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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 31 Maret 2014 | 13.15

Gamespot's Site MashupAU New Releases: The Elder Scrolls Online launches for PCWitcher 3 dev says PS4, Xbox One and PC allow it to "go nuts" with visualsDriveclub director clarifies his departure from SonySony defends PlanetSide 2's "pop-up" offers1,000 devs signed up to make games for PlayStation platformsDark Souls 2 screenshots with higher quality graphics removed from Steam Store pageXbox One Minecraft is "really close"Latest Watch Dogs trailer used PS4 dev kit footageFinal Fantasy producer says subscriptions still make sense for MMOsOculus VR's Carmack didn't expect Facebook deal, but says Oculus had to partner with someoneOculus VR employees got death threats after Facebook sale [UPDATE]PS4 The Last of Us "Complete Edition" listed on Spanish retailer siteDayZ sells 1.7 million copies, opens another studio in SlovakiaTrue Player Gear reveals alternative to Oculus RiftTop 5 Skyrim Mods of the Week - Skyrim Batman gets high and inked

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 30 Mar 2014 23:01:58 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ <p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/0/0/8/2052008-669684_20130822_001.jpg"></a></figure><p style="">This week, Bethesda makes its MMORPG debut with the release of <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The title is part of The Elder Scrolls franchise, set in Tamriel and featuring a new storyline that will relate indirectly to previous games.</p><p style="">The Elder Scrolls Online will launch simultaneously world-wide, with<a href="http://www.gamespot.com/articles/elder-scrolls-online-announces-exact-launch-times/1100-6418485/" data-ref-id="1100-6418485"> different access times available to players</a>. It will officially launch at 10am Australian Eastern Standard time on Thursday, April 4.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The game will be released for <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-xbox-one-and-ps4-release-date-is-two-months-after-pc/1100-6416658/"> the Xbox One and PlayStation 4 consoles in June</a>, and only players on the same platform will be able to play together. Bethesda recently <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/">defended the game's $15/month subscription fee</a>, saying that the game's "significant" expansion content justifies its cost.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">To see more of the game, check out GameSpot's upcoming live-stream schedule, which will feature <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/" data-ref-id="1100-6418605">The Elder Scrolls online all this week</a>.</p><p style="">For more details on what's out this week in Australia, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>April 3, 2014</b></p><p style=""><a href="/don-bradman-cricket-14/" data-ref-id="false">Don Bradman Cricket 14 </a>(360, PS3)</p><p style=""><a href="/shin-sangoku-musou-7-musouden/" data-ref-id="false">Dynasty Warriors 8: Xtreme Legends</a> (PS3, PS4, Vita)</p><p style=""><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4, Xbox One, 360, PS3, 3DS, PC, Vita, Wii U)</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""><b>April 4, 2014</b></p><p style=""><a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> (PC)</p> Sun, 30 Mar 2014 21:56:00 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491881-5308686642-24275.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a> developer CD Projekt Red said that developing for the Xbox One, PlayStation 4, and PC allows it to "go nuts in terms of visuals."</p><p dir="ltr" style="">"I think we are in a good moment, we don't have to choose between better graphics or performance on either PC or consoles now," CD Projekt Red's global head of marketing Tomasz Jarzębowski told <a href="http://www.smh.com.au/digital-life/games/the-witcher-3-wild-hunt-a-video-game-with-morals-20140327-35jg0.html#ixzz2xRcWF5xR" rel="nofollow">The Sydney Morning Herald</a>. "We can just create the best looking game possible."</p><p dir="ltr" style="">Jarzębowski also said that only the future will tell if The Witcher 3 is maxing out the console's technical capabilities, noting that games released on Xbox 360 and PlayStation 3 continue to look better even after all these years. "We are always getting wiser and wiser, so I expect our next game will look even better," he said.</p><p dir="ltr" style="">CD Projekt Red CEO Marcin Iwinski previously said that The Witcher 3 is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/">fairly close</a>" to maxing out the power of the Xbox One and PS4.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed it to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/">achieve a level of quality that will set it apart from other role-playing games</a>. For more on The Witcher 3, be sure to read our recent in-depth preview of the game.</p><div data-embed-type="video" data-ref-id="2300-6409854" data-width="854" data-height="480"><iframe src="/videos/embed/6409854/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 15:59:00 -0700 http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491866-7027627528-20422.jpg"></a></figure><p dir="ltr" style="">Former director of <a href="http://www.gamespot.com/driveclub/">Driveclub</a> Col Rodgers has explained why he left Evolution Studios after NeoGAF user <a href="https://twitter.com/atpetedodd" rel="nofollow">Pete Dodd</a> suggested it was because he "failed to deliver" the PlayStation 4 exclusive racing game.</p><p dir="ltr" style="">"Everything he has said with regard to myself and Driveclub is incorrect," Rodgers said in his first post to <a href="http://www.neogaf.com/forum/showpost.php?p=106121033&amp;postcount=1393" rel="nofollow">NeoGAF</a>. "It's also libellous."</p><p dir="ltr" style="">Rodgers explained that he left Evolution Studios in February to be with his son, who's been diagnosed with a potentially life threatening condition. "I live 220 miles (4 hours drive) away from Evolution Studios, and was away from home 5.5 days a week," he said. "Given the circumstances, I could not continue to work there."</p><p dir="ltr" style="">Rodgers said he informed Dodd that he needs to remove the statements and apologize for the damage they caused. <a href="http://doddscientifics.wordpress.com/2014/03/28/a-bit-of-clarity/" rel="nofollow">He did</a>.</p><p dir="ltr" style="">As we reported <a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/">when we first heard the news</a>, Rodgers is now heading an indie startup called Big Red Switch Games.</p><p style="">Sony also recently said that Driveclub is making "spectacular progress" despite<a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/"> losing Rodgers </a>and recent <a href="http://www.gamespot.com/articles/sony-layoffs-hit-driveclub-killzone-and-the-playroom-developers/1100-6418519/">layoffs at Evolution Studios</a>.</p><div data-embed-type="video" data-ref-id="2300-6409973" data-width="854" data-height="480"><iframe src="/videos/embed/6409973/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 14:28:00 -0700 http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ http://www.gamespot.com/articles/sony-defends-planetside-2-s-pop-up-offers/1100-6418651/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491841-0588830254-SOCmM.jpg" data-ref-id="1300-2491841" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491841-0588830254-SOCmM.jpg" data-ref-id="1300-2491841"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491841-0588830254-SOCmM.jpg"></a><figcaption>Image credit: Reddit user chipay</figcaption></figure><p dir="ltr" style="">PlanetSide 2 players recently noticed a lot of "pop-up" notifications while playing the game, which offered them to buy its premium membership.</p><p dir="ltr" style="">The notifications appeared in the lower right corner of the screen. Players complained that they were getting them several times an hour, and that it was easy to accept them by mistake by pushing the wrong key.