wandering around…), the Marvel universe has my attention at the moment. Lego Marvel Super Heroes has arrived.</p><p style="">And it shipped with a free Loki keychain.</p><p style="">You can't argue with a free Loki keychain.</p><p style="">While a full review is in progress for Monday, I've been playing the game for the past couple of days and having a great time, TT Games having lovingly crafted a sumptuous meal for Lego and Marvel fans alike. With roughly 150 characters to unlock and play as--including side characters such as Aunt May, S.H.I.E.L.D. agent Phil Coulson and pop culture tropes such as Howard the Duck (who comes equipped with a rocket launcher)--there appears to be something for everyone here.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2351055-legomarvellaunch_003.jpg" data-ref-id="1300-2351055" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2351055-legomarvellaunch_003.jpg" data-ref-id="1300-2351055"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2351055-legomarvellaunch_003.jpg"></a></figure><p style=""> </p><p style="">This, and the pleasure of exploration, make for the joy of this game. Granted, this isn't the brainiest title you'll pick up this year, nor will it be regarded as subtle or nuanced (the game's relatively simple plot centers around preventing Doctor Doom and cohorts from collecting cosmic bricks to build Doom's Doom Ray of Doom), there's an undeniable joy in what can be called the "Lego Formula." In the Lego Formula, you'll readily jump into the level, smash or blast everything destructible around you, battle your enemies, see what Lego pieces can be picked up, what machines can be assembled or what superpowers can be used to solve the on-screen puzzles and move on from there. Yes, it's an established method and the Lego franchise has long done this, but you're fully immersed in the Lego-ized Marvel universe as you do this, unlocking more and more content in the process, and it's still as rewarding as it ever was.</p><blockquote data-align="center"><p style="">Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book.</p></blockquote><p style="">Where Lego Marvel Super Heroes truly shines is in its warmth and attention to detail. The game's humor is light, playful and genuinely fun, the writers reveling in the implied cheesiness of the comic book genre and the super hero characters therein and hamming up the dialogue to make the cutscenes enjoyable. Background jokes such as Lego workers trying to sweep up the destruction from the last level's epic battle, S.H.I.E.L.D. agent Phil Coulson constantly bringing Nick Fury and other heroes snacks and the Hulk growing frustrated with a computer that he winds up smashing, keep the mood where it needs to be. Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book (such as the Helicarrier, Asteroid M, downtown Manhattan, etc.), there's usually a Lego version of it that catches your attention and proves fun to explore.</p><p style="">It's been fun to see the Lego games grow over the last decade and Lego Marvel Super Heroes is no exception. Improved modeling, lighting and details make the game visually inviting, responsive controls make the simple act of moving around enjoyable and improvements in the combat engine have turned what seemed to be two Lego figures slap-fighting in the early Lego games into a genuine fight between the two characters being shown on screen.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2351054-legomarvellaunch_002.jpg" data-ref-id="1300-2351054" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2351054-legomarvellaunch_002.jpg" data-ref-id="1300-2351054"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2351054-legomarvellaunch_002.jpg"></a></figure><p style=""> </p><p style="">Unfortunately, a few glitches have interrupted my fun. A small, unexplained black square briefly appeared above my characters' heads towards the end of the game and a graphical glitch showed both the dead and alive versions of the Thing on screen simultaneously, the protocol calling for a dead character to explode in a shower of Lego bricks, disappear and come back again a moment later.</p><p style="">Between the visceral joy of pounding your opponents into dozens of exploding Legos, unlocking every character you can and taking down a set of flying Hulkbuster armor via the Iron Man 3 "House Party" protocol (wherein half a dozen Iron Man suits fly in to assist you), there's always something fun to do in Lego Marvel Super Heroes. This is the blend of Lego and the Marvel universe you've been waiting for, a joyously geeky concoction worthy of your attention.</p><p style="">I'll have the full review come Monday.