</p><p dir="ltr" style="">In a post to <a href="https://forums.station.sony.com/ps2/index.php?threads/update-regarding-in-game-advertising.180176/" rel="nofollow">PlanetSide 2's forums</a>, the game's creative director Matthew Higby explained that players were getting far more of these notifications because of two special offers that ran simultaneously and a server issue that reset who should receive notifications. Higby made clear that players will not get nearly as many notifications normally, and that SOE disabled the system while it adjusts it "in order to reduce impact and prevent distraction from gameplay as much as possible."</p><p dir="ltr" style="">However, Higby explained these notification will continue to appear (less often), and that increasing awareness of membership and marketplace offerings is better than other ways to support PlanetSide 2.</p><p dir="ltr" style="">"As a free-to-play game, our servers are kept running by the support of a relatively small percentage of the player-base, and initiatives like this are critical to us being able to grow the percentage of players who are helping support the game," he said. "The alternatives are to either cut back on the development resources, or add more and more items for our existing supporters to purchase to make up the difference."</p><p style="">For more on PlanetSide 2, check out <a href="http://www.gamespot.com/planetside-2/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6412413" data-width="854" data-height="480"><iframe src="/videos/embed/6412413/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 13:09:00 -0700 http://www.gamespot.com/articles/sony-defends-planetside-2-s-pop-up-offers/1100-6418651/ http://www.gamespot.com/articles/1-000-devs-signed-up-to-make-games-for-playstation-platforms/1100-6418650/ <div data-embed-type="video" data-ref-id="2300-6418012" data-width="854" data-height="480"><iframe src="/videos/embed/6418012/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">1,000 developers are now licensed globally to self-publish on PlayStation platforms, Sony has announced.</p><p dir="ltr" style="">200 of those developers were licensed in North America since the PlayStation 4 was first unveiled in February 2013.</p><p dir="ltr" style="">Self-publishing allows small developers to sell their games on the PlayStation store alongside games from the biggest companies. Writing on <a href="http://blog.us.playstation.com/2014/03/28/playstation-still/" rel="nofollow">its official blog</a>, PlayStation's Vice President, Developer and Publisher Relations Adam Boyes said that's how games like <a href="/dont-starve/" data-ref-id="false">Don't Starve</a> and <a href="/outlast/" data-ref-id="false">Outlast</a> found their way to PlayStation platforms. Other self-published games coming to PlayStation this year include <a href="http://www.gamespot.com/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, <a href="/n/" data-ref-id="false">N++</a>, and <a href="/the-witness/" data-ref-id="false">The Witness</a>.</p><p style="">Yesterday, Sony <a href="http://blog.us.playstation.com/2014/03/26/ps4-games-in-2014-the-ultimate-list/" rel="nofollow">published a master list</a> of more than 100 PS4 games that will be available on the platform by the end of the year, many of which are self-published.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 11:14:00 -0700 http://www.gamespot.com/articles/1-000-devs-signed-up-to-make-games-for-playstation-platforms/1100-6418650/ http://www.gamespot.com/articles/dark-souls-2-screenshots-with-higher-quality-graphics-removed-from-steam-store-page/1100-6418649/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491773-2654547852-23632.jpg" data-ref-id="1300-2491773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491773-2654547852-23632.jpg" data-ref-id="1300-2491773"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491773-2654547852-23632.jpg"></a></figure><p dir="ltr" style="">A number of <a href="http://www.gamespot.com/dark-souls-ii/">Dark Souls II</a> screenshots with higher visual quality were removed from the game's Steam Store page.</p><p dir="ltr" style="">For example, the image above, which still appears on <a href="http://www.amazon.com/Dark-Souls-Collectors-Edition-PlayStation-3/dp/B00F6YD2FK" rel="nofollow">the game's Amazon page</a>, also appears in an Wayback Machine March 28 <a href="https://web.archive.org/web/20140328125806/http://store.steampowered.com/app/236430/" rel="nofollow">snapshot of the Dark Souls II Steam page</a>. But at the moment, the Steam page features only seven screenshots released earlier this month, all of which show off graphics closer to the visual quality in the released console version of Dark Souls II.</p><p dir="ltr" style="">From Software <a href="http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/">previously said</a> that Dark Souls II on PC will feature "increased texture resolution" and an "enhanced frame-rate option."</p><p dir="ltr" style="">From Software also recently responded to claims that the final version of Dark Souls II did not match the visual quality of the game's prerelease footage. "Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," <a href="http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/">From Software said</a>.</p><p dir="ltr" style="">For more on Dark Souls II, check out <a href="http://www.gamespot.com/reviews/dark-souls-2-review/1900-6415691/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417812" data-width="854" data-height="480"><iframe src="/videos/embed/6417812/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 10:04:00 -0700 http://www.gamespot.com/articles/dark-souls-2-screenshots-with-higher-quality-graphics-removed-from-steam-store-page/1100-6418649/ http://www.gamespot.com/articles/xbox-one-minecraft-is-really-close/1100-6418648/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491732-6288079816-24842.jpg" data-ref-id="1300-2491732" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491732-6288079816-24842.jpg" data-ref-id="1300-2491732"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491732-6288079816-24842.jpg"></a></figure><p dir="ltr" style="">Microsoft says that the Xbox One version of Minecraft is getting closer to release.</p><p style="">Microsoft Games Studios chief Phil Spencer told <a href="http://www.ign.com/articles/2014/03/28/microsoft-gives-update-on-minecraft-for-xbox-one" rel="nofollow">IGN</a> that 4J Studios, the developer behind the console versions of <a href="/minecraft/" data-ref-id="false">Minecraft</a>, controls the release date of Minecraft for Xbox One, but that after talking to them he could say that "we're getting really close."</p><p dir="ltr" style="">Spencer said that he also talked to Markus "Notch" Persson, and that the Minecraft creator is really excited about the quality of the Xbox One version.</p><p dir="ltr" style="">Last week, 4J Studios announced an update to the PlayStation 3 and Xbox 360 versions of <a href="http://www.gamespot.com/minecraft/">Minecraft</a>, with changes and additions that are already available in the PC version. The update is out now.</p><p dir="ltr" style="">After learning that <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/" data-ref-id="1100-6418636">Facebook bought Oculus VR for $2 billion</a>, Persson also revealed that he canceled a free version of Minecraft designed to promote virtual reality, saying that the social networking company <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/">creeps him out</a>.</p><p dir="ltr" style="">Will you be playing Minecraft on Xbox One when it's released?</p><div data-embed-type="video" data-ref-id="2300-6376471" data-width="100%" data-height="100%"><iframe src="/videos/embed/6376471/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 08:30:00 -0700 http://www.gamespot.com/articles/xbox-one-minecraft-is-really-close/1100-6418648/ http://www.gamespot.com/articles/latest-watch-dogs-trailer-used-ps4-dev-kit-footage/1100-6418647/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491707-5369312734-24492.png" data-ref-id="1300-2491707" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491707-5369312734-24492.png" data-ref-id="1300-2491707"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491707-5369312734-24492.jpg"></a></figure><p dir="ltr" style=""><a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>' latest "Welcome to Chicago" trailer is composed footage captured with a PlayStation 4 development kit, creative director <a href="https://twitter.com/Design_Cave/status/449960508922146816" rel="nofollow">Jonathan Morin has confirmed</a>.</p><p style="">Morin's statement follows <a href="http://www.gamespot.com/articles/watch-dogs-visuals-have-not-been-downgraded-ubisoft-says/1100-6418171/">recent claims</a> that the visual performance of the game was scaled back since its initial unveiling at E3 2012, which ran on a high-end PC. Morin said that it "wasn't a good graphics reference," and Ubisoft Benelux PR and events manager Tessa Vilyn said that the downgrade claims were not true.</p><p dir="ltr" style="">The new trailer shows off the city where Watch Dogs is set, and the physics, lighting, weather, and other effects Watch Dogs' new graphics engine is capable of. However, Morin also said that Ubisoft is <a href="https://twitter.com/Design_Cave/status/450056453907152897" rel="nofollow">still tweaking the resolution on all platforms</a>.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC</a>. The Wii U version is<a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/"> definitely not canceled</a>, but does not have a release date yet.</p><p dir="ltr" style="">For more on Watch Dogs content, be sure to check out <a href="http://www.gamespot.com/articles/hacking-and-hentai-one-ridiculous-hour-in-the-watch-dogs-sandbox/1100-6418125/">GameSpot editor Shaun McInnis' extensive hands-on preview of the game</a> from his recent trip to Ubisoft Montreal.</p><div data-embed-type="video" data-ref-id="2300-6418004" data-width="854" data-height="480"><iframe src="/videos/embed/6418004/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 07:19:00 -0700 http://www.gamespot.com/articles/latest-watch-dogs-trailer-used-ps4-dev-kit-footage/1100-6418647/ http://www.gamespot.com/articles/final-fantasy-producer-says-subscriptions-still-make-sense-for-mmos/1100-6418646/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491689-7815293896-24493.png" data-ref-id="1300-2491689" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491689-7815293896-24493.png" data-ref-id="1300-2491689"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491689-7815293896-24493.jpg"></a></figure><p dir="ltr" style="">Square Enix believes that a subscription model is a better long term solution than free-to-play for supporting a massively multiplayer online games like <a href="http://www.gamespot.com/final-fantasy-xiv-online-a-realm-reborn/">Final Fantasy XIV Online: A Realm Reborn</a>.</p><p dir="ltr" style="">"A lot of games look at the first two months of subscription numbers, think that's not going to be a feasible business, and switch over to free-to-play," producer on Final Fantasy XIV: A Realm Reborn Naoki Yoshida told <a href="http://www.gamesindustry.biz/articles/2014-03-27-final-fantasy-producer-subscriptions-are-still-good-for-mmos" rel="nofollow">GamesIndustry International</a>. "I don't think it's necessarily because free-to-play is a better form, though. It's more about people making a rash decision to switch over and chase a quick buck."</p><p dir="ltr" style="">Yoshida explained that subscription-based route provides a stable flow of income that allows Square Enix to keep good developers on staff, who can update the game and make it better. He added that players might not like paying for subscriptions, but that with free-to-play, developers need to design content with potential revenue sources in mind. "It brings up a question of who we're making happy in the end," Yoshida said.</p><p style="">Final Fantasy XIV Online: A Realm Reborn will be released for PlayStation 4 on April 14. For more information on the game, <a href="http://www.gamespot.com/reviews/final-fantasy-xiv-online-a-realm-reborn-review/1900-6414792/">check out GameSpot's review of the PC version</a>.</p><div data-embed-type="video" data-ref-id="2300-6414801" data-width="854" data-height="480"><iframe src="/videos/embed/6414801/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 06:20:00 -0700 http://www.gamespot.com/articles/final-fantasy-producer-says-subscriptions-still-make-sense-for-mmos/1100-6418646/ http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491603-9952297026-john_.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/doom/">Doom</a> and Chief Technology Officer at Oculus VR John Carmack didn't necessarily expect it to be Facebook, but said that Oculus had to partner with someone.</p><p dir="ltr" style="">Carmack commented on a post to <a href="http://www.gamespot.com/articles/sound-byte-anamanaguchi/1100-6336630/">Anamanaguchi</a> member <a href="http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus" rel="nofollow" data-ref-id="false">Peter Berkman's blog</a>, which criticized Facebook's acquisition of Oculus VR. Berkman said he's worried about Facebook collecting data, creating an "information monopoly," and the notion that today "companies exist and operate only to be acquired."</p><p dir="ltr" style="">In his response, Carmack said that there is a case for being an independent company like Valve and trying to build a new virtual reality ecosystem like Steam from the ground up. "This is probably what most of the passionate fans wanted to see," he said. "The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state."</p><p dir="ltr" style="">VR, Carmack argues, won't be like that. "The experience is too obviously powerful, and it makes converts on contact," he said. "The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who."</p><p dir="ltr" style="">He added that he didn't expect it to be this soon, that he didn't expect it to be Facebook, and that he could think of other, more obvious companies, but that he believes Facebook sees the "Big Picture."</p><p dir="ltr" style="">"I wasn't personally involved in any of the negotiations," he said. "I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus."</p><p dir="ltr" style="">In 2000, Carmack founded <a href="http://www.gamespot.com/articles/doom-designers-x-prize-attempt-x-plodes/1100-6235401/">Armadillo Aerospace</a>, a space tourism startup. <a href="https://twitter.com/ID_AA_Carmack/status/450031715017179136" rel="nofollow">On Twitter</a>, Carmack also said that the Facebook deal probably means he'll give aerospace another shot, but not for several years. "I have divided my focus too much in the past," he said.</p><p style="">To catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 18:51:00 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2490389-oculusvrnew.jpg"></a></figure><p style="">[UPDATE] Following the publication of this story, Oculus Rift creator Palmer Luckey <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">wrote on Reddit</a> that Oculus VR employees have received death threats in the wake of the company's sale to Facebook.</p><p style=""><em>"We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families,</em>" <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">Luckey said</a>. "<em>We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.</em>"</p><p style=""><strong><em>The original story is below. We have updated this story's headline to reflect Luckey's comments, which were made today. </em></strong></p><p dir="ltr" style="">Following the surprise announcement Tuesday that Facebook had <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">purchased Oculus VR for $2 billion</a>, positive and negative comments flowed forth from social media. Oculus VR vice president Nate Mitchell said in a new interview with <a href="http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&amp;y=2014&amp;m=03&amp;d=26&amp;WeblogPostName=oculus-overnight-acquisition-and-becoming-a-zero-compromises-product&amp;GroupKeys=" rel="nofollow" data-ref-id="false"><em>Game Informer</em></a> that he expected to get some heat from its core fans over the deal, but said he was surprised by the outpouring of negativity from the community at large.</p><p dir="ltr" style="">"We assumed that the reaction would be negative, especially from our core community," Mitchell said. "Beyond our core community, we expected it would be positive. I don't think we expected it to be so negative."