</p><p style="">Now, if you'll excuse me, I have a Lego version of Carnage to unlock and frighten a metropolitan populace with…</p> Fri, 25 Oct 2013 17:48:00 -0700 http://www.gamespot.com/articles/review-in-progress-lego-marvel-super-heroes/1100-6415794/ http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/ <p style="">Batman: Arkham Origins Blackgate should, in theory, be amazing. The recent pair of Batman games from Rocksteady Studios are the best featuring the caped crusader in years, if not decades, and mixing the constants of the Arkham games with a bit of Metroid-inspired design sounds like a winning formula. The prequel to Arkham Asylum, set after the console version of Arkham Origins, pits Batman against three familiar faces: Joker, the Penguin, and Black Mask. Each villain has taken control of a section of the Blackgate prison, amassing small armies along the way. Of course, only Batman can quell the uprising, but not without a little help from Catwoman, whose inside info is the key to identifying important locations within Blackgate. After the two penetrate the front lines, you're off to the races, free to tackle the three sections of the prison in any order you wish.</p><p style="">Blackgate does have a lot in common with its older siblings, but everything is presented in 2.5D rather than full 3D. Despite the change in perspective, close-quarters combat remains fluid and simple; relentlessly attack enemies, and press the counter button when a warning icon flashes above their heads. It's a straightforward dance that's effortlessly strung together in a simple but satisfying way. You aren't controlling every facet of the action, but you are performing complex combo attacks and acrobatic takedowns with ease. Occasionally, advanced enemies with weapons or increased defenses appear, and you may have to stun them with your cape or leap over them to attack from behind, but overt button prompts make it easy to keep things moving right along.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354400-2013-10-22-153735.jpg"></a><figcaption>Solomon Grundy wants love, too!</figcaption></figure><p style=""> </p><p style="">Unfortunately, it's not all good news. One of the few problems with combat occurs when you're dealing with a variety of enemy types. Quite often, fights take place on two planes, but you don't have control over which plane you're fighting on. Instead, Batman attacks the closest enemy regardless of whether the opponent is in the foreground or background. Following the simple attack and counter formula works well enough when against common enemies, but that which makes multi-plane combat easy, however, breaks any attempt at strategy when fighting complex enemies. Stunning one enemy, only to attack a different enemy on another plane by accident, for example, is an all-too-common occurrence.</p><p style="">As you might expect, you eventually encounter well-known villains from the Batman series, and these boss fights come in two flavors. Mid-boss encounters, such as Bronze Tiger and Solomon Grundy, largely stick to the pattern of counter and attack found in typical fights, but the three big bosses are puzzle oriented in nature. These somewhat complex scenarios typically have strict conditions for success and extreme punishments for failure. A single misstep against Black Mask or the Penguin leads to near-instant death. Tackling these puzzles requires a trial-and-error approach, which doesn't work well with near-instant deathblows. Worst of all, you have to wait through an extended loading screen and start over a room or two before the boss fight. Until you know exactly what to do, it takes longer to get back into a boss fight than it does to fail.</p><p style="">When you aren't fending off clowns and thugs, you spend the majority of your time exploring the prison depths in search of the villainous trio. A sprawling map, filled with hidden passages, dangerous obstacles, and encrypted security panels, represents each of the game's three sections. Catwoman points you in the right direction, but once you're inside, you have to rely on the map and Batman's detective vision to find your way around. Entering detective mode by tapping the Vita's touchscreen reveals an X-ray-like representation of your surroundings. Perches, enemies, and other common elements are highlighted to stand out, and you can analyze each object's properties by touching them for a few seconds. It's important to search the screen for hidden objects that weren't immediately recognized in detective mode, and it's the most common way to not only discover solutions to environmental puzzles, but also the locations of secret rooms and items.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2354402-2013-10-22-204254.jpg"></a><figcaption>I don't know about you, but I prefer maps that don't keep track of where I've been.</figcaption></figure><p style="">With mostly enjoyable combat and the discovery-driven model of exploration, Blackgate looks great on paper. However, the implementation of the latter feels rushed and chaotic, often leading to frustration with the level design, and most critically, the map. This is, for the most part, a side-scrolling experience, but you're often driven into an air duct in the background, around a corner, or onto an elevator, deviating away from the typical side-on perspective. This shouldn't be a problem, but thanks to the top-down map, and a constantly-shifting relationship with your surroundings, it is.