</p><p dir="ltr" style="">In the time that's passed, Mitchell said he's already starting to see the conversation on Twitter and Reddit "swinging back the opposite direction." He stressed that it's up to Oculus VR to educate people on why the deal makes sense and should be considered a good thing.</p><p style="">21-year-old Oculus Rift creator Palmer Luckey has been busy doing just that. Immediately following the announcement of the acquisition, he <a href="http://www.gamespot.com/articles/oculus-rift-creator-we-promise-we-won-t-change-following-facebook-buyout/1100-6418562/" data-ref-id="1100-6418562">answered dozens of questions on Reddit</a> about privacy concerns and what the deal means for the future of Oculus. For more on the Oculus VR/Facebook deal, check out <a href="http://www.gamespot.com/articles/facebook-oculus-rift-and-the-kickstarter-backlash/1100-6418571/" data-ref-id="1100-6418571">editorials from GameSpot editors Tom McShea</a> and <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">Peter Brown</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491537-tloups4.jpeg"></a></figure><p dir="ltr" style="">Spanish retailer <a href="http://www.xtralife.es/playstation-4/the-last-of-us-complete-edition/15943?source=webgains&amp;siteid=54264#prettyPhoto" rel="nofollow">XtraLife</a> is now allowing customers to pre-order a PlayStation 4 version of <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> "Complete Edition," which also comes with its <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">Left Behind</a> DLC and a one-strap backpack.</p><p dir="ltr" style="">XtraLife has priced the game at €65, which is almost $90, and listed the release date as June 19.</p><p dir="ltr" style="">The listing appeared only a few days after PlayStation Turkey VP Sercan Sulun said <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will soon be coming to the PlayStation 4 as both a physical and digital release. At this point, this rumor has not been officially confirmed by Sony. As we said when we first reported on the story, the up-res gambit worked for the <a href="http://www.gamespot.com/reviews/tomb-raider-definitive-edition-review/1900-6415647/">Tomb Raider: Definitive Edition update</a>, but sometimes executives are just confused or wrong.</p><p dir="ltr" style="">The listing on XtraLife seems pretty specific, but keep in mind that the cover art could be easily faked, and that XtraLife seems to offer other game-branded products, like this <a href="http://www.xtralife.es/playstation-3/battlefield-4/13035" rel="nofollow">Battlefield 4 water bottle</a>.</p><p style="">For more on The Last of Us, check out <a href="http://www.gamespot.com/the-last-of-us/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 16:10:00 -0700 http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491516-7204517065-24432.jpg"></a></figure><p dir="ltr" style="">Bohemia Interactive sold 1.7 million copies of <a href="http://www.gamespot.com/dayz/">DayZ</a>'s standalone version and has opened a new studio in Bratislava, Slovakia, creator Dean Hall has announced.</p><p dir="ltr" style="">Hall revealed the news live on stage at EGX Rezzed 2014, where he also said that the game's original Arma 2 mod has now been downloaded more than 2 million times.</p><p dir="ltr" style="">Bohemia Interactive Slovakia will employ the staff, facilities, and technologies of developer Cauldron, but Bohemia isn't calling it an acquisition. "In 2013, Bohemia Interactive opened a new studio in Bratislava, Slovakia - as part of the Czech company's portfolio of next-generation game development studios," Bohemia said in a statement to <a href="http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed" rel="nofollow">Eurogamer</a>. "The new studio is composed by former recruits from the successful Slovak studio Cauldron, and has acquired selected Cauldron facilities and technologies."</p><p dir="ltr" style="">Cauldron worked on several hunting games in the last few years, including <a href="http://www.gamespot.com/cabelas-big-game-hunter-2012/">Cabela's Big Game Hunter 2012</a>. That makes sense because, last week, <a href="http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/">Hall said in a post to DayZ's development blog that Bohemia added an entire new team based in Bratislava</a> to work on adding animals to DayZ, as well as improve collisions and zombie pathfinding.</p><p style="">Last month, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">Hall announced that he will leave Bohemia this year</a> to open a new studio in New Zealand. For more on DayZ, check out our <a href="http://www.gamespot.com/articles/dayz-early-access-review/1100-6417979/">Early Access review of the game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417447" data-width="854" data-height="480"><iframe src="/videos/embed/6417447/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 14:59:00 -0700 http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge"></a></figure><p dir="ltr" style="">True Player Gear, a five employee startup based in Montreal, Canada, has revealed a virtual reality head-mounted display very similar to the Oculus Rift, tentatively called Totem.</p><p dir="ltr" style="">True Player Gear says it's been developing Totem for the last nine years. According to its website, it offers a 90 degrees field of view, 1080p OLED screen, and will support PC, PlayStation 3, PlayStation 4, Xbox One, and Xbox 360. The company said it talked to Epic Games, and that it would be really easy to support Unreal Engine 4, as well as CryEngine, Havok, and Unity. In addition, True Player Gear says it's currently working on positional tracking using onboard cameras, which in the future could also be used for augmented reality functionality.</p><p dir="ltr" style="">True Player Gear will launch a Kickstarter in the next few months and hopes to raise a minimum of $500,000. If it succeeds, it hopes to ship Totem by Christmas. The company says that since Totem has hardware acceleration, cameras, and more, "it will cost just a little bit more than Oculus, but nothing outrageous." The Oculus Rift Development Kit will sell for $350.</p><p dir="ltr" style="">"We didn't initially intend to make any announcement," <a href="http://www.reddit.com/r/virtualreality/comments/21g61f/true_player_gear_to_offer_an_alternative_to/" rel="nofollow">the company said on Reddit</a>. "But we feel that with the news of a corporation buying Oculus, who is focused on web applications and doesn't understand the hardware business like others do, we really need to come out of the woods and let everyone know that there is an alternative that is coming soon. We are in the last stretch of developing a final 5th gen prototype and are aiming to present a finished dev kit on Kickstarter in the next few months."</p><p dir="ltr" style="">If you need to catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 12:33:00 -0700 http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ Kevin VanNord and Batman get high on catnip and covered in tattoos. That's just what happens when the world's greatest warrior meets the world's greatest detective. Sat, 29 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/

Gamespot's Site MashupAU New Releases: The Elder Scrolls Online launches for PCWitcher 3 dev says PS4, Xbox One and PC allow it to "go nuts" with visualsDriveclub director clarifies his departure from SonySony defends PlanetSide 2's "pop-up" offers1,000 devs signed up to make games for PlayStation platformsDark Souls 2 screenshots with higher quality graphics removed from Steam Store pageXbox One Minecraft is "really close"Latest Watch Dogs trailer used PS4 dev kit footageFinal Fantasy producer says subscriptions still make sense for MMOsOculus VR's Carmack didn't expect Facebook deal, but says Oculus had to partner with someoneOculus VR employees got death threats after Facebook sale [UPDATE]PS4 The Last of Us "Complete Edition" listed on Spanish retailer siteDayZ sells 1.7 million copies, opens another studio in SlovakiaTrue Player Gear reveals alternative to Oculus RiftTop 5 Skyrim Mods of the Week - Skyrim Batman gets high and inked