</p><p style="">The map is, by far, the most frustrating element of Blackgate, because it fails to provide the kind helpful information you'd expect to find. In a multistory environment with complex webs of air ducts, grapnel points, and hidden rooms, a map that fails to indicate what floor you're on is next to useless. Quite often, you're told to go to a specific room, but even if it appears that you're within the boundary of said room according to the map, you may in fact be floors and a complicated journey away. You may even need to come from an entirely different entrance to the building, but you won't figure any of this out until you spend lots of time analyzing every inch of your environment, chasing trails that lead to dead ends, and eventually stumble upon a hidden path that doubles back to the goal, albeit a floor above where you started. Then, nine times out of 10, when you finally make it to the goal, you have to head to yet another far-away location to briefly interact with an object to restore power to a generator, disable a security device, or something similar.</p><p style="">Essentially, your journey is as follows: make your way from point A to point B, fight some enemies, head to point C to interact with an object, then return to point B to fight a boss. This pattern is common, and it's also frustrating, due in no small part to weak pathfinding and an utterly confusing map.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354405-2013-10-22-203454.jpg"></a><figcaption>Prepare to analyze everything in sight, constantly.</figcaption></figure><p style=""> </p><p style="">When you've grown tired of the typical mission, you have plenty of opportunities to seek out hidden objects, represented by a question mark on the map. Most of these are out of reach until you've acquired the proper tools: the batarang, line launcher, gel launcher, and batclaw. All of these tools are used to interact with objects and, with the exception of the line launcher, act as variations on the same principle: impact another object and apply some kind of force upon it. With the line launcher, you can create zip lines that allow you to fly across the environment, and even use it as a tightrope to reach areas overhead. Since Batman can't jump, the line launcher and the starting grapnel gun are your only means of vertical movement.</p><p style="">The Metroid-inspired world design, where tools are the key to reaching certain areas, is a welcome element, but the rewards for your explorative efforts are deflating. Most of the time, the items you find are one component of a four- or five-part object. It's a disappointing experience after struggling with the inadequate map and the need to endlessly analyze your environment. If you could analyze your environment while on the move, maybe the process wouldn't feel like such a chore, but as it is, you have to stand still to scrutinize your surroundings. In all, you spend far too much time stopping and starting, when all you want to do is solve puzzles, fight, and grapnel your way through the world.</p><p style="">And this is the major conflict within Blackgate's design. When you're making forward progress, interacting with your environment, and occasionally fighting, it's a simple but enjoyable gameplay experience, but once you're forced to wrestle with the map while backtracking, and attempt to collect enough pieces to assemble a new batsuit, things start to fall apart, and Blackgate becomes a slow and frustrating slog. There is a New Game Plus option to explore after beating the game, in case you want to tackle the main villains in a different order, but there are too many frustrating elements to make that an attractive option. The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.</p> Fri, 25 Oct 2013 00:01:00 -0700 http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/

Gamespot's Site MashupDeveloper Tips for Success at Batman: Arkham Origins MultiplayerReview in Progress: Lego Marvel Super HeroesBatman: Arkham Origins Blackgate Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 25 Oct 2013 22:39:04 -0700 http://www.gamespot.com/videos/developer-tips-for-success-at-batman-arkham-origin/2300-6415771/ Splash Damage Creative Director Alastair Cornish gives MANvsGAME host Jayson Love some tips for success during a multiplayer session of Batman: Arkham Origins. Fri, 25 Oct 2013 19:47:00 -0700 http://www.gamespot.com/videos/developer-tips-for-success-at-batman-arkham-origin/2300-6415771/ http://www.gamespot.com/articles/review-in-progress-lego-marvel-super-heroes/1100-6415794/ <p style="">In spite of the fact that it was "Unofficial Batman Week" around the GameSpot offices last week (MANvsGAME's Jason Love ran a marathon livestream session of the three console Batman games, Batman t-shirts abounded and a small canine in a Batman costume wandering around…), the Marvel universe has my attention at the moment. Lego Marvel Super Heroes has arrived.</p><p style="">And it shipped with a free Loki keychain.</p><p style="">You can't argue with a free Loki keychain.</p><p style="">While a full review is in progress for Monday, I've been playing the game for the past couple of days and having a great time, TT Games having lovingly crafted a sumptuous meal for Lego and Marvel fans alike. With roughly 150 characters to unlock and play as--including side characters such as Aunt May, S.H.I.E.L.D. agent Phil Coulson and pop culture tropes such as Howard the Duck (who comes equipped with a rocket launcher)--there appears to be something for everyone here.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2351055-legomarvellaunch_003.jpg" data-ref-id="1300-2351055" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2351055-legomarvellaunch_003.jpg" data-ref-id="1300-2351055"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2351055-legomarvellaunch_003.jpg"></a></figure><p style=""> </p><p style="">This, and the pleasure of exploration, make for the joy of this game. Granted, this isn't the brainiest title you'll pick up this year, nor will it be regarded as subtle or nuanced (the game's relatively simple plot centers around preventing Doctor Doom and cohorts from collecting cosmic bricks to build Doom's Doom Ray of Doom), there's an undeniable joy in what can be called the "Lego Formula." In the Lego Formula, you'll readily jump into the level, smash or blast everything destructible around you, battle your enemies, see what Lego pieces can be picked up, what machines can be assembled or what superpowers can be used to solve the on-screen puzzles and move on from there. Yes, it's an established method and the Lego franchise has long done this, but you're fully immersed in the Lego-ized Marvel universe as you do this, unlocking more and more content in the process, and it's still as rewarding as it ever was.</p><blockquote data-align="center"><p style="">Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book.</p></blockquote><p style="">Where Lego Marvel Super Heroes truly shines is in its warmth and attention to detail. The game's humor is light, playful and genuinely fun, the writers reveling in the implied cheesiness of the comic book genre and the super hero characters therein and hamming up the dialogue to make the cutscenes enjoyable. Background jokes such as Lego workers trying to sweep up the destruction from the last level's epic battle, S.H.I.E.L.D. agent Phil Coulson constantly bringing Nick Fury and other heroes snacks and the Hulk growing frustrated with a computer that he winds up smashing, keep the mood where it needs to be. Superb attention to detail shows what a Lego variant of a Marvel world can truly be and for every landmark, location or item that you ever loved in a Marvel movie or comic book (such as the Helicarrier, Asteroid M, downtown Manhattan, etc.), there's usually a Lego version of it that catches your attention and proves fun to explore.</p><p style="">It's been fun to see the Lego games grow over the last decade and Lego Marvel Super Heroes is no exception. Improved modeling, lighting and details make the game visually inviting, responsive controls make the simple act of moving around enjoyable and improvements in the combat engine have turned what seemed to be two Lego figures slap-fighting in the early Lego games into a genuine fight between the two characters being shown on screen.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2351054-legomarvellaunch_002.jpg" data-ref-id="1300-2351054" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2351054-legomarvellaunch_002.jpg" data-ref-id="1300-2351054"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2351054-legomarvellaunch_002.jpg"></a></figure><p style=""> </p><p style="">Unfortunately, a few glitches have interrupted my fun. A small, unexplained black square briefly appeared above my characters' heads towards the end of the game and a graphical glitch showed both the dead and alive versions of the Thing on screen simultaneously, the protocol calling for a dead character to explode in a shower of Lego bricks, disappear and come back again a moment later.</p><p style="">Between the visceral joy of pounding your opponents into dozens of exploding Legos, unlocking every character you can and taking down a set of flying Hulkbuster armor via the Iron Man 3 "House Party" protocol (wherein half a dozen Iron Man suits fly in to assist you), there's always something fun to do in Lego Marvel Super Heroes. This is the blend of Lego and the Marvel universe you've been waiting for, a joyously geeky concoction worthy of your attention.