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 30 Mar 2014 23:01:58 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ <p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/0/0/8/2052008-669684_20130822_001.jpg"></a></figure><p style="">This week, Bethesda makes its MMORPG debut with the release of <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The title is part of The Elder Scrolls franchise, set in Tamriel and featuring a new storyline that will relate indirectly to previous games.</p><p style="">The Elder Scrolls Online will launch simultaneously world-wide, with<a href="http://www.gamespot.com/articles/elder-scrolls-online-announces-exact-launch-times/1100-6418485/" data-ref-id="1100-6418485"> different access times available to players</a>. It will officially launch at 10am Australian Eastern Standard time on Thursday, April 4.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The game will be released for <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-xbox-one-and-ps4-release-date-is-two-months-after-pc/1100-6416658/"> the Xbox One and PlayStation 4 consoles in June</a>, and only players on the same platform will be able to play together. Bethesda recently <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/">defended the game's $15/month subscription fee</a>, saying that the game's "significant" expansion content justifies its cost.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">To see more of the game, check out GameSpot's upcoming live-stream schedule, which will feature <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/" data-ref-id="1100-6418605">The Elder Scrolls online all this week</a>.</p><p style="">For more details on what's out this week in Australia, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>April 3, 2014</b></p><p style=""><a href="/don-bradman-cricket-14/" data-ref-id="false">Don Bradman Cricket 14 </a>(360, PS3)</p><p style=""><a href="/shin-sangoku-musou-7-musouden/" data-ref-id="false">Dynasty Warriors 8: Xtreme Legends</a> (PS3, PS4, Vita)</p><p style=""><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4, Xbox One, 360, PS3, 3DS, PC, Vita, Wii U)</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""><b>April 4, 2014</b></p><p style=""><a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> (PC)</p> Sun, 30 Mar 2014 21:56:00 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491881-5308686642-24275.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a> developer CD Projekt Red said that developing for the Xbox One, PlayStation 4, and PC allows it to "go nuts in terms of visuals."</p><p dir="ltr" style="">"I think we are in a good moment, we don't have to choose between better graphics or performance on either PC or consoles now," CD Projekt Red's global head of marketing Tomasz Jarzębowski told <a href="http://www.smh.com.au/digital-life/games/the-witcher-3-wild-hunt-a-video-game-with-morals-20140327-35jg0.html#ixzz2xRcWF5xR" rel="nofollow">The Sydney Morning Herald</a>. "We can just create the best looking game possible."</p><p dir="ltr" style="">Jarzębowski also said that only the future will tell if The Witcher 3 is maxing out the console's technical capabilities, noting that games released on Xbox 360 and PlayStation 3 continue to look better even after all these years. "We are always getting wiser and wiser, so I expect our next game will look even better," he said.</p><p dir="ltr" style="">CD Projekt Red CEO Marcin Iwinski previously said that The Witcher 3 is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/">fairly close</a>" to maxing out the power of the Xbox One and PS4.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed it to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/">achieve a level of quality that will set it apart from other role-playing games</a>. For more on The Witcher 3, be sure to read our recent in-depth preview of the game.</p><div data-embed-type="video" data-ref-id="2300-6409854" data-width="854" data-height="480"><iframe src="/videos/embed/6409854/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 15:59:00 -0700 http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491866-7027627528-20422.jpg"></a></figure><p dir="ltr" style="">Former director of <a href="http://www.gamespot.com/driveclub/">Driveclub</a> Col Rodgers has explained why he left Evolution Studios after NeoGAF user <a href="https://twitter.com/atpetedodd" rel="nofollow">Pete Dodd</a> suggested it was because he "failed to deliver" the PlayStation 4 exclusive racing game.</p><p dir="ltr" style="">"Everything he has said with regard to myself and Driveclub is incorrect," Rodgers said in his first post to <a href="http://www.neogaf.com/forum/showpost.php?p=106121033&amp;postcount=1393" rel="nofollow">NeoGAF</a>. "It's also libellous."</p><p dir="ltr" style="">Rodgers explained that he left Evolution Studios in February to be with his son, who's been diagnosed with a potentially life threatening condition. "I live 220 miles (4 hours drive) away from Evolution Studios, and was away from home 5.5 days a week," he said. "Given the circumstances, I could not continue to work there."</p><p dir="ltr" style="">Rodgers said he informed Dodd that he needs to remove the statements and apologize for the damage they caused. <a href="http://doddscientifics.wordpress.com/2014/03/28/a-bit-of-clarity/" rel="nofollow">He did</a>.</p><p dir="ltr" style="">As we reported <a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/">when we first heard the news</a>, Rodgers is now heading an indie startup called Big Red Switch Games.</p><p style="">Sony also recently said that Driveclub is making "spectacular progress" despite<a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/"> losing Rodgers </a>and recent <a href="http://www.gamespot.com/articles/sony-layoffs-hit-driveclub-killzone-and-the-playroom-developers/1100-6418519/">layoffs at Evolution Studios</a>.</p><div data-embed-type="video" data-ref-id="2300-6409973" data-width="854" data-height="480"><iframe src="/videos/embed/6409973/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 14:28:00 -0700 http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ http://www.gamespot.com/articles/sony-defends-planetside-2-s-pop-up-offers/1100-6418651/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491841-0588830254-SOCmM.jpg" data-ref-id="1300-2491841" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491841-0588830254-SOCmM.jpg" data-ref-id="1300-2491841"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491841-0588830254-SOCmM.jpg"></a><figcaption>Image credit: Reddit user chipay</figcaption></figure><p dir="ltr" style="">PlanetSide 2 players recently noticed a lot of "pop-up" notifications while playing the game, which offered them to buy its premium membership.</p><p dir="ltr" style="">The notifications appeared in the lower right corner of the screen. Players complained that they were getting them several times an hour, and that it was easy to accept them by mistake by pushing the wrong key.</p><p dir="ltr" style="">In a post to <a href="https://forums.station.sony.com/ps2/index.php?threads/update-regarding-in-game-advertising.180176/" rel="nofollow">PlanetSide 2's forums</a>, the game's creative director Matthew Higby explained that players were getting far more of these notifications because of two special offers that ran simultaneously and a server issue that reset who should receive notifications. Higby made clear that players will not get nearly as many notifications normally, and that SOE disabled the system while it adjusts it "in order to reduce impact and prevent distraction from gameplay as much as possible."</p><p dir="ltr" style="">However, Higby explained these notification will continue to appear (less often), and that increasing awareness of membership and marketplace offerings is better than other ways to support PlanetSide 2.</p><p dir="ltr" style="">"As a free-to-play game, our servers are kept running by the support of a relatively small percentage of the player-base, and initiatives like this are critical to us being able to grow the percentage of players who are helping support the game," he said. "The alternatives are to either cut back on the development resources, or add more and more items for our existing supporters to purchase to make up the difference."