</p><p style="">I'll have the full review come Monday.</p><p style="">Now, if you'll excuse me, I have a Lego version of Carnage to unlock and frighten a metropolitan populace with…</p> Fri, 25 Oct 2013 17:48:00 -0700 http://www.gamespot.com/articles/review-in-progress-lego-marvel-super-heroes/1100-6415794/ http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/ <p style="">Batman: Arkham Origins Blackgate should, in theory, be amazing. The recent pair of Batman games from Rocksteady Studios are the best featuring the caped crusader in years, if not decades, and mixing the constants of the Arkham games with a bit of Metroid-inspired design sounds like a winning formula. The prequel to Arkham Asylum, set after the console version of Arkham Origins, pits Batman against three familiar faces: Joker, the Penguin, and Black Mask. Each villain has taken control of a section of the Blackgate prison, amassing small armies along the way. Of course, only Batman can quell the uprising, but not without a little help from Catwoman, whose inside info is the key to identifying important locations within Blackgate. After the two penetrate the front lines, you're off to the races, free to tackle the three sections of the prison in any order you wish.</p><p style="">Blackgate does have a lot in common with its older siblings, but everything is presented in 2.5D rather than full 3D. Despite the change in perspective, close-quarters combat remains fluid and simple; relentlessly attack enemies, and press the counter button when a warning icon flashes above their heads. It's a straightforward dance that's effortlessly strung together in a simple but satisfying way. You aren't controlling every facet of the action, but you are performing complex combo attacks and acrobatic takedowns with ease. Occasionally, advanced enemies with weapons or increased defenses appear, and you may have to stun them with your cape or leap over them to attack from behind, but overt button prompts make it easy to keep things moving right along.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354400-2013-10-22-153735.jpg" data-ref-id="1300-2354400"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354400-2013-10-22-153735.jpg"></a><figcaption>Solomon Grundy wants love, too!</figcaption></figure><p style=""> </p><p style="">Unfortunately, it's not all good news. One of the few problems with combat occurs when you're dealing with a variety of enemy types. Quite often, fights take place on two planes, but you don't have control over which plane you're fighting on. Instead, Batman attacks the closest enemy regardless of whether the opponent is in the foreground or background. Following the simple attack and counter formula works well enough when against common enemies, but that which makes multi-plane combat easy, however, breaks any attempt at strategy when fighting complex enemies. Stunning one enemy, only to attack a different enemy on another plane by accident, for example, is an all-too-common occurrence.</p><p style="">As you might expect, you eventually encounter well-known villains from the Batman series, and these boss fights come in two flavors. Mid-boss encounters, such as Bronze Tiger and Solomon Grundy, largely stick to the pattern of counter and attack found in typical fights, but the three big bosses are puzzle oriented in nature. These somewhat complex scenarios typically have strict conditions for success and extreme punishments for failure. A single misstep against Black Mask or the Penguin leads to near-instant death. Tackling these puzzles requires a trial-and-error approach, which doesn't work well with near-instant deathblows. Worst of all, you have to wait through an extended loading screen and start over a room or two before the boss fight. Until you know exactly what to do, it takes longer to get back into a boss fight than it does to fail.</p><p style="">When you aren't fending off clowns and thugs, you spend the majority of your time exploring the prison depths in search of the villainous trio. A sprawling map, filled with hidden passages, dangerous obstacles, and encrypted security panels, represents each of the game's three sections. Catwoman points you in the right direction, but once you're inside, you have to rely on the map and Batman's detective vision to find your way around. Entering detective mode by tapping the Vita's touchscreen reveals an X-ray-like representation of your surroundings. Perches, enemies, and other common elements are highlighted to stand out, and you can analyze each object's properties by touching them for a few seconds. It's important to search the screen for hidden objects that weren't immediately recognized in detective mode, and it's the most common way to not only discover solutions to environmental puzzles, but also the locations of secret rooms and items.