</p><p style="">For more on PlanetSide 2, check out <a href="http://www.gamespot.com/planetside-2/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6412413" data-width="854" data-height="480"><iframe src="/videos/embed/6412413/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 13:09:00 -0700 http://www.gamespot.com/articles/sony-defends-planetside-2-s-pop-up-offers/1100-6418651/ http://www.gamespot.com/articles/1-000-devs-signed-up-to-make-games-for-playstation-platforms/1100-6418650/ <div data-embed-type="video" data-ref-id="2300-6418012" data-width="854" data-height="480"><iframe src="/videos/embed/6418012/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">1,000 developers are now licensed globally to self-publish on PlayStation platforms, Sony has announced.</p><p dir="ltr" style="">200 of those developers were licensed in North America since the PlayStation 4 was first unveiled in February 2013.</p><p dir="ltr" style="">Self-publishing allows small developers to sell their games on the PlayStation store alongside games from the biggest companies. Writing on <a href="http://blog.us.playstation.com/2014/03/28/playstation-still/" rel="nofollow">its official blog</a>, PlayStation's Vice President, Developer and Publisher Relations Adam Boyes said that's how games like <a href="/dont-starve/" data-ref-id="false">Don't Starve</a> and <a href="/outlast/" data-ref-id="false">Outlast</a> found their way to PlayStation platforms. Other self-published games coming to PlayStation this year include <a href="http://www.gamespot.com/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, <a href="/n/" data-ref-id="false">N++</a>, and <a href="/the-witness/" data-ref-id="false">The Witness</a>.</p><p style="">Yesterday, Sony <a href="http://blog.us.playstation.com/2014/03/26/ps4-games-in-2014-the-ultimate-list/" rel="nofollow">published a master list</a> of more than 100 PS4 games that will be available on the platform by the end of the year, many of which are self-published.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 11:14:00 -0700 http://www.gamespot.com/articles/1-000-devs-signed-up-to-make-games-for-playstation-platforms/1100-6418650/ http://www.gamespot.com/articles/dark-souls-2-screenshots-with-higher-quality-graphics-removed-from-steam-store-page/1100-6418649/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491773-2654547852-23632.jpg" data-ref-id="1300-2491773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491773-2654547852-23632.jpg" data-ref-id="1300-2491773"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491773-2654547852-23632.jpg"></a></figure><p dir="ltr" style="">A number of <a href="http://www.gamespot.com/dark-souls-ii/">Dark Souls II</a> screenshots with higher visual quality were removed from the game's Steam Store page.</p><p dir="ltr" style="">For example, the image above, which still appears on <a href="http://www.amazon.com/Dark-Souls-Collectors-Edition-PlayStation-3/dp/B00F6YD2FK" rel="nofollow">the game's Amazon page</a>, also appears in an Wayback Machine March 28 <a href="https://web.archive.org/web/20140328125806/http://store.steampowered.com/app/236430/" rel="nofollow">snapshot of the Dark Souls II Steam page</a>. But at the moment, the Steam page features only seven screenshots released earlier this month, all of which show off graphics closer to the visual quality in the released console version of Dark Souls II.</p><p dir="ltr" style="">From Software <a href="http://www.gamespot.com/articles/dark-souls-2-gets-pc-release-date-dev-promises-increased-texture-resolution/1100-6418146/">previously said</a> that Dark Souls II on PC will feature "increased texture resolution" and an "enhanced frame-rate option."</p><p dir="ltr" style="">From Software also recently responded to claims that the final version of Dark Souls II did not match the visual quality of the game's prerelease footage. "Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," <a href="http://www.gamespot.com/articles/dark-souls-2-graphics-downgrade-claims-addressed-by-from-software/1100-6418396/">From Software said</a>.</p><p dir="ltr" style="">For more on Dark Souls II, check out <a href="http://www.gamespot.com/reviews/dark-souls-2-review/1900-6415691/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417812" data-width="854" data-height="480"><iframe src="/videos/embed/6417812/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 10:04:00 -0700 http://www.gamespot.com/articles/dark-souls-2-screenshots-with-higher-quality-graphics-removed-from-steam-store-page/1100-6418649/ http://www.gamespot.com/articles/xbox-one-minecraft-is-really-close/1100-6418648/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491732-6288079816-24842.jpg" data-ref-id="1300-2491732" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491732-6288079816-24842.jpg" data-ref-id="1300-2491732"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491732-6288079816-24842.jpg"></a></figure><p dir="ltr" style="">Microsoft says that the Xbox One version of Minecraft is getting closer to release.</p><p style="">Microsoft Games Studios chief Phil Spencer told <a href="http://www.ign.com/articles/2014/03/28/microsoft-gives-update-on-minecraft-for-xbox-one" rel="nofollow">IGN</a> that 4J Studios, the developer behind the console versions of <a href="/minecraft/" data-ref-id="false">Minecraft</a>, controls the release date of Minecraft for Xbox One, but that after talking to them he could say that "we're getting really close."</p><p dir="ltr" style="">Spencer said that he also talked to Markus "Notch" Persson, and that the Minecraft creator is really excited about the quality of the Xbox One version.</p><p dir="ltr" style="">Last week, 4J Studios announced an update to the PlayStation 3 and Xbox 360 versions of <a href="http://www.gamespot.com/minecraft/">Minecraft</a>, with changes and additions that are already available in the PC version. The update is out now.</p><p dir="ltr" style="">After learning that <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/" data-ref-id="1100-6418636">Facebook bought Oculus VR for $2 billion</a>, Persson also revealed that he canceled a free version of Minecraft designed to promote virtual reality, saying that the social networking company <a href="http://www.gamespot.com/articles/minecraft-developer-notch-cancels-oculus-vr-version-of-game-after-facebook-acquisition/1100-6418541/">creeps him out</a>.</p><p dir="ltr" style="">Will you be playing Minecraft on Xbox One when it's released?</p><div data-embed-type="video" data-ref-id="2300-6376471" data-width="100%" data-height="100%"><iframe src="/videos/embed/6376471/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 08:30:00 -0700 http://www.gamespot.com/articles/xbox-one-minecraft-is-really-close/1100-6418648/ http://www.gamespot.com/articles/latest-watch-dogs-trailer-used-ps4-dev-kit-footage/1100-6418647/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491707-5369312734-24492.png" data-ref-id="1300-2491707" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491707-5369312734-24492.png" data-ref-id="1300-2491707"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491707-5369312734-24492.jpg"></a></figure><p dir="ltr" style=""><a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>' latest "Welcome to Chicago" trailer is composed footage captured with a PlayStation 4 development kit, creative director <a href="https://twitter.com/Design_Cave/status/449960508922146816" rel="nofollow">Jonathan Morin has confirmed</a>.</p><p style="">Morin's statement follows <a href="http://www.gamespot.com/articles/watch-dogs-visuals-have-not-been-downgraded-ubisoft-says/1100-6418171/">recent claims</a> that the visual performance of the game was scaled back since its initial unveiling at E3 2012, which ran on a high-end PC. Morin said that it "wasn't a good graphics reference," and Ubisoft Benelux PR and events manager Tessa Vilyn said that the downgrade claims were not true.