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354402-2013-10-22-204254.jpg" data-ref-id="1300-2354402"><img src="http://static.gamespot.com/uploads/scale_super/1406/14063904/2354402-2013-10-22-204254.jpg"></a><figcaption>I don't know about you, but I prefer maps that don't keep track of where I've been.</figcaption></figure><p style="">With mostly enjoyable combat and the discovery-driven model of exploration, Blackgate looks great on paper. However, the implementation of the latter feels rushed and chaotic, often leading to frustration with the level design, and most critically, the map. This is, for the most part, a side-scrolling experience, but you're often driven into an air duct in the background, around a corner, or onto an elevator, deviating away from the typical side-on perspective. This shouldn't be a problem, but thanks to the top-down map, and a constantly-shifting relationship with your surroundings, it is.</p><p style="">The map is, by far, the most frustrating element of Blackgate, because it fails to provide the kind helpful information you'd expect to find. In a multistory environment with complex webs of air ducts, grapnel points, and hidden rooms, a map that fails to indicate what floor you're on is next to useless. Quite often, you're told to go to a specific room, but even if it appears that you're within the boundary of said room according to the map, you may in fact be floors and a complicated journey away. You may even need to come from an entirely different entrance to the building, but you won't figure any of this out until you spend lots of time analyzing every inch of your environment, chasing trails that lead to dead ends, and eventually stumble upon a hidden path that doubles back to the goal, albeit a floor above where you started. Then, nine times out of 10, when you finally make it to the goal, you have to head to yet another far-away location to briefly interact with an object to restore power to a generator, disable a security device, or something similar.</p><p style="">Essentially, your journey is as follows: make your way from point A to point B, fight some enemies, head to point C to interact with an object, then return to point B to fight a boss. This pattern is common, and it's also frustrating, due in no small part to weak pathfinding and an utterly confusing map.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2354405-2013-10-22-203454.jpg" data-ref-id="1300-2354405"><img src="http://static.gamespot.com/uploads/scale_medium/1406/14063904/2354405-2013-10-22-203454.jpg"></a><figcaption>Prepare to analyze everything in sight, constantly.</figcaption></figure><p style=""> </p><p style="">When you've grown tired of the typical mission, you have plenty of opportunities to seek out hidden objects, represented by a question mark on the map. Most of these are out of reach until you've acquired the proper tools: the batarang, line launcher, gel launcher, and batclaw. All of these tools are used to interact with objects and, with the exception of the line launcher, act as variations on the same principle: impact another object and apply some kind of force upon it. With the line launcher, you can create zip lines that allow you to fly across the environment, and even use it as a tightrope to reach areas overhead. Since Batman can't jump, the line launcher and the starting grapnel gun are your only means of vertical movement.</p><p style="">The Metroid-inspired world design, where tools are the key to reaching certain areas, is a welcome element, but the rewards for your explorative efforts are deflating. Most of the time, the items you find are one component of a four- or five-part object. It's a disappointing experience after struggling with the inadequate map and the need to endlessly analyze your environment. If you could analyze your environment while on the move, maybe the process wouldn't feel like such a chore, but as it is, you have to stand still to scrutinize your surroundings. In all, you spend far too much time stopping and starting, when all you want to do is solve puzzles, fight, and grapnel your way through the world.</p><p style="">And this is the major conflict within Blackgate's design. When you're making forward progress, interacting with your environment, and occasionally fighting, it's a simple but enjoyable gameplay experience, but once you're forced to wrestle with the map while backtracking, and attempt to collect enough pieces to assemble a new batsuit, things start to fall apart, and Blackgate becomes a slow and frustrating slog. There is a New Game Plus option to explore after beating the game, in case you want to tackle the main villains in a different order, but there are too many frustrating elements to make that an attractive option. The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.</p> Fri, 25 Oct 2013 00:01:00 -0700 http://www.gamespot.com/reviews/batman-arkham-origins-blackgate-review/1900-6415507/


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