</p><p dir="ltr" style="">The new trailer shows off the city where Watch Dogs is set, and the physics, lighting, weather, and other effects Watch Dogs' new graphics engine is capable of. However, Morin also said that Ubisoft is <a href="https://twitter.com/Design_Cave/status/450056453907152897" rel="nofollow">still tweaking the resolution on all platforms</a>.</p><p dir="ltr" style="">Watch Dogs launches <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/">May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC</a>. The Wii U version is<a href="http://www.gamespot.com/articles/watch-dogs-for-wii-u-definitely-not-canceled/1100-6418164/"> definitely not canceled</a>, but does not have a release date yet.</p><p dir="ltr" style="">For more on Watch Dogs content, be sure to check out <a href="http://www.gamespot.com/articles/hacking-and-hentai-one-ridiculous-hour-in-the-watch-dogs-sandbox/1100-6418125/">GameSpot editor Shaun McInnis' extensive hands-on preview of the game</a> from his recent trip to Ubisoft Montreal.</p><div data-embed-type="video" data-ref-id="2300-6418004" data-width="854" data-height="480"><iframe src="/videos/embed/6418004/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 07:19:00 -0700 http://www.gamespot.com/articles/latest-watch-dogs-trailer-used-ps4-dev-kit-footage/1100-6418647/ http://www.gamespot.com/articles/final-fantasy-producer-says-subscriptions-still-make-sense-for-mmos/1100-6418646/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491689-7815293896-24493.png" data-ref-id="1300-2491689" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491689-7815293896-24493.png" data-ref-id="1300-2491689"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491689-7815293896-24493.jpg"></a></figure><p dir="ltr" style="">Square Enix believes that a subscription model is a better long term solution than free-to-play for supporting a massively multiplayer online games like <a href="http://www.gamespot.com/final-fantasy-xiv-online-a-realm-reborn/">Final Fantasy XIV Online: A Realm Reborn</a>.</p><p dir="ltr" style="">"A lot of games look at the first two months of subscription numbers, think that's not going to be a feasible business, and switch over to free-to-play," producer on Final Fantasy XIV: A Realm Reborn Naoki Yoshida told <a href="http://www.gamesindustry.biz/articles/2014-03-27-final-fantasy-producer-subscriptions-are-still-good-for-mmos" rel="nofollow">GamesIndustry International</a>. "I don't think it's necessarily because free-to-play is a better form, though. It's more about people making a rash decision to switch over and chase a quick buck."</p><p dir="ltr" style="">Yoshida explained that subscription-based route provides a stable flow of income that allows Square Enix to keep good developers on staff, who can update the game and make it better. He added that players might not like paying for subscriptions, but that with free-to-play, developers need to design content with potential revenue sources in mind. "It brings up a question of who we're making happy in the end," Yoshida said.</p><p style="">Final Fantasy XIV Online: A Realm Reborn will be released for PlayStation 4 on April 14. For more information on the game, <a href="http://www.gamespot.com/reviews/final-fantasy-xiv-online-a-realm-reborn-review/1900-6414792/">check out GameSpot's review of the PC version</a>.</p><div data-embed-type="video" data-ref-id="2300-6414801" data-width="854" data-height="480"><iframe src="/videos/embed/6414801/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 06:20:00 -0700 http://www.gamespot.com/articles/final-fantasy-producer-says-subscriptions-still-make-sense-for-mmos/1100-6418646/ http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491603-9952297026-john_.jpg" data-ref-id="1300-2491603"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491603-9952297026-john_.jpg"></a></figure><p dir="ltr" style="">Creator of <a href="http://www.gamespot.com/doom/">Doom</a> and Chief Technology Officer at Oculus VR John Carmack didn't necessarily expect it to be Facebook, but said that Oculus had to partner with someone.</p><p dir="ltr" style="">Carmack commented on a post to <a href="http://www.gamespot.com/articles/sound-byte-anamanaguchi/1100-6336630/">Anamanaguchi</a> member <a href="http://peterberkman.tumblr.com/post/80827337212/wrong-and-right-reasons-to-be-upset-about-oculus" rel="nofollow" data-ref-id="false">Peter Berkman's blog</a>, which criticized Facebook's acquisition of Oculus VR. Berkman said he's worried about Facebook collecting data, creating an "information monopoly," and the notion that today "companies exist and operate only to be acquired."</p><p dir="ltr" style="">In his response, Carmack said that there is a case for being an independent company like Valve and trying to build a new virtual reality ecosystem like Steam from the ground up. "This is probably what most of the passionate fans wanted to see," he said. "The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state."</p><p dir="ltr" style="">VR, Carmack argues, won't be like that. "The experience is too obviously powerful, and it makes converts on contact," he said. "The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who."</p><p dir="ltr" style="">He added that he didn't expect it to be this soon, that he didn't expect it to be Facebook, and that he could think of other, more obvious companies, but that he believes Facebook sees the "Big Picture."</p><p dir="ltr" style="">"I wasn't personally involved in any of the negotiations," he said. "I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus."</p><p dir="ltr" style="">In 2000, Carmack founded <a href="http://www.gamespot.com/articles/doom-designers-x-prize-attempt-x-plodes/1100-6235401/">Armadillo Aerospace</a>, a space tourism startup. <a href="https://twitter.com/ID_AA_Carmack/status/450031715017179136" rel="nofollow">On Twitter</a>, Carmack also said that the Facebook deal probably means he'll give aerospace another shot, but not for several years. "I have divided my focus too much in the past," he said.</p><p style="">To catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 18:51:00 -0700 http://www.gamespot.com/articles/oculus-vr-s-carmack-didn-t-expect-facebook-deal-but-says-oculus-had-to-partner-with-someone/1100-6418645/ http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2490389-oculusvrnew.jpg" data-ref-id="1300-2490389"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2490389-oculusvrnew.jpg"></a></figure><p style="">[UPDATE] Following the publication of this story, Oculus Rift creator Palmer Luckey <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">wrote on Reddit</a> that Oculus VR employees have received death threats in the wake of the company's sale to Facebook.</p><p style=""><em>"We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families,</em>" <a href="http://www.reddit.com/r/oculus/comments/21npjc/oculus_didnt_expect_such_a_negative_reaction_to/cgf2htj?context=3" rel="nofollow" data-ref-id="false">Luckey said</a>. "<em>We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.</em>"</p><p style=""><strong><em>The original story is below. We have updated this story's headline to reflect Luckey's comments, which were made today. </em></strong></p><p dir="ltr" style="">Following the surprise announcement Tuesday that Facebook had <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">purchased Oculus VR for $2 billion</a>, positive and negative comments flowed forth from social media. Oculus VR vice president Nate Mitchell said in a new interview with <a href="http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&amp;y=2014&amp;m=03&amp;d=26&amp;WeblogPostName=oculus-overnight-acquisition-and-becoming-a-zero-compromises-product&amp;GroupKeys=" rel="nofollow" data-ref-id="false"><em>Game Informer</em></a> that he expected to get some heat from its core fans over the deal, but said he was surprised by the outpouring of negativity from the community at large.</p><p dir="ltr" style="">"We assumed that the reaction would be negative, especially from our core community," Mitchell said. "Beyond our core community, we expected it would be positive. I don't think we expected it to be so negative."</p><p dir="ltr" style="">In the time that's passed, Mitchell said he's already starting to see the conversation on Twitter and Reddit "swinging back the opposite direction." He stressed that it's up to Oculus VR to educate people on why the deal makes sense and should be considered a good thing.</p><p style="">21-year-old Oculus Rift creator Palmer Luckey has been busy doing just that. Immediately following the announcement of the acquisition, he <a href="http://www.gamespot.com/articles/oculus-rift-creator-we-promise-we-won-t-change-following-facebook-buyout/1100-6418562/" data-ref-id="1100-6418562">answered dozens of questions on Reddit</a> about privacy concerns and what the deal means for the future of Oculus. For more on the Oculus VR/Facebook deal, check out <a href="http://www.gamespot.com/articles/facebook-oculus-rift-and-the-kickstarter-backlash/1100-6418571/" data-ref-id="1100-6418571">editorials from GameSpot editors Tom McShea</a> and <a href="http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/" data-ref-id="1100-6418545">Peter Brown</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 17:00:00 -0700 http://www.gamespot.com/articles/oculus-vr-employees-got-death-threats-after-facebook-sale-update/1100-6418626/ http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491537-tloups4.jpeg" data-ref-id="1300-2491537"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2491537-tloups4.jpeg"></a></figure><p dir="ltr" style="">Spanish retailer <a href="http://www.xtralife.es/playstation-4/the-last-of-us-complete-edition/15943?source=webgains&amp;siteid=54264#prettyPhoto" rel="nofollow">XtraLife</a> is now allowing customers to pre-order a PlayStation 4 version of <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> "Complete Edition," which also comes with its <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">Left Behind</a> DLC and a one-strap backpack.</p><p dir="ltr" style="">XtraLife has priced the game at €65, which is almost $90, and listed the release date as June 19.</p><p dir="ltr" style="">The listing appeared only a few days after PlayStation Turkey VP Sercan Sulun said <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will soon be coming to the PlayStation 4 as both a physical and digital release. At this point, this rumor has not been officially confirmed by Sony. As we said when we first reported on the story, the up-res gambit worked for the <a href="http://www.gamespot.com/reviews/tomb-raider-definitive-edition-review/1900-6415647/">Tomb Raider: Definitive Edition update</a>, but sometimes executives are just confused or wrong.</p><p dir="ltr" style="">The listing on XtraLife seems pretty specific, but keep in mind that the cover art could be easily faked, and that XtraLife seems to offer other game-branded products, like this <a href="http://www.xtralife.es/playstation-3/battlefield-4/13035" rel="nofollow">Battlefield 4 water bottle</a>.</p><p style="">For more on The Last of Us, check out <a href="http://www.gamespot.com/the-last-of-us/">our previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 16:10:00 -0700 http://www.gamespot.com/articles/ps4-the-last-of-us-complete-edition-listed-on-spanish-retailer-site/1100-6418644/ http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491516-7204517065-24432.jpg" data-ref-id="1300-2491516"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491516-7204517065-24432.jpg"></a></figure><p dir="ltr" style="">Bohemia Interactive sold 1.7 million copies of <a href="http://www.gamespot.com/dayz/">DayZ</a>'s standalone version and has opened a new studio in Bratislava, Slovakia, creator Dean Hall has announced.</p><p dir="ltr" style="">Hall revealed the news live on stage at EGX Rezzed 2014, where he also said that the game's original Arma 2 mod has now been downloaded more than 2 million times.</p><p dir="ltr" style="">Bohemia Interactive Slovakia will employ the staff, facilities, and technologies of developer Cauldron, but Bohemia isn't calling it an acquisition. "In 2013, Bohemia Interactive opened a new studio in Bratislava, Slovakia - as part of the Czech company's portfolio of next-generation game development studios," Bohemia said in a statement to <a href="http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed" rel="nofollow">Eurogamer</a>. "The new studio is composed by former recruits from the successful Slovak studio Cauldron, and has acquired selected Cauldron facilities and technologies."</p><p dir="ltr" style="">Cauldron worked on several hunting games in the last few years, including <a href="http://www.gamespot.com/cabelas-big-game-hunter-2012/">Cabela's Big Game Hunter 2012</a>. That makes sense because, last week, <a href="http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/">Hall said in a post to DayZ's development blog that Bohemia added an entire new team based in Bratislava</a> to work on adding animals to DayZ, as well as improve collisions and zombie pathfinding.</p><p style="">Last month, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">Hall announced that he will leave Bohemia this year</a> to open a new studio in New Zealand. For more on DayZ, check out our <a href="http://www.gamespot.com/articles/dayz-early-access-review/1100-6417979/">Early Access review of the game</a>.</p><div data-embed-type="video" data-ref-id="2300-6417447" data-width="854" data-height="480"><iframe src="/videos/embed/6417447/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 14:59:00 -0700 http://www.gamespot.com/articles/dayz-sells-1-7-million-copies-opens-another-studio-in-slovakia/1100-6418643/ http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge" data-ref-id="1300-2491491"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491491-1079334492-Bh6Wx8_CMAAPlsL.jpg%3Alarge"></a></figure><p dir="ltr" style="">True Player Gear, a five employee startup based in Montreal, Canada, has revealed a virtual reality head-mounted display very similar to the Oculus Rift, tentatively called Totem.</p><p dir="ltr" style="">True Player Gear says it's been developing Totem for the last nine years. According to its website, it offers a 90 degrees field of view, 1080p OLED screen, and will support PC, PlayStation 3, PlayStation 4, Xbox One, and Xbox 360. The company said it talked to Epic Games, and that it would be really easy to support Unreal Engine 4, as well as CryEngine, Havok, and Unity. In addition, True Player Gear says it's currently working on positional tracking using onboard cameras, which in the future could also be used for augmented reality functionality.</p><p dir="ltr" style="">True Player Gear will launch a Kickstarter in the next few months and hopes to raise a minimum of $500,000. If it succeeds, it hopes to ship Totem by Christmas. The company says that since Totem has hardware acceleration, cameras, and more, "it will cost just a little bit more than Oculus, but nothing outrageous." The Oculus Rift Development Kit will sell for $350.</p><p dir="ltr" style="">"We didn't initially intend to make any announcement," <a href="http://www.reddit.com/r/virtualreality/comments/21g61f/true_player_gear_to_offer_an_alternative_to/" rel="nofollow">the company said on Reddit</a>. "But we feel that with the news of a corporation buying Oculus, who is focused on web applications and doesn't understand the hardware business like others do, we really need to come out of the woods and let everyone know that there is an alternative that is coming soon. We are in the last stretch of developing a final 5th gen prototype and are aiming to present a finished dev kit on Kickstarter in the next few months."</p><p dir="ltr" style="">If you need to catch up with the biggest news of the week, make sure you read <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">everything you need to know about Facebook buying Oculus for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 29 Mar 2014 12:33:00 -0700 http://www.gamespot.com/articles/true-player-gear-reveals-alternative-to-oculus-rift/1100-6418642/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/ Kevin VanNord and Batman get high on catnip and covered in tattoos. That's just what happens when the world's greatest warrior meets the world's greatest detective. Sat, 29 Mar 2014 12:00:00 -0700 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-skyrim-batman-gets-h/2